Another effect from future "Wizard spells pack"
— Hovl Studio (@HovlStudio) December 27, 2019
It's quite simple, but it took a lot of time to draw right noise texture.#Magic #Shield #Aura #Skill #Spell #VFX #Effects #Hovl #HovlStudio #RealTimeVFX pic.twitter.com/Xi4XtdfTog
Work in progress on a river shader! Not the style I'd originally planned, just kinda went with the flow.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev #Shaders pic.twitter.com/fc9U8YB272
— Alex K Dixon (@AlexKentDixon) December 27, 2019
And so, we begin our adventure… pic.twitter.com/A7pq3sHEoc
— Zach Soares (@Voxels) December 27, 2019
🌌Strings of fate~✨
— 🌿SchipTimmer☕ (@SchipTimmer) December 28, 2019
Something like a astrology ultimate spell~
it's 4am but SUPER GLAD with how this turned out!!!💕
Was playing with stuffs before and was struck with the sudden idea, please I hope you enjoy!!!#madewithunity #unity3d #indiedev #VFXFriday pic.twitter.com/cJrYgBo9h6
Hope you all had a great jolly Christmas and now are ready to sculpt some #hairstyle! Here's the #tutorial I've put together to show how I do it. Make sure to see The blockout #walkthough in #zbrush as well:https://t.co/XT9w6610wD pic.twitter.com/5R1TjtPFPG
— Bleuacide (@AcideBleu) December 27, 2019
I'm really slow, but I will complete it
— Zale (@zalefairytale) December 26, 2019
Concept made by Sam Wu : https://t.co/sIvciFDOfQ#3dart #lowpoly #b3d #wip pic.twitter.com/pyW1UGZE4w
Added a little bit of animation to my scene! I also posted the full project up on my artstation with additional close-ups and whatnot. Will try to get a marmoset viewer up soon 😊 #3d #3dmodeling #handpainted #gameart pic.twitter.com/x18BRUN8bq
— Kimilyn (@ykimilyn) December 27, 2019
New #shaderToy #shader coding tutorial is out!https://t.co/W06ruLX20v pic.twitter.com/1k9AaGkqgK
— Martijn Steinrucken (@The_ArtOfCode) December 29, 2019
Working on a quasi 3D screen space smoke shader. Using a particle system as a source here. #unity3d #indiedev #gamedev pic.twitter.com/G7MB0KVnyR
— Klemen (@klemen_lozar) December 29, 2019
(~)>🖤 pic.twitter.com/z6Sb6btiGE
— PiAwk (@PiawkGame) December 28, 2019
Christmas happened so this took a lite longer than expected! Here's the article on applying for #techart jobs in #gamedev. Hopefully of some help to grads and those starting out in their careers! https://t.co/udchtb8KCz pic.twitter.com/hoRY1gi6sZ
— Amy Stevens (@AmesyFlo) December 29, 2019
Experimenting with some new ideas for the bow. Here is a non-lethal exploding arrow. It's like the g-bomb but with a bit more variants of use #screenshotsaturday #gamedev #ShadyKnight pic.twitter.com/4joGMy4omB
— Alexey 'cptnsigh' (@cptnsigh) December 28, 2019
Kaboom episode 2!
— Philippe Patient (@sleepyGrinn) December 29, 2019
Houdini Pyro + UE$
Used @PartikelVFX's course result and Battlefield explosions as a reference. #rtvfx #realtimevfx #gamedev #UE4 pic.twitter.com/fTQXtF14Uu
Since many of you asked, here is a tutorial on how to see through walls #under60sec
— Daniel Santalla (@danielsantalla) December 29, 2019
Hope this helps! 🙂#madewithunity #gamedev #tutorial #VFX #b3d #shaders #indiedev #IndieGameDev #lowpoly #unitytips #unity pic.twitter.com/hvvhwmwP8c
Expression lines done with my addon, Lineworks. Planning to release later this week. Character is Rain from the Blender Cloud #b3d #blender3d pic.twitter.com/8T6otTl5TM
— Cody Winchester (@CodyWinch) December 29, 2019
Pulled some all nighters during the holidays to implement the "scatter-as-you-gather" depth of field and motion blur effects from Jorge Jimenez's Siggraph 2014 talk. Some optimizations are still missing, but I'm happy with the look. 🙂 https://t.co/tv0jvSmzcS pic.twitter.com/5mCcF42tKk
— János Turánszki (@turanszkij) December 30, 2019
Today was stressful, so I worked on some quick studies from the Santa Monica Mountains and Yellowstone National Park photos 💜here's the process.
— Maria Pan (@paarsec) December 30, 2019
Pics credits: NPS / Jim Peaco – Connar L'Ecuyer. #illustration pic.twitter.com/EsZcafXcOa
Stylized tree tutorial is finally here! 1 hour of video covering the step by step creation of stylized trees in #Houdini and #UE4 https://t.co/yh4Sy3cHhF
— LucenDev (@lucengame) December 30, 2019
Source files also available on Patreon and Gumroad#gamedev pic.twitter.com/CESi5STzlm
Yes absolutely!
— mike blackney™ (@kurtruslfanclub) December 30, 2019
There's a single sky/lighting system that controls the visuals based on weather conditions and time of day https://t.co/1FUUn7gzct pic.twitter.com/Pb7GTyoSRJ
The Russian countryside has a certain charm about it. We’ve tried our best to convey it through the environments in Black Book.#screenshotsaturday #indiedev #gamedev #indiegames| pic.twitter.com/WeY5ymSSsu
— Black Book (@PlayBlackBook) December 28, 2019
I'm having some weird issues but here's a smol GIF, hopefully I'll be able to add more glamour shots and get my viewer working tomorrow! 💤😴💤 pic.twitter.com/d93JO8Kpj3
— Kate 👽 (@ofkaters) December 30, 2019
Sunrise.
— Harry (@harryh___h) December 30, 2019
Another stylised scene, hope you're not sick of them yet.#madewithunity #unity3d #gamedev pic.twitter.com/FL0g2yRm2L
energy sword sunday pic.twitter.com/5l5SocltZU
— rob fichman @ i ✨💖✨ my gf (@bobacupcake) December 30, 2019
I wrote a whole-ass custom shader for somebody on Unity Answers and they never came back to say if it helped them or not so ya'll should have a look and see if you can make any use of it cuz it's actually a pretty neat little effect https://t.co/h8pzGgSwuw
— Manuela Malasaña (@ManuelaXibanya) December 31, 2019
I could not let this year end without a tutorial! ✨
— Alan Zucconi (@AlanZucconi) December 31, 2019
The 4th part of the #gamedev course to recreate Journey's sand shader in @unity3d is now available! 🏜️https://t.co/qMdrrdNq8M
Learning about Rim Lighting, Fresnel and Specular Reflections is a good way to end the year! 🎉 pic.twitter.com/F77d7gfHOj
Now in motion : presentation scene for the custom snow shader @madewithunity game engine.
— Corentin Clays (@CorentinClays) December 30, 2019
Soon on the @AssetStore
full size video : https://t.co/88HkC4HxMN#gameart #gamedev #VFX #unity3d #Skyrim pic.twitter.com/cktAQ59oKi
Last fun shader experiment of the year 🙂
— Matthieu Ostertag (@blackfirestu) December 31, 2019
Raymarched goo that can blend with other meshes using depth buffer.#gamedev #indiedev #madewithunity pic.twitter.com/S2kx8Wr37a
Here is the script I used for generating the mesh in the aurora effect. Can be used for similar volumetric effects, or simply to take a gander at procedural mesh generation 🙂 #unity3d #gamedev #indiedev #unitytipshttps://t.co/aul7cb5yDQ pic.twitter.com/efAI7gjLcE
— Staggart Creations 🌿 (@_staggart_) December 31, 2019
More Mine Layer firing and reload animations, this time with proper magazine handling!#CoreDecay #gamedev #indiedev #madewithunity pic.twitter.com/5okgLrlHUq
— Ivar Hill (@ivarhill) December 31, 2019
The full anim. It’s all made with blender, composition effects included 🙂 #b3d #greasepencil #blender3d pic.twitter.com/LtHFMORFzV
— dedouze (@dedouze_) December 30, 2019
Working on some robot stuff pic.twitter.com/pWtB6nlFdf
— wilhelm nylund (@wilnyl) December 31, 2019
got most of the essential features working now, so here's a lil speedrun of the tutorial 🏃♂️🍆 pic.twitter.com/t4py6oeAJc
— Dani (@DaniDevYT) December 31, 2019
bon réveillon & happy new year (un peu en avance) ! 💙✨💛 pic.twitter.com/VRTMf4rAdu
— Boo (@ly__Boo) December 31, 2019
✨~~ Accidental Aesthetic ~~✨
— Steve Z (@ZappForThat) December 31, 2019
Ever feel Mostly ghostly?
Very airy?
Like a fluent translucent?
Or a plum chum?
Mostly wish instead of fish?
or worst of all, only fish-ish?
Same ¯_(ツ)_/¯#gamedev #gameart #shaders #fish #animation #madewithunity #b3d pic.twitter.com/k8mDCiqE05
Last animation test of the year :b#animation #b3d pic.twitter.com/QQxweJjVf1
— Leandro Dreamer (@leandrodc2696) December 31, 2019
Last tweet of the decade so I guess it's about Recompile!
— Phi Dinh (@phi6) December 31, 2019
+ My tutorials & writeups on all of the game's tech including recent shader graph stuff at https://t.co/iwfkqeDbnp
+ Wishlist https://t.co/bo3D6PcACB
Thank you all for your support 🧡
Bring on 2020!#gamedev #madewithunity pic.twitter.com/H5HVWkvSUJ
boosting around the caves pic.twitter.com/urzQOP4ng1
— adrian (any%) (@sevencrane) December 30, 2019
Wrapped up my last lighting project of 2019!
— Carmen 🌸 (@impurrrator) January 1, 2020
"The Old Mansion on the Hill"
Had the idea for this mood in my head for a while now. 💜 Mansion Environment by Joel Zakrisson. #polycount #UE4 pic.twitter.com/RKLw5OQkfa
DXR path tracing. It works in an interactive way. pic.twitter.com/clYThkWcE0
— Keijiro Takahashi (@_kzr) January 1, 2020
I added opacity, flow and wet paint properties to the sculpt vertex colors patch. Once finished, the main vertex paint brush should be something like this: #b3d pic.twitter.com/jIpvb8AfNP
— Pablo Dobarro (@pablodp606) January 1, 2020
第一段表演做完了!还有很长的工作要做_(:з」∠)_#unity3d pic.twitter.com/3ox82zldcs
— 你是不是飒 (@EnochLee_art) January 2, 2020
Took a stab at creating a stop motion-y effect a la Waking Life. Framerate is controlled per mesh. Inspired by @elenatchii.#madewithunity #gamedev https://t.co/uQ0zLBpeeO
— Pat (@PFarnach) January 1, 2020
Working on selection shaders.#IndieDevHour #MadeWithUnity #Unity3d #AmplifyShaderEditor #TowerDefense #DroidInvaders #Gaming pic.twitter.com/gjMXf46NDb
— Droid Invaders (@SubdivisionCG) January 1, 2020
Added some flags. Gotta make it homely and welcoming. pic.twitter.com/1ejjPiQ6df
— Oskar Stålberg (@OskSta) January 2, 2020
Here is a #under60sec tutorial on making transparent characters WITHOUT CODING.
— Daniel Santalla (@danielsantalla) January 2, 2020
More tutorials are on the way so I hope this helps! 🙂#madewithunity #gamedev #tutorial #VFX #b3d #shaders #indiedev #IndieGameDev #lowpoly #unitytips #unity #screenshotsaturday pic.twitter.com/9mMOQGbIO3
Been working on polishing assets and Leveldesign #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #BattleSage #indiegame #leveldesign pic.twitter.com/AQ5AltQrL4
— Houari Abdelkarim (@howareyi) January 2, 2020
a live demo for the prototype of a signed distance field editor and renderer #magicavoxel pic.twitter.com/JDZRFJVgri
— ephtracy (@ephtracy) January 2, 2020
#realtimevfx #unrealengine #vfx #betweenrealms pic.twitter.com/IvzM8BfW4k
— balaganvfx (@balaganvfx) January 2, 2020
🎮@WavenFR Alpha0.5 launched last December with the Bwork dungeon playable Co-op! Here's some of the Spell VFX I did for the Bwork monster family✨#WAVEN #Ankama #MadeWithUnity #DOFUS #VFX pic.twitter.com/9Vrdi2DQFf
— 🌿SchipTimmer☕ (@SchipTimmer) January 2, 2020
ça avance ! ☀️ pic.twitter.com/8XaWpG7yJO
— Boo (@ly__Boo) January 2, 2020
The lighting here is just a post process effect:vD
— FLOGEL (@flogelz) January 2, 2020
Wanted to see if i can get pointlights calculated just by using a position and it works xox
On my way to implement toon shading via a post-process effect!#madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild pic.twitter.com/Bfw76ZQr7o
Chill Breeze #pixelart pic.twitter.com/1h30LFGzoR
— Kirokaze (@Kirokaze) January 1, 2020
Finished my crystal mushroom-room 🙂
— Nina 🐟 (@nina_m_klos) January 3, 2020
More shots and breakdowns: https://t.co/wZiIbgBEhO #gameart #gamedev #3D #3dmodeling Let me know what you think! pic.twitter.com/3k0iqjGF55
A rough mission end sequence. No energy to do new art, so mostly placeholders while I wire everything up in code. pic.twitter.com/yXwgZHi0zg
— cocefi 🍗 (@chickysprout) January 2, 2020
Sword swooshing around!
— Philippe Patient (@sleepyGrinn) January 3, 2020
Used Houdini to make a soulercoaster mesh tool and quickly generate required meshes.
Then some shader work in Unity HDRP and voilà.#vfxfriday #gamedev #madewithunity #realtimevfx pic.twitter.com/VnCoYChcIC
Here's the first VFX of 2020.#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/4sHu1kh8aL
— マックス | Max (@pelengami) January 3, 2020
First #animation of the year! 💥🧨❗️
— Reff (@Reff_SQ) January 2, 2020
A small update to the progressbar, here you have all of the animations together!
// ..killer queen has already touched that progress bar.. //#gamedev #indiedev #pixelart #art pic.twitter.com/XEShbgZjkZ
Turning light shafts I had into lights. No penumbra or anything fancy, but still cool and almost for free (renderer uses same mesh). #megasphere #gamedev #unity3d #pixelart pic.twitter.com/aXSEnlp2Y8
— Anton Kudin (@antonkudin) January 3, 2020
Colourful fog effect – Postprocess based.
— unrealCG (@unrealcg) January 3, 2020
Link: https://t.co/Qvc97tdgPG#unreal #ue4 #gamedev #indie #vfx pic.twitter.com/3LC3rX7bSh
Glass shader breakdown blog post is now live! 🙂#unity3D #shaders #shadergraphhttps://t.co/UUdW0bMfZP
— Cyan (@Cyanilux) January 3, 2020
Some tinkering with custom shaders and @unity3d new HD Render Pipeline. #unity3d pic.twitter.com/PddxCnof4C
— Pit AwayFromHome (@pitawayfromhome) August 13, 2018