Swinging and flipping with the new grapple gun module 😄#CognitioTerra #MadeWithUnity #Gamedev #Indiedev pic.twitter.com/cV9xExMx61
— Lez Tusi (@lestertusi) December 21, 2019
Nighthawks – The Halcyon Hotel. pic.twitter.com/ZVCZk1bdMi
— Ben Chandler (@ben_304) December 20, 2019
Bearly found out you can rig and add physics to .Pngs
— ZUEDA (@ZUEDA_) December 20, 2019
This is way faster than AE
Total game changer! #b3d #Blender3D pic.twitter.com/7pJt7pfvCP
When you are in a Star Wars mood.
— Jeryce (@JeryceDia) December 21, 2019
#starwars #unity3d #art #madewithunity @unity3d @madewithunity #indiedev #gameart #3d pic.twitter.com/zFV7DBZ5Rb
More blood rites in games please #screenshotsaturday #madewithunity #indiedev pic.twitter.com/1f6177iMh5
— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) December 21, 2019
rabbit in wobblehouse pic.twitter.com/SyewLsOxJf
— G_Please.WAD (@mousefountain) December 21, 2019
Been testing out stylized materials in Quixel Mixer.
— 𝕄𝕚𝕥𝕔𝕙 𝕄𝕔ℂ𝕝𝕖𝕝𝕝𝕒𝕟 (@MitchJMcClellan) December 22, 2019
Here's a dirt path I'm planning to use for a crystal forest#madewithunity #gamedev #screenshotsaturday pic.twitter.com/KLOuOWYj5h
Got Undertale and I'm loving it so far. Here is a quick Flowey model I made. #b3d #undertale pic.twitter.com/AxodsKgmxW
— Gabe Bettini (@BettiniGabe) December 22, 2019
how to find the incenter of a triangle~
— Freya Holmér (@FreyaHolmer) December 22, 2019
by splitting each angle in half, you find the incenter in the intersection of all three bisectors✨
it also happens to be the centerpoint of the triangle's inscribed circle, called the incircle ⚪ pic.twitter.com/rV0deOL8dB
So I've been tinkering with a "traditional animation" shader all afternoon 👀 #screenshotsaturday pic.twitter.com/1xik8pBRI8
— 🐝 elena tchi 🌿 (@elenatchii) December 8, 2019
Me oh my. Getting a lot of work done this weekend for Neave! I've been working on a real time day/night cycle. Still tweaking stuff but its already looking pretty solid!!#UE4 #screenshotsunday #indiedev #indiegames #IndieGameDev #gamedev #IndieGameDev pic.twitter.com/LgVjl7YxcO
— Patrick Sweeney (@supple_hands) December 22, 2019
Made a post about setting up a special thermal vision effect using replacement shaders! All code included #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) December 23, 2019
It's over here >> https://t.co/PTukjWOGXo pic.twitter.com/4HFlHKSRmk
Lunch time 😀 pic.twitter.com/Y8YChnEsIU
— ✨❄️Rafles❄️✨ (@SrRafles) December 23, 2019
This is just and absolutely only a weird experiment.. please don’t care about it at all!
— HiWarp (@HiWarp) December 22, 2019
(Actually.. it’s all made with basic geometry like cylinders, cubes, spheres..) I was playing with custom toon shading, procedural animation, .. and I found it funny! #gamedev #indiegame pic.twitter.com/aAEQ98YfX3
We just wrapped pre-production on @farfewgiants game 2 and it looks even better than I'd hoped. It looks bloody gorgeous!
— Richard Tongeman 🍒 (@animtree) December 23, 2019
Huge thanks to my team and everyone that's had a part in it so far. I'm so proud!
Heres a look back at a shader test from game 1 we used as a starting point pic.twitter.com/YKDWQiSRnA
Last thing from me before Xmas!
— Phi Dinh (@phi6) December 23, 2019
So as you know, shader variables are stateless which means you can't animate things over time.
(Unless you update a property every frame from a script)
Well actually, with this one simple trick, YOU CAN!
(thread)#madewithunity #gamedev #unitytips pic.twitter.com/fw1ShtJAHK
Get out of my comfort zone! 🙆♂️#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/STQto5Vowq
— Jacob Dzwinel (@jacobdzwinel) December 23, 2019
Making dynamic trails for smoke and fire. Zero particles, just lineRenderers.
— Edward del Villar (@Ed_dV) December 24, 2019
I finally worked out how to avoid uv jitter as the line updates, and it adds segments and smooths as it moves, so no more sharp angles (unless you want them).#MadeWithUnity pic.twitter.com/y20oALN7Vv
So, possibly my greatest accomplishment: learning how to implement a fluid simualtion when I understood next-to-nothing but the most basic of maths when it came to the papers and other resources. #madewithunity #gamedev pic.twitter.com/GjYLIHOIn5
— Jesse Stiller (@AquaGeneral) December 23, 2019
Oldie time, a little practice changing the time of the day and mood of this sketch!
— Hom Tolland 🕷️ (@Antonjorch) December 24, 2019
I'ts a fun practice! pic.twitter.com/428BjP1nfd
A spell thief pic.twitter.com/uBNHKdyobk
— Guille García (@guille_themovie) December 23, 2019
Graphics Programming weekly – Issue 112 — December 22, 2019 https://t.co/hGJxLd8nf4 pic.twitter.com/J48KbLsCuf
— jendrik illner (@jendrikillner) December 24, 2019
Making Banners and Flags in Blender! Lazy Tutorials. pic.twitter.com/TrQVEmOUqN
— Ian Hubert (@Mrdodobird) December 24, 2019
Would you like a sleeping Kimo under your Christmas tree as a gift? 😆😍
— Clay Game Studio (@claygamestudio) December 24, 2019
We wish you a Merry Christmas and enjoy the holidays! 🎅🎄 pic.twitter.com/uh4JVjC55o
A little blocking animation for more up coming game tests.
— Whistling Wizard (@WWGAMINGNZ) December 24, 2019
Thanks to everyone who followed Rose & Lockets development in 2019. Looking forward to big things next year.#gamedev #indiedev #IndieGameDev #gamedesign pic.twitter.com/G4L5FqabUU
I finally got some time to play around with a new render setup for #sculptjanuary2020 😀
— Julien Kaspar (@JulienKaspar) December 24, 2019
Still got some stuff to work out but I'm happy with the direction that it's going towards.
I am using Eevee again since it saves me so much time and is fun to play around with!#b3d pic.twitter.com/mHxgfNGrMh
Christmas glitter ball shader!
— Sørb (@SoerbGames) December 24, 2019
Happy holidays to everyone!#madewithunity #indiedev #Christmas pic.twitter.com/HvfHQaVTle
Testing some real-time lining methods with BB-8.#madewithunity #unity3d #gamedev pic.twitter.com/aB2csAKAa2
— Harry (@harryh___h) December 24, 2019
Today I made a beginners tutorial on procedural generation by providing you with an example that generates various line shape patterns.https://t.co/q89D86qEjr
— Dilmer Valecillos (@Dilmerv) December 24, 2019
Example scene now available in Patreon:https://t.co/SAuxmtSEaq#unity3d #gamedev #proceduralart pic.twitter.com/pFY4sdgcph
no ui + fuzzy search + backup of pinterest and pinboard = my dream reference tool
— Szymon Kaliski (@szymon_k) December 24, 2019
pushing to github after the holiday break pic.twitter.com/iHD2jbguZK
The white wolf… I loved the show, loved the song, cant wait for season 2!#tossacointoyourwitcher #thewitcher #netflix #henrycavıl #fanart #illustration #sketch #digital #digitalpainting #digitalart pic.twitter.com/ZkudSq9fvy
— Skouts (@Moxvo) December 24, 2019
Merry Xmas 😀 pic.twitter.com/0rgB5sVaLa
— ✨❄️Rafles❄️✨ (@SrRafles) December 24, 2019
Try a few things around the UI. Inspired by @OskSta 's work on Bad North.#madewithunity #shaders #gamedev pic.twitter.com/roQRCKe3gZ
— Samuel Jemine (@SamTechArt) December 25, 2019
Blender -> glb -> There.js + Cannon.js
— Sen Zh (@SenZh4) December 25, 2019
Just for fun.
.#b3d #threejs #interaction pic.twitter.com/gqld1YCkFR
Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses.
— Zach Tsiakalis-Brown – λ (@MrZulubo) December 25, 2019
Check out 10 minutes of gameplay here: https://t.co/OJFdnZLkVx pic.twitter.com/J4U69nFWjS
UnityのShurikenで授業用に作った「炎の斬撃」のサンプルエフェクトです。https://t.co/DOwm30j9u2#VFXFriday #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/J5qdRT96b0
— 動かし屋 (@Ugokashiya) December 25, 2019
Bring your items to life with idle animations. More tutorials and explanation in full feature https://t.co/VDcGYVV0tJ #pixelart #pixelblog #tutorial #gamedev #indiedev #ドット絵 pic.twitter.com/cfzEB02uxm
— Slynyrd (@rayslynyrd) December 25, 2019
🏗️#pixelart #animation #gamedev pic.twitter.com/X4ZQirXXUE
— 6VCR (@sixveeceear) December 26, 2019
HI²
— Eris snail (@Erisdraw3D) December 25, 2019
WIP#ue #unreal #b3d #blender #krita pic.twitter.com/v3gdpoQnwv
ブワーってなった後に、キラキラさせて、少しタメを入れた後にドカーンって爆発するエフェクト。 エフェクトってリズム感大切だなとか最近思う pic.twitter.com/xZOh1KxIlL
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) December 25, 2019
Here's a secret… memories hold clues to why you're here.
— Goldborough Studio (@goldborough) December 26, 2019
We are looking for a core programmer to join our team. Competitive salary, Remote working, full details can be found here https://t.co/0USTDLBFSJ#yami #indiedev #IndieGameDev #programmer pic.twitter.com/t3qrBK4TMw
It's a wrap! 🥳 I'm so incrediby happy. Now I can jump straight into making the step-by-step tutorial for you guys. Thank you for being so patient 🙏#b3d #handpainted #blender3d #gamedev pic.twitter.com/f7jn8sBGKv
— Sophie🌿 (@merilwenart) December 26, 2019
Hello, i'm back! Explosions for mobile game Robot Warfare. #vfx #gamedev #unity3d #mobile pic.twitter.com/dKwIn0POXs
— MrFierce (@Mr_Fierce) December 23, 2019
❄️ HAPPY SNOMIDAYS ❄️ pic.twitter.com/xuxhCod5k4
— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 26, 2019
War – Fanart – https://t.co/ZabmtQOjYt pic.twitter.com/eVzOdqUuE9
— Kent (@Kent2D) December 25, 2019
Explored Unity a lot this year. Here are a handful of prototypes. #gamedev #unity pic.twitter.com/la37SvI97B
— Mack (@EricSmack) December 25, 2019
Camera transitions fixed for shadow interactions on Errand Boy! #gamedev #gamedesign #cutegame #wholesome #unity3d pic.twitter.com/KX6PMthBhq
— Tree Interactive (@treegames) December 26, 2019
Hey here’s a link to a file for Blender 2.81 that has some meshes with modifier stacks for making procedural rocks just by duplicating & adjusting transforms! #Blender3d #gamedev https://t.co/iCz2bHAUA4 pic.twitter.com/fLwfo5mdM8
— Christian Sparks (@hippowombat) December 26, 2019
Trying out the layering modifiers in blender tricks to do rocks like from @hippowombat pic.twitter.com/WWs1A4njY2
— I A N (@PolygonCherub) November 10, 2017
So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some #techart #careeradvice, heavily tinged with my own opinion:
— Jan Kaluza (@JKashaar) December 25, 2019
RHO AIAS 🌸…! I mean shield impact animation tests!
— GENOKIDS – Kickstarter March 10th! (@nukefist) December 26, 2019
Also Merry Christmas to everyone!#FateGO #FateStayNight #gamedev #indiedev #gaming #madewithunity #genokids pic.twitter.com/gixB1EAls0
Just released a shader-based fireworks, which can be controlled from a video stream (For using in VRChat without scripting). Free to use anywhere: https://t.co/d4MvOy8v47
— Stanislav Maramygin (@Red_SIM) December 26, 2019
circular parabolas~ pic.twitter.com/4CtuAt81ce
— Freya Holmér (@FreyaHolmer) December 26, 2019
We gave in. We are now on YouTube too. Happy holidays! https://t.co/RfRE4ms6JP pic.twitter.com/UZt8FsvE1C
— entagma (@entagma) December 26, 2019
クロスボーンガンダム pic.twitter.com/xtE5h85sL9
— えるえむ (@eruemu_) December 26, 2019
I've been alone this Christmas, so I did this.
— Tim Soret (@timsoret) December 25, 2019
Merry Christmas to each & everyone of you✨ pic.twitter.com/CLb8UC7UhO
Banish post-Christmas blues with a new tutorial! Today's topic: Height Maps & Parallaxing. Is parallaxing advanced? maybe. Doable in a surface shader by someone who doesn't know how to shader? Absolutely https://t.co/v8V0QO7seN
— Manuela Malasaña (@ManuelaXibanya) December 27, 2019
Little cat-tastic character I made a while ago and finally got the nerve up to rig and pose. Hope you like! pic.twitter.com/8lRWOSYYES
— METKIS™ (@metkis) December 27, 2019
Dramatic options are the best options.#gamedev #indiedev #madewithunity pic.twitter.com/epythhH7o4
— 💬Daniele Giardini (@demigiant) December 26, 2019
twilight pic.twitter.com/bPS810R6L9
— gracile (@gracile_jp) April 8, 2019
I’ve been doing the mage effects asset for 7 months now. This is one of the spells. Just decided to show. WIP#Magic #Skill #Spell #VFX #Effects #ErbGameArt #RealTimeVFX pic.twitter.com/QEe3ZFYLdw
— ErbGameArt (@ErbGameArt) December 27, 2019
Climb and burn everything!#ProceduralGeneration #madewithunity #unity3d #gamedev #dragon pic.twitter.com/arheRxI2kT
— Andony (@IamAndony) December 27, 2019
Discovered the Playables API for timeline. Made a playable that transitions between a start and end time, over the length of the clip. #unity3d #gamedev #madewithunity pic.twitter.com/IKhiZIuDcJ
— Staggart Creations 🌿 (@_staggart_) December 27, 2019
Fireball #VFXFriday ! 🔥 Hope you all have a happy new year!#realtimevfx #gamedev #indiedev pic.twitter.com/AqF3wVHFK8
— Jessica Sparrowhawk (@pixlweaver) December 27, 2019
I liked the look of this Luka's box. Inspired me to go to #boxcity this morning. #hardops quickie w/ #boxcutter https://t.co/Erc0t502dG pic.twitter.com/PGBItqavAJ
— masterxeon1001 (@mxeon1001) December 27, 2019