Technically Art Technically Art: Issue 48 (21.12.2019) By Harry Alisavakis on Saturday, December 21, 2019 First li'l particle effect that I've made in unity! Still busy trying to understand what shuriken can do (and *can't* do since I'm using 2017). Gonna take a while to understand the kit I can utilize, so it'll probably be simple effects for a while #VFXFriday pic.twitter.com/xjRKz2iSKd— Marco 🎄 (@XaraVFX) December 14, 2019 Jellyfish boss#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #screenshotsaturday pic.twitter.com/ES0VPckm8W— B-Cubed Labs (@BcubedLabs) December 14, 2019 Was up pretty late last night playing with new ways to render some of my heightmap terrains #ue4 #gameart pic.twitter.com/jSq4jg4byF— Alex Dracott (@Dralex789) December 13, 2019 Happy #VFXFriday!A magic smash!I tried something different techniques this time, and i'm super happy with the result 😀#MadeWithUnity pic.twitter.com/t68I2EfNN0— Rafles (@SrRafles) December 13, 2019 Happy #VFXFriday ! Here's what I'm working on today – particle effects! Nothing too fancy, but kinda cool yeah? 🙂#realtimevfx #gamedev #indiedev pic.twitter.com/fOPjYFkmI0— Jessica Sparrowhawk (@pixlweaver) December 13, 2019 #Artof2019 of two projects I worked on this year. 'Good Company' is rather bright, stylized and colorful while 'The House' is rather dark, realistic and not sooo colorful! #gamedev #shader #unity3d #UE4 pic.twitter.com/MxizOInfh4— Daniel Karner (@SmallLebowskii) December 13, 2019 Experiment No. 44💾Sketchfab: https://t.co/xKgrA5L1U8#Blender3d #lowpoly pic.twitter.com/EeNfeHmgMV— ❄️Evgenia❄️ (@eva_premudraya) December 14, 2019 Testing out Rbd pivot storing Uv's technique from @klemen_lozar. Also bashing in some paragon FX. good combo 😀 #UE4 #UnrealEngine @UnrealEngine #realtimevfx pic.twitter.com/9VgXzKzrYv— Urban Bradesko (@UBradesko) December 14, 2019 Raze is ready to Fire Smash anyone into a wall!#screenshotsaturday #indiegame #gaming pic.twitter.com/qGAeGfIAnE— Grand Guilds (@GrandGuilds) December 14, 2019 Back to real-time clouds. Dissatisfied with common ambient solutions (vertical gradient, lerping two colors based on vertical shadow, etc), tried to do full IBL instead#gamedev #indiedev pic.twitter.com/XM6ZQtEwZZ— Mr F (@guycalledfrank) December 14, 2019 "It is whispered among the crew that if a tribute is not chosen from those that happen upon the Tree of Leng, the Tree will take them all.They suggest perhaps young Billy could be made to 'volunteer'.. Sir….."#screenshotsaturday #indiedev #madewithunity pic.twitter.com/0hrsJDBMj2— Tomas Sala (@FalconeerDev) December 14, 2019 https://t.co/bBb2CSenoQ#screenshotsaturday pic.twitter.com/fRR1Swq7Jg— Ice Water Games (@IceWaterGames) December 14, 2019 Day 23: PlanetTo turn the single default cube into this miniature planet with volumetric clouds and atmosphere, I used the same technique of turning the mesh inside out, as for the asteroid.#b3d #nodevember #nodevember2019 @NodevemberIO pic.twitter.com/3MI7D9LDbY— Luca Rood (@LucaRood) December 14, 2019 A quick vid showing how the infinite procedural system generates tiles around the player – usually the radius is about 300m, so it's completely off screen.#gamedev #indiedev #UE4 #screenshotsaturday pic.twitter.com/Mbhtd8OPe7— Sam Debenham (@Sam_Makes_Games) December 14, 2019 “Some deep places were never meant to hear the sound of footsteps, or be graced by light. You are not welcome here”Testing the new watery reflective mats on the floor and walls thanks to ue!#ue4 #indie #indiegamedev #indiedev #indiegamedev #gamedev #art #videogame #stylized pic.twitter.com/TqhOxHDCJ1— Nick (@Comfy_Cozy_Dev) December 15, 2019 Just back to work with a character generator and this is super fun and easy to use! 😊#PopulusRun #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/oM3QLZs7iY— Alexey Kalinin (@_alexeykalinin) December 14, 2019 Shaders For People Who Don't Know How To Shader Part 22: Skyboxes! https://t.co/T1SoJ7tfIv learn to make a nice gradient skybox— Manuela Malasaña (@ManuelaXibanya) December 15, 2019 I made a little prototype about a ghost who takes up beekeeping. Was a fun project with lots of mini-challenges — generating trees, growing flowers, procedural spider walking and a few others. Here's the full video https://t.co/FM9oeCob6F#gamedev #unity3d #madewithunity pic.twitter.com/QII2tjasLt— Sebastian Lague (@SebastianLague) December 15, 2019 Recently hit over 2K followers, Thank you so much!😃Here is more stylized exploration where you can draw trees in #houdini. This setup uses the QuickTree node from SideFX Labs.#ProceduralArt #gamedev #gameart #stylized pic.twitter.com/uoKmFAlXlk— Simon (@Simon_Houdini) December 15, 2019 #WIP of a broom doing a dash attack. Still needs more oomph but I'm not sure how to add it#screenshotsaturday #indiegamedev #VFX #b3d #Unity pic.twitter.com/PvC6YUx6tg— Daniel Santalla (@danielsantalla) December 15, 2019 Spell casting✨ pic.twitter.com/ZD0jmHJF71— cocefi 🍗 (@chickysprout) December 15, 2019 Tired of using blender every time I need a simple mesh I decided to create a simple-mesh-generator. There's still a lot of features that I plan to implement when I need them #madewithunity #gamedev #unity #indiedev pic.twitter.com/itbYoVjGaW— José Hojaverde (@JoseHojaverde) December 15, 2019 Indian street. Some of my current projectsI am alive!🙃#b3d #lowpoly #handpainted pic.twitter.com/truTpKaoK7— Gregory Khodyrev (@GregoryKhodyrev) December 15, 2019 Fully reworked the Hand and Finger Physics.Result is quite fun and satisfying! 🙌🖖🤏🤟#holoception #VirtualReality #madewithunity #VR #indiedev #gamedev pic.twitter.com/eLTCONBPSv— Dennys Kuhnert | Acetylan (@DennysKuhnert) December 15, 2019 Moving on and added a randomizer for almost all properties #GameDev pic.twitter.com/ZCWXVuZb7I— Dilmer Valecillos (@Dilmerv) December 15, 2019 Just updated my "Perfect Water Shaders" to version 1.2. Even better water refraction in this update: https://t.co/RyoF6828ep— Stanislav Maramygin (@Red_SIM) December 15, 2019 Very early progress on a mine layer weapon! Works like a grenade launcher – feeds rounds of mines into the barrel and propels them out. Needs more of a proper grip and animations/textures, but got the basic model blocked out!#CoreDecay #gamedev #indiedev #madewithunity pic.twitter.com/GL8dx3kzo8— Ivar Hill (@ivarhill) December 16, 2019 The new #StarWars movie is almost here, so I decided to create a simple light saber effect.You can see a breakdown of this effect in here:link>> https://t.co/9f2eBcRS06#gamedev #unity3d #madewithunity #unity #indiedev #vfx #shader pic.twitter.com/q3BOsPnxzu— Rafael Alexandre (@rafaelgroc) December 16, 2019 I have a thing for making night/day cycles, so my latest beach scene had to have that too ofc!Let me know which one you like the most.https://t.co/QmY47NIKDz#MadeInDreams @mediamolecule pic.twitter.com/y8LymQWPlk— Martin Nebelong (@MartinNH) December 15, 2019 corviknight process wrap #pokemon pic.twitter.com/Dps5YMWmdY— Emma Koch 🌈🎩 (@emmakoch) December 16, 2019 Play button with a blend shapes ▶️#PopulusRun #houdini #madewithunity #gamedev #gamedesign #gamedevblog pic.twitter.com/5NldbZp5eK— Alexey Kalinin (@_alexeykalinin) December 16, 2019 Since #AssetForge now supports scripting here's 4 scripts to generate cars, minigolf courses, buildings and swords (thanks @Tetracyl!) https://t.co/i1YKRP7HuP pic.twitter.com/bWrfv57uoU— Kenney (@KenneyNL) December 16, 2019 Quick Ruby attack with @artstoff dope rig. Didn't know how to make my own motion lines so I just did weird stuff with the weapon lol.#animation #3d #rwby pic.twitter.com/rx4yzA2RSl— John Yang (@YungRaguu) December 16, 2019 Does someone want to give me some feedback on my new article? https://t.co/BiyH4cLPmV— Sebastiano Mandalà (@sebify) December 15, 2019 I ported Recompile's hologram shader over to HDRP Shader Graph!Also added a couple of new features & improvements…Here's how it works (see graphs in thread)#madewithunity #gamedev #unitytips pic.twitter.com/LAjrcLg7ya— Phi Dinh (@phi6) December 16, 2019 Working on punches for my school project, yep. 🧐🧐 Very much still in WIP though.#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/4eIScNvgc5— Bertram Raahauge Jensen (@MrB_Jensen) December 16, 2019 Improved my player's physics & added bouncy/launch pads.#Unity3D #madewithunity #gamedev#100DaysOfGameDev Day 59 pic.twitter.com/ohwYb46RLV— Cyan (@Cyanilux) December 16, 2019 💙 time 💚 🧡 for 💛 💙 orbs 💜 pic.twitter.com/jbrdWAC9Iv— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 17, 2019 This video may provide a little insight into how Fortnite's clouds are generated. A Zbrush-generated cloud texture is deformed via a rotate-about-axis derived distortion field. The sampled normals are equally rotated to compensate for the displacement. pic.twitter.com/tAY37fVuDt— Jonathan Lindquist (@TechArtJon) January 27, 2019 Players in Death Trash can assign points anytime and we want to avoid accidental assignments.Should there be a necessary Apply action, an optional Reset action, or both? pic.twitter.com/LVUmXmEAF8— Stephan Hövelbrinks (@talecrafter) December 16, 2019 Small gif of the Horwnwall Castle enviro made in @unity3d Original concept by @Amunrra Topic on forums for informations : https://t.co/qkLTS5iCuzHelped by @quixeltools Megascans#gameart @madewithunity #madewithunity #screenshotsaturday pic.twitter.com/cHSmUVNboh— Corentin Clays (@CorentinClays) December 17, 2019 Here's a quick breakdown of the fire effect made with #Houdini and #UE4, with some tweaks and embers added!#gamedev pic.twitter.com/win7ZX1nW1— LucenDev (@lucengame) December 17, 2019 hi hello;how about a game with a literal use by date, about an island the ocean will swallow and our impending climate disaster[soon, only the ocean] pic.twitter.com/4p5VuDD9kv— maxalotl – the real fear is the end of the year (@ApparentRaisin) December 17, 2019 I made a tutorial for Russian VFX artists, but with English subtitles for English viewers: https://t.co/4qxSYr09Ug#FX #VFX #Unity #Unity3d #ParticleSystem #Realistic #Skill #Spell #Ability #GustArrow #Arrow #Magic #Effect #Effects #GameVFX #RealTimeVFX pic.twitter.com/piTeqBJRZ1— ErbGameArt (@ErbGameArt) December 17, 2019 Text generator special for titles 🔤#PopulusRun #houdini #proceduralart #madewithunity #gamedev pic.twitter.com/WI2SpNrMNx— Alexey Kalinin (@_alexeykalinin) December 17, 2019 スライダー操作でUVを歪めてショックウェーブっぽく。#エフェクト講座 pic.twitter.com/2jKpnGfitC— AKI(Flypot代表) (@frontakk) December 17, 2019 Second part of Transformation Matrices for Tech Artists, Non Affine Transformations. Summary:-Around an arbitrary origin/ axis-non affine as a function of time/ space-Vertex Attributes For blendingCode: https://t.co/8PM8ikSbSQArticle: https://t.co/nPW6GW464g pic.twitter.com/Y6hSkUf0i1— Shahriar Shahrabi (@IRCSS) December 17, 2019 I made the dynamic lighting shaders 🔥 https://t.co/yLRZRbMalC— ✨Ronja✨ (@totallyRonja) December 17, 2019 I've been having a lot of fun playing with #UE4 landmass and volumetric fog lately. managed to yield some pretty sweet looking procedural terrain effects 😈#gamedev #techart pic.twitter.com/vDQcJqtTuu— Asher Zhu (@Vuthric) December 17, 2019 Some weekend lighting practice. Wanted to play with colors and atmosphere and light the same scene different ways.https://t.co/d0pCcGPQdy#lighting #lightingartist #environment #snow #arctic pic.twitter.com/SXQM7g6xH5— Sourabh P Hamigi (@sourabhhamigi) December 17, 2019 When you’re building out big ideas, creating a solid foundation is the first step! Thanks to @gamasutra for giving @jaclark_games of @thegameband the opportunity to share insight into his process of building a toolset for Where Cards Fall. https://t.co/ia1oXaLcsw pic.twitter.com/VfGXupxDj1— Where Cards Fall (@wherecardsfall) December 17, 2019 Finally finished my volumetric light system for Unity! #screenshotsaturday #indiedev #shaders #gamedev #madewithunity #unity3d pic.twitter.com/4MmceMGxvD— Cédric Van Huffelen (@Shaderic_) December 14, 2019 My #Artof2019 reel has me a bit more proud than I thought I’d be. Still, I wanted to do a lot this year, and couldn’t do it all. I’m resolving in 2020 to stop being scared of messing up so I can just make stuff, get my hands dirty, and ultimately feel happier. #ue4 #gamedev pic.twitter.com/JrjENKfMKY— 🎁 Christian "holidaywombat" Sparks 🎁 (@hippowombat) December 17, 2019 missile inventory :O pic.twitter.com/tvv1F9EPQX— Sam Loeschen (@polygone_) December 17, 2019 The sky details look pretty neat scaled down. #gamedev #indiedev pic.twitter.com/jSC7CjigKW— Ohira Kyou (@OhiraKyou) December 17, 2019 #UE4 #Megascans pic.twitter.com/896X2J8vON— V (@VMonty) December 17, 2019 burnish flares#blender #b3d #promare pic.twitter.com/Llyxl8mYmA— Rights (@stephrights) December 18, 2019 Bring it all down.#pixelart #madewithunity #indiedev #gamedev pic.twitter.com/NweD7TsNHL— Dean (@Crap_Weasel) December 18, 2019 An fx / animation I did a while ago of a 3 stars victory effect. The stars are 3D objects and I made a fake anisotropic specular reflection with some animated parameters to create that sheen effect.#VFX #VFXFriday #GameDev #Unity3D #MadeWithUnity pic.twitter.com/vMsrUVtoJ1— Gregory Oliveira (@godsgreg) December 13, 2019 Working on my animal crossing stuff some more! Vertex shader wraps the terrain mesh around a cylinder so i can have a normal coordinate system for everything other than the final render! I've got a frustum culling issue but that should be easily fixed… #madewithunity pic.twitter.com/OS3YKPF0Iv— Abotics Game Dev (@AboticsG) December 18, 2019 I feel bad for myself – I just played my own game for an hour instead of working on it. But all I've recorded is just a few seconds of shooting default enemies!🙄#gamedev #indiedev #ue4 #unrealengine #scifi #games pic.twitter.com/LWIxvUfayr— Alex Grade (@alxgrade) December 17, 2019 I spy… with my gigantic eye… A HERO WHO NEEDS A WHOOPIN'!#indiegame #gaming #gamedev pic.twitter.com/ab682jFk7Q— Swordcery (@TempleDoorGames) December 18, 2019 two and a half years ago i graduated from college with an unfinished point-and-click game called "An Afternoon Rippling". this week i finally finished it!!! play it now on itch: https://t.co/uuImG5DUfahave a look at the trailer if u need to be enticed 🚗📼 pic.twitter.com/3PRFqgERA0— marcie ☃️ lacerte (@marslizarb) September 9, 2019 giving myself the most important gift of all: signed distance fields pic.twitter.com/uSMl2DLjGT— Owen Deery (@owendeery) December 18, 2017 Some sword attacks VFX made with Unreal Better quality here : https://t.co/LDH2Is36Qo#UnrealEngine #VFX #gamedev #sword pic.twitter.com/PFYQw10O8z— Xando (@SDXando) December 18, 2019 Rooftops. pic.twitter.com/pPt4b2fy7W— Ben Chandler (@ben_304) December 17, 2019 Wow, this has been quite the month (and a half)!I'm finally done with all 30 #nodevember prompts!Each is made from a sphere primitive with a procedural shader in Blender.Thanks to everyone for the amazing support and overwhelmingly positive feedback! 🙂#nodevember2019 #b3d pic.twitter.com/qOR8kxQqq6— Simon Thommes (@simonthommes) December 17, 2019 Inspired by @simon_houdini, I modified the @sidefxlabs quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs. pic.twitter.com/VvRoPlFG50— LucenDev (@lucengame) December 19, 2019 Really liking how the lighting in this scene turned out.#IL3DN #madewithunity pic.twitter.com/745f9K5ab7— Dragos Matkovski (@matkovskid) December 19, 2019 "They say that black cat named Pretzel who opened up that spooky place in Wolfwater can talk to the dead. I even heard that her shop is haunted by a ghost!!" My last project for 2019 is one step closer to a big surprise in 2020#gameart #lowpoly #furryart #3D #anthrotwitter pic.twitter.com/jm6k6wGOZ2— Grag (@graggunslinger) December 17, 2019 Check this out: Monster's Smash#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/7wqQafAP5o— マックス | Max (@pelengami) December 19, 2019 Been very deep in a deep dark coding hole, but it means stuff's getting done, so enjoy some Finland footie!https://t.co/L1uZPR7UYL#artofrally #madewithunity #gamedev #indiedev #rally pic.twitter.com/SNjsmE4ItR— Dune – art of rally (@funselektor) December 19, 2019 オリジナルツールとライブラリのテストのために試作してみた。だいたいここまで1時間10分ぐらい。タイムラプス動画も上げました。#エフェクト講座 の生徒さんに使ってもらう予定。 https://t.co/WJ78mcVPo2 pic.twitter.com/6yAfwzH52j— AKI(Flypot代表) (@frontakk) December 19, 2019 Learn ray marching inside of #unity3d https://t.co/Hk6zuAKJ5A pic.twitter.com/cAdZV1NOcP— Martijn Steinrucken (@The_ArtOfCode) December 18, 2019 Have been working on a tool for generating procedural medieval modules. A modified Lot Subdivision SOP from @sidefxlabs is used for layout under the hood; here it also supports skewed angles. Works with any input, regardless of size or shape..#houdini #procedural @sidefx pic.twitter.com/SkbF5dcV0J— Ricardo Ponce (@ribponce) December 19, 2019 🎉Text Animator is out now on @itchio !Bring your dialogues to life with 15+ effects or create your owns!Get it here: https://t.co/ptpUiTyYjS#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/umlO2H654M— Febucci (@febucci) December 19, 2019 Today I converted my camera clipping dither shader over to HDRP!The blue noise alpha clipping almost makes the meshes look transparent, but we retain all the benefits of using an opaque material.Here's how I did it :- (see graphs in thread!)#madewithunity #gamedev pic.twitter.com/oHXM7H1H56— Phi Dinh (@phi6) December 19, 2019 Shaders For People Who Don't Know How To Shader part 23: Intro to Unity's Specular Workflow https://t.co/wpdzZZ746y local non-artist creates specmaps with one WEIRD trick— Manuela Malasaña (@ManuelaXibanya) December 19, 2019 Find some light in the shadows this holiday season. Thanks to all our friends and twitter followers for their support and kind words in 2019 it has meant so much 🙏. #yami #adventuregamefriday #indiedev #unity3d #holidayseason pic.twitter.com/kfIpujqACp— Goldborough Studio (@goldborough) December 20, 2019 This one was very fun to skullpt 💀 pic.twitter.com/1IHhzaJWvM— Fi da Silva 🎀 (@fifsilva) December 19, 2019 Here's a trippy gif of walking around the different skyboxes. #indiedev #gamedev #prodeus #unity3d #madewithunity #shader pic.twitter.com/KdhcW3HWfr— Prodeus (@ProdeusGame) December 19, 2019 Bending a plane primitive into a cave with some noise/displacement in real time, rendered in @marmosetcoforeground character from @Sketchfab by David WigforssHD: https://t.co/G9tLzpMioB@polycount@EightyLevel@Artomatixltd#gameart #lookdev #pbr #texturing #material #3d #VR pic.twitter.com/CVJR84mT6Z— Pete Mc Nally (@petesonearth) December 20, 2019 Sleeping Owl – Daily Quillustration built in VR using Quill, Rendered in Maya Redshift. pic.twitter.com/DpC6neWFZR— Goro Fujita (@gorosart) December 20, 2019 Character model for something fun I'm developing with @coherenceio #madewithunity #gamedev pic.twitter.com/UiaOHSrqKp— Nick Carver (@NickDCarver) December 20, 2019 Deer&Boy project with @Mosieur_Costard is progressing ! Models and rigs are done ! 😀 pic.twitter.com/C1JYibZdJ2— Houdi (@Houdiz) December 20, 2019 Hey everyone, just sharing my latest asset, an 80's refrigerator. It's part of a scene that should slowly come together over the next few months. More info on Artstation – https://t.co/Jxrs3qYIvk#gameart #3dart #gamedev #allegorithmic #SubstancePainter #artstation #marmoset pic.twitter.com/EFvo4KsQUK— JonJo (@JonJoIsTaken) December 19, 2019 Watching some Halo: Reach gameplay inspired me to give mesh explosions another try. Think I finally nailed it this time.#madewithunity #gamedev pic.twitter.com/cXuYzoHSBw— Felix Westin (@FewesW) December 20, 2019 Working up the courage to strike (Zelda 2 animated mockup) #pixelart #zelda #fanart #bestzelda pic.twitter.com/dEBoPJFk07— Anders Gullmarsvik (@pxlitch) December 20, 2019 Was looking for a basic unlit water shader, couldn't find one. So I made one, and now it's yours! Enjoy! (CC0) https://t.co/Ucz3rCmGA5#gamedev #gameassets pic.twitter.com/hTjhnMJC5F— Kenney (@KenneyNL) December 19, 2019 Here's a brief summary of how my cool pixel water is made. It was hard to fit everything into a 15 mb GIF, but I hope it helps! #pixelart #indiedev pic.twitter.com/NjNrziGVdB— RujiK (@TheRujiK) December 20, 2019 A fun little 6 minute #tutorial for quickly developing looks by painting environment lights. https://t.co/J0T9wPJXpL#b3d #Blender3D pic.twitter.com/RWHurQg5SZ— Louis du Mont (@louisdumont) December 20, 2019 Play digital music 🎚️ and you're more likely to get digital equipment. Here are some cool new digital #VFX for Soundfall's beat blasters. 🎵🔥🌊🍃 #gamedev #indiedev pic.twitter.com/timQwm8mdM— 🎧Soundfall Game 🎧 (@SoundfallGame) December 20, 2019 Interested in the graphics programming I've been doing over the last month for Desolus? I wrote a DevLog about moving to Scriptable Render Pipeline. #gamedev #madewithunity https://t.co/DFVs22Pu96 pic.twitter.com/JbPFdgKb4f— Mark Mayers (@DesolusDev) December 20, 2019 2d 3d art code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)