"Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d #IndieGameDev #shadergraph GIT: https://t.co/VoZsnscqJz pic.twitter.com/XF7kwVki8a
— Christopher Sims (@csims314) May 14, 2020
aaaand here's the last 3D (with procreate) room! #b3d
— lucy gross (@lucybrrt) May 15, 2020
i'm so happy with how these turned out and i'm glad i learned blender but wow i can't wait to have no coursework to do in a week pic.twitter.com/TluOVaMURw
As tradition requires, I should pay a round of drinks to celebrate my half century. But instead, I'm giving you an ALEMBIC to VAT converter for unity. It's provided as is, with its #AmplifyShaderEditor, no support but lots of fun! https://t.co/8XOMXZ6UpB #madewithunity #gamedev pic.twitter.com/obZbD5mRgb
— Gil Damoiseaux (@Gaxil) May 15, 2020
Made another tech art thingy: a stencil shader following @totallyRonja tutorials. However, with URP, it doesn't automatically update and stays pink. So, what I did, convert a Shader Graph into code and implement the right lines. Works fine👍(also, models are not mine) pic.twitter.com/2q2iLQYW49
— Charlotte Madelon (@CharlieMadelon) May 15, 2020
"Aziz light!"
— SoaringPixelsGames (@GamesSoaring) May 15, 2020
I needed a cheap dynamic light… for… you know, reasons. This is 10,000 interactable lights.#indiedev #madewithunity #indiegame #gamedev #breakwaters pic.twitter.com/06NFOvk1b7
Well, I'm super happy with the result
— ✨Rafles✨ (@SrRafles) May 15, 2020
Thanks @SAIUNwushu for the cool reference and the kung-fu tips <3
Made with Krita and patience 😀 pic.twitter.com/O6LNwN6AOn
Another projectile done using @UnrealEngine
— 1MAFX (@pmargacz) May 15, 2020
Next time I will do some melee effects.
#gamedev #VFX #realtimeVFX #MadeWithUnreal #VFXfriday #UE4 #Artstation #gameart #techart pic.twitter.com/komQlL0wKZ
— ka92 (@ka92) May 16, 2020
Didn't realise how difficult it'd be to make an empty field of grass look even halfway decent in a top-down perspective with one colour until just about now…
— Spencer Yan (@spncryn) May 16, 2020
Also new development update for the month, nothing interesting: https://t.co/UxOPjTYiLs#gamemaker #screenshotsaturday pic.twitter.com/ylMKfg4QSm
Well, it's done 😀
— ✨Rafles✨ (@SrRafles) May 17, 2020
The water splash breakdown pic.twitter.com/nvNU3ZXje3
a cozy night at the teapot cafe pic.twitter.com/bpXnV9V8IX
— Mark Usmiani (@MarkUsmianiArt) May 17, 2020
New Blog Post: Ray Marching Fog With Blue Noise
— Alan Wolfe (@Atrix256) May 11, 2020
Hiding banding from low step count ray marching, using high quality spatio-temporal noise.https://t.co/i4rTcdfnPw pic.twitter.com/JDQH6cN78d
After literally stacking quads together to sample a volume (# primitive:')), I'm now actually raymarching in post wooo!
— FLOGELZ (@flogelz) May 19, 2020
Thanks to @OfficialNamey5 and @duncanfewkes for the help~ (Also was converted by @Atrix256 to love blue noise :'D)#madewithunity #unity3d #gamedev #indiedev pic.twitter.com/3wGt4Zy604
Doing a small micro game this month, a game about relaxing, and breathing…it should be 5min long
— Alex Strook🐁 (@AlexStrook) May 18, 2020
✨
#madewithunity #screenshotsaturday #indiegame pic.twitter.com/k3LsZaxVds
Another hack-weekend goes by. I have now a POC of a SmartTexture asset for Unity that allows a streamlined workflow to work and channel pack greyscale mask textures. You can install as a package by following instructions here. https://t.co/oUF4aO7yha #unity
— Felipe Lira (@phi_lira) May 17, 2020
Progress of the Portal🌀. Blue is a mystery color, right? 🙂
— Yue.J (@SilenceMoon_Yue) May 17, 2020
(the original one comes from the UE5 demo.)#gamedev #realtimevfx #UE4 #UE5 #ue4niagara #techart #vfx #fx pic.twitter.com/NJn22rRR5y
Moana Cloud + Sunset pic.twitter.com/7zE2opPhBb
— Anatole Duprat (@AnatoleDuprat) May 17, 2020
A Night in the Woods. #pixelart #ドット絵 pic.twitter.com/AJY2gNFBCH
— Stefanie Grunwald 🇪🇺 (@moertel) May 18, 2020
🌊cozy flooded corner 🌊made with @Silvia_18_10 #madewithunity #unity3d #gamedev #art pic.twitter.com/gY1wI7SrLY
— Marc Sureda 🚀 (@msureda) May 18, 2020
It's crazy the things you can do with FBO particles and some Curl Noise
— Léon Baudouin (@BaudouinLeon) May 17, 2020
2 millions particles at 60fps#threejs #glsl pic.twitter.com/LGsjchanQQ
My favourite thing about @unity3d HDRP is the awesome volumetric support right out of the box!
— Phi Compile (@phi6) May 18, 2020
Global/local fog, lights, smoke, god rays, it all just works…
(Featuring amazing environmental artwork for Recompile by @GaryLloydArt)#gamedev #madewithunity pic.twitter.com/ZJzmAv0kMG
Had forgotten about this 🚬 pic.twitter.com/PE3VHojwxQ
— Dick Monday (@_dickie) May 18, 2020
I wrote a post showing how to translate some built-in shader stuff to URP. Here it is https://t.co/2TD4uRN2KP #unity3d #unity #shader #urp #graphics
— Teo (@teodutra) May 18, 2020
#Mayterials Day 18: Magic. This one was a lot of fun, I used my glyph generator again but in a bit more of an elaborate way. #b3d #mayterials2020 pic.twitter.com/fHDvoVbyCI
— Gabe (@BettiniGabe) May 18, 2020
The new map was strarting to feel a bit dreary, so I added a bunch of funky little worms for no other reason than to cheer myself up. It's definitely working! #MalloryGame #UE4 #gamedev pic.twitter.com/aLhv3F1SqE
— Ivan Khoroshev (@devancheque) May 19, 2020
A method for rendering #procedural shore #waves pic.twitter.com/cfA8lr607R
— Job Talle (@jobtalle) May 19, 2020
toon fx spherical nuke. no particles, no plugins. #C4D pic.twitter.com/PXp5kdysoj
— everfresh (@everfreshdesign) May 18, 2020
Implemented "ambient probes" into @Lake_The_Game for characters, to smoothly transition between fixed indoor and dynamic outdoor ambient lighting. #gamedev #unity3d #indiedev pic.twitter.com/3P0aCvJLNn
— Staggart Creations 🌿 (@_staggart_) May 19, 2020
Some progress on the snow displacement stuff in #UE4 pic.twitter.com/hH4f65EzNY
— Christian Sparks (@hippowombat) May 20, 2020
Tonight's @OculusMedium sketch, heavily inspired by Ian McQue's amazing Solo Swoop bike concepts from earlier today.
— Gary 🏳️🌈 (@GaryLloydArt) May 19, 2020
Wanted to create something heavy duty. I've tried making trails from the exhausts to convey movement #concept #conceptart #3dart #vr #vrsculpting pic.twitter.com/H7vMtr4kic
In part 5 of our tutorial series on how to make a Toon Shader in Blender, David will share tips on how to improve the shadows on your model!https://t.co/hdqNBwiV2m#b3d #blender #bnpr #3D #animation #characterdesign pic.twitter.com/SpX0lCWe01
— LightningBoyStudio (@LightningBoySt1) May 20, 2020
Here's a new #VisualEffectGraph tutorial that covers fire rendering with Gradient mapping, HDRP Distortion, Emission Loops, Exposed Properties, and overdraw debug and optimizations ! https://t.co/86EKfWi8Xo @unity3d #RealTimeVFX pic.twitter.com/wC6iEuars9
— Thomas ICHÉ (@peeweekVFX) May 20, 2020
My impressionist years….#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/WeXlIr8wKv
— B-Cubed Labs (@BcubedLabs) May 21, 2020
4.25 volumetricskyサンプルとMegascanの岩2つだけでもなんとなく背景ぽいものができる。#UE4 #megascans pic.twitter.com/hHaxTr9wjw
— Δ∇ (@cimo01463524) May 20, 2020
I just tried that in blender, now i have a strong urge to noise gradient everything https://t.co/heuZKTeJyY pic.twitter.com/4hc3Lbkgqd
— ARC (@arc4g) May 20, 2020
Trying some animation in #eevee #b3d #vintage pic.twitter.com/TgUXS4GsSN
— Jose Olmedo (@joseolmedo_com) May 21, 2020
Fade Feature 1: Smooth
— Tim Crellin (@ThaTimst3r) May 21, 2020
Apply this shader to any mesh and obtain smooth results regardless of the shape or size. No mesh modifiers needed!#b3d #fadeassets #NPR #Blender3d #blender #eevee #realtime #toon @blendermarket pic.twitter.com/gDbS9CIlSy
Cliffside road. 🌞 #madewithunity #unity3d #gamedev pic.twitter.com/Za2s9B4p4w
— Alexander Ameye (@alexanderameye) May 21, 2020
たくさんの海 pic.twitter.com/y0BWO8NLv1
— トードー (@tou_dou_00) May 21, 2020
Realized it's been quite a while since I shared anything about my current project so here's a little gif pic.twitter.com/f6VSDQpKI6
— Bertil Hörberg (@BertilHorberg) May 21, 2020
Tensei shitara kirby datta ken😂 pic.twitter.com/xwUvH7CqHZ
— Yeomo (@jjeobi99) May 21, 2020
The campfire is warm and friendly… and hungry. pic.twitter.com/X1sEN4SQ2e
— Cozy Grove (@CozyGrove) May 21, 2020
Tal Tal Heights pic.twitter.com/ooqU0jzJKP
— pedipanol (@pedipanol) May 21, 2020