Technically Art Technically Art: Issue 50 (03.01.2020) By Harry Alisavakis on Friday, January 3, 2020 Another effect from future "Wizard spells pack"It's quite simple, but it took a lot of time to draw right noise texture.#Magic #Shield #Aura #Skill #Spell #VFX #Effects #Hovl #HovlStudio #RealTimeVFX pic.twitter.com/Xi4XtdfTog— Hovl Studio (@HovlStudio) December 27, 2019 Work in progress on a river shader! Not the style I'd originally planned, just kinda went with the flow.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev #Shaders pic.twitter.com/fc9U8YB272— Alex K Dixon (@AlexKentDixon) December 27, 2019 And so, we begin our adventure… pic.twitter.com/A7pq3sHEoc— Zach Soares (@Voxels) December 27, 2019 🌌Strings of fate~✨Something like a astrology ultimate spell~it's 4am but SUPER GLAD with how this turned out!!!💕Was playing with stuffs before and was struck with the sudden idea, please I hope you enjoy!!!#madewithunity #unity3d #indiedev #VFXFriday pic.twitter.com/cJrYgBo9h6— 🌿SchipTimmer☕ (@SchipTimmer) December 28, 2019 Hope you all had a great jolly Christmas and now are ready to sculpt some #hairstyle! Here's the #tutorial I've put together to show how I do it. Make sure to see The blockout #walkthough in #zbrush as well:https://t.co/XT9w6610wD pic.twitter.com/5R1TjtPFPG— Bleuacide (@AcideBleu) December 27, 2019 I'm really slow, but I will complete itConcept made by Sam Wu : https://t.co/sIvciFDOfQ#3dart #lowpoly #b3d #wip pic.twitter.com/pyW1UGZE4w— Zale (@zalefairytale) December 26, 2019 Added a little bit of animation to my scene! I also posted the full project up on my artstation with additional close-ups and whatnot. Will try to get a marmoset viewer up soon 😊 #3d #3dmodeling #handpainted #gameart pic.twitter.com/x18BRUN8bq— Kimilyn (@ykimilyn) December 27, 2019 New #shaderToy #shader coding tutorial is out!https://t.co/W06ruLX20v pic.twitter.com/1k9AaGkqgK— Martijn Steinrucken (@The_ArtOfCode) December 29, 2019 Working on a quasi 3D screen space smoke shader. Using a particle system as a source here. #unity3d #indiedev #gamedev pic.twitter.com/G7MB0KVnyR— Klemen (@klemen_lozar) December 29, 2019 (~)>🖤 pic.twitter.com/z6Sb6btiGE— PiAwk (@PiawkGame) December 28, 2019 Christmas happened so this took a lite longer than expected! Here's the article on applying for #techart jobs in #gamedev. Hopefully of some help to grads and those starting out in their careers! https://t.co/udchtb8KCz pic.twitter.com/hoRY1gi6sZ— Amy Stevens (@AmesyFlo) December 29, 2019 Experimenting with some new ideas for the bow. Here is a non-lethal exploding arrow. It's like the g-bomb but with a bit more variants of use #screenshotsaturday #gamedev #ShadyKnight pic.twitter.com/4joGMy4omB— Alexey 'cptnsigh' (@cptnsigh) December 28, 2019 Kaboom episode 2! Houdini Pyro + UE$Used @PartikelVFX's course result and Battlefield explosions as a reference. #rtvfx #realtimevfx #gamedev #UE4 pic.twitter.com/fTQXtF14Uu— Philippe Patient (@sleepyGrinn) December 29, 2019 Since many of you asked, here is a tutorial on how to see through walls #under60sec Hope this helps! 🙂#madewithunity #gamedev #tutorial #VFX #b3d #shaders #indiedev #IndieGameDev #lowpoly #unitytips #unity pic.twitter.com/hvvhwmwP8c— Daniel Santalla (@danielsantalla) December 29, 2019 Expression lines done with my addon, Lineworks. Planning to release later this week. Character is Rain from the Blender Cloud #b3d #blender3d pic.twitter.com/8T6otTl5TM— Cody Winchester (@CodyWinch) December 29, 2019 Pulled some all nighters during the holidays to implement the "scatter-as-you-gather" depth of field and motion blur effects from Jorge Jimenez's Siggraph 2014 talk. Some optimizations are still missing, but I'm happy with the look. 🙂 https://t.co/tv0jvSmzcS pic.twitter.com/5mCcF42tKk— János Turánszki (@turanszkij) December 30, 2019 Today was stressful, so I worked on some quick studies from the Santa Monica Mountains and Yellowstone National Park photos 💜here's the process. Pics credits: NPS / Jim Peaco – Connar L'Ecuyer. #illustration pic.twitter.com/EsZcafXcOa— Maria Pan (@paarsec) December 30, 2019 Stylized tree tutorial is finally here! 1 hour of video covering the step by step creation of stylized trees in #Houdini and #UE4 https://t.co/yh4Sy3cHhFSource files also available on Patreon and Gumroad#gamedev pic.twitter.com/CESi5STzlm— LucenDev (@lucengame) December 30, 2019 Yes absolutely! There's a single sky/lighting system that controls the visuals based on weather conditions and time of day https://t.co/1FUUn7gzct pic.twitter.com/Pb7GTyoSRJ— mike blackney™ (@kurtruslfanclub) December 30, 2019 The Russian countryside has a certain charm about it. We’ve tried our best to convey it through the environments in Black Book.#screenshotsaturday #indiedev #gamedev #indiegames| pic.twitter.com/WeY5ymSSsu— Black Book (@PlayBlackBook) December 28, 2019 I'm having some weird issues but here's a smol GIF, hopefully I'll be able to add more glamour shots and get my viewer working tomorrow! 💤😴💤 pic.twitter.com/d93JO8Kpj3— Kate 👽 (@ofkaters) December 30, 2019 Sunrise.Another stylised scene, hope you're not sick of them yet.#madewithunity #unity3d #gamedev pic.twitter.com/FL0g2yRm2L— Harry (@harryh___h) December 30, 2019 energy sword sunday pic.twitter.com/5l5SocltZU— rob fichman @ i ✨💖✨ my gf (@bobacupcake) December 30, 2019 I wrote a whole-ass custom shader for somebody on Unity Answers and they never came back to say if it helped them or not so ya'll should have a look and see if you can make any use of it cuz it's actually a pretty neat little effect https://t.co/h8pzGgSwuw— Manuela Malasaña (@ManuelaXibanya) December 31, 2019 I could not let this year end without a tutorial! ✨The 4th part of the #gamedev course to recreate Journey's sand shader in @unity3d is now available! 🏜️https://t.co/qMdrrdNq8MLearning about Rim Lighting, Fresnel and Specular Reflections is a good way to end the year! 🎉 pic.twitter.com/F77d7gfHOj— Alan Zucconi (@AlanZucconi) December 31, 2019 Now in motion : presentation scene for the custom snow shader @madewithunity game engine.Soon on the @AssetStore full size video : https://t.co/88HkC4HxMN#gameart #gamedev #VFX #unity3d #Skyrim pic.twitter.com/cktAQ59oKi— Corentin Clays (@CorentinClays) December 30, 2019 Last fun shader experiment of the year 🙂Raymarched goo that can blend with other meshes using depth buffer.#gamedev #indiedev #madewithunity pic.twitter.com/S2kx8Wr37a— Matthieu Ostertag (@blackfirestu) December 31, 2019 Here is the script I used for generating the mesh in the aurora effect. Can be used for similar volumetric effects, or simply to take a gander at procedural mesh generation 🙂 #unity3d #gamedev #indiedev #unitytipshttps://t.co/aul7cb5yDQ pic.twitter.com/efAI7gjLcE— Staggart Creations 🌿 (@_staggart_) December 31, 2019 More Mine Layer firing and reload animations, this time with proper magazine handling!#CoreDecay #gamedev #indiedev #madewithunity pic.twitter.com/5okgLrlHUq— Ivar Hill (@ivarhill) December 31, 2019 The full anim. It’s all made with blender, composition effects included 🙂 #b3d #greasepencil #blender3d pic.twitter.com/LtHFMORFzV— dedouze (@dedouze_) December 30, 2019 Working on some robot stuff pic.twitter.com/pWtB6nlFdf— wilhelm nylund (@wilnyl) December 31, 2019 got most of the essential features working now, so here's a lil speedrun of the tutorial 🏃♂️🍆 pic.twitter.com/t4py6oeAJc— Dani (@DaniDevYT) December 31, 2019 bon réveillon & happy new year (un peu en avance) ! 💙✨💛 pic.twitter.com/VRTMf4rAdu— Boo (@ly__Boo) December 31, 2019 ✨~~ Accidental Aesthetic ~~✨Ever feel Mostly ghostly? Very airy? Like a fluent translucent? Or a plum chum? Mostly wish instead of fish?or worst of all, only fish-ish? Same ¯_(ツ)_/¯#gamedev #gameart #shaders #fish #animation #madewithunity #b3d pic.twitter.com/k8mDCiqE05— Steve Z (@ZappForThat) December 31, 2019 Last animation test of the year :b#animation #b3d pic.twitter.com/QQxweJjVf1— Leandro Dreamer (@leandrodc2696) December 31, 2019 Last tweet of the decade so I guess it's about Recompile!+ My tutorials & writeups on all of the game's tech including recent shader graph stuff at https://t.co/iwfkqeDbnp+ Wishlist https://t.co/bo3D6PcACBThank you all for your support 🧡Bring on 2020!#gamedev #madewithunity pic.twitter.com/H5HVWkvSUJ— Phi Dinh (@phi6) December 31, 2019 boosting around the caves pic.twitter.com/urzQOP4ng1— adrian (any%) (@sevencrane) December 30, 2019 Wrapped up my last lighting project of 2019! "The Old Mansion on the Hill"Had the idea for this mood in my head for a while now. 💜 Mansion Environment by Joel Zakrisson. #polycount #UE4 pic.twitter.com/RKLw5OQkfa— Carmen 🌸 (@impurrrator) January 1, 2020 DXR path tracing. It works in an interactive way. pic.twitter.com/clYThkWcE0— Keijiro Takahashi (@_kzr) January 1, 2020 I added opacity, flow and wet paint properties to the sculpt vertex colors patch. Once finished, the main vertex paint brush should be something like this: #b3d pic.twitter.com/jIpvb8AfNP— Pablo Dobarro (@pablodp606) January 1, 2020 第一段表演做完了!还有很长的工作要做_(:з」∠)_#unity3d pic.twitter.com/3ox82zldcs— 你是不是飒 (@EnochLee_art) January 2, 2020 Took a stab at creating a stop motion-y effect a la Waking Life. Framerate is controlled per mesh. Inspired by @elenatchii.#madewithunity #gamedev https://t.co/uQ0zLBpeeO— Pat (@PFarnach) January 1, 2020 Working on selection shaders.#IndieDevHour #MadeWithUnity #Unity3d #AmplifyShaderEditor #TowerDefense #DroidInvaders #Gaming pic.twitter.com/gjMXf46NDb— Droid Invaders (@SubdivisionCG) January 1, 2020 Added some flags. Gotta make it homely and welcoming. pic.twitter.com/1ejjPiQ6df— Oskar Stålberg (@OskSta) January 2, 2020 Here is a #under60sec tutorial on making transparent characters WITHOUT CODING.More tutorials are on the way so I hope this helps! 🙂#madewithunity #gamedev #tutorial #VFX #b3d #shaders #indiedev #IndieGameDev #lowpoly #unitytips #unity #screenshotsaturday pic.twitter.com/9mMOQGbIO3— Daniel Santalla (@danielsantalla) January 2, 2020 Been working on polishing assets and Leveldesign #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #BattleSage #indiegame #leveldesign pic.twitter.com/AQ5AltQrL4— Houari Abdelkarim (@howareyi) January 2, 2020 a live demo for the prototype of a signed distance field editor and renderer #magicavoxel pic.twitter.com/JDZRFJVgri— ephtracy (@ephtracy) January 2, 2020 #realtimevfx #unrealengine #vfx #betweenrealms pic.twitter.com/IvzM8BfW4k— balaganvfx (@balaganvfx) January 2, 2020 🎮@WavenFR Alpha0.5 launched last December with the Bwork dungeon playable Co-op! Here's some of the Spell VFX I did for the Bwork monster family✨#WAVEN #Ankama #MadeWithUnity #DOFUS #VFX pic.twitter.com/9Vrdi2DQFf— 🌿SchipTimmer☕ (@SchipTimmer) January 2, 2020 ça avance ! ☀️ pic.twitter.com/8XaWpG7yJO— Boo (@ly__Boo) January 2, 2020 The lighting here is just a post process effect:vD Wanted to see if i can get pointlights calculated just by using a position and it works xoxOn my way to implement toon shading via a post-process effect!#madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild pic.twitter.com/Bfw76ZQr7o— FLOGEL (@flogelz) January 2, 2020 Chill Breeze #pixelart pic.twitter.com/1h30LFGzoR— Kirokaze (@Kirokaze) January 1, 2020 Finished my crystal mushroom-room 🙂More shots and breakdowns: https://t.co/wZiIbgBEhO #gameart #gamedev #3D #3dmodeling Let me know what you think! pic.twitter.com/3k0iqjGF55— Nina 🐟 (@nina_m_klos) January 3, 2020 A rough mission end sequence. No energy to do new art, so mostly placeholders while I wire everything up in code. pic.twitter.com/yXwgZHi0zg— cocefi 🍗 (@chickysprout) January 2, 2020 Sword swooshing around!Used Houdini to make a soulercoaster mesh tool and quickly generate required meshes.Then some shader work in Unity HDRP and voilà.#vfxfriday #gamedev #madewithunity #realtimevfx pic.twitter.com/VnCoYChcIC— Philippe Patient (@sleepyGrinn) January 3, 2020 Here's the first VFX of 2020.#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/4sHu1kh8aL— マックス | Max (@pelengami) January 3, 2020 First #animation of the year! 💥🧨❗️A small update to the progressbar, here you have all of the animations together!// ..killer queen has already touched that progress bar.. //#gamedev #indiedev #pixelart #art pic.twitter.com/XEShbgZjkZ— Reff (@Reff_SQ) January 2, 2020 Turning light shafts I had into lights. No penumbra or anything fancy, but still cool and almost for free (renderer uses same mesh). #megasphere #gamedev #unity3d #pixelart pic.twitter.com/aXSEnlp2Y8— Anton Kudin (@antonkudin) January 3, 2020 Colourful fog effect – Postprocess based.Link: https://t.co/Qvc97tdgPG#unreal #ue4 #gamedev #indie #vfx pic.twitter.com/3LC3rX7bSh— unrealCG (@unrealcg) January 3, 2020 Glass shader breakdown blog post is now live! 🙂#unity3D #shaders #shadergraphhttps://t.co/UUdW0bMfZP— Cyan (@Cyanilux) January 3, 2020 Some tinkering with custom shaders and @unity3d new HD Render Pipeline. #unity3d pic.twitter.com/PddxCnof4C— Pit AwayFromHome (@pitawayfromhome) August 13, 2018 2d 3d art coding concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming tech art technical art ue4 unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)