"The world was a series of rivers, intersecting low hills spread out on a flat earth far as eye could reach. I dreamt I was living in a phantom ship, and was not of the world. My ship seemed for ever to be sailing on the grey waterways,"
— Joost Eggermont (@aJoostEggermont) June 20, 2020
Visions, P.H. Emerson#screenshotsaturday pic.twitter.com/HWayCh22ZW
Quick sketch of a public domain photo I found in the White Sands National Park flickr page. https://t.co/EHLnaujKJo #illustration #paintstorm pic.twitter.com/DGnpdG57bN
— Maria Pan (@paarsec) June 20, 2020
Ok, I take back what I mentioned about SDFGI not having good rough reflections. I finally figured out how to do them efficiently using SDF cascades. Here is how it looks: pic.twitter.com/6F6oKK4HuV
— Juan Linietsky (@reduzio) June 20, 2020
🌱🌿🌴 pic.twitter.com/KTnQp2wtwl
— 𝙟𝙤𝙚 🐝 (@joegrainger) June 20, 2020
cave fishing #screenshotsaturday #madewithunity pic.twitter.com/widrxAKsK1
— claudio norori (@Claudio_Tulio) June 20, 2020
We had to make #screenshotsaturday this week into a video. Finally got around to implementing fish shoaling on the GPU letting us push the number of fish on screen into the thousands #gamedev #indiedev #siltgame pic.twitter.com/Ijwllh3O95
— Spiral Circus (@GamesCircus) June 20, 2020
— cherry (@hairytentacles) June 20, 2020
Glass | Booleans, booleans, booleans#Cinema4d #Octanerender pic.twitter.com/S02RhPAR2Q
— Maria Pan (@paarsec) June 20, 2020
Getting back into working on my puzzle game project. Made a ghostly platform that's only solid/collidable when in range of a strange spherical device. 😮 #unity3D #madewithunity #gamedev pic.twitter.com/9qaPo1f0q3
— Cyan (@Cyanilux) June 20, 2020
Flowers have separate chunks of geometry that I can show in sequence. (chunks are scaled 1/0 based on float parameter + G vertex color mask values. R values used for Color/Gradient mask.)
— MWallace (@MWallace3D) June 21, 2020
Gonna blow right through those billions. B}#ue4 #screenshotsaturday #gamedev pic.twitter.com/YW3Doznz84
🥳 whoop whoop 🥳
— Jess (@Jess_Anim) June 20, 2020
should i finish the piece with the zombie getting bonked by the cyber ninja?? #UE4 #animation pic.twitter.com/aHFaOMLkWf
My new game pitch: It's a regular FPS, but all the guns are floppy. pic.twitter.com/58tyVEKxg8
— Jacob Janerka (@JacobJanerka) June 21, 2020
☀️Pokémon Snap's trailer made us want to rework our water visuals… so we did. Have a look! 😊☀️#indiedev #screenshotsaturday #gamedev #nanokin pic.twitter.com/h2kEiJWNas
— NANOKIN – Studio Anjin (@StudioAnjin) June 20, 2020
Some floppy arm tests#gamedev #madewithunity #IndieGameDev pic.twitter.com/658XCSGo61
— Dan (@danfergusonn) June 21, 2020
did some change .. Make it more powerful #gamedevs #gamedev #VFX #UE4 #UE4Study pic.twitter.com/55ft7K8Cvj
— Husky (@HHHHHusky) June 21, 2020
Photos aren't the only thing you can explore in Viewfinder #madewithunity #gamedev #edwardhopper pic.twitter.com/iLKS8eMWmb
— Matt Stark (@mattstark256) June 21, 2020
Recreated the craziest mini-game from Super Mario Party using @unity3d! It feels awesome to see the project "play itself"!#gamedev #madewithunity #mixandjam pic.twitter.com/zegkQodI9C
— André Cardoso (@andre_mc) June 21, 2020
#madewithunity #moba #realtimevfx #VFX
— Charlotte (@Charlot61435545) June 20, 2020
I‘m back : D pic.twitter.com/fqHtrj5oJX
Saw someone asking how to paint glowy shit, and i love painting glowy shit, so i made a quick guide for photoshop… pic.twitter.com/KD3ut0REHS
— Katie De Sousa (@KatieDeSousa) June 21, 2020
Much better🤔🤔#realtimevfx #vfxvideogames #madewithunity #VFX pic.twitter.com/xQVBME7YM9
— Charlotte (@Charlot61435545) June 21, 2020
Korean Bevels + Trim Sheet, no Decals, no baking.
— MACHINƎ (@machin3io) June 15, 2020
Game ready, any engine, built almost exclusively in fullscreen 3d view with the upcoming #DECALmachine 2.0 for #b3d pic.twitter.com/C4XtA1F5Qv
🟡🟡🟡🟡🟡🟡🟡🟡
— RADIO THE UNIVERSE (@sixesixesixe) June 21, 2020
announcing:
RADIO THE UNIVERSE
planned 2020 winter release
➡️Wishlist here: https://t.co/71gxx0OAGL
➡️Preorder here: https://t.co/l72lsULpDy
➡️Mailing List here: https://t.co/6YQd5JnFcX
thanks,
– sixe
🟡🟡🟡🟡🟡🟡🟡🟡 pic.twitter.com/9r7ySRmMuS
We've started work on adding farm animals and new structures to build on your property.#indiegame #indiedev #gamedev #madewithunity #IndieWorldOrder #screenshotsunday pic.twitter.com/5zFcro8L0C
— Bad Ridge Games (@bad_ridge_games) June 21, 2020
To clear up some confusion, I made a little turntable gif, to illustrate that the skull element is actually a model living inside the transparent face geo, as opposed to just being part of the face texture/material. pic.twitter.com/kYx5Ns6TEC
— Ted Lockwood (@lockwood_ted) June 22, 2020
Aeasuitrr pic.twitter.com/3yR3udoUSr
— Kyle McKernan (@spacetreasured) June 22, 2020
Another update on my piano comp. Still need to push the bevels, foliage, particles and blooms! ☀️ pic.twitter.com/Ge09DiJjGi
— 🔸 Tim Kaminski 🔸 (@randomspirits) June 22, 2020
Hero FX idle #mixamo #vfx #realtimeVFX #madewithunreal #UE4 #art #smoke #Magic #fantasy pic.twitter.com/Cq63vD0sGW
— Alexey Boychuk (@Poohman321) June 22, 2020
Working on a web generator. Kinda funny and all just the default Unreal cables. Right now it's all blueprints, but I'll try to port it to Niagara soon I think…#RealTimeVFX #gamedev #UnrealEngine #ue4 #VFX pic.twitter.com/GTmuH0nZBo
— Tobias Tobasco Nollero (@TobiasTobasco) June 20, 2020
Folks seemed to find the glowy shit tutorial helpful, I was thinking of making a few tutorials focused on painting elemental FX, like fire/lightening/water etc. Kind of like the examples here (done for Dauntless) let me know if there is something specific you'd like to see! 👀 pic.twitter.com/UG5uDN28cZ
— Katie De Sousa (@KatieDeSousa) June 22, 2020
Ink sword slash#Ink #Sword #Slash #SwordSlash #Trail #SwordMan #VFX #Skill #Effect #FX #RealTimeVFX #HovlStudio #Unity #MadeWithUnity #GameDev #GameDesign pic.twitter.com/LLH6EirhU3
— Vladyslav Horobets (@HovlStudio) June 22, 2020
Excalibur… by Jeanne!! (coursework)
— Coconut (@CoconutVFX) June 21, 2020
This vfx i made totally follow Jason's course.
I just tried different colors and camera.
I would remake a new one in the future.
I want to follow the course more now xD#vfx #excalibur #Unity #gameart #gamedev pic.twitter.com/gKioyPNoU6
I tried doing a less cartoony effect. That parallax shader on the cracks are still a work in progress, but it works on this angle at least. I can show more details of that shader on other gifs later 🙂#VFX #RealtimeVFX #MadeWithUnity #Unity3D #shaders pic.twitter.com/kPtCR76yS4
— Gregory Oliveira (@godsgreg) June 22, 2020
Don't know what Vector Displacement Maps can do for your #Unity3d #Gamedev projects?
— Amplify Creations (@AmplifyCreates) June 22, 2020
Here's a simplified comparison between regular and VDM displacement made with #AmplifyShaderEditor 🔥
More coming soon!
About ASE: https://t.co/4beL4uXe9E pic.twitter.com/Xen7DrnMED
Graphics Programming weekly – Issue 137 — June 21, 2020 https://t.co/hXpjWqzH6D pic.twitter.com/zn7uNXHwb5
— jendrik illner (@jendrikillner) June 22, 2020
New blog post about Post Processing in the Universal RP!
— Cyan (@Cyanilux) June 22, 2020
Seen some people trying to use PPv2 vs the integrated volumes so here's a post to hopefully make it clearer – also includes info on custom effects via a blit render feature! 🙂✨ #Unity3D #URP
🔗 https://t.co/9fCNQGwPqL pic.twitter.com/qL6pODCQlF
Oil paint water with a side of grass pic.twitter.com/Atw123S9CG
— Mitch McClellan (@MitchJMcClellan) June 23, 2020
Some flash, a few sparks, a swing or two. Ingredients to start your week from Multiverse's animators! pic.twitter.com/Tby7hPAQf5
— Multiverse: pre-order live! (@play_multiverse) June 22, 2020
Hey! I just finished this tornado effect.
— Adrián Budis ✨ (@adrianbuVFX) June 22, 2020
Quite happy with the result 😄#VFX #UE4 #realtimeVFX #gamedev pic.twitter.com/b8iucowS78
Made a vertex position shader(I really don't know how to call it)😂#unity3d #Unity #madewithunity #shader pic.twitter.com/14nwcbvH7q
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) June 23, 2020
Welcome to Inertial Drift: Sunset Prologue. 🔥
— PQube Games (@PQubeGames) June 23, 2020
Put your racing credentials to the test before Inertial Drift arrives later this summer. 🏁
Available free on Steam right now 👉 https://t.co/eHrQfhyddq#InertialDrift pic.twitter.com/ZEncC3hMDA
I forgot that houses are technically just big square trees in my level generator.. pic.twitter.com/xh8O5Q8KQC
— wilhelm nylund (@wilnyl) June 23, 2020
Unlocked for everyone, the latest Shaders For People Who Dont Know How To Shader! Learn to make a nifty retro-style scanline post processing effect! https://t.co/Rzc6WnwuiV
— Manuela Malasaña (@ManuelaXibanya) June 23, 2020
Moving platforms are nice but have you heard of buoyant platform technology™? Don't drop that phone in the water, Beebz! #indiegame #NintendoSwitch #Xbox pic.twitter.com/Mk3bqEjQLu
— Fabraz (@Fabrazz) June 23, 2020
Swimming #unity3d Movement #gamedev #tutorial: https://t.co/VLOuCybEkB
— Jasper Flick (@catlikecoding) June 23, 2020
🌇 Capturing that dusky moment from sunset to twilight in @unity3d 's URP. Showcases two effects I've been desperate to achieve with shader graph: volumetric clouds & planar reflections! More info: https://t.co/hf9nGkPzYF #madewithunity #unity3d #gamedev #indiedev #shaders #VFX pic.twitter.com/bs6oaw8DFS
— Dominic Feargrieve (@DomFeargrieve) June 23, 2020
エフェクトは超スロー再生しながらタイミング調整するのが好き。
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) June 23, 2020
ググ…(溜める) -> ブワッ(溜めたものを解放)なイメージのエフェクト pic.twitter.com/JB6YH8gGW6
Hi #VisibleWomen I am Fairuz and I love to draw at free time 😀 pic.twitter.com/WwMxGxe59x
— ✨Fairuz✨ (@zoeragez) June 23, 2020
かわいいね?#unity #vfx #realtimevfx #visualeffects #gamedev #madewithunity pic.twitter.com/UMF5Ydwhh7
— マックス (@pelengami) June 24, 2020
Some messy pixels for my new project #gamedev #pixelart #conceptart #indiedev pic.twitter.com/jCuWvTTUmT
— Hannes Rahm (@kebabskal) June 24, 2020
Started learning Unity one month ago and here’s my progress. I’m an illustrator so I’ve used BOLT. First few steps on what will be an amazing journey! Looking forward to joining a great community. #unity #gamedev #unity2D #madewithunity #indiegame #adventure #journey #animation pic.twitter.com/uNxqdmo8Yo
— James C-Mills (@James_C_Mills) June 24, 2020
My new painting made it to the picks page on Artstation!
— 🔸 Tim Kaminski 🔸 (@randomspirits) June 24, 2020
I hadn't posted or made any personal art in a long while so that was rewarding and exciting to see.
Thanks y'all for the support
💙 Tim 💙
Full painting and process here: https://t.co/cJVfEakUty pic.twitter.com/XH41kl1Flw
Vampires are formidable foes, and even lesser ones are potent magic users.#UE4 #UnrealEngine #indiedevhour #indiedev #indiegame #gamedev pic.twitter.com/WywnqQZZ4K
— Mandragora (@MandragoraGame) June 24, 2020
Game VFX: Toon energy buff#Energy #Buff #VFX #Toon #Spell #Skill #Effect #FX #RealTimeVFX #HovlStudio #Unity #GameVFX #MadeWithUnity #GameDev #GameDesign #VFXartist pic.twitter.com/SQYxq9wCk7
— Vladyslav Horobets (@HovlStudio) June 25, 2020
It's here! The official trailer for our graduation project: Project Rookery! I'm so incredibly proud of my team @joellavandijk, @StijnKoning and @RAVBIT_. It was so much fun to create VFX for this demo. 🔥 #gamedev #UE4 #RealtimeVFX pic.twitter.com/Ri3xeqi3JA
— Celine de Wijs 🏹 (@CelinedeWijs) June 25, 2020
Got a few requests to cover how i set up the chains in Astro Kat so here's the post about it! Includes a gameplay integration example 🙂 #gamedev #madewithunityhttps://t.co/vJ35ziI8ac pic.twitter.com/JYr27xiatA
— Joyce[MinionsArt] (@minionsart) June 25, 2020
I really love the color relationships and shape of Ashe's spell2. You know, like sunset glow. So beautiful.#realtimevfx #vfxvideogames #madewithunity #VFX pic.twitter.com/ibxPlUWqBY
— Charlotte (@Charlot61435545) June 25, 2020
Hey #VisibleWomen !
— 🐁 Lucie Lescuyer 🐁 (@LucieLescuyer) June 24, 2020
I'm a 3D artist/tech artist, I love rodents, retro gaming and blue stuff 😂
I'm also working on my game @SpiritAndMouse
🖌️: https://t.co/y9dsyTVFDo
🎮: https://t.co/YbgTNkfaKG pic.twitter.com/lwLNn5jrIY
Hi!
— Margarita (@ritamirgo) June 25, 2020
I'm Rita. I am 3d-artist and Indie game developer.🌼 #VisibleWomen #UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #UnrealEngine pic.twitter.com/Pdc18wXbnN
Forest guardian
— Eris snail (@Erisdraw3D) June 25, 2020
hope and like
hq imageshttps://t.co/xkuflKq59l#b3d #cycles #gimp #krita pic.twitter.com/tNFTVoQAzI
Oh look 👀 this is a neat surprise https://t.co/ZB1ggwON0D
— Jason 🌹 (@Lanky_Tree) June 26, 2020
New new boat, after fixing size issues! #gamedev #indiegame pic.twitter.com/5nPwlSN1w7
— 128 MHz (@128_mhz) June 26, 2020
New video: Create Stylized Grass in Blender! 🚀https://t.co/oMRdw8Fhp8#b3d #YouTube pic.twitter.com/6fi4YDNQ7h
— Curtis Holt (@curtisjamesholt) June 26, 2020
Hello #VFXFriday ! This week was productive ! With the heat, I made a Stylized Fire Blast ! This one was very fun, with layered smokes, fun timing challenges and reusing the shiny new Impact Frame tech ! Really wanted that "VFX concept art" feel ! #madewithunity #vfx #gamedev pic.twitter.com/T06LRCe3rR
— Nibilli (@nibillii) June 26, 2020
As promised, we made a tutorial on using Amplify Shader Editor to create a simple water shoreline effect
— Aurora: Let Them Dye (@AuroraPuzzle) June 24, 2020
Feel free to send feedback
Subscribe to https://t.co/sirf3eviQX#shader #gamedev #gameart #tutorial #madewithunity #indiegame #gamedev #unity #indiedev #indiegames #indiegamer pic.twitter.com/xJmkPjYIWY
Hope everyone is having a nice and safe #VFXFriday. I've been trying to force myself to post some new things so here's a simple one!#vfx #gamedev #madewithunreal pic.twitter.com/k1lxFka8EI
— Christian Gonzalez (@chris____gs) June 26, 2020
I had to do a small little Storm VFX system for one of the games at Uni
— Hristo Enchev (@MrTapa) June 26, 2020
Most of it is in Niagara
There are about 7 different things that come together to create the storm
Might break it down tomorrow 🙂#UE4 #gamedev #VFXFriday pic.twitter.com/lvdsQnuIuH
my take on an iconic mage spell #embergen is extremely fun #VFXFriday #vfx pic.twitter.com/S917lprMeF
— 💀𝖇𝖋𝖙𝖉💀 (@bftd) June 27, 2020
One of the many tools we made to dress environments in our #indiegame – saves a ton of time!#indiedev #gamedev #leveldesign #madewithunity #unity3d #screenshotsaturday pic.twitter.com/UbsFxxLfIt
— TrustyGames (@trusty_games) June 27, 2020
A good day for fishing, introducing water levels! 🎣#screenshotsaturday #indiedev#gamedev #madewithunity pic.twitter.com/IGbKN5VxHq
— Ewoud (@Ewoud3D) June 27, 2020
"At last, you're here. On this godforsaken, dreary land. Now, you can see it with your own eyes. The mountain where it all started."#gamedev #screenshotsaturday #indiedev pic.twitter.com/5iIHx81CSr
— The Serpent Rogue (@TheSerpentRogue) June 27, 2020
spent my #VFXFriday (and a bit today) practising some more 3D #VFX today, havent worked with rigged and baked animations much before, or syncing effects with character animations so this was a nice little exercise pic.twitter.com/KqU0hi270J
— Chris Sayers (@NotSoLittleC) June 27, 2020
Blocking in elements to test out a 2D/3D scene #gamedev pic.twitter.com/Gf3Ln9UyQi
— Scott™ (@cronobreak) June 27, 2020
Been really struggling with the look, but I always go back to straight cel-shading. A lot of work on combat to be shown off soon!
— B-Cubed Labs (@BcubedLabs) June 28, 2020
Thanks @minionsart for the cloud cookie tutorial!#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #screenshotsaturday pic.twitter.com/S4rvovC6kk
Today I'm open sourcing a Light2D— a plugin that I began working on nearly 5 years ago. I love looking back at it and seeing how much I've grown as an engineer, but I can't in good conscious continue to sell it on the Asset Store😅
— Dan (@DanielJMoran) June 28, 2020
So… here you go!https://t.co/lJ4jdcYMoi pic.twitter.com/3xm6e51HF8
You ever get indecisive when positioning cracks in your rock models? #gameart #polycount #b3d pic.twitter.com/yvYGpqfneN
— Mark did it (@themarkehlen) June 28, 2020
Noodling on a rainy afternoon#ui #scifi #hologram pic.twitter.com/DbTTMSDxcj
— Mike Murdock 🤘🐙 (@mjmurdoc) June 27, 2020
WIP project with @nickmuse. New combo attack + more background detail.#pixelart #gamedev #indiedev #screenshotsaturday #GameMaker pic.twitter.com/Xrth9cM4tT
— JamieR (@jamie_noware) June 27, 2020
#pixelart pic.twitter.com/AlSmZyi84i
— Trix (@Trixelized) June 28, 2020
Trying out some effects for the spawn animation. How do you like it??#gamedev #IndieGameDev #screenshotsaturday #roguelike #VFX #madewithunity #videogames pic.twitter.com/wCVUzR5EhZ
— Arrowfist Games (@arrowfistgames) June 27, 2020
物を押すアクションを実装#ue4 #indiedev #gamedev pic.twitter.com/xwJPBUKqne
— ノトケケ (@NOTOKEKE) June 28, 2020
I have learned how to do Parallax Mapping in Shaders o / https://t.co/gghk5DWPdM via @artstationhq
— Soenke Seidel (@soenke_c_seidel) June 28, 2020
Spent the weekend making the coral generation more natural 🐠 🌊 pic.twitter.com/RbNVrxJn41
— 𝙟𝙤𝙚 🐝 (@joegrainger) June 28, 2020
⚠ SHAD2: worse than shaders ⚠
— i'm ⚠️ jazz (@jazzmickle) June 27, 2020
join me on a fun* and interesting* journey to create a terrible new shader programming languagehttps://t.co/eZ5Z0NyHIK pic.twitter.com/XUZydW57dE
My most recent piece ☺️🪴📔https://t.co/VEcx4Wnry8
— Daria Lezucha (@dlezucha) June 27, 2020
Made using Maya, Substance Painter and rendered with Arnold. Concept by Max Sabetskiy.#3dmodeling #3dartist pic.twitter.com/Qj1NMrwNn2
WIP Sneak peek. Just some fan-art is coming. @SrRafles inspired me to make something "fan" for Runeterra 🙂 I really love "Dark Cosmic" theme from LoL. And I am just trying to remake this for the background. Level-up animation of the card. (Mordekaiser ult yeah) 🙂 pic.twitter.com/bfJyNgXfOm
— Alexey Zaitsev (@NobodyVfx) June 28, 2020
i got substance designer this weekend and i'm legit mad at myself for not doing it sooner pic.twitter.com/FpdyOHbeZO
— shilly ✨🌱 (@shillingburger) June 28, 2020
シェイプキーで動かせるようにしてやった pic.twitter.com/P21wWUhcT8
— さみっとりっじ (@SummitRidge_) June 28, 2020
having a blast learning blueprints and niagara! I tried my hand at the Fortnite "build over time" effect. Quick rundown at the end of my setup, with some future funk because it's summer 🏖️ #realtimevfx #madewithunreal #VFX #gamedev pic.twitter.com/INuGHX4B03
— Philippe 🌕 (@sleepyGrinn) June 29, 2020
久々に作業進捗をアップしてみる。
— 奈良だけど千葉 (@naraken3655) June 28, 2020
バットマンのレッドフードって悪役を製作してて、コミック風の反射表現を検証してた。
個人的にはかなり上手くいった気がする。 pic.twitter.com/6oNAN4rXa0
Tutorials 👏 Are 👏 Back 👏
— Alan Zucconi (@AlanZucconi) June 29, 2020
This new #gamedev post shows how to create 360° videos in @unity3d, in a format compatible with @YouTube! 🎮
If you're working on a VR game, this is something you might be interested in!https://t.co/oTP1ejK2B2
It's #PitchYaGame time!
— Blamyvog (@drycoughstudio) June 30, 2020
I'm working on Blamyvog, a point-and-click adventure about two hydrogeologists sent on an expedition to a distant planet and faced some troubles. The game will be full of puzzles, dialogues, humor and sweet low-poly style#gamedev #indie #adventuregames pic.twitter.com/aeDoWBnh0i
#PitchYaGame
— Alex Grade (@alxgrade) June 30, 2020
ARDEIN.ARISE – Protect space ark of humanity by building the ultimate defense from scraps of your enemies. Use enemies against themselves, plan your defense and upgrade ship in this anime-inspired TD-action game.
WISHLIST NOW: https://t.co/2dnmXqqeLq#gamedev #UE4 pic.twitter.com/HiytmHaMZs
Got some more work done on Callisto's hair in between dealing with a loss. Hair technique is something I learned from studying the Granblue models… shading consists of edited normals (need some smoothing) and a ramped soft-edged texture which allows you to edit the "depth". pic.twitter.com/XcLs1LxMQR
— ruki (@rukikuri) June 30, 2020
— oldmanofthefire (@oldmanofthefire) July 1, 2020
>> DESCENT#3D #art pic.twitter.com/PWBibmjWly
— GONZOBONZOID (@gonzobonzoid) June 30, 2020
Things you can do in Paralives🏡:
— Paralives (@ParalivesGame) June 30, 2020
🌄 Watch a beautiful sunset
🍹 Enjoy longer days in summer
💡 Mod the game to add a second star in the Solar System
🐶 Mod the game to replace the sun by a Doggo face pic.twitter.com/sXcLYZFZkx
I'm working on a storm scene in #eevee. The wired looking sequence from earier is an equirectangular projection of some rain particles. Each channel in the RGB Image saves a specific map (opacity, depth, droplet height) #b3d pic.twitter.com/pKnuMhLINd
— Dominik Graf (@DommiGraf) July 1, 2020
#PitchYaGame
— Rob Madden (@LaffingLad) June 30, 2020
This is Cloud Jumper – a chill game about floating islands, creative crafting and open exploration.
Fly resources across the sky and help colourful characters rebuild their home.
➡️Follow for regular dev updates!#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/CThon0js3C
Tree Growth Effect #b3d pic.twitter.com/YQkXsNTc09
— Bbbn19 (@Bbbn192) July 1, 2020
Recompile is coming to @PlayStation PS5!
— Phi Dinh (@phi6) July 1, 2020
Here's a brand new trailer featuring the amazing song Jupiter by Grammy Award-winner singer/songwriter @odonovanaoife
It's been a lot of hard work and I'm so proud of what our team & @DearVillagers have achieved🧡🧡#gamedev #madewithunity pic.twitter.com/HbmOhSHhND
"Wakongo Hotel" my take on the Afro Deco style
— Jeryce Dianingana (@JeryceDia) July 1, 2020
I always love being able to materialize what I always wanted to see in my life !https://t.co/vaJrpX7LW9https://t.co/l2hfOjjazF#afrodeco #3d #africa pic.twitter.com/ZANerXZq8j
Custom Wheel Collider Experiment # 291: 4 wheel drive, 8 wheel drive, and Too many wheel drive😅 #gamedev #madewithunity #IndieGameDev #indiedev pic.twitter.com/OhiWdhOTGv
— Studio Tatsu (@StudioTatsu) July 1, 2020
Switching back to #UE4 for funs, making the cross hatching and rim lighting with dots. Shader graph has a lot more predefined shapes, you've gotta make your own in unreal in the material editor but it's fun to try it out pic.twitter.com/OgwB6Qe1OC
— joyrok (@joyrok) July 1, 2020
ultimately it's a beautiful thing ♪ pic.twitter.com/eppvxOTQO2
— jauni 🌿 (@tofublock) July 1, 2020
Finally showing off some of my work on #VALORANT over the past year. Couldn't be more proud of all the work our VFX was able to accomplish on this project.https://t.co/VV9AE4ctei
— Niles Tucker (@ni1es) July 2, 2020
Hey #PitchYaGame
— Masi🕊 (@HustlaMasi) June 30, 2020
Working on a 3D detective game🔎in a weird world with the spirit of a Point & Click 🖱️Adventure.
People from the city are mysteriously disappearing and
you have to solve the case❗️#indiegame #indiegames #gamedev #indiedev #IndieDevWorldOrder #madewithunity pic.twitter.com/69VQJOhgcF
This project has been a journey, but it's finally done ! Here is my take on Legends of Runeterra fanart ! ^^
— Nibilli (@nibillii) July 3, 2020
Level up for Nami, the Tidecaller#MadewithUnity #realtimeVFX #ArtofLegends #VFXFriday pic.twitter.com/ylmbDtZ3AN



