Technically Art Technically Art: Issue 55 (22.05.2020) By Harry Alisavakis on Friday, May 22, 2020 "Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d #IndieGameDev #shadergraph GIT: https://t.co/VoZsnscqJz pic.twitter.com/XF7kwVki8a— Christopher Sims (@csims314) May 14, 2020 aaaand here's the last 3D (with procreate) room! #b3di'm so happy with how these turned out and i'm glad i learned blender but wow i can't wait to have no coursework to do in a week pic.twitter.com/TluOVaMURw— lucy gross (@lucybrrt) May 15, 2020 As tradition requires, I should pay a round of drinks to celebrate my half century. But instead, I'm giving you an ALEMBIC to VAT converter for unity. It's provided as is, with its #AmplifyShaderEditor, no support but lots of fun! https://t.co/8XOMXZ6UpB #madewithunity #gamedev pic.twitter.com/obZbD5mRgb— Gil Damoiseaux (@Gaxil) May 15, 2020 Made another tech art thingy: a stencil shader following @totallyRonja tutorials. However, with URP, it doesn't automatically update and stays pink. So, what I did, convert a Shader Graph into code and implement the right lines. Works fine👍(also, models are not mine) pic.twitter.com/2q2iLQYW49— Charlotte Madelon (@CharlieMadelon) May 15, 2020 "Aziz light!"I needed a cheap dynamic light… for… you know, reasons. This is 10,000 interactable lights.#indiedev #madewithunity #indiegame #gamedev #breakwaters pic.twitter.com/06NFOvk1b7— SoaringPixelsGames (@GamesSoaring) May 15, 2020 Well, I'm super happy with the resultThanks @SAIUNwushu for the cool reference and the kung-fu tips <3Made with Krita and patience 😀 pic.twitter.com/O6LNwN6AOn— ✨Rafles✨ (@SrRafles) May 15, 2020 Another projectile done using @UnrealEngineNext time I will do some melee effects. #gamedev #VFX #realtimeVFX #MadeWithUnreal #VFXfriday #UE4 #Artstation #gameart #techart pic.twitter.com/komQlL0wKZ— 1MAFX (@pmargacz) May 15, 2020 pic.twitter.com/oMMziPUpcA— ka92 (@ka92) May 16, 2020 Didn't realise how difficult it'd be to make an empty field of grass look even halfway decent in a top-down perspective with one colour until just about now…Also new development update for the month, nothing interesting: https://t.co/UxOPjTYiLs#gamemaker #screenshotsaturday pic.twitter.com/ylMKfg4QSm— Spencer Yan (@spncryn) May 16, 2020 Well, it's done 😀The water splash breakdown pic.twitter.com/nvNU3ZXje3— ✨Rafles✨ (@SrRafles) May 17, 2020 a cozy night at the teapot cafe pic.twitter.com/bpXnV9V8IX— Mark Usmiani (@MarkUsmianiArt) May 17, 2020 New Blog Post: Ray Marching Fog With Blue NoiseHiding banding from low step count ray marching, using high quality spatio-temporal noise.https://t.co/i4rTcdfnPw pic.twitter.com/JDQH6cN78d— Alan Wolfe (@Atrix256) May 11, 2020 After literally stacking quads together to sample a volume (# primitive:')), I'm now actually raymarching in post wooo! Thanks to @OfficialNamey5 and @duncanfewkes for the help~ (Also was converted by @Atrix256 to love blue noise :'D)#madewithunity #unity3d #gamedev #indiedev pic.twitter.com/3wGt4Zy604— FLOGELZ (@flogelz) May 19, 2020 Doing a small micro game this month, a game about relaxing, and breathing…it should be 5min long✨ #madewithunity #screenshotsaturday #indiegame pic.twitter.com/k3LsZaxVds— Alex Strook🐁 (@AlexStrook) May 18, 2020 Another hack-weekend goes by. I have now a POC of a SmartTexture asset for Unity that allows a streamlined workflow to work and channel pack greyscale mask textures. You can install as a package by following instructions here. https://t.co/oUF4aO7yha #unity— Felipe Lira (@phi_lira) May 17, 2020 Progress of the Portal🌀. Blue is a mystery color, right? 🙂 (the original one comes from the UE5 demo.)#gamedev #realtimevfx #UE4 #UE5 #ue4niagara #techart #vfx #fx pic.twitter.com/NJn22rRR5y— Yue.J (@SilenceMoon_Yue) May 17, 2020 Moana Cloud + Sunset pic.twitter.com/7zE2opPhBb— Anatole Duprat (@AnatoleDuprat) May 17, 2020 A Night in the Woods. #pixelart #ドット絵 pic.twitter.com/AJY2gNFBCH— Stefanie Grunwald 🇪🇺 (@moertel) May 18, 2020 🌊cozy flooded corner 🌊made with @Silvia_18_10 #madewithunity #unity3d #gamedev #art pic.twitter.com/gY1wI7SrLY— Marc Sureda 🚀 (@msureda) May 18, 2020 It's crazy the things you can do with FBO particles and some Curl Noise2 millions particles at 60fps#threejs #glsl pic.twitter.com/LGsjchanQQ— Léon Baudouin (@BaudouinLeon) May 17, 2020 My favourite thing about @unity3d HDRP is the awesome volumetric support right out of the box!Global/local fog, lights, smoke, god rays, it all just works…(Featuring amazing environmental artwork for Recompile by @GaryLloydArt)#gamedev #madewithunity pic.twitter.com/ZJzmAv0kMG— Phi Compile (@phi6) May 18, 2020 Had forgotten about this 🚬 pic.twitter.com/PE3VHojwxQ— Dick Monday (@_dickie) May 18, 2020 I wrote a post showing how to translate some built-in shader stuff to URP. Here it is https://t.co/2TD4uRN2KP #unity3d #unity #shader #urp #graphics— Teo (@teodutra) May 18, 2020 #Mayterials Day 18: Magic. This one was a lot of fun, I used my glyph generator again but in a bit more of an elaborate way. #b3d #mayterials2020 pic.twitter.com/fHDvoVbyCI— Gabe (@BettiniGabe) May 18, 2020 The new map was strarting to feel a bit dreary, so I added a bunch of funky little worms for no other reason than to cheer myself up. It's definitely working! #MalloryGame #UE4 #gamedev pic.twitter.com/aLhv3F1SqE— Ivan Khoroshev (@devancheque) May 19, 2020 A method for rendering #procedural shore #waves pic.twitter.com/cfA8lr607R— Job Talle (@jobtalle) May 19, 2020 toon fx spherical nuke. no particles, no plugins. #C4D pic.twitter.com/PXp5kdysoj— everfresh (@everfreshdesign) May 18, 2020 Implemented "ambient probes" into @Lake_The_Game for characters, to smoothly transition between fixed indoor and dynamic outdoor ambient lighting. #gamedev #unity3d #indiedev pic.twitter.com/3P0aCvJLNn— Staggart Creations 🌿 (@_staggart_) May 19, 2020 Some progress on the snow displacement stuff in #UE4 pic.twitter.com/hH4f65EzNY— Christian Sparks (@hippowombat) May 20, 2020 Tonight's @OculusMedium sketch, heavily inspired by Ian McQue's amazing Solo Swoop bike concepts from earlier today. Wanted to create something heavy duty. I've tried making trails from the exhausts to convey movement #concept #conceptart #3dart #vr #vrsculpting pic.twitter.com/H7vMtr4kic— Gary 🏳️🌈 (@GaryLloydArt) May 19, 2020 In part 5 of our tutorial series on how to make a Toon Shader in Blender, David will share tips on how to improve the shadows on your model!https://t.co/hdqNBwiV2m#b3d #blender #bnpr #3D #animation #characterdesign pic.twitter.com/SpX0lCWe01— LightningBoyStudio (@LightningBoySt1) May 20, 2020 Here's a new #VisualEffectGraph tutorial that covers fire rendering with Gradient mapping, HDRP Distortion, Emission Loops, Exposed Properties, and overdraw debug and optimizations ! https://t.co/86EKfWi8Xo @unity3d #RealTimeVFX pic.twitter.com/wC6iEuars9— Thomas ICHÉ (@peeweekVFX) May 20, 2020 My impressionist years….#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/WeXlIr8wKv— B-Cubed Labs (@BcubedLabs) May 21, 2020 4.25 volumetricskyサンプルとMegascanの岩2つだけでもなんとなく背景ぽいものができる。#UE4 #megascans pic.twitter.com/hHaxTr9wjw— Δ∇ (@cimo01463524) May 20, 2020 I just tried that in blender, now i have a strong urge to noise gradient everything https://t.co/heuZKTeJyY pic.twitter.com/4hc3Lbkgqd— ARC (@arc4g) May 20, 2020 Trying some animation in #eevee #b3d #vintage pic.twitter.com/TgUXS4GsSN— Jose Olmedo (@joseolmedo_com) May 21, 2020 Fade Feature 1: SmoothApply this shader to any mesh and obtain smooth results regardless of the shape or size. No mesh modifiers needed!#b3d #fadeassets #NPR #Blender3d #blender #eevee #realtime #toon @blendermarket pic.twitter.com/gDbS9CIlSy— Tim Crellin (@ThaTimst3r) May 21, 2020 Cliffside road. 🌞 #madewithunity #unity3d #gamedev pic.twitter.com/Za2s9B4p4w— Alexander Ameye (@alexanderameye) May 21, 2020 たくさんの海 pic.twitter.com/y0BWO8NLv1— トードー (@tou_dou_00) May 21, 2020 Realized it's been quite a while since I shared anything about my current project so here's a little gif pic.twitter.com/f6VSDQpKI6— Bertil Hörberg (@BertilHorberg) May 21, 2020 Tensei shitara kirby datta ken😂 pic.twitter.com/xwUvH7CqHZ— Yeomo (@jjeobi99) May 21, 2020 The campfire is warm and friendly… and hungry. pic.twitter.com/X1sEN4SQ2e— Cozy Grove (@CozyGrove) May 21, 2020 Tal Tal Heights pic.twitter.com/ooqU0jzJKP— pedipanol (@pedipanol) May 21, 2020 2d 3d cg code coding computer graphics game design game development gameart gamedev graphics graphics programming madewithunity madewithunreal music procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)