Technically Art Technically Art: Issue 61 (24.07.2020) By Harry Alisavakis on Friday, July 24, 2020 Day 17 – Bones , AnimalsTool that generates bones with a few parameters to control it.#houly2020 #hlbone #dailychallenge #houdini #procedural pic.twitter.com/SRhD5oRApQ— Simon (@Simon_Houdini) July 17, 2020 I'm so stoked to share my first @ArtStationHQ Learning Course that I've been working on in the past months! It's live now 🌴Tried to compress and demo my whole process of creating hand-painted dioramas inside Blender!! https://t.co/HfoznuzY8B#b3d #ArtstationLearning pic.twitter.com/Rrop8ujwC8— Jasmin Habezai-Fekri ✨ (@lowpolycurls) July 17, 2020 🔥 Incoming #HDRP sample! 🔥Download #AmplifyShaderEditor from our site and start playing with Vector Displacement Mapping for #Unity3d today!Learn more: https://t.co/7QNNGUW9raOur #Gamedev solutions: https://t.co/zEQMmirZlB pic.twitter.com/N67c3pwXi7— Amplify Creations (@AmplifyCreates) July 17, 2020 Finally got this one in after refactoring a bunch of code 🍄🦆 pic.twitter.com/chQ16J2duk— cocefi 🍗 (@chickysprout) July 18, 2020 ゲーム開発の息抜きにゲームつくってた…#prototype #gamedev #indiedev #pixelart #screenshotsaturday pic.twitter.com/o01mlIKqCU— はちのす/Kei🌵tiny cactus studio (@HACHINOS_) July 18, 2020 Hey, guess what? I'm making an RPG! Here's a little glimpse of what I have so far.#gamedev #screenshotsaturday pic.twitter.com/noczKeNb3Q— mo (@tombstoneparty) July 18, 2020 This is a straight #eevee render, made 100% inside #Blender3d, using #greasepencil and lots of custom scripting to turn it into game friendly assets 😉(= it looks just the same inside #UnrealEngine) pic.twitter.com/932m1YYVuq— Studio Pomidori (@studiopomidori) July 15, 2020 🚀Occupy Mars 2🚀 inspiration from @ShedworksGreg outlines from @alexanderameye, circuit from @WMillArt displacementJS, all procedural #madewithunity #indiegame #indiedev ▶️ GIT it here: https://t.co/Vj2rSfgcdV pic.twitter.com/9l5LBNsfO1— Christopher Sims (@csims314) July 18, 2020 Ever wanted really wide, clean silhouette outlines in your game? I did, and I spent a lot of time trying to do it the "wrong" way so you don't have to.https://t.co/xDdtSDdg2H— Ben Golus (@bgolus) July 18, 2020 This is going to be a quick tweetorial on how to create cheap water bodies that should work in mobile (in theory). This doesn't require translucency or refraction to sell the effect. Let's start!#UETips #screenshotsaturday #unrealengine pic.twitter.com/LKYpK8L7yP— Paulo Souza (@UnrealPaulo) July 18, 2020 spent most of today struggling through writing a selective bloom system pic.twitter.com/QVQelACKMZ— 🌭Chris Wade (@chriswade__) July 19, 2020 Another EmberGen by @JangaFX experiment. Mystic energy vortex, 15 mins to render two passes of 1200 frames. Enviro done in After Effects with Element 3d and Quixel Megascans. EmberGen is so fast, things that took days now render and compute in minutes. HQ https://t.co/tIKYcTAptd pic.twitter.com/z7BKpJlE9O— mrstevens (@kreativekow) July 15, 2020 Wrote up a new blog post with some ramblings on how to use the Custom Vertex Streams on the Shuriken Particle System component to pass data into Shader Graph. ✨🔗 https://t.co/C0VVh9bNii pic.twitter.com/UOITNCEK61— Cyan (@Cyanilux) July 19, 2020 quick confusing diagram of my core painting brushes that I used for those wave studies in procreate, I’ll provide links below! I also use some of the standard splatter brushes and the airbrush tool in procreate pic.twitter.com/7pIOAIPmka— laura @ work 😔 (@basedtaka) July 19, 2020 Tutorial time!! This is how I created the water plants (how do you call those in english?) for my last scene! Give me a call if anything is confusing or if there's some improving way of doing it 😉 Thanks a lot! #Blender3d #gameart #3dart #gamedev pic.twitter.com/m4ryddPbp3— Carlos Cavalcante (@carlos_ccfh) July 19, 2020 Lady Needlefoot 👹 pic.twitter.com/hnNuq0TwDz— PearForceOne (@PearForceOne) July 19, 2020 Removed most of the paint over details, tried to do as less Photoshop as possible (just compositing, color adjustments and lighting enhancements here and there). Also added a bit more storytelling elements to the scene 😀 #Blender3d #gameart #3dart #gamedev pic.twitter.com/XwiG8V4L8p— Carlos Cavalcante (@carlos_ccfh) July 19, 2020 Working on some hidden areas this weekend.#indiedev #gamedev pic.twitter.com/lzXqPbzXIT— Stephen Danton (@2TonStudios) July 19, 2020 I guess it's always good to revisit the basics 🙂 pic.twitter.com/5HC7hFtzn1— ✨Rafles✨ (@SrRafles) July 20, 2020 narrow beam terrain | WISHLIST radio the universe on steam: https://t.co/71gxx0OAGL pic.twitter.com/Yn533qQU3m— RADIO THE UNIVERSE (@sixesixesixe) July 19, 2020 So I'm watching Fire Force, 🔥✝️#vfx #gamedev #UE4 #madewithunreal pic.twitter.com/MwGV9yk2Fo— ✦VΔL (@_Luisaguas) July 20, 2020 Here’s today’s #MondayMetal a messy nest of pipes and panels. pic.twitter.com/2mJN5ty8hU— Karl Poyzer (@Karl_poyzer) July 20, 2020 WIP of an addon i have been thinking about for awhile. Idea is to create curve/mesh type hair on a model with procedural curling, twisting, etc. #b3d #blender3d pic.twitter.com/SBSx5lStqp— Cody Winchester (@CodyWinch) July 20, 2020 We modified the crossbow bolt. This is plunger bolt. It sticks to surfaces but deals no damage.There will also be a new open demo available on Steam in August. Wishlist so you don't miss it.#partyanimals #partyanimalsgame#gamedev #indiegame #unity3d pic.twitter.com/dUtGIJUcbx— Party Animals (@happyhappynemo) July 20, 2020 Cotton candy Kit kat ☁️#Blender3d pic.twitter.com/HkQ6pEpAoN— ✨ Mar ✨ (@marcelaylucin) July 20, 2020 Art Tips from a Graphics Programmer 1, FRESNEL! This funny word is responsible for creating many of those sweet, sweet rim lighting effects we know & love. Understanding it will really help you up to the believability & pop factor of your rendering & lighting!(THREAD) pic.twitter.com/dNNr9n9FwU— gray | 🖌️🎨 COMMISSIONS OPEN (@fu5ha) July 15, 2020 #dev4hireTom ColstonEnvironment ArtistI love making stylised scenes and I've just graduated uni with first-class honours in Games Design!Open for roles across the UK, remote and in-househttps://t.co/cBbjcRSUmr pic.twitter.com/4n84PJ3toQ— Tom Colston (@tom_colston) July 20, 2020 Been a minute#pixel_dailies | #caravan | #pixelart | #aseprite pic.twitter.com/j7RrGVJXWU— Bradley Elliott (@heyparlor) July 20, 2020 🌊Washed Ashore🌊 Calling this one finished… for now!#gameart #IndieGameDev #gamedev #conceptart #under1kgang pic.twitter.com/Nz51z6BX9M— Piers Reed (@Hello_Piers) July 20, 2020 #Dev4Hire Corinne Cook3D Character ArtistI'm a stylized character artist based in Florida. I'm looking for any freelance or full time remote work. I have professional experience sculpting for products and personal projects showing game characters.https://t.co/NadwjwE3Vx pic.twitter.com/us0UihLauM— Corinne (@corinne10x) July 20, 2020 okay. Now I can send it… fixed some flawsfinally made it by myselfSkill attributes pls check the comment section#gamedev #UE4 #VFX #gamedevelopment pic.twitter.com/6Zpe24wQvY— Husky (@HHHHHusky) July 21, 2020 the puke#NCFOH#UE4 #gamedev #gameart #gamedevelopment #maya3d #cartoon pic.twitter.com/HHFR06xq39— Felix Waubert de Puiseau (@depuiseau) July 21, 2020 Fluffy cloud tutorial in Blender ☁️ https://t.co/heKWTpr8LT #b3d #tutorial pic.twitter.com/FwQiKc7EUd— Louis du Mont (@louisdumont) July 21, 2020 If you liked last week's hologram tutorial, read on to find out how to add imperfections like distortions to the effect. It's like making things look worse to make it better! #gamedev #unitytips #madewithunity https://t.co/5enZ6ewa1K pic.twitter.com/c8MQo6iKhz— Daniel Ilett 🏳️🌈 (@daniel_ilett) July 21, 2020 Some 80's/Miami Vice inspired VFX doodling, Cheers. 🥳#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/ZTcX5iNYpo— Bertram Raahauge Jensen (@MrB_Jensen) July 22, 2020 ✏️Hand drawn lines✏️Give your shader outlines a natural wavy touch – breakdown in the comments, code below. Credit again to @alexanderameye for the awesome base shader➡️https://t.co/7CWu1XfcQ3 #unity3d #IndieGameDev #conceptart pic.twitter.com/Vy7yq4GYMh— Christopher Sims (@csims314) July 22, 2020 Lava crust platforming with dynamic Lava melting!Considering changing the name from Crumble to Melting.#gamedev | #madewithunity | #indiegame pic.twitter.com/SGVvXvCxPc— Brute Force (@BruteForceGame) July 22, 2020 ✨🧜♀️ https://t.co/b5oSNGkkUt pic.twitter.com/jpOJnD3Qy6— naz (@shanazbyrne) July 22, 2020 シンプルなヒットエフェクトをUnityのShurikenで作りました。https://t.co/1JJ96Uq9mn#Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart #hit pic.twitter.com/U8IhRZlOSS— 動かし屋 Ugokashiya (@Ugokashiya) July 22, 2020 Tree magic!!Made only with world position offset#UE4 #Houdini #SubstanceDesigner #realtimevfx pic.twitter.com/Rb0eKvKN51— Yankee (@effect_simo) July 22, 2020 Oh dapdap! Dapdap. oh, dapdapdapdap? Dap dap!#gamemaker #indiedev #gamedev #dapgame pic.twitter.com/OPrsIAlzsP— Melting Parrot Games (@MeltingParrot) July 23, 2020 そうだん pic.twitter.com/NIgXA7J4M4— 加藤オズワルド (@ozoztv) July 23, 2020 #SpiritBlossomCassiopeia Also made some small edits to her R with @RiotKingCobra's help! This one is mainly brightness, glow/cloud additions and subtle color shifts to address the feedback for a more impactful feeling.Changes should be in tomorrow's PBE build! pic.twitter.com/3Da6Ojs475— Fairy Flan (@_FairyFlan) July 22, 2020 EEEP! After 3 years #Röki is now out in the wild on Steam & GOG. @Steam ➡️ https://t.co/N2WXXV11IV@GOGcom ➡️ https://t.co/PQkt6YfEHNLet us welcome you to the deep forest with our brand new Launch Trailer… pic.twitter.com/xmQ32oOzAQ— Polygon Treehouse (@PolyTreehouse) July 23, 2020 Here is a small useful Unity Editor script we have been asked for that mirrors @clayxels objects in the X axis, not using the built-in mirrorX option. Objects can then be independently moved later on – useful for creating interactive characters.Enjoy!https://t.co/b76hmSu3WE pic.twitter.com/NLQoSQdpGt— Out Of Tune Games (@outoftunegames) July 15, 2020 I love our 2D skybox shaders! Praise the sun! pic.twitter.com/DQkySI9aPY— Prodeus (@ProdeusGame) July 22, 2020 Almost done with "making art in houdini" – lesson 7 – cloud and fog https://t.co/pNVWLEz5Rv#Houdini pic.twitter.com/hqn8cS73Vz— Rohan Dalvi (@RohanCreates) July 23, 2020 Little Prop set I made for my mini Gothic Library project! 📕✨#b3d #substancepainter pic.twitter.com/FPvftDaHFR— Jasmin Habezai-Fekri ✨ (@lowpolycurls) July 23, 2020 Rainy weather. Check!☔️🌧️#unity3d #madewithunity #gamedev #indiedev #shader pic.twitter.com/Mp05khmndp— FLOGELZ (@flogelz) July 23, 2020 Hey there!I decided to publish my little tileable texture generator.It's called "Texture Cauldron" and you can download it for free here:https://t.co/m8EusV4n8vHave fun and share what you create!#indiedev #gamedev #madewithunity— Sørb (@SoerbGames) July 23, 2020 Raytracing a surface-of-revolution defined by a 1D quadratic uniform B-spline. The spline is split into sections where it can be expressed as a quadratic polynomial with constant coefficients, and ray intersection is found by solving a quartic equation. https://t.co/E81yVWb0qa pic.twitter.com/exuSJyR4YC— Edd Biddulph🐚 (@eddbiddulph) July 23, 2020 Tried a snowy scene,still need to learn more of snow material 🤔-(+20 hours)-(Don't mind the graininess pls, forgot to up the samples 🤦♀️:/ ) #voxel #voxelart #magicavoxel #gamedev pic.twitter.com/NJOgNUZn08— Mari (@MadMaraca) July 23, 2020 ✒️Monument Valley Restyle✒️ This shader does world-space wobbly outlines, as opposed to usual view-space that jitter. @Cyanilux did a great tutorial on depth textures to accomplish this and the URP code is here▶️https://t.co/bBOZPmMZzX Thanks to @alexanderameye, @_dickie #unity3d pic.twitter.com/mjEpfX96yg— Christopher Sims (@csims314) July 23, 2020 Built out a basic little runtime photo-mode utility yesterday #ue4 pic.twitter.com/LLM6qkcVMF— Christian Sparks (@hippowombat) July 23, 2020 Camera depth of field test..#indiegame #indiegamedev #unity3d #madewithunity pic.twitter.com/hCkB6PRqyB— ZussMan (@zussm_n) July 24, 2020 Super simple shader effect, but one that can be very useful in UI and 2D games. Using color channels as masks 🙂 #gamedev #unity3d Code and shader graph file over here >> https://t.co/FR0EpHNMiR pic.twitter.com/gVFz7wbyPf— Joyce[MinionsArt] (@minionsart) July 24, 2020 I finished my Savanah with Afro Trees https://t.co/mb6rOW2qDS#madewithunity @Substance3D #unity3d pic.twitter.com/Sw8GdzJGKI— Jeryce Dianingana (@JeryceDia) July 24, 2020 2d 3d cg code coding game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)