Technically Art Technically Art: Issue 62 (31.07.2020) By Harry Alisavakis on Friday, July 31, 2020 Sketch #37 for #RealtimeVFX forums + small breakdown!I'm a lot more into spooky stuff and games than cute usually but I didn't want to frighten my little sister working next to me😄 Was very fun using some more Houdini with Niagara and #UE4 ! Have a nice #VFXFriday ! pic.twitter.com/mv1SRobqYE— Philippe🌙 (@sleepyGrinn) July 24, 2020 Got a new FREE workflow tutorial for you guys, and OH BOY is it a good one. ❤Creating Handpainted Textures for 3D Environments – Tips & Tricks❤Such a cute little scene, by the very talented @goldfinnchart !Enjoy 🙂https://t.co/o5dAtSam8Q pic.twitter.com/UL329lum9k— StylizedStation (@StylizedStation) July 23, 2020 Hey #VFXFriday ! Last few effects really made a splash so I thought I'dd insist! ^^ A water spout inspired by old League concept arts. Same technique as my old fiery blast, no textures. And a bit of parallax and planar reflection this time!^^ #madewithunity #gamedev #vfx #shaders pic.twitter.com/NZzpjqrh8w— Nibilli (@nibillii) July 24, 2020 Going to do something a bit different this #VFXFriday! Here are GPU particles working on splines in Unreal Niagara. Splines are unsupported on GPU emitters, so I wrote them to a texture. #UnrealEngine #RealtimeVFX #UE4Niagara #gamedev #TechArt #VFX pic.twitter.com/2XLCXOh8Ml— Etienne Brassard (@BrassardEtienne) July 24, 2020 An art test I did a while ago but unfortunately didn't get the job. It still looks half decent. took me 5 days. it also has a breakdown! thanks for watching 🙂 #vfxfriday #gamedev #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/Ngerm2rYoh— Urban Bradesko (@BradeskoUrban) July 24, 2020 Here's a timelapse of the process of making my Ghost of Tsushima inspired Dreams scene.#MadeInDreams #GhostOfTsushima pic.twitter.com/h6suujtyyj— Martin Nebelong (@MartinNebelong) July 24, 2020 Finally – smoke tutorialIf this is helpful I'll do more in-depth one and cover such topics as fx animation, object interaction and so on#fx #tutorial #lighttutor pic.twitter.com/tMmj5eVeoz— Lightsoul (@Lightso88911963) July 24, 2020 this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go(a thread)#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/odtYUNHRSM— Asher Zhu (@Vuthric) July 24, 2020 I'm super proud to announce the official teaser-trailer & Kickstarter launch for Len's Island 🥳Go support the game now! https://t.co/NFnV3lHPhVRT's and shares are much appreciated #madewithunity #unity3d #gamedev #indiedev #kickstarterSteam Wishlist: https://t.co/g9LI9zAfay pic.twitter.com/VoZcw6inbO— Julian Ball (@JulianJBall) July 24, 2020 Lightning animation I did yesterday during a lunchtime artist zoom gathering.#2dfx #VFXFriday pic.twitter.com/uUwApcPyoJ— Josh McDonald (n00sh) (@Bionic_Hound) July 24, 2020 friday night idea. pic.twitter.com/ZiN4tDLruU— Jordan Grimmer (@jordan_grimmer) July 25, 2020 Shield GenerationParticle effects#Houdini pic.twitter.com/TJFiHlfAdp— Rohan Dalvi (@RohanCreates) July 24, 2020 #screenshotsaturday 🔷🌿 pic.twitter.com/gzQemn8HT4— BEBADBOI (@BEBADBOI) July 25, 2020 Day 25 – Underground, WorldsCave environment made with Houdini and #UnrealEngine. Used parts of the day1 rock generator to make the scene.#houly2020 #hlunderground #dailychallenge #houdini #procedural pic.twitter.com/SnB7IYu1u5— Simon (@Simon_Houdini) July 25, 2020 A new passage opens. What kind of adventures await beyond it…? 🚶🏿♀️#GranAdventure #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/5cMrUFvR8u— Fly Home (@FlyHomeStudio) July 25, 2020 雷属性の威力最大魔法「ケラウノス」出来ました!アイリスちゃんの必殺技です~⚡️#UE4 #ALIENSURVIVE pic.twitter.com/NgqoH9cDUE— 𝘞𝘖𝘓𝘍𝘎𝘈𝘔𝘌𝘚 (@wolf_games_vfx) July 25, 2020 I made this 2D shader that fakes 3D parallax and depth in one material. It's great for optimization and mobile stuff. Would you guys be interested in a tutorial about it? 🧐🥴#gamedev #indiegame #madewithunity #indiedev pic.twitter.com/8mLfVTz35D— Daniel Santalla (@danielsantalla) July 25, 2020 Work in progress – fading in/out shadows 🛋️#screenshotsaturday #indiedev #gamedev pic.twitter.com/nsusAB5jPY— Ewoud (@Ewoud3D) July 25, 2020 ☀️🐟🐟 pic.twitter.com/4y94oSg81t— 𝙟𝙤𝙚 🐝 (@joegrainger) July 25, 2020 When alien ships colored only to red and black, how make them distinguishable? Use insect photos while modelling!#screenshotsaturday #UE4 #gamedev pic.twitter.com/FY8A4tv570— Alex Grade (@alxgrade) July 25, 2020 Dang, Twitter doesn't like tall pics pic.twitter.com/naYTTAHQiR— Hristo Enchev (@MrTapa) July 25, 2020 pewpew pic.twitter.com/yvTNGB9MLt— ✨Rafles✨ (@SrRafles) July 26, 2020 Depth peeling & SS refraction#threejs #webgllive: https://t.co/3BgS7MK1Rusrc: https://t.co/AdMfvDfDfR pic.twitter.com/SajBNVDEEj— Domenicobrz (@Domenico_brz) July 25, 2020 Into The Valley #blender3d #lowpoly #illustration pic.twitter.com/UwAiF0Pdsa— Jona Dinges (@jonadinges) July 26, 2020 So! Made a demo for @fx_field that somehow managed to get 1st place o/. The demo spans generations, since I made it with my kid 🙂nesnausk! – Black Hole pic.twitter.com/pfq6OEr235— Aras Pranckevičius (@aras_p) July 26, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #screenshotsaturday Made this mechanical raft-transport, it can move along such giant chains. pic.twitter.com/gSolAuBVU1— Alexander Goodwin (@AlexGoodwin63) July 25, 2020 URPユニティちゃんに法線ぬりぬりしてみました。#unity3d #SubstancePainter pic.twitter.com/L07B6u6uQN— sfna (@sfna07387850) July 26, 2020 Spare Time ! <3#art #digitalart #ClipStudioPaint #sketch #fx #vfx pic.twitter.com/pnQpuhxj50— Requin Cobalt \ OPEN COMMISSION // (@cobalt_requin) July 25, 2020 Niagara完全に理解した #UE4 #gamedev pic.twitter.com/E2FARlwmEA— 惟心 (@ishin_mosquito) July 26, 2020 People keep asking for compute shader tutorials, so here you go 😀https://t.co/kMWZAB4NIG#gamedev #unitytips pic.twitter.com/7CRm3wlTgF— Ronja✨ (@totallyRonja) July 26, 2020 So I worked some more on my #pico8 podracer.Got carried away and forgot they couldn't fly. 😀#screenshotsaturday #pixelart #gamedev pic.twitter.com/iNQiJNfLVR— 𝙅𝙤𝙝𝙖𝙣 𝙋𝙚𝙞𝙩𝙯 (@johanpeitz) September 27, 2019 Overwhelmed by the positive response on my #pico8 Wind Waker scene, here's a behind the scenes thread on how it works.First up, wireframe view: pic.twitter.com/NksriwVh9A— 𝙅𝙤𝙝𝙖𝙣 𝙋𝙚𝙞𝙩𝙯 (@johanpeitz) July 26, 2020 woods at night pic.twitter.com/76D2OAd54q— mike🌵black (@kurtruslfanclub) July 27, 2020 I also made this small rain droplet shader☔️Its just a scrolling texture with distortion and then a perlin noise as a multiplier on the time that scrolls the texture- Gives a great illusion of individual particles.#unity3d #madewithunity #gamedev #indiedev #shader pic.twitter.com/GusLcHlUrM— FLOGELZ (@flogelz) July 26, 2020 🏖 pic.twitter.com/mQwUiYjEC9— Knuckle Sandwich (@kncklsndwch) July 27, 2020 I think I finished up my tiled stone, one is with an emissive and one is without. I hope to get this tested in a real environment scene at some point! pic.twitter.com/LigBNQr5X9— Kate 👻 (@ofkaters) July 27, 2020 WIP Demo Low Poly Procedural Buildings – Unreal Engine Updates: bugs fixed, roof dimensions, ground floor materials, random button.#3dart #gameart #gamedev #3DModel #UE4 #environmentart #3dmodeling #ProceduralArt #procedural #3dartist #3dmodel #gamedevs #3DCG #UnrealEngine pic.twitter.com/5YsaDGg8p0— Lucian Stroiny (@LStroiny) July 25, 2020 Procedural content creation pipeline importing OpenStreetMap data into Unity using Houdini to generate real time environments based on real cities. Everything in the video placed or generated procedurally. #OpenStreetMap #Houdini #ML #ProcGen @sidefx @openstreetmap @unity3d pic.twitter.com/LcUZdMgCX7— Stina Flodström (@stinastinzen) July 27, 2020 Nice stylized grass tutorial by @curtisjamesholt using particles and forces.#Blender3d #b3d pic.twitter.com/NfJeBoA3q9— Mike (@Mike_Kossi) July 27, 2020 Africa inspires me so much… Hope you will be transported and get a glimpse of what I have in mind in this video !📷https://t.co/vM3JueDxaa4k : https://t.co/n9PxXQh9Og@Substance3D #madewithunity #nvidia #3d #art pic.twitter.com/icYkGJXWkc— Jeryce Dianingana (@JeryceDia) July 27, 2020 Graphics Programming weekly – Issue 142 — July 26, 2020 https://t.co/b0Hf6DKuax pic.twitter.com/LKXVnv0aSz— jendrik illner (@jendrikillner) July 27, 2020 purple… pic.twitter.com/CPkM54pEIz— bumskee (@min_yum) July 27, 2020 How about a classic tavern fight with motorcycle gang?#gamedev #unity3d #indiedev #madewithunity pic.twitter.com/UIlBXX8Iql— Jacob Dzwinel (@jacobdzwinel) July 27, 2020 Yoink pic.twitter.com/YP9xu9ejEi— Skate Story (@skatestorygame) July 27, 2020 Outside🥳#Unity #unity3d #madewithunity #environmentart pic.twitter.com/ZQ5ActTzZp— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) July 27, 2020 Part 2 of my 'Guide to Game Art Applications' is up. This time it's a how to for CV's and covering letters. Send it to a friend who's "aspiring"! ✉️https://t.co/UIGknIgEQ7 pic.twitter.com/T6sbla7THr— Kieran Goodson (@atkaygee) July 27, 2020 3D stylized building ✨https://t.co/S1MWrbH70L#3dart #gameart #indiedev #3dmodeling pic.twitter.com/DU9mmJ8ATA— Tanguy Gringoire (@Tanguy_Gr) July 27, 2020 "With Eyes Peeled" – Personal Illustration, 2018 pic.twitter.com/IdQmopCqug— Dániel Taylor 🌙 (@DanielTaylorArt) July 27, 2020 I sculpted a rock hand over the weekend using Orb's brushes. I got inspired by @SEchouafni recent rock sculpts. pic.twitter.com/uD1reVlAGw— 🆑ayton (@Lungjaw) July 27, 2020 Repetitive tasks should get automated using procedural generation!Here's a plugin I've been working on for some time – ProInstance Tools for @UnrealEngine. Was aiming to make it as easy as possible to use in #leveldesign by anyone.#UE4 #gamedev #techart #madewithunreal pic.twitter.com/lD6LRQ1AEM— Dmitry Karpukhin (@skx_doom) July 27, 2020 Made a small custom ambient light!💡🕯️I wanted more control over indirect lighting, so i made a small lighting system that lets me change from NDotL to full falloff for smoother ambient lighting and a bit more~ #unity3d #madewithunity #gamedev #indiedev #shader pic.twitter.com/cT9iL13Rd1— FLOGELZ (@flogelz) July 27, 2020 There it is…the completed piece !!!The main goal of this was to say a big THANK YOU to everyone involved with @_wholesomegames !It's an absolute joy to be part to be part of this community 🥰Please check out all the featured games here : https://t.co/fidUl7qE7I ! 🌟✨✨ pic.twitter.com/Tc1DntQDZ5— Alex Strook 🐭⚡️ (@AlexStrook) July 27, 2020 Translucent #houly2020 #hltranslucent #sidefx #houdini #redshift3d•Caustics in Redshift pic.twitter.com/i4MSGUNiAl— Lawrence Jaeger (@_K1FF_) July 27, 2020 Doing a 5-minute #speedsculpt to see what brushes I use to get to my end result. Here's a rock. #zbrush pic.twitter.com/h6xD4mVyMr— LYDIA ZANOTTI // PHRISK (@RiotPHRISK) July 27, 2020 Newest project!Based on @Jaymusaurus artworkCheck out @ArtStationHQ (https://t.co/mLMacomdKc) for more images and @Sketchfab (https://t.co/tZz5ZKctm5) to view the 3d model.#gameart #b3d #pokemon #pixelart pic.twitter.com/mwNJnAePpo— Pedro Damasceno (@phldamasceno) July 27, 2020 Chill vibes with puffo, skullantern, loggo and sunhog ☀️–#indiedev #CreatureResort #indiegame #mobilegame #lowpoly #gameart #3d #animation pic.twitter.com/UCJbpKV6LE— Creature Resort is in development 🏨🌿💕 (@CreatureResort) July 27, 2020 ・Burning hands pic.twitter.com/oSOgWG0orN— TKO (@SzTko) July 27, 2020 Relaxing sketching after work#fx #environment #sea pic.twitter.com/ZZO2znVa2V— Lightsoul (@Lightso88911963) July 27, 2020 Desohunter is Platformer ??#gamedev #indiedev #indiegames #indiegamedev #desohunter pic.twitter.com/u4V157RmD0— Teppo Witsaraz (@witsaraz) July 28, 2020 가시 pic.twitter.com/NSwxgaFgWp— ㅌㅅ (@Tracyjleeart) July 28, 2020 Re-post of process from painting a tree in PS to in-game animated with our dynamic wind-system. Made for our sci-fi adventure #Planetoflana @Wishfully_Games #indiegames #IndieGameDev pic.twitter.com/oyhQr05RbO— Adam Stjärnljus 🤖 (@m05et) July 27, 2020 Playing around with #Embergen 's preset explosion. I'm using the baked local depth to fake volume, but I still have to nail embergen's values to get the best range, as it's very pixelated now. Also it can look better with motion vectors 🙂#RealtimeVFX #Gamedev #MadeWithUnity pic.twitter.com/dWPFAN0FGC— Gregory Oliveira (@godsgreg) July 28, 2020 pic.twitter.com/9iPiu9dOcV— 休符 (@kyu_fu) July 28, 2020 Decided to revisit a waveform I was working on in UE4 but this time as a viewport shader. The other options(postprocess, UI) I've tried have their own issues that make them not so great. At least as a viewport shader, you can easily toggle it between the game & editor viewports. pic.twitter.com/XciFTwb88n— Brian Leleux (@BrianLeleux) July 28, 2020 This is how I make custom hand lettered fonts! pic.twitter.com/4AyyrrY5ed— ⭐𝙹𝚊𝚌🌻- Comisssions open! (@jaclynfrankum) July 27, 2020 Overcast ☁️☁️ #gamedev #indiegame #gaming pic.twitter.com/l2g2xsTZrE— nel (@nelstuff) July 28, 2020 Tutorial on how to draw trees! Page one is about how I draw them and page two is all about how you can experiment with this to achieve your one distinct styleIf you like this tutorial, please consider supporting me on Patreon! https://t.co/kxkiCtQ5M0#pixelart pic.twitter.com/pDbSWTbtos— angrysnail (@angry__snail) July 28, 2020 One more tiny big town coming out 😀 Testing with some freestyle lines pass, might put it to Unity later to try to emulate the look and feel. #Blender3d #b3d #3dart #gameart #gamedev pic.twitter.com/Vs3mtDYBYP— Carlos Cavalcante (@carlos_ccfh) July 28, 2020 Day 28 – Noise, MaterialsProcedural material. In Houdini I generated with noises and scatters. In #SubstanceDesigner the final version is then made.#houly2020 #hlnoise #dailychallenge #houdini #procedural pic.twitter.com/rsHwUYCwZZ— Simon (@Simon_Houdini) July 28, 2020 alternate realitiesstudies that took a wrong turn somewhere along the way pic.twitter.com/z5yFLmEK8d— cherry (@hairytentacles) July 27, 2020 Finally got back into Designer. These all started as studies of some @PlayVALORANT materials. I really enjoyed making the ground tiles so I worked some more on it to make it my own.Find more on @ArtStationHQ : https://t.co/TYBbqVVlCU@Substance3D #gameart #designer #material pic.twitter.com/vXETWA9mWU— Milan De Laet (@DeLaetMilan) July 28, 2020 One last thing for now – MORE HEARTS on her E. Also more impact, but the hearts are where it's at. pic.twitter.com/Cs8VS7ggue— Riot Eggo McLego (@RiotKatana) July 29, 2020 late night tree doodling 🌲🌳 pic.twitter.com/sGKr7R2bhj— Rosie Jarvis (@rosiejarvisart) July 28, 2020 Stylized wood texture for my game! pic.twitter.com/caixr2bjA7— Esther Love (@Azaraen) July 28, 2020 Making a skybox shader to reuse whenever, it accidentally turned out super dreamy ☺️ #gamedev #unity3d pic.twitter.com/Pc7JUjkqjQ— Staggart Creations 🌿 (@_staggart_) July 29, 2020 tried my hand at some wood planks! practiced sculpting but also handpainted some parts. and played with different scales, too :). pic.twitter.com/HW2nS8kmSV— Kate 👻 (@ofkaters) July 29, 2020 What I actually mean when I tag #MadeWithUnity 😂 pic.twitter.com/zFdofNagZl— RubenFro (@Ruben_Fro) July 28, 2020 Home is where the heart is… pic.twitter.com/emP5bTC3lO— Karen ♠ K (@LeStatusKuo) July 28, 2020 Working on a new Intro to pyro series.First video on youtube this friday. Smoke dissipation #Houdini pic.twitter.com/V29qVQ24X4— Rohan Dalvi (@RohanCreates) July 29, 2020 Had to get in on that rope physics trend from like a month ago, so webs now wrap around solid objects!#gamedev #indiedev pic.twitter.com/Wjkq2HGorY— Riley Neville🦇🕷️🐀 (@sbuggames) July 29, 2020 My first attempt at tropical environment art. Not too sure what I wanna make next so any ideas would be appreciated.#indiedev #madewithunity #gamedev pic.twitter.com/QMQ9qYvJej— Gareth Yeap (@GarethYeap) July 29, 2020 Floating 🌳☁️ #madewithunity #gamedev #screenshotsaturday #lowpoly pic.twitter.com/PevWlWDp0P— Linsey (@linsey_ray) July 25, 2020 Post Processing #unity3d Custom SRP #gamedev #tutorial: https://t.co/XNKb3cuyEt— Jasper Flick (@catlikecoding) July 29, 2020 Tutorial link: https://t.co/mNG7H23YVo I haven’t had lunch yet so I can’t bring myself to say things like “DIVE into this new #shadergraph water tutorial”. #madewithunity #gamedev #indiedev #unity3d pic.twitter.com/PmWi7E3owi— PolyToots (@PolyToots) July 29, 2020 just started the @VFXApprentice course (thanks @Mediatonic !!!!) and am super excited to get going! havent even got to the practical lessons yet and made me so E X C I T E D to paint, i made this lil splash #VFX concept pic.twitter.com/bD3af81sy4— Chris Sayers (@NotSoLittleC) July 29, 2020 Path Trace Step 5: diffuse reflections + environment map. used roughness to blend between perfectly reflected ray (specular) and random direction in hemisphere (diffuse). more improvements to be made. pic.twitter.com/8jePUhDcTT— Anoop Ravi Thomas (@createthematrix) July 29, 2020 2.5D tree made in blender for @ashdoodles class on CGMA! #stylizedart #handpainted #gameart #blender #cgma pic.twitter.com/hp6wAuXt2C— Roberto Gatto (@RobertoGattoArt) July 29, 2020 My last year or so making art and games ✌️ pic.twitter.com/UfYx4x3KPJ— oldmanofthefire (@oldmanofthefire) July 29, 2020 My 3d scene inspired by vanitas still life paintings💀 https://t.co/QlwgCQS2YA pic.twitter.com/iWlTmEE0vA— Fi da Silva 🎀 (@fifsilva) July 29, 2020 made a small demo to show how to control #UE4 Groom solver at runtimeDownload here: https://t.co/BJkKVhlYgR(details in thread)#gamedev #techart #vfx #realtimevfx pic.twitter.com/Jg2TUSesiP— Asher Zhu (@Vuthric) July 29, 2020 After 2 years I finally went back to Blender's Grease Pencil to relearn it in 2.8 for thumbnailing, If theres still demand for a tutorial let me know and I can put something together. Still feels like a nice inbetween of 2D & 3D#scifi #greasepencil #conceptart #3d #Blender3d pic.twitter.com/nHVx0N6KS1— James Lewis-Vines (@jamesense) July 29, 2020 full thing bc I was to lazy to animate the last explosion :v#animation #sakuga pic.twitter.com/QRWYjzHbvN— Krijart (@krijart) July 29, 2020 new shack for carrot related business 🥕 pic.twitter.com/PO3WdNypjx— Brieyh'leai (@comfyfish) July 30, 2020 Ahhh! finally taking a bit of a break to do another Beeple @Shadertoy!🙂https://t.co/SvVFTTSomZ First time doing a #raymarch or #raycast against a #triangular #heightfield! #webgl #glsl #shaders #vfx #graphics #programming #shadertoy pic.twitter.com/Y0VNOwQUtv— TooMuchVoltage Software (@TooMuchVoltage) July 30, 2020 A few errors but overall turned out ok, has sound sell’s it a lot #ocean #tranquility #blender3d @FlipFluids @blender_org pic.twitter.com/1DD6NHEvOP— Paul Nelson (@PaulNelsonArt) July 29, 2020 Various paintings of Chloé, my lovely wife. pic.twitter.com/wuNbsZBEUx— Serge Birault (@birault_serge) July 29, 2020 I finished a set of projectile effectsBetter quality here: https://t.co/9UbJ13suPK#unity #madewithunity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/WFPBWbByCF— マックス (@pelengami) July 30, 2020 One of the cards I've co-created for Cloud GardensWishlist or I eat ur parents:https://t.co/7KA1Gk89tx pic.twitter.com/Yx5ECwJBe1— Franek (@Franrekkk) July 30, 2020 My buddy just posted his demo reel with Dauntless, Mass Effect and Anthem fx. He has some amazing 2d flipbooks in there. Check it out: https://t.co/t5pM5qcZOe#realtimevfx pic.twitter.com/zqUguBo1zB— Gasper (Evo) (@gasperznoj) July 30, 2020 ⚡️New Tutorial Release ⚡️"Creating Material Renders" is live on the Art of Josh Lynch @gumroad store (https://t.co/rumRyo7oj4)!We will look at creating attention grabbing renders using both @marmosetco Toolbag and the PBR Render Node in @Substance Designer!#gameart #gamdev pic.twitter.com/69YvfOzXwa— Art of Josh Lynch (@bigred3d) July 30, 2020 Early tests with thermal and hydraulic erosion models implemented in the compute shader. Already giving really nice looking valleys, ridges and riverbeds! #unity3d #gamedev #indiedev #techart pic.twitter.com/RI9lVA7GyN— Harry Nesbitt (@harrynesbitt) July 30, 2020 Add a new feature – Physics simulation #madewithunity #unity3d pic.twitter.com/6uCCrYax41— Wenzy (@ziyangwen) July 30, 2020 A lil #tinyhouse! 🏡 pic.twitter.com/edMZ1o5p8H— Rebecca 🌙✨ (@bexelyn) July 30, 2020 valkyrie pic.twitter.com/7pkCZjnGig— 𝑵𝖊𝒌𝖗𝖔 (@NekroXIII) July 29, 2020 New material ! Just finished a tutorial from Pauline Boiteux for LevelUp Digital, and wow, I've learn to do magic ✨✨✨Super excited to use these new skills soon !#gameart #gamedev #SubstanceDesigner pic.twitter.com/UB6aEHAVv5— 🐉Ablableu🔥 (@Ablableu) July 30, 2020 (1/4)I started this project, to learn how to make a wind shader, but got carried away and spent 2 days on this little scene! I tried to get the #GhostsofTsushima vibe through lighting. Do check threads for cinematics!https://t.co/cEANy9gZ6v#gamedev #indiedev #ue4 #lighting pic.twitter.com/PtDDjCNo1F— Vishesh (@IDraw_Digital) July 30, 2020 With permission from the photographer, I put together a simple reference breakdown method you can try to help understand environments ^^ pic.twitter.com/VXLtmn75OV— Cheryl 🍡 doin the freelance (@cysketch) July 30, 2020 the puke -part 2#NCFOH#UE4 #gamedev #gameart #gamedevelopment #maya3d #cartoon pic.twitter.com/hVrH4W2UyJ— Felix Waubert de Puiseau (@depuiseau) July 30, 2020 ✏️Hatched Shadows Shader✏️No textures, easily tweaked for thickness, frequency, offset etc. GIT here ➡️https://t.co/nA8ZKNuIyh. This is a follow up to my comic style post https://t.co/xOIuhHwg63 Base shaders by the talented @alexanderameye #unity3d #IndieGameDev pic.twitter.com/uHd1oIHC6Y— Christopher Sims (@csims314) July 30, 2020 Playing around with @Simon_Houdini's #procedural wall tool to make an ancient looking wall for #Houly2020 Day 24 – Ancient. #HLAncient Check out the tool in the #Houdini Game Jam Starter Kit! Music by @krobulous.https://t.co/c958ZWdWcZ#gamejam #gamedev #gameart #gametools pic.twitter.com/cydaml0gLa— Ben Mears @ Home (@The_BenMears) July 30, 2020 New #under60sec tutorial!Here is how to fake 3D parallax with 2D assets in #shadergraph. It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps!#gamedev #indiedev #unitytips #indiegame #VFX #unity3d Source code >> https://t.co/4YuNFtDBtR pic.twitter.com/5xrqXPuvtY— Daniel Santalla (@danielsantalla) July 30, 2020 pic.twitter.com/KGGdngD1xG— oldmanofthefire (@oldmanofthefire) July 31, 2020 Pew pew 3 pic.twitter.com/LEK0GmNNXa— ✨Rafles✨ (@SrRafles) July 31, 2020 Been toying with a new river generation algorithm for #pinkriver today. Gonna make it look #pixelart-y and juicy on stream tomorrow 😀 #procgen #indiedev #gamedev #madewithunity pic.twitter.com/S9ULoy5yKc— Hannes Rahm (@kebabskal) July 30, 2020 some bouncy heart for this month's #RealtimeVFX sketch 💙 (theme was "cute")#VFXFriday #madewithunity pic.twitter.com/faqbe1Sxx6— Nicolas Ceriani (@nicolas_ceriani) July 31, 2020 Finally got this portal🌀 shipped! Now, what's next?Niagara is much powerful now, it is the future of realtime FX. Enjoy! breakdown coming soon.Btw, check out the original one from @mradfo21 💖HQ: https://t.co/Hpdr33qr1j#UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/02xKuIwNVj— Yue.J (@SilenceMoon_Yue) July 31, 2020 Even though Rogue Legacy 2 is 3D, we wanted to keep that 2D feel. Even if that means bending some rules… And arms. 💪 pic.twitter.com/lqA7fNYTWE— CellarDoorGames (@CellarDoorGames) July 30, 2020 Small announcement. I'm planning to stream drawing process.The subject is decided for now. Pixely 3D thing is being asked about often, won't hurt to show it again.For the rest I'll gladly accept some advice (1/3)#b3d #pixelart pic.twitter.com/9xhMHdHcwI— s( ' ‿ ')-b (@lampysprites) July 31, 2020 We're augmenting a child book all created and designed by high school students. How cool is this paper/cardboard effect? ❤️ We applied the same technique in this video;https://t.co/zCB6XBlh63#ar #xr #unity3d @unity3d #madewithunity #gamedev pic.twitter.com/CGhwvZ07HS— ToughNutToCrack (@tntcproject) July 30, 2020 🤔box cloud #eevee #b3d pic.twitter.com/9fB8ZNHM12— Vincenzo Spina (@spina_vince) July 30, 2020 I just finished this pond shader for our game 'GoodCompany'. It's nearly a completely procedural shader with just one texture for the circles in the middle of the pond. Hope you like it! ☺️ #unity3d #shaderforge #shaders pic.twitter.com/q1pPCunBKT— Daniel Karner (@SmallLebowskii) July 31, 2020 2d 3d code coding computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)