Bus station.
— Eris snail (@Erisdraw3D) May 14, 2020
Unreal realtime.#ue #unreal #indie #indiegame pic.twitter.com/c8AE5PNkca
I was really impressed with @UnrealEngine's demo video yesterday. So I decided to import some assets and build it in @unity3d #madewithunity #indiedev #gamedev #realtime #unity #unreal #unrealengine #cgart pic.twitter.com/xgv0EQ28jq
— Hatch (Chris Hatch) (@ChrisMHatch) May 14, 2020
new mini-tutorial: Faking Baking
— Louis Waloschek (@inresin) May 13, 2020
using arrays to fake indoor/cave GI in stylised sceneshttps://t.co/RqDINOXvWk#madewithunity #gamedev #AmplifyShaderEditor pic.twitter.com/MFOA71xSOR
Let's see what fresh goods the market is offering today! 🍏
— Jasmin Habezai-Fekri 🍒 (@lowpolycurls) May 11, 2020
I finally 🎉 finished my environment project based on Hyunsu Cha's concept! (https://t.co/psLD3QatKj) Learned a lot of new things✨ You can check out the breakdown over at @ArtStationHQ https://t.co/tv5mAoeZjN pic.twitter.com/RHqq38hfHh
Recently saw a tweet by @klemen_lozar showing some of the work he did on Gears. Was inspired to create a new #Unity3D #shader tutorial for the Hammer of Dawn, you can find it here: https://t.co/i28ecWpEbE#gamedev #unitytutorial pic.twitter.com/TKCCTqNEyw
— Alex (@Lexdevnet) May 10, 2020
Currently working on re-creating the portals from @SpyroTheDragon in @unity3d with #shaders; so far I'm quite happy with results, after two days of working on it! #VFX #shader #gamedev #IndieGameDev
— Daniel (@DPokladek) May 10, 2020
(uncompressed screenshot in replies) pic.twitter.com/abNYv5jp4d
アニメーターさんの描く爆発のクオリティには全く届かないけど、Cel ShadingのリアルタイムFXも大変楽しい。
— Wataru@The Last of Us Part II (@WataruVFX) May 10, 2020
Maskedでの描画、TextureSampling2回とFlipbook未使用は継続中。
テクスチャは現在3枚です。#UE4.25 #Niagara #realtimevfx #gamedev #shader pic.twitter.com/NPzQaAr1YE
Here's some early footage of my upcoming game – Forgotten Fields.
— Frostwood Interactive (@frostwood_int) May 9, 2020
A warm, cozy game about nostalgia, creativity and the passage of time – play as a struggling author that returns to his childhood home one last time before it's sold off. #screenshotsaturday #gamedev #indiegame pic.twitter.com/MSCwzLNhVL
added controls and suddenly it feels like a game! 💯🏕🌲 #madewithunity #screenshotsaturday #wip pic.twitter.com/5Qvwh4sTJt
— Jón Kristinsson (@jonkristinsson) May 9, 2020
Got around to finishing up this little colourful block party scene in Unity. Added a character controller + animations to help bring it all to life a bit#Unity #screenshotsaturday pic.twitter.com/Y52kRB3tJl
— Scott™ (@cronobreak) May 9, 2020
Crouch, run, jump, merge into the shadows and emerge from them… these are just some of the abilities you can use to infiltrate in your objective.#screenshotsaturday | #gamedev | #indiegames pic.twitter.com/bL5MnymKRP
— Project Atlas (@BabyRobotGames) May 9, 2020
#screenshotsaturday
— Peter Hann (@phannDOTde) May 9, 2020
Made some more progress and added a new mining unit as well. Enjoy your weekend | Stay save 🏠🌞#madewithunity #gamedev #indiedev pic.twitter.com/U7g03IMDyY
Today I've been having fun with clear coat and added a shader example: https://t.co/0DyTzge1Df
— Felipe Lira (@phi_lira) May 9, 2020
Top spheres are non-clear coat, standard lit.
Bottom spheres are with clear coat.
From left to right: car flakes, carbon filter, lacquered wood pic.twitter.com/JO7EY70gYV
We've recreated the Chocobo's feathering from FinalFantasy VII Remake in @unity3d https://t.co/oLipU3sbYY
— ToughNutToCrack (@tntcproject) May 8, 2020
What you think about it?
Big thanks to @catlikecoding and @roystanhonks
for their super useful articles!#madewithunity #unity3d #tntc #indiedev #gamedev #FF7Remake pic.twitter.com/l2xQXTlGmD
#UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #selfloss #UnrealEngine
— Alexander Goodwin (@AlexGoodwin63) May 5, 2020
Reworked trees and some visual effects. Like it ten times more now! pic.twitter.com/x4dNbvu6mB
Hand Reference! 105 images total. 👏
— ℂ𝕙𝕖𝕪𝕖𝕟𝕟𝕖 – 𝕜𝕚𝕟𝕘𝕔𝕙💀𝕝𝕖𝕣𝕒 (@kingcholera) May 6, 2020
The FREE pack is linked below: pic.twitter.com/45bR0gH8A5
@PlayVALORANT Couldn't stop thinking about the amazing work done on Brimstone's smoke in #Valorant so decided to make a fan-art of it! #gamedev #realtimevfx pic.twitter.com/Rp0ZOtKZ53
— Philippe Patient (@sleepyGrinn) May 6, 2020
Recompile SHOCKWAVES!
— Phi Compile (@phi6) May 5, 2020
Now re-done in HDRP Shader Graph and fully controllable via global variables.
Here's a 60 sec video on how it works.
(Shader graph references in thread replies)#madewithunity #gamedev pic.twitter.com/77a0skvJWB
We researched Nintendo 64's Wave Race a ton for water physics reference – it's still one of the best feeling water physics of all time, and cleverly made! 🌊 pic.twitter.com/A9RY4FjhPo
— 🌊WAVE BREAK (@WaveBreakGame) May 3, 2020
Decal painting is functional!
— Michel Mohr (@fusedotcore) May 3, 2020
Including an offset-by-half mode for alternating tile patterns.
What kind of decals could I make?#pixelart #madewithunity #gamedev #indiedev #leveldesign pic.twitter.com/gvFcgqlzeA
getting back into raymarching shaders recently ✨ pic.twitter.com/6Oqw6rP4sf
— Sam Loeschen (@polygone_) May 3, 2020
On the road again. pic.twitter.com/urtozRKkRQ
— Mike McCain (@mmccain) May 3, 2020
I often mix textures in PS for fx tests, but it's kinda clunky. Yesterday I made this small app, which can do all of that and a bit more! -> https://t.co/Kaw22gUAHk
— FLOGELZ (@flogelz) May 3, 2020
Feel free to use it~🎨🖌️☺️#madewithunity #unity3d #gamedev #indiedev #shader #vfx #screenshotsaturday #noise pic.twitter.com/7wjfaVoziS
Real-time anisotropic reflections for hair – Fast version pic.twitter.com/Zsf97rsJRK
— Nono! (@Rno71) May 2, 2020
New #under60sec tutorial here 🙂
— Daniel Santalla (@danielsantalla) May 3, 2020
Learn to make clay/ stop motion materials in #unity3d. It is really simple so you can extend it to fit your needs. Hope it helps!#gamedev #indiedev #unitytips #indiegame #VFXFriday #shadergraph #VFX
Source code >> https://t.co/F9maY87q9P pic.twitter.com/zEDbmMwgmA
Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it's unacceptable)#screenshotsaturday #gamedev #indiedev #indiegame #madewithunity #unity3d pic.twitter.com/XEgDiR2HnY
— Leonardo Montes (@LeonardoMntes) May 2, 2020
— 𝙟𝙤𝙚 🐝 (@joegrainger) May 2, 2020
Have finally finished animation recorder, it's essential for gameplay but as for now, can keep a library of simulated plants (till new incompatible file format version😬).
— Florisium (@florisium) May 2, 2020
Quite efficient btw, around 1 Mb for a plant growth cycle.#screenshotsaturday #madewithunity #flowerlovers pic.twitter.com/dQMHNcXv9J
Post now open to everyone! Shaders For People Who Don't Know How To Shader: using the depth texture in post processing effects! https://t.co/MuZ18vkaTP
— Manuela Malasaña (@ManuelaXibanya) April 30, 2020
hello!! i'm a bit nervous to post but my first delve into 3D (with mentoring from @beakfriends) is this rosy kitchen#b3d
— lucy gross (@lucybrrt) April 30, 2020
in other news our water bill is ridiculous pic.twitter.com/YoMVQ5YL9A
I had a great opportunity to write how we at @Nordeus use #SubstanceDesigner in some unusual ways. Check it out!https://t.co/Dv1ai2iw0F#Heroic #madeWithSubstance #procedural #badges #achievement #pbr #render #3dart #gameart
— Nikola Damjanov (@damjanmx) April 30, 2020
Trying out geometry #shaders in URP (made via code, since shadergraph doesn't support geometry shaders).
— Cyan (@Cyanilux) April 30, 2020
This grass was based on @roystanhonks tutorial : https://t.co/Bq3UI8vEEA. (I skipped tessellation and lighting for now. Has shadows but setup is quite different in URP). pic.twitter.com/fIoyluwRMb
I'm happy to have contributed to this concept made for @FomentGame never done anything like this before, it was quite a challenge#pixelart #indiegame #gamedev pic.twitter.com/0YmEGazRaG
— naemo (@desecratedlight) April 30, 2020
Wanted to check how it will look like with some trees, flowers and volumetric lighting.#gamedev #indiedev #indiegamedev #shader #unity3d pic.twitter.com/AGXKi5GijL
— Rensei (@Rensei_) April 29, 2020
As part of our Tangle Tower stream for #LudoNarraCon, I did a short look at our animation system, since it’s one of the things I’m most proud of as the game's programmer.
— Tom Vian (@SFBTom) April 27, 2020
I’d like to show it in a bit more detail, so here we go!
THREAD (1/20)#MadeWithUnity #GameDev #IndieDev pic.twitter.com/PXm7l02VQ9
#SubstanceDesigner tip of the day. Easy rosette shape in just a handful of nodes. #substance3d #gameart #textureart #3dart pic.twitter.com/85pnH7jF7B
— Matthias Schmidt (@flownepp) April 28, 2020
Finally the first interactions of my take on the BotW Chemistry Engine!⚗️🧪🧲 #BellsArietta #madewithunity #unity3d #gamedev #indiedev #Zelda #shader #vfx pic.twitter.com/C4rAdp7yHn
— FLOGELZ (@flogelz) April 28, 2020
This is a big one! A new Shaders For People Who Don't Know How To Shader — learn to make an orb of tooniness in world space as a v2 stack post effect by using the camera depth texture! Patrons have early access, and everyone can have at it on Wednesday! https://t.co/ieg67ICw8K pic.twitter.com/m8qqwcKXS1
— Manuela Malasaña (@ManuelaXibanya) April 27, 2020
I seriously get a rush of childlike giddiness when I create the illusion of a place. Still a very magical thing to me.#madewithunity pic.twitter.com/sjwwUvmPf8
— oldmanofthefire (@oldmanofthefire) April 27, 2020
Dreaming of walks by the sea 💜 Dorset, UK. Inspired by a wonderful picture taken by @_nicolasap.#Illustration #Dorset pic.twitter.com/zIqsbMkBIc
— Maria Pan (@paarsec) April 16, 2020
What? You’ve never heard of the Great Chef-o’-mancer? He’s the greatest chef and necromancer.
— anthea 🏝️ hiatus? (@potapome) April 25, 2020
been really inspired by the way Nintendo treats their materials so i decided to finish him! 🍖💀✨https://t.co/s9I70HUfUH pic.twitter.com/2PoHhuvBV1
Made an attempt to recreate the shoreline / sand shader in #AnimalCrossingNewHorizions in Shade (https://t.co/Hn1P9ejUsx)! pic.twitter.com/B11erjrPxX
— John Millard (@johntwolives) April 23, 2020
we made a rhythm game with @mmem1m for #LD46
— Nicolas Ceriani (@nicolas_ceriani) April 22, 2020
feat. nasty beats by @Guillermeaux 🎵
>> https://t.co/SGGREVsi6E <<#madewithunity #indiedev pic.twitter.com/V9EnxxKCzO
Open world Fruit Adventure!
— B-Cubed Labs (@BcubedLabs) April 22, 2020
🍐🥝🍈🍑🍌🍇🍎🍓🍒🥭🍋🍏🍍🍉🍊#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/KsIhWoXyGl
Procedural Calcifer from my favorite ghibli movie
— Eris snail (@Erisdraw3D) April 21, 2020
''How Moving Castle''#blender #b3d #BNPR #Ghibli pic.twitter.com/7XWYQxynTt
a little fly around of our #LDJAM game 😊💙 pic.twitter.com/y5AWAMEVj9
— Brieyh'leai (@comfyfish) April 21, 2020
Presenting TITAN, OPSND! Find a way to control the rover 1.5bil km away and keep the space program and science alive! Featuring a full blown freakin' assembly-like language and IDE by @dario_zubovic! #LDJAM #LD46 https://t.co/BloxdShtYS pic.twitter.com/OITAYfTAHM
— Socially Distant Ivan 🌲🏎️💨🌲 (@Nothke) April 21, 2020
I made a quick fake ice parallax effect, where you can mimic frozen 3d model frozen in ice, inspired by the movie "Ice Age". Works on a simple quad.
— The C.reator (@cayou66) April 19, 2020
Used #Blender3d and #unity3d for that (hello @AmplifyCreates) #shaders #vfx pic.twitter.com/yb5LWvTDqF
Hey all, wanted to share some info about how the shoreline shader is done. (This is a slightly simplified version).
— Cyan (@Cyanilux) April 20, 2020
(note : while it's based visually on the ACNH shoreline, it's probably not exactly the same way they are handling it) 😄
See thread!! 🌊🏝️ #unity3D #shadergraph pic.twitter.com/DyWNSTKoUc
Here's a Rhythm FPS game we've been messing around with. It's been pretty fun to work on so far! 🤘#screenshotsaturday #gamedev #madewithunreal pic.twitter.com/leYq1aEb4l
— Dan Da Rocha (@DanDaRocha) April 18, 2020
Procedural birch tree for #screenshotsaturday 🌳#PopulusRun #houdini #madewithunity #gamedev pic.twitter.com/pFupi985oy
— Alexey Kalinin (@_alexeykalinin) April 18, 2020
Hey guys! here is a new #under60sec tutorial where you can see how to easily simulate wind for flags with shadergraph.
— Daniel Santalla (@danielsantalla) April 20, 2020
Hope this helps!#madewithunity #shadergraph #indiegame #gamedev #vfx #b3d #unitytips #indiedev
Source code>>https://t.co/mgCSo8JrAk pic.twitter.com/oHNoTA9VhU
The first post of my breakdown of my Floating World shader set is up!#gamedev #UE4 #techart #shader https://t.co/7xP9LQNgyR pic.twitter.com/YWckLjHplQ
— Amy Stevens (@AmesyFlo) April 18, 2020
Wanderlust.
— VRHUMAN 🌱 (@vr_human) April 18, 2020
German for: the wish to go hiking. The excitement for moving within nature.#madewithunity #indiedev #screenshotsaturday pic.twitter.com/0iZu9pblCk
New project announcement!
— Stelios Petrakis (@stelabouras) April 15, 2020
I am really excited to announce a new side project that allows you to preview and interact with Unity shadergraphs right from your browser!https://t.co/HtuCvML0J8#gamedev #unity3d #unity
Thread ⬇️ pic.twitter.com/oBdg4yepdz
Some 'first person' blizzard doodle – only two objects; snow particles & sphere with triplanar using wind direction and different levels of depth. 🧐 (of course some posteffect aswell)#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/xGgrssD9Ot
— Bertram Raahauge Jensen (@MrB_Jensen) April 15, 2020
Sometimes the hunter can become the hunted….pretty damn soon 😎#IndieGameDev #gamedev #indiedev #space #dogfight #madewithunity #scifi #indiewatch pic.twitter.com/2AiY18m8Xc
— D.E.E.P. Battle of Jove (@DEEPBOJ) April 14, 2020
I was so inspired by the new look of the materia in #FFVIIRemake that I wanted to try to build a shader like it in Unreal. SUPER WIP, and all stock UE4 assets.
— Josh McDonald (@Bionic_Hound) April 14, 2020
video at artstation link! MORE TO COMEhttps://t.co/Zw3AbTOJQL#UnrealEngine #gamedev #FF7 #artistsontwitter #UE4 pic.twitter.com/KXfELKSMmO
I wrote a quick tutorial about how to "animate" unity joints using animation curves 🤓 https://t.co/vmU0EdUFxe#unitytips pic.twitter.com/QHQX7LHZVy
— KevKev (@Der_Kevin) April 14, 2020
Here we go, my first #gamedev environment build of 2020. A reimagined version of the Garreg Mach's library/archive from #FireEmblemThreeHouses #FE3H. Really happy with this one! RTs appreciated!
— Danni M. (@DanniSnappy) April 14, 2020
Full gallery: https://t.co/es1DpwVzD4
I have a Ko-Fi too: https://t.co/hcxi5hGKb5 pic.twitter.com/dTxoAAVOR7
こういうゲームやりたいよね#madewithunity pic.twitter.com/jMMjGojsBu
— Mokutsuno(モクツノ) (@Mokutsuno) April 12, 2020
Refreshing Water Type Techniques VFX! 🌊#Temtem #VFX #MadeWithUnity #Unity #VisualEffects pic.twitter.com/86QUrBFuSZ
— Lush (@LushVFX) April 11, 2020
Decided to remake this in Unity for fun. pic.twitter.com/jGA3yz8HRe
— Ben Golus (@bgolus) April 11, 2020
I got side tracked and ported my procedural sky with clouds form unreal to unity. I am actually suppose to be programming some VR UI ☺️, so not quite sure how this is helping my case. I will put this also in the repo with the rest later #gamedev pic.twitter.com/oPBO5WdF9V
— Shahriar Shahrabi (@IRCSS) April 10, 2020
Ugh, it was a while, but finally calling this one DONE! Another VFX in @UnrealEngine using Niagara. Summon Spell!#gamedev #VFX #realtimeVFX #VFXreel #MadeWithUnreal #VFXfriday #UE4 pic.twitter.com/0tQKBAwx65
— 1MAFX (@pmargacz) April 10, 2020
Hoverboard in 10 steps#madewithunity #unitytips #unity3d #gamedev #indiedev pic.twitter.com/QK5vvQDgNY
— Codeer (@CodeerStudio) April 3, 2020
Starting to scatter the grass in the Scene, Will add Flowers soon 🌼#madewithunity #gamedev #unity3d #indiedev #indiegame pic.twitter.com/YaMSMDeSOY
— Project MELO (@Poinball) April 8, 2020
Investing my time in only the most vital elements#SteelCaliberSlayers#indiedev#gamedev#madewithunity pic.twitter.com/uYvLGYZFia
— Steel Caliber Slayer (@CultureAttack) April 9, 2020
Here comes our brand new tutorial on how to make a Toon Shader in Blender!
— LightningBoyStudio (@LightningBoySt1) April 8, 2020
In this video, David will show how to add anisotropic specular to your shader, perfect for stylized hair.https://t.co/fwm9Q6rbvT#b3d #blender #bnpr #3D #animation #characterdesign pic.twitter.com/X4Pg3fJZk5
I want to take a moment and talk about how cute the water shader in our game is and our programmer is a total gem pic.twitter.com/3OoFY7lJAP
— Ok Cal??? 🐍 (@calvaroni) April 8, 2020
Here is the Shader Graph post for the Dissolve/Teleport effect, explained all steps and free graph files! #gamedev #unity3d #indiedev
— Joyce[MinionsArt] (@minionsart) April 8, 2020
Read it here >> https://t.co/xCyYKW72l4 pic.twitter.com/snMMLByvSg
Are you nostalgic for the past? Let's see how you can achieve this cool retro effect in a 60 second #shadersdonequick tutorial! 📺 You can get the graph here https://t.co/FkXTd3gS9E #unitytips #madewithunity #indiedev #gamedev #tutorial #shaders pic.twitter.com/MfuKdlQi5g
— Alexander Ameye (@alexanderameye) April 6, 2020
I’ve tried to recreate the Tactical Mode from #FF7R while experimenting with @unity3d's HDRP and VFX Graph!#gamedev #madewithunity pic.twitter.com/Yb4XJGMIeg
— André Cardoso (@andre_mc) April 5, 2020
Really dig the art from "Creature in the Well" so was inspired to make a little environment scene using the dark shadow/texture style #lowpoly #gamedev pic.twitter.com/JVYlaAfnls
— Scott™ (@cronobreak) April 5, 2020
Studying effects and particles pic.twitter.com/sFZBLQOY4T
— Inasa (@Inasa_Fujio) April 5, 2020
Happy #screenshotsaturday everyone!
— A Juggler's Tale (@ajugglerstale) April 4, 2020
"The evening sky in streaks of dusk, mirroring your soul,
for the kinship of nature and wild things is devoid of control…" (Jack, puppet master)
Wishlist now: https://t.co/fFFJPuFYsr#ue4 #gamedev #indiedev pic.twitter.com/lSUZSyIVaT
kayak fps view#screenshotsaturday #madewithunity pic.twitter.com/pscU2DltAM
— claudio norori (@Claudio_Tulio) April 4, 2020
meander#screenshotsaturday pic.twitter.com/2N6lWqbCc9
— Joost Eggermont (@aJoostEggermont) April 4, 2020
There are too many Higgs in this boson.#screenshotsaturday #VFX #indiedev pic.twitter.com/Mjhtcqmrtl
— brine (@thebrineydepths) April 4, 2020
By popular demand, here is the promised tutorial on terrain-mesh blending in unity! It's my first tutorial so any feedback is greatly appreciated ❤️https://t.co/MxEIbOTeee#gamedev #madewithunity pic.twitter.com/fSKE1l1NGy
— Louis Waloschek (@inresin) April 3, 2020
Here is another short animation done with #blender and the #greasepencil tool. I was inspired by @dedouze_'s great style and techniques for this one. Still amazed to be able to preview and render so fast with #Eevee.#b3d #Blender3d @BlenderNPR @blender_org pic.twitter.com/XX4QiVZvU7
— Jules (@jul_mab) April 2, 2020
Wrapped up my experiment on dissolving meshes for now!
— PolarbombVFX (@polarbombvfx) April 2, 2020
Please have a look and head on over to my forum thread if you want some more info on the little project!https://t.co/FNvpqJbiDjhttps://t.co/D9VBI5WlPw pic.twitter.com/liTR8AEiW6
After struggeling with this for 2 days, I finally have distortion based on perspectivecorrected View Normals! 🧊 My approach before has some problems. #BellsArietta #madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild #Zelda pic.twitter.com/qJN3RJLOdP
— FLOGELZ (@flogelz) April 1, 2020
Did you know there's a built-in sequencer in MMFeedbacks? It lets you sequence feedbacks with a tiny realtime in-inspector editor, with as many tracks and steps as you want. #sequencer #madewithunity #gamedev #gamefeel pic.twitter.com/jPQckmPfzG
— Renaud Forestié (@reuno) March 30, 2020
Hyena. pic.twitter.com/wY8ddZjBkr
— Nick Gunn (@Gunn3D) March 29, 2020
The body's best defence against infection and filth is a proper hygienic routine #gamemaker #screenshotsaturday pic.twitter.com/1OxjuJ11Hz
— Spencer Yan (@spncryn) March 28, 2020
So you guys like #AnimalCrossing ?
— Daniel Santalla (@danielsantalla) March 28, 2020
Here's an #under60sec tutorial for making that rounded world effect in Unity.
Hope this helps! 🙂#indiegame #madewithunity #gamedev #game #indiedev #Unity#gameart #unitytips #VFX #unity3d pic.twitter.com/ACOcASFTVE
Procedural animation in 10 steps#madewithunity #unitytips #unity3d #gamedev #indiedev pic.twitter.com/nhbwIm5OV1
— Codeer (@CodeerStudio) March 28, 2020
I made a new article/video! This time it's about a little (wormy) fountain in #gta5. Hope you like it.
— Simon (@simonschreibt) March 20, 2020
Article: https://t.co/2ud4V5Mwkr
Video: https://t.co/Re2tXqgYwr#gamedev #GrandTheftAuto #GrandTheftAutoV #GTAV #realtimevfx #techart pic.twitter.com/Fht0TRQRuT
Social Distancing: If you do have to get outside, please try to maintain a safe 6 ft distance between humans and fire ants. Stay safe everybody.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/SwfKGj8XN3
— Alex K Dixon (@AlexKentDixon) March 20, 2020
it's not much but I started learning how to code shaders for the URP
— Thomaz Nardelli (@zazamorga) March 19, 2020
if anyone is interested https://t.co/BfS260I6n1 pic.twitter.com/FGJ3wIMCdx
Black wasp. What do you think?
— Codeer (@CodeerStudio) March 16, 2020
Also finally managed to get the wings to function properly when rotating and the antennas now have some movement.#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/gvOtRx5xR0
https://t.co/MN3a9fsIrf article: https://t.co/jUv3ukzleb
— Andras Ketzer (@FluidNinjaVFX) April 19, 2020
Adding Depth and Realism to 2D Fluids in Unreal#FluidNinja #UE4 #raymarching #realtimevfx pic.twitter.com/gO8EvDlmh0
So excited to share this library I've been working on. It's called IM || MATERIA and it helps you do weird things with compute shaders. Its still very much a WIP but I would love to hear what yall think of it! https://t.co/Ojy49ZeaG5 pic.twitter.com/E22YbkZu2G
— cabbibo (@Cabbibo) May 4, 2020
"Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d #IndieGameDev #shadergraph GIT: https://t.co/VoZsnscqJz pic.twitter.com/XF7kwVki8a
— Christopher Sims (@csims314) May 14, 2020
Comments
Glad to see these come back!