Technically Art Technically Art: Issue 58 (03.07.2020) By Harry Alisavakis on Friday, July 3, 2020 "The world was a series of rivers, intersecting low hills spread out on a flat earth far as eye could reach. I dreamt I was living in a phantom ship, and was not of the world. My ship seemed for ever to be sailing on the grey waterways,"Visions, P.H. Emerson#screenshotsaturday pic.twitter.com/HWayCh22ZW— Joost Eggermont (@aJoostEggermont) June 20, 2020 Quick sketch of a public domain photo I found in the White Sands National Park flickr page. https://t.co/EHLnaujKJo #illustration #paintstorm pic.twitter.com/DGnpdG57bN— Maria Pan (@paarsec) June 20, 2020 Ok, I take back what I mentioned about SDFGI not having good rough reflections. I finally figured out how to do them efficiently using SDF cascades. Here is how it looks: pic.twitter.com/6F6oKK4HuV— Juan Linietsky (@reduzio) June 20, 2020 ๐ฑ๐ฟ๐ด pic.twitter.com/KTnQp2wtwl— ๐๐ค๐ ๐ (@joegrainger) June 20, 2020 cave fishing #screenshotsaturday #madewithunity pic.twitter.com/widrxAKsK1— claudio norori (@Claudio_Tulio) June 20, 2020 We had to make #screenshotsaturday this week into a video. Finally got around to implementing fish shoaling on the GPU letting us push the number of fish on screen into the thousands #gamedev #indiedev #siltgame pic.twitter.com/Ijwllh3O95— Spiral Circus (@GamesCircus) June 20, 2020 ๐ pic.twitter.com/JzxrZEQOfR— cherry (@hairytentacles) June 20, 2020 Glass | Booleans, booleans, booleans#Cinema4d #Octanerender pic.twitter.com/S02RhPAR2Q— Maria Pan (@paarsec) June 20, 2020 Getting back into working on my puzzle game project. Made a ghostly platform that's only solid/collidable when in range of a strange spherical device. ๐ฎ #unity3D #madewithunity #gamedev pic.twitter.com/9qaPo1f0q3— Cyan (@Cyanilux) June 20, 2020 Flowers have separate chunks of geometry that I can show in sequence. (chunks are scaled 1/0 based on float parameter + G vertex color mask values. R values used for Color/Gradient mask.)Gonna blow right through those billions. B}#ue4 #screenshotsaturday #gamedev pic.twitter.com/YW3Doznz84— MWallace (@MWallace3D) June 21, 2020 ๐ฅณ whoop whoop ๐ฅณshould i finish the piece with the zombie getting bonked by the cyber ninja?? #UE4 #animation pic.twitter.com/aHFaOMLkWf— Jess (@Jess_Anim) June 20, 2020 My new game pitch: It's a regular FPS, but all the guns are floppy. pic.twitter.com/58tyVEKxg8— Jacob Janerka (@JacobJanerka) June 21, 2020 โ๏ธPokรฉmon Snap's trailer made us want to rework our water visuals… so we did. Have a look! ๐โ๏ธ#indiedev #screenshotsaturday #gamedev #nanokin pic.twitter.com/h2kEiJWNas— NANOKIN – Studio Anjin (@StudioAnjin) June 20, 2020 Some floppy arm tests#gamedev #madewithunity #IndieGameDev pic.twitter.com/658XCSGo61— Dan (@danfergusonn) June 21, 2020 did some change .. Make it more powerful #gamedevs #gamedev #VFX #UE4 #UE4Study pic.twitter.com/55ft7K8Cvj— Husky (@HHHHHusky) June 21, 2020 Photos aren't the only thing you can explore in Viewfinder #madewithunity #gamedev #edwardhopper pic.twitter.com/iLKS8eMWmb— Matt Stark (@mattstark256) June 21, 2020 Recreated the craziest mini-game from Super Mario Party using @unity3d! It feels awesome to see the project "play itself"!#gamedev #madewithunity #mixandjam pic.twitter.com/zegkQodI9C— Andrรฉ Cardoso (@andre_mc) June 21, 2020 #madewithunity #moba #realtimevfx #VFX Iโm back : D pic.twitter.com/fqHtrj5oJX— Charlotte (@Charlot61435545) June 20, 2020 Saw someone asking how to paint glowy shit, and i love painting glowy shit, so i made a quick guide for photoshop… pic.twitter.com/KD3ut0REHS— Katie De Sousa (@KatieDeSousa) June 21, 2020 Much better๐ค๐ค#realtimevfx #vfxvideogames #madewithunity #VFX pic.twitter.com/xQVBME7YM9— Charlotte (@Charlot61435545) June 21, 2020 Korean Bevels + Trim Sheet, no Decals, no baking.Game ready, any engine, built almost exclusively in fullscreen 3d view with the upcoming #DECALmachine 2.0 for #b3d pic.twitter.com/C4XtA1F5Qv— MACHINฦ (@machin3io) June 15, 2020 ๐ก๐ก๐ก๐ก๐ก๐ก๐ก๐กannouncing:RADIO THE UNIVERSEplanned 2020 winter releaseโก๏ธWishlist here: https://t.co/71gxx0OAGLโก๏ธPreorder here: https://t.co/l72lsULpDyโก๏ธMailing List here: https://t.co/6YQd5JnFcXthanks,– sixe๐ก๐ก๐ก๐ก๐ก๐ก๐ก๐ก pic.twitter.com/9r7ySRmMuS— RADIO THE UNIVERSE (@sixesixesixe) June 21, 2020 We've started work on adding farm animals and new structures to build on your property.#indiegame #indiedev #gamedev #madewithunity #IndieWorldOrder #screenshotsunday pic.twitter.com/5zFcro8L0C— Bad Ridge Games (@bad_ridge_games) June 21, 2020 To clear up some confusion, I made a little turntable gif, to illustrate that the skull element is actually a model living inside the transparent face geo, as opposed to just being part of the face texture/material. pic.twitter.com/kYx5Ns6TEC— Ted Lockwood (@lockwood_ted) June 22, 2020 Aeasuitrr pic.twitter.com/3yR3udoUSr— Kyle McKernan (@spacetreasured) June 22, 2020 Another update on my piano comp. Still need to push the bevels, foliage, particles and blooms! โ๏ธ pic.twitter.com/Ge09DiJjGi— ๐ธ Tim Kaminski ๐ธ (@randomspirits) June 22, 2020 Hero FX idle #mixamo #vfx #realtimeVFX #madewithunreal #UE4 #art #smoke #Magic #fantasy pic.twitter.com/Cq63vD0sGW— Alexey Boychuk (@Poohman321) June 22, 2020 Working on a web generator. Kinda funny and all just the default Unreal cables. Right now it's all blueprints, but I'll try to port it to Niagara soon I think…#RealTimeVFX #gamedev #UnrealEngine #ue4 #VFX pic.twitter.com/GTmuH0nZBo— Tobias Tobasco Nollero (@TobiasTobasco) June 20, 2020 Folks seemed to find the glowy shit tutorial helpful, I was thinking of making a few tutorials focused on painting elemental FX, like fire/lightening/water etc. Kind of like the examples here (done for Dauntless) let me know if there is something specific you'd like to see! ๐ pic.twitter.com/UG5uDN28cZ— Katie De Sousa (@KatieDeSousa) June 22, 2020 Ink sword slash#Ink #Sword #Slash #SwordSlash #Trail #SwordMan #VFX #Skill #Effect #FX #RealTimeVFX #HovlStudio #Unity #MadeWithUnity #GameDev #GameDesign pic.twitter.com/LLH6EirhU3— Vladyslav Horobets (@HovlStudio) June 22, 2020 Excalibur… by Jeanne!! (coursework)This vfx i made totally follow Jason's course.I just tried different colors and camera.I would remake a new one in the future.I want to follow the course more now xD#vfx #excalibur #Unity #gameart #gamedev pic.twitter.com/gKioyPNoU6— Coconut (@CoconutVFX) June 21, 2020 I tried doing a less cartoony effect. That parallax shader on the cracks are still a work in progress, but it works on this angle at least. I can show more details of that shader on other gifs later ๐#VFX #RealtimeVFX #MadeWithUnity #Unity3D #shaders pic.twitter.com/kPtCR76yS4— Gregory Oliveira (@godsgreg) June 22, 2020 Don't know what Vector Displacement Maps can do for your #Unity3d #Gamedev projects? Here's a simplified comparison between regular and VDM displacement made with #AmplifyShaderEditor ๐ฅMore coming soon!About ASE: https://t.co/4beL4uXe9E pic.twitter.com/Xen7DrnMED— Amplify Creations (@AmplifyCreates) June 22, 2020 Graphics Programming weekly – Issue 137 โ June 21, 2020 https://t.co/hXpjWqzH6D pic.twitter.com/zn7uNXHwb5— jendrik illner (@jendrikillner) June 22, 2020 New blog post about Post Processing in the Universal RP!Seen some people trying to use PPv2 vs the integrated volumes so here's a post to hopefully make it clearer – also includes info on custom effects via a blit render feature! ๐โจ #Unity3D #URP๐ https://t.co/9fCNQGwPqL pic.twitter.com/qL6pODCQlF— Cyan (@Cyanilux) June 22, 2020 Oil paint water with a side of grass pic.twitter.com/Atw123S9CG— Mitch McClellan (@MitchJMcClellan) June 23, 2020 Some flash, a few sparks, a swing or two. Ingredients to start your week from Multiverse's animators! pic.twitter.com/Tby7hPAQf5— Multiverse: pre-order live! (@play_multiverse) June 22, 2020 Hey! I just finished this tornado effect.Quite happy with the result ๐#VFX #UE4 #realtimeVFX #gamedev pic.twitter.com/b8iucowS78— Adriรกn Budis โจ (@adrianbuVFX) June 22, 2020 Made a vertex position shader๏ผI really don't know how to call it๏ผ๐#unity3d #Unity #madewithunity #shader pic.twitter.com/14nwcbvH7q— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) June 23, 2020 Welcome to Inertial Drift: Sunset Prologue. ๐ฅ Put your racing credentials to the test before Inertial Drift arrives later this summer. ๐ Available free on Steam right now ๐ https://t.co/eHrQfhyddq#InertialDrift pic.twitter.com/ZEncC3hMDA— PQube Games (@PQubeGames) June 23, 2020 I forgot that houses are technically just big square trees in my level generator.. pic.twitter.com/xh8O5Q8KQC— wilhelm nylund (@wilnyl) June 23, 2020 Unlocked for everyone, the latest Shaders For People Who Dont Know How To Shader! Learn to make a nifty retro-style scanline post processing effect! https://t.co/Rzc6WnwuiV— Manuela Malasaรฑa (@ManuelaXibanya) June 23, 2020 Moving platforms are nice but have you heard of buoyant platform technologyโข? Don't drop that phone in the water, Beebz! #indiegame #NintendoSwitch #Xbox pic.twitter.com/Mk3bqEjQLu— Fabraz (@Fabrazz) June 23, 2020 Swimming #unity3d Movement #gamedev #tutorial: https://t.co/VLOuCybEkB— Jasper Flick (@catlikecoding) June 23, 2020 ๐ Capturing that dusky moment from sunset to twilight in @unity3d 's URP. Showcases two effects I've been desperate to achieve with shader graph: volumetric clouds & planar reflections! More info: https://t.co/hf9nGkPzYF #madewithunity #unity3d #gamedev #indiedev #shaders #VFX pic.twitter.com/bs6oaw8DFS— Dominic Feargrieve (@DomFeargrieve) June 23, 2020 ใจใใงใฏใใฏ่ถ ในใญใผๅ็ใใชใใใฟใคใใณใฐ่ชฟๆดใใใฎใๅฅฝใใ๏ฝธ๏พ๏ฝธ๏พ…(ๆบใใ) -> ๏พ๏พ๏พ๏ฝฏ(ๆบใใใใฎใ่งฃๆพ)ใชใคใกใผใธใฎใจใใงใฏใ pic.twitter.com/JB6YH8gGW6— ๐ก๐ฎใใใใฐ ๐ฉ๐ (@rn49rn49) June 23, 2020 Hi #VisibleWomen I am Fairuz and I love to draw at free time ๐ pic.twitter.com/WwMxGxe59x— โจFairuzโจ (@zoeragez) June 23, 2020 ใใใใใญ๏ผ#unity #vfx #realtimevfx #visualeffects #gamedev #madewithunity pic.twitter.com/UMF5Ydwhh7— ใใใฏใน (@pelengami) June 24, 2020 Some messy pixels for my new project #gamedev #pixelart #conceptart #indiedev pic.twitter.com/jCuWvTTUmT— Hannes Rahm (@kebabskal) June 24, 2020 Started learning Unity one month ago and hereโs my progress. Iโm an illustrator so Iโve used BOLT. First few steps on what will be an amazing journey! Looking forward to joining a great community. #unity #gamedev #unity2D #madewithunity #indiegame #adventure #journey #animation pic.twitter.com/uNxqdmo8Yo— James C-Mills (@James_C_Mills) June 24, 2020 My new painting made it to the picks page on Artstation! I hadn't posted or made any personal art in a long while so that was rewarding and exciting to see. Thanks y'all for the support๐ Tim ๐Full painting and process here: https://t.co/cJVfEakUty pic.twitter.com/XH41kl1Flw— ๐ธ Tim Kaminski ๐ธ (@randomspirits) June 24, 2020 Vampires are formidable foes, and even lesser ones are potent magic users.#UE4 #UnrealEngine #indiedevhour #indiedev #indiegame #gamedev pic.twitter.com/WywnqQZZ4K— Mandragora (@MandragoraGame) June 24, 2020 Game VFX: Toon energy buff#Energy #Buff #VFX #Toon #Spell #Skill #Effect #FX #RealTimeVFX #HovlStudio #Unity #GameVFX #MadeWithUnity #GameDev #GameDesign #VFXartist pic.twitter.com/SQYxq9wCk7— Vladyslav Horobets (@HovlStudio) June 25, 2020 It's here! The official trailer for our graduation project: Project Rookery! I'm so incredibly proud of my team @joellavandijk, @StijnKoning and @RAVBIT_. It was so much fun to create VFX for this demo. ๐ฅ #gamedev #UE4 #RealtimeVFX pic.twitter.com/Ri3xeqi3JA— Celine de Wijs ๐น (@CelinedeWijs) June 25, 2020 Got a few requests to cover how i set up the chains in Astro Kat so here's the post about it! Includes a gameplay integration example ๐ #gamedev #madewithunityhttps://t.co/vJ35ziI8ac pic.twitter.com/JYr27xiatA— Joyce[MinionsArt] (@minionsart) June 25, 2020 I really love the color relationships and shape of Ashe's spell2. You know, like sunset glow. So beautiful.#realtimevfx #vfxvideogames #madewithunity #VFX pic.twitter.com/ibxPlUWqBY— Charlotte (@Charlot61435545) June 25, 2020 Hey #VisibleWomen !I'm a 3D artist/tech artist, I love rodents, retro gaming and blue stuff ๐ I'm also working on my game @SpiritAndMouse ๐๏ธ: https://t.co/y9dsyTVFDo๐ฎ: https://t.co/YbgTNkfaKG pic.twitter.com/lwLNn5jrIY— ๐ Lucie Lescuyer ๐ (@LucieLescuyer) June 24, 2020 Hi! I'm Rita. I am 3d-artist and Indie game developer.๐ผ #VisibleWomen #UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #UnrealEngine pic.twitter.com/Pdc18wXbnN— Margarita (@ritamirgo) June 25, 2020 Forest guardian hope and likehq imageshttps://t.co/xkuflKq59l#b3d #cycles #gimp #krita pic.twitter.com/tNFTVoQAzI— Eris snail (@Erisdraw3D) June 25, 2020 Oh look ๐ this is a neat surprise https://t.co/ZB1ggwON0D— Jason ๐น (@Lanky_Tree) June 26, 2020 New new boat, after fixing size issues! #gamedev #indiegame pic.twitter.com/5nPwlSN1w7— 128 MHz (@128_mhz) June 26, 2020 New video: Create Stylized Grass in Blender! ๐https://t.co/oMRdw8Fhp8#b3d #YouTube pic.twitter.com/6fi4YDNQ7h— Curtis Holt (@curtisjamesholt) June 26, 2020 Hello #VFXFriday ! This week was productive ! With the heat, I made a Stylized Fire Blast ! This one was very fun, with layered smokes, fun timing challenges and reusing the shiny new Impact Frame tech ! Really wanted that "VFX concept art" feel ! #madewithunity #vfx #gamedev pic.twitter.com/T06LRCe3rR— Nibilli (@nibillii) June 26, 2020 As promised, we made a tutorial on using Amplify Shader Editor to create a simple water shoreline effectFeel free to send feedbackSubscribe to https://t.co/sirf3eviQX#shader #gamedev #gameart #tutorial #madewithunity #indiegame #gamedev #unity #indiedev #indiegames #indiegamer pic.twitter.com/xJmkPjYIWY— Aurora: Let Them Dye (@AuroraPuzzle) June 24, 2020 Hope everyone is having a nice and safe #VFXFriday. I've been trying to force myself to post some new things so here's a simple one!#vfx #gamedev #madewithunreal pic.twitter.com/k1lxFka8EI— Christian Gonzalez (@chris____gs) June 26, 2020 I had to do a small little Storm VFX system for one of the games at UniMost of it is in NiagaraThere are about 7 different things that come together to create the stormMight break it down tomorrow ๐#UE4 #gamedev #VFXFriday pic.twitter.com/lvdsQnuIuH— Hristo Enchev (@MrTapa) June 26, 2020 my take on an iconic mage spell #embergen is extremely fun #VFXFriday #vfx pic.twitter.com/S917lprMeF— ๐๐๐๐๐๐ (@bftd) June 27, 2020 One of the many tools we made to dress environments in our #indiegame – saves a ton of time!#indiedev #gamedev #leveldesign #madewithunity #unity3d #screenshotsaturday pic.twitter.com/UbsFxxLfIt— TrustyGames (@trusty_games) June 27, 2020 A good day for fishing, introducing water levels! ๐ฃ#screenshotsaturday #indiedev#gamedev #madewithunity pic.twitter.com/IGbKN5VxHq— Ewoud (@Ewoud3D) June 27, 2020 "At last, you're here. On this godforsaken, dreary land. Now, you can see it with your own eyes. The mountain where it all started."#gamedev #screenshotsaturday #indiedev pic.twitter.com/5iIHx81CSr— The Serpent Rogue (@TheSerpentRogue) June 27, 2020 spent my #VFXFriday (and a bit today) practising some more 3D #VFX today, havent worked with rigged and baked animations much before, or syncing effects with character animations so this was a nice little exercise pic.twitter.com/KqU0hi270J— Chris Sayers (@NotSoLittleC) June 27, 2020 Blocking in elements to test out a 2D/3D scene #gamedev pic.twitter.com/Gf3Ln9UyQi— Scottโข (@cronobreak) June 27, 2020 Been really struggling with the look, but I always go back to straight cel-shading. A lot of work on combat to be shown off soon!Thanks @minionsart for the cloud cookie tutorial!#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #screenshotsaturday pic.twitter.com/S4rvovC6kk— B-Cubed Labs (@BcubedLabs) June 28, 2020 Today I'm open sourcing a Light2Dโ a plugin that I began working on nearly 5 years ago. I love looking back at it and seeing how much I've grown as an engineer, but I can't in good conscious continue to sell it on the Asset Store๐ So… here you go!https://t.co/lJ4jdcYMoi pic.twitter.com/3xm6e51HF8— Dan (@DanielJMoran) June 28, 2020 You ever get indecisive when positioning cracks in your rock models? #gameart #polycount #b3d pic.twitter.com/yvYGpqfneN— Mark did it (@themarkehlen) June 28, 2020 Noodling on a rainy afternoon#ui #scifi #hologram pic.twitter.com/DbTTMSDxcj— Mike Murdock ๐ค๐ (@mjmurdoc) June 27, 2020 WIP project with @nickmuse. New combo attack + more background detail.#pixelart #gamedev #indiedev #screenshotsaturday #GameMaker pic.twitter.com/Xrth9cM4tT— JamieR (@jamie_noware) June 27, 2020 #pixelart pic.twitter.com/AlSmZyi84i— Trix (@Trixelized) June 28, 2020 Trying out some effects for the spawn animation. How do you like it??#gamedev #IndieGameDev #screenshotsaturday #roguelike #VFX #madewithunity #videogames pic.twitter.com/wCVUzR5EhZ— Arrowfist Games (@arrowfistgames) June 27, 2020 ็ฉใๆผใใขใฏใทใงใณใๅฎ่ฃ #ue4 #indiedev #gamedev pic.twitter.com/xwJPBUKqne— ใใใฑใฑ (@NOTOKEKE) June 28, 2020 I have learned how to do Parallax Mapping in Shaders o / https://t.co/gghk5DWPdM via @artstationhq— Soenke Seidel (@soenke_c_seidel) June 28, 2020 Spent the weekend making the coral generation more natural ๐ ๐ pic.twitter.com/RbNVrxJn41— ๐๐ค๐ ๐ (@joegrainger) June 28, 2020 โ SHAD2: worse than shaders โ join me on a fun* and interesting* journey to create a terrible new shader programming languagehttps://t.co/eZ5Z0NyHIK pic.twitter.com/XUZydW57dE— i'm โ ๏ธ jazz (@jazzmickle) June 27, 2020 My most recent piece โบ๏ธ๐ชด๐https://t.co/VEcx4Wnry8 Made using Maya, Substance Painter and rendered with Arnold. Concept by Max Sabetskiy.#3dmodeling #3dartist pic.twitter.com/Qj1NMrwNn2— Daria Lezucha (@dlezucha) June 27, 2020 WIP Sneak peek. Just some fan-art is coming. @SrRafles inspired me to make something "fan" for Runeterra ๐ I really love "Dark Cosmic" theme from LoL. And I am just trying to remake this for the background. Level-up animation of the card. (Mordekaiser ult yeah) ๐ pic.twitter.com/bfJyNgXfOm— Alexey Zaitsev (@NobodyVfx) June 28, 2020 i got substance designer this weekend and i'm legit mad at myself for not doing it sooner pic.twitter.com/FpdyOHbeZO— shilly โจ๐ฑ (@shillingburger) June 28, 2020 ใทใงใคใใญใผใงๅใใใใใใซใใฆใใฃใ pic.twitter.com/P21wWUhcT8— ใใฟใฃใจใใฃใ (@SummitRidge_) June 28, 2020 having a blast learning blueprints and niagara! I tried my hand at the Fortnite "build over time" effect. Quick rundown at the end of my setup, with some future funk because it's summer ๐๏ธ #realtimevfx #madewithunreal #VFX #gamedev pic.twitter.com/INuGHX4B03— Philippe ๐ (@sleepyGrinn) June 29, 2020 ไน ใ ใซไฝๆฅญ้ฒๆใใขใใใใฆใฟใใใใใใใณใฎใฌใใใใผใใฃใฆๆชๅฝนใ่ฃฝไฝใใฆใฆใใณใใใฏ้ขจใฎๅๅฐ่กจ็พใๆค่จผใใฆใใๅไบบ็ใซใฏใใชใไธๆใใใฃใๆฐใใใใ pic.twitter.com/6oNAN4rXa0— ๅฅ่ฏใ ใใฉๅ่ (@naraken3655) June 28, 2020 Tutorials ๐ Are ๐ Back ๐This new #gamedev post shows how to create 360ยฐ videos in @unity3d, in a format compatible with @YouTube! ๐ฎIf you're working on a VR game, this is something you might be interested in!https://t.co/oTP1ejK2B2— Alan Zucconi (@AlanZucconi) June 29, 2020 It's #PitchYaGame time!I'm working on Blamyvog, a point-and-click adventure about two hydrogeologists sent on an expedition to a distant planet and faced some troubles. The game will be full of puzzles, dialogues, humor and sweet low-poly style#gamedev #indie #adventuregames pic.twitter.com/aeDoWBnh0i— Blamyvog (@drycoughstudio) June 30, 2020 #PitchYaGameARDEIN.ARISE – Protect space ark of humanity by building the ultimate defense from scraps of your enemies. Use enemies against themselves, plan your defense and upgrade ship in this anime-inspired TD-action game.WISHLIST NOW: https://t.co/2dnmXqqeLq#gamedev #UE4 pic.twitter.com/HiytmHaMZs— Alex Grade (@alxgrade) June 30, 2020 Got some more work done on Callisto's hair in between dealing with a loss. Hair technique is something I learned from studying the Granblue models… shading consists of edited normals (need some smoothing) and a ramped soft-edged texture which allows you to edit the "depth". pic.twitter.com/XcLs1LxMQR— ruki (@rukikuri) June 30, 2020 pic.twitter.com/1f9Y9thvDj— oldmanofthefire (@oldmanofthefire) July 1, 2020 >> DESCENT#3D #art pic.twitter.com/PWBibmjWly— GONZOBONZOID (@gonzobonzoid) June 30, 2020 Things you can do in Paralives๐ก:๐ Watch a beautiful sunset๐น Enjoy longer days in summer๐ก Mod the game to add a second star in the Solar System๐ถ Mod the game to replace the sun by a Doggo face pic.twitter.com/sXcLYZFZkx— Paralives (@ParalivesGame) June 30, 2020 I'm working on a storm scene in #eevee. The wired looking sequence from earier is an equirectangular projection of some rain particles. Each channel in the RGB Image saves a specific map (opacity, depth, droplet height) #b3d pic.twitter.com/pKnuMhLINd— Dominik Graf (@DommiGraf) July 1, 2020 #PitchYaGameThis is Cloud Jumper – a chill game about floating islands, creative crafting and open exploration. Fly resources across the sky and help colourful characters rebuild their home.โก๏ธFollow for regular dev updates!#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/CThon0js3C— Rob Madden (@LaffingLad) June 30, 2020 Tree Growth Effect #b3d pic.twitter.com/YQkXsNTc09— Bbbn19 (@Bbbn192) July 1, 2020 Recompile is coming to @PlayStation PS5!Here's a brand new trailer featuring the amazing song Jupiter by Grammy Award-winner singer/songwriter @odonovanaoifeIt's been a lot of hard work and I'm so proud of what our team & @DearVillagers have achieved๐งก๐งก#gamedev #madewithunity pic.twitter.com/HbmOhSHhND— Phi Dinh (@phi6) July 1, 2020 "Wakongo Hotel" my take on the Afro Deco styleI always love being able to materialize what I always wanted to see in my life !https://t.co/vaJrpX7LW9https://t.co/l2hfOjjazF#afrodeco #3d #africa pic.twitter.com/ZANerXZq8j— Jeryce Dianingana (@JeryceDia) July 1, 2020 Custom Wheel Collider Experiment # 291: 4 wheel drive, 8 wheel drive, and Too many wheel drive๐ #gamedev #madewithunity #IndieGameDev #indiedev pic.twitter.com/OhiWdhOTGv— Studio Tatsu (@StudioTatsu) July 1, 2020 Switching back to #UE4 for funs, making the cross hatching and rim lighting with dots. Shader graph has a lot more predefined shapes, you've gotta make your own in unreal in the material editor but it's fun to try it out pic.twitter.com/OgwB6Qe1OC— joyrok (@joyrok) July 1, 2020 ultimately it's a beautiful thing โช pic.twitter.com/eppvxOTQO2— jauni ๐ฟ (@tofublock) July 1, 2020 Finally showing off some of my work on #VALORANT over the past year. Couldn't be more proud of all the work our VFX was able to accomplish on this project.https://t.co/VV9AE4ctei— Niles Tucker (@ni1es) July 2, 2020 Hey #PitchYaGame Working on a 3D detective game๐in a weird world with the spirit of a Point & Click ๐ฑ๏ธAdventure. People from the city are mysteriously disappearing andyou have to solve the caseโ๏ธ#indiegame #indiegames #gamedev #indiedev #IndieDevWorldOrder #madewithunity pic.twitter.com/69VQJOhgcF— ๏ผญ๏ฝ๏ฝ๏ฝ๐ (@HustlaMasi) June 30, 2020 This project has been a journey, but it's finally done ! Here is my take on Legends of Runeterra fanart ! ^^Level up for Nami, the Tidecaller#MadewithUnity #realtimeVFX #ArtofLegends #VFXFriday pic.twitter.com/ylmbDtZ3AN— Nibilli (@nibillii) July 3, 2020 2d 3d code coding computer graphics game design game development gameart gamedev games graphics graphics programming indiedev madewithunity madewithunreal post processing procedural programming unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)