Technically Art Technically Art: Issue 53 Part I (10.02.2020) By Harry Alisavakis on Sunday, February 9, 2020 First iteration of a river spline extension. Traverses the terrain based on slope direction and creates nodes along the way. Still a lot of zigzagging, but gist of it seems to pan out! ๐ #unity3d #gamedev #indiedev #screenshotsaturday pic.twitter.com/lRdZY8TDfk— Staggart Creations ๐ฟ (@_staggart_) January 18, 2020 Hey #PortfolioDay !I'm Danilo (or Danny), a Brazilian/Italian 3D Environment Artist for games. I love environments and storytelling, and all games styles! Currently looking for opportunities! ๐ ๐ค๐ปhttps://t.co/O9Bw1WNCAU๐ค๐ปhttps://t.co/21sHWGxTlK pic.twitter.com/qw3DfNvAhU— Danilo Paulo (@superdannynp) January 14, 2020 just handed in a major piece of uni coursework so I'm taking a break to work on my plants ๐ฑ#gamedev #madewithunity pic.twitter.com/cTHeox8fuQ— ๐ฟLouis [resiN] (@resiN_w) January 18, 2020 This is how you use correctly a bow!#elf for today's @Pixel_Dailies !#pixel_dailies #pixelart #animation #indiedev pic.twitter.com/fcs7bhDytO— Thomas Lean (@ThomasLean) January 18, 2020 My game "You and the Night" is now available for free on https://t.co/zyQMxNb4wZhttps://t.co/In9eeFXkL2Tell me if you run into some issues!#gamedev #indiedev #3dart #3dmodeling #unity3d #lowpoly #horror #horrorgame #madeinunity #ps1 #haunted #silenthill #creepy #atmospheric pic.twitter.com/YowcwQffn7— Matthias Jessen (@kavvkka) January 18, 2020 Lookat those chubby little legs #gameart #3dart #zbrush #zbrushsculpt #cartoon #LegendOfZelda pic.twitter.com/dJCoQ70qqZ— Bleuacide (@AcideBleu) January 17, 2020 Dents made with voxel remesh modifier and animation nodes.Bonestudio build :https://t.co/qX0inJ2J81Project file : https://t.co/rp10JT0TQw@BoneStudioAnim #Blender3d #animationnodes pic.twitter.com/EvObYEv9fH— bluefox creation (@bluefox_3d) January 18, 2020 spent the weekend working on the lighting and input ๐ โ๏ธ pic.twitter.com/0AIWp0sQsS— ๐๐ค๐ ๐ (@joegrainger) January 26, 2020 Screen from @UnrealEngine trying to create stylized environment inspired by #ghibli #UE4 #screenshotsaturday #IndieGameDev #indiegame #gamedev #art #gameart We will be posting some details about it soon. pic.twitter.com/XyIk2a77c0— KidsWithSticks (@KwsKids) January 18, 2020 VERY angry drummer blasts alien through reality itself.๐ค#gamedev #indiedev #madewithunity #genokids #gaming #VFXFriday #FridayFeeling pic.twitter.com/TfSJUVdL1k— GENOKIDS – Kickstarter April 7th! (@nukefist) January 17, 2020 New post: intro tutorial for vertex and geometry shaders in Unity. https://t.co/fWrwkz9Shh— Bill (@GameDevBill) January 18, 2020 okayokayokay i should go to bed ๐ด#gamedev #indiedev #procgen pic.twitter.com/67b5teB7sT— Jannik Boysen โจ (@jannik_boysen) January 19, 2020 Another 2020 refresh. The Gecko was our first car design and it has come a long way. What do you think of it in its third iteration?#screenshotsaturday pic.twitter.com/AYUVNxXgx0— Inertial Drift (@InertialDrift) January 18, 2020 AHHHHHHHHHHHHH#gamedev #Houdini #UE4 pic.twitter.com/s56XXPlsTI— LucenDev (@lucengame) January 19, 2020 Vector-gen by @JangaFX is so easy to use, took me 5 minutes to learn and export out my first vector field into #UE4. Finally a software that won't take me weeks to learn lol pic.twitter.com/4JTxwUNKQV— Tom Francis (@TomFrancisVFX) January 19, 2020 Coilgun has updated visual effects, and now leaves ionic residue in the air after impact!#CoreDecay #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/Sst0ohSsMx— Ivar Hill (@ivarhill) January 19, 2020 I tried really pushing the animation and timing on this piece and I'm pretty happy with it. *Anime intensifies* #UE4 #vfx #gamedev #RealtimeVFX #UnrealEngine pic.twitter.com/kBXAUUOQ7u— Tom Francis (@TomFrancisVFX) January 19, 2020 Something new ๐#indiegame #indiedev #gamedev pic.twitter.com/rPNynPyyET— Ede Tarsoly (@EdeTarsoly) January 19, 2020 Wip!! Archangel Michael casting lucifer to hell, still some things I wanna change when I get free time #zbrush #archangel #lucifer #3d #3dart pic.twitter.com/YJta7tAe5z— Richie Jon Mason (@Richenks) January 19, 2020 WIP rock attack based on Chisaki's quirk from My Hero Academia. #VFX #realtimeVFX #UE4 #gamedev pic.twitter.com/Ar2ZOvM6yR— Jesper Bergman (@Ejjben) January 19, 2020 Defining the buildings look and feel with a custom enviro shader for the๐ game we are making with @aStrkl Hopefully we should able to show a lot more soon !! ๐ #madewithunity #gamedev #indiedev @AmplifyCreates pic.twitter.com/orzEWOy75R— ๐ Lucie Lescuyer ๐ (@LucieLescuyer) January 19, 2020 Making a weird jam game with @Waltruss Day2 screenshots pic.twitter.com/IGxNGZr8LT— wilhelm nylund (@wilnyl) January 20, 2020 I have been playing #NonstopKnight2 for quite some time now and I have met some great people in there too! I love the game and I love my guild-#WARcry so much that I decided to combine the two into some #fanart of a new armor set! #conceptart #gameart #nsk2 pic.twitter.com/WwithULNNh— Skouts (@Moxvo) January 20, 2020 So our artist Bryan has whipped up some rather colorful VFX… any guesses as to what we'll be using them for? ๐ค๐ #tribesofmidgard #gamedev #vfx pic.twitter.com/RktA56gTaA— Tribes of Midgard (@tribesofmidgard) January 20, 2020 Had to unwind from feature development/testing/mission writing so……apparently the Ursee has mosasaurs now. Perhaps skimming those waves isn't always a good idea. #gamedev #thefalconeer #indiedev pic.twitter.com/CsB5OufCem— Tomas Sala ๐ #PAXEAST (@FalconeerDev) January 20, 2020 i made a #unity3d asset that can store your build settings as assets, so you can easily build for multiple platforms without messing around with the editor build settings every time : )to use, put these 3 scripts in your project: https://t.co/ULwICr8HXi pic.twitter.com/IY9Rql9Wpv— David Evans (@phosphoer) January 19, 2020 I made a lot of new obstacles in #Houdini and #Unity for the last weeks. This is a new hotdog generator for instance. Seems like I'll get a master degree in a making-of 3d models of food for games someday ๐๐จโ๐๐ญ#madewithunity #gamedev #indiedevhour #gamedesign #gamedevblog pic.twitter.com/rgzA4ncUms— Alexey Kalinin (@_alexeykalinin) January 20, 2020 ใใฅใผใณใทใงใผใ x ้ซชใฎ็ฐๆนๆงใใคใฉใคใ(WIP) pic.twitter.com/AxJGm9Wlsv— Haruma:K (@harumak_11) January 19, 2020 ใขใใซใฏใปใผๅฎๆใใจใฏใขใใกใผใทใงใณไฝใฃใฆใใใใใชใ#b3d#VioletEvergarden#ใดใกใคใชใฌใใใปใจใดใกใผใฌใผใใณ pic.twitter.com/3GVy12MhFD— sfna (@sfna07387850) January 19, 2020 AutoDoc anim wip. #b3d pic.twitter.com/7X11NvlwBW— Detective Horse (@detective_horse) January 20, 2020 New #gamedev tutorial is up! This time it's about dot product, rulers, and bouncing balls.https://t.co/JYFYknkGKi#madewithunity #programming #math #physics pic.twitter.com/p2oci64XRc— Ming-Lun โAllenโ Chou (@TheAllenChou) January 20, 2020 A view of the incoming ship that brings more mercenaries for you to hire.#MadeWithUnity #IndieDev #GameDev #indiegames pic.twitter.com/MXCvXWE18U— The Serpent Rogue (@TheSerpentRogue) January 20, 2020 For the Jam, my team and I made a game about collecting debts… ๐ต๐ You have to make the decision of if you will make them pay or defer the debt based on their conditions.๐น๏ธhttps://t.co/7SWnQbplmi#gamedev #indiedev #freegame pic.twitter.com/wTKjn8mVnS— Ryan Pocock (@autumnpioneer) January 20, 2020 My latest lighting project is now on Artstation!An attempt to recreate the setting, tone and atmosphere of BioShock's Rapture using UE4's Blueprints map.https://t.co/D0f442N0cs@UnrealEngine #lighting #gameart #gamedev pic.twitter.com/EiWMOQoUDo— Rob Ritchie (@ImRoob) January 21, 2020 Seems like our AI Spartans are enjoying their new battleground! ๐ฅ#gamedev #halo #gameart #lowpoly #madewithunity #Unity pic.twitter.com/YEowfgNjw2— Sully (@artofsully) January 20, 2020 So I made an effect, totally not inspired by one of the Overwatch characters.. #UE4 #UnrealEngine #realtimevfx #VFX #gamedev pic.twitter.com/5DAfIoQysx— Tom Francis (@TomFrancisVFX) January 21, 2020 This is a seagull I made for The Pathless. I made it without using skeletal meshes or even blendshapes, to keep it cheap. I used a couple tricks to get nice animation regardless! Tech-art break down in thread: #techart #gamedev #UnrealEngine #ThePathless pic.twitter.com/wmXiSg45ef— Matt Nava (@matt_nava) January 21, 2020 Hi! I've been working on a clouds shader tutorial in @UnrealEngine for the last week and you can check it out on my website. I'd love to see your results! If you have any comments, questions or feedback, please let me know. โ๏ธโจ https://t.co/wSf9F8FksW #UE4 #RealtimeVFX #gamedev pic.twitter.com/9B68epBovd— Celine de Wijs (@CelinedeWijs) January 21, 2020 There is a brand new tutorial on the #ZBrushGuides website! In this tutorial, I cover a more practical use for the #ZBrushCompositor plugin to create stylized hair cards to render in #MarmosetToolbag3 – https://t.co/uUVnLfFloJ – #ZBrush #Tutorial #gamedev pic.twitter.com/Jmi8ianvhs— Pablo Munoz Gomez (@pablander) January 21, 2020 Need a hard surface artist? I'm currently open for work, can relocate in the UK or do remote. RTs are appreciated!Here's a highlight reelDMs are open, contact in bioArtstation: https://t.co/2jlUgxYx3JKo-Fi: https://t.co/FTh1O68Nr5#gamedev #indiedev #gamedevjobs pic.twitter.com/ltd4f4XlI2— Danni M. (@DanniSnappy) January 20, 2020 The final part of the tutorial to recreate Journey's sand shader in @unity3d has finally been released! ๐๏ธhttps://t.co/qU5rmLj2mr#madewithunity #unitytips #gamedev pic.twitter.com/TVg4NA6Bmb— Alan Zucconi (@AlanZucconi) January 21, 2020 And the new donut generator of course ๐ฌ๐ฉ#houdini #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/a1Fm0OwWz9— Alexey Kalinin (@_alexeykalinin) January 21, 2020 Got a volume/box that affects outline colour. ๐Pretty surprised that I actually managed to get this to work, it also works with spheres, and I'd assume any 3D distance function shape would work too. See thread for more info.@alexanderameye You might be interested in this. pic.twitter.com/Sredrg5UKj— Cyan (@Cyanilux) January 21, 2020 Old library ๐โจ#gameart #3Dใขใผใ pic.twitter.com/tB897Kkwff— Grenadine (@Chromacool) January 21, 2020 I've been trying to get a close dithering fade similar to what I've seen in Assassin's Creed, I think that's it! Now I need to get a similar effect to work with draw distances ๐#gamedev #indiedev #madewithunity pic.twitter.com/xyQWJhf33o— StarvingFoxStudio (@StarvingFoxStd) January 21, 2020 Sneak peek of my next personal project that I have been working on, yes another house generator๐Of course made with #Houdini also using #UnrealEngine and #Quixel.#procedural @sidefxlabs #gamedev #gameart pic.twitter.com/dvL0UnxwJa— Simon (@Simon_Houdini) January 20, 2020 Moved over my created assets over to Unity. #madewithunity #b3d #lighting #dungeon #gamedev pic.twitter.com/WCRqljxry6— Nathan (@NathanGarduno) January 21, 2020 Stay toastyโ๏ธSpin around here๐https://t.co/POnaHaCMEW#MadeWithSubstance pic.twitter.com/fc9BJiMpOL— Patt ๐ Art hiatus (@MaddHattPatt) January 13, 2020 iPhoneใงใฎใใงใคใทใฃใซใญใฃใใใฃใไปฅๅใฎใขใใซไฝฟใฃใฆ็ฐกๆใในใใใชใขใซใฟใคใ ใงใใใใใฃใใใฉใใใฏFBXใงๆธใๅบใใฆC4Dใจarnoldใงใฌใณใใชใณใฐใใขใใชใฏๅคงๅๅใซ่ฒทใฃใFace CapใงใiPhoneใฎใญใฃใใใฃ็ถบ้บใงๅฎๅฎใใฆใฆใใใญใ pic.twitter.com/h7lF2TfgsW— Hirokazu Yokohara (@Yokohara_h) January 21, 2020 here it is, my finest tutorial yet. Shaders For People Who Don't Know How To Shader part 25: making a gradient-tinted shadow effect! https://t.co/oiJWqfyG3o— Manuela Malasaรฑa (@ManuelaXibanya) January 22, 2020 I finally made one of my short-term dreams come true and created a Fire Tornado! ๐ฅ๐ช It was a lot of fun to make this and after doing lots of research I took inspiration from a scene from "Into The Storm", a movie from 2014. @UnrealEngine #RealtimeVFX #UE4 #gamedev pic.twitter.com/hleyQcQLOn— Celine de Wijs (@CelinedeWijs) January 22, 2020 super proud of this shader ๐ค pic.twitter.com/NXqiNGcOwO— Shandiin (โใ แฝใ โ)โก (@shandiin) January 22, 2020 A variation of poofs pic.twitter.com/gfLrbW9vb9— Tony Unser (@imbritneysmom) January 22, 2020 Acid Waterfall for @rocketcatgames #unity3d #VFX #RealtimeVFX #indiedev #gamedev #gameart pic.twitter.com/CrWwXqdWGy— Juane Gray (@JuaneGray) January 21, 2020 Lighting it up with #Houdini and #Unity3d#vfx #animation #indiedevhour #indiedev #gamedev #indiegame pic.twitter.com/hv2nwiDaQb— Droid Invaders (@SubdivisionCG) January 22, 2020 Navigating the Flooded Forest. Concept/look dev piece for the thing I'm prototyping for @coherenceio Trees courtesy of the awesome Illustrated Nature pack by @matkovskid #gamedev pic.twitter.com/qOMOAgH0UY— Nick Carver (@NickDCarver) January 24, 2020 pic.twitter.com/jFzN8hTGnz— Patiffonka (@Patiffonka) January 24, 2020 Shader Graph breakdown post of the Stylized Lava is up now. Shader Graph file is attached to the post! #gamedev #madewithunityOver here ๐ >> https://t.co/RjMtcB0TiS pic.twitter.com/HoyB6E8TDr— Joyce[MinionsArt] (@minionsart) January 24, 2020 Melody's dash is great for evading enemy attacks. But if you'd rather go on the offensive, some dash gear variations will let you knock enemies aside, push them back, or cut straight through them!#indiegame #ue4 #indiedev pic.twitter.com/shcEHNJbSK— ๐งSoundfall Game ๐ง (@SoundfallGame) January 24, 2020 Some progress on the scene for the game me and 2 of my friends are working on!The models are designed by @toasterabbie. Will keep you guys updated on the progressโค๏ธ. Used the gradient shading inspired by @minionsart โจโจ#indiedev #unity3d #madewithunity pic.twitter.com/FKmJ06Irza— S i d (@Astroslothsid) January 24, 2020 first post:3 some vfx shader for mobile game at work (glowing spheres in ass) the idea was to fake volumetric glow #unity3d #madewithunity #vfx #RealtimeVFX #gamedev #VFXFriday #unity #shaders #mobilegames pic.twitter.com/XWDqkiwkSG— Kirill (@ChaosNum13) January 24, 2020 Another easy blueprint that makes life easier…Book Stacker! with controllable random generator ๐ pic.twitter.com/BgJOG8GhGK— Danilo Paulo (@superdannynp) January 25, 2020 Such a relaxing night… What's happening over there? ๐โโA small peek at the game @LucieLescuyer and I are making #madewithunity #indiedev #cozy #gameart pic.twitter.com/V60Bjo0dN9— Alex Strook (@aStrkl) January 24, 2020 It's #VFXFriday! I made a small reel of the VFXs I made last year (for most of them). #RealtimeVFX pic.twitter.com/Lx1Ia9lloq— Nicolas Ceriani (@nicolas_ceriani) January 24, 2020 Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement ๐ฑ Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has three pic.twitter.com/HdyaRhY0QN— Anastasia Opara (@anastasiaopara) January 24, 2020 Beeeam !Better quality here : https://t.co/LUvmC6ryne#VFX #VFXFriday #MadeWithUnreal #UnrealEngine #gamedev pic.twitter.com/tMbIYiOYtj— Xando (@SDXando) January 24, 2020 This is probably my personal favourite effect from ETFX. New and upgraded Soul Explosion effect. #unity3d #gamedev #indiedev #assetstore #vfxfriday pic.twitter.com/oTGM4LUXwc— Archanor (@Archanor) January 24, 2020 Fighting fierce headwinds in my interplanetary journeyer game, Exo One. Currently in early beta, coming soon! Steam Wishlist: https://t.co/Itc6htpTIp #screenshotsaturday pic.twitter.com/JSmTaquPkw— Jay Weston – Exo One โซ๏ธ๐ณโ๏ธ (@JayWeston) January 25, 2020 Released: kDecals 2.0.0. Massively reworked my decal system for #unity3d. Now supports Universal RP and uses custom projection (no Projector component). Supports batching objects!. Big improvements to visual quality and performance! #gamedev #madewithunityhttps://t.co/oVoGsCpBBC— Matt Dean (@MatthewDean3D) January 25, 2020 Also, don't judge me but I think RTS portraits are just the coolest thing, so last night I animated this lil meatball. (I'm no animator, so, sorry) #3dart #3dmodeling #handpainted pic.twitter.com/ZRVqaJQPoM— Kent (@Kent2D) January 25, 2020 Trying to start 2020 with some good challenges, forcing myself to work, it's still in progress but here's a first shot. ๐ฑ๐ฌ#UnrealEngine#UE4#gameart#gamedev#3dmodeling#lighting#texturing#rendering#substancedesigner#substancepainter#screenshotsaturday#Fantasy pic.twitter.com/5dnpCGKvEH— silla (@Zubar4n) January 23, 2020 Another rock shape, 9 minutes to generate start to finish. #Houdini pic.twitter.com/m7Aouiobmd— Steven Skidmore (@TheProgg) January 24, 2020 Lighting doodle ๐ก Wanted to try something different this time and used a smol low-poly environment๐Simple Design Interior Environment by Park JongMyungWaffle Dessert by @shrimpsykate#UnrealEngine #UE4 #lighting #polycount #screenshotsaturday pic.twitter.com/kJtBQhYFby— IK1ะ ๐ก (@IK1T) January 25, 2020 Fresh Market arrives for Rolling Hills ๐ฃ (@rollinghills)#screenshotsaturday #Blender3d #substancepainter pic.twitter.com/fDAVrPQPPY— Aender Lara ๐ฉ (@AenderLara) January 25, 2020 I got a suggestion for the new gathering method and this is the first iteration. The red circle means herb's durability and the green how many correct moves you performed.#gamedev #indiedev #indiegame #indiegamedev #unity3d pic.twitter.com/UvkAKGDRJG— Rensei (@Rensei_) January 25, 2020 ๐โ๏ธ๐ pic.twitter.com/8rEjuZLvsQ— Colin (@suspiriatingz) January 24, 2020 The terminal from Breath of the Wild! โจTook way longer than expected, but I learned a lot. Gotta keep improving to get faster and more efficient! Maybe somebody has some tips to share? ๐#substancepainter #Zelda #gamedev #nintendo #BreathoftheWild #screenshotsaturday pic.twitter.com/fsaCLiohm1— FLOGELZ (@flogelz) January 25, 2020 And finally the cherry on top (sorry for crappy twitter compression), SSAO works with the emissive lighting of dynamic GI, so you can make very pretty interiors, entirely and dynamically lit. pic.twitter.com/vc9jKcsDAU— Juan Linietsky (@reduzio) January 25, 2020 Never stray away from the main road during the night โ the paths you may find are there only to trap you.#screenshotsaturday #indiedev #gamedev #indiegame pic.twitter.com/FMLQ0rYnh5— Black Book (@PlayBlackBook) January 25, 2020 Video breakdown of my #SubstanceDesigner roots material. Throwback to GDC2018 pic.twitter.com/CM0ULHanqN— DThiger (@DThiger) January 25, 2020 I almost forgot to post something for #screenshotsaturday! This is the island 22ยฐ48'N 76ยฐ98'E, a place I will certainly visit again! ๐#procgen #indiedev #gamedev pic.twitter.com/QHNcsaEQvZ— Jannik Boysen โจ (@jannik_boysen) January 25, 2020 Happy #screenshotsaturday everyone, brainstorming & working on pathfinding so enemies don't conga line so often. "Zombie" AI can be so forgiving and fun to work with. HL2 inspired orb, Hope you enjoy the early visuals and glitches. #ue4 #gamedev #scifi #cyberpunk #indiegame pic.twitter.com/icDVMK2zda— AllenCayn (@AllenCayn) January 25, 2020 I rolled my own procedural mesh bezier cable thingy. it took 3 days but this is nice. the whole system is based on using gizmos and referencing empties because otherwise I would have spent 3 days on editor handle code alone pic.twitter.com/shY4xqSkHc— Manuela Malasaรฑa (@ManuelaXibanya) January 26, 2020 Also made an beginning for a projectile and hit vfx ๐ #VFX #Summon #effects #realtimevfx #unity #madewithunity #Impact #projectile pic.twitter.com/Mhmf2AirUO— SmearKees (@SmearKees) January 26, 2020 Orbit Camera #unity3d Movement #gamedev #tutorial: https://t.co/uQPJrGWMIk— Jasper Flick (@catlikecoding) January 26, 2020 Debugging a sort of DDGI in my toy engine. When using octahedral projection for probes data, filling the atlas is pretty straightforward in a raymarched renderer; UV to ray direction becomes trivial. pic.twitter.com/XVA1vb2WwW— Valentin (@val_sagrario) January 26, 2020 Been making an editor tool in #Unity to place objects where you click in the scene view, with a couple of options for parenting, tags, layers etc.Might upload it onto the asset store for free ๐ค#indiedev #gamedev #madewithunity pic.twitter.com/jwFkn1nvWn— Ryan Pocock (@autumnpioneer) January 27, 2020 give it up for noise pic.twitter.com/aBkQJC4SAs— Owen Deery (@owendeery) January 27, 2020 pic.twitter.com/ycIPJC7AHU— gracile (@gracile_jp) January 27, 2020 Tentacles! #pico8 #tweetcartSource next (inspired by those awesome from @lucatron_ ) pic.twitter.com/aezn8ahlzg— Jordi Ros (@jordi_ros) January 26, 2020 With my minor coming to an end I'm setting up some scenes displaying the shaders I made during this time. This one features my geometry grass shader, water shader, skybox shader, voxelisation shader and volumetric clouds shader. #madewithunity #gamedev #unity pic.twitter.com/xFF2Q1H6ra— Rimeh (@RimehWasTaken) January 27, 2020 Added dynamic weather. Probably a challenge for twitter video compression, but here's rain with wet ground and puddles. pic.twitter.com/bA1UJ45gOH— Dennis Gustafsson (@tuxedolabs) January 27, 2020 Hi! I'm Ryan, a Unity game developer looking for my first role at an indie studio!๐I've developed (and polished!) multiple games and worked with new engine features such as DOTS.RT's appreciated โค๏ธ#gamedev #indiedev #unity3d pic.twitter.com/7L1L6og9Vs— ryan (@ryanslikesocool) January 27, 2020 ๐ฅ Blue Drifter & Goblet Cave are out now on Steam! ๐ฅCheck it out here: https://t.co/pXuCZkcG5K pic.twitter.com/PibUgeWHai— Sokpop Collective (@sokpopco) January 27, 2020 The new devlog is up!https://t.co/lqbInwcP6XI talk giant chicken, the cave, and a few other things ๐#Houdini #UE4 #gamedev pic.twitter.com/648FcIyWTp— LucenDev (@lucengame) January 27, 2020 New @shadertoy #shader tutorial! Making a starfield part 1https://t.co/aE3YkEzKeg pic.twitter.com/NQp3zsplEA— Martijn Steinrucken (@The_ArtOfCode) January 27, 2020 [New modifier of the day] Adding a second beam to Annihilation wasn't enough. At the release, you will be able to add a third beam to the skill with your modifiers!#WolcenRelease #ComingSoon #ARPG #gamedev #indiedev #pcgaming #videogames pic.twitter.com/ewyyPBBbVX— WolcenGame (@WolcenGame) January 27, 2020 Here's a look at some of Eldritch House in motion. I've been playing with getting dialogue working. It's equally inspired by both @artofmmignola and @VoidBastards #screenshotsaturday #lowpoly #Blender3d #gamedev pic.twitter.com/5tPKIO9N42— Paul Conway ๐ GDC (@DoomCube) February 1, 2020 Ever wanted to make Bakery automatically bake many scenes in your project (lightmaps, lightprobes, reflections at once)? I have a script for ya: https://t.co/dRJEItIXHq pic.twitter.com/C58ngAJGw3— Mr F (@guycalledfrank) January 27, 2020 The Flash Redesignhttps://t.co/I74SYw6sGO pic.twitter.com/6dGEyul9Rk— Ben Nicholas (@BelgianBoolean) January 20, 2020 I originally made this chart just for myself, to help me see how the sky looks like at different times of the day but a lot of my friends found this very useful so I figured Iโd post it here as well.#howtodraw #LEARNUARY #skytutorial pic.twitter.com/oaCREKVc1h— Louhi (@Louhi_kko) January 25, 2020 His name is Jรผrgen and he just doesn't want to be a video game character at all #gamedev #JuergensBadHairDay pic.twitter.com/5g7iK23vgg— KevKev (@Der_Kevin) January 27, 2020 ๐ต But I would walk 500 milesAnd I would walk 500 more ๐ถ#ScreenshotSaturday #gamedev #IndieDev #IndieGame #madewithunity pic.twitter.com/DMZx8LKMSP— Third Shift ๐ฆ (@3rdshiftstudio) January 25, 2020 Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now. #voxels #gamedev #RTXOn #rtx @NVIDIAGameDev pic.twitter.com/qZmY6EyYzn— John "Lin" (@ProgrammerLin) January 27, 2020 Hey! I wrote a shader tutorial on making a four color gradient using texture uv coordinates!It's my first one of hopefully many more!Check it out on my redesigned website:https://t.co/QZBGnMJQ4z#shaders #madewithunity #unitytips #gamedev pic.twitter.com/1DSfJAaSV0— ๐๐๐ฅ๐๐ ๐๐โ๐๐๐๐๐๐ (@MitchJMcClellan) January 28, 2020 The Elemental awakens VFX ๐ฅDo you like this effect?#frozenflame #frozenflamewip #indiegame #gamedev pic.twitter.com/qaAD2jfySs— Frozen Flame (@PlayFrozenFlame) January 28, 2020 ๐You can now create effects in the @unity3d inspector!A biiig update is available, have fun๐-> Get it here: https://t.co/EuPFUf7iDa(higher quality video https://t.co/BZBovJNan1)#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/ajeLPjgZtH— Febucci (@febucci) January 28, 2020 Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. ๐๐https://t.co/Or9aTV6y5o pic.twitter.com/CkU5mJg4Zv— Cyan (@Cyanilux) January 28, 2020 Hey I managed to make a small package which adds min-max sliders to Unity. It can be installed with the Unity Package Manager!See: https://t.co/wQd5mpxz54#unitytips #unity3d #gamedev #indiedev pic.twitter.com/RA0Px4OaPa— Gucio (@GucioDevs) January 28, 2020 I've published a small sample of the Illustrated Nature asset for free on #UnityAssetStore. Just enough for a small forest scene, with 3 grass types and 2 pine trees, all animated.๐ฒHere's the link: https://t.co/CJbo4kjWNR #IL3DN pic.twitter.com/NMfpJfX3g8— Dragos Matkovski (@matkovskid) January 28, 2020 Finally took some time finish the base of the lighting system for Foretales. For weeks it was broken and was not handling properly the contribution of multiple lights. A small #gamedev thread to explain how it handles dynamic luminance based selfillumination and shadow tinting. pic.twitter.com/Te3XwM81Pb— Foretales (@foretales_game) January 28, 2020 I'm still not sure if this is a prototype or release stage๐ค#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/KduQkYqIin— Jacob Dzwinel (@jacobdzwinel) January 28, 2020 Overlayใใฌใณใใใใฌใณใใใใๅดใจใใใๅดใๅ ฅใๆฟใใใจ็ตๆใใ ใใถๅคใใฃใฆๆฅฝใใ…(Overlayใใฌใณใใไธญใงไฝใใใฃใฆใใฎใ็่งฃใใฆใชใไบบ) pic.twitter.com/bAKw3KWAIt— ๐ก๐ฎใใใใฐ ๐ฉ๐ (@rn49rn49) January 28, 2020 I wanted to animate Link as a spontaneous teenager with amateur sword skills. Feedback is always welcome ๐Rig by @artstoff #3danimation #Botw #Zelda #animation #sword pic.twitter.com/rJUWYaJzmU— Nicolas Kriparakos (@nikonaut_) January 28, 2020 What if the next Zelda game… had the same art style as the previous Zelda game? Well it might look something like this: Here are the fruits of my latest endeavor in Blender. #BreathoftheWild2 #LinksAwakening #BreathoftheWild pic.twitter.com/Mli7KrymDO— Stephen J. Plant ๐จ๐ฆ (@StephenJPlant) January 27, 2020 A standard 8 frame walk cycle to illustrate the basics of bipedal locomotion. More tutorials and explanation in full feature https://t.co/uVXAf4XLCM #pixelart #pixelblog #tutorial #tutorialtuesday #gamedev #indiedev #ใใใ็ตต pic.twitter.com/xywxAVhogK— Slynyrd (@rayslynyrd) January 28, 2020 I did these FX months back for Golden Wolf's awesome Owl House bumper! Always happy to animate some magic and explosions๐ซโ๏ธโจ pic.twitter.com/12345pBQ4r— Tony Unser (@imbritneysmom) January 24, 2020 Sooo did you guess it from last week? ๐๐ฅ New explosive jars are on the way! (you'll definitely want to keep a safe distance…)We're on Steam! ๐https://t.co/1Eosfac4AA#gamedev #vfx #ue4 #indiedev #unrealengine pic.twitter.com/LFsh4tfMTU— Tribes of Midgard (@tribesofmidgard) January 28, 2020 Testing our Snow Shaders on our wildlands assets. โ๏ธ ๐จ๏ธ We might actually add that as an update. Mayyybee…#Unity3D #gamedev #indiedev #madewithunity pic.twitter.com/4KC45SW0AM— Tidal Flask Studios (@TidalFlask) January 28, 2020 ~ follow up #pixelart #animation #ใใใ็ตต #anime #gamedev #indiedev pic.twitter.com/vw74aodeqH— Zak Amana (@zak_amana) January 28, 2020 Screen space refraction is almost ready to be merged into Filament! There seems to be a filtering artifact to fix but itโs otherwise great: roughness, IOR, transmittance and thickness all work together. pic.twitter.com/faUVQM4VKK— Romain Guy (@romainguy) January 29, 2020 Another shot! #RealtimeVFX #MadeWithUnity pic.twitter.com/vM0dwwk4hI— SiebMostert (@MostertSieb) January 25, 2020 This scene has been tough. I've been torn between putting more hours into trying to fix it, or starting over. Gotta stop putting big, competing light sources right next to each other. pic.twitter.com/sEjCcON3y4— Ben Chandler (@ben_304) January 29, 2020 man updates water shader, is inordinately pleased with self#indiedev #madewithunity #shader #soto pic.twitter.com/iYO3ra8PRQ— maxalotl – new decade new fear (@ApparentRaisin) January 29, 2020 Monstera and bird of paradise ๐ฟ #b3d pic.twitter.com/OyJHCto6qX— Fi da Silva ๐ (@fifsilva) January 29, 2020 Oh no! Our devs are using our brand new #tools to create chaos and fill everything with garbage. Maybe it's time to fire someone…#GameDev | #IndieDev | #Indie | #IndieGameDev | #MadeWithUnity pic.twitter.com/j21J1Vc068— Project Atlas (@BabyRobotGames) January 29, 2020 Little Hard to Explain.. but is a World based UV loop Now is possible use different mesh,uvs,textures in a infinite level to have footprint, snow deformation system for gigantic areas.#amplifyshadereditor #unity #shader @rant3d https://t.co/Gb8PrY6i5W pic.twitter.com/REcL4OeNUX— Patrick Haraguti (@Patrickd3) January 29, 2020 I did a showreel of my first year as an -aspiring- VFX artist as I'm looking for an internship! I hope you'll like it, any feedback are welcomed!! ๐ฅฐ๐๐คhttps://t.co/jAiwCgiEpi#realtimevfx #madewithunity #shaders #gamedev #UE4 #PopcornFx #digitalart #gameart #vfx #unity3d pic.twitter.com/Xn2E8s5zkz— Marie Dusautoy (@Heraklia_) January 29, 2020 I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!#gamedev #madewithunity pic.twitter.com/Vi1oZ9pk0Y— Andrรฉ Cardoso (@andre_mc) January 30, 2020 ๐ฉโ๐พSometimes you just have to get away and enjoy the simple life. ๐ฅ#MortMortCraftingWorlds x #StardewValley pic.twitter.com/dWCWCi8nWk— MortMort (@mnrART) January 30, 2020 Here's a wee video of some progress, no focus, just hit the record button ๐ #ue4 #gamedev pic.twitter.com/ZFDNcMOIG9— Sean Noonan (@SeanNoonan) January 29, 2020 Playing with my real-time fire simulation again! Sound is still a bit cheesy, though…#madewithunity #indiedev #VFX pic.twitter.com/GitmpMojas— Sรธrb (@SoerbGames) January 30, 2020 Flapping birb. More explanation and tutorials in full feature https://t.co/uVXAf4XLCM #pixelart #pixelblog #tutorial #gamedev #indiedev #ใใใ็ตต pic.twitter.com/nPcI7AnbWP— Slynyrd (@rayslynyrd) January 30, 2020 When using the Cloth Brush masked vertices are pinned in the simulation. You can use the sculpt mask to control the wrinkles and the tension of the cloth. #b3d pic.twitter.com/Pb6tPAbKdy— Pablo Dobarro (@pablodp606) January 31, 2020 @toasterabbie Worked on this majestic character for our upcoming game! Rendered in @unity3d by @Astroslothsid Follow us for all the exciting updates!!So many people inspired us for this project. Thank you for inspiring us@HarryAlisavakis @minionsart <3#indiedev #gamedev pic.twitter.com/gmhJkjw3JG— Ottertales ~ Maive (@Ottertales_) January 31, 2020 This week we've also worked on tokens that will be used to display some stats. We spent a few days to create a mix of physical lighting & an additional layer of highlights using matcaps. We want the lighting to be dynamic yet keep this hand drawn feel. Tricky #gamedev #vfx #unity pic.twitter.com/wNNXMG56cT— Foretales (@foretales_game) January 31, 2020 beware of curbs pic.twitter.com/MIt3rCktNp— sam eng (@bysameng) January 31, 2020 A quick work in progress preview of sewer environments in #CoreDecay!Need a lot more props to get more fleshed out, but getting there!#gamedev #indiedev #madewithunity pic.twitter.com/isns8X9rT2— Ivar Hill (@ivarhill) January 31, 2020 Released: kMirrors. Planar reflections for #unity3d's Universal Render Pipeline. Supports multiple mirrors and reflectors! See the wiki for more information! #gamedev #madewithunityhttps://t.co/2C3PBtGAQH— Matt Dean (@MatthewDean3D) January 31, 2020 A few combat VFXs for @umbrellads this #VFXFriday! Still need to make the robots a bit more readable with warning effects and whooshes for their attacks but fighting feels a bit better now! #madewithunity #RealtimeVFX pic.twitter.com/bgH0p5YgkW— Nicolas Ceriani (@nicolas_ceriani) January 31, 2020 open pic.twitter.com/9nJgRj0oxJ— ๆฒ (@loika) January 31, 2020 Its done! very happy to have finally finished this piece after a dozen evenings of tweaking haha.Check out all the videos and wips for this on my artstation post here >>>https://t.co/wWEC8Hjjwa#gamedev #zelda #botw #UE4 #UnrealEngine #3dart pic.twitter.com/h7UtSVajsM— Samuel ๐ข (@saltedjimmies) January 30, 2020 Trenches and particle flows. All in real-time on the gpu! #madewithunity #unity3d #shaders #psychobiotik #gamedev #indiedev pic.twitter.com/681u2JziRH— Eric Urban (@Lub_Blub) January 31, 2020 #MagicTheGathering legendary card unveil effect#VFXFriday #madewithunity #gamedev #VFX #realtimeVFX pic.twitter.com/dBcCJ50wCB— Leobizaz (@Leobizaz) January 31, 2020 Me: I'll do something simple for #VFXFriday Me 5 hours later after playing around: pic.twitter.com/hlY0romIzZ— David Dessantis @artistderai (@Derai01) February 1, 2020 The drop, grab Ivy climb… We're coming to GDC. If you're a #publisher or #press and want a demo of Yami please DM us.#Yami #gamedev #unity3D #indiedev #GDC2020 pic.twitter.com/wHoMyB5mPR— Goldborough Studio ๐ GDC (@goldborough) February 1, 2020 Toon shading in #houdini #sidefx , this time smoke is simulated using volumes, next time wanna check it with particles ๐#vfxfriday #3d #2d #toonshading #cg #animation #fx #comics #gamedev #IndieGameDev #simulation pic.twitter.com/nCkZTOvVOZ— Aliens from Space (@RafalVfx) January 24, 2020 Made a cool frozen lake and some nice flames for the Real Time VFX Sketch #31 challenge! #VFXFriday #UE4 #UnrealEngine #VFX #RealtimeVFX #SubstanceDesigner #EmberGen #VectorayGen pic.twitter.com/wYJR0P1XtP— Lush (@LushVFX) January 31, 2020 Baked Light #unity3d Custom SRP #gamedev #tutorial: https://t.co/9j2cFPvIri— Jasper Flick (@catlikecoding) January 31, 2020 Fell into that rabbit hole again, making metallic stuff and watching raytraced reflections do the magic ๐ #unity3d #RTXOn #HDRP pic.twitter.com/Er1kMgxWBL— Laurent Harduin (@lharduin) January 31, 2020 Fireflies in the dead city of Ancients#gamedev #indiedev #madewithunity pic.twitter.com/5EfY4gQFQq— Skydome (@SkydomeHive) January 31, 2020 Heres the Timelaps for the new Ciel design #indiegame #gamedev #pixelart #indiedev #ArcusChroma pic.twitter.com/7LPMWTgPvF— GxGrain Son. (@GxGrainSon) April 25, 2017 First pass at our spell & shield system for combat. #gamedev #madewithunity #VFXFriday pic.twitter.com/C7CSEEKh5U— Team Verdant (@TeamVerdantDev) January 31, 2020 Lava! ๐ #Blender3D #b3d #3dart #gameart #gamedev pic.twitter.com/fRJN123Oqv— Carlos Cavalcante (@carlos_ccfh) February 1, 2020 #SpringIsComing#gameeffect pic.twitter.com/418JhSvCMC— Ken.kob (@kbysknt) February 1, 2020 Making room for more chicken ๐#indiedev #gamedev #screenshotsaturday pic.twitter.com/jRBzLlheKB— Jon Keller (@jonkellerdev) February 1, 2020 Sucks to be freezed up like this๐ฅถ๐ฅถ good for crowd control though ๐ #Usurper #screenshotsaturday #UE4 #lowpoly #indiedev #indiegames pic.twitter.com/Kkzipe29UU— Caspian Interative (@CaspianInt) February 1, 2020 Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit#Houdini @sidefxlabs #procedural #gameart #gamedev #techart pic.twitter.com/I59EaB5jxk— Simon (@Simon_Houdini) February 1, 2020 How to Draw Ears ๐ pic.twitter.com/f8gyxVaACh— โจSOLRAKAโจ (@p2nki) February 1, 2020 Apparently, the easiest way to catch some fish and keep your shoes dry – is to tame a wild seagull. ๐ฃ๐ฆ #ScreenshotSaturday #MadeWithUnity #gamedev #indiegamedev #indiegame pic.twitter.com/Mkh6dk6Yvk— The Serpent Rogue (@TheSerpentRogue) February 1, 2020 Made this awesome VFX for Temtem! #Temtem #VFX #MadeWithUnity #Unity #VisualEffects pic.twitter.com/6SQRQ8LMP6— Lush (@LushVFX) February 1, 2020 More progress on the level editor for my puzzle game project. Took a while to get this to work properly, but I can scale the glass panel now. โ๏ธโ๏ธ#Unity3D #madewithunity #gamedev#100DaysOfGameDev Day 91 pic.twitter.com/blPlc4SvMj— Cyan (@Cyanilux) February 1, 2020 We're aiming for an always-atmospheric feel, even during daylight hours. Expect heavy smog from morning til noon! #screenshotsaturday #indiedev #gamedev pic.twitter.com/ymCUlrCxh9— Shadows of Doubt (@detectivesim) February 1, 2020 It's toon portal on UE4.#UnrealEngine #UE4 #Portal #Teleport #Hovl pic.twitter.com/vQNhqaoorE— Vladyslav Horobets (@HovlStudio) February 1, 2020 adventure pic.twitter.com/YRaTScffIq— Nate Lane ใ (@SpacePotatoREEE) February 2, 2020 Can you believe it's been a year since I made this? Full thing here ArtStation – Haunted Chรขteau, Amber Marie Edwards https://t.co/wf8j2TBtgX#3dart #gamedev #maya #ArtStation #ArtStationHQ #zbrush #substancepainter #gothic #art#ArtistOnTwitter #3d #gameart pic.twitter.com/WBwUBFwsjP— Amber Marie Edwards (@Amber_M_Edwards) February 2, 2020 Smoke Poofs- Shading๐จ๐จโจArticle & files on Patreon! https://t.co/sI7YH1731xโจ Follow over there for polls & stuff~#gif_tutorial_smokepoof #gif_tutorial #pixelart #tutorial #screenshotsaturday #gamedev pic.twitter.com/kSG4VViPbq— JasonTomLee โก๏ธGDC2020 (@jasontomlee) February 2, 2020 A small prototype: I generated a tile-able liquid-mesh with #Houdini and move several instances of it along an spline in #UnrealEngine. More details in my #realtimevfx-thread: https://t.co/9e3k7bqxkh@sidefx @UnrealEngine #gamedev #flip #Simulation pic.twitter.com/g7o1MLMHJa— Simon (@simonschreibt) February 2, 2020 I love to paint light, atmosphere, colour. I like to express emotional states with shadows, heavy air, dark skies. I want to create worlds to explore. pic.twitter.com/j8O2ScfZsa— Ben Chandler (@ben_304) February 1, 2020 Nothing too exciting this time – a pause screen and unlocks for the various palettes are in#gamedev #GameMakerStudio2 #indiedev pic.twitter.com/4pmCzU8afd— Luke Sanderson (@Cactuar18) January 30, 2020 #ArtistsofSEA yess i do this, hehe im yogi, i do love painting with watercolor and also some scenery and environment for now on, i am Indonesian ๐ฎ๐ฉ ! Thanks @porkironandwine for making this tag for us โจ๐ฟ pic.twitter.com/yOHeGuxfvt— yogi fahmi rian dito ๐ (@yfriandito) January 16, 2019 pic.twitter.com/RlZJs64oxp— gracile (@gracile_jp) February 2, 2020 Trying to expand to some 2D effects! Starting with a simple one, some fun Overlay Effects(Simple, Noisey,Distortion) Code, shaders, setup all included as always! #gamedev #madewithunityRead it here > https://t.co/6bvTi3PNhR pic.twitter.com/qC4mff4p9y— Joyce[MinionsArt] (@minionsart) February 2, 2020 Released: kMotion. Camera/object motion vectors and motion blur for #unity3d's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! #gamedev #madewithunity(Screenshot from the awesome https://t.co/O48aE4tvmd)https://t.co/zqqpkGSIGv— Matt Dean (@MatthewDean3D) February 2, 2020 The reviews are coming in, and we are positively glowing! Why not give Mythic Ocean a try this #screenshotsaturday? It's worth every penny ๐ pic.twitter.com/xa1wrZcY2n— Mythic Ocean – โจAvailable Now!โจ (@MythicOceanGame) February 1, 2020 #GGJ20 jamming with @h3r2tic and @AriVanider. Looks like this year it's all about pear reviews, high pearformance, peartickle physics, and pearfect puns. ๐๐๐ pic.twitter.com/z6JYh30aZr— Anastasia Opara (@anastasiaopara) February 1, 2020 Our part in #GGJ2020 / #FGJ20 is finally over and we're exhausted, but we had tons of fun! The game doesn't break and nearly everything works nearly every time, so we'll call it a win ๐ฅWe'd love it if you would give our game a try:https://t.co/B3U9byJXSl#gamedev #indiedev pic.twitter.com/SAIWnr3YVI— Vainary (@VainaryGames) February 2, 2020 BlaCk ( ) hOLeMade in #Blender3D #b3dRendered in #eeveeAlso thanks to @gleb_alexandrov for the fundamentals and teachings pic.twitter.com/mlrVBsXcmY— Chase Ashbaugh (@ashbaugh_chase) February 2, 2020 Adversaries can sprint! Goalies jump better! So many hairdos! Introduced new z_index trying to make it look prettier!Made in #GodotEngine. ๐ #screenshotsaturday #arcadesoccer #indiedev #saguara #indiegames #football #futbol #calcio #Fuรball pic.twitter.com/AiGSk0Tvvc— Saguara (@SaguaraGames) February 1, 2020 ClipStudioใ่ฒใๅพใใๅคใใใใใฌใคใคใผใใญใใใฃใจใใไพฟๅฉๆฉ่ฝใใใใฎใ็ฅใฃใ pic.twitter.com/LRBkOptlET— ๐ก๐ฎใใใใฐ ๐ฉ๐ (@rn49rn49) February 2, 2020 Tornado (process gif idea blatantly stolen from @SasaBudimir , sim technique inspired by @benwattsdesign ) https://t.co/MeHlbSHoqL @sidefx #sidefx #houdini pic.twitter.com/Fa4hpMyq3Z— cgwiki (@thecgwiki) February 2, 2020 Sprite Flash Tool asset that works in Edit Mode. It should be available on Unity Asset Store soon.#unity3d #UnityAssetStore #gamedevelopment #gamedev pic.twitter.com/NMvJCgvWSn— PulsarX Studio (@PulsarxStudio) February 2, 2020 2D Height Illusion using Shadows – Part 2 – melon splatter and bombs #gamedev #unity2d #indiedevhttps://t.co/yltiXZLxk5— Gucio (@GucioDevs) February 2, 2020 custom deferred lighting for Flowstorm~ ๐๐โคgoing live with more work on this now, come hang out! ๐https://t.co/RXE01FTYz6 pic.twitter.com/sv2R7x5KQS— Freya Holmรฉr (@FreyaHolmer) February 2, 2020 Morgan's House – Personal project .. more details on Artstation https://t.co/pHMu5rFsak #SubstancePainter pic.twitter.com/KMnjBAqK4k— Josef (@JosefBsharah) February 2, 2020 ฬถ ฬถ ฬถNฬถOฬถ ฬถ ฬถloitering ๐ฆจ๐#screenshotsaturday pic.twitter.com/ly9y0oIEuT— Button City (@ButtonCity) February 1, 2020 Water shader reworked to be 3D compatible.#gamedev | #unity3d | #madewithunity pic.twitter.com/VaxrzQXVV0— Brute Force (@BruteForceGame) February 2, 2020 My methods for coloring! Please share with friends who would find this helpful ๐ (Continued below) #arttutorial #ใคใฉในใ #illustration #conceptart #ArtistOnTwitter pic.twitter.com/OYOqGxFK1O— Celestial Fang (@Celestial_Fang) February 2, 2020 Yellow orb study ๐ Decided against doing any 3D last night, so I sat in bed and attempted one of the material studies that I'd set for my art team instead. pic.twitter.com/i3WhxXBO38— Hannah Watts โ โจ GDCโจ (@IrradiatedCat) February 1, 2020 Ever wonder why baked normal maps just don't look quite right in Unity?I did, so I decided to find out why.https://t.co/5EGz3VvGVE— Ben Golus (@bgolus) February 3, 2020 Working on real-time AO and softshadows in my toy engine. Here's a quick demo with today's progress. Still a lot of things to adjust but I'm really happy with how things are turning out. pic.twitter.com/PwQ5cQKjNr— Valentin (@val_sagrario) February 3, 2020 A little 'Shadow Isles' inspired doodle, WIP. Finally done with previous project, so wanted to get back to do more handpainted stuff again! ๐ฅณ๐ฅณ#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/OQFXietkAg— Bertram Raahauge Jensen (@MrB_Jensen) February 3, 2020 late with my little๐ฏ๐ต๐ฟplant shop ๐ช #storefront but I hope it worth it. @Pixel_Dailies #Pixel_dailies #illustration #pixelart #gamedev #Aseprite ##ใใใ็ตต pic.twitter.com/S1jJCnqHuP— ๐ฏ๐๐ ๐ป๐๐๐๐๐๐๐ (@pakowacz) February 3, 2020 Because touchscreens are bad and the Twitter interface even more so I accidentally deleted my pinned tweet, so here you go again! Various tech art bits and bobs from over the years, might be something useful in there for you! https://t.co/ZuEuiTzd1q— Jan Kaluza (@JKashaar) February 2, 2020 ใใใญใธใๆฎใใใพใพใชใใใใซใใผใชใขใณใใ pic.twitter.com/XyES7FzYaM— UnlimitedEffectWorks (@ijiVFX) February 3, 2020 Iโve been working on a transition between shapes #threejs #particles #webgl pic.twitter.com/uaZkB7VPIf— Bruno (@bruno_simon) February 3, 2020 ใใใชใฎใใใใใฃใใ#b3d #3dcg #Blender3D #blender pic.twitter.com/TaoiwXQYQ5— ใฏใฆใใ (@htmihtu) February 3, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)