Day 17 – Bones , Animals
— Simon (@Simon_Houdini) July 17, 2020
Tool that generates bones with a few parameters to control it.#houly2020 #hlbone #dailychallenge #houdini #procedural pic.twitter.com/SRhD5oRApQ
I'm so stoked to share my first @ArtStationHQ Learning Course that I've been working on in the past months! It's live now 🌴
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) July 17, 2020
Tried to compress and demo my whole process of creating hand-painted dioramas inside Blender!! https://t.co/HfoznuzY8B#b3d #ArtstationLearning pic.twitter.com/Rrop8ujwC8
🔥 Incoming #HDRP sample! 🔥
— Amplify Creations (@AmplifyCreates) July 17, 2020
Download #AmplifyShaderEditor from our site and start playing with Vector Displacement Mapping for #Unity3d today!
Learn more: https://t.co/7QNNGUW9ra
Our #Gamedev solutions: https://t.co/zEQMmirZlB pic.twitter.com/N67c3pwXi7
Finally got this one in after refactoring a bunch of code 🍄🦆 pic.twitter.com/chQ16J2duk
— cocefi 🍗 (@chickysprout) July 18, 2020
ゲーム開発の息抜きにゲームつくってた…#prototype #gamedev #indiedev #pixelart #screenshotsaturday pic.twitter.com/o01mlIKqCU
— はちのす/Kei🌵tiny cactus studio (@HACHINOS_) July 18, 2020
Hey, guess what? I'm making an RPG! Here's a little glimpse of what I have so far.#gamedev #screenshotsaturday pic.twitter.com/noczKeNb3Q
— mo (@tombstoneparty) July 18, 2020
This is a straight #eevee render, made 100% inside #Blender3d, using #greasepencil and lots of custom scripting to turn it into game friendly assets 😉
— Studio Pomidori (@studiopomidori) July 15, 2020
(= it looks just the same inside #UnrealEngine) pic.twitter.com/932m1YYVuq
🚀Occupy Mars 2🚀 inspiration from @ShedworksGreg outlines from @alexanderameye, circuit from @WMillArt displacementJS, all procedural #madewithunity #indiegame #indiedev ▶️ GIT it here: https://t.co/Vj2rSfgcdV pic.twitter.com/9l5LBNsfO1
— Christopher Sims (@csims314) July 18, 2020
Ever wanted really wide, clean silhouette outlines in your game? I did, and I spent a lot of time trying to do it the "wrong" way so you don't have to.https://t.co/xDdtSDdg2H
— Ben Golus (@bgolus) July 18, 2020
This is going to be a quick tweetorial on how to create cheap water bodies that should work in mobile (in theory). This doesn't require translucency or refraction to sell the effect. Let's start!#UETips #screenshotsaturday #unrealengine pic.twitter.com/LKYpK8L7yP
— Paulo Souza (@UnrealPaulo) July 18, 2020
spent most of today struggling through writing a selective bloom system pic.twitter.com/QVQelACKMZ
— 🌭Chris Wade (@chriswade__) July 19, 2020
Another EmberGen by @JangaFX experiment. Mystic energy vortex, 15 mins to render two passes of 1200 frames. Enviro done in After Effects with Element 3d and Quixel Megascans. EmberGen is so fast, things that took days now render and compute in minutes. HQ https://t.co/tIKYcTAptd pic.twitter.com/z7BKpJlE9O
— mrstevens (@kreativekow) July 15, 2020
Wrote up a new blog post with some ramblings on how to use the Custom Vertex Streams on the Shuriken Particle System component to pass data into Shader Graph. ✨
— Cyan (@Cyanilux) July 19, 2020
🔗 https://t.co/C0VVh9bNii pic.twitter.com/UOITNCEK61
quick confusing diagram of my core painting brushes that I used for those wave studies in procreate, I’ll provide links below! I also use some of the standard splatter brushes and the airbrush tool in procreate pic.twitter.com/7pIOAIPmka
— laura @ work 😔 (@basedtaka) July 19, 2020
Tutorial time!! This is how I created the water plants (how do you call those in english?) for my last scene! Give me a call if anything is confusing or if there's some improving way of doing it 😉 Thanks a lot! #Blender3d #gameart #3dart #gamedev pic.twitter.com/m4ryddPbp3
— Carlos Cavalcante (@carlos_ccfh) July 19, 2020
Lady Needlefoot 👹 pic.twitter.com/hnNuq0TwDz
— PearForceOne (@PearForceOne) July 19, 2020
Removed most of the paint over details, tried to do as less Photoshop as possible (just compositing, color adjustments and lighting enhancements here and there). Also added a bit more storytelling elements to the scene 😀 #Blender3d #gameart #3dart #gamedev pic.twitter.com/XwiG8V4L8p
— Carlos Cavalcante (@carlos_ccfh) July 19, 2020
Working on some hidden areas this weekend.#indiedev #gamedev pic.twitter.com/lzXqPbzXIT
— Stephen Danton (@2TonStudios) July 19, 2020
I guess it's always good to revisit the basics 🙂 pic.twitter.com/5HC7hFtzn1
— ✨Rafles✨ (@SrRafles) July 20, 2020
narrow beam terrain | WISHLIST radio the universe on steam: https://t.co/71gxx0OAGL pic.twitter.com/Yn533qQU3m
— RADIO THE UNIVERSE (@sixesixesixe) July 19, 2020
So I'm watching Fire Force, 🔥✝️#vfx #gamedev #UE4 #madewithunreal pic.twitter.com/MwGV9yk2Fo
— ✦VΔL (@_Luisaguas) July 20, 2020
Here’s today’s #MondayMetal a messy nest of pipes and panels. pic.twitter.com/2mJN5ty8hU
— Karl Poyzer (@Karl_poyzer) July 20, 2020
WIP of an addon i have been thinking about for awhile. Idea is to create curve/mesh type hair on a model with procedural curling, twisting, etc. #b3d #blender3d pic.twitter.com/SBSx5lStqp
— Cody Winchester (@CodyWinch) July 20, 2020
We modified the crossbow bolt. This is plunger bolt. It sticks to surfaces but deals no damage.
— Party Animals (@happyhappynemo) July 20, 2020
There will also be a new open demo available on Steam in August. Wishlist so you don't miss it.#partyanimals #partyanimalsgame#gamedev #indiegame #unity3d pic.twitter.com/dUtGIJUcbx
Cotton candy Kit kat ☁️#Blender3d pic.twitter.com/HkQ6pEpAoN
— ✨ Mar ✨ (@marcelaylucin) July 20, 2020
Art Tips from a Graphics Programmer 1, FRESNEL!
— gray | 🖌️🎨 COMMISSIONS OPEN (@fu5ha) July 15, 2020
This funny word is responsible for creating many of those sweet, sweet rim lighting effects we know & love. Understanding it will really help you up to the believability & pop factor of your rendering & lighting!
(THREAD) pic.twitter.com/dNNr9n9FwU
#dev4hire
— Tom Colston (@tom_colston) July 20, 2020
Tom Colston
Environment Artist
I love making stylised scenes and I've just graduated uni with first-class honours in Games Design!
Open for roles across the UK, remote and in-househttps://t.co/cBbjcRSUmr pic.twitter.com/4n84PJ3toQ
Been a minute#pixel_dailies | #caravan | #pixelart | #aseprite pic.twitter.com/j7RrGVJXWU
— Bradley Elliott (@heyparlor) July 20, 2020
🌊Washed Ashore🌊
— Piers Reed (@Hello_Piers) July 20, 2020
Calling this one finished… for now!#gameart #IndieGameDev #gamedev #conceptart #under1kgang pic.twitter.com/Nz51z6BX9M
#Dev4Hire
— Corinne (@corinne10x) July 20, 2020
Corinne Cook
3D Character Artist
I'm a stylized character artist based in Florida. I'm looking for any freelance or full time remote work. I have professional experience sculpting for products and personal projects showing game characters.https://t.co/NadwjwE3Vx pic.twitter.com/us0UihLauM
okay. Now I can send it… fixed some flaws
— Husky (@HHHHHusky) July 21, 2020
finally made it by myself
Skill attributes pls check the comment section#gamedev #UE4 #VFX #gamedevelopment pic.twitter.com/6Zpe24wQvY
the puke#NCFOH#UE4 #gamedev #gameart #gamedevelopment #maya3d #cartoon pic.twitter.com/HHFR06xq39
— Felix Waubert de Puiseau (@depuiseau) July 21, 2020
Fluffy cloud tutorial in Blender ☁️ https://t.co/heKWTpr8LT #b3d #tutorial pic.twitter.com/FwQiKc7EUd
— Louis du Mont (@louisdumont) July 21, 2020
If you liked last week's hologram tutorial, read on to find out how to add imperfections like distortions to the effect. It's like making things look worse to make it better! #gamedev #unitytips #madewithunity https://t.co/5enZ6ewa1K pic.twitter.com/c8MQo6iKhz
— Daniel Ilett 🏳️🌈 (@daniel_ilett) July 21, 2020
Some 80's/Miami Vice inspired VFX doodling, Cheers. 🥳#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/ZTcX5iNYpo
— Bertram Raahauge Jensen (@MrB_Jensen) July 22, 2020
✏️Hand drawn lines✏️Give your shader outlines a natural wavy touch – breakdown in the comments, code below. Credit again to @alexanderameye for the awesome base shader➡️https://t.co/7CWu1XfcQ3 #unity3d #IndieGameDev #conceptart pic.twitter.com/Vy7yq4GYMh
— Christopher Sims (@csims314) July 22, 2020
Lava crust platforming with dynamic Lava melting!
— Brute Force (@BruteForceGame) July 22, 2020
Considering changing the name from Crumble to Melting.#gamedev | #madewithunity | #indiegame pic.twitter.com/SGVvXvCxPc
✨🧜♀️ https://t.co/b5oSNGkkUt pic.twitter.com/jpOJnD3Qy6
— naz (@shanazbyrne) July 22, 2020
シンプルなヒットエフェクトをUnityのShurikenで作りました。https://t.co/1JJ96Uq9mn#Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #gameart #hit pic.twitter.com/U8IhRZlOSS
— 動かし屋 Ugokashiya (@Ugokashiya) July 22, 2020
Tree magic!!
— Yankee (@effect_simo) July 22, 2020
Made only with world position offset#UE4 #Houdini #SubstanceDesigner #realtimevfx pic.twitter.com/Rb0eKvKN51
Oh dapdap! Dapdap. oh, dapdapdapdap? Dap dap!#gamemaker #indiedev #gamedev #dapgame pic.twitter.com/OPrsIAlzsP
— Melting Parrot Games (@MeltingParrot) July 23, 2020
そうだん pic.twitter.com/NIgXA7J4M4
— 加藤オズワルド (@ozoztv) July 23, 2020
#SpiritBlossomCassiopeia Also made some small edits to her R with @RiotKingCobra's help! This one is mainly brightness, glow/cloud additions and subtle color shifts to address the feedback for a more impactful feeling.
— Fairy Flan (@_FairyFlan) July 22, 2020
Changes should be in tomorrow's PBE build! pic.twitter.com/3Da6Ojs475
EEEP! After 3 years #Röki is now out in the wild on Steam & GOG. @Steam ➡️ https://t.co/N2WXXV11IV@GOGcom ➡️ https://t.co/PQkt6YfEHN
— Polygon Treehouse (@PolyTreehouse) July 23, 2020
Let us welcome you to the deep forest with our brand new Launch Trailer… pic.twitter.com/xmQ32oOzAQ
Here is a small useful Unity Editor script we have been asked for that mirrors @clayxels objects in the X axis, not using the built-in mirrorX option. Objects can then be independently moved later on – useful for creating interactive characters.
— Out Of Tune Games (@outoftunegames) July 15, 2020
Enjoy!https://t.co/b76hmSu3WE pic.twitter.com/NLQoSQdpGt
I love our 2D skybox shaders! Praise the sun! pic.twitter.com/DQkySI9aPY
— Prodeus (@ProdeusGame) July 22, 2020
Almost done with "making art in houdini" – lesson 7 – cloud and fog https://t.co/pNVWLEz5Rv#Houdini pic.twitter.com/hqn8cS73Vz
— Rohan Dalvi (@RohanCreates) July 23, 2020
Little Prop set I made for my mini Gothic Library project! 📕✨#b3d #substancepainter pic.twitter.com/FPvftDaHFR
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) July 23, 2020
Rainy weather. Check!☔️🌧️#unity3d #madewithunity #gamedev #indiedev #shader pic.twitter.com/Mp05khmndp
— FLOGELZ (@flogelz) July 23, 2020
Hey there!
— Sørb (@SoerbGames) July 23, 2020
I decided to publish my little tileable texture generator.
It's called "Texture Cauldron" and you can download it for free here:https://t.co/m8EusV4n8v
Have fun and share what you create!#indiedev #gamedev #madewithunity
Raytracing a surface-of-revolution defined by a 1D quadratic uniform B-spline. The spline is split into sections where it can be expressed as a quadratic polynomial with constant coefficients, and ray intersection is found by solving a quartic equation. https://t.co/E81yVWb0qa pic.twitter.com/exuSJyR4YC
— Edd Biddulph🐚 (@eddbiddulph) July 23, 2020
Tried a snowy scene,still need to learn more of snow material 🤔
— Mari (@MadMaraca) July 23, 2020
-(+20 hours)
-(Don't mind the graininess pls, forgot to up the samples 🤦♀️:/ ) #voxel #voxelart #magicavoxel #gamedev pic.twitter.com/NJOgNUZn08
✒️Monument Valley Restyle✒️ This shader does world-space wobbly outlines, as opposed to usual view-space that jitter. @Cyanilux did a great tutorial on depth textures to accomplish this and the URP code is here▶️https://t.co/bBOZPmMZzX Thanks to @alexanderameye, @_dickie #unity3d pic.twitter.com/mjEpfX96yg
— Christopher Sims (@csims314) July 23, 2020
Built out a basic little runtime photo-mode utility yesterday #ue4 pic.twitter.com/LLM6qkcVMF
— Christian Sparks (@hippowombat) July 23, 2020
Camera depth of field test..#indiegame #indiegamedev #unity3d #madewithunity pic.twitter.com/hCkB6PRqyB
— ZussMan (@zussm_n) July 24, 2020
Super simple shader effect, but one that can be very useful in UI and 2D games. Using color channels as masks 🙂 #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) July 24, 2020
Code and shader graph file over here >> https://t.co/FR0EpHNMiR pic.twitter.com/gVFz7wbyPf
I finished my Savanah with Afro Trees https://t.co/mb6rOW2qDS#madewithunity @Substance3D #unity3d pic.twitter.com/Sw8GdzJGKI
— Jeryce Dianingana (@JeryceDia) July 24, 2020