Technically Art Technically Art: Issue 60 (17.07.2020) By Harry Alisavakis on Friday, July 17, 2020 Back from when I was working on the fan art from that one Star Wars scene. ✨I need to find time to make more of these scenes. 💦 pic.twitter.com/sL0OPgrdOL— Sirhaian 🔪🍰 (@Sirhaian) July 12, 2020 tired 1/3 pic.twitter.com/tKuUScoTlt— Maeve 🌟 (@Drawmaevedraw) July 13, 2020 Ok this hashtag is better! #under10kgang My name is Carlos and I'm a 3D artist working for games and films. Here is part of what I do. pic.twitter.com/WrVW1za4j4— Carlos Behrens (@carlosbehrens) July 13, 2020 all constraints explained with an example | free project filehttps://t.co/pBOXC2h58q🙏retweet & support#b3d #blender3d pic.twitter.com/p5mKOBC6so— Gurlaldeep singh (@gurlaldeep1997) July 13, 2020 🥳Hey! We finished that pink thing 😀 Play and vote for #pinkriver on #gmtkjam here: https://t.co/uHiPVgjhX8 #gamedev #indiedev #pixelart #madewithunity 🥳 pic.twitter.com/GALEQDCSLp— Hannes Rahm (@kebabskal) July 12, 2020 Oh my days, so many good artists! Here’s my contribution, artist in the games and animation industries! #NobodyArtistClub pic.twitter.com/RzVFRyMLAs— Matt, Art Mart 🦊 (@mattsanzart) July 14, 2020 In the void gate, out the head all hooked up now 🙂 still a bunch more fx work to get it just right, but I'm stoked the basic concept is working! pic.twitter.com/Ta3xWP6VGa— Powerhoof (@Powerhoof) July 13, 2020 Made with @JangaFX EmberGen, realtime GPU based volumetric fluid solver. Exported to after-effects for some comping. Can't believe that 45 seconds took 3 mins to render!! pic.twitter.com/7p4HSAgr08— mrstevens (@kreativekow) July 13, 2020 – – can't finish it I'm noob #UE4 #gamedev pic.twitter.com/cKvDF5LteE— Husky (@HHHHHusky) July 14, 2020 ✨Hi #PortfolioDay!✨My name's Kally, I'm a Texture/Environment artist looking for a job or internship in the games industry🎮 I'm a fan of colors and stylized art!Check out my art 🌸https://t.co/ohKTf2dciu🌸#gamedev #gameart #SubstanceDesigner #textures #3dart pic.twitter.com/RVGpWCxTBQ— ☕Kally Mihova☕ (@KallyMihova) July 14, 2020 While we're looking for funds to produce Foretales, part of Alkemi is available for work for hire. If you need support for a project from talented artists, tech artists, motion designers capable of this kind of things 👇(and many many more)my DM are open. RTs appreciated. pic.twitter.com/8VUYnItriQ— L'Alkemiste (@alkemigames) July 13, 2020 ohnoIT'S ONE OF THEM!! pic.twitter.com/V9VFSfMb61— ✨Rafles✨ (@SrRafles) July 14, 2020 Some flowers I made a while ago for a project I'm working on! 🌼🌿 #b3d #substancepainter pic.twitter.com/ZWMIIugQ7e— Jasmin Habezai-Fekri ✨ (@lowpolycurls) July 14, 2020 Added some gardening mechanics to my game 🪴 I've been working on this environment for quite some time so it's nice to finally have some gameplay in! 🌱🌳 #gamedev #madewithunity #techart pic.twitter.com/9LGeezZlxD— Laure 🦝 (@Laure_DeMey) July 14, 2020 Happy #PortfolioDay everyone! I'm Matthias, a freelance material artist and Substance enthusiast from Germany.My Artstation: https://t.co/MCvoyvP6ym#gamedev #IAMSomebodyArtistClub pic.twitter.com/9fO42PZXjQ— Matthias Schmidt (@flownepp) July 14, 2020 Hit Impact effects for @RumbleArenaGame Ingame videos: https://t.co/K5q0gzIIIj#VFX #madewithunity #realtimevfx #RumbleArena pic.twitter.com/yZYzNq9FXs— Dmitry Bogatov (@DestroyeerVFX) July 14, 2020 Hi! I'm fx and background designer and fx animator, slowly getting into character animation and visual direction. #NobodyArtistClub #under10kgang pic.twitter.com/O8JgJdvVVT— Lightsoul (@Lightso88911963) July 14, 2020 Hey #PortfolioDay !My names Chris, I love to make environment art for video games, & bring them to life w/ materials and shaders!🎨Portfolio: https://t.co/hfvWMZpyfd💌chrisxvasquez@gmail.com#under1kgang #under10kgang #polycount #gameart #artstationhq pic.twitter.com/SP1AD3HkMz— Chris Vasquez (@3xChris) July 14, 2020 Hi! #PortfolioDay . My name's Sjors. Currently working as a realtime vfx artist at Axis Studios. Mostly focusing on stylised. Portfolio can be checked out of yonder: https://t.co/EAOmAKdfXn Thanks for looking :). pic.twitter.com/KUFvCalDGr— Sjors DL (@Madamadamado) July 14, 2020 I've been experimenting with some simple procedural planets to liven up my little Outer-Wilds-inspired solar system. I made a video about the process, so take a look over here if that sounds interesting! https://t.co/14apVAOvSw#madewithunity #unity3d pic.twitter.com/4POOxKN2nA— Sebastian Lague (@SebastianLague) July 14, 2020 I've published a new blog post about how the Shadow Move effects were rendered in Killer Instinct #BringBackKIhttps://t.co/LMvgDcS1la pic.twitter.com/hZ550BwsJz— Jon Moore (@jonmanatee) July 14, 2020 Day 14 – Scale , AnimalsQuick Scale material. Tiled Geometry is procedural created and auto converted into a heightmap. Then used the height map for displacement.#houly2020 #hlscale #dailychallenge #houdini #procedural pic.twitter.com/5lT1ikAwT4— Simon (@Simon_Houdini) July 14, 2020 #PortfolioDay again? #under10kgang??? no problem. 👌I'm anthea, a 3D environment and character artist. admirer of beautiful colors, tasty materials and wacky shapes ✨🔗 https://t.co/JYcioX0UoD💌 anthea.vanleeuwen@gmail.com pic.twitter.com/nTxcA1mdY1— anthea✨ (@potapome) July 14, 2020 heyo my good people! sharing some Behind THe Scenes RnD I was doing for the NUKE promo. i made many more but there were the ones I saved. @sidefx #houdini #explosions #FX #VFX #bigboom #nuke #art @RebelwayVfx pic.twitter.com/Dd89vTk1dy— Urban Bradesko (@BradeskoUrban) July 15, 2020 It's been a long time coming.Necrobarista launches July 22, 2020 via Steam and GOG.TRAILER: https://t.co/3CW20Q0aaaWISHLIST: https://t.co/v83KbkZp2QPRESSKIT: https://t.co/GJCP1ij3zx💀☕💞 pic.twitter.com/JjxsKkZNUS— ROUTE 59 ➡ NECROBARISTA ON PC JULY 22!!! (@route59games) July 15, 2020 My old work: K/DA Lux Fan-Art 😄At that moment, I was very inspired by Kevin's @Sirhaian work. I want to share this with the othersLight BindingMore HQ video: https://t.co/9qntBLAIGf#unity #VFX #LeagueOfLegends #Lux #fanart pic.twitter.com/d3ekcraM3b— Dmitry Bogatov (@DestroyeerVFX) July 15, 2020 I made a box tonight. It's pretty ordinary and it's my first sculpt in a long time – I'm not very good at sculpting, haven't done it a lot. I was on the fence about sharing it because it's so ordinary and basic, but I wanted to encourage others to show their work that they may… pic.twitter.com/vAjYypUIBG— Kate 👻 (@ofkaters) July 16, 2020 📡 pic.twitter.com/2n7a8oFbyx— Christian Sparks (@hippowombat) July 16, 2020 Boy on the beach pic.twitter.com/koFWT0bQbe— Chard (@animtree) July 16, 2020 Made a little "how-to" for my recent #slinky setup in #sidefxhoudini pic.twitter.com/EOzVisoKw1— Stephan Walsch (@swalsch) July 16, 2020 I was a little nervous about posting my art alongside so many amazing artists but I'm just going to go for it and then hide! #NobodyArtistsClub #IAMSomebodyArtistClub #under10kgang pic.twitter.com/dcmuaWVFey— Tom C Williams (@tomtusk) July 14, 2020 Took a detour to revisit an old nemesis of mine: FFT ocean wave simulation! I finally managed to get it up and running after much fumbling around. Now to finish it off with shading! pic.twitter.com/ug6pmAbYxp— Dihara Wijetunga (@diharaw94) July 16, 2020 My new work inspired by explosions that I watched from @godsgreg twitter#Unity #vfx #realtimeVFX pic.twitter.com/UTtSHK8FYy— Dmitry Bogatov (@DestroyeerVFX) July 16, 2020 Tutorial link: https://t.co/4MVyNrTKnq Make it rain on everything you love with @AmplifyCreates shader editor inside @unity3d Follow me on Patreon for source files and extra goodies. https://t.co/XnHVp1U7hs #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/ik3xh8kNff— PolyToots (@PolyToots) July 16, 2020 Is that a hill?#UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #UnrealEngine #madewithunreal #gaming pic.twitter.com/HjHJYtVeSj— Margarita (@ritamirgo) July 17, 2020 2d 3d code coding computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)