Swinging and flipping with the new grapple gun module
— Lez Tusi (@lestertusi) December 21, 2019#CognitioTerra #MadeWithUnity #Gamedev #Indiedev pic.twitter.com/cV9xExMx61
Nighthawks – The Halcyon Hotel. pic.twitter.com/ZVCZk1bdMi
— Ben Chandler (@ben_304) December 20, 2019
Bearly found out you can rig and add physics to .Pngs
— ZUEDA (@ZUEDA_) December 20, 2019
This is way faster than AE
Total game changer! #b3d #Blender3D pic.twitter.com/7pJt7pfvCP
When you are in a Star Wars mood.
— Jeryce (@JeryceDia) December 21, 2019
#starwars #unity3d #art #madewithunity @unity3d @madewithunity #indiedev #gameart #3d pic.twitter.com/zFV7DBZ5Rb
More blood rites in games please #screenshotsaturday #madewithunity #indiedev pic.twitter.com/1f6177iMh5
— Sarah Doukakos![]()
(@TheSarahChimera) December 21, 2019
rabbit in wobblehouse pic.twitter.com/SyewLsOxJf
— G_Please.WAD (@mousefountain) December 21, 2019
Been testing out stylized materials in Quixel Mixer.
— 𝕄𝕚𝕥𝕔𝕙 𝕄𝕔ℂ𝕝𝕖𝕝𝕝𝕒𝕟 (@MitchJMcClellan) December 22, 2019
Here's a dirt path I'm planning to use for a crystal forest#madewithunity #gamedev #screenshotsaturday pic.twitter.com/KLOuOWYj5h
Got Undertale and I'm loving it so far. Here is a quick Flowey model I made. #b3d #undertale pic.twitter.com/AxodsKgmxW
— Gabe Bettini (@BettiniGabe) December 22, 2019
how to find the incenter of a triangle~
— Freya Holmér (@FreyaHolmer) December 22, 2019
by splitting each angle in half, you find the incenter in the intersection of all three bisectors
it also happens to be the centerpoint of the triangle's inscribed circle, called the incirclepic.twitter.com/rV0deOL8dB
So I've been tinkering with a "traditional animation" shader all afternoon
—#screenshotsaturday pic.twitter.com/1xik8pBRI8
elena tchi
(@elenatchii) December 8, 2019
Me oh my. Getting a lot of work done this weekend for Neave! I've been working on a real time day/night cycle. Still tweaking stuff but its already looking pretty solid!!#UE4 #screenshotsunday #indiedev #indiegames #IndieGameDev #gamedev #IndieGameDev pic.twitter.com/LgVjl7YxcO
— Patrick Sweeney (@supple_hands) December 22, 2019
Made a post about setting up a special thermal vision effect using replacement shaders! All code included #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) December 23, 2019
It's over here >> https://t.co/PTukjWOGXo pic.twitter.com/4HFlHKSRmk
Lunch time
—pic.twitter.com/Y8YChnEsIU
Rafles
(@SrRafles) December 23, 2019
This is just and absolutely only a weird experiment.. please don’t care about it at all!
— HiWarp (@HiWarp) December 22, 2019
(Actually.. it’s all made with basic geometry like cylinders, cubes, spheres..) I was playing with custom toon shading, procedural animation, .. and I found it funny! #gamedev #indiegame pic.twitter.com/aAEQ98YfX3
We just wrapped pre-production on @farfewgiants game 2 and it looks even better than I'd hoped. It looks bloody gorgeous!
— Richard Tongeman
Huge thanks to my team and everyone that's had a part in it so far. I'm so proud!
Heres a look back at a shader test from game 1 we used as a starting point pic.twitter.com/YKDWQiSRnA(@animtree) December 23, 2019
Last thing from me before Xmas!
— Phi Dinh (@phi6) December 23, 2019
So as you know, shader variables are stateless which means you can't animate things over time.
(Unless you update a property every frame from a script)
Well actually, with this one simple trick, YOU CAN!
(thread)#madewithunity #gamedev #unitytips pic.twitter.com/fw1ShtJAHK
Get out of my comfort zone!
— Jacob Dzwinel (@jacobdzwinel) December 23, 2019#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/STQto5Vowq
Making dynamic trails for smoke and fire. Zero particles, just lineRenderers.
— Edward del Villar (@Ed_dV) December 24, 2019
I finally worked out how to avoid uv jitter as the line updates, and it adds segments and smooths as it moves, so no more sharp angles (unless you want them).#MadeWithUnity pic.twitter.com/y20oALN7Vv
So, possibly my greatest accomplishment: learning how to implement a fluid simualtion when I understood next-to-nothing but the most basic of maths when it came to the papers and other resources. #madewithunity #gamedev pic.twitter.com/GjYLIHOIn5
— Jesse Stiller (@AquaGeneral) December 23, 2019
Oldie time, a little practice changing the time of the day and mood of this sketch!
— Hom Tolland
I'ts a fun practice! pic.twitter.com/428BjP1nfd(@Antonjorch) December 24, 2019
A spell thief pic.twitter.com/uBNHKdyobk
— Guille García (@guille_themovie) December 23, 2019
Graphics Programming weekly – Issue 112 — December 22, 2019 https://t.co/hGJxLd8nf4 pic.twitter.com/J48KbLsCuf
— jendrik illner (@jendrikillner) December 24, 2019
Making Banners and Flags in Blender! Lazy Tutorials. pic.twitter.com/TrQVEmOUqN
— Ian Hubert (@Mrdodobird) December 24, 2019
Would you like a sleeping Kimo under your Christmas tree as a gift?
— Clay Game Studio (@claygamestudio) December 24, 2019
We wish you a Merry Christmas and enjoy the holidays!pic.twitter.com/uh4JVjC55o
A little blocking animation for more up coming game tests.
— Whistling Wizard (@WWGAMINGNZ) December 24, 2019
Thanks to everyone who followed Rose & Lockets development in 2019. Looking forward to big things next year.#gamedev #indiedev #IndieGameDev #gamedesign pic.twitter.com/G4L5FqabUU
I finally got some time to play around with a new render setup for #sculptjanuary2020
— Julien Kaspar (@JulienKaspar) December 24, 2019
Still got some stuff to work out but I'm happy with the direction that it's going towards.
I am using Eevee again since it saves me so much time and is fun to play around with!#b3d pic.twitter.com/mHxgfNGrMh
Christmas glitter ball shader!
— Sørb (@SoerbGames) December 24, 2019
Happy holidays to everyone!#madewithunity #indiedev #Christmas pic.twitter.com/HvfHQaVTle
Testing some real-time lining methods with BB-8.#madewithunity #unity3d #gamedev pic.twitter.com/aB2csAKAa2
— Harry (@harryh___h) December 24, 2019
Today I made a beginners tutorial on procedural generation by providing you with an example that generates various line shape patterns.https://t.co/q89D86qEjr
— Dilmer Valecillos (@Dilmerv) December 24, 2019
Example scene now available in Patreon:https://t.co/SAuxmtSEaq#unity3d #gamedev #proceduralart pic.twitter.com/pFY4sdgcph
no ui + fuzzy search + backup of pinterest and pinboard = my dream reference tool
— Szymon Kaliski (@szymon_k) December 24, 2019
pushing to github after the holiday break pic.twitter.com/iHD2jbguZK
The white wolf… I loved the show, loved the song, cant wait for season 2!#tossacointoyourwitcher #thewitcher #netflix #henrycavıl #fanart #illustration #sketch #digital #digitalpainting #digitalart pic.twitter.com/ZkudSq9fvy
— Skouts (@Moxvo) December 24, 2019
Merry Xmas
—pic.twitter.com/0rgB5sVaLa
Rafles
(@SrRafles) December 24, 2019
Try a few things around the UI. Inspired by @OskSta 's work on Bad North.#madewithunity #shaders #gamedev pic.twitter.com/roQRCKe3gZ
— Samuel Jemine (@SamTechArt) December 25, 2019
Blender -> glb -> There.js + Cannon.js
— Sen Zh (@SenZh4) December 25, 2019
Just for fun.
.#b3d #threejs #interaction pic.twitter.com/gqld1YCkFR
Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses.
— Zach Tsiakalis-Brown – λ (@MrZulubo) December 25, 2019
Check out 10 minutes of gameplay here: https://t.co/OJFdnZLkVx pic.twitter.com/J4U69nFWjS
UnityのShurikenで授業用に作った「炎の斬撃」のサンプルエフェクトです。https://t.co/DOwm30j9u2#VFXFriday #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/J5qdRT96b0
— 動かし屋 (@Ugokashiya) December 25, 2019
Bring your items to life with idle animations. More tutorials and explanation in full feature https://t.co/VDcGYVV0tJ #pixelart #pixelblog #tutorial #gamedev #indiedev #ドット絵 pic.twitter.com/cfzEB02uxm
— Slynyrd (@rayslynyrd) December 25, 2019
— 6VCR (@sixveeceear) December 26, 2019
#pixelart #animation #gamedev pic.twitter.com/X4ZQirXXUE
HI²
— Eris snail (@Erisdraw3D) December 25, 2019
WIP#ue #unreal #b3d #blender #krita pic.twitter.com/v3gdpoQnwv
ブワーってなった後に、キラキラさせて、少しタメを入れた後にドカーンって爆発するエフェクト。 エフェクトってリズム感大切だなとか最近思う pic.twitter.com/xZOh1KxIlL
—かもそば
(@rn49rn49) December 25, 2019
Here's a secret… memories hold clues to why you're here.
— Goldborough Studio (@goldborough) December 26, 2019
We are looking for a core programmer to join our team. Competitive salary, Remote working, full details can be found here https://t.co/0USTDLBFSJ#yami #indiedev #IndieGameDev #programmer pic.twitter.com/t3qrBK4TMw
It's a wrap!
— SophieI'm so incrediby happy. Now I can jump straight into making the step-by-step tutorial for you guys. Thank you for being so patient
#b3d #handpainted #blender3d #gamedev pic.twitter.com/f7jn8sBGKv
(@merilwenart) December 26, 2019
Hello, i'm back! Explosions for mobile game Robot Warfare. #vfx #gamedev #unity3d #mobile pic.twitter.com/dKwIn0POXs
— MrFierce (@Mr_Fierce) December 23, 2019
— rob snowman @ i
HAPPY SNOMIDAYS
pic.twitter.com/xuxhCod5k4
my gf (@bobacupcake) December 26, 2019
War – Fanart – https://t.co/ZabmtQOjYt pic.twitter.com/eVzOdqUuE9
— Kent (@Kent2D) December 25, 2019
Explored Unity a lot this year. Here are a handful of prototypes. #gamedev #unity pic.twitter.com/la37SvI97B
— Mack (@EricSmack) December 25, 2019
Camera transitions fixed for shadow interactions on Errand Boy! #gamedev #gamedesign #cutegame #wholesome #unity3d pic.twitter.com/KX6PMthBhq
— Tree Interactive (@treegames) December 26, 2019
Hey here’s a link to a file for Blender 2.81 that has some meshes with modifier stacks for making procedural rocks just by duplicating & adjusting transforms! #Blender3d #gamedev https://t.co/iCz2bHAUA4 pic.twitter.com/fLwfo5mdM8
— Christian Sparks (@hippowombat) December 26, 2019
Trying out the layering modifiers in blender tricks to do rocks like from @hippowombat pic.twitter.com/WWs1A4njY2
— I A N (@PolygonCherub) November 10, 2017
So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some #techart #careeradvice, heavily tinged with my own opinion:
— Jan Kaluza (@JKashaar) December 25, 2019
RHO AIAS
— GENOKIDS – Kickstarter March 10th! (@nukefist) December 26, 2019…! I mean shield impact animation tests!
Also Merry Christmas to everyone!#FateGO #FateStayNight #gamedev #indiedev #gaming #madewithunity #genokids pic.twitter.com/gixB1EAls0
Just released a shader-based fireworks, which can be controlled from a video stream (For using in VRChat without scripting). Free to use anywhere: https://t.co/d4MvOy8v47
— Stanislav Maramygin (@Red_SIM) December 26, 2019
circular parabolas~ pic.twitter.com/4CtuAt81ce
— Freya Holmér (@FreyaHolmer) December 26, 2019
We gave in. We are now on YouTube too. Happy holidays! https://t.co/RfRE4ms6JP pic.twitter.com/UZt8FsvE1C
— entagma (@entagma) December 26, 2019
クロスボーンガンダム pic.twitter.com/xtE5h85sL9
— えるえむ (@eruemu_) December 26, 2019
I've been alone this Christmas, so I did this.
— Tim Soret (@timsoret) December 25, 2019
Merry Christmas to each & everyone of youpic.twitter.com/CLb8UC7UhO
Banish post-Christmas blues with a new tutorial! Today's topic: Height Maps & Parallaxing. Is parallaxing advanced? maybe. Doable in a surface shader by someone who doesn't know how to shader? Absolutely https://t.co/v8V0QO7seN
— Manuela Malasaña (@ManuelaXibanya) December 27, 2019
Little cat-tastic character I made a while ago and finally got the nerve up to rig and pose. Hope you like! pic.twitter.com/8lRWOSYYES
— METKIS™ (@metkis) December 27, 2019
Dramatic options are the best options.#gamedev #indiedev #madewithunity pic.twitter.com/epythhH7o4
—Daniele Giardini (@demigiant) December 26, 2019
twilight pic.twitter.com/bPS810R6L9
— gracile (@gracile_jp) April 8, 2019
I’ve been doing the mage effects asset for 7 months now. This is one of the spells. Just decided to show. WIP#Magic #Skill #Spell #VFX #Effects #ErbGameArt #RealTimeVFX pic.twitter.com/QEe3ZFYLdw
— ErbGameArt (@ErbGameArt) December 27, 2019
Climb and burn everything!#ProceduralGeneration #madewithunity #unity3d #gamedev #dragon pic.twitter.com/arheRxI2kT
— Andony (@IamAndony) December 27, 2019
Discovered the Playables API for timeline. Made a playable that transitions between a start and end time, over the length of the clip. #unity3d #gamedev #madewithunity pic.twitter.com/IKhiZIuDcJ
— Staggart Creations(@_staggart_) December 27, 2019
Fireball #VFXFriday !
— Jessica Sparrowhawk (@pixlweaver) December 27, 2019Hope you all have a happy new year!#realtimevfx #gamedev #indiedev pic.twitter.com/AqF3wVHFK8
I liked the look of this Luka's box. Inspired me to go to #boxcity this morning. #hardops quickie w/ #boxcutter https://t.co/Erc0t502dG pic.twitter.com/PGBItqavAJ
— masterxeon1001 (@mxeon1001) December 27, 2019