New Blog Post: Ray Marching Fog With Blue Noise
— Alan Wolfe (@Atrix256) May 11, 2020
Hiding banding from low step count ray marching, using high quality spatio-temporal noise.https://t.co/i4rTcdfnPw pic.twitter.com/JDQH6cN78d
Unreal Engine 5 Portal Study ✨ #VFXFriday #RealtimeVFX #VFX #UnrealEngine #Gamedev pic.twitter.com/hPQ9mzwnrb
— Lush (@LushVFX) May 22, 2020
check out my header – it changes automatically with the time of day, weather, and whether my PC and smart lights are on pic.twitter.com/nO16kjwpVm
— josh (@toficofi) May 7, 2020
Started playing WoW again recently and was inspired to make a fun fanart version of a Water Elemental, this time in Unity with #AmplifyShaderEditor
— Josh McDonald (n00sh) (@Bionic_Hound) May 22, 2020
Super early WIP, mostly focused on the base water flow shader. Lots to do yet! #WoW #vfxfriday #madewithunity pic.twitter.com/VOneXpgID6
Something different i've tried 😀
— ✨Rafles✨ (@SrRafles) May 22, 2020
Why not? ✨✨ pic.twitter.com/P2Y8RHR8zc
Pumping out some basic particle systems today for testing,
— MWallace (@MWallace3D) March 28, 2020
still a huge WIP. #screenshotsaturday #UE4 #gamedev
– I just learned you could apply underwater caustics via DecalActor recently too, so that is WIP worth mentioning.. :] pic.twitter.com/utn6FJOSbe
Little frog apprentice 🐸 pic.twitter.com/s67GgEJcxy
— NaiadGame (@NaiadGame) May 23, 2020
A few days ago, I got tired of debugging the behavior of my #rstats pathtracer #rayrender entirely in my brain, so I wrote in a nice little debugging tool to track ray paths. From upper left: Rays shot out of a single pixel on the camera, 1st bounce, 2nd bounce, 3rd bounce. pic.twitter.com/I9tvNVcNqq
— Tyler Morgan-Wall (@tylermorganwall) May 22, 2020
Protagonist reveal!
— fkkcloud (@Fkkcloud) May 23, 2020
I am developing a Persona inspired action game 🙂#indiegame #Persona5 #Persona3 #madewithunity #bnpr pic.twitter.com/Js0oqUMWp8
Parallax & flowers [wip] #screenshotsaturday #indiegame pic.twitter.com/p478AzaviR
— Febucci (@febucci) May 23, 2020
Whats up there?🤔
— Masi🕊 (@HustlaMasi) May 23, 2020
Changed the visuals and added some props for some platforming
build with @UModeler#indiegame #indiegames #gamedev #indiedev #indiewatch #screenshotsaturday #gaming #indie #IndieDevWorldOrder #madewithunity #unity3d pic.twitter.com/fl50WeH1sI
Since I saw #HowlsMovingCastle as a child I have wanted to make this scene in a game. #Ghibli #madewithunity #realtime #vfx #gamedev #shader pic.twitter.com/EYEoB7sXM0
— Pedro Fuentes (@ultraKelevra) April 8, 2020
First round of ui implementation#screenshotsaturday #madewithunity pic.twitter.com/iCLsS3oUgi
— Joost Eggermont (@aJoostEggermont) May 23, 2020
First try #gamedev #screenshotsaturday pic.twitter.com/J9zh7USWW7
— Alexey 'cptnsigh' (@cptnsigh) May 23, 2020
Here's a quick way to animate some dripping! #gamedev #aseprite #pixelart pic.twitter.com/svfDdXBoFa
— Walter Tischkewitz (@Waltruss) May 24, 2020
𝙎𝙩𝙚𝙥𝙥𝙞𝙣𝙜 𝙤𝙪𝙩 𝙤𝙛 𝙘𝙤𝙢𝙛𝙤𝙧𝙩 𝙯𝙤𝙣𝙚𝙨 𝙛𝙤𝙧 𝙩𝙝𝙞𝙨.
— ✦VΔL (@_Luisaguas) May 23, 2020
☑Gradient Map Curves for the color
☑Hand animated Flipbooks in Photoshop
☑UE4 Niagara particle system
☑2D Fighting game Art Style
[ https://t.co/pvhs2brGzW ]#vfx #ue4 #madewithunreal #gamedev pic.twitter.com/wxLpBEJcyx
#sailormoonredraw #sailormoonredrawchallenge #pixelart pic.twitter.com/ETfULk72RU
— castpixel 🏳️🌈 (@castpixel) May 24, 2020
#alien #rock #ue4 #unreal for @moonraygame pic.twitter.com/Ff9C4gnPw5
— AieKick (@aiekick) May 23, 2020
Was tired of seeing individual pixels when really close the rock. Implemented a blending between two tiling amounts based on camera distance. Now it looks great up close! Incredible for VR. For reference, the green cube is 1 cubic centimeter #gamedev #madewithunity pic.twitter.com/L5P0ZrFSIB
— Basil Amer (@basilxamer) May 24, 2020
#Mayterials Day 24 – Stone
— Tom Bernert (@ewolind) May 24, 2020
A fel stone material from @Fafaxounette's Warcraft work in Designer. I love her textures so much and I hope I did them justice 💖
ArtStation : https://t.co/Eu4X6a9UYo#SubstanceDesigner pic.twitter.com/kPIgDbzIa1
I made an AR filter for those of us who aren’t quite finished loading. pic.twitter.com/zKI4oXTk4w
— Gabe Barcia-Colombo (@gabebc) May 23, 2020
Working on the example scene for the Lucen grass breakdown video I'm making! This version of the grass runs on vanilla UE4 with the default shading model.#gamedev #UE4 pic.twitter.com/eYipHdSLgi
— LucenDev (@lucengame) May 25, 2020
#Mayterials Day 24 – Stone: For today's prompt I chose to create a simple stylized cobblestone material. I'm pretty happy with how it turned out! #SubstanceDesigner pic.twitter.com/DXwlGhrJoG
— James Braley (@StylizedSculpts) May 24, 2020
Presenting unity-shaders, a free open-source repository full of shader examples created in Unity. (17 unique shaders – Supporting both HLSL and ShaderGraph)https://t.co/JEKWV2fQBB
— Adrian Miasik (@AdrianMiasik) May 24, 2020
Please share & retweet if you'd like to support my work <3#gamedev #madewithunity #shaders pic.twitter.com/OgZqP1QMGi
何に使うのかもよくわからない透明な石碑作った😾
— よるしか船長@Captain Yorshka (@K463riKum0ri) May 24, 2020
色も変えれます!! pic.twitter.com/HjWX0tKxIt
something super messy for fun this weekend and I can tell yall it ain't gonna get fixed/cleaned up any time soon pic.twitter.com/sYE1AL7Xq5
— Christian Maize (@CookieficationJ) May 25, 2020
Hey stations are fixed on the open beta so they're actually usable! This is a basic U# adaption I did 2 months ago of some stuff I was experimenting with for the avatar flight systems before they got nerfed. It uses the hip rotation for control.#MadeWithUdon #UdonSharp pic.twitter.com/UbbesxZLvY
— Merlin (@MerlinVR_) May 25, 2020
Made a super easy procedural trampoline in Houdini for #PopulusRun 😃#houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/YMh6dKMvDx
— Alexey Kalinin (@_alexeykalinin) May 25, 2020
Butterfly Sakura – New #unity3d Experiment
— Max Gittel (@maxSigma_) May 25, 2020
The wings of the butterflies are animated in the vertex shader depending on their position in space.#gamedev #madewithunity pic.twitter.com/ycHF3q6PiV
CGでナポリタン、完成です。 pic.twitter.com/XW5UhDavq6
— Kengo Ito (@kengoito1110) May 25, 2020
HoudiniWIP。レンダラーはUnityでのリアルタイムレンダリング。
— sasaki_0222 (@sasaki_0222) May 25, 2020
#Houdini #Unity #realtimevfx pic.twitter.com/9hNoldRCMy
I finished my anime 🌊water shader 🌊
— Hannah Rose (@hannaesthetic) May 25, 2020
Now all I need is a game to use it in…
(Inspired by the images in the replies)#gamedev #madewithunity #shadershttps://t.co/NBDyBjQxDL pic.twitter.com/eA47TmAU8g
Something i just wondering about to push further pic.twitter.com/GHUbXWW4WS
— ✨Rafles✨ (@SrRafles) May 25, 2020
quick Pom shader using #ASE and @msouza3d substance material!!
— Patrick Haraguti (@Patrickd3) May 25, 2020
if you have interest Marcelo do great Substance design materials and sells it to!!https://t.co/302b6enOpW#indiedev #gamedev #shader #Unity
youtube videohttps://t.co/NdcyTuRhjx pic.twitter.com/fAQWZugFWe
Don't mind me, I'm just testing my eyes pic.twitter.com/o6c1517H6c
— Inertial Drift (@InertialDrift) May 25, 2020
How to fill complex n-gon outlines like leaves in Blender #b3d pic.twitter.com/iGaBriFPgB
— Jan van den Hemel (@JanvandenHemel) May 25, 2020
次回のバグ修正のついでに実装します!#AssaultSpy #UE4 #indiegame #indiedev pic.twitter.com/khdvpLVaNz
— WZN_K (@Assault_Spy) May 25, 2020
New Blog Post: Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissivehttps://t.co/USoZ3EhjfG
— Alan Wolfe (@Atrix256) May 25, 2020
Aimed at not sweating the details of path tracing, just getting people into the space so they can play around and have fun, while making impressive images. pic.twitter.com/fsLiCgfAEX
finished a new piece, called "Nayru's Delivery Service". this was, by far, the most challenging thing I've had the chance to make in a while, and I'm really happy with the way it turned out. thanks to everyone for the feedback, check it out here: https://t.co/lLMTqDmLf2 😊 pic.twitter.com/SOaWTnTIeC
— Kate 👻 (@ofkaters) May 26, 2020
#PitchYaGame !
— Paul Conway (@DoomCube) May 26, 2020
I am making #EldritchHouse – a Supernatural first-person mystery with a comic book style. It's basically Agatha Christie meets Hellboy. pic.twitter.com/mmqnc30XSO
GANTZ:O の上から衝撃波が降ってくるような表現の真似。
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) May 26, 2020
今回はテクスチャ作るのめんどくさかったのでSimpleNoiseでごり押し #Unity pic.twitter.com/3DBNctQ6aV
I think it works better to blur the whole pass rather than just the normals? It'll always look very soft, but that's kind of what you want for smoke/clouds anyway? Not great for blobby liquid perhaps.
— Edward del Villar (@Ed_dV) May 26, 2020
Love the shadows blocking out the back-lighting. Almost looks volumetric. pic.twitter.com/niHauIsTrC
So this is kinda cool- I'm playing around with the internal deferred shaders and made the diffuse lighting range smaller while keeping the specular highlight range the same. #madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild pic.twitter.com/mYBx1JaBDw
— FLOGELZ (@flogelz) May 26, 2020
had loads of fun on the weekend making this #vfx effect after being incredibly jealous of/inspired by @sarahcarmody's WoW: Azeroth effects 😍✨ pic.twitter.com/wZiAgX5Hho
— Chris Sayers (@NotSoLittleC) May 26, 2020
Added animated dotted outlines, for those special kind shades #gamedev #madewithunity #shaders pic.twitter.com/pjzdTpW2KF
— Ewoud (@Ewoud3D) May 26, 2020
Shilouette #b3d available soon pic.twitter.com/bdLmZir3Qx
— JF Matheu (@jfranmatheu) May 25, 2020
I'm the Gardener 🌸🌸🌸#indiegamedev #gamedev #indiedev #madewithunity #desohunter pic.twitter.com/dq0nLfXRed
— Teppo Witsaraz (@witsaraz) May 26, 2020
still not sure about posting this but this me quickly/chaotically working on the bun 😳 I will not be endorsing these methods pic.twitter.com/6xZ1APvvhA
— Brieyh'leai (@comfyfish) May 27, 2020
The video presentation of our education paper in #Eurographics2020 has been scheduled for May 27, 09:00 CEST.https://t.co/OQJngJ8mFZ
— rayground_com (@rayground_com) May 27, 2020
Get a quick preview of our work by watching a 30sec fast-forward presentation! pic.twitter.com/m1OVClzMy3
New #shader tutorial!
— Alex (@Lexdevnet) May 26, 2020
This time we are recreating the map-style fog of war from Civilization VI. You can find it here:https://t.co/qYoH9oRNZ0
Hope you like it!#unity3d #unitytutorial #gamedevelopment pic.twitter.com/w4WvfevkUl
Ya'll getting bored of the WIPs that look like nothing has changed? 👀
— ˗ˏˋ Its ya boi, UniDev ˊˎ˗ (@UnicornDevGames) May 26, 2020
I think from this point I might keep the detailing a surprise till the final renders ✨ pic.twitter.com/gdwuXFab3h
Here's some poster art I made for Chasing Static that I decided against using in the end. I don't draw high-res that often but I thought it was kinda neat.#gamedev #indiedev #illustration #art pic.twitter.com/GKyHeVklGI
— Nath H – sickchicken.com (@sickchickstudio) May 26, 2020
In keeping pace with my one technical blog post per 3-4 years, I wrote up a way to smoothly curve UVs around a corner https://t.co/EhQSUAocmw pic.twitter.com/54G0ekwFZR
— Brook Miles (@brookmiles) May 25, 2020
Jazz Life 🎺👩🏾🦱 #pixelart #vfx #animation #gamedev pic.twitter.com/hUIMSiMkTW
— Mucho Pixels (@muchopixels) May 27, 2020
Let's share some wholesome, political games.
— Chard (@animtree) May 27, 2020
Who's got some? pic.twitter.com/SnIPdmd5kE
#PitchYaGame
— Temmy (@Hi_ImTemmy) May 26, 2020
Monkey Island but in first person 3D, and you throw your verbs to interact.
I call it Tobin's Tale, a 'point & throw' adventure game.
Long live adventure games! pic.twitter.com/BteV7BegNI
JETS✈️, a tactical turn based jet fighting game. pic.twitter.com/WQOlkGpQkD
— Daum Park (@itsDaumPark) May 27, 2020
New FREE breakdown for our community!
— StylizedStation (@StylizedStation) May 27, 2020
Yara has stopped by Stylized Station to demonstrate how she created her character Kephri, with a ton of great tips and advice!
And the best part? The rig is totally free!https://t.co/TQNh0javkp pic.twitter.com/pKlyKTLB0M
I like these clouds.
— Thousand Threads (@threadsgame) May 27, 2020
Oh, and Thousand Threads is almost done, so make sure you’ve added to your wishlist:https://t.co/QhtNcKXpPG pic.twitter.com/0TKKcS1BvC
How to model stylized hair in Blender #b3d pic.twitter.com/V2W0fSjFM6
— Jan van den Hemel (@JanvandenHemel) May 27, 2020
a quick animation test ! , Blender particles system + Eevee magic
— Hamza Cheggour (@_eMirage) May 27, 2020
*turn on sound for some relaxing rain sfx#b3d #eevee #vfx #animation pic.twitter.com/zTnBtl94RM
#PitchYaGame
— Dune – art of rally – (@funselektor) May 27, 2020
Be a badass rally driver in #artofrally
Race classic rally cars with accessible simulation physics on tarmac, gravel, dirt and snow in 🇫🇮 🇯🇵 🇮🇹 🇳🇴 🇩🇪 pic.twitter.com/XYAq9KstCV
This model of #Raven from #TeenTitans was based on an piece by @MikeLuckas.
— Josh Jansen (@HeroZeroArt) May 27, 2020
You can find the original image here:https://t.co/PpiKL0VDex
Check out the rest of his awesome work while you're at it! pic.twitter.com/U40tBWpSy4
I usually don't do realistic stuff, but I did this face for the Auto Eye page and decided to finalize it. It's all done in Blender using a few textures and a lot of lazy tricks.
— Lucas Falcao (@lucasfalcao3d) May 26, 2020
Hope you like it!#madewithblender pic.twitter.com/fFTnofrHX1
-Tweaked and added more animations
— Ivan Garcia Filho (@ivangarciafilho) May 28, 2020
-Added Light support
-Smoothness based on noise texture
-Opacity of the face side#indiedev #indiewatch #indieGameTrends #IndieGameDev #gamedevelopment #gamedev #devlog #gameart #madewithunity #madeinunity #unity3d #VFX #realtimevfx #shader pic.twitter.com/44zNCcLW2B
I recently found this amazing Color Study done by @Aiuti01
— PhillWorks (@ph_illworks) May 27, 2020
From what I understand these are comparative graphics, analyzing the Palettes of the works of great animation directors. But, not in terms of color choice, in terms of Value Range, and Saturation. pic.twitter.com/K5G7SfU45P
For folks who want to pitch their games, a template.
— Gwen Foster (@ifnotnowgwen) May 28, 2020
I say no to games when they don’t necessarily fit SUPERHOT PRESENTS but I give feedback to their decks (if they’re ok!) and tell devs who’d be good publishers/funds to pitch to.
Feel free to copy!https://t.co/is8qwaZbZa
Hello #PitchYaGame !
— Boomerang Fu (@boomerangfu) May 28, 2020
Boomerang Fu is a frantic physics party game where you slice and dice your friends with boomerangs. Discover ridiculous power-ups and stack them together in deadly combinations.
Wishlist now: https://t.co/WePaomJAmM pic.twitter.com/DTNbJuilRy
“Immerse into the river” 🌱(Teaser) pic.twitter.com/BR8uHCHpuH
— NaiadGame (@NaiadGame) May 27, 2020
Jellybots on the brain today- hoping to have more to show in the next coming months 🙂 pic.twitter.com/pRkld93oXm
— Nicholas Kole (@FromHappyRock) May 27, 2020
slice pic.twitter.com/9Axl9hgE5w
— ARC (@arc4g) May 28, 2020
a landscape study i did yesterday ☁️ learned a lot from this! #artph pic.twitter.com/M2MFZwMmn3
— pia! ✸ (@piatantamco) May 28, 2020
more big moon, but kawaii this time
— Norma 🌱 (@esanany) May 27, 2020
artstation: https://t.co/rMJqBlYA3I pic.twitter.com/NjzzC7yKsD
having fun making clouds 🌬️ #madewithunity #unity3d pic.twitter.com/A97Nw47ZVB
— Adam Samson (@adamshmamshon) May 28, 2020
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx pic.twitter.com/Iw9h98pmEg
— Matthew Wilde (@skilful) May 28, 2020
Almost done with these little guys#UE4 pic.twitter.com/LBWXtEVvXn
— Hristo Enchev (@MrTapa) May 28, 2020
Here's a turntable of my guild wars fan art for the people who have not seen it 🙂
— PearForceOne (@PearForceOne) May 28, 2020
i like this character a lotttt. ♥️ ♥️ ♥️ pic.twitter.com/UdEKC4lDtg
Some new zestyfriends for my ✨Astra✨ tcg project. As with the others, these are inspired by members of my wonderful community. Thank you for helping to make my birthday (and life in general) extra special ❤️✨ pic.twitter.com/iUeImbth3p
— 2B or not Toby (@ZestyDoesThings) May 28, 2020
Finally learning some UVmapping to experiment new palettes for the game I'm working on🎨 pic.twitter.com/9Xvi600Jct
— Guillaume Kurkdjian (@gkurkdjian) May 29, 2020