Technically Art Technically Art: Issue 54 (15.05.2020) By Harry Alisavakis on Friday, May 15, 2020 Bus station.Unreal realtime.#ue #unreal #indie #indiegame pic.twitter.com/c8AE5PNkca— Eris snail (@Erisdraw3D) May 14, 2020 I was really impressed with @UnrealEngine's demo video yesterday. So I decided to import some assets and build it in @unity3d #madewithunity #indiedev #gamedev #realtime #unity #unreal #unrealengine #cgart pic.twitter.com/xgv0EQ28jq— Hatch (Chris Hatch) (@ChrisMHatch) May 14, 2020 new mini-tutorial: Faking Bakingusing arrays to fake indoor/cave GI in stylised sceneshttps://t.co/RqDINOXvWk#madewithunity #gamedev #AmplifyShaderEditor pic.twitter.com/MFOA71xSOR— Louis Waloschek (@inresin) May 13, 2020 Let's see what fresh goods the market is offering today! 🍏I finally 🎉 finished my environment project based on Hyunsu Cha's concept! (https://t.co/psLD3QatKj) Learned a lot of new things✨ You can check out the breakdown over at @ArtStationHQ https://t.co/tv5mAoeZjN pic.twitter.com/RHqq38hfHh— Jasmin Habezai-Fekri 🍒 (@lowpolycurls) May 11, 2020 Recently saw a tweet by @klemen_lozar showing some of the work he did on Gears. Was inspired to create a new #Unity3D #shader tutorial for the Hammer of Dawn, you can find it here: https://t.co/i28ecWpEbE#gamedev #unitytutorial pic.twitter.com/TKCCTqNEyw— Alex (@Lexdevnet) May 10, 2020 Currently working on re-creating the portals from @SpyroTheDragon in @unity3d with #shaders; so far I'm quite happy with results, after two days of working on it! #VFX #shader #gamedev #IndieGameDev(uncompressed screenshot in replies) pic.twitter.com/abNYv5jp4d— Daniel (@DPokladek) May 10, 2020 アニメーターさんの描く爆発のクオリティには全く届かないけど、Cel ShadingのリアルタイムFXも大変楽しい。Maskedでの描画、TextureSampling2回とFlipbook未使用は継続中。テクスチャは現在3枚です。#UE4.25 #Niagara #realtimevfx #gamedev #shader pic.twitter.com/NPzQaAr1YE— Wataru@The Last of Us Part II (@WataruVFX) May 10, 2020 Here's some early footage of my upcoming game – Forgotten Fields.A warm, cozy game about nostalgia, creativity and the passage of time – play as a struggling author that returns to his childhood home one last time before it's sold off. #screenshotsaturday #gamedev #indiegame pic.twitter.com/MSCwzLNhVL— Frostwood Interactive (@frostwood_int) May 9, 2020 added controls and suddenly it feels like a game! 💯🏕🌲 #madewithunity #screenshotsaturday #wip pic.twitter.com/5Qvwh4sTJt— Jón Kristinsson (@jonkristinsson) May 9, 2020 Got around to finishing up this little colourful block party scene in Unity. Added a character controller + animations to help bring it all to life a bit#Unity #screenshotsaturday pic.twitter.com/Y52kRB3tJl— Scott™ (@cronobreak) May 9, 2020 Crouch, run, jump, merge into the shadows and emerge from them… these are just some of the abilities you can use to infiltrate in your objective.#screenshotsaturday | #gamedev | #indiegames pic.twitter.com/bL5MnymKRP— Project Atlas (@BabyRobotGames) May 9, 2020 #screenshotsaturday Made some more progress and added a new mining unit as well. Enjoy your weekend | Stay save 🏠🌞#madewithunity #gamedev #indiedev pic.twitter.com/U7g03IMDyY— Peter Hann (@phannDOTde) May 9, 2020 Today I've been having fun with clear coat and added a shader example: https://t.co/0DyTzge1DfTop spheres are non-clear coat, standard lit. Bottom spheres are with clear coat.From left to right: car flakes, carbon filter, lacquered wood pic.twitter.com/JO7EY70gYV— Felipe Lira (@phi_lira) May 9, 2020 We've recreated the Chocobo's feathering from FinalFantasy VII Remake in @unity3d https://t.co/oLipU3sbYYWhat you think about it?Big thanks to @catlikecoding and @roystanhonks for their super useful articles!#madewithunity #unity3d #tntc #indiedev #gamedev #FF7Remake pic.twitter.com/l2xQXTlGmD— ToughNutToCrack (@tntcproject) May 8, 2020 #UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #selfloss #UnrealEngine Reworked trees and some visual effects. Like it ten times more now! pic.twitter.com/x4dNbvu6mB— Alexander Goodwin (@AlexGoodwin63) May 5, 2020 Hand Reference! 105 images total. 👏The FREE pack is linked below: pic.twitter.com/45bR0gH8A5— ℂ𝕙𝕖𝕪𝕖𝕟𝕟𝕖 – 𝕜𝕚𝕟𝕘𝕔𝕙💀𝕝𝕖𝕣𝕒 (@kingcholera) May 6, 2020 @PlayVALORANT Couldn't stop thinking about the amazing work done on Brimstone's smoke in #Valorant so decided to make a fan-art of it! #gamedev #realtimevfx pic.twitter.com/Rp0ZOtKZ53— Philippe Patient (@sleepyGrinn) May 6, 2020 Recompile SHOCKWAVES!Now re-done in HDRP Shader Graph and fully controllable via global variables.Here's a 60 sec video on how it works.(Shader graph references in thread replies)#madewithunity #gamedev pic.twitter.com/77a0skvJWB— Phi Compile (@phi6) May 5, 2020 We researched Nintendo 64's Wave Race a ton for water physics reference – it's still one of the best feeling water physics of all time, and cleverly made! 🌊 pic.twitter.com/A9RY4FjhPo— 🌊WAVE BREAK (@WaveBreakGame) May 3, 2020 Decal painting is functional!Including an offset-by-half mode for alternating tile patterns.What kind of decals could I make?#pixelart #madewithunity #gamedev #indiedev #leveldesign pic.twitter.com/gvFcgqlzeA— Michel Mohr (@fusedotcore) May 3, 2020 getting back into raymarching shaders recently ✨ pic.twitter.com/6Oqw6rP4sf— Sam Loeschen (@polygone_) May 3, 2020 On the road again. pic.twitter.com/urtozRKkRQ— Mike McCain (@mmccain) May 3, 2020 I often mix textures in PS for fx tests, but it's kinda clunky. Yesterday I made this small app, which can do all of that and a bit more! -> https://t.co/Kaw22gUAHkFeel free to use it~🎨🖌️☺️#madewithunity #unity3d #gamedev #indiedev #shader #vfx #screenshotsaturday #noise pic.twitter.com/7wjfaVoziS— FLOGELZ (@flogelz) May 3, 2020 Real-time anisotropic reflections for hair – Fast version pic.twitter.com/Zsf97rsJRK— Nono! (@Rno71) May 2, 2020 New #under60sec tutorial here 🙂Learn to make clay/ stop motion materials in #unity3d. It is really simple so you can extend it to fit your needs. Hope it helps!#gamedev #indiedev #unitytips #indiegame #VFXFriday #shadergraph #VFX Source code >> https://t.co/F9maY87q9P pic.twitter.com/zEDbmMwgmA— Daniel Santalla (@danielsantalla) May 3, 2020 Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it's unacceptable)#screenshotsaturday #gamedev #indiedev #indiegame #madewithunity #unity3d pic.twitter.com/XEgDiR2HnY— Leonardo Montes (@LeonardoMntes) May 2, 2020 🐟 pic.twitter.com/SJ5g1bZALe— 𝙟𝙤𝙚 🐝 (@joegrainger) May 2, 2020 Have finally finished animation recorder, it's essential for gameplay but as for now, can keep a library of simulated plants (till new incompatible file format version😬).Quite efficient btw, around 1 Mb for a plant growth cycle.#screenshotsaturday #madewithunity #flowerlovers pic.twitter.com/dQMHNcXv9J— Florisium (@florisium) May 2, 2020 Post now open to everyone! Shaders For People Who Don't Know How To Shader: using the depth texture in post processing effects! https://t.co/MuZ18vkaTP— Manuela Malasaña (@ManuelaXibanya) April 30, 2020 hello!! i'm a bit nervous to post but my first delve into 3D (with mentoring from @beakfriends) is this rosy kitchen#b3d in other news our water bill is ridiculous pic.twitter.com/YoMVQ5YL9A— lucy gross (@lucybrrt) April 30, 2020 I had a great opportunity to write how we at @Nordeus use #SubstanceDesigner in some unusual ways. Check it out!https://t.co/Dv1ai2iw0F#Heroic #madeWithSubstance #procedural #badges #achievement #pbr #render #3dart #gameart— Nikola Damjanov (@damjanmx) April 30, 2020 Trying out geometry #shaders in URP (made via code, since shadergraph doesn't support geometry shaders).This grass was based on @roystanhonks tutorial : https://t.co/Bq3UI8vEEA. (I skipped tessellation and lighting for now. Has shadows but setup is quite different in URP). pic.twitter.com/fIoyluwRMb— Cyan (@Cyanilux) April 30, 2020 I'm happy to have contributed to this concept made for @FomentGame never done anything like this before, it was quite a challenge#pixelart #indiegame #gamedev pic.twitter.com/0YmEGazRaG— naemo (@desecratedlight) April 30, 2020 Wanted to check how it will look like with some trees, flowers and volumetric lighting.#gamedev #indiedev #indiegamedev #shader #unity3d pic.twitter.com/AGXKi5GijL— Rensei (@Rensei_) April 29, 2020 As part of our Tangle Tower stream for #LudoNarraCon, I did a short look at our animation system, since it’s one of the things I’m most proud of as the game's programmer.I’d like to show it in a bit more detail, so here we go!THREAD (1/20)#MadeWithUnity #GameDev #IndieDev pic.twitter.com/PXm7l02VQ9— Tom Vian (@SFBTom) April 27, 2020 #SubstanceDesigner tip of the day. Easy rosette shape in just a handful of nodes. #substance3d #gameart #textureart #3dart pic.twitter.com/85pnH7jF7B— Matthias Schmidt (@flownepp) April 28, 2020 Finally the first interactions of my take on the BotW Chemistry Engine!⚗️🧪🧲 #BellsArietta #madewithunity #unity3d #gamedev #indiedev #Zelda #shader #vfx pic.twitter.com/C4rAdp7yHn— FLOGELZ (@flogelz) April 28, 2020 This is a big one! A new Shaders For People Who Don't Know How To Shader — learn to make an orb of tooniness in world space as a v2 stack post effect by using the camera depth texture! Patrons have early access, and everyone can have at it on Wednesday! https://t.co/ieg67ICw8K pic.twitter.com/m8qqwcKXS1— Manuela Malasaña (@ManuelaXibanya) April 27, 2020 I seriously get a rush of childlike giddiness when I create the illusion of a place. Still a very magical thing to me.#madewithunity pic.twitter.com/sjwwUvmPf8— oldmanofthefire (@oldmanofthefire) April 27, 2020 Dreaming of walks by the sea 💜 Dorset, UK. Inspired by a wonderful picture taken by @_nicolasap.#Illustration #Dorset pic.twitter.com/zIqsbMkBIc— Maria Pan (@paarsec) April 16, 2020 What? You’ve never heard of the Great Chef-o’-mancer? He’s the greatest chef and necromancer.been really inspired by the way Nintendo treats their materials so i decided to finish him! 🍖💀✨https://t.co/s9I70HUfUH pic.twitter.com/2PoHhuvBV1— anthea 🏝️ hiatus? (@potapome) April 25, 2020 Made an attempt to recreate the shoreline / sand shader in #AnimalCrossingNewHorizions in Shade (https://t.co/Hn1P9ejUsx)! pic.twitter.com/B11erjrPxX— John Millard (@johntwolives) April 23, 2020 we made a rhythm game with @mmem1m for #LD46 feat. nasty beats by @Guillermeaux 🎵>> https://t.co/SGGREVsi6E <<#madewithunity #indiedev pic.twitter.com/V9EnxxKCzO— Nicolas Ceriani (@nicolas_ceriani) April 22, 2020 Open world Fruit Adventure!🍐🥝🍈🍑🍌🍇🍎🍓🍒🥭🍋🍏🍍🍉🍊#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/KsIhWoXyGl— B-Cubed Labs (@BcubedLabs) April 22, 2020 Procedural Calcifer from my favorite ghibli movie ''How Moving Castle''#blender #b3d #BNPR #Ghibli pic.twitter.com/7XWYQxynTt— Eris snail (@Erisdraw3D) April 21, 2020 a little fly around of our #LDJAM game 😊💙 pic.twitter.com/y5AWAMEVj9— Brieyh'leai (@comfyfish) April 21, 2020 Presenting TITAN, OPSND! Find a way to control the rover 1.5bil km away and keep the space program and science alive! Featuring a full blown freakin' assembly-like language and IDE by @dario_zubovic! #LDJAM #LD46 https://t.co/BloxdShtYS pic.twitter.com/OITAYfTAHM— Socially Distant Ivan 🌲🏎️💨🌲 (@Nothke) April 21, 2020 I made a quick fake ice parallax effect, where you can mimic frozen 3d model frozen in ice, inspired by the movie "Ice Age". Works on a simple quad.Used #Blender3d and #unity3d for that (hello @AmplifyCreates) #shaders #vfx pic.twitter.com/yb5LWvTDqF— The C.reator (@cayou66) April 19, 2020 Hey all, wanted to share some info about how the shoreline shader is done. (This is a slightly simplified version).(note : while it's based visually on the ACNH shoreline, it's probably not exactly the same way they are handling it) 😄See thread!! 🌊🏝️ #unity3D #shadergraph pic.twitter.com/DyWNSTKoUc— Cyan (@Cyanilux) April 20, 2020 Here's a Rhythm FPS game we've been messing around with. It's been pretty fun to work on so far! 🤘#screenshotsaturday #gamedev #madewithunreal pic.twitter.com/leYq1aEb4l— Dan Da Rocha (@DanDaRocha) April 18, 2020 Procedural birch tree for #screenshotsaturday 🌳#PopulusRun #houdini #madewithunity #gamedev pic.twitter.com/pFupi985oy— Alexey Kalinin (@_alexeykalinin) April 18, 2020 Hey guys! here is a new #under60sec tutorial where you can see how to easily simulate wind for flags with shadergraph.Hope this helps!#madewithunity #shadergraph #indiegame #gamedev #vfx #b3d #unitytips #indiedev Source code>>https://t.co/mgCSo8JrAk pic.twitter.com/oHNoTA9VhU— Daniel Santalla (@danielsantalla) April 20, 2020 The first post of my breakdown of my Floating World shader set is up!#gamedev #UE4 #techart #shader https://t.co/7xP9LQNgyR pic.twitter.com/YWckLjHplQ— Amy Stevens (@AmesyFlo) April 18, 2020 Wanderlust.German for: the wish to go hiking. The excitement for moving within nature.#madewithunity #indiedev #screenshotsaturday pic.twitter.com/0iZu9pblCk— VRHUMAN 🌱 (@vr_human) April 18, 2020 New project announcement!I am really excited to announce a new side project that allows you to preview and interact with Unity shadergraphs right from your browser!https://t.co/HtuCvML0J8#gamedev #unity3d #unity Thread ⬇️ pic.twitter.com/oBdg4yepdz— Stelios Petrakis (@stelabouras) April 15, 2020 Some 'first person' blizzard doodle – only two objects; snow particles & sphere with triplanar using wind direction and different levels of depth. 🧐 (of course some posteffect aswell)#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/xGgrssD9Ot— Bertram Raahauge Jensen (@MrB_Jensen) April 15, 2020 Sometimes the hunter can become the hunted….pretty damn soon 😎#IndieGameDev #gamedev #indiedev #space #dogfight #madewithunity #scifi #indiewatch pic.twitter.com/2AiY18m8Xc— D.E.E.P. Battle of Jove (@DEEPBOJ) April 14, 2020 I was so inspired by the new look of the materia in #FFVIIRemake that I wanted to try to build a shader like it in Unreal. SUPER WIP, and all stock UE4 assets. video at artstation link! MORE TO COMEhttps://t.co/Zw3AbTOJQL#UnrealEngine #gamedev #FF7 #artistsontwitter #UE4 pic.twitter.com/KXfELKSMmO— Josh McDonald (@Bionic_Hound) April 14, 2020 I wrote a quick tutorial about how to "animate" unity joints using animation curves 🤓 https://t.co/vmU0EdUFxe#unitytips pic.twitter.com/QHQX7LHZVy— KevKev (@Der_Kevin) April 14, 2020 Here we go, my first #gamedev environment build of 2020. A reimagined version of the Garreg Mach's library/archive from #FireEmblemThreeHouses #FE3H. Really happy with this one! RTs appreciated!Full gallery: https://t.co/es1DpwVzD4I have a Ko-Fi too: https://t.co/hcxi5hGKb5 pic.twitter.com/dTxoAAVOR7— Danni M. (@DanniSnappy) April 14, 2020 こういうゲームやりたいよね#madewithunity pic.twitter.com/jMMjGojsBu— Mokutsuno(モクツノ) (@Mokutsuno) April 12, 2020 Refreshing Water Type Techniques VFX! 🌊#Temtem #VFX #MadeWithUnity #Unity #VisualEffects pic.twitter.com/86QUrBFuSZ— Lush (@LushVFX) April 11, 2020 Decided to remake this in Unity for fun. pic.twitter.com/jGA3yz8HRe— Ben Golus (@bgolus) April 11, 2020 I got side tracked and ported my procedural sky with clouds form unreal to unity. I am actually suppose to be programming some VR UI ☺️, so not quite sure how this is helping my case. I will put this also in the repo with the rest later #gamedev pic.twitter.com/oPBO5WdF9V— Shahriar Shahrabi (@IRCSS) April 10, 2020 Ugh, it was a while, but finally calling this one DONE! Another VFX in @UnrealEngine using Niagara. Summon Spell!#gamedev #VFX #realtimeVFX #VFXreel #MadeWithUnreal #VFXfriday #UE4 pic.twitter.com/0tQKBAwx65— 1MAFX (@pmargacz) April 10, 2020 Hoverboard in 10 steps#madewithunity #unitytips #unity3d #gamedev #indiedev pic.twitter.com/QK5vvQDgNY— Codeer (@CodeerStudio) April 3, 2020 Starting to scatter the grass in the Scene, Will add Flowers soon 🌼#madewithunity #gamedev #unity3d #indiedev #indiegame pic.twitter.com/YaMSMDeSOY— Project MELO (@Poinball) April 8, 2020 Investing my time in only the most vital elements#SteelCaliberSlayers#indiedev#gamedev#madewithunity pic.twitter.com/uYvLGYZFia— Steel Caliber Slayer (@CultureAttack) April 9, 2020 Here comes our brand new tutorial on how to make a Toon Shader in Blender!In this video, David will show how to add anisotropic specular to your shader, perfect for stylized hair.https://t.co/fwm9Q6rbvT#b3d #blender #bnpr #3D #animation #characterdesign pic.twitter.com/X4Pg3fJZk5— LightningBoyStudio (@LightningBoySt1) April 8, 2020 I want to take a moment and talk about how cute the water shader in our game is and our programmer is a total gem pic.twitter.com/3OoFY7lJAP— Ok Cal??? 🐍 (@calvaroni) April 8, 2020 Here is the Shader Graph post for the Dissolve/Teleport effect, explained all steps and free graph files! #gamedev #unity3d #indiedevRead it here >> https://t.co/xCyYKW72l4 pic.twitter.com/snMMLByvSg— Joyce[MinionsArt] (@minionsart) April 8, 2020 Are you nostalgic for the past? Let's see how you can achieve this cool retro effect in a 60 second #shadersdonequick tutorial! 📺 You can get the graph here https://t.co/FkXTd3gS9E #unitytips #madewithunity #indiedev #gamedev #tutorial #shaders pic.twitter.com/MfuKdlQi5g— Alexander Ameye (@alexanderameye) April 6, 2020 I’ve tried to recreate the Tactical Mode from #FF7R while experimenting with @unity3d's HDRP and VFX Graph!#gamedev #madewithunity pic.twitter.com/Yb4XJGMIeg— André Cardoso (@andre_mc) April 5, 2020 Really dig the art from "Creature in the Well" so was inspired to make a little environment scene using the dark shadow/texture style #lowpoly #gamedev pic.twitter.com/JVYlaAfnls— Scott™ (@cronobreak) April 5, 2020 Studying effects and particles pic.twitter.com/sFZBLQOY4T— Inasa (@Inasa_Fujio) April 5, 2020 Happy #screenshotsaturday everyone! "The evening sky in streaks of dusk, mirroring your soul,for the kinship of nature and wild things is devoid of control…" (Jack, puppet master)Wishlist now: https://t.co/fFFJPuFYsr#ue4 #gamedev #indiedev pic.twitter.com/lSUZSyIVaT— A Juggler's Tale (@ajugglerstale) April 4, 2020 kayak fps view#screenshotsaturday #madewithunity pic.twitter.com/pscU2DltAM— claudio norori (@Claudio_Tulio) April 4, 2020 meander#screenshotsaturday pic.twitter.com/2N6lWqbCc9— Joost Eggermont (@aJoostEggermont) April 4, 2020 There are too many Higgs in this boson.#screenshotsaturday #VFX #indiedev pic.twitter.com/Mjhtcqmrtl— brine (@thebrineydepths) April 4, 2020 By popular demand, here is the promised tutorial on terrain-mesh blending in unity! It's my first tutorial so any feedback is greatly appreciated ❤️https://t.co/MxEIbOTeee#gamedev #madewithunity pic.twitter.com/fSKE1l1NGy— Louis Waloschek (@inresin) April 3, 2020 Here is another short animation done with #blender and the #greasepencil tool. I was inspired by @dedouze_'s great style and techniques for this one. Still amazed to be able to preview and render so fast with #Eevee.#b3d #Blender3d @BlenderNPR @blender_org pic.twitter.com/XX4QiVZvU7— Jules (@jul_mab) April 2, 2020 Wrapped up my experiment on dissolving meshes for now!Please have a look and head on over to my forum thread if you want some more info on the little project!https://t.co/FNvpqJbiDjhttps://t.co/D9VBI5WlPw pic.twitter.com/liTR8AEiW6— PolarbombVFX (@polarbombvfx) April 2, 2020 After struggeling with this for 2 days, I finally have distortion based on perspectivecorrected View Normals! 🧊 My approach before has some problems. #BellsArietta #madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild #Zelda pic.twitter.com/qJN3RJLOdP— FLOGELZ (@flogelz) April 1, 2020 Did you know there's a built-in sequencer in MMFeedbacks? It lets you sequence feedbacks with a tiny realtime in-inspector editor, with as many tracks and steps as you want. #sequencer #madewithunity #gamedev #gamefeel pic.twitter.com/jPQckmPfzG— Renaud Forestié (@reuno) March 30, 2020 Hyena. pic.twitter.com/wY8ddZjBkr— Nick Gunn (@Gunn3D) March 29, 2020 The body's best defence against infection and filth is a proper hygienic routine #gamemaker #screenshotsaturday pic.twitter.com/1OxjuJ11Hz— Spencer Yan (@spncryn) March 28, 2020 So you guys like #AnimalCrossing ?Here's an #under60sec tutorial for making that rounded world effect in Unity. Hope this helps! 🙂#indiegame #madewithunity #gamedev #game #indiedev #Unity#gameart #unitytips #VFX #unity3d pic.twitter.com/ACOcASFTVE— Daniel Santalla (@danielsantalla) March 28, 2020 Procedural animation in 10 steps#madewithunity #unitytips #unity3d #gamedev #indiedev pic.twitter.com/nhbwIm5OV1— Codeer (@CodeerStudio) March 28, 2020 I made a new article/video! This time it's about a little (wormy) fountain in #gta5. Hope you like it. Article: https://t.co/2ud4V5MwkrVideo: https://t.co/Re2tXqgYwr#gamedev #GrandTheftAuto #GrandTheftAutoV #GTAV #realtimevfx #techart pic.twitter.com/Fht0TRQRuT— Simon (@simonschreibt) March 20, 2020 Social Distancing: If you do have to get outside, please try to maintain a safe 6 ft distance between humans and fire ants. Stay safe everybody.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/SwfKGj8XN3— Alex K Dixon (@AlexKentDixon) March 20, 2020 it's not much but I started learning how to code shaders for the URPif anyone is interested https://t.co/BfS260I6n1 pic.twitter.com/FGJ3wIMCdx— Thomaz Nardelli (@zazamorga) March 19, 2020 Black wasp. What do you think? Also finally managed to get the wings to function properly when rotating and the antennas now have some movement.#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/gvOtRx5xR0— Codeer (@CodeerStudio) March 16, 2020 https://t.co/MN3a9fsIrf article: https://t.co/jUv3ukzlebAdding Depth and Realism to 2D Fluids in Unreal#FluidNinja #UE4 #raymarching #realtimevfx pic.twitter.com/gO8EvDlmh0— Andras Ketzer (@FluidNinjaVFX) April 19, 2020 So excited to share this library I've been working on. It's called IM || MATERIA and it helps you do weird things with compute shaders. Its still very much a WIP but I would love to hear what yall think of it! https://t.co/Ojy49ZeaG5 pic.twitter.com/E22YbkZu2G— cabbibo (@Cabbibo) May 4, 2020 "Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d #IndieGameDev #shadergraph GIT: https://t.co/VoZsnscqJz pic.twitter.com/XF7kwVki8a— Christopher Sims (@csims314) May 14, 2020 2d 3d cg code coding computer graphics game design game development game jam gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)
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Glad to see these come back!