Technically Art Technically Art: Issue 53 Part II (10.02.2020) By Harry Alisavakis on Monday, February 10, 2020 Some pear'fect creations constructed in the game @h3r2tic, @AriVanider, audio-David, and I made during #GGJ20 😂🍐🍐You can try the game yourself! 🤗 Get it from the GGJ page: https://t.co/v87vvrgux6 or play the web version: https://t.co/3bPEK43w1D (works on mobile too 😃) pic.twitter.com/S7HZ9Tu8P0— Anastasia Opara (@anastasiaopara) February 3, 2020 “Happy Place Under Construction” Will post highres on my artstation soon! Stay tuned ^^ #voxel #voxelart #magicavoxel #happyplace pic.twitter.com/G1mhhIlhmz— Maryam (@MadMaraca) February 3, 2020 Trolleybus stopSketchfab: https://t.co/8MAtikERvz#Blender3d #lowpoly pic.twitter.com/vapagBaXZQ— Evgenia🦕 (@eva_premudraya) February 4, 2020 Gates Generator I can be making gates right in Unity, and they'll be immediately working like gates (Rigidbody and HindgeJoint automatically added)To add a new gate I just need to add new two points on a curve.#houdini #madewithunity #gamedev pic.twitter.com/tKHxH4cwLX— Alexey Kalinin (@_alexeykalinin) February 4, 2020 Had so much fun lighting this scene. Hope you enjoy the breakdown! https://t.co/V68AsOufFA— John Griffiths (@griffitii) February 3, 2020 Hey! I wrote up the dissolve shader I made, featuring dissolve based on Y/height and "View-space projected UVs" to prevent UV seams. 🙂✨#unity3D #shaders #shadergraph #unitytips https://t.co/hjuRfQPOKt— Cyan (@Cyanilux) February 4, 2020 The polaroid game now has a working title: Viewfinder #madewithunity #gamedev #polaroid pic.twitter.com/B6ArM6Ezn1— Matt Stark (@mattstark256) February 4, 2020 Nighthawks – Lapis. pic.twitter.com/Mk6yOzMNLm— Ben Chandler (@ben_304) February 4, 2020 Hello! Commissions open! #pixelart #indiegame #gamedev pic.twitter.com/B2ZRrEEAyX— naemo (@desecratedlight) February 4, 2020 Starfield #shader #tutorial part 2. https://t.co/nVlxxJSpBN#ProceduralArt #Generative #ArtOfCode #motiondesign #digitalart #vfx #gamedev #space #universe #galaxy pic.twitter.com/hWVqHUNT1Z— Martijn Steinrucken (@The_ArtOfCode) February 4, 2020 Kid's room 🌛🎲👾#diorama #3dart #lowpoly pic.twitter.com/Wm7HsHw39l— Grenadine (@Chromacool) February 4, 2020 a painting of my trip to the beach the other day (but it never stopped raining) 🌊 pic.twitter.com/Ash8XDVnjN— miena 🌾 (@_mienar) February 5, 2020 Graphics Programming weekly – Issue 117 — February 2, 2020 https://t.co/6FegNQCNDN pic.twitter.com/x32ubBNtdT— jendrik illner (@jendrikillner) February 5, 2020 Birds! A big thanks to everyone helping out with tips on animation and steering pic.twitter.com/2JtKqfe1Kx— Oskar Stålberg (@OskSta) February 5, 2020 No light used, only a game object to direct the origin of the emissiveness of the shader.The package is almost ready to hit the store. Will be available for Legacy/LWRP/URP/HDRP, and mobile ready.Shader created with @AmplifyCreates editorRendered in Unity game engine pic.twitter.com/MfVlpBf329— Corentin Clays (@CorentinClays) February 4, 2020 Just finished a flowmap shader in @AmplifyCreates ! Now, I will continue with this shader in a map with more live ! pic.twitter.com/M5qxp268dE— yoann pierson (@YoannPierson) February 4, 2020 0087 – after tutorial series by @AidyBurrows3D & @gleb_alexandrov next posts probably aswell from same series/tuts. pic.twitter.com/oqjTHch4xT— KakaoFelix (@KakaoFelix) February 4, 2020 pic.twitter.com/3UeAikD07c— gracile (@gracile_jp) February 5, 2020 Forest Cavin #2(Also included a display of my work space mayhem)#voxelart #voxel #magicavoxel pic.twitter.com/dN0lRCoV7V— Christophe Tritz (@TritzChristophe) February 5, 2020 "Insight" | New animation out! I might make a small series of works like this. #octanerender #cinema4D pic.twitter.com/cZhAIWsqzQ— Maria Pan (@paarsec) February 1, 2020 Trying out Zelda-like UI for energy charge and using the 'Elemental-Fist' skills.I am developing a half dating and half hack 'n' slash game inspired by #Persona!Feel free to join the discord for other updates 🙂https://t.co/9OiUJmcxJn#indiegames #indiedev #vfx #gaming pic.twitter.com/I86vo7n3WN— fkkcloud 🔜 GDC (@Fkkcloud) February 6, 2020 It's about time to share the project I've been working on for over a year! Daniel Mullins Games presents: 🖋️INSCRYPTION🖋️ An inky black card-based odyssey. More here: 🗝️🃏https://t.co/VWIElev80p🎭🔪 pic.twitter.com/St7R147373— Daniel Mullins (@DMullinsGames) February 5, 2020 Animation and physics experiment. The night beasties are beginning to get aggressive.#UE4 #gamedev #indiedev pic.twitter.com/bHjV1EbJ49— Dan Stockford (@I_usually_do) February 6, 2020 A bit further to climb pic.twitter.com/D0CctDOHoo— Gregorios Kythreotis (@ShedworksGreg) February 6, 2020 You can mix Distance Fields with Niagara Mesh Reproductions to break away parts of your character on contact with surfaces! Takes about 15 minutes to setup in #UE4 and it's a nice little effect for a phantom/ghost. pic.twitter.com/DbGd6ryTeO— Chris Murphy (@HighlySpammable) February 6, 2020 Toon fire ball spell 😀I'll do some polish and add more layers next week! #UE4 #realtimevfx #gamedev pic.twitter.com/zEDpwwM9KP— Tom Francis (@TomFrancisVFX) February 7, 2020 Here's a little sneak peek of a stylized brick material I'm working on in #SubstanceDesigner. pic.twitter.com/lQfqfYNLRJ— James Braley (@StylizedSculpts) February 7, 2020 I finally manage to hack the Unity URP shadow caster 🥳#madewithunity #gamedev #indiedev #unity3d pic.twitter.com/eSM1wf3UiJ— Anthelme (@anthelme_dumont) February 6, 2020 Chunky Pixels Doodle! #pixelart #indiedev #gamedev pic.twitter.com/taNYENWZwB— Hannes Rahm (@kebabskal) February 7, 2020 GPU leaves🍀#UE4Niagara #gamedev #realtimevfx pic.twitter.com/SxGqo1E7Xg— Asher Zhu (@Vuthric) February 7, 2020 The seventh progress update on Purpose: Versus is now out on @YouTube! 👇🏾https://t.co/3eAZwyS1S6#indiedev #IndieGameDev #gamedev #indiegame pic.twitter.com/7ZQam0gmUC— Purpose: Versus (The Game) (@PurposeVersus) February 7, 2020 Updated my showreel with some of my more recent dabblings! pic.twitter.com/pWEsTkOjIi— Jonathan Hau-Yoon (@elyaradine) February 7, 2020 Worked on the color distance algorithm which creates some nice separation. #creativecoding #madewithunity #unity3d #shaders #computeshaders #vfx #realtimevfx pic.twitter.com/TuPwnozQGV— Eric Urban (@Lub_Blub) February 5, 2020 I've been experimenting with portals recently, and I made a little video about the process for anyone interested! https://t.co/J9IoXFqxGY#madewithunity #gamedev pic.twitter.com/w7jg07Qi6v— Sebastian Lague (@SebastianLague) February 8, 2020 Ok here's the completed update to #BloodMoon #Katarina's VFX pic.twitter.com/55NwJ0AZ4J— Riot Beardilocks (@Beardilocks) February 8, 2020 𝗣.𝗟.𝗜.𝗡.𝗜.𝗨.𝗦 🔥 (Ancient Rome Houdini Series, EP02) #houdini #redshift3d #motiondesign #3drender #digitalart #vfx #cgi #vesuvius #eruption #pliny #ancient #rome #disaster pic.twitter.com/8iZvKaNyEG— Q. (@qornflex) February 8, 2020 THERE'S ALWAYS A BIGGER FISH #pixelart pic.twitter.com/af08ucG5dF— Franek (@Franrekkk) February 8, 2020 Digital Temtem VFX! So cool right? #Temtem #VFX #MadeWithUnity #Unity #VisualEffects pic.twitter.com/xdYa5ovvGV— Lush (@LushVFX) February 8, 2020 Let's be friends ? #madewithunity #gamedev #screenshotsaturday pic.twitter.com/0vROuVxkrZ— Constantin Liétard (@screenshakes) February 8, 2020 Remade my asteroid fields shader for style. Cel-shading in the space, yay!#screenshotsaturday #gamedev #indiedev #scifi #ue4 #UnrealEngine pic.twitter.com/TGy6Z7Q8o9— Alex Grade (@alxgrade) February 8, 2020 My procedural aircraft design toolkit – the tech behind @FlightImmunityThe software is built inside #Houdini and offers a really fast and convenient way to create high-end 3D models. It can also be generalized for other platforms and subject matters. pic.twitter.com/kgo4kx8Tv4— Denis Kozlov (@kozzzlove) February 5, 2020 I've been polishing up my volumetric fog-cloud. finally got the fluffy dry ice look <3💨#UE4 #gamedev #realtimevfx #techart pic.twitter.com/GyjbId4CFq— Asher Zhu (@Vuthric) February 8, 2020 Animating statues with a look at transformation matrix in @unity3d only in code and without any rigging. Code, explanation and the model below:#screenshotsaturday #unitytipsBlog post: https://t.co/bLdJKzGClPCode on Github: https://t.co/yt95vQYU7A pic.twitter.com/3U32abItyN— Shahriar Shahrabi (@IRCSS) February 8, 2020 pic.twitter.com/RHS2NnPjix— Jannik Boysen ✨ (@jannik_boysen) February 8, 2020 Ollie is excited about a new little doghouse I've been working on💙 @OllieOopGame #screenshotsaturday pic.twitter.com/TX2GObp4A0— Brieyh'leai (@comfyfish) February 8, 2020 We've been adding some creatures to the game. What would you call this little fellow? #indiegamedev #indiedev pic.twitter.com/ESMThKTlSh— Wishfully 🔜 GDC (@Wishfully_Games) February 8, 2020 Tried my hand at a lil 2.5D handpainted tree. Entirely because my last name is Wood of course.Sketchfab link so you can see how horribly un-optimized it is:https://t.co/u5HTYMV1Z6 pic.twitter.com/nsrliaE4cx— Blake (@blakemwood) February 8, 2020 Spent the day doodling a bit in Houdini and created this stylized cliff generator. It's far from ready but was nice to try some workflows that I hadn't used before. I might work some more on this and finish it. #Houdini #Unreal #procedural #gameart pic.twitter.com/QripAOcanY— Milan De Laet (@DeLaetMilan) February 7, 2020 #screenshotsaturday pic.twitter.com/x0B2DJ6LHY— R.B. (@ronyaib) February 8, 2020 This didn't quite work as expected. Maybe I should include super rare resources which drop huuuge amounts of stuff though, seems satisfiying. #indiedev #gamedev #screenshotsaturday pic.twitter.com/c30FouIREu— Jon Keller (@jonkellerdev) February 8, 2020 I had this idea that it would be really cool to have a deferred decal that would dither whatever was underneath it. implementation was surprisingly difficult, since it involved several steps of actions with command buffer. The results are okay pic.twitter.com/GUiWretyYj— Manuela Malasaña (@ManuelaXibanya) February 9, 2020 How to Draw Noses 👃 pic.twitter.com/72qh5TPtLy— ✨SOLRAKA✨ (@p2nki) February 9, 2020 Wondered how I've designed some of my #wavefunctioncollapse demos?Wonder no longer, I've written up many of my best ideas in one article.https://t.co/QeJk88QBid— BorisTheBrave (@boris_brave) February 8, 2020 ASTRO BOY 🚀 #3dart He's finally FINALLY finished! Text has been fixed sorry everyone😅 based on the super cool concept by @belgeist https://t.co/MxDqf3hfE6 pic.twitter.com/Rv2DlhtGd5— Emma Koch 🌈🎩 (@emmakoch) February 9, 2020 Might be opening a can of worms with this one 😉 but prototyping water for #TaleSpire #screenshotsaturday #tabletop pic.twitter.com/zq2fCYFCeM— 🆁🅴🅴 (@jonnyree) February 8, 2020 I'm working on a tutorial on how to make this little box bot, coming soon!#b3d #eevee #boxcutter #hardops pic.twitter.com/nVfKBLVtDz— Rachel (@ArtFromRachel) February 9, 2020 I really want to go back and finish this little #UE4 still life type thing I had started couple months back, "Storm in a Bottle" was the concept, but I open the shader and I have the urge redo it from scratch, it's always a struggle looking at a thing you made earlier. pic.twitter.com/xtP3j1hnQI— Taizyd Korambayil (@DeepSpaceBanana) February 9, 2020 Build a custom script+shader for my sun lensflare~✨☀️The effect is also visible when the sun is offscreen and it depth checks for occlusion!(and thanks to @PixelProphecy for the helpful tutorial!)#madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild #VFX pic.twitter.com/iLEUvOGz7h— FLOGELZ (@flogelz) February 9, 2020 I made a realtime caustics shader for Blender 2.81. It is shadow masked and slope aware and only apears under the waterlevel. Also water inflow as a little bonus 🙂 #b3d #eevee #shader pic.twitter.com/evmUf00FTA— Dominik Graf (@DommiGraf) February 9, 2020 Added like a massively juicy dash attack its pretty dumb pic.twitter.com/PulVMRxL3M— Erik Skog (@erikskog_) February 10, 2020 If you'd like to learn a trick for approximating subsurface scattering from a point light using Spherical Gaussians, then I have just the blog post for you: https://t.co/voHImNkoUg— Matt Pettineo (@MyNameIsMJP) February 10, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)