Technically Art Technically Art: Issue 49 (27.12.2019) By Harry Alisavakis on Friday, December 27, 2019 Swinging and flipping with the new grapple gun module 😄#CognitioTerra #MadeWithUnity #Gamedev #Indiedev pic.twitter.com/cV9xExMx61— Lez Tusi (@lestertusi) December 21, 2019 Nighthawks – The Halcyon Hotel. pic.twitter.com/ZVCZk1bdMi— Ben Chandler (@ben_304) December 20, 2019 Bearly found out you can rig and add physics to .PngsThis is way faster than AE Total game changer! #b3d #Blender3D pic.twitter.com/7pJt7pfvCP— ZUEDA (@ZUEDA_) December 20, 2019 When you are in a Star Wars mood. #starwars #unity3d #art #madewithunity @unity3d @madewithunity #indiedev #gameart #3d pic.twitter.com/zFV7DBZ5Rb— Jeryce (@JeryceDia) December 21, 2019 More blood rites in games please #screenshotsaturday #madewithunity #indiedev pic.twitter.com/1f6177iMh5— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) December 21, 2019 rabbit in wobblehouse pic.twitter.com/SyewLsOxJf— G_Please.WAD (@mousefountain) December 21, 2019 Been testing out stylized materials in Quixel Mixer.Here's a dirt path I'm planning to use for a crystal forest#madewithunity #gamedev #screenshotsaturday pic.twitter.com/KLOuOWYj5h— 𝕄𝕚𝕥𝕔𝕙 𝕄𝕔ℂ𝕝𝕖𝕝𝕝𝕒𝕟 (@MitchJMcClellan) December 22, 2019 Got Undertale and I'm loving it so far. Here is a quick Flowey model I made. #b3d #undertale pic.twitter.com/AxodsKgmxW— Gabe Bettini (@BettiniGabe) December 22, 2019 how to find the incenter of a triangle~by splitting each angle in half, you find the incenter in the intersection of all three bisectors✨it also happens to be the centerpoint of the triangle's inscribed circle, called the incircle ⚪ pic.twitter.com/rV0deOL8dB— Freya Holmér (@FreyaHolmer) December 22, 2019 So I've been tinkering with a "traditional animation" shader all afternoon 👀 #screenshotsaturday pic.twitter.com/1xik8pBRI8— 🐝 elena tchi 🌿 (@elenatchii) December 8, 2019 Me oh my. Getting a lot of work done this weekend for Neave! I've been working on a real time day/night cycle. Still tweaking stuff but its already looking pretty solid!!#UE4 #screenshotsunday #indiedev #indiegames #IndieGameDev #gamedev #IndieGameDev pic.twitter.com/LgVjl7YxcO— Patrick Sweeney (@supple_hands) December 22, 2019 Made a post about setting up a special thermal vision effect using replacement shaders! All code included #gamedev #madewithunityIt's over here >> https://t.co/PTukjWOGXo pic.twitter.com/4HFlHKSRmk— Joyce[MinionsArt] (@minionsart) December 23, 2019 Lunch time 😀 pic.twitter.com/Y8YChnEsIU— ✨❄️Rafles❄️✨ (@SrRafles) December 23, 2019 This is just and absolutely only a weird experiment.. please don’t care about it at all! (Actually.. it’s all made with basic geometry like cylinders, cubes, spheres..) I was playing with custom toon shading, procedural animation, .. and I found it funny! #gamedev #indiegame pic.twitter.com/aAEQ98YfX3— HiWarp (@HiWarp) December 22, 2019 We just wrapped pre-production on @farfewgiants game 2 and it looks even better than I'd hoped. It looks bloody gorgeous!Huge thanks to my team and everyone that's had a part in it so far. I'm so proud!Heres a look back at a shader test from game 1 we used as a starting point pic.twitter.com/YKDWQiSRnA— Richard Tongeman 🍒 (@animtree) December 23, 2019 Last thing from me before Xmas!So as you know, shader variables are stateless which means you can't animate things over time.(Unless you update a property every frame from a script)Well actually, with this one simple trick, YOU CAN!(thread)#madewithunity #gamedev #unitytips pic.twitter.com/fw1ShtJAHK— Phi Dinh (@phi6) December 23, 2019 Get out of my comfort zone! 🙆♂️#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/STQto5Vowq— Jacob Dzwinel (@jacobdzwinel) December 23, 2019 Making dynamic trails for smoke and fire. Zero particles, just lineRenderers.I finally worked out how to avoid uv jitter as the line updates, and it adds segments and smooths as it moves, so no more sharp angles (unless you want them).#MadeWithUnity pic.twitter.com/y20oALN7Vv— Edward del Villar (@Ed_dV) December 24, 2019 So, possibly my greatest accomplishment: learning how to implement a fluid simualtion when I understood next-to-nothing but the most basic of maths when it came to the papers and other resources. #madewithunity #gamedev pic.twitter.com/GjYLIHOIn5— Jesse Stiller (@AquaGeneral) December 23, 2019 Oldie time, a little practice changing the time of the day and mood of this sketch! I'ts a fun practice! pic.twitter.com/428BjP1nfd— Hom Tolland 🕷️ (@Antonjorch) December 24, 2019 A spell thief pic.twitter.com/uBNHKdyobk— Guille García (@guille_themovie) December 23, 2019 Graphics Programming weekly – Issue 112 — December 22, 2019 https://t.co/hGJxLd8nf4 pic.twitter.com/J48KbLsCuf— jendrik illner (@jendrikillner) December 24, 2019 Making Banners and Flags in Blender! Lazy Tutorials. pic.twitter.com/TrQVEmOUqN— Ian Hubert (@Mrdodobird) December 24, 2019 Would you like a sleeping Kimo under your Christmas tree as a gift? 😆😍We wish you a Merry Christmas and enjoy the holidays! 🎅🎄 pic.twitter.com/uh4JVjC55o— Clay Game Studio (@claygamestudio) December 24, 2019 A little blocking animation for more up coming game tests. Thanks to everyone who followed Rose & Lockets development in 2019. Looking forward to big things next year.#gamedev #indiedev #IndieGameDev #gamedesign pic.twitter.com/G4L5FqabUU— Whistling Wizard (@WWGAMINGNZ) December 24, 2019 I finally got some time to play around with a new render setup for #sculptjanuary2020 😀Still got some stuff to work out but I'm happy with the direction that it's going towards.I am using Eevee again since it saves me so much time and is fun to play around with!#b3d pic.twitter.com/mHxgfNGrMh— Julien Kaspar (@JulienKaspar) December 24, 2019 Christmas glitter ball shader!Happy holidays to everyone!#madewithunity #indiedev #Christmas pic.twitter.com/HvfHQaVTle— Sørb (@SoerbGames) December 24, 2019 Testing some real-time lining methods with BB-8.#madewithunity #unity3d #gamedev pic.twitter.com/aB2csAKAa2— Harry (@harryh___h) December 24, 2019 Today I made a beginners tutorial on procedural generation by providing you with an example that generates various line shape patterns.https://t.co/q89D86qEjr Example scene now available in Patreon:https://t.co/SAuxmtSEaq#unity3d #gamedev #proceduralart pic.twitter.com/pFY4sdgcph— Dilmer Valecillos (@Dilmerv) December 24, 2019 no ui + fuzzy search + backup of pinterest and pinboard = my dream reference toolpushing to github after the holiday break pic.twitter.com/iHD2jbguZK— Szymon Kaliski (@szymon_k) December 24, 2019 The white wolf… I loved the show, loved the song, cant wait for season 2!#tossacointoyourwitcher #thewitcher #netflix #henrycavıl #fanart #illustration #sketch #digital #digitalpainting #digitalart pic.twitter.com/ZkudSq9fvy— Skouts (@Moxvo) December 24, 2019 Merry Xmas 😀 pic.twitter.com/0rgB5sVaLa— ✨❄️Rafles❄️✨ (@SrRafles) December 24, 2019 Try a few things around the UI. Inspired by @OskSta 's work on Bad North.#madewithunity #shaders #gamedev pic.twitter.com/roQRCKe3gZ— Samuel Jemine (@SamTechArt) December 25, 2019 Blender -> glb -> There.js + Cannon.jsJust for fun..#b3d #threejs #interaction pic.twitter.com/gqld1YCkFR— Sen Zh (@SenZh4) December 25, 2019 Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses.Check out 10 minutes of gameplay here: https://t.co/OJFdnZLkVx pic.twitter.com/J4U69nFWjS— Zach Tsiakalis-Brown – λ (@MrZulubo) December 25, 2019 UnityのShurikenで授業用に作った「炎の斬撃」のサンプルエフェクトです。https://t.co/DOwm30j9u2#VFXFriday #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/J5qdRT96b0— 動かし屋 (@Ugokashiya) December 25, 2019 Bring your items to life with idle animations. More tutorials and explanation in full feature https://t.co/VDcGYVV0tJ #pixelart #pixelblog #tutorial #gamedev #indiedev #ドット絵 pic.twitter.com/cfzEB02uxm— Slynyrd (@rayslynyrd) December 25, 2019 🏗️#pixelart #animation #gamedev pic.twitter.com/X4ZQirXXUE— 6VCR (@sixveeceear) December 26, 2019 HI²WIP#ue #unreal #b3d #blender #krita pic.twitter.com/v3gdpoQnwv— Eris snail (@Erisdraw3D) December 25, 2019 ブワーってなった後に、キラキラさせて、少しタメを入れた後にドカーンって爆発するエフェクト。 エフェクトってリズム感大切だなとか最近思う pic.twitter.com/xZOh1KxIlL— 🍡🍮かもそば 🍩🍘 (@rn49rn49) December 25, 2019 Here's a secret… memories hold clues to why you're here.We are looking for a core programmer to join our team. Competitive salary, Remote working, full details can be found here https://t.co/0USTDLBFSJ#yami #indiedev #IndieGameDev #programmer pic.twitter.com/t3qrBK4TMw— Goldborough Studio (@goldborough) December 26, 2019 It's a wrap! 🥳 I'm so incrediby happy. Now I can jump straight into making the step-by-step tutorial for you guys. Thank you for being so patient 🙏#b3d #handpainted #blender3d #gamedev pic.twitter.com/f7jn8sBGKv— Sophie🌿 (@merilwenart) December 26, 2019 Hello, i'm back! Explosions for mobile game Robot Warfare. #vfx #gamedev #unity3d #mobile pic.twitter.com/dKwIn0POXs— MrFierce (@Mr_Fierce) December 23, 2019 ❄️ HAPPY SNOMIDAYS ❄️ pic.twitter.com/xuxhCod5k4— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 26, 2019 War – Fanart – https://t.co/ZabmtQOjYt pic.twitter.com/eVzOdqUuE9— Kent (@Kent2D) December 25, 2019 Explored Unity a lot this year. Here are a handful of prototypes. #gamedev #unity pic.twitter.com/la37SvI97B— Mack (@EricSmack) December 25, 2019 Camera transitions fixed for shadow interactions on Errand Boy! #gamedev #gamedesign #cutegame #wholesome #unity3d pic.twitter.com/KX6PMthBhq— Tree Interactive (@treegames) December 26, 2019 Hey here’s a link to a file for Blender 2.81 that has some meshes with modifier stacks for making procedural rocks just by duplicating & adjusting transforms! #Blender3d #gamedev https://t.co/iCz2bHAUA4 pic.twitter.com/fLwfo5mdM8— Christian Sparks (@hippowombat) December 26, 2019 Trying out the layering modifiers in blender tricks to do rocks like from @hippowombat pic.twitter.com/WWs1A4njY2— I A N (@PolygonCherub) November 10, 2017 So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some #techart #careeradvice, heavily tinged with my own opinion:— Jan Kaluza (@JKashaar) December 25, 2019 RHO AIAS 🌸…! I mean shield impact animation tests!Also Merry Christmas to everyone!#FateGO #FateStayNight #gamedev #indiedev #gaming #madewithunity #genokids pic.twitter.com/gixB1EAls0— GENOKIDS – Kickstarter March 10th! (@nukefist) December 26, 2019 Just released a shader-based fireworks, which can be controlled from a video stream (For using in VRChat without scripting). Free to use anywhere: https://t.co/d4MvOy8v47— Stanislav Maramygin (@Red_SIM) December 26, 2019 circular parabolas~ pic.twitter.com/4CtuAt81ce— Freya Holmér (@FreyaHolmer) December 26, 2019 We gave in. We are now on YouTube too. Happy holidays! https://t.co/RfRE4ms6JP pic.twitter.com/UZt8FsvE1C— entagma (@entagma) December 26, 2019 クロスボーンガンダム pic.twitter.com/xtE5h85sL9— えるえむ (@eruemu_) December 26, 2019 I've been alone this Christmas, so I did this.Merry Christmas to each & everyone of you✨ pic.twitter.com/CLb8UC7UhO— Tim Soret (@timsoret) December 25, 2019 Banish post-Christmas blues with a new tutorial! Today's topic: Height Maps & Parallaxing. Is parallaxing advanced? maybe. Doable in a surface shader by someone who doesn't know how to shader? Absolutely https://t.co/v8V0QO7seN— Manuela Malasaña (@ManuelaXibanya) December 27, 2019 Little cat-tastic character I made a while ago and finally got the nerve up to rig and pose. Hope you like! pic.twitter.com/8lRWOSYYES— METKIS™ (@metkis) December 27, 2019 Dramatic options are the best options.#gamedev #indiedev #madewithunity pic.twitter.com/epythhH7o4— 💬Daniele Giardini (@demigiant) December 26, 2019 twilight pic.twitter.com/bPS810R6L9— gracile (@gracile_jp) April 8, 2019 I’ve been doing the mage effects asset for 7 months now. This is one of the spells. Just decided to show. WIP#Magic #Skill #Spell #VFX #Effects #ErbGameArt #RealTimeVFX pic.twitter.com/QEe3ZFYLdw— ErbGameArt (@ErbGameArt) December 27, 2019 Climb and burn everything!#ProceduralGeneration #madewithunity #unity3d #gamedev #dragon pic.twitter.com/arheRxI2kT— Andony (@IamAndony) December 27, 2019 Discovered the Playables API for timeline. Made a playable that transitions between a start and end time, over the length of the clip. #unity3d #gamedev #madewithunity pic.twitter.com/IKhiZIuDcJ— Staggart Creations 🌿 (@_staggart_) December 27, 2019 Fireball #VFXFriday ! 🔥 Hope you all have a happy new year!#realtimevfx #gamedev #indiedev pic.twitter.com/AqF3wVHFK8— Jessica Sparrowhawk (@pixlweaver) December 27, 2019 I liked the look of this Luka's box. Inspired me to go to #boxcity this morning. #hardops quickie w/ #boxcutter https://t.co/Erc0t502dG pic.twitter.com/PGBItqavAJ— masterxeon1001 (@mxeon1001) December 27, 2019 art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies programming shader shaders tech art technical art vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)