Here's an ultra cheat I did instead of connecting this railing. #HalfLifeAlyx pic.twitter.com/RngcWmOSwT
— gvarados (@gvarados) May 29, 2020
Without and with fake GI. It's super stable… just hat acne on the floor needs some work. cc @thespite #pex #webgl pic.twitter.com/3p74Yh2uFw
— Marcin Ignac (@marcinignac) May 29, 2020
Ink & water 2 #madewithunity #unity3d #realtimevfx pic.twitter.com/CLW7D7B9hM
— Adam Samson (@adamshmamshon) May 29, 2020
old design from a while back. https://t.co/Y7HGN3oRn0 pic.twitter.com/MIH8GIOpq8
— joshua cotter (@joshuacotter6) May 26, 2020
Happy #VFXFriday all! Here's a little toon explosion thing I made. I hope you like it!#vfx #gameart #UnrealEngine pic.twitter.com/ZLAF6rKHPe
— marcus 🐧 (@MBruzzeseFX) May 29, 2020
➡️ Just finished another fun shot! ⬅️ 😊
— Jonas Pilz (@jonaspilz3D) May 29, 2020
Camera & Object Tracking done in #Cinema4D.
Rendered using @Zyncrender.
Used @RedGiantNews #VFXSuite and #Trapcode for marker removal and additional effects.
Teaser: There's gonna be a webinar about it! Stay tuned! 😎@maxon3d @AdobeAE pic.twitter.com/5dyOpuJHvi
We made a tool that generates 2D colliders based on 3D models.#MadeWithUnity #Screenshotsaturday #ArtGame #GameDev #IndieDev pic.twitter.com/36MzfBU2eU
— PAPER TANKS (@PAPERTANKS2) May 29, 2020
puddle like a pro.
— Eris snail (@Erisdraw3D) May 29, 2020
WIP#b3d #blender #eevee pic.twitter.com/pqjpjijWbW
This is a dynamic-pupil gecko-inspired eye.
— Katinae (@Katinae_Chivers) May 27, 2020
This shader is a more complex take on a lighter creature-eye shader made for my final-year video game project. pic.twitter.com/WRjs2NPJzR
ノイズと向き合った一週間
— mewlist – Massive Clouds @ AssetStore (@mewlist) May 30, 2020
なにかとてつもないものが出来上がってしまった…
やばいよ,これ…#madewithunity pic.twitter.com/h3ztWSpuz2
The controls are a crazy mix between many different skate games. The idea is to frame the beauty of setup. pic.twitter.com/1DvSqCWVvT
— Skate Story (@skatestorygame) May 30, 2020
Day and night ☀🌙#gamedev #pixelart #godotengine pic.twitter.com/I0NqrultwO
— Until Then (@UntilThenGame) May 29, 2020
uGUI用のシェーダー出来た! pic.twitter.com/A3mMXcmJj3
— 落雷 (@rakurai5) May 30, 2020
Big enough? #screenshotsaturday #indiedev #gamedev #unity3d #ai #procedural #animation pic.twitter.com/QiFV4P0DAF
— TrustyGames (@trusty_games) May 31, 2020
some clayxels gardening to show what you'll be able to do with a couple of cubes and a simple @AmplifyCreates shader. pic.twitter.com/FuFbktiAI3
— clayxels (@clayxels) May 31, 2020
Ok fixed the culling 🥳 pic.twitter.com/BhAoJNbg9a
— Hristo Enchev (@MrTapa) June 1, 2020
Are you ready to swizzle? You are now! The latest Shaders For People Who Don't Know How To Shader is now open to all! Learn about generating and saving normal maps! (it's not quite as simple as just combining the textures!) https://t.co/d9xh7rY6i7
— Manuela Malasaña (@ManuelaXibanya) June 1, 2020
Standing idle #mixamo #vfx #realtimeVFX #madewithunreal #UE4 pic.twitter.com/YdQLEMvmM6
— Alexey Boychuk (@Poohman321) June 1, 2020
– wip – perfect cell #3dart #dbz
— Emma Koch 🌈🎩 (@emmakoch) May 31, 2020
original by Akira Toriyama / 鳥山 明 pic.twitter.com/xtZcL0vYaf
Made Demi have more of a child appearance (bigger eyes & head), added bouncy ears, and working on the classic Zelda platforming~#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #polycount #bnpr pic.twitter.com/5VocRXeqrJ
— F://Willis (@FabianWillis7) June 1, 2020
Good morning!
— Ivanna Liittschwager (@liitt_art) June 1, 2020
Finish up this sculpting study this weekend. Very fun little project. Not totally polished because I want to move onto a new project. ☺️ pic.twitter.com/RcoiId2CPX
working on this shader for next barrier#UnrealEngine4 pic.twitter.com/qoahT4D9ez
— Ken.kob (@kbysknt) June 1, 2020
Some kind of shield / bubble thing for #VFXFriday 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/sCotfvtD4Y
— Bertram Raahauge Jensen (@MrB_Jensen) May 29, 2020
a stylized grass test, you can get the foliage sprites here for free https://t.co/QrZ7QYElxT#b3d #bnpr #blender #3dcg #anime #stylized pic.twitter.com/6Xj3v91EKK
— Galad (@im_galad) June 1, 2020
#leveldesign tip of the day! 🙂🙃
— Tommy Norberg (@the_Norberg) June 1, 2020
Corners!
We want to break sightlines as often as possible, therefore ALL corners are inherently for a good cause, But corners can also create a great deal of confusion and mess with the mental map of the player. We need them. We love them.❤️ pic.twitter.com/6evHc1O1la
Over the last few weeks in COVID isolation downtime, I've been doing some experiments with rendering black holes in @sidefx Houdini/Mantra – bending rays due to gravitational lensing. I've written up the techniques involved here: https://t.co/ejhi9H2rYg pic.twitter.com/rpGDFh9l9U
— Matt Ebb (@mattebb) June 2, 2020
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) June 2, 2020
Made this monologue panel for voice in head of volhv. pic.twitter.com/OqT8YR49Jh
Here's the post on how to make sprite outline effects in Shader Graph! All .shadergraph files are attached 🙂 #gamedev #unity3dhttps://t.co/Imab0urEsC pic.twitter.com/x0LHtNWUUb
— Joyce[MinionsArt] (@minionsart) June 4, 2020
The Ohmus charge from Nausicaä of the Valley of the Wind. Models in blender, imported into unity and animated via scripts #madewithunity pic.twitter.com/0hz86U5Jyb
— Nils Koster (@NilsKoster) June 5, 2020
now some attacks will add movement on your character, it make it easier to replace yourself when you started a combo and I can added some sweet Powers now that let you jump to reach enemies 🙂
— GuildOfAscension (@WhileOne2) June 5, 2020
I like that new feature! Do you? 😃 #indiedev #indiegame #gamedev #ue4 pic.twitter.com/kJM79nlB3u
I redraw all my textures in watercolor paints. And experimenting with results. pic.twitter.com/hEV5fGNSMM
— Wirbus (@_Wirbus_) June 3, 2020
Hey! A new blog post just went live, about writing shader code in the Universal RP! 🧑💻📝✨
— Cyan (@Cyanilux) June 5, 2020
It's mostly written for beginners. Includes 10 sections, plus a section summarising the differences between built-in pipeline and URP code. #unity3D #shaders
🔗 https://t.co/KqgVytYHnE pic.twitter.com/iTUWSprJyf
Analytical (aka 'faked') Fluid simulation and bubbles. The fluid motion is only 3 sine waves controlled by a Float controlled by an FInterpTo in the blueprint. The bubbles are entirely procedural voronoi noise injected with the sine waves using a lagged Float. #UE4 #realtimeVFX pic.twitter.com/dVKmJs0zBY
— Ryan Brucks (@ShaderBits) June 5, 2020
This thread has a breakdown of a simplified version of the fake fluid effect. Here it is just drawing a fluid profile (need to add a bumpboffset to actually draw the fluid surface cheaply next). pic.twitter.com/ayAvmOV6le
— Ryan Brucks (@ShaderBits) June 5, 2020
I made a procedural painterly DOF effect for our final settler Pip!
— Simon Thommes (@simonthommes) June 5, 2020
You can check out a breakdown video as well as download the example file on the @Blender_Cloud :https://t.co/wcun4gKZx6#b3d #settlers
(It's a post-effect implemented as a shader) pic.twitter.com/SGWOmw2oI9
Thought it might be interesting to take a look at how this guy is rigged. No inverse kinematics, just physic based constraints.
— Sørb (@SoerbGames) June 6, 2020
(Game: https://t.co/4x9EoLINd9)#SuperCableBoy #gamedev #indiedev pic.twitter.com/Gigjcp3NJv
fake fake interiors pic.twitter.com/4TlQe2bFow
— rémi (@ok_remi_ok) June 6, 2020
Made my dream car in 3d!https://t.co/lYz1b9O4Ag#screenshotsaturday #3dart #gameart #lowpoly #handpainted #Ijustreallylikedogsokay pic.twitter.com/Y0nMJ5k09u
— Rachel N🍩y (@AbKi) February 15, 2020
🛵Here's the REVEAL TRAILER for Forgotten Fields!🛵
— Frostwood Interactive @ Steam Game Festival (@frostwood_int) June 6, 2020
Forgotten Fields is a warm, cozy game about nostalgia, creativity and the passage of time.
Wishlist + demo on Steam – https://t.co/1LgktcbIJV#screenshotsaturday #indiegames #gamedev #indiedev #videogames #madewithunity pic.twitter.com/QYjsXtjkfv
When they come out… Does it hurt?
— Dennys Kuhnert | Acetylan (@DennysKuhnert) June 6, 2020
Every. Single. Time. 🙌 pic.twitter.com/0a63KAetXM
New character reveal 👨❤️👨 !
— fkkcloud (@Fkkcloud) June 7, 2020
I am developing a #Persona inspired action game
Male dateable character: YOHAN#INDIEGAME #Persona5 #Persona3 #LGBTQ pic.twitter.com/thZfhEwv2c
Ok, this chain aura/status effect for Polygon Arsenal turned out a lot cooler than I expected. #unity3d #gamedev #assetstore #indiedev pic.twitter.com/hLtLxqNf1K
— Archanor (@Archanor) June 7, 2020
Late for #screenshotsaturday.
— B-Cubed Labs (@BcubedLabs) June 7, 2020
My first model with hair. Now using a sword.
Sheathing sword with avatar masking! #gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/IsMcJuER8l
Some Valorant-inspired barrier VFX I made last week.
— Lester Tusi (@lestertusi) June 8, 2020
It still doesn't have the lightning effect around the edges like in the original but err… I guess, good enough? 😅#madewithunity #gamedev pic.twitter.com/HhgAhvY9tJ
A new doodle on #Magicavoxel (awesome software made by @ephtracy ) : playing with clouds featuring #porcorosso .#clouds #voxelart #pixelart #voxels #voxel #cgart #digitalart #3darthttps://t.co/HrVNUb7bQt pic.twitter.com/8lB7UOGYS6
— BoUBoU (@0_BoUBoU_0) June 7, 2020
Btw: I finished my little greasepencil project! 🥳
— Lua 🎏 (@luamono) June 8, 2020
For a more detailed breakdown please also check my arstation page: https://t.co/pUuiZeLkkn#b3d #madewithblender #greasepencil #3dart #3dartist pic.twitter.com/9DXcAEQPsO
I've been meaning to make these 2 way portals for faaaaar too long! #indiedev #gamedev #ue4 pic.twitter.com/O724C5im5C
— revoider (@revoider) June 8, 2020
More intersection operation with shapes (noise) and colors (emission & transparency). #MudBun #GameDev #MadeWithUnity #VFX pic.twitter.com/dhgpQFyQ2R
— Ming-Lun “Allen” Chou (@TheAllenChou) June 9, 2020
Break Down pic.twitter.com/o7QqFLKRYb
— はまろ (@ryota_vfx) June 9, 2020
Well, it's finally done
— ✨Rafles✨ (@SrRafles) June 9, 2020
A Legends of Runeterra fanart 😀
Bard's Evolution#MadeWithUnity #RealtimeVFX pic.twitter.com/TV7ggEb2Fj
Things that I've made in Unity in a last year time@madewithunity @realtimevfx
— Oliver Pavicevic (@OlixOliver) June 10, 2020
For a full Showeel go to: https://t.co/WfF6uP1zwk pic.twitter.com/C3sVZ5B9TS
Here is a small breakdown of the fake smoke effect. It is using a system where the previously rendered frame is manipulated and put back on the screen creating some kind of feedback loop.#madewithunity #gamedev #indiedev pic.twitter.com/vbRyu7IB2O
— Sørb (@SoerbGames) June 10, 2020
I think I've redone the car handling physics more than a dozen times by now. The goal is to achieve controlled chaos. It's starting to feel pretty good.#indiegame #racing #madewithunity #indiegames #indieworldorder #gaming #gamedev #unity3d #unity #indiedev pic.twitter.com/FOuNgDx9i9
— Leif Stroman (@LeifStroman) June 10, 2020
We couldn't choose between two versions of this futuristic church.
— SonzaiGame (@2odddiodes) June 6, 2020
Do you prefer the cool or the warm lighting?#screenshotsaturday #madewithunity #gamedev pic.twitter.com/dyqJ19gg15
island progress thread. #madewithunity pic.twitter.com/YADhX5VGVI
— Jón Kristinsson (@jonkristinsson) June 8, 2020
getting this split view thing working with global gerstner stuff SUCKED but it's done & I'm happy with it. pic.twitter.com/8dEJ7zUKVy
— Christian Sparks (@hippowombat) June 12, 2020
Here's a post about setting up an animated light cookie using Custom Render Texture, to fake cloud/treetop shadows🌤️. Code included~ #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) June 12, 2020
Link >> https://t.co/hPeEESXwR6 pic.twitter.com/0sUWUeOAQE
🏹some teleport spell for the #RealtimeVFX monthly sketch 🏹#madewithunity #VFXFriday pic.twitter.com/uEY2C4kBM0
— Nicolas Ceriani (@nicolas_ceriani) June 12, 2020
Respawn animation of the main character.
— Andrey Torchinsky (@torch_in_sky) June 13, 2020
All rats are particles animated by the shader.#screenshotsaturday #madewithunity #gamedev #IndieDev #IndieGameDev #gamedevelopment #unity3d #animation #gameart pic.twitter.com/iBJCqi0uD1
Hi I'm Lucy, I'm an illustrator looking for work!
— lucy gross (@lucybrrt) June 13, 2020
I just finished my BA in Graphic Design at Nottingham Trent, here's my favourite work from my final year 🎨
if you wanna chat:
✉️ lucybarrett1158@gmail.com
🖼️ https://t.co/ApWfGXzzfl#artvsartist @NTUArtandDesign pic.twitter.com/3doqDiS1Ua
Been experimenting with this water – achieved with post processing / image effect shader, no mesh. 🌊✨
— Cyan (@Cyanilux) June 14, 2020
Probably quite expensive, but camera can go through it, has distortion effects which work with transparent objects (which the Scene Color node wouldn't do). pic.twitter.com/zdxJODv3sc
Had the pleasure to be featured in a 13 minutes long @StylizedStation tutorial, where I do a small breakdown of my Valorant fan-art with lots of small tips! It was a fun little exercice to make! 😀 #gamedev #madewith #realtimevfxhttps://t.co/wRNjP2Sb2b
— Philippe Patient (@sleepyGrinn) June 14, 2020
FREE TUTORIAL on creating complex props for games and real-time render is LIVE! 🥳 Hope you all enjoy the course🥰https://t.co/bKch8pd4MK If you are enjoying the series, sharing around helps a ton, thank you! #gameart #hardsurface #tutorial @polycount pic.twitter.com/GjJa28vmgN
— Dylan Abernethy (@tiedie58) June 14, 2020
After a week of working on menu functionality I had to make some new art 😅 Back to menus next week 🤮 #gamedev #indiedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/7jDC7SYLxO
— Rob Madden (@LaffingLad) June 13, 2020
Found a little time for some "fog of war" #VFX. Static object – render animated fog over the surface and gradually desaturate, overlay a fog colour & soften lighting. Dynamic object – apply the same "fade" + alpha clip until fully hidden. #gamedev #screenshotsunday #madewithunity pic.twitter.com/UF4OczEWeo
— Never Rest Studio (@NeverRestStudio) June 14, 2020
Having fun with this rig and made a combo for Link
— Arturo García Verde (@agvanimation) June 14, 2020
Rig by @artstoff : https://t.co/GEtRYh0ctz#animation #3Danimation #gamedev #zelda pic.twitter.com/7VEdZv7cSV
Playing around with my new hair shader (Better with sound!)#madewithunity #unity#shader pic.twitter.com/fKaOX4b3JP
— Matias Mansilla (@MatiM36) June 14, 2020
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #gaming #gamedesign
— Alexander Goodwin (@AlexGoodwin63) June 14, 2020
Making some fixes to the fishing mechanics. Also want to add feature of grabbing treasures from the bottom (like in last God of War). pic.twitter.com/08zNJXLjYf
#ScreenshotSunday because time is fake – implemented a 9-slice-esque scalable tiling material w/ edge detection for @CamThatBleeds which should be a super valuable tool in our modular toolkit for level design! Took way too much work but I'm proud of the result! pic.twitter.com/c7sMJztvZY
— Mark Lipina (@MarkLipina) June 15, 2020
Check out my new node that makes 3d mesh creation inside #SubstanceDesigner possible, Dete Shadow Box. This is a collaboration with my good friend Ppang. Get your copy here. https://t.co/89zwPqWFp1 #MadeWithSubstance pic.twitter.com/aldAKTwQfD
— DThiger (@DThiger) June 15, 2020
Mirror World – Done for the #QuillWeeklyChallenge. Painted and animated in VR using Quill
— Goro Fujita (@gorosart) June 15, 2020
ViewinVRhttps://t.co/PExYTvbxmq pic.twitter.com/FR9mB00XNs
In Hell Pie, you'll be able to unlock different horns. The ram horns let you destroy stuff. Who doesn't want to destroy stuff? #indiedev #gamedev pic.twitter.com/zkgL3UXiVc
— Sluggerfly (@SluggerflyDev) June 15, 2020
#UE4 pic.twitter.com/RyeRo8kwjU
— Hristo Enchev (@MrTapa) June 15, 2020
Behind the Scenes of Procedural Maps Generation!! #unity3d #gamedev #screenshotsaturday #indiegamedev #madewithunity #indiegame pic.twitter.com/7pWLLWhg0m
— Andrius Kuznecovas (@AndriusProfas) June 13, 2020
A quick She-Ra I made ✨
— Fi da Silva 🎀 (@fifsilva) June 15, 2020
(Reposting because the other one had a couple mistakes)#shera #sherafanart pic.twitter.com/VKDaEGbPSD
Quick view of the technique I use to make toon like fx with no spritesheet, using dissolve shaders.
— Matias Mahler (@mahler_matias) March 13, 2020
The nice thing about this technique its that you can quickly clearly visualize the end result and the timing.
#vfxfriday #realtimevfx #shader #gameart #photoshop #UE4 pic.twitter.com/1vfewxKRdE
I've been putting a short reel together with all my Bleeding Edge game effects in. It's been a really great project to work on, loads of fun!
— Tobias Tobasco Nollero (@TobiasTobasco) June 16, 2020
HQ Vimeo version: https://t.co/VKA6wsib4S#unrealengine #ue4 #realtimevfx #BleedingEdgeNT pic.twitter.com/8jxiShWblt
Tutorial on how to animate simple creatures using vertex shader in Unity – https://t.co/V0HbBG61DW#gamedev #indiedev #unity3d #unitytips pic.twitter.com/qRXsvdKPig
— Andrey Torchinsky (@torch_in_sky) June 16, 2020
If you ever wanted to see what the game might look like w/ colour, well… (necessary disclosure that this is completely speculative/unsupported) #gamemaker
— Spencer Yan (@spncryn) June 16, 2020
New update is also available, in which I discuss my goals for the story of My Work Is Not Yet Done https://t.co/cNy5niGVwC pic.twitter.com/ngkk3e0HRv
Squeezing clouds pic.twitter.com/6hcmYDQo7H
— RubenFro (@Ruben_Fro) June 17, 2020
Hi! First post here !
— Mat (@MadinhacDe) June 13, 2020
Made a pintable in #UE4 inspired by the Unity vfx demo. Its an alpha but I'm happy with the result so far. Thank you very much @simonschreibt for your article, it was really helpful ! #screenshotsaturday #RealtimeVFX pic.twitter.com/7AzL5CgzbA
> ꜱᴀʟᴍᴏɴ ꜰɪʟʟɪɴɢ? ᴛᴜɴᴀ ᴍᴀʏᴏ? ᴄᴏᴍɪɴɢ ʀɪɢʜᴛ ᴜᴘ! 🍙 #3dart #b3d
— anthea✨ (@potapome) June 18, 2020
FINALLY calling her done and on AS here: https://t.co/p6oBwUkAMW 🎨
based on the amazing concept by @anhdangerous ✨https://t.co/GxFhsD0ZZw pic.twitter.com/sgAWxF6Sex
If you want a detailed breakdown of the latest experiments I've done with the liquid shaders, you can check this article on @80Level. Thanks again guys! https://t.co/M5QkDIvkQI
— Gil Damoiseaux (@Gaxil) June 18, 2020
Here's a background trick I use a lot. I thought it might be useful to somebody out there, maybe:https://t.co/9HUgOWA1Tq
— Paul Johnson (@OtaKing77077) June 17, 2020
A fire mage #RealTimeVFX #VFX #Unity #madewithunity pic.twitter.com/qVDjbC2jiO
— Xinkun Yu (@yu_xinkun) June 19, 2020
I made another inspired VFX fanart 😀 The first time I've seen the Last of Us II trailer in the forest, I had to do a VFX project. I'm so happy how much I've learned and pushed myself 🔥 ❤️
— Shrimpsykate 🦐✨ (@ShrimpsyKate) June 19, 2020
#TheLastofUsPartII #TheLastofUs @Naughty_Dog#UE4 #VFX #VFXFriday #Fanart @UnrealEngine pic.twitter.com/OJirSuKZp7