First li'l particle effect that I've made in unity! Still busy trying to understand what shuriken can do (and *can't* do since I'm using 2017). Gonna take a while to understand the kit I can utilize, so it'll probably be simple effects for a while #VFXFriday pic.twitter.com/xjRKz2iSKd
— Marco 🎄 (@XaraVFX) December 14, 2019
Jellyfish boss#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #screenshotsaturday pic.twitter.com/ES0VPckm8W
— B-Cubed Labs (@BcubedLabs) December 14, 2019
Was up pretty late last night playing with new ways to render some of my heightmap terrains #ue4 #gameart pic.twitter.com/jSq4jg4byF
— Alex Dracott (@Dralex789) December 13, 2019
Happy #VFXFriday!
— Rafles (@SrRafles) December 13, 2019
A magic smash!
I tried something different techniques this time, and i'm super happy with the result 😀#MadeWithUnity pic.twitter.com/t68I2EfNN0
Happy #VFXFriday ! Here's what I'm working on today – particle effects! Nothing too fancy, but kinda cool yeah? 🙂#realtimevfx #gamedev #indiedev pic.twitter.com/fOPjYFkmI0
— Jessica Sparrowhawk (@pixlweaver) December 13, 2019
#Artof2019 of two projects I worked on this year. 'Good Company' is rather bright, stylized and colorful while 'The House' is rather dark, realistic and not sooo colorful! #gamedev #shader #unity3d #UE4 pic.twitter.com/MxizOInfh4
— Daniel Karner (@SmallLebowskii) December 13, 2019
Experiment No. 44💾
— ❄️Evgenia❄️ (@eva_premudraya) December 14, 2019
Sketchfab: https://t.co/xKgrA5L1U8#Blender3d #lowpoly pic.twitter.com/EeNfeHmgMV
Testing out Rbd pivot storing Uv's technique from @klemen_lozar. Also bashing in some paragon FX. good combo 😀 #UE4 #UnrealEngine @UnrealEngine #realtimevfx pic.twitter.com/9VgXzKzrYv
— Urban Bradesko (@UBradesko) December 14, 2019
Raze is ready to Fire Smash anyone into a wall!#screenshotsaturday #indiegame #gaming pic.twitter.com/qGAeGfIAnE
— Grand Guilds (@GrandGuilds) December 14, 2019
Back to real-time clouds. Dissatisfied with common ambient solutions (vertical gradient, lerping two colors based on vertical shadow, etc), tried to do full IBL instead#gamedev #indiedev pic.twitter.com/XM6ZQtEwZZ
— Mr F (@guycalledfrank) December 14, 2019
"It is whispered among the crew that if a tribute is not chosen from those that happen upon the Tree of Leng, the Tree will take them all.
— Tomas Sala (@FalconeerDev) December 14, 2019
They suggest perhaps young Billy could be made to 'volunteer'.. Sir….."#screenshotsaturday #indiedev #madewithunity pic.twitter.com/0hrsJDBMj2
https://t.co/bBb2CSenoQ#screenshotsaturday pic.twitter.com/fRR1Swq7Jg
— Ice Water Games (@IceWaterGames) December 14, 2019
Day 23: Planet
— Luca Rood (@LucaRood) December 14, 2019
To turn the single default cube into this miniature planet with volumetric clouds and atmosphere, I used the same technique of turning the mesh inside out, as for the asteroid.#b3d #nodevember #nodevember2019 @NodevemberIO pic.twitter.com/3MI7D9LDbY
A quick vid showing how the infinite procedural system generates tiles around the player – usually the radius is about 300m, so it's completely off screen.#gamedev #indiedev #UE4 #screenshotsaturday pic.twitter.com/Mbhtd8OPe7
— Sam Debenham (@Sam_Makes_Games) December 14, 2019
“Some deep places were never meant to hear the sound of footsteps, or be graced by light. You are not welcome here”
— Nick (@Comfy_Cozy_Dev) December 15, 2019
Testing the new watery reflective mats on the floor and walls thanks to ue!#ue4 #indie #indiegamedev #indiedev #indiegamedev #gamedev #art #videogame #stylized pic.twitter.com/TqhOxHDCJ1
Just back to work with a character generator and this is super fun and easy to use! 😊#PopulusRun #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/oM3QLZs7iY
— Alexey Kalinin (@_alexeykalinin) December 14, 2019
Shaders For People Who Don't Know How To Shader Part 22: Skyboxes! https://t.co/T1SoJ7tfIv learn to make a nice gradient skybox
— Manuela Malasaña (@ManuelaXibanya) December 15, 2019
I made a little prototype about a ghost who takes up beekeeping. Was a fun project with lots of mini-challenges — generating trees, growing flowers, procedural spider walking and a few others. Here's the full video https://t.co/FM9oeCob6F#gamedev #unity3d #madewithunity pic.twitter.com/QII2tjasLt
— Sebastian Lague (@SebastianLague) December 15, 2019
Recently hit over 2K followers, Thank you so much!😃
— Simon (@Simon_Houdini) December 15, 2019
Here is more stylized exploration where you can draw trees in #houdini. This setup uses the QuickTree node from SideFX Labs.#ProceduralArt #gamedev #gameart #stylized pic.twitter.com/uoKmFAlXlk
#WIP of a broom doing a dash attack. Still needs more oomph but I'm not sure how to add it#screenshotsaturday #indiegamedev #VFX #b3d #Unity pic.twitter.com/PvC6YUx6tg
— Daniel Santalla (@danielsantalla) December 15, 2019
Spell casting✨ pic.twitter.com/ZD0jmHJF71
— cocefi 🍗 (@chickysprout) December 15, 2019
Tired of using blender every time I need a simple mesh I decided to create a simple-mesh-generator. There's still a lot of features that I plan to implement when I need them #madewithunity #gamedev #unity #indiedev pic.twitter.com/itbYoVjGaW
— José Hojaverde (@JoseHojaverde) December 15, 2019
Indian street. Some of my current projects
— Gregory Khodyrev (@GregoryKhodyrev) December 15, 2019
I am alive!🙃#b3d #lowpoly #handpainted pic.twitter.com/truTpKaoK7
Fully reworked the Hand and Finger Physics.
— Dennys Kuhnert | Acetylan (@DennysKuhnert) December 15, 2019
Result is quite fun and satisfying! 🙌🖖🤏🤟#holoception #VirtualReality #madewithunity #VR #indiedev #gamedev pic.twitter.com/eLTCONBPSv
Moving on and added a randomizer for almost all properties #GameDev pic.twitter.com/ZCWXVuZb7I
— Dilmer Valecillos (@Dilmerv) December 15, 2019
Just updated my "Perfect Water Shaders" to version 1.2. Even better water refraction in this update: https://t.co/RyoF6828ep
— Stanislav Maramygin (@Red_SIM) December 15, 2019
Very early progress on a mine layer weapon! Works like a grenade launcher – feeds rounds of mines into the barrel and propels them out. Needs more of a proper grip and animations/textures, but got the basic model blocked out!#CoreDecay #gamedev #indiedev #madewithunity pic.twitter.com/GL8dx3kzo8
— Ivar Hill (@ivarhill) December 16, 2019
The new #StarWars movie is almost here, so I decided to create a simple light saber effect.
— Rafael Alexandre (@rafaelgroc) December 16, 2019
You can see a breakdown of this effect in here:
link>> https://t.co/9f2eBcRS06#gamedev #unity3d #madewithunity #unity #indiedev #vfx #shader pic.twitter.com/q3BOsPnxzu
I have a thing for making night/day cycles, so my latest beach scene had to have that too ofc!
— Martin Nebelong (@MartinNH) December 15, 2019
Let me know which one you like the most.https://t.co/QmY47NIKDz#MadeInDreams @mediamolecule pic.twitter.com/y8LymQWPlk
corviknight process wrap #pokemon pic.twitter.com/Dps5YMWmdY
— Emma Koch 🌈🎩 (@emmakoch) December 16, 2019
Play button with a blend shapes ▶️#PopulusRun #houdini #madewithunity #gamedev #gamedesign #gamedevblog pic.twitter.com/5NldbZp5eK
— Alexey Kalinin (@_alexeykalinin) December 16, 2019
Since #AssetForge now supports scripting here's 4 scripts to generate cars, minigolf courses, buildings and swords (thanks @Tetracyl!) https://t.co/i1YKRP7HuP pic.twitter.com/bWrfv57uoU
— Kenney (@KenneyNL) December 16, 2019
Quick Ruby attack with @artstoff dope rig. Didn't know how to make my own motion lines so I just did weird stuff with the weapon lol.#animation #3d #rwby pic.twitter.com/rx4yzA2RSl
— John Yang (@YungRaguu) December 16, 2019
Does someone want to give me some feedback on my new article? https://t.co/BiyH4cLPmV
— Sebastiano Mandalà (@sebify) December 15, 2019
I ported Recompile's hologram shader over to HDRP Shader Graph!
— Phi Dinh (@phi6) December 16, 2019
Also added a couple of new features & improvements…
Here's how it works (see graphs in thread)#madewithunity #gamedev #unitytips pic.twitter.com/LAjrcLg7ya
Working on punches for my school project, yep. 🧐🧐 Very much still in WIP though.#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/4eIScNvgc5
— Bertram Raahauge Jensen (@MrB_Jensen) December 16, 2019
Improved my player's physics & added bouncy/launch pads.#Unity3D #madewithunity #gamedev#100DaysOfGameDev Day 59 pic.twitter.com/ohwYb46RLV
— Cyan (@Cyanilux) December 16, 2019
💙 time 💚 🧡 for 💛 💙 orbs 💜 pic.twitter.com/jbrdWAC9Iv
— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 17, 2019
This video may provide a little insight into how Fortnite's clouds are generated.
— Jonathan Lindquist (@TechArtJon) January 27, 2019
A Zbrush-generated cloud texture is deformed via a rotate-about-axis derived distortion field. The sampled normals are equally rotated to compensate for the displacement. pic.twitter.com/tAY37fVuDt
Players in Death Trash can assign points anytime and we want to avoid accidental assignments.
— Stephan Hövelbrinks (@talecrafter) December 16, 2019
Should there be a necessary Apply action, an optional Reset action, or both? pic.twitter.com/LVUmXmEAF8
Small gif of the Horwnwall Castle enviro made in @unity3d
— Corentin Clays (@CorentinClays) December 17, 2019
Original concept by @Amunrra
Topic on forums for informations : https://t.co/qkLTS5iCuz
Helped by @quixeltools Megascans#gameart @madewithunity #madewithunity #screenshotsaturday pic.twitter.com/cHSmUVNboh
Here's a quick breakdown of the fire effect made with #Houdini and #UE4, with some tweaks and embers added!#gamedev pic.twitter.com/win7ZX1nW1
— LucenDev (@lucengame) December 17, 2019
hi hello;
— maxalotl – the real fear is the end of the year (@ApparentRaisin) December 17, 2019
how about a game with a literal use by date, about an island the ocean will swallow and our impending climate disaster
[soon, only the ocean] pic.twitter.com/4p5VuDD9kv
I made a tutorial for Russian VFX artists, but with English subtitles for English viewers: https://t.co/4qxSYr09Ug#FX #VFX #Unity #Unity3d #ParticleSystem #Realistic #Skill #Spell #Ability #GustArrow #Arrow #Magic #Effect #Effects #GameVFX #RealTimeVFX pic.twitter.com/piTeqBJRZ1
— ErbGameArt (@ErbGameArt) December 17, 2019
Text generator special for titles 🔤#PopulusRun #houdini #proceduralart #madewithunity #gamedev pic.twitter.com/WI2SpNrMNx
— Alexey Kalinin (@_alexeykalinin) December 17, 2019
スライダー操作でUVを歪めてショックウェーブっぽく。#エフェクト講座 pic.twitter.com/2jKpnGfitC
— AKI(Flypot代表) (@frontakk) December 17, 2019
Second part of Transformation Matrices for Tech Artists, Non Affine Transformations. Summary:
— Shahriar Shahrabi (@IRCSS) December 17, 2019
-Around an arbitrary origin/ axis
-non affine as a function of time/ space
-Vertex Attributes For blending
Code: https://t.co/8PM8ikSbSQ
Article: https://t.co/nPW6GW464g pic.twitter.com/Y6hSkUf0i1
I made the dynamic lighting shaders 🔥 https://t.co/yLRZRbMalC
— ✨Ronja✨ (@totallyRonja) December 17, 2019
I've been having a lot of fun playing with #UE4 landmass and volumetric fog lately. managed to yield some pretty sweet looking procedural terrain effects 😈#gamedev #techart pic.twitter.com/vDQcJqtTuu
— Asher Zhu (@Vuthric) December 17, 2019
Some weekend lighting practice. Wanted to play with colors and atmosphere and light the same scene different ways.https://t.co/d0pCcGPQdy#lighting #lightingartist #environment #snow #arctic pic.twitter.com/SXQM7g6xH5
— Sourabh P Hamigi (@sourabhhamigi) December 17, 2019
When you’re building out big ideas, creating a solid foundation is the first step! Thanks to @gamasutra for giving @jaclark_games of @thegameband the opportunity to share insight into his process of building a toolset for Where Cards Fall. https://t.co/ia1oXaLcsw pic.twitter.com/VfGXupxDj1
— Where Cards Fall (@wherecardsfall) December 17, 2019
Finally finished my volumetric light system for Unity! #screenshotsaturday #indiedev #shaders #gamedev #madewithunity #unity3d pic.twitter.com/4MmceMGxvD
— Cédric Van Huffelen (@Shaderic_) December 14, 2019
My #Artof2019 reel has me a bit more proud than I thought I’d be.
— 🎁 Christian "holidaywombat" Sparks 🎁 (@hippowombat) December 17, 2019
Still, I wanted to do a lot this year, and couldn’t do it all.
I’m resolving in 2020 to stop being scared of messing up so I can just make stuff, get my hands dirty, and ultimately feel happier. #ue4 #gamedev pic.twitter.com/JrjENKfMKY
missile inventory :O pic.twitter.com/tvv1F9EPQX
— Sam Loeschen (@polygone_) December 17, 2019
The sky details look pretty neat scaled down. #gamedev #indiedev pic.twitter.com/jSC7CjigKW
— Ohira Kyou (@OhiraKyou) December 17, 2019
#UE4 #Megascans pic.twitter.com/896X2J8vON
— V (@VMonty) December 17, 2019
burnish flares#blender #b3d #promare pic.twitter.com/Llyxl8mYmA
— Rights (@stephrights) December 18, 2019
Bring it all down.#pixelart #madewithunity #indiedev #gamedev pic.twitter.com/NweD7TsNHL
— Dean (@Crap_Weasel) December 18, 2019
An fx / animation I did a while ago of a 3 stars victory effect. The stars are 3D objects and I made a fake anisotropic specular reflection with some animated parameters to create that sheen effect.#VFX #VFXFriday #GameDev #Unity3D #MadeWithUnity pic.twitter.com/vMsrUVtoJ1
— Gregory Oliveira (@godsgreg) December 13, 2019
Working on my animal crossing stuff some more! Vertex shader wraps the terrain mesh around a cylinder so i can have a normal coordinate system for everything other than the final render! I've got a frustum culling issue but that should be easily fixed… #madewithunity pic.twitter.com/OS3YKPF0Iv
— Abotics Game Dev (@AboticsG) December 18, 2019
I feel bad for myself – I just played my own game for an hour instead of working on it. But all I've recorded is just a few seconds of shooting default enemies!🙄#gamedev #indiedev #ue4 #unrealengine #scifi #games pic.twitter.com/LWIxvUfayr
— Alex Grade (@alxgrade) December 17, 2019
I spy… with my gigantic eye… A HERO WHO NEEDS A WHOOPIN'!#indiegame #gaming #gamedev pic.twitter.com/ab682jFk7Q
— Swordcery (@TempleDoorGames) December 18, 2019
two and a half years ago i graduated from college with an unfinished point-and-click game called "An Afternoon Rippling". this week i finally finished it!!! play it now on itch: https://t.co/uuImG5DUfa
— marcie ☃️ lacerte (@marslizarb) September 9, 2019
have a look at the trailer if u need to be enticed 🚗📼 pic.twitter.com/3PRFqgERA0
giving myself the most important gift of all: signed distance fields pic.twitter.com/uSMl2DLjGT
— Owen Deery (@owendeery) December 18, 2017
Some sword attacks VFX made with Unreal
— Xando (@SDXando) December 18, 2019
Better quality here : https://t.co/LDH2Is36Qo#UnrealEngine #VFX #gamedev #sword pic.twitter.com/PFYQw10O8z
Rooftops. pic.twitter.com/pPt4b2fy7W
— Ben Chandler (@ben_304) December 17, 2019
Wow, this has been quite the month (and a half)!
— Simon Thommes (@simonthommes) December 17, 2019
I'm finally done with all 30 #nodevember prompts!
Each is made from a sphere primitive with a procedural shader in Blender.
Thanks to everyone for the amazing support and overwhelmingly positive feedback! 🙂#nodevember2019 #b3d pic.twitter.com/qOR8kxQqq6
Inspired by @simon_houdini, I modified the @sidefxlabs quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs. pic.twitter.com/VvRoPlFG50
— LucenDev (@lucengame) December 19, 2019
Really liking how the lighting in this scene turned out.#IL3DN #madewithunity pic.twitter.com/745f9K5ab7
— Dragos Matkovski (@matkovskid) December 19, 2019
"They say that black cat named Pretzel who opened up that spooky place in Wolfwater can talk to the dead. I even heard that her shop is haunted by a ghost!!"
— Grag (@graggunslinger) December 17, 2019
My last project for 2019 is one step closer to a big surprise in 2020#gameart #lowpoly #furryart #3D #anthrotwitter pic.twitter.com/jm6k6wGOZ2
Check this out: Monster's Smash#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/7wqQafAP5o
— マックス | Max (@pelengami) December 19, 2019
Been very deep in a deep dark coding hole, but it means stuff's getting done, so enjoy some Finland footie!https://t.co/L1uZPR7UYL#artofrally #madewithunity #gamedev #indiedev #rally pic.twitter.com/SNjsmE4ItR
— Dune – art of rally (@funselektor) December 19, 2019
オリジナルツールとライブラリのテストのために試作してみた。だいたいここまで1時間10分ぐらい。タイムラプス動画も上げました。#エフェクト講座 の生徒さんに使ってもらう予定。 https://t.co/WJ78mcVPo2 pic.twitter.com/6yAfwzH52j
— AKI(Flypot代表) (@frontakk) December 19, 2019
Learn ray marching inside of #unity3d https://t.co/Hk6zuAKJ5A pic.twitter.com/cAdZV1NOcP
— Martijn Steinrucken (@The_ArtOfCode) December 18, 2019
Have been working on a tool for generating procedural medieval modules. A modified Lot Subdivision SOP from @sidefxlabs is used for layout under the hood; here it also supports skewed angles. Works with any input, regardless of size or shape.
— Ricardo Ponce (@ribponce) December 19, 2019
.#houdini #procedural @sidefx pic.twitter.com/SkbF5dcV0J
🎉Text Animator is out now on @itchio !
— Febucci (@febucci) December 19, 2019
Bring your dialogues to life with 15+ effects or create your owns!
Get it here: https://t.co/ptpUiTyYjS#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/umlO2H654M
Today I converted my camera clipping dither shader over to HDRP!
— Phi Dinh (@phi6) December 19, 2019
The blue noise alpha clipping almost makes the meshes look transparent, but we retain all the benefits of using an opaque material.
Here's how I did it :- (see graphs in thread!)#madewithunity #gamedev pic.twitter.com/oHXM7H1H56
Shaders For People Who Don't Know How To Shader part 23: Intro to Unity's Specular Workflow https://t.co/wpdzZZ746y local non-artist creates specmaps with one WEIRD trick
— Manuela Malasaña (@ManuelaXibanya) December 19, 2019
Find some light in the shadows this holiday season. Thanks to all our friends and twitter followers for their support and kind words in 2019 it has meant so much 🙏. #yami #adventuregamefriday #indiedev #unity3d #holidayseason pic.twitter.com/kfIpujqACp
— Goldborough Studio (@goldborough) December 20, 2019
This one was very fun to skullpt 💀 pic.twitter.com/1IHhzaJWvM
— Fi da Silva 🎀 (@fifsilva) December 19, 2019
Here's a trippy gif of walking around the different skyboxes.
— Prodeus (@ProdeusGame) December 19, 2019
#indiedev #gamedev #prodeus #unity3d #madewithunity #shader pic.twitter.com/KdhcW3HWfr
Bending a plane primitive into a cave with some noise/displacement in real time, rendered in @marmosetco
— Pete Mc Nally (@petesonearth) December 20, 2019
foreground character from @Sketchfab by David Wigforss
HD: https://t.co/G9tLzpMioB@polycount@EightyLevel@Artomatixltd#gameart #lookdev #pbr #texturing #material #3d #VR pic.twitter.com/CVJR84mT6Z
Sleeping Owl – Daily Quillustration built in VR using Quill, Rendered in Maya Redshift. pic.twitter.com/DpC6neWFZR
— Goro Fujita (@gorosart) December 20, 2019
Character model for something fun I'm developing with @coherenceio #madewithunity #gamedev pic.twitter.com/UiaOHSrqKp
— Nick Carver (@NickDCarver) December 20, 2019
Deer&Boy project with @Mosieur_Costard is progressing ! Models and rigs are done ! 😀 pic.twitter.com/C1JYibZdJ2
— Houdi (@Houdiz) December 20, 2019
Hey everyone, just sharing my latest asset, an 80's refrigerator. It's part of a scene that should slowly come together over the next few months. More info on Artstation – https://t.co/Jxrs3qYIvk#gameart #3dart #gamedev #allegorithmic #SubstancePainter #artstation #marmoset pic.twitter.com/EFvo4KsQUK
— JonJo (@JonJoIsTaken) December 19, 2019
Watching some Halo: Reach gameplay inspired me to give mesh explosions another try. Think I finally nailed it this time.#madewithunity #gamedev pic.twitter.com/cXuYzoHSBw
— Felix Westin (@FewesW) December 20, 2019
Working up the courage to strike (Zelda 2 animated mockup) #pixelart #zelda #fanart #bestzelda pic.twitter.com/dEBoPJFk07
— Anders Gullmarsvik (@pxlitch) December 20, 2019
Was looking for a basic unlit water shader, couldn't find one. So I made one, and now it's yours! Enjoy! (CC0) https://t.co/Ucz3rCmGA5#gamedev #gameassets pic.twitter.com/hTjhnMJC5F
— Kenney (@KenneyNL) December 19, 2019
Here's a brief summary of how my cool pixel water is made. It was hard to fit everything into a 15 mb GIF, but I hope it helps! #pixelart #indiedev pic.twitter.com/NjNrziGVdB
— RujiK (@TheRujiK) December 20, 2019
A fun little 6 minute #tutorial for quickly developing looks by painting environment lights. https://t.co/J0T9wPJXpL#b3d #Blender3D pic.twitter.com/RWHurQg5SZ
— Louis du Mont (@louisdumont) December 20, 2019
Play digital music 🎚️ and you're more likely to get digital equipment. Here are some cool new digital #VFX for Soundfall's beat blasters. 🎵🔥🌊🍃 #gamedev #indiedev pic.twitter.com/timQwm8mdM
— 🎧Soundfall Game 🎧 (@SoundfallGame) December 20, 2019
Interested in the graphics programming I've been doing over the last month for Desolus? I wrote a DevLog about moving to Scriptable Render Pipeline. #gamedev #madewithunity https://t.co/DFVs22Pu96 pic.twitter.com/JbPFdgKb4f
— Mark Mayers (@DesolusDev) December 20, 2019