Technically Art Technically Art: Issue 51 (10.01.2020) By Harry Alisavakis on Friday, January 10, 2020 So I thought about how I could present the assets I'm working on and I really liked the designs @artofsully uses! (check him out-) My idea was a sheikah ticket! 🎫I'm still not 100% happy with the design, but let's see-#blender #substancepainter #BreathoftheWild #Zelda pic.twitter.com/N90qxOvFLW— FLOGEL (@flogelz) January 3, 2020 An early fall scene now that it's mid winter. Loosely inspired by a walk in Glen Helen in Yellow Springs, Ohio.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/tr33jMWOOY— Alex K Dixon (@AlexKentDixon) January 3, 2020 The effect can now handle collisions and multiple photos #madewithunity #gamedev #vfx #polaroid pic.twitter.com/NXKt8KGIcZ— Matt Stark (@mattstark256) January 3, 2020 Hello everyone!I've done some updates on the D&D Firebolt inspired effect for the first #VFXFriday of the new year! Hope you like it, and please tell me what you think. 🔥🔥🔥#VFX #gamevfx #UE4 #UE4Study pic.twitter.com/9VQtiIma5G— Conrado Vieira Pardo (@Conrads4161) January 3, 2020 First WIP of 2020! Did some more work on my Cat school witcher Vesna. Think I'll replace/rework the stand-in weapons next to match the style better before moving on to the legs.#witcherlass #witcherOC pic.twitter.com/UtDPP4wH49— Christian Gramnaes (@ChiZWorkshop) January 3, 2020 Vfx for magical girls pic.twitter.com/i4M2wSjOqc— Ishutani (@Ishu_tani) December 27, 2019 I felt like animating it. Might delete later. #b3d #nebula #scifi pic.twitter.com/PQQiVbIoWK— Brent Patterson (@brentpatterson) January 3, 2020 Did you end up sending any enemies flying with these explosive jars? 💥 (and hopefully, not yourself)! #gamedev #indiedevhour pic.twitter.com/4mx39A9Z9h— Tribes of Midgard (@tribesofmidgard) January 3, 2020 The hookshot can also be used to pull enemies, making it easier to finish them off!Was kinda tricky to make this behaviour work with every enemy, but I think I pulled it off! It was made easier due to every enemy sharing the same base class#pixelart #gamedev #madewithunity pic.twitter.com/3DNb53aDvU— Tiani Pixel (@TianiPixel) January 5, 2020 Put together a script that creates a circular, arched or spiraling Cinemachine path, needed this for a turntable shot 😃 #gamedev #unity3d #indiedev #cinematicsYou can grab it here: https://t.co/VLZ4LxOgDB pic.twitter.com/bB1LWsJPto— Staggart Creations 🌿 (@_staggart_) January 5, 2020 I'm in the (very slow) process of moving all my tutorials from Patreon to GitHub so it's easier for access: https://t.co/sF1hJGgEWe— Pedro Medeiros (@saint11) January 5, 2020 斬撃エフェクトの練習 #AfterEffects pic.twitter.com/IFGGKJbNjn— 赤動 (@sekido_mg) January 5, 2020 New @shadertoy #shader tutorial. Over the Moon – Part 2https://t.co/QjmRfsWw8q pic.twitter.com/OoFvY4wG5J— Martijn Steinrucken (@The_ArtOfCode) January 5, 2020 New addition to the "Ice age" shaders : Smooth ice. Inspired by this : https://t.co/3rT10yaqsvGif incoming in next tweet, with close view for the parallax mapping.#gamedev #gameart #madewithunity #screenshotsaturday pic.twitter.com/7ToJ6wdB6R— Corentin Clays (@CorentinClays) January 5, 2020 Last year, I was part of a university project where we programmed self-driving model race cars. I just published a blog post about the project: https://t.co/SyIWKVFaDe #ros #gazebo pic.twitter.com/TvzX1TIaqY— Marian (@marian42_) January 5, 2020 Wrote a new blog post to start the year: Tile-based optimization for post processing. I hope someone will find it useful.#gamedev #graphics #programminghttps://t.co/AvgIRRaIGU— János Turánszki (@turanszkij) January 5, 2020 Gen 1 gym badges anyone?#wip #pokemon #b3d #eevee pic.twitter.com/1aFAKKxDel— Pesto (@Derek_n_Shoes) January 4, 2020 Portfolio advice, from a lead who hires #ConceptArtI wrote this after a weekend of portfolio reviews,1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.#gamedev pic.twitter.com/tjAHFT7oPU— Badger Atack 🦡 (@Atackart) January 5, 2020 New #under60sec tutorial!This one shows how to disappear objects that are close to the camera. We all eventually need this, so here you go 🙂Please share!#gamedev #gaming #indiedev #unity3d #lowpoly #indiegames #shaders #madewithunity #unitytips #vfx #jobs #screenshotsaturday pic.twitter.com/VSshBgXAZz— Daniel Santalla (@danielsantalla) January 6, 2020 Neon Signs in Blender Lazy Tutorial! YEAH you probably already knew most (all?) of this. But for those who might not- #b3d pic.twitter.com/RRoeqEpSJY— Ian Hubert (@Mrdodobird) January 6, 2020 Animating handheld cameras and camera shake in Blender! Lazy Tutorials for lazy people! I've used this technique so many times. No matter how steady the camera is supposed to be, a tiny bit of randomness can add so much. #b3d #animation pic.twitter.com/FnIkn3iOBS— Ian Hubert (@Mrdodobird) January 6, 2020 rkgk pic.twitter.com/jZal9nJuPC— Yeomo/JJeobi (@jjeobi99) January 5, 2020 A teleport dissolve, stolen straight from Breath of the Wild and delivered to Unity …because why not pilfer the tastiest morsels from such a mouth-watering visual banquet? pic.twitter.com/0uQEB7McCY— Edward del Villar (@Ed_dV) January 6, 2020 lunchtime BOTW style teleport VFX-sketch to practice using Niagara.#realtimevfx #ue4 pic.twitter.com/vFwO4nSDaS— PatrickFrancisBonsu (@Patrick_F_B) January 6, 2020 个人练习#vfx #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #screenshotsaturday pic.twitter.com/dm8psjJnr5— v001 (@qw23387619) January 6, 2020 How I Created Baby Yoda in 1 Minute!#b3d #BabyYoda pic.twitter.com/58Y4CsdMx9— CG Geek (@CGGeeks) January 6, 2020 Made a geometry grass shader based on vertex colors during the vacation, I think it turned out pretty well : – ).#madewithunity #gamedev #shaders pic.twitter.com/G19h2WVS8g— Rimeh (@RimehWasTaken) January 6, 2020 个人练习01#vfx #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #screenshotsaturday pic.twitter.com/Rm0VwFBso1— v001 (@qw23387619) January 6, 2020 Excited to share the next scene I've been working on! 🌞💕#wip #gamedev #3D #indiedev #lowpoly #3DSMax pic.twitter.com/IPzlwOyeIo— Dannii✨❄☃️ (@DPandaHeart) January 5, 2020 This is going to be a really busy month for me, but I'm trying to piece together a little short in my free time throughout the month to practice my digital cinematography. Modeled in #VR with #GravitySketch, rendered in #Unity3d. pic.twitter.com/ZYRpUPiVwG— Danny Bittman 🎬 (@DannyBittman) January 6, 2020 レイアウト練習2でっかい相手の見せ方など練習、アニメーション要素は少なめです。正月休み中に作るという個人的スケジュール組んだのでギリギリセーフ…Zelda rig by @artstoff#Zelda pic.twitter.com/St1REEbVhZ— ナルカミ (@Narukami_anim) January 5, 2020 "VISION" First animation with glass and colorful cloth! #Blender #Marvelousdesigner #octanerender pic.twitter.com/yeLMBCGKPH— Maria Pan (@paarsec) January 6, 2020 Sample depth, normals and color for a neat outline effect. Tutorial here https://t.co/kidCqAt7Mg to create this in URP with shader graph! #unity3d #unitytips 💡 pic.twitter.com/p12vfkmpGC— Alexander Ameye (@alexanderameye) January 7, 2020 UnityのShurikenで授業用に作った「起承転結」収束、発動、着弾、余韻の基本サンプルエフェクトです。Dramatic structure of effects.https://t.co/HfpYCvr3NJ#VFXFriday #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/P4QemZ2Ssw— 動かし屋 (@Ugokashiya) January 7, 2020 I've been working on making this car drive smoothly. I also thought it be fun to add a minigun to it together with some particle effects and post processing #madewithunity #indiedev pic.twitter.com/508JfbhWWb— Alfons Nilsson (@TC5550_2) January 7, 2020 エフェクト講座課題の解答用に作った作例。こちらで使用しているシェーダーを公開しようか考え中。#VFXFriday #MadeWithUnity #RealTimeVFX #エフェクト講座 pic.twitter.com/n0tDeHPcw6— AKI(Flypot代表) (@frontakk) January 7, 2020 Cemetery at night 🌙👻#indiedev #environmentart #diorama pic.twitter.com/95fkEhNyIy— Grenadine (@Chromacool) January 7, 2020 Really proud of this – the Mode7 overworld now has it's own weather system – complete with overcast clouds, rain, and rain splashes. There's even rain collisions with the ground!https://t.co/hNvn4IFnEr#monogame #indiegame #indiedev #gamedev #pixelart pic.twitter.com/xIpchTIC4h— Garrick Campsey (@_mrgrak) January 9, 2020 And some more squares…😜#Unity #VFXGraph #madewithunity #hdrp #vfx #realtimevfx pic.twitter.com/6L1PCd5wbM— Phoenix_58 (@58_phoenix) January 7, 2020 Over the Garden Wall #otgw #overthegardenwall #b3d pic.twitter.com/tcDrOW9jdE— Fi da Silva 🎀 (@fifsilva) October 21, 2019 Finished this Picnic Witch project – check it out on sketchfab here! https://t.co/PGa8k1zMzv pic.twitter.com/69GeQbi3qC— janneke (@janekje) January 1, 2020 いつのまにかツイッターはじめて1年経ってたので、reelってほどのものじゃないけどプライベートで作った映像まとめた。C4DやBlenderやUE4の機能の練習がてら作ったもの。ドクロが多い理由は単に使いまわし。より映像としてちゃんとしたの作りたくなるね。 pic.twitter.com/vBIjxwr4xz— Hirokazu Yokohara (@Yokohara_h) January 7, 2020 I played some Breath of the Wild this weekend and I had forgotten how beautiful it looks. I did this quick VFX study for the teleport today 😀#madewithunity #realtimeVFX #BOTW pic.twitter.com/mXNWAGf1uh— Marc Sureda 🚀 (@msureda) January 7, 2020 Doing some VFX warm up today before going back to work! This ones inspired by Fenix's "planet cracker" from HOTS #UE4 #gamedev #realtimeVFX #UnREAL #vfx pic.twitter.com/X1hU8XRDwK— Tom Francis (@TomFrancisVFX) January 6, 2020 🧙♀️🌟🐱📙Took part in a secret santa event, for which I made a little magical set up for @graggunslinger! ✨ #b3d pic.twitter.com/q5zy3GSGsV— Jasmin ✨📍 Montréal (@lowpolycurls) January 7, 2020 Just posted the devlog for Astro Kat from the last month-ish 😀#gamedev It's over here >> https://t.co/BQnsPzg11i pic.twitter.com/9IBDWNpS86— Joyce[MinionsArt] (@minionsart) January 7, 2020 Breakdown of a method I'm working on to rapidly create consistent cave rock formations for Lucen with #Houdini #substance painter, and #UE4.It's not too complex of a setup- it takes any input shape and uses SDF noise to shape the rocks. #gamedev pic.twitter.com/ryPmszUEdn— LucenDev (@lucengame) January 7, 2020 Made a journey like shader just for fun starting of from @AlanZucconi tutorial and a little help form @littleBugHunter expanding on it for better glittering. So much glitter 😀*Rocks from asset store #shader #madewithunity #unity3d #Unity pic.twitter.com/nt7MOrxbnt— Julian Oberbeck (@fleity) January 8, 2020 Some more work on the Tiler node for Shade (https://t.co/Hn1P9ejUsx). It’s a mixture of Substance’s Shape Splatter, Tile Sampler, Splatter Data and Splatter blend nodes all rolled into one. I must be insane right? pic.twitter.com/zH7J08fN1d— John Millard (@johntwolives) January 8, 2020 Started making some stylized lava 🔥 #gamedev pic.twitter.com/1LX06gPDWy— Joyce[MinionsArt] (@minionsart) January 8, 2020 What if The Last Airbender was a modern indie game?🌊🔥🌀🌰This is officially my first #pixelart mockup of 2020!There was no better choice than #AvatarTheLastAirbender , one of my favorite shows of all timeMade with #aseprite#gamedev #indiedev #arte #avatarthelegendofaang pic.twitter.com/GWqZZ0Z0XD— Reff (@Reff_SQ) January 8, 2020 Hey! Long time no see! Oh… 😬High quality link:https://t.co/pSWoylgVDI#unity3d #lowpoly #indiegamedev pic.twitter.com/Y3fGNx5lxC— Winston Powell (@acornbringer) January 8, 2020 Amone, stunning display of quiet strength. Young spirit so full of need, you turn weakness into great power, grasping at fate with hands you shouldn't have, you fight and the universe yields.Amone, of the pale garden, come home to rest. pic.twitter.com/BOIxRC3qnJ— Zenuel🏳️🌈 (@PaleFeatherZen) January 8, 2020 Wanted to try a VFX in LoL's style for a while, I absolutely love the way they balance snappy and bright visuals to guide the eye with flowy and soft smoke effects. Had a blast so I think I'll make another one, this time based on an actual character!#madewithunity #RealtimeVFX pic.twitter.com/SRfXOMi1gR— Nicolas Ceriani (@nicolas_ceriani) January 8, 2020 Next step: background+characters+animations/vfx! Might take a while, but let's go!! Amazing floor and wooden materials adapted from Meta-Androcto's material library! #Blender3d #b3d #gamedev #gameart #cute #3dart pic.twitter.com/O77g3wYLFh— Carlos Cavalcante (@carlos_ccfh) January 8, 2020 From Slime Rancher to Astroneer, many games add glittery reflections when rendering sand. ✨If you want to recreate such a cool effect in @unity3d, have a look at this #gamedev tutorial about Journey's sand shader! 🏜️👇👇👇https://t.co/vdX5UFxuCY#madewithunity #unitytips pic.twitter.com/EdgxpNf1CN— Alan Zucconi (@AlanZucconi) January 8, 2020 Made the Dissolve effect more flexible – same shader/particles, different settings.Lots of ways to teleport (or disintegrate) your friends!#madewithunity #amplifyshadereditor pic.twitter.com/2OXfxEy27s— Edward del Villar (@Ed_dV) January 9, 2020 I have added some dynamic lighting to my VR Train scene. @madewithunity @AmplifyCreates #shaders #realtimeVFX All made inside @unity3d and rendered with #DeckardRender pic.twitter.com/3IDkyUFLmb— Oliver Pavicevic (@OlixOliver) January 9, 2020 Just finished my #gameart 2 exam. The goal was to recreate a serie in 3d and make a game out of it. There is still a lot to improve but I am happy with the result! #madewithunity #GravityFalls pic.twitter.com/IUAPabxWGe— Maxim Eylenbosch (@EylenboschMaxim) January 8, 2020 If I post this now then I'll have nothing to post when the tutorial is finished, but it's just so mesmerising to look at. Flow map tutorial using @AmplifyCreates shader editor, coming soon on https://t.co/EjstX2GHKv. #madewithunity #amplifyshadereditor #gamedev pic.twitter.com/66oJakp9Ik— PolyToots (@PolyToots) January 7, 2020 https://t.co/HAkA3nCkc8 #unity3d #gamedev #indiedev #aurora— Dylan Meville (@DMeville) January 9, 2020 Parallax Pokémon card #madewithunity 💫 pic.twitter.com/x7xDiUzExA— Alexander Ameye (@alexanderameye) January 9, 2020 New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think:https://t.co/xG6X2uRk44I hope you enjoy it! pic.twitter.com/OgTVwpp1SY— inigo quilez (@iquilezles) January 9, 2020 Houdiniでアニメ調のNPRエフェクトを作成。今回は某アニメ風。レンダラーはmantraでコンポはAE。 #Houdini pic.twitter.com/fELoS1Utxd— sasaki_0222 (@sasaki_0222) January 9, 2020 🎉 I'm proud to announce that TextAnimator is now available in the @unity3d asset store!-> Have fun bringing your dialogues (& characters!) to life ❤You can get it here: https://t.co/EuPFUf7iDaCheers!#gamedev #madewithunity #unity3d pic.twitter.com/UEvczzLQ3f— Febucci (@febucci) January 9, 2020 I think for some of you why curious about my workflow that I use for texturing a hair and create a flow map or direction light map. Cool, here it is. I hope it will help with your art.This picture will be on artstation with the 3d model as well. pic.twitter.com/oMH0tHF4Is— limited edition (@JenVulpine) January 9, 2020 Cave rockpool#gamedev #UE4 #Houdini pic.twitter.com/spmdwh0iXr— LucenDev (@lucengame) January 9, 2020 After and before pictures of some lighting, modelling and material experiments. Not realy satisfied but it's something.#UnrealEngine #UE4 #lighting pic.twitter.com/Zq2MiOgPYZ— ccVidelis (@CCopony) January 9, 2020 I finally managed to make a new shader tutorial. It's about maths.With inverse lerp and remap you can control gradients in neat ways!https://t.co/HIFwx8iTff#gamedev #unitytips pic.twitter.com/oGKqwgWARu— ✨Ronja✨ (@totallyRonja) January 9, 2020 Been so long since i worked in my flat shaded style so i made a new ropey wood railing. God i love making working in this style so much. It's so uncomplicated and straightforward. X3 pic.twitter.com/F63JpfmqLH— Cynicat (@CynicatPro) January 9, 2020 "The Silver Tower" 🙂#voxel #voxelart #magicavoxel #illustration pic.twitter.com/M9iP96oShw— Christophe Tritz (@TritzChristophe) January 6, 2020 …At the midnight hour at the crossroads will you strike a deal with the devil…#indiedev #gamedev #indiegamedev #indiegame #indiegames pic.twitter.com/rZWBjFUcJq— Black Book (@PlayBlackBook) January 9, 2020 AutoDoc! Concept done. Here some sexy animations. #hardops #boxcutter #DECALmachine #MESHmachine #b3d pic.twitter.com/CM344C3orM— Detective Horse (@detective_horse) January 9, 2020 Ok I went ahead and put this whole project on water. Long time fans of the show know this was inevitable. pic.twitter.com/eAIRB9O4l0— Oskar Stålberg (@OskSta) January 10, 2020 Finished up the store page for my stylized grass package, will be available some time next week 🥳Also, I'll be joining @theMessyCoder on his stream next Saturday, and giving away 3 keys. Here are some screenshots from today's harvest. #unity3d #gamedev #indiedev pic.twitter.com/BGszY6M3vN— Staggart Creations 🌿 (@_staggart_) January 5, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games godot graphics graphics programming indie indiedev indies madewithunity madewithunreal procedural programming shader shaders tech art technical art tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)