Technically Art Technically Art: Issue 59 (10.07.2020) By Harry Alisavakis on Sunday, July 12, 2020 Making some adjustment and cleaning/explication process for my breakdown of handpaint texture from Designer pic.twitter.com/RVnsYJFWvW— Malachier Jimmy (@MalachierJ) July 3, 2020 For this #vfxfriday gonna show you my entry for the last @realtimevfx monthly challenge. I remade two old vfx packs into one (gif in comments).So here's my Freezable(?) Fire Tornado! pic.twitter.com/o4H5IyKV3h— Igor Odi 🦀 (@OdiIgor) July 3, 2020 Well. Hello everyone! I think I finished it as good as I can with my zero skills of animation 😀 But I tried and again, thanks to @SrRafles for inspiring effects. And @Beyond_FX for the same things and "behind the scenes" videos! 🙂 #VFX #Unity pic.twitter.com/FPeV1igf0g— Alexey Zaitsev (@NobodyVfx) July 3, 2020 This #VFXFriday will be veeery long for me! 😂 Incinerate Ability✨More stuff: https://t.co/PXAZL01uA8🌀Full production-blast album: https://t.co/utJ6QWY864#UE4 #VFX #realtimeVFX #ArtofLegends #LeagueOfLegends #WildRift #GameDev pic.twitter.com/b8avWyI3kn— Oleg Knyazev (@down_limit) July 3, 2020 Rolling rpg stats, even meaningless ones, is addictive pic.twitter.com/9k4C9C3gUH— Olav (@Cellusious) July 3, 2020 My viewport UV editing addon for #blender, DREAMUV, is now available here: https://t.co/f2AJlW952u This toolkit also includes the new hotspotting tool for ultra-fast automatic uv mapping. More example videos to come! Enjoy! 😃 #b3d pic.twitter.com/BytTIMo7Wj— Bram (@Leukbaars) July 4, 2020 Here's a sneak peak into face deformation tech/rig and R&D for #TheLastofUsPartII that I've contributed in the span of 5 years starting from my initial days @naughtydog. following video was the first animation rig prototype [tech thread] 1/ #gamedev #maya3d #rigtip pic.twitter.com/pBUFfWoTHq— Wasim Khan (@wasim_cg) July 4, 2020 …toss it on the pile with the rest of my galaxy/cosmic obsession hahaha. someday I'll make these in UE4, but for now here's another procrastination concept for #VFXFriday 🙃✨https://t.co/0g86vavetY pic.twitter.com/8Tje3obYq2— ✨Sarah Carmody✨ (@sarahcarmody) July 3, 2020 I've published a small article to explain how to create webcam effects with ShaderGraph:— https://t.co/gj9dw3cGuS— https://t.co/GM9iK5KnXW#madewithunity #unity3d pic.twitter.com/QoKVFpjWXS— Andy Duboc (@andyduboc) July 4, 2020 Uh oh. 🍄#pixelart #ドット絵 #screenshotsaturday pic.twitter.com/DG0OQsAzLe— Jon Keller (@jonkellerdev) July 4, 2020 My chassis can transform!Hence, "Flexible Chassis"#b3d pic.twitter.com/lbWK4ECcRW— wanoco4D (@wanoco4D) July 4, 2020 hello friends, I'm Meesh (๏㉨๏)I'm a 3D character artist that loves making beautiful babes.Usually the angry/vengeful kind.🍑artstation https://t.co/dns3K6mSzI🍑instagram https://t.co/Za3m1cMtdLnice to meet you all!! pic.twitter.com/SPOUIpits8— meesh (@Meesh3d) July 2, 2020 Last week we hired the last person we needed for our full production team! And we signed a contract for our new office here in Gothenburg. Good week and exiting times ahead! #planetoflana #indiegame pic.twitter.com/PsEv1EGInW— Wishfully (@Wishfully_Games) July 4, 2020 Mouse follow is hella cute pic.twitter.com/yi33I5TWlX— Glynn Taylor (Spoonie) (@CantBeLeftBlank) July 4, 2020 Another shot that's probably in the trailer. Excited for you to see it soon. #screenshotsaturday #gamedev #madewithunity pic.twitter.com/vlAYMNSVtj— Thousand Threads (@threadsgame) July 4, 2020 Some vacation #procgen. A terassed city generator related to that #pixelart concept that I made a while back. Based on my usual random walk method, but makes sure things are never blocking the camera. #gamedev #indiedev #madewithunity #screenshotsaturday (sunday really ;)) pic.twitter.com/RuM47dbQAU— Hannes Rahm (@kebabskal) July 5, 2020 Inspired by the awesome work done by @nibillii I started to experiment with shaders for card animations 🤔 #wip #madewithunity #shader #gamedev pic.twitter.com/NazXvhez09— José Hojaverde (@JoseHojaverde) July 5, 2020 あとこれか pic.twitter.com/olBcykfXQ4— 山中 (@serano_vfx) July 5, 2020 Some combat from the optional arena challenges in Demon Turf for #screenshotsaturday! pic.twitter.com/PBjxwhftIy— Fabraz (@Fabrazz) July 5, 2020 First look at some very early paper-based mechanics 📜. #gamedev #indiedev #screenshotsaturday pic.twitter.com/g95nrLuPqv— Huenry Hueffman (@HenryHoffman) July 4, 2020 Houdini Heightfield to Unity HDRP Terrain, with tessellation and tree scattering based on splatmap channels (custom LayeredLit Tessellation shader to handle more than 4 layers in a RGBA channel order).#houdini #unity #hdrp #realtime #cgi pic.twitter.com/yyUEZXwxRK— Q. (@qornflex) July 6, 2020 The Under Presents is back! For a limited time, get a ticket to Tempest, a theatrical adventure with live actors! Inspired by Shakespeare’s famous tale, you dive into the story, perform magic with actor Prospero and together create this timeless tale of love and revenge. pic.twitter.com/wAhhnRbPca— Nathie (@NathieVR) July 6, 2020 Latest piece, moody cold village, for a personal short film I’m working on, lots of visdev to come, exciting to explore your ideas! #art #visdev #animation #illustration pic.twitter.com/wQHjztJ3uC— Matt, Art Mart 🦊 (@mattsanzart) July 6, 2020 @cayou66 Here's the headshot with all the flipbooks broken out. pic.twitter.com/XztfsFAcbd— Niles Tucker (@ni1es) July 6, 2020 pic.twitter.com/VtbNEG6Bpl— oldmanofthefire (@oldmanofthefire) July 7, 2020 Posting these on their own. From a few months ago. pic.twitter.com/HSfiiy4DXT— ELIOLI (@ELIOLIart) July 7, 2020 Hammer showcase, day 1: The basic combo attack, slow and powerful. The inertia of the hammer bring you forward quite a bit!#indiedev #indiegame #gamedev #ue4 #UnrealEngine pic.twitter.com/Idxo6BP6CG— GuildOfAscension (@WhileOne2) July 6, 2020 🤖#unity #vfx #realtimevfx #visualeffects #gamedev #madewithunity pic.twitter.com/tUeeW7Rc6u— マックス (@pelengami) July 7, 2020 While waiting for @unity3d to release their proper official solutions, here are my source code for Custom Post Process for the URP and the HDRP.https://t.co/DgKmcD8VTcHave fun!#unity3d #gamedev #gamedevelopment #shader #vfx pic.twitter.com/wqtTY44aMS— Raphael Ernaelsten (@RaphErnaelsten) July 7, 2020 Bit hard to see on video especially with compression, but, this is the first pass at an inner-universe / starry-sky -esque shader, still a ways to go on it, but, it’s a pretty stellar look#gamedev #indiedev #unity3d #vfx #shader #stars #universe pic.twitter.com/cWc8E9Np7Y— TheChronicPhenix (@ChronicPhenix) July 7, 2020 Forgot to bounce the mud, a cardinal sin.#MadeWithUnity #GameDev #VFX #MudBun #BoingKit pic.twitter.com/pqextEwP56— Ming-Lun “Allen” Chou (@TheAllenChou) July 7, 2020 Tutorial link: https://t.co/AWvjFXPwfl Rug displacement! Video 3/3 on vert-deform with @AmplifyCreates shader editor inside @unity3d #gamedev #indiedev #unity3d #madewithunity Follow me on Patreon for extra goodies. https://t.co/XnHVp1U7hs pic.twitter.com/Na7jwtYEau— PolyToots (@PolyToots) July 7, 2020 And here is the post about the stylized skybox in Shader Graph!Graph file is attached 🙂 #gamedev #unity3d Read here >> https://t.co/RQ5TxcQHZO pic.twitter.com/FWffkehUWO— Joyce[MinionsArt] (@minionsart) July 7, 2020 Making progress on the integration of the GPU particles renderer for #Embergen. 12M translucent particles sorted with a radix sort and lit from the volume data. #VFX #fluidsimulation #realtimeVFX pic.twitter.com/Jhdxz99JvW— Gil Damoiseaux (@Gaxil) July 7, 2020 Lightbox Expo: Box of Mystery, its done! If you want to see more process and stuff,https://t.co/Toa0AL6PE1#b3d #polycount #ArtStation pic.twitter.com/45naKrZnW0— Jacob Claussen (@JacobClaussen) July 8, 2020 Now that so many people have mentioned LoL in my previous posts, I’ve added a puppet Garen and a inspired ‘Make it Rain’ for you in this little VFX update. Cheers! 🥳😇#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/yaqIfxT0fC— Bertram Raahauge Jensen (@MrB_Jensen) July 7, 2020 I havent done these in so long. Here's a simple one. Maybe I'll do something more complicated later 😛 pic.twitter.com/PDUi6ddhcd— Janice Chu ▲ (@JaniceChu_89) July 8, 2020 Last #threejs #WebGL wip clip for a while due to the client's project. A test with @JangaFX #EmberGen flipbook export as the floor fog. 24-sample naive raymarch the depth-min as height field in a 16 frames loop animation. And of cos, the water loop trick from @simonschreibt pic.twitter.com/qSx9aIwzV0— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) July 8, 2020 Throwback to a fun piece I did for a Billie Eilish contest last year. I didn't win. pic.twitter.com/uP2ccE64tc— Dániel Taylor 🌙 (@DanielTaylorArt) July 8, 2020 Hi everyone! 👋Yesterday I finished up my very first reel and I am really excited to show my work to you. Feedback appreciated!I am currently on the lookout for internships.For better quality: https://t.co/M2pp4vQdRV#realtimeVFX #buas #unrealengine #vfxartist #gamedev pic.twitter.com/C3ErPZpYjM— Sheila Stipnieks (@sheilastipnieks) July 8, 2020 New shifting ruin effect 🏛️#screenshotsaturday #madewithunity pic.twitter.com/JnLLDuQPvF— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) July 11, 2020 Added some player controls to walk around a couple of Houdini Heightfields exported to Unity HDRP. Music by Germind.#houdini #quixel #unity #hdrp #realtime #cgi #terrain #tessellation #madewithunity pic.twitter.com/sh3e4q0ilq— Q. (@qornflex) July 8, 2020 Update – Arm hair (VRayFur) and tweaks to the skin shader. I need to spot check a few more areas and then go back over some of the internal anatomy. pic.twitter.com/voXSHiR1fb— Neal Biggs (@biggsneal1) July 7, 2020 Boss Rush Game. First Boss Intro!Music By @ClementPanchoutBase Moose By @MalberSharkNon compressed Version Herehttps://t.co/DPkFCmFltL#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/0gnxlXRSGe— B-Cubed Labs (@BcubedLabs) July 9, 2020 lazy heat pic.twitter.com/Zx3YhR1RNx— Owen Deery (@owendeery) July 9, 2020 Hiyo! I've added and polished some VFXs to Popstar Ahri. More details below! 👇Enjoy this lil gif of her new dance VFXs~ 💖🎶 pic.twitter.com/8A1Tb8obc6— Sirhaian #BLM ✊✊✊ (@Sirhaian) July 9, 2020 Procedural Anime Clouds using Blender NodesAnother shader in the style of Kill la Kill.There were MANY iterations before what you see here, but a few techniques were learned from @im_galad 's incredible work, so huge thanks to them!#Blender #b3d #Anime #bnpr #killlakill pic.twitter.com/8GHBPxcFkR— Joe Rannells (@SonofRanman) July 8, 2020 We are nearly at 85% on the Forgotten Fields Kickstarter!A huge thank you to @tha_rami for sharing the campaign with his community & getting us closer to the goal💪Only 5 days left, let's hit 100%!!👉https://t.co/qiDJj4t6xS#indiegame #gamedev #indiedev #ThirstyIndieThursday pic.twitter.com/ku9KxSj5SX— Frostwood Interactive- LIVE ON KICKSTARTER (@frostwood_int) July 9, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gamingThe Leeway pic.twitter.com/wAz11C8gKf— Alexander Goodwin (@AlexGoodwin63) July 9, 2020 Amethyst. pic.twitter.com/CAHvkE7vqK— Mandy Jacek (@MandyJacek) August 14, 2019 Quickly checked out an explosion/vfx from Starwars Battlefront II and wanted to share the gained knowledge (twitter thread). I think the main explosion consists of several loopable flipbooks.#realtimevfx #gamedev pic.twitter.com/yp1g7FNxoL— Simon (@simonschreibt) July 9, 2020 It's about time for a pinned tweet I think! I'm Maddi, a graduate environment artist seeking work – I enjoy a variety of styles and would love to find a studio to create with😊🌻https://t.co/QqviERZeaa🌻https://t.co/3Bd2O6te2O{#gameart #environmentart #gamedev #gamedevjobs} pic.twitter.com/DNrbI7SIUs— Maddi 🌿 Graduate environment artist 🌿 (@maddilr) July 9, 2020 I've made a teaching aid for people making platformer games to show lots of clever techniques to make jumping feel better. Retweets appreciated. https://t.co/8DVkGybWAU #gamedev #indiedev #gamemaker pic.twitter.com/UhXpVQEbXK— David Strachan (@DavesInHisPants) July 9, 2020 Blendfile revived, I thought this file was gone forever! Had to relink some textures though. I'm going to make a tutorial when my mic arrive. BI is very nice for NPR compared to Eevee. *Realtime Freestyle* is awesome! pic.twitter.com/eZUkiyrxCi— Lightbwk (@Lightbwk) July 9, 2020 pic.twitter.com/zETqLIRftm— JETT (@jettxyz) July 9, 2020 It’s done!🎉🎨🎉Let me know what y’all think. Is this one any different than my usual? pic.twitter.com/O324Q0HLtC— 🔸 Tim Kaminski 🔸 Wear A Mask | BLM (@randomspirits) July 10, 2020 💚AlleZ💚Made a short game over roughly 12 hrs for Triple #Trijam with @niclupfer where your quest consists of one on one fencing duels!! surprised with how much I love to play it ( :Web Build: https://t.co/i9WOilWy4U 💚🤺#indiedev #gamedev @GunnarClovis pic.twitter.com/cNX816AkMy— Brieyh'leai (@comfyfish) July 9, 2020 For #VFXFriday here's the 1st lvl #DnD Spell Chromatic Orb cast with the Fire elementStill working on all the other elements for this spell.High res video: https://t.co/RCpZanXYJx#madewithunity #RealtimeVFX #VFX #indiedev #gamedev pic.twitter.com/E4AByKwGZr— TEDD IO (@TEDD_IO) July 10, 2020 Nothing big here. Nothing interesting. Just another VFX practice 🙂 #VFX #Unity pic.twitter.com/DPYgboNsEK— Alexey Zaitsev (@NobodyVfx) July 10, 2020 Mini-Tutorial : Muzzle FlashesI'm iterating on video formats to make those quick recaps if they can inspire anyone! Sharing is caring🌱 I'll be posting on #VFXFriday now! 😄#gamedev #madewithunreal #UE4 #VFX pic.twitter.com/v8r9AL7HiP— Philippe🌙 (@sleepyGrinn) July 10, 2020 Started on this little grounding mesh skirt generator thing. Generation only runs in the editor to keep it fast at runtime, and can make collision meshes too opposed to a shader approach. pic.twitter.com/Icq9hROknF— Jan Rigerl 🕹📦 Moving Out 📦 (@zworp) July 10, 2020 Last week, for #VFXFriday, I posted an effect that was gonna be part of my next demo reel. I'm happy to say it's now finished, with three completely new effects created nearly entirely in Niagara.Hope you like and RTs are more than appreciated! Hope you enjoy 😀 pic.twitter.com/8DnywhicHF— Etienne Brassard (@BrassardEtienne) July 10, 2020 Going against my skillset and doing everything but environment art first!#pitchyagame You're a solar surfer on your customizable modular board. Do tricks, follow in grandpas legacy, wake sleeping giants, get into surf mags. 🔊#screenshotsaturday #gamedev #indiedev pic.twitter.com/WCDDoPmKsU— Djörk 🌹 (@WillKoehler3D) July 11, 2020 ・fire pic.twitter.com/r9HQdywVLZ— TKO (@SzTko) July 12, 2020 #screenshotsaturday 💫 pic.twitter.com/YMWgex4wb3— BEBADBOI (@BEBADBOI) July 11, 2020 2d 3d cg code coding game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)