Hey, I compiled some of the studies and experiments on VFX I did this year in a single tweet. If I missed anything I might add it later 🙂https://t.co/Z7vsawq4oO#VFX #Gamedev #MadeWithUnity #Unity3D #RealtimeVFX #GameArt
— Gregory Oliveira (@godsgreg) December 20, 2018
The Mouse Flight Controller is now on GitHub! Use the mouse to point where you want to fly. This style system is IMO the best and most robust way to fly a plane with a mouse, especially those using realistic physics.https://t.co/u8caEhriKl#gamedev #madewithunity pic.twitter.com/QpUm4BaXWy
— Why485 (@Why485) January 4, 2019
Testing out a classic over-the-shoulder camera.@Play_Archangel#screenshotsaturday #madewithunity#gamedev #indiegames pic.twitter.com/mtQJawxkxZ
— ⚡️ ryan (@rogueSleipnir) February 9, 2019
Created a tool for animating creeper vines in #Ordia. The mesh moves and deforms along a spline. The spline is baked into a texture with the vertex offset calculated in a shader. 🌱#madewithunity #indiedev #gamedev #screenshotsaturday pic.twitter.com/PWgg0gVgOJ
— Luke Holland (@luke161) February 9, 2019
Working on a terrain editor for fun – using asset store assets #gamedev #screenshotsaturday #unity3d pic.twitter.com/7osKPIXNV3
— zet (@zet23t) February 9, 2019
Good trees. #screenshotsaturday #gamedev #madewithunity pic.twitter.com/6Ca6akFBZ6
— Thousand Threads (@threadsgame) February 9, 2019
An example of how I plan out the path and timing of an animation before I animate it. It helps sooo much!#gamedev #animation pic.twitter.com/0Et7vuICS6
— Walter Tischkewitz (@Waltruss) February 9, 2019
Calling this done, polished it a bit more and broke it up into shots. Also did some sound design. I'll follow up with detailed breakdowns soon, no simulations used, all shader stuff! #UE4 #realtimevfx #vfx #gamedev #indiedev #screenshotsaturday pic.twitter.com/aOs6WvMbBN
— Klemen (@klemen_lozar) February 9, 2019
….and more lamp posts! #TheForestQuartet #indiedev #gamedev #madewithunity pic.twitter.com/TL2PXpNM1r
— Mads Vadsholt (@ItsMadsTalking) February 10, 2019
Blending god rays properly with the world + volumetric clouds is no easy task, but I think I've finally nailed it! (hopefully the video doesn't get slayed by compression)#gamedev #madewithunity pic.twitter.com/soKpUtLqcj
— Felix Westin (@FewesW) February 10, 2019
Made a small tool to combine monochromatic textures into different color channels, mostly useful for shader makers to save some trips going back and forth in Photoshop! 🎨
— Harry 💬 (@HarryAlisavakis) February 10, 2019
Giving it away here: https://t.co/pf2XfT82zI#gamedev #indiedev #unity3d pic.twitter.com/6lYQGymcPS
I should be working on my #UE4 Blueprints scripting, but this is so satisfying.
— [HP] (@HelderHP) February 11, 2019
Painting 3 layer masked blended terrain materials, working with a tri-planar material that auto applies itself to slopes for fast results!@EuropaGame pic.twitter.com/Po8FHV6fnO
I finally have enough recent stuff to do #artvsartist! I'm a Senior VFX Artist at Blizzard on the WoW team ✨Top row and middle left is Blizzard work for WoW, middle right and bottom row is personal work! #artvsartist2019 #realtimevfx pic.twitter.com/crmK5RKch2
— ✨Sarah Carmody✨ 🔜 GDC (@sarahcarmody) February 11, 2019
More 🍓🍓🍓 and 🥊🥊🥊#GameMakerStudio2 #pixelart #gamedev #indiedev #animation pic.twitter.com/4ZUwQ9bd8R
— Pirate Steve (@PirateSteveGame) February 11, 2019
I joined too! #artvsartist pic.twitter.com/fLh3wEaBsw
— Conrad Roset (@ConradRoset) February 11, 2019
In Pico Tanks, we push the trees with a vertex shader. Here's how we do it!#picotanks #gamedev #madewithunity #unity3d #shader pic.twitter.com/dqzTxOkxxu
— Pico Tanks (@PicoTanks) February 11, 2019
Hello there! I'm Nick and I'm a concept artist and game developer. Currently working on @WaycasterGame #artvsartist #artvsartist2019 pic.twitter.com/cgNI3L7CqV
— Nick Carver (@NickDCarver) February 11, 2019
⚡ Bolts of electricity with #shaders and #particles!
— Couch Game Crafters (@CouchGameCraft) February 11, 2019
Tutorial voted by our cool #Discord community, feel free to join : https://t.co/y41LJE0bPe#unity3d #unityTips #madewithunity #tutorial #gamedev #indiedev #indiegame #toasterball #couchgame pic.twitter.com/M9VzIOpaOF
calculated assault pic.twitter.com/2TnRwsEajr
— radio the universe (@sixesixesixe) October 14, 2018
It took longer time to find the way to do those black part than I expected, but finally finished the first part ! now I am going to have nap#ue4 #houdini #gamedev #vfx #gameart #substancedesigner #WIP pic.twitter.com/cpITUUfPmm
— Ken.kob (@kbysknt) February 10, 2019
🐠 AQUARIUUM 🐡
— Jukio Kallio 🌿 (@jukiokallio) February 11, 2019
Beautiful underwater pets for your TV, with generative ambient music.
🐟 €3.00 from https://t.co/ZgFPhCc4Rg
RT's appreciated! pic.twitter.com/o6FElZwtjV
Translucency with refraction done using command buffer to blur the grab pass according to the distance to the inner spheres. Vortex physics done thanks to #VectorRaygen unity plugin.#madewithunity #shaders #realtimevfx #VFX pic.twitter.com/BEsRRIojdz
— Gil Damoiseaux (@Gaxil) February 11, 2019
ICYMI, I posted another development update video covering graphics improvements and the new music system in Manifold Garden. I also explain how the world wrapping effect is done: https://t.co/O8b2CDweZr #gamedev pic.twitter.com/mTq2AqYqer
— William Chyr (@WilliamChyr) February 12, 2019
made an updated #artvsartist that was more focused on all my more recent tech art, game dev, & shader shenanigans d: pic.twitter.com/Z9HUX14dtp
— sam blye @ hi i make games (@ompuco) February 10, 2019
I'm Evgeny-dude, and I do some game art.
— Evgeny Viitman (@EvgenyViitman) February 11, 2019
my portfolio: https://t.co/KpjtasX66H#artvsartist #artvsartist2019 #characterdesign #madewithspine #animated #gamedev #indiegamedev #indiedev #ArtistOnTwitter pic.twitter.com/t8mzLHCsNM
https://t.co/TVCKTtehIr pic.twitter.com/VMiHaWyZ4q
— JeyDia (@Jey_dia) December 6, 2018
Unity has a built-in texture atlas function for, well, packing textures into an atlas! Here is an example implementation with scale controls: https://t.co/wevmwa7L0v
— Staggart Creations (@_staggart_) February 12, 2019
#unitytips #gamedev #unity3d #indiedev pic.twitter.com/KFzmyoiuDh
Had the idea for a GPU based raycaster, by sampling world-normals and depth from a teeny tiny render texture. Turns out that works! These objects don't have any colliders attached to them. Perfect for editor tools 😊#unity3d #gamedev pic.twitter.com/42t6kjqulE
— Staggart Creations (@_staggart_) February 12, 2019
Little update on this old guy. Been busy these days and haven’t put in much work into him. The hair is just a basic temp for now. There’s just so much left to finalize on this never ending road. #b3d #b280 #blender3d #eevee #SubstancePainter https://t.co/9t8Hu6vRhw pic.twitter.com/WOTRlwP12i
— Chris Chuipka (@ChrisWillC) February 12, 2019
Leaf Generator https://t.co/Cff7Nwx01B @Allegorithmic #SubstanceDesigner #b3d pic.twitter.com/CKZNajJdWd
— Maximilien Vert (@MaximilienVert) February 11, 2019
Have some pretty exciting stuff happening at the moment, but until then enjoy this cute little waterfall. Trying to practice using masks and noise more in my textures.#vfx #realtimeVFX #waterfall #gamedev #gameart #indiedev #rime #fanart pic.twitter.com/pZnq5EyGZf
— //Everyday Kevin// (@KevWic) February 12, 2019
Finished off this bad boi, this truly terrible boi pic.twitter.com/cBsrCw50Ta
— Will Schoolcraft (@WollFace) February 12, 2019
local sad dad makes cozy art#artvsartist pic.twitter.com/Sr9EhRmqLs
— max turnbull 🕊️ (@beakfriends) February 9, 2019
And this I dreamt, and this I dream,
— Moshe Linke (@moshelinke) February 12, 2019
And some time this I will dream again,
And all will be repeated, all be re-embodied,
You will dream everything I have seen in dream. pic.twitter.com/1e2jOGh5WS
Finished my tutorial about outline/edge detection! Uses depth and normal buffers to generate edges. #unity3d #unitytips #gamedev
— Roystan (@roystanhonks) February 11, 2019
linky >> https://t.co/VWA9w7Vucr
I also did a Patreon to see if I can support these tuts (they all still free tho) >> https://t.co/4IGssIUYGA pic.twitter.com/Sp85nZQdSA
Hyper Jam is OUT NOW on PS4, Xbox One and Steam!
— Hyper Jam (@HyperJamGame) February 12, 2019
There is a launch discount for Steam users and Playstation Plus members, so make sure to get it while it's hot!
Steam:https://t.co/2470UfzqI8
Discord:https://t.co/QdH6K1zhmj#hyperjam #ue4 #indiegame #synthwave #cyberpunk pic.twitter.com/CD7PooOI5u
a little shader which only writes to the normal buffer, can be useful for sweet trims and decals
— Dickie (@_dickie) November 22, 2017
dl: https://t.co/lTq0ZASX6A#gameart #unitytips #gamedev #indiedev pic.twitter.com/tWm7AXQqY3
Finally, my smart tile texture blending shader works with only 9 tile masks. 4 sides, 4 corners, and 1 blank! #madewithunity #leveldesign #indiedev pic.twitter.com/pMqSrNlsSb
— Kris Antoni – Toge Productions (@kerissakti) February 13, 2019
Here are some of my favorite assets I've created here at @PsyonixStudios for @RocketLeague. I've chosen to share these because they're all created without a concept art. Having full creative freedom is one of the things I love about my job. #artvsartist #realtimevfx pic.twitter.com/tSEeHbo38I
— Jake (@JakeBaet) February 12, 2019
Here's my Studio Ghibli inspired grass shader and textures! There's lots of room for additions! Let me know what you think 🙂 #gamedev #unity3d #madewithunity #AmplifyShaderEditor #studioghibli #shader pic.twitter.com/Oiu8VwsHaQ
— Mickey Krekelberg🌛🌕🌜 (@mickkrek) February 12, 2019
Jonathan Hemmens shared the details behind his recent work inspired by a scene from #Uncharted4: https://t.co/WaoaHxIfPi#UE4 #substancepainter #substance #maya #zbrush #marvelousdesigner #unrealengine #gamedev #indiedev #3dart #Uncharted pic.twitter.com/N5tofQnTy5
— 80 LEVEL (@EightyLevel) February 13, 2019
We decided to make a tutorial video for the cracked ice material #madewithunity in their #shadergraph. #unitytips #tutorial #gamedev #shaderhttps://t.co/z14vKDYmjz
— Binary Impact (@BinaryImpactG) January 18, 2019
I was looking at some old projects I made and I discovered the deferred bounce light inspired from Inside. It's super cheap and fast.#unity3d #gamedev #shaders pic.twitter.com/DTUHKPvgpP
— Matthieu Ostertag (@blackfirestu) February 13, 2019
I made a post about Shader Graph, going over the setup, the UI, and how to make a simple effect 🙂 #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) February 13, 2019
Read it here > https://t.co/fydKpxRrqU pic.twitter.com/aEXjRxrT5k
I knew I should have not started playing with shadertoy … it's addictive.
— Gil Damoiseaux (@Gaxil) February 13, 2019
Ray marching with a homemade subsurface scattering. You can see it in action here : https://t.co/QCZ4CCv7j4#shader #shadertoy #glsl #raymarching #realtime #creativecoding pic.twitter.com/CnXyKLPPjn
So I think the inspiration for this week's shader is pretty obvious :3https://t.co/4tpQLY4Akl pic.twitter.com/GUFZ94EZ7n
— ⚧🌙 (@lunasorcery) February 13, 2019
I love @OculusMedium, but its hard to create clean uv unwraps for the models. So I thought why not a vertex color and toon shader? That little experiment just opened up a whole new universe..#oculusmedium #amplifyshader #madewithunity pic.twitter.com/Ayv7OcC9nJ
— Durk (@DurkatWork) February 14, 2019
Have you ever tried using tileable textures to cover large surfaces or add detail to your meshes? If so, you’re likely familiar with the visible repetition pattern. That's why we developed a new texturing technique, Procedural Stochastic Texturing: https://t.co/ap7kKSNKnI
— Unity (@unity3d) February 14, 2019
Preparing material for my computer graphics course @TELECOMNancy. @Shadertoy – compatible super-simple raytracing, inspired by @Peter_shirley 's ray-tracing in one weekend. It is so cool to have that in realtime (had the same with an Amiga in the 90s, took overnight). pic.twitter.com/m9jRMZrdLj
— Bruno Levy (@BrunoLevy01) February 14, 2019