Some pear'fect creations constructed in the game @h3r2tic, @AriVanider, audio-David, and I made during #GGJ20 😂🍐🍐
— Anastasia Opara (@anastasiaopara) February 3, 2020
You can try the game yourself! 🤗 Get it from the GGJ page: https://t.co/v87vvrgux6 or play the web version: https://t.co/3bPEK43w1D (works on mobile too 😃) pic.twitter.com/S7HZ9Tu8P0
“Happy Place Under Construction”
— Maryam (@MadMaraca) February 3, 2020
Will post highres on my artstation soon! Stay tuned ^^ #voxel #voxelart #magicavoxel #happyplace pic.twitter.com/G1mhhIlhmz
Trolleybus stop
— Evgenia🦕 (@eva_premudraya) February 4, 2020
Sketchfab: https://t.co/8MAtikERvz#Blender3d #lowpoly pic.twitter.com/vapagBaXZQ
Gates Generator
— Alexey Kalinin (@_alexeykalinin) February 4, 2020
I can be making gates right in Unity, and they'll be immediately working like gates (Rigidbody and HindgeJoint automatically added)
To add a new gate I just need to add new two points on a curve.#houdini #madewithunity #gamedev pic.twitter.com/tKHxH4cwLX
Had so much fun lighting this scene. Hope you enjoy the breakdown! https://t.co/V68AsOufFA
— John Griffiths (@griffitii) February 3, 2020
Hey! I wrote up the dissolve shader I made, featuring dissolve based on Y/height and "View-space projected UVs" to prevent UV seams. 🙂✨#unity3D #shaders #shadergraph #unitytips https://t.co/hjuRfQPOKt
— Cyan (@Cyanilux) February 4, 2020
The polaroid game now has a working title: Viewfinder #madewithunity #gamedev #polaroid pic.twitter.com/B6ArM6Ezn1
— Matt Stark (@mattstark256) February 4, 2020
Nighthawks – Lapis. pic.twitter.com/Mk6yOzMNLm
— Ben Chandler (@ben_304) February 4, 2020
Hello! Commissions open! #pixelart #indiegame #gamedev pic.twitter.com/B2ZRrEEAyX
— naemo (@desecratedlight) February 4, 2020
Starfield #shader #tutorial part 2. https://t.co/nVlxxJSpBN#ProceduralArt #Generative #ArtOfCode #motiondesign #digitalart #vfx #gamedev #space #universe #galaxy pic.twitter.com/hWVqHUNT1Z
— Martijn Steinrucken (@The_ArtOfCode) February 4, 2020
Kid's room 🌛🎲👾#diorama #3dart #lowpoly pic.twitter.com/Wm7HsHw39l
— Grenadine (@Chromacool) February 4, 2020
a painting of my trip to the beach the other day (but it never stopped raining) 🌊 pic.twitter.com/Ash8XDVnjN
— miena 🌾 (@_mienar) February 5, 2020
Graphics Programming weekly – Issue 117 — February 2, 2020 https://t.co/6FegNQCNDN pic.twitter.com/x32ubBNtdT
— jendrik illner (@jendrikillner) February 5, 2020
Birds! A big thanks to everyone helping out with tips on animation and steering pic.twitter.com/2JtKqfe1Kx
— Oskar Stålberg (@OskSta) February 5, 2020
No light used, only a game object to direct the origin of the emissiveness of the shader.
— Corentin Clays (@CorentinClays) February 4, 2020
The package is almost ready to hit the store.
Will be available for Legacy/LWRP/URP/HDRP, and mobile ready.
Shader created with @AmplifyCreates
editor
Rendered in Unity game engine pic.twitter.com/MfVlpBf329
Just finished a flowmap shader in @AmplifyCreates ! Now, I will continue with this shader in a map with more live ! pic.twitter.com/M5qxp268dE
— yoann pierson (@YoannPierson) February 4, 2020
0087 – after tutorial series by @AidyBurrows3D & @gleb_alexandrov
— KakaoFelix (@KakaoFelix) February 4, 2020
next posts probably aswell from same series/tuts. pic.twitter.com/oqjTHch4xT
— gracile (@gracile_jp) February 5, 2020
Forest Cavin #2
— Christophe Tritz (@TritzChristophe) February 5, 2020
(Also included a display of my work space mayhem)#voxelart #voxel #magicavoxel pic.twitter.com/dN0lRCoV7V
"Insight" | New animation out! I might make a small series of works like this. #octanerender #cinema4D pic.twitter.com/cZhAIWsqzQ
— Maria Pan (@paarsec) February 1, 2020
Trying out Zelda-like UI for energy charge and using the 'Elemental-Fist' skills.
— fkkcloud 🔜 GDC (@Fkkcloud) February 6, 2020
I am developing a half dating and half hack 'n' slash game inspired by #Persona!
Feel free to join the discord for other updates 🙂https://t.co/9OiUJmcxJn#indiegames #indiedev #vfx #gaming pic.twitter.com/I86vo7n3WN
It's about time to share the project I've been working on for over a year! Daniel Mullins Games presents: 🖋️INSCRYPTION🖋️ An inky black card-based odyssey. More here: 🗝️🃏https://t.co/VWIElev80p🎭🔪 pic.twitter.com/St7R147373
— Daniel Mullins (@DMullinsGames) February 5, 2020
Animation and physics experiment.
— Dan Stockford (@I_usually_do) February 6, 2020
The night beasties are beginning to get aggressive.#UE4 #gamedev #indiedev pic.twitter.com/bHjV1EbJ49
A bit further to climb pic.twitter.com/D0CctDOHoo
— Gregorios Kythreotis (@ShedworksGreg) February 6, 2020
You can mix Distance Fields with Niagara Mesh Reproductions to break away parts of your character on contact with surfaces! Takes about 15 minutes to setup in #UE4 and it's a nice little effect for a phantom/ghost. pic.twitter.com/DbGd6ryTeO
— Chris Murphy (@HighlySpammable) February 6, 2020
Toon fire ball spell 😀
— Tom Francis (@TomFrancisVFX) February 7, 2020
I'll do some polish and add more layers next week! #UE4 #realtimevfx #gamedev pic.twitter.com/zEDpwwM9KP
Here's a little sneak peek of a stylized brick material I'm working on in #SubstanceDesigner. pic.twitter.com/lQfqfYNLRJ
— James Braley (@StylizedSculpts) February 7, 2020
I finally manage to hack the Unity URP shadow caster 🥳#madewithunity #gamedev #indiedev #unity3d pic.twitter.com/eSM1wf3UiJ
— Anthelme (@anthelme_dumont) February 6, 2020
Chunky Pixels Doodle! #pixelart #indiedev #gamedev pic.twitter.com/taNYENWZwB
— Hannes Rahm (@kebabskal) February 7, 2020
GPU leaves🍀#UE4Niagara #gamedev #realtimevfx pic.twitter.com/SxGqo1E7Xg
— Asher Zhu (@Vuthric) February 7, 2020
The seventh progress update on Purpose: Versus is now out on @YouTube! 👇🏾https://t.co/3eAZwyS1S6#indiedev #IndieGameDev #gamedev #indiegame pic.twitter.com/7ZQam0gmUC
— Purpose: Versus (The Game) (@PurposeVersus) February 7, 2020
Updated my showreel with some of my more recent dabblings! pic.twitter.com/pWEsTkOjIi
— Jonathan Hau-Yoon (@elyaradine) February 7, 2020
Worked on the color distance algorithm which creates some nice separation. #creativecoding #madewithunity #unity3d #shaders #computeshaders #vfx #realtimevfx pic.twitter.com/TuPwnozQGV
— Eric Urban (@Lub_Blub) February 5, 2020
I've been experimenting with portals recently, and I made a little video about the process for anyone interested! https://t.co/J9IoXFqxGY#madewithunity #gamedev pic.twitter.com/w7jg07Qi6v
— Sebastian Lague (@SebastianLague) February 8, 2020
Ok here's the completed update to #BloodMoon #Katarina's VFX pic.twitter.com/55NwJ0AZ4J
— Riot Beardilocks (@Beardilocks) February 8, 2020
𝗣.𝗟.𝗜.𝗡.𝗜.𝗨.𝗦 🔥 (Ancient Rome Houdini Series, EP02) #houdini #redshift3d #motiondesign #3drender #digitalart #vfx #cgi #vesuvius #eruption #pliny #ancient #rome #disaster pic.twitter.com/8iZvKaNyEG
— Q. (@qornflex) February 8, 2020
THERE'S ALWAYS A BIGGER FISH #pixelart pic.twitter.com/af08ucG5dF
— Franek (@Franrekkk) February 8, 2020
Digital Temtem VFX! So cool right? #Temtem #VFX #MadeWithUnity #Unity #VisualEffects pic.twitter.com/xdYa5ovvGV
— Lush (@LushVFX) February 8, 2020
Let's be friends ? #madewithunity #gamedev #screenshotsaturday pic.twitter.com/0vROuVxkrZ
— Constantin Liétard (@screenshakes) February 8, 2020
Remade my asteroid fields shader for style. Cel-shading in the space, yay!#screenshotsaturday #gamedev #indiedev #scifi #ue4 #UnrealEngine pic.twitter.com/TGy6Z7Q8o9
— Alex Grade (@alxgrade) February 8, 2020
My procedural aircraft design toolkit – the tech behind @FlightImmunity
— Denis Kozlov (@kozzzlove) February 5, 2020
The software is built inside #Houdini and offers a really fast and convenient way to create high-end 3D models. It can also be generalized for other platforms and subject matters. pic.twitter.com/kgo4kx8Tv4
I've been polishing up my volumetric fog-cloud. finally got the fluffy dry ice look <3💨#UE4 #gamedev #realtimevfx #techart pic.twitter.com/GyjbId4CFq
— Asher Zhu (@Vuthric) February 8, 2020
Animating statues with a look at transformation matrix in @unity3d only in code and without any rigging. Code, explanation and the model below:#screenshotsaturday #unitytips
— Shahriar Shahrabi (@IRCSS) February 8, 2020
Blog post: https://t.co/bLdJKzGClP
Code on Github: https://t.co/yt95vQYU7A pic.twitter.com/3U32abItyN
— Jannik Boysen ✨ (@jannik_boysen) February 8, 2020
Ollie is excited about a new little doghouse I've been working on💙 @OllieOopGame #screenshotsaturday pic.twitter.com/TX2GObp4A0
— Brieyh'leai (@comfyfish) February 8, 2020
We've been adding some creatures to the game. What would you call this little fellow? #indiegamedev #indiedev pic.twitter.com/ESMThKTlSh
— Wishfully 🔜 GDC (@Wishfully_Games) February 8, 2020
Tried my hand at a lil 2.5D handpainted tree. Entirely because my last name is Wood of course.
— Blake (@blakemwood) February 8, 2020
Sketchfab link so you can see how horribly un-optimized it is:https://t.co/u5HTYMV1Z6 pic.twitter.com/nsrliaE4cx
Spent the day doodling a bit in Houdini and created this stylized cliff generator. It's far from ready but was nice to try some workflows that I hadn't used before. I might work some more on this and finish it. #Houdini #Unreal #procedural #gameart pic.twitter.com/QripAOcanY
— Milan De Laet (@DeLaetMilan) February 7, 2020
#screenshotsaturday pic.twitter.com/x0B2DJ6LHY
— R.B. (@ronyaib) February 8, 2020
This didn't quite work as expected. Maybe I should include super rare resources which drop huuuge amounts of stuff though, seems satisfiying. #indiedev #gamedev #screenshotsaturday pic.twitter.com/c30FouIREu
— Jon Keller (@jonkellerdev) February 8, 2020
I had this idea that it would be really cool to have a deferred decal that would dither whatever was underneath it. implementation was surprisingly difficult, since it involved several steps of actions with command buffer. The results are okay pic.twitter.com/GUiWretyYj
— Manuela Malasaña (@ManuelaXibanya) February 9, 2020
How to Draw Noses 👃 pic.twitter.com/72qh5TPtLy
— ✨SOLRAKA✨ (@p2nki) February 9, 2020
Wondered how I've designed some of my #wavefunctioncollapse demos?
— BorisTheBrave (@boris_brave) February 8, 2020
Wonder no longer, I've written up many of my best ideas in one article.https://t.co/QeJk88QBid
ASTRO BOY 🚀 #3dart
— Emma Koch 🌈🎩 (@emmakoch) February 9, 2020
He's finally FINALLY finished! Text has been fixed sorry everyone😅 based on the super cool concept by @belgeist https://t.co/MxDqf3hfE6 pic.twitter.com/Rv2DlhtGd5
Might be opening a can of worms with this one 😉 but prototyping water for #TaleSpire #screenshotsaturday #tabletop pic.twitter.com/zq2fCYFCeM
— 🆁🅴🅴 (@jonnyree) February 8, 2020
I'm working on a tutorial on how to make this little box bot, coming soon!#b3d #eevee #boxcutter #hardops pic.twitter.com/nVfKBLVtDz
— Rachel (@ArtFromRachel) February 9, 2020
I really want to go back and finish this little #UE4 still life type thing I had started couple months back, "Storm in a Bottle" was the concept, but I open the shader and I have the urge redo it from scratch, it's always a struggle looking at a thing you made earlier. pic.twitter.com/xtP3j1hnQI
— Taizyd Korambayil (@DeepSpaceBanana) February 9, 2020
Build a custom script+shader for my sun lensflare~✨☀️
— FLOGELZ (@flogelz) February 9, 2020
The effect is also visible when the sun is offscreen and it depth checks for occlusion!
(and thanks to @PixelProphecy for the helpful tutorial!)#madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild #VFX pic.twitter.com/iLEUvOGz7h
I made a realtime caustics shader for Blender 2.81. It is shadow masked and slope aware and only apears under the waterlevel. Also water inflow as a little bonus 🙂 #b3d #eevee #shader pic.twitter.com/evmUf00FTA
— Dominik Graf (@DommiGraf) February 9, 2020
Added like a massively juicy dash attack its pretty dumb pic.twitter.com/PulVMRxL3M
— Erik Skog (@erikskog_) February 10, 2020
If you'd like to learn a trick for approximating subsurface scattering from a point light using Spherical Gaussians, then I have just the blog post for you: https://t.co/voHImNkoUg
— Matt Pettineo (@MyNameIsMJP) February 10, 2020