Technically Art Technically Art: Issue 52 (17.01.2020) By Harry Alisavakis on Friday, January 17, 2020 vertex rotation animation with #AmplifyShaderEditor for #Unity3d no more Scripts or animation loops for simple continuous animation.@rant3d @unity3d @madewithunity Based on uncharted 4 talk https://t.co/TJNwgiNQFg pic.twitter.com/6buxIVxj0S— Patrick Haraguti (@Patrickd3) January 10, 2020 Happy #VFXFriday ! ๐ซ#realtimevfx #vfx #gamedev #indiedev #popcornfx pic.twitter.com/Brp7EvGMcY— Jessica Sparrowhawk (@pixlweaver) January 10, 2020 Happy new year all! I was tasked to do as an art test for a freelance gig. Love working on this stylized PBR artstyle!More renders: https://t.co/PyfZ5fbBx7@Sketchfab viewer: https://t.co/Sgz9G0NqSO#gameart #stylized #polycount pic.twitter.com/gZy4f3UdPb— Angelo Tsiflas (@cubosaur) January 10, 2020 Want cubemap reflections in a postprocess effect? ๐งworldViewDir = worldPos – _WorldSpaceCameraPos;reflectionDir = reflect(worldViewDir, gbufferNormals);and the throw the vector into the cubeSampler you're using~#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/MhfLxQSFso— FLOGEL (@flogelz) January 11, 2020 Been working on this SD for a while, getting good! Fully procedural ๐ #substancedesigner pic.twitter.com/9rRJmwNMbG— Danilo Paulo (@superdannynp) January 10, 2020 Game Visual Effects I made for "Legrand Legacy" game in 2016The only thing i am working on is the visual effect, Model, shaders and animations amazingly done by the team ๐#Unity #gamedev #b3d pic.twitter.com/L6uGP605mK— Bayu Itra (@BayuItra) January 11, 2020 2020 is finally in full swing and we can't wait to show you more of what we have in store for #Trifox๐ฆLet's make this an awesome year full of kickass #indiegames!Steam wishlist: https://t.co/8mUoSKlDBf#screenshotsaturday #gamedev #indiedev #indiegamedev #indiegame #unity3d pic.twitter.com/nFHToJWTfm— Glowfish Interactive (@GlowfishInt) January 11, 2020 Stress test of our real-time collision handling. #madewithunity #vfx #realtimevfx #animation #cloth #nvidia pic.twitter.com/z3UcKhEHI0— Deform Dynamics (@DeformDynamics) January 11, 2020 wind๐ pic.twitter.com/CDGzRqHXJA— Boo (@ly__Boo) January 11, 2020 It's a long walk through the dune sea.#screenshotsaturday #indiegame #gamedev pic.twitter.com/ARdbhJZuMM— Grand Guilds (@GrandGuilds) January 11, 2020 Something like a magic sword.The sword model by https://t.co/y5Ec6ixoOa #realtimevfx #Unity #VFXGraph #madewithunity #hdrp #VFXFriday pic.twitter.com/DuVBphoPda— Phoenix_58 (@58_phoenix) January 12, 2020 Quick Uvs for lazy people like me! #under60sec tutorial.Here is an easy way to texture without the pain of unwrapping. Hope this helps!#screenshotsaturday #gamedev #tutorial#b3d #indiedev #lowpoly #IndieGameDev #3dart #gameart #art #digitalart #zbrush #unity3d #indiegame pic.twitter.com/ptYkBb1tSK— Daniel Santalla (@danielsantalla) January 12, 2020 Planet name : "Gataga"Biome : Nucleic acidsRendered in Unity game engine with a custom shader in two passes forged with @AmplifyCreates Base terrain procedurally generated with "Grand Designer" @Gaxil More planets from the asset pack will follow here. pic.twitter.com/8kYZaD09YV— Corentin Clays (@CorentinClays) January 12, 2020 "This place is a dump" #ue4 #screenshotsaturday #gamedev– flood plane with vertex color used for painting object wake– uses the landscape heightmap for shore-line detection / animations.– sounds of Gidim instrumental pic.twitter.com/YSQe3D7rOq— MWallace (@MWallace3D) January 12, 2020 Messed around with dynamic skylight occlusion recently. This is 14spp, 12 shadow steps. Samples are distributed using 2,3 Halton sequence and rotated randomly w/ blue noise. Current result is noisy but more accurate than stock DFAO#UnrealEngine4 #UE4 #gamedev #screenshotsaturday pic.twitter.com/300FOsFynW— Radius Gordello (@RadiusGordello) January 11, 2020 Unity DeathStranding Scan FX Practice #DeathStranding #madewithunity #Unity3D #AmplifyShaderEditor pic.twitter.com/ukTSTD2qQQ— AaronMeng (@Aaronmeng5896) January 12, 2020 working on the canopy #handpainted #lowpoly pic.twitter.com/r01lZx9vLy— โจ Emer @ Charm Preordersโจ (@eeth0k) January 11, 2020 Been toying a bit more with my old dynamic split screen system.The idea: You play two characters at the same time. Different splits happen in different gameplay situations. E.g. (pictured here): sometimes one character gets stuck, the other gets most of the screen.#unity3d pic.twitter.com/gTMTJW2aFo— Ciro Continisio โ๏ธ (@CiroContns) January 12, 2020 The Wizzards are powerful beings with one weakness: knocking off their big dumb hats pic.twitter.com/Ugw7E6Kwng— Rocketcat Games (@rocketcatgames) January 12, 2020 someone asked for gummy snoms………. pic.twitter.com/o7hofHxZzt— rob fichman @ i โจ๐โจ my gf (@bobacupcake) January 12, 2020 Really liking the detail these flowers and grass add. ๐#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #screenshotsaturday pic.twitter.com/IAH3CyYSy1— B-Cubed Labs (@BcubedLabs) January 12, 2020 Loading screen craziness complete (for now) with audio.#gamedev #indiedev #madewithunity pic.twitter.com/JRcqqRJ8XQ— ๐ฌDaniele Giardini (@demigiant) January 13, 2020 https://t.co/DMOnuzOdgH pic.twitter.com/91lUxnXNwb— ๐ ๐ ๐ก ๐ ๐ฃ (@GalenNDrew) January 13, 2020 Working on a free update for Epic Toon FX. Here's one of the new slash effects! #unity3d #gamedev #indiedev #assetstore #vfx @unity3d pic.twitter.com/dszrBOq8zL— Archanor (@Archanor) January 2, 2020 Sometimes I worry if I'm trying too hard, with the single-use tools, the perfectionism, and the obsessive fixations I have.But then I realise that I'm making my dream game, and it's possibly the most amazing elaborate thing I've ever made and created. It's all of me. @NYKRA pic.twitter.com/pDgs9BcZxi— ENDESGA (@ENDESGA) January 13, 2020 Wanted to make one of those cool 60 second tutorials. Here's a #shadersdonequick on how to make beautiful toon/stylized water! ๐๐ You can get the graph here https://t.co/UeDTZrglRa #unitytips #madewithunity #indiedev #gamedev #tutorial #shaders pic.twitter.com/EHZxafHSYY— Alexander Ameye (@alexanderameye) January 13, 2020 Who wants an omelet?๐#Eggs #Toxic #Poison #Unity #VFX #GameVFX #RealTimeVFX #Effect #Effects #Hovl #HovlStudio pic.twitter.com/7XyEZUUHI4— Hovl Studio (@HovlStudio) January 13, 2020 FREE free sketch shader for eevee and single vector option.base texture made in krita.hope and like https://t.co/8N9ylXVS4e#eevee #realtime #b3d pic.twitter.com/FFKU6FgHGs— Eris snail (@Erisdraw3D) January 13, 2020 Just finished this tool that makes a simulation from your models and then convert it to a substance material. The substance plugin was great to use here.https://t.co/esml4vun3n#Houdini @sidefxlabs #substance #polycount #gamedev #gameart #procedural #ArtStation pic.twitter.com/fQf3jWvmdY— Simon (@Simon_Houdini) January 12, 2020 Finally made a gif of this๐ #b3d #3d pic.twitter.com/FIb1P6UiyS— peachyroyalty (@peachyroyalty1) January 9, 2020 Hi! My name is Gregory, i love to do some lowpoly handpainted stuff#PortfolioDay #b3d #handpainted ๐ถhttps://t.co/zxWQM4arVs๐ถhttps://t.co/nUOC08bboh๐ทGmaaailgrisha@gmail.com pic.twitter.com/FRqvu1G4dw— Gregory Khodyrev (@GregoryKhodyrev) January 13, 2020 Still working a little on the punches for school project ๐ Might have taking it a bit too far though ๐ง#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/Y7tfxyKqxY— Bertram Raahauge Jensen (@MrB_Jensen) January 13, 2020 Lets kick of my return with some more Slime Rancher goodness! BoB just never gives up when it comes to those poor little chicken! Not even if they set sail on the high seas! ๐ (@monomipark did such a wonderful job with his character in my opinion! LOL!) #SlimeRancher pic.twitter.com/dM2SQ4qzJw— ExoJupiter (@ExoJupiters) January 13, 2020 Hey, I put together a new blog post : An introduction with a few examples on how to use the Sample Texture 2D node & UV based nodes : Tiling And Offset, Rotate, Flipbook and Polar Coordinates!๐ https://t.co/0udv60YPwo#unity3D #shaders #shadergraph #unitytips pic.twitter.com/P85v7L3o51— Cyan (@Cyanilux) January 14, 2020 Made these a while back for a person whom did not pay ๐ #vfx #vfxfriday #gamedev #art #unity pic.twitter.com/Ckxk4xbmDp— Juane Gray (@JuaneGray) January 14, 2020 Happy #PortfolioDay 2020, I make 3d art for games!๐ธArtstation: https://t.co/UybF5ySibc #gamedev #indie #b3d pic.twitter.com/mZ4kEGzwmT— Farrukh Abdur (@FarrukhAbdur) January 14, 2020 Hey #PortfolioDay Iโm Patt and Iโm a 3D Generalist! Besides some NDA work, Iโve found myself in a food art binge lately ๐ Iโve also been tinkering with 3D print projects with mechanical keyboard caps! Keep an eye for friday for my store opening! And maybe a discount code too ๐ pic.twitter.com/qZHHq44hwt— Patt ๐ Keycap Shop Open (@MaddHattPatt) January 14, 2020 #PortfolioDay Whatโs up! ๐ฅณ๐My name is Sabrina and Iโm an environment artist working at Valkyrie Entertainment on some cool AAA secrets !!! Heh. Stay tuned :))In the meantime, check out my portfolio! : https://t.co/ULUzHboII3 ๐ pic.twitter.com/8x6VmP9eAq— Sabrina ๐คโ๏ธโ๏ธ (@SEchouafni) January 14, 2020 Hi! I'm a 3D character artist from Spain who loves cute and hand painted stuff! ๐โจ #PortfolioDay โญ๏ธ https://t.co/LV5011SKQw pic.twitter.com/K6ZQEONpjk— Lyth – Carolina (@Lythrae_art) January 14, 2020 The Prince under his cloak! pic.twitter.com/3g8J6aHtPT— Trudi Castle (@trudicastle) January 14, 2020 happy #PortfolioDay!! im rob and i like making things colorful and sparkly and i will always have bloom set to maximum. my girlfriend and i are working on something secret!!! ๐ pic.twitter.com/5927X3obfT— rob fichman @ i โจ๐โจ my gf (@bobacupcake) January 14, 2020 Finished up this stylized diorama. It was really fun to do something stylized again. Hope you enjoy it! More on my artstation: https://t.co/IR7MrOgVh5 pic.twitter.com/7ZFVku0WkI— Milan De Laet (@DeLaetMilan) January 14, 2020 Finally cleaned up and released this system that allows baked lights to cast specular highlights in #unity3d . A must-try for lovers of performance and shiny things.https://t.co/8r5m4Aaxl0 pic.twitter.com/9k7BBC0v2E— Zach Tsiakalis-Brown – ฮป (@MrZulubo) January 14, 2020 Happy #PortfolioDay !I'm a 3D Environnment Artist who makes ~stylized~ and -realistic- assets and scenes.Looking for opportunities and work!๐จ : https://t.co/mCmx6cDhGW๐ช : tom.bernert@ewolind.com pic.twitter.com/NqZwPp5qWY— Tom Bernert (@ewolind) January 14, 2020 Hey #PortfolioDay! I'm Cyan! โค๏ธโจI make stylised shaders using #unity3D #shadergraph,Occasionally making tutorials/breakdowns on my blog. Also working on a first person puzzle game. ๐๐ https://t.co/mfKAAJWnYq pic.twitter.com/DapPn2H7nW— Cyan (@Cyanilux) January 14, 2020 A fun shader I wrote last year for @realities_io It is a screen space fog which tries to imitate scattering. I blur the pixel to different extends based on how much fog it is receiving. Also darkening the pixels for energy conservation. Looks awesome in VR pic.twitter.com/Xzviqum68M— Shahriar Shahrabi (@IRCSS) January 14, 2020 Alright quick #PortfolioDay post! Just some schmo who likes to make characters and tell stories ๐ #gamedev #gameart #3dhttps://t.co/nPnVx4YycY pic.twitter.com/Jo192XbVkV— Christoph Schoch (@artstoff) January 15, 2020 #PortfolioDay hey Iโm Christian, I like to work with shaders, stylized stuff and procedural content. Iโm making a game called Woodbound in my free time.#woodbound #UE4 #gamedev pic.twitter.com/x3eSaJZe3Z— Christian Sparks (@hippowombat) January 15, 2020 Hi #PortfolioDay ! I'm a game artist making jams and solo game projects ! Hope you'll enjoy them ! pic.twitter.com/kg9rC4yZAs— MindVenture (@Vhalenn_) January 15, 2020 Dashing right into the fray with lance and shield akimbo, Beak Brigade is one tough cookie! They're an excellent companion for Nas as she fights her way through the Nanoverse.#gamedev #indiedev #indiegame #IndieDevWorldOrder #madewithunity #rpg #pixelart #nanokin pic.twitter.com/ZfpCp2hdwc— NANOKIN – Studio Anjin (@StudioAnjin) January 14, 2020 Happy #PortfolioDay!I'm a Lighting Artist for games with a love for contrasting colours, interesting shapes and heavy atmospheres ๐กhttps://t.co/pM5BbVX2Uy pic.twitter.com/QUk7VVqiIW— Rob Ritchie (@ImRoob) January 14, 2020 Hi, I'm Fernando Forero, married to @weronika and father of Lucian. I'm a multidisciplinary Graphic Designer, Illustrator and Typographer working as a Senior UI Artist on DIABLO IV and based in Munich Gemany. I'm just a image lover-consumer-creator #PortfolioDay pic.twitter.com/uNGgik9e5l— FERNANDO FORERO (@khamuslestat) January 15, 2020 This is a lua script rendering to a back buffer, presented on curved surface with CRT filter and the image is also used as an area light source. Turned out pretty cool! pic.twitter.com/LB1r8ylE5D— Dennis Gustafsson (@tuxedolabs) January 15, 2020 Woahโฆ this is it! ๐ Toasterball is now available on Steam! ๐๐ฅ Steam page here: https://t.co/1XDODN95ZXCheck out the page, and share it if you can, we need all the help we can get spreading the word! ๐#indiegame #gamedev #madewithunity #couchgame #multiplayer #gaming pic.twitter.com/LqqkKEUsWC— Couch Game Crafters (@CouchGameCraft) January 15, 2020 Hey #PortfolioDay ! I'm Char, an environment concept artist who loves doing cinematic pieces! Always looking for freelance work! โจ: https://t.co/PL9FJSInyL pic.twitter.com/pu2GbwvtSv— ripe tomato (@littlecharhar) January 14, 2020 Hey #PortfolioDay Here's some stuff I've been doing for @revoiderI know I've shared this before but it never hurts to get more eyes on the project ๐We've been busy planning out our workload recently so should have new stuff soon โ๏ธ pic.twitter.com/9l0uS1VAor— Gary Whitton (@gswhitton) January 14, 2020 Hello, folks! I'm Paarsec, a 3D artist and graphic designer from Italy. I love creating colorful animations and illustrations. #PortfolioDay ๐https://t.co/hNItH1WrVW ๐https://t.co/Eklc2LGw1A pic.twitter.com/uu32oqukFk— Maria Pan (@paarsec) January 14, 2020 Concession stand ๐ฟ๐ง๐ฌ#80smovies #EnvironmentArt #๐ pic.twitter.com/WewhWCT1dh— Grenadine (@Chromacool) January 15, 2020 Third version of my Train in #VR Adding some more elements @madewithunity #DeckardRender @oculus @Oculus_Dev @unity3d pic.twitter.com/x5ksZd1jtd— Oliver Pavicevic (@OlixOliver) January 10, 2020 Hey #PortfolioDayI'm a VFX Artist, doing some booms and pews pic.twitter.com/dxmbGP6nrv— Nadir (@NadirFXX) January 15, 2020 Quiet as a Stone is currently free on @itchio because it is a nice day. https://t.co/2Nrbd7mxYk pic.twitter.com/YjyGBF0oWW— distantlantern (@distantlantern) January 15, 2020 Testing some cloth simulations#b3d #cycles #render #simulation #Blender3d #denoiser pic.twitter.com/yYWGgxMbYg— Nikolay Zagoruiko (@Kazlyan) January 14, 2020 In this scene there's a baked emissive cube inside the capsule and a pulsating purple emissive ring to the left. The beginning of the video shows the difference between #HDRP Density Volumes without and with interaction with GI. pic.twitter.com/XvVhblBpOe— Tobias A. Franke (@thefranke) January 15, 2020 Hai #PortfolioDay! I'm Dani! ๐ป A 3D Environment Artist at @SkyFarmHQ who absolutely loves making cute, stylized art (& making small games in my free time!) โก๐ง https://t.co/Y6jEQ6tQ4l๐https://t.co/1g8tKEfvAo๐ฅdaniellewallacearts@outlook.com pic.twitter.com/JCiV4qr7EB— Danniiโจโโ๏ธ (@DPandaHeart) January 14, 2020 โจ#PortfolioDay! I'm a generalist game artist and illustrator with a focus for 2D and Techart!๐ artstation: https://t.co/HqGqe8oe8A๐ธ instagram: https://t.co/1sYAjM88X2#ArtistOnTwitter #digitalart pic.twitter.com/aExukSfvnH— ๐ฟSchipTimmerโ (@SchipTimmer) January 14, 2020 Hi #PortfolioDay !I am a 3D artist who specializes in the cute and sometimes chubby! I make Illustrations, models for toys and work on games!โจ https://t.co/dYd5jNKUlt๐ graysonevans93@gmail.com#b3d #Blender3d pic.twitter.com/3ozweW1K1E— Grayson Evans (@soft_rumpus) January 14, 2020 this week Ive had a study of everything I've created up to now to try and isolate why so much of my vfx are washed out/unsaturated. Terrifying realization was made that I have been unintentionally removing contrast from ALL my textures & shaders. Expect more vibrancy from now on! pic.twitter.com/YY8kzYczg5— PatrickFrancisBonsu (@Patrick_F_B) January 15, 2020 Released: kPooling. An object pooling system for #unity3d with a flexible API for pooling any C# type (GameObject supported by default). Full test coverage and documentation as usual. #gamedev #madewithunity https://t.co/kX6G4wHxbP— Matt Dean (@MatthewDean3D) January 15, 2020 aand it's done! a friendly crystal ball that just wants to give you all the cards ๐ฎโค๏ธ#gamedev #indiedev pic.twitter.com/qDrBOmngR1— torcado (@torcado) January 15, 2020 Combat test #gamedesign #gamedev #indie #madewithunity pic.twitter.com/h82Dow47FI— PAPERHEAD (@PAPERHEAD_GAME) January 15, 2020 We @EmbarkStudios are playing with example-based procedural placement. Here, kitty tries to mimic your placements, ex. if you put grass near tree+rock, kitty automatically finds a new, but similar-looking location to place more grass ๐บ pic.twitter.com/wqqa9GwkSq— Anastasia Opara (@anastasiaopara) January 14, 2020 Drive fluidsim with Cascade particles, bitmaps or paint. FluidNinja VFX Tools for Unreal.#FluidNinja #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation #flipbook pic.twitter.com/hFUeeVhKrO— Andras Ketzer (@FluidNinjaVFX) January 15, 2020 Some more experiments with Shade (https://t.co/Hn1P9ejUsx) on my iPad. This time Iโve added damage effects to the quilted leather material. The buttons are even removed from the areas missing leather, with a spongy foam revealed. Edges have more wear as well! pic.twitter.com/HJnWPQ4Amu— John Millard (@johntwolives) January 16, 2020 I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://t.co/FXOZYoLTRF pic.twitter.com/U21iOBAfdZ— Keijiro Takahashi (@_kzr) January 16, 2020 Another vfx iPad sketch, right now a little flame torch loop. Still wanna create the feeling that the torch is actually on fire so will return to it next time ๐#VFX #fire #animation #flipaclip #traditional #iPad #vfxanimation pic.twitter.com/PIHCQUV7li— SmearKees (@SmearKees) January 16, 2020 Stylized Grass Shader is now available on the Unity Asset Store! #unity3d #gamedev #indiedev #UnityAssetStore๐https://t.co/XrfgXwCSHG๐ฅhttps://t.co/sfXnUqVDb9 pic.twitter.com/3I6z1wHCJE— Staggart Creations ๐ฟ (@_staggart_) January 16, 2020 Another hand-drawn rendering experiment!This time, some leaves!#madewithunity #unity3d #gamedev pic.twitter.com/C8KhIIfgmy— Harry (@harryh___h) January 16, 2020 I just added some fish to the beach scene. It's a simple mesh based particle system with a waving vertex offset shader on the mesh. I hope you like it! ๐ #unity3d #shaders #gamedev #madewithunity pic.twitter.com/FYrjhh5msY— Daniel Karner (@SmallLebowskii) January 16, 2020 Fresh new Beat Blaster #VFX! ๐ฅSome songs and sounds ๐ต might be older than Symphonia itself. Harness these primal energies in your struggle against Discord. #indiedev #UE4 pic.twitter.com/YvcLnd5WdR— ๐งSoundfall Game ๐ง (@SoundfallGame) January 16, 2020 New portal effect#VFXFriday #VFX #Particles #RealtimeVFX #Unity #MadeWithUnity #Hovl #HovlStudio #Effect #Effects #GameVFX pic.twitter.com/YNDgPO6Pag— Hovl Studio (@HovlStudio) January 16, 2020 More stuff from the prototype I'm developing for @coherenceio This is a character model of an enemy called 'The Pied Piper'. Could also be a player skin… ๐ค#gamedev #3dart #characterart pic.twitter.com/ty7FbmUXqi— Nick Carver (@NickDCarver) January 16, 2020 Brought my simulation into Unreal as a vertex animation sheet. Wrangled up a coffee shader just for fun!#UE4 #vfx #art #houdini #filmaking #indie #gamedev #film #3D #blender #digitalart #Unity3D #creative #photography #animation pic.twitter.com/WLIAsFGvGO— Alex Pi (@ALEX_PI_EN) January 16, 2020 Working on a in-game level editor for my first person puzzle game project! ๐#Unity3D #madewithunity #gamedev#100DaysOfGameDev Day 80! pic.twitter.com/GvEEpZdm02— Cyan (@Cyanilux) January 16, 2020 Here's another one. I forgot to emphasize the "arbitrary" ruler axis. #gamedev pic.twitter.com/8nSotIXqre— Ming-Lun โAllenโ Chou (@TheAllenChou) January 17, 2020 I've recently created a stylized brush to make my own fold stylized. (exemple below) And now you can download it for free on @gumroad! Link : https://t.co/BtV0RYyhBNHope you guys enjoy and share what you are doing with it! ๐ฌMore to come! pic.twitter.com/aTWVDBCDY1— Houdi (@Houdiz) January 16, 2020 โI like riding around on train, takes my mind off thingsโExplorable 3D scene : https://t.co/5pmSabdMOVConcept made by Sam Wu :@shurugz – https://t.co/sIvciFDOfQ #3dart #b3d pic.twitter.com/HFQtJv0goa— Zale (@zalefairytale) January 17, 2020 Got a working version of several spline extensions: mesh extrusion, object spawning and object following. Open to suggestions for more ๐#gamedev #unity3d #indiedev pic.twitter.com/ispbyLFuVV— Staggart Creations ๐ฟ (@_staggart_) January 17, 2020 Just finished the breakdown post about the lava shader! #gamedev #madewithunityCode with comments and some textures included in the post ๐Read it here >> https://t.co/b7gC0qQk9B pic.twitter.com/3aJmF4iKQs— Joyce[MinionsArt] (@minionsart) January 17, 2020 Today, a taste of VFXs we're designing for cards in Foretales! pic.twitter.com/CeiYZOyW6m— Foretales (@foretales_game) January 17, 2020 Lunch break style experiment (it's a zz plant and a spider plant) ๐ฟ #b3d pic.twitter.com/bZ6DsnT4hZ— Fi da Silva ๐ (@fifsilva) January 17, 2020 Shield effect for #VFXFriday!#realtimevfx #vfx #gamedev #indiedev #popcornfx pic.twitter.com/JjcJtOqlq7— Jessica Sparrowhawk (@pixlweaver) January 17, 2020 Less potato version on Youtube https://t.co/88eByogKTw๐ฟLink to the brush ๐ฟhttps://t.co/HudiphF5wuHere is my first tutorial with voice over. I want to make something simple, fun and easy to digest. Is this something You would see more? I would love to hear your thoughts๐ pic.twitter.com/HnBuWaQFbW— Mathias Zamฤcki (@MathiasZamecki) January 17, 2020 A little 'Powering Up' for #VFXFriday & the school project๐ #AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/WEeM5PRG6J— Bertram Raahauge Jensen (@MrB_Jensen) January 17, 2020 HP โโโโโโโโ____MP โโโโ_____________ pic.twitter.com/xEVrsuYJ1d— steph โจ (@stephcask) January 17, 2020 Today, our Patreon turns 2 years old! โค๏ธ To celebrate, we're releasing ALL our 50+ games on Steam!Each game comes with its own ๐ณ store page, ๐บ trailer, and ๐ฎ Steam achievements!3$ each, or buy a bundle of 8 at 25% off!Check them out at https://t.co/rZRll3TXFf pic.twitter.com/yFMy5aoQug— Sokpop Collective (@sokpopco) January 17, 2020 WIP of something bigger coming. #VFXFriday #vfx #MadeWithUnreal #UnrealEngine #gamedev pic.twitter.com/87fnxGrMnp— Xando (@SDXando) January 17, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)