Technically Art Technically Art: Issue 6 (22.02.2019) By Harry Alisavakis on Friday, February 22, 2019 I've uploaded a gallery of all the strange things I've seen lately : https://t.co/PoBeg44UCt pic.twitter.com/Zga6iHaUdl— Leon Denise (@leondenise) February 15, 2019 Still experimenting with fluids and rendering.I like the cartoonish look of this.#madewithunity #gamedev pic.twitter.com/J08hK4Q18A— Sørb (@SoerbGames) February 14, 2019 I have to partake in #artvsartist at least once…, Real-Time VFX is the best, and getting to create it with our Audio & Graphics team for @eveonline is an honor and a privilege. #artvsartists2019 #realtimevfx pic.twitter.com/nEZVlojGMq— CCP Myrkur – André B. Bragason (@AndreBergB) February 13, 2019 World's simplest distance field with some neat procedural camera movements (co-solved with @eddbiddulph!) and super sampled motion blur. Set to some techno I made a couple years ago https://t.co/fL4Gpk9Qbx pic.twitter.com/mXpRY2UbEu— Roope Mäkinen❄ (@nnnnoby) February 15, 2019 Here's a simple parallax effect to use in your games.You could add it in a Characters Selection, Inventory and more!Code in the first reply :3P.s. I'm back on track, yay!#madewithunity #gamedev #tutorial #unity3d pic.twitter.com/GZZMYAWTcH— Febucci (@febucci) February 15, 2019 Got a new work in progress teleport sound for Mirador (by @SauropodStudio)! I love working with VFX videos like this. pic.twitter.com/IE1VcfcaLt— Akash Thakkar 🍩 GDC (@AkashThakkar) February 14, 2019 more footage from the Kyoto Festival of Modular performance with @Daedelus as usual, runs in real-time, generative audioreactive, not using any noise/lookup online compression will probably mess up the video pic.twitter.com/JFl759ztFU— Sagar Patel (@_sgrptl) February 14, 2019 Altering the core gameplay of #voidrun by changing the way you drop/collect void balls.#gamedev #indiegame #8bit pic.twitter.com/BjhBugCb40— Benjamin Soule (@benjamin_soule_) February 15, 2019 I threw up a repo and viewer for my shaders in January! I even integrated them with @patriciogv 's glslEditor so you can play with them!https://t.co/GdnnZTE5xb#realtime #shaders #glsl #gamedev pic.twitter.com/4y9KQkOGX8— William Stallwood (@willstall) February 15, 2019 It's #madewithunity Friday! Here's a new thingy we added to #Röki’s ‘unlit lighting’ system…SHADOW VOLUMES (complete with colours and soft transitions) 👍#indiedev #gamedev #screenshotsaturday pic.twitter.com/z2u5f5y2CO— Polygon Treehouse (@PolyTreehouse) February 15, 2019 its a bat! its a bat! and how things work in a rig there #characterdesign #madewithspine #spine2d #animated #animation #gamedev #indiegamedev #indiedev #gameart pic.twitter.com/EJhKrD2qZR— Evgeny Viitman (@EvgenyViitman) February 15, 2019 Ah nice only like half the moveset done and you can already do a bunch of nonsense pic.twitter.com/WZWZ3MwAYb— Erik Skog (@erikskog_) February 15, 2019 big storm! i’ve been using wave parameters that i made up 2 years ago without much thought, so spent some time tweaking them to my satisfaction pic.twitter.com/Swo8QPYrTs— David Evans (@phosphoer) February 15, 2019 Friday's VFX campfire sketch! Went with a papery-cutout kind of style for the last one. Im really loving how this one turned out! Getting it to look right and interesting enough was challenging but I think I like it the way it is. #realtimevfx #vfx #gamedev #unity3d pic.twitter.com/7HAm0VZ8PD— Rody Muijrers (@Fakirgnome) February 15, 2019 My current state of the #RealtimeVFX challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane.https://t.co/6bsUqmhsBCThe idea is to copy that dreamsworks trick (thx @timsoret):https://t.co/esxjVAN5WN#UnrealEngine #gamedev #gameart #vfx pic.twitter.com/hd0nCqOrvC— Simon (@simonschreibt) February 17, 2019 Little update about the currently running #realtimevfx challenge:Different flame styles (pixelated in the shader). Details: https://t.co/sQ9uw9vDNK#UnrealEngine #gamedev #gameart #vfx #unreal #stylized #pixelart pic.twitter.com/IBXIIPKm8p— Simon (@simonschreibt) February 19, 2019 Using here #unity3d Timeline and #ShaderGraph to create some #vfx effects. The Timeline allows easy control for the shot. #madewithunity#artistsontwitter #animation #gamedev #indiedev #realtimevfx #unitytips pic.twitter.com/M7gNLs87ei— Farrukh Abdur (@FarrukhAbdur) February 17, 2019 うーん🤔 #UE4 #双腕のソルダート pic.twitter.com/rmJupXEPY8— おかず (@pafuhana1213) February 16, 2019 Thank you for mentioning me 🙂I've made some progress on it, now it is way more realistic than Perlin nose based flame pic.twitter.com/dUehnmoO58— Good (@SubPixelPerfect) February 17, 2019 progress on my environment. Making it feel more alive #UE4 #gameart pic.twitter.com/VPZMqmfgh7— Tobias Koepp (@TOBSn08) February 17, 2019 A quick water(ish) test! No idea what can it be but it has a potential imo #ue4 #vfx pic.twitter.com/b94hNwZYS6— Ana S. 🔜 GDC (@vfxana) February 18, 2019 roast me for my german accent 😆 https://t.co/sUJGO5XAVp— 100drips (@100drips) February 18, 2019 I'm working on a custom outline post-processing effect in #unity3d's scriptable rendering pipeline, and I got a custom rendering pass working!! This pass just draws the normals as RGB to an offscreen buffer. Full project is on Github: https://t.co/K31LTZB3f9 #UnityTips pic.twitter.com/kZ3pwcAW8z— Linden Reid @ KH3 (@so_good_lin) February 19, 2019 https://t.co/VQ10JHPT8aSome weird evil energy test, because I felt like goofing off a bit.#ue4 #vfx #realtimevfx— Yoeri Vleer (@Luos_83) February 18, 2019 Next part in the Series about Cracked Ice Material. How to make the textures needed for the Cracked Ice Shadergraph made in #Unity3d. We used #Allegorithmics #Substance Designer to procedurally generate a set of textures for that. #gamedev #gameart #shaderhttps://t.co/RdMc0tk6AC— Binary Impact (@BinaryImpactG) February 19, 2019 So a little more work on the lightning orb VFX. 😁 #madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d pic.twitter.com/EGGDNMuuMO— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2019 Goes down deep 💫Official Naemo's website is almost ready#naemo #gamedev #pixelart #indiegame pic.twitter.com/iE838QUSxr— naemo (@desecratedlight) February 19, 2019 I cannot find the files I'm looking for, but here's this pic.twitter.com/haIkXPc6Z6— Mackenzie Schubert (@macschubert) February 19, 2019 Doing graphics in new styles has been very intimidating. I still have a ton to learn. Appreciate everybody's feedback so far. The last year has been wild. Thanks for your support, hope we can make some more great games for you. Here's some more wip environment shots from TB2. 💙 pic.twitter.com/PRvo0HYBdm— Ben Chandler (@ben_304) February 19, 2019 Working on grass collision with #shader and RenderTexture in #unity3d. Inspired by @cayou66 still WIP and need to fix some problems.#madewithunity #indiegame #indiedev #gamedev #realtime btw, how you guys limit the size of GIF less than 15M for Twitter? pic.twitter.com/KKb6pYZcO1— Eliiik (@elikseng) February 19, 2019 Just wrote a script to instantiate prefabs at locations on a mesh according to grayscale value of a given pixel on its texture 🙂 obviously this is a bit dense, but it'll be very easy to add variation to this!! Very happy with how it turned out 🙂 pic.twitter.com/JOcGXomjC5— Mickey Krekelberg🌛🌕🌜 (@mickkrek) February 20, 2019 #unitytips – Something I implemented for the @BadNorthGame Demo (and should have done much earlier) is a script uses [PostProcessScene] to strip unwanted gameobjects from Scenes based upon compiler flagsSourcecode : https://t.co/Ahj95AiZkP pic.twitter.com/7t5DtDIshO— Richard Meredith (@rtm223) February 19, 2019 I saw one of these looping landscapes years ago and now I finally made my own! Suprised at how long it took me but also how seamless it works! Actually super pleased with myself for once.#gamdev #indiedev #pixelart #madewithunity pic.twitter.com/IEBcE9llBK— August Håkansson (@HakanssonAugust) February 20, 2019 🐑🐑🐑🏴☠️🏴☠️🏴☠️#gamedev #pixelart #gamemaker #indiedev pic.twitter.com/YRLmU0yzK9— Pirate Steve (@PirateSteveGame) February 20, 2019 Bumpy ride pic.twitter.com/kJw8dvvou8— Gregorios Kythreotis (@ShedworksGreg) February 20, 2019 Trying out an interactive tutorial format for #pico8 and probably just general #gamedev lessons pic.twitter.com/BZrApeZ3fU— 2DArray (@2DArray) February 20, 2019 Malfurion Stormrage from World of Warcraft. Sculpted in Zbrush, textured in Substance Painter, rendered in Marmoset. https://t.co/jivz5oHGD9 #SubstancePainter #polycount #marmoset #WorldofWarcraft pic.twitter.com/4YZGBuSG3c— Matt Frederick (@art_matt) February 21, 2019 Digging in some old projects again, do you like shiny gem stones ?#unity3d #gamedev #indiedev pic.twitter.com/QgnXl5UypB— Matthieu Ostertag (@blackfirestu) February 21, 2019 A small tutorial on a character shader used in my game. I used Amplify Shader to create it. Hope it will be helpful to you. #madewithunity #unitytips #gamedev #indiedev pic.twitter.com/LIqwHQKtST— The Serpent Rogue (@TheSerpentRogue) February 21, 2019 VERY early #gamedev work on an enemy. Going to need a lot of work to make this good! #indiegame pic.twitter.com/QVHrIHPZqz— Bat Galactic (@bat_galactic) February 21, 2019 Ive just published A How-To on Picking Pretty Colors https://t.co/lka9KF2G9Z It’s everything I know about colors that I could finally put into words. #design #colors #uxdesign #gamedev #indiedev— Danny Yaroslavski (@dannyaroslavski) February 20, 2019 Just published another Shader Graph post, where I take shader code and turn it into graph nodes! – Toonlit, Iridescent, and Snow BuildupIncludes the graph files 🙂 #gamedev #madewithunity Read it here >> https://t.co/uKOyBP4DcN pic.twitter.com/CaKKFyZnVE— Joyce[MinionsArt] (@minionsart) February 20, 2019 Hi guys ! Do you like this type of video made with @unity3d ?#indiegame #indiegames #gamedev #indiedev #games #videogames #madewithunity #unity3d pic.twitter.com/6CLZuFko1d— TheLaba (@TheLabaOfficial) February 21, 2019 So big update! #theFalconeer has been nonimated by @gameconnection for a developer award. super proud #gamedev to be heading to #GDC19 with that feather up my hat . Also put up https://t.co/7R6xrlhDFv and mixed up an quick #trailer https://t.co/IKpYNCkKya CrazyExciting. pic.twitter.com/NK2RAcJMc1— Tomas Sala 🔜 gdc (@Littlechicken01) February 21, 2019 FIRST PEEK AT OUR NEW GAME: Going Under! 📉As an intern at a dystopian startup headed for disaster, it's your unpaid duty to vanquish the monsters lurking beneath the company campus!Wield random objects as weapons! Make friends! Throw a cactus at a tech bro!Coming someday~ pic.twitter.com/nqSIpG0gdN— AGGRO💢🦀CRAB 🗡 GDC (@AggroCrabGames) February 21, 2019 Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)