So I thought about how I could present the assets I'm working on and I really liked the designs @artofsully uses! (check him out-)
— FLOGEL (@flogelz) January 3, 2020
My idea was a sheikah ticket! 🎫
I'm still not 100% happy with the design, but let's see-#blender #substancepainter #BreathoftheWild #Zelda pic.twitter.com/N90qxOvFLW
An early fall scene now that it's mid winter. Loosely inspired by a walk in Glen Helen in Yellow Springs, Ohio.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/tr33jMWOOY
— Alex K Dixon (@AlexKentDixon) January 3, 2020
The effect can now handle collisions and multiple photos #madewithunity #gamedev #vfx #polaroid pic.twitter.com/NXKt8KGIcZ
— Matt Stark (@mattstark256) January 3, 2020
Hello everyone!
— Conrado Vieira Pardo (@Conrads4161) January 3, 2020
I've done some updates on the D&D Firebolt inspired effect for the first #VFXFriday of the new year!
Hope you like it, and please tell me what you think.
🔥🔥🔥#VFX #gamevfx #UE4 #UE4Study pic.twitter.com/9VQtiIma5G
First WIP of 2020!
— Christian Gramnaes (@ChiZWorkshop) January 3, 2020
Did some more work on my Cat school witcher Vesna.
Think I'll replace/rework the stand-in weapons next to match the style better before moving on to the legs.#witcherlass #witcherOC pic.twitter.com/UtDPP4wH49
Vfx for magical girls pic.twitter.com/i4M2wSjOqc
— Ishutani (@Ishu_tani) December 27, 2019
I felt like animating it. Might delete later. #b3d #nebula #scifi pic.twitter.com/PQQiVbIoWK
— Brent Patterson (@brentpatterson) January 3, 2020
Did you end up sending any enemies flying with these explosive jars? 💥
— Tribes of Midgard (@tribesofmidgard) January 3, 2020
(and hopefully, not yourself)! #gamedev #indiedevhour pic.twitter.com/4mx39A9Z9h
The hookshot can also be used to pull enemies, making it easier to finish them off!
— Tiani Pixel (@TianiPixel) January 5, 2020
Was kinda tricky to make this behaviour work with every enemy, but I think I pulled it off! It was made easier due to every enemy sharing the same base class#pixelart #gamedev #madewithunity pic.twitter.com/3DNb53aDvU
Put together a script that creates a circular, arched or spiraling Cinemachine path, needed this for a turntable shot 😃 #gamedev #unity3d #indiedev #cinematics
— Staggart Creations 🌿 (@_staggart_) January 5, 2020
You can grab it here: https://t.co/VLZ4LxOgDB pic.twitter.com/bB1LWsJPto
I'm in the (very slow) process of moving all my tutorials from Patreon to GitHub so it's easier for access: https://t.co/sF1hJGgEWe
— Pedro Medeiros (@saint11) January 5, 2020
斬撃エフェクトの練習 #AfterEffects pic.twitter.com/IFGGKJbNjn
— 赤動 (@sekido_mg) January 5, 2020
New @shadertoy #shader tutorial. Over the Moon – Part 2https://t.co/QjmRfsWw8q pic.twitter.com/OoFvY4wG5J
— Martijn Steinrucken (@The_ArtOfCode) January 5, 2020
New addition to the "Ice age" shaders : Smooth ice.
— Corentin Clays (@CorentinClays) January 5, 2020
Inspired by this : https://t.co/3rT10yaqsv
Gif incoming in next tweet, with close view for the parallax mapping.#gamedev #gameart #madewithunity #screenshotsaturday pic.twitter.com/7ToJ6wdB6R
Last year, I was part of a university project where we programmed self-driving model race cars. I just published a blog post about the project: https://t.co/SyIWKVFaDe #ros #gazebo pic.twitter.com/TvzX1TIaqY
— Marian (@marian42_) January 5, 2020
Wrote a new blog post to start the year: Tile-based optimization for post processing. I hope someone will find it useful.#gamedev #graphics #programminghttps://t.co/AvgIRRaIGU
— János Turánszki (@turanszkij) January 5, 2020
Gen 1 gym badges anyone?#wip #pokemon #b3d #eevee pic.twitter.com/1aFAKKxDel
— Pesto (@Derek_n_Shoes) January 4, 2020
Portfolio advice, from a lead who hires #ConceptArt
— Badger Atack 🦡 (@Atackart) January 5, 2020
I wrote this after a weekend of portfolio reviews,
1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.#gamedev pic.twitter.com/tjAHFT7oPU
New #under60sec tutorial!
— Daniel Santalla (@danielsantalla) January 6, 2020
This one shows how to disappear objects that are close to the camera. We all eventually need this, so here you go 🙂
Please share!#gamedev #gaming #indiedev #unity3d #lowpoly #indiegames #shaders #madewithunity #unitytips #vfx #jobs #screenshotsaturday pic.twitter.com/VSshBgXAZz
Neon Signs in Blender Lazy Tutorial! YEAH you probably already knew most (all?) of this. But for those who might not- #b3d pic.twitter.com/RRoeqEpSJY
— Ian Hubert (@Mrdodobird) January 6, 2020
Animating handheld cameras and camera shake in Blender! Lazy Tutorials for lazy people!
— Ian Hubert (@Mrdodobird) January 6, 2020
I've used this technique so many times. No matter how steady the camera is supposed to be, a tiny bit of randomness can add so much. #b3d #animation pic.twitter.com/FnIkn3iOBS
rkgk pic.twitter.com/jZal9nJuPC
— Yeomo/JJeobi (@jjeobi99) January 5, 2020
A teleport dissolve, stolen straight from Breath of the Wild and delivered to Unity …because why not pilfer the tastiest morsels from such a mouth-watering visual banquet? pic.twitter.com/0uQEB7McCY
— Edward del Villar (@Ed_dV) January 6, 2020
lunchtime BOTW style teleport VFX-sketch to practice using Niagara.#realtimevfx #ue4 pic.twitter.com/vFwO4nSDaS
— PatrickFrancisBonsu (@Patrick_F_B) January 6, 2020
个人练习#vfx #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #screenshotsaturday pic.twitter.com/dm8psjJnr5
— v001 (@qw23387619) January 6, 2020
How I Created Baby Yoda in 1 Minute!#b3d #BabyYoda pic.twitter.com/58Y4CsdMx9
— CG Geek (@CGGeeks) January 6, 2020
Made a geometry grass shader based on vertex colors during the vacation, I think it turned out pretty well : – ).#madewithunity #gamedev #shaders pic.twitter.com/G19h2WVS8g
— Rimeh (@RimehWasTaken) January 6, 2020
个人练习01#vfx #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #screenshotsaturday pic.twitter.com/Rm0VwFBso1
— v001 (@qw23387619) January 6, 2020
Excited to share the next scene I've been working on! 🌞💕#wip #gamedev #3D #indiedev #lowpoly #3DSMax pic.twitter.com/IPzlwOyeIo
— Dannii✨❄☃️ (@DPandaHeart) January 5, 2020
This is going to be a really busy month for me, but I'm trying to piece together a little short in my free time throughout the month to practice my digital cinematography. Modeled in #VR with #GravitySketch, rendered in #Unity3d. pic.twitter.com/ZYRpUPiVwG
— Danny Bittman 🎬 (@DannyBittman) January 6, 2020
レイアウト練習2
— ナルカミ (@Narukami_anim) January 5, 2020
でっかい相手の見せ方など練習、アニメーション要素は少なめです。
正月休み中に作るという個人的スケジュール組んだのでギリギリセーフ…
Zelda rig by @artstoff#Zelda pic.twitter.com/St1REEbVhZ
"VISION"
— Maria Pan (@paarsec) January 6, 2020
First animation with glass and colorful cloth! #Blender #Marvelousdesigner #octanerender pic.twitter.com/yeLMBCGKPH
Sample depth, normals and color for a neat outline effect. Tutorial here https://t.co/kidCqAt7Mg to create this in URP with shader graph! #unity3d #unitytips 💡 pic.twitter.com/p12vfkmpGC
— Alexander Ameye (@alexanderameye) January 7, 2020
UnityのShurikenで授業用に作った「起承転結」収束、発動、着弾、余韻の基本サンプルエフェクトです。
— 動かし屋 (@Ugokashiya) January 7, 2020
Dramatic structure of effects.https://t.co/HfpYCvr3NJ#VFXFriday #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/P4QemZ2Ssw
I've been working on making this car drive smoothly. I also thought it be fun to add a minigun to it together with some particle effects and post processing #madewithunity #indiedev pic.twitter.com/508JfbhWWb
— Alfons Nilsson (@TC5550_2) January 7, 2020
エフェクト講座課題の解答用に作った作例。こちらで使用しているシェーダーを公開しようか考え中。#VFXFriday #MadeWithUnity #RealTimeVFX #エフェクト講座 pic.twitter.com/n0tDeHPcw6
— AKI(Flypot代表) (@frontakk) January 7, 2020
Cemetery at night 🌙👻#indiedev #environmentart #diorama pic.twitter.com/95fkEhNyIy
— Grenadine (@Chromacool) January 7, 2020
Really proud of this – the Mode7 overworld now has it's own weather system – complete with overcast clouds, rain, and rain splashes. There's even rain collisions with the ground!https://t.co/hNvn4IFnEr#monogame #indiegame #indiedev #gamedev #pixelart pic.twitter.com/xIpchTIC4h
— Garrick Campsey (@_mrgrak) January 9, 2020
And some more squares…😜#Unity #VFXGraph #madewithunity #hdrp #vfx #realtimevfx pic.twitter.com/6L1PCd5wbM
— Phoenix_58 (@58_phoenix) January 7, 2020
Over the Garden Wall #otgw #overthegardenwall #b3d pic.twitter.com/tcDrOW9jdE
— Fi da Silva 🎀 (@fifsilva) October 21, 2019
Finished this Picnic Witch project – check it out on sketchfab here! https://t.co/PGa8k1zMzv pic.twitter.com/69GeQbi3qC
— janneke (@janekje) January 1, 2020
いつのまにかツイッターはじめて1年経ってたので、reelってほどのものじゃないけどプライベートで作った映像まとめた。C4DやBlenderやUE4の機能の練習がてら作ったもの。ドクロが多い理由は単に使いまわし。より映像としてちゃんとしたの作りたくなるね。 pic.twitter.com/vBIjxwr4xz
— Hirokazu Yokohara (@Yokohara_h) January 7, 2020
I played some Breath of the Wild this weekend and I had forgotten how beautiful it looks. I did this quick VFX study for the teleport today 😀#madewithunity #realtimeVFX #BOTW pic.twitter.com/mXNWAGf1uh
— Marc Sureda 🚀 (@msureda) January 7, 2020
Doing some VFX warm up today before going back to work! This ones inspired by Fenix's "planet cracker" from HOTS #UE4 #gamedev #realtimeVFX #UnREAL #vfx pic.twitter.com/X1hU8XRDwK
— Tom Francis (@TomFrancisVFX) January 6, 2020
🧙♀️🌟🐱📙
— Jasmin ✨📍 Montréal (@lowpolycurls) January 7, 2020
Took part in a secret santa event, for which I made a little magical set up for @graggunslinger! ✨ #b3d pic.twitter.com/q5zy3GSGsV
Just posted the devlog for Astro Kat from the last month-ish 😀#gamedev
— Joyce[MinionsArt] (@minionsart) January 7, 2020
It's over here >> https://t.co/BQnsPzg11i pic.twitter.com/9IBDWNpS86
Breakdown of a method I'm working on to rapidly create consistent cave rock formations for Lucen with #Houdini #substance painter, and #UE4.
— LucenDev (@lucengame) January 7, 2020
It's not too complex of a setup- it takes any input shape and uses SDF noise to shape the rocks. #gamedev pic.twitter.com/ryPmszUEdn
Made a journey like shader just for fun starting of from @AlanZucconi tutorial and a little help form @littleBugHunter expanding on it for better glittering. So much glitter 😀
— Julian Oberbeck (@fleity) January 8, 2020
*Rocks from asset store #shader #madewithunity #unity3d #Unity pic.twitter.com/nt7MOrxbnt
Some more work on the Tiler node for Shade (https://t.co/Hn1P9ejUsx).
— John Millard (@johntwolives) January 8, 2020
It’s a mixture of Substance’s Shape Splatter, Tile Sampler, Splatter Data and Splatter blend nodes all rolled into one. I must be insane right? pic.twitter.com/zH7J08fN1d
Started making some stylized lava 🔥 #gamedev pic.twitter.com/1LX06gPDWy
— Joyce[MinionsArt] (@minionsart) January 8, 2020
What if The Last Airbender was a modern indie game?
— Reff (@Reff_SQ) January 8, 2020
🌊🔥🌀🌰
This is officially my first #pixelart mockup of 2020!
There was no better choice than #AvatarTheLastAirbender , one of my favorite shows of all time
Made with #aseprite#gamedev #indiedev #arte #avatarthelegendofaang pic.twitter.com/GWqZZ0Z0XD
Hey! Long time no see! Oh… 😬
— Winston Powell (@acornbringer) January 8, 2020
High quality link:https://t.co/pSWoylgVDI#unity3d #lowpoly #indiegamedev pic.twitter.com/Y3fGNx5lxC
Amone, stunning display of quiet strength. Young spirit so full of need, you turn weakness into great power, grasping at fate with hands you shouldn't have, you fight and the universe yields.
— Zenuel🏳️🌈 (@PaleFeatherZen) January 8, 2020
Amone, of the pale garden, come home to rest. pic.twitter.com/BOIxRC3qnJ
Wanted to try a VFX in LoL's style for a while, I absolutely love the way they balance snappy and bright visuals to guide the eye with flowy and soft smoke effects. Had a blast so I think I'll make another one, this time based on an actual character!#madewithunity #RealtimeVFX pic.twitter.com/SRfXOMi1gR
— Nicolas Ceriani (@nicolas_ceriani) January 8, 2020
Next step: background+characters+animations/vfx! Might take a while, but let's go!!
— Carlos Cavalcante (@carlos_ccfh) January 8, 2020
Amazing floor and wooden materials adapted from Meta-Androcto's material library! #Blender3d #b3d #gamedev #gameart #cute #3dart pic.twitter.com/O77g3wYLFh
From Slime Rancher to Astroneer, many games add glittery reflections when rendering sand. ✨
— Alan Zucconi (@AlanZucconi) January 8, 2020
If you want to recreate such a cool effect in @unity3d, have a look at this #gamedev tutorial about Journey's sand shader! 🏜️
👇👇👇https://t.co/vdX5UFxuCY#madewithunity #unitytips pic.twitter.com/EdgxpNf1CN
Made the Dissolve effect more flexible – same shader/particles, different settings.
— Edward del Villar (@Ed_dV) January 9, 2020
Lots of ways to teleport (or disintegrate) your friends!#madewithunity #amplifyshadereditor pic.twitter.com/2OXfxEy27s
I have added some dynamic lighting to my VR Train scene. @madewithunity @AmplifyCreates #shaders #realtimeVFX All made inside @unity3d and rendered with #DeckardRender pic.twitter.com/3IDkyUFLmb
— Oliver Pavicevic (@OlixOliver) January 9, 2020
Just finished my #gameart 2 exam. The goal was to recreate a serie in 3d and make a game out of it. There is still a lot to improve but I am happy with the result! #madewithunity #GravityFalls pic.twitter.com/IUAPabxWGe
— Maxim Eylenbosch (@EylenboschMaxim) January 8, 2020
If I post this now then I'll have nothing to post when the tutorial is finished, but it's just so mesmerising to look at. Flow map tutorial using @AmplifyCreates shader editor, coming soon on https://t.co/EjstX2GHKv. #madewithunity #amplifyshadereditor #gamedev pic.twitter.com/66oJakp9Ik
— PolyToots (@PolyToots) January 7, 2020
https://t.co/HAkA3nCkc8 #unity3d #gamedev #indiedev #aurora
— Dylan Meville (@DMeville) January 9, 2020
Parallax Pokémon card #madewithunity 💫 pic.twitter.com/x7xDiUzExA
— Alexander Ameye (@alexanderameye) January 9, 2020
New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think:https://t.co/xG6X2uRk44
— inigo quilez (@iquilezles) January 9, 2020
I hope you enjoy it! pic.twitter.com/OgTVwpp1SY
Houdiniでアニメ調のNPRエフェクトを作成。今回は某アニメ風。レンダラーはmantraでコンポはAE。
— sasaki_0222 (@sasaki_0222) January 9, 2020
#Houdini pic.twitter.com/fELoS1Utxd
🎉 I'm proud to announce that TextAnimator is now available in the @unity3d asset store!
— Febucci (@febucci) January 9, 2020
-> Have fun bringing your dialogues (& characters!) to life ❤
You can get it here: https://t.co/EuPFUf7iDa
Cheers!#gamedev #madewithunity #unity3d pic.twitter.com/UEvczzLQ3f
I think for some of you why curious about my workflow that I use for texturing a hair and create a flow map or direction light map. Cool, here it is. I hope it will help with your art.
— limited edition (@JenVulpine) January 9, 2020
This picture will be on artstation with the 3d model as well. pic.twitter.com/oMH0tHF4Is
Cave rockpool#gamedev #UE4 #Houdini pic.twitter.com/spmdwh0iXr
— LucenDev (@lucengame) January 9, 2020
After and before pictures of some lighting, modelling and material experiments. Not realy satisfied but it's something.#UnrealEngine #UE4 #lighting pic.twitter.com/Zq2MiOgPYZ
— ccVidelis (@CCopony) January 9, 2020
I finally managed to make a new shader tutorial. It's about maths.
— ✨Ronja✨ (@totallyRonja) January 9, 2020
With inverse lerp and remap you can control gradients in neat ways!https://t.co/HIFwx8iTff#gamedev #unitytips pic.twitter.com/oGKqwgWARu
Been so long since i worked in my flat shaded style so i made a new ropey wood railing. God i love making working in this style so much. It's so uncomplicated and straightforward. X3 pic.twitter.com/F63JpfmqLH
— Cynicat (@CynicatPro) January 9, 2020
"The Silver Tower" 🙂#voxel #voxelart #magicavoxel #illustration pic.twitter.com/M9iP96oShw
— Christophe Tritz (@TritzChristophe) January 6, 2020
…At the midnight hour at the crossroads will you strike a deal with the devil…#indiedev #gamedev #indiegamedev #indiegame #indiegames pic.twitter.com/rZWBjFUcJq
— Black Book (@PlayBlackBook) January 9, 2020
AutoDoc! Concept done. Here some sexy animations. #hardops #boxcutter #DECALmachine #MESHmachine #b3d pic.twitter.com/CM344C3orM
— Detective Horse (@detective_horse) January 9, 2020
Ok I went ahead and put this whole project on water.
— Oskar Stålberg (@OskSta) January 10, 2020
Long time fans of the show know this was inevitable. pic.twitter.com/eAIRB9O4l0
Finished up the store page for my stylized grass package, will be available some time next week 🥳Also, I'll be joining @theMessyCoder on his stream next Saturday, and giving away 3 keys. Here are some screenshots from today's harvest. #unity3d #gamedev #indiedev pic.twitter.com/BGszY6M3vN
— Staggart Creations 🌿 (@_staggart_) January 5, 2020