This issue’s cover was made by Nibillii, taken from this post:
Hey #VFXFriday !
— Nibilli (@nibillii) August 7, 2020
This week I upgraded my "Hole in the Sky" VFX from a year ago (still on artstation if interested). I got heavy inspiration from @gracile_jp 's amazing work!
Also, I'll share REALLY COOL stuff later today! Stay tuned^^!!!!#shaders #madewithUnity #gamedev #vfx pic.twitter.com/5EHYXO6OuH
Make sure to check out his other amazing work!
Moving on to the issue:
Hey #VFXFriday ! I made a Swoosh with some pastel colors and tiny rocks ! I wanna use that noise on noise texture more !
— Nibilli (@nibillii) July 31, 2020
This week I was not feeling well. Moral was low, stress was high, and sleep suffered. Thanks for the encouraging comments <3.#madewithunity #gamedev #shaders pic.twitter.com/pYMmYrCGuY
Exploration game concept. HD on my Artstation: https://t.co/tsOICzTvvQ#gamedev pic.twitter.com/jhl9Yoh5jy
— Gasper (Evo) (@gasperznoj) July 31, 2020
Picked myself out of my funk (with all your lovely messages of support) and made this yesterday.
— Rory Peace (@rorypeace) July 31, 2020
One step closer to finishing this wee diorama and moving on to an actual environment.
You all keep me going! ๐ช#MadeWithSubstance #b3d #blender #3d #3dartist #Marmoset pic.twitter.com/L4zCldZkgl
Textured Brush Pack v2 for Grease Pencil Blender 2.90 ready for download at Blender Cloud!https://t.co/dhkaFY9dlE#greasepencil #b3d pic.twitter.com/0pZEhq8b0m
— Daniel Martรญnez Lara (@_pepeland_) July 31, 2020
sharing a re-edited promo of my real-time FX class with some new FX!. I had help from @Madamadamado on this one. great guy! stay awesome people! #vfxfriday #gamedev #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/32yOk7OPbG
— Urban Bradesko (@BradeskoUrban) July 31, 2020
Firestorm..
— Yan (@yannaing) July 31, 2020
Embergen experiment @redshift3d @JangaFX @kitbash3d pic.twitter.com/nFUgmteOxF
๐พ๐๐๐ง๐๐ฏ๐๐ง๐ ๐ช๐จ๐ ๐๐๐๐ฉ ๐๐๐ซ๐! ๐ฅ
— โฆAHQUA (@_Luisaguas) July 31, 2020
๐๐๐๐ฃ ๐ฟ๐ง๐๐๐ค๐ฃ ๐พ๐ก๐๐ฌ! ๐
๐๐๐ฃ๐๐จ๐'๐๐ข ๐ค๐๐ ๐ฌ๐๐ฉ๐ ๐๐๐ง๐ ๐ฝ๐ก๐๐จ๐ฉ! ๐
HD on Artstation [ https://t.co/FsHT466tKs ]#Pokemon fanart for #VFXFriday and #FanArtFriday done in #UE4 pic.twitter.com/6RQBpzDJnh
Trees are tricky but also kinda fun once you start to figure things out, who knew ๐
— Morgan Alexia ๐๐ฆ (@Hilberika) July 31, 2020
This is my 2.5D tree from my CGMA class (polished with feedback from Ash)!
artstation: https://t.co/c9gduLsWHY pic.twitter.com/krKop6WFBJ
๐โจHeyo! I'm Gaz, I create art for games!
— Gaziter (@Gaziter) July 31, 2020
I do concept-art, illustrations, pixel-art, and I love to create mockups of imaginary game worlds~
I don't have a website still so follow me here to see my work! ๐ป#ArtistOnTwitter #OriginalContentArtist #gamedev #pixelart pic.twitter.com/PEdZFhqh5z
Since skinning is so boring, I wrote an auto-skinning script: you only mark a couple of important loops and put a few rings around body features. Script then generates a skeleton, fits it to the pose and assigns per-vertex weights. Not boring anymore!#gamedev #indiedev pic.twitter.com/t3yXg9McMq
— Mr F (@guycalledfrank) July 31, 2020
DO A BARREL ROLL #madewithunity pic.twitter.com/5urjisZmt5
— Luke Thompson (@six_ways) July 31, 2020
— oldmanofthefire (@oldmanofthefire) August 1, 2020
component heat simulation in #vectorboy64 ! pic.twitter.com/1VF52HIY9Z
— Kelly MacNeill (@pyromuffin) August 1, 2020
Aang rig is up! Enjoy. ๐https://t.co/PLrZ1PqPUH pic.twitter.com/rEuvypzST7
— rigstation (@rigstation) August 1, 2020
More Embergen Results, this time inside of unreal with some 2D Raymarching.
— Niels Dewitte (@Niels_Dewitte) August 1, 2020
Check this for more:https://t.co/fYpMxNgOe3#EmberGen #UnrealEngine #gamedev #Niagara pic.twitter.com/AAqn4YitBc
Some fire and explosions #fx pic.twitter.com/1lunisuVM6
— Lightsoul (@Lightso88911963) July 31, 2020
More results from playing around with Embergen#gamedev #RealtimeVFX #EmberGen #Niagara pic.twitter.com/pEMPZx5kfa
— Niels Dewitte (@Niels_Dewitte) August 1, 2020
A quick proof of concept for a tracksuit animated in real-time and rendered with #eevee! Model by @smeccea #Blender3D #animation #cloth #vfx #virtualavatars pic.twitter.com/n0teqhcxh9
— Deform Dynamics (@DeformDynamics) July 31, 2020
Unity accurate projectiles in 6 steps.
— Codeer (@CodeerStudio) July 31, 2020
For really fast projectiles, this technique should work better than colliders or triggers. Sorry if this one is a bit hard to follow.#madewithunity #unitytips #unity3d #gamedev #tutorial pic.twitter.com/SwfGIrYW8s
The spaceship๐ฅณ#Unity #unity3d #madewithunity #shader #environmentart pic.twitter.com/3JXXsjIIJa
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) July 31, 2020
Day 31 – Incandescent, Materials
— Simon (@Simon_Houdini) July 31, 2020
Lamp generator, it is fully setup and working in #unrealengine with the Houdini plugin.
This is also the last day of the challenge.#houly2020 #hlincandescent #dailychallenge #houdini #procedural pic.twitter.com/kwXzl25XGU
Happy to announce our new SIGGRAPH paper this year – Learned Motion Matching. We use Machine Learning to vastly reduce the memory usage of Motion Matching – allowing it to scale to huge databases of animation. Check out the blog post for more info: https://t.co/aBgH01XP2Y pic.twitter.com/EqDK8BqJsS
— Daniel Holden (@anorangeduck) July 31, 2020
Pink merfolk ๐ pic.twitter.com/zIdlhZLxoB
— Zaphk๐ (@zaphk) July 31, 2020
I invite you tomorrow because today I have to go to sleep๐ #MadeInDreams btw pic.twitter.com/r5qwR6RKDt
— BadRobo82 (@BRobo82) August 1, 2020
Decided to learn @blender_org over the last weekend. Here is the result, rendered with EEVEE, volumetric sim done with EmberGen from @JangaFX . 3-hour setup and 9 hours render for the whole thing. Super fast. Textures by @quixeltools HQ Video: https://t.co/1UQ1ThIwTW pic.twitter.com/dJkjnSwZgb
— mrstevens (@kreativekow) July 31, 2020
ใคใพใกใใใใฏใใฏใ
— ใใใผใกใ ฮ_ฮ@ (@ryo_timo) July 31, 2020
้กใจไธๅ่บซใฏใขใผใทใงใณใญใฃใใใฃ๏ผhitogata๏ผๆญฉใใฏmixamoใงใใฆใณใญใผใใใใฎ็ตใฟ่พผใใ ใใฎใ
ๆใซใฏใญในใทใฅใใฌใผใทใงใณไป่พผใใงใใใชใขใซใ็บๅ ใซใใฆใใผใใซใจๅฝฑๅใใฆใกใใทใฅใฎ้ฐๅฝฑใใในใฏใซไฝฟใฃใฆ็ไผผใปใซใซใใฏใ#blender #hitogata pic.twitter.com/4Hdg0wAZa1
Rock Paper Sock, an mmo about rock paper scissors ๐งฑ๐งปโ๏ธ, out now!https://t.co/OJCrYMHdZ6 pic.twitter.com/lxGNVxY3lp
— Sokpop Collective (@sokpopco) July 31, 2020
Finally have some progress to share on "Stylized Water 2", a re-imagined successor for the URP #gamedev #indiedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/MkQaNIwxDg
— Staggart Creations ๐๐ฒ (@_staggart_) August 1, 2020
Hey there! I just published a set of Unity prefabs on Gumroad. These are VFX Templates I always end up using whenever I feel like creating something new. Get it now for free! ๐ https://t.co/Ep5Osju10C #VFX #MadeWithUnity #Unity
— ๐ Lush ๐ (@LushVFX) August 1, 2020
Started picking up sketching again. See how to take this further. #fx #2dfx pic.twitter.com/q6RbhkoYmW
— Sjors DL (@Madamadamado) August 1, 2020
Daily #fx dose pic.twitter.com/7IiZdweZll
— Lightsoul (@Lightso88911963) August 1, 2020
Get these Unreal VFX Templates I made for free! Save some sweet time whenever you need to create some sparkling booms and swooshes ๐ https://t.co/uTj1FajjLE #VFX #RealtimeVFX #UnrealEngine #Gamedev
— ๐ Lush ๐ (@LushVFX) August 1, 2020
new textures๐ธ๐ฅ๐๐#Blender3d #lowpoly #art #indiedev #indie #gamedev pic.twitter.com/gS4kOde52U
— polyarius (@polyarius) July 31, 2020
Ain't no mountain high enough ๐ป
— Trifox ๐ฆ (@TrifoxGame) August 1, 2020
Explore the mountain region full of environmental hazards in #Trifox๐ฆ, a twin-stick action-adventure coming soon to PC & consoles.
๐ Newsletter: https://t.co/TcXbheWOvK#ScreenshotSaturday #Indiegame#Gamedev #MadeWithUnity pic.twitter.com/mI1sQ8UFka
This was such a blast!! We remade the in Avatar: The Last Airbender opening in 3D! pic.twitter.com/eHzRlW3gbe
— Jacob E Mann (@jacoberinmann) August 1, 2020
Designs of FX for the team, my style changed so much from 2016 to date.#FX #Animation #2danimation pic.twitter.com/mwTY3RF11J
— Panda Animation ๐ผ #QuedateEnCasa #StayHome (@Pandaandwolf) July 31, 2020
I added clouds! I like them a lot. Also switched to HDRP which was a pain. I want to start adding more animals like a dolphin or a fox. Let me know what animals you would like to see next! #unity3d #gamedev #BlackArtist #indiedev pic.twitter.com/2PFfZ2mByd
— Charles Cox (@CharlesCoxArt) August 1, 2020
Want to pitch a game project to a publisher?
— Thomas Altenburger ๐๐ (@mrhelmut) August 1, 2020
Here comes a thread with some tips based on our experience!
๐โ๏ธ๐ #screenshotsaturday pic.twitter.com/uso9hkAiy5
— BEBADBOI (@BEBADBOI) August 1, 2020
Waddup I'm Franek I do pixelart and my commissions are closed af
— Franek (@Franrekkk) August 1, 2020
โช๏ธ Artstation: https://t.co/ROV5ga68qy
โช๏ธ Discord: Franek#1682
โช๏ธ Color tutorial: https://t.co/MdzpYZCpT0
โช๏ธ Guy Butwhale: https://t.co/g3rc1ezd8W
โช๏ธ DMs open if you want a print pic.twitter.com/rrI1Ohal33
#UE4 shoreline shader junk pic.twitter.com/R5Ef9CisbN
— Christian Sparks (@hippowombat) August 2, 2020
Littlewood – A peaceful RPG that takes place AFTER you've saved the world. Version 1.0 launches in 3 days!!!
— Sean Young (@SeanYoungSG) August 2, 2020
RTs appreciated <3https://t.co/xyD5EGcLz9 pic.twitter.com/yT2U1wbHWv
Haven't been on Twitter in a while. Here's something I made recently, a miniature beach simulation using the #Flipfluids add-on.
— Mycelium (@DigitalMycelium) August 2, 2020
Follow me on IG, will be posting more there!#b3d #blender3d #vfx #cgi pic.twitter.com/gMOpzjbiTi
Lakefront Cabin #blender3d #lowpoly #illustration pic.twitter.com/LcNgFzmhlV
— Jona Dinges (@jonadinges) August 2, 2020
And one more test for shape brush in #callipeg pic.twitter.com/gDC26kqTVO
— ะะตะฝะธั ะะพะฒะธะบะพะฒ (@denorelli2) August 2, 2020
I tried new shape brush in #callipeg and it kinda useful for quick sketches c: #2dfx pic.twitter.com/qf9DpaSjA7
— ะะตะฝะธั ะะพะฒะธะบะพะฒ (@denorelli2) August 2, 2020
How to use a limited color palette by yours truly uwu pic.twitter.com/5Vrs4WZw47
— โ๏ธMirreโ๏ธ (@Foervraengd) August 1, 2020
today's ghetto tech art trick – dirt cheap anime explosion pic.twitter.com/F6WwYHmY4V
— KIDD RADD (@EthanRedd) August 2, 2020
Graphics Programming weekly – Issue 143 โ August 2, 2020 https://t.co/DbwcKWqH2E pic.twitter.com/ds6GPwTMsc
— jendrik illner (@jendrikillner) August 3, 2020
I was so nervous because I've never done anything like this๐จ Anyway you can check breakdow of my shield shader on @StylizedStation https://t.co/RyzyiqnpBR
— Robin_ โจ๐ฅโจ (@_R0i3in) August 3, 2020
#blender #gamedev #indiedev #lowpoly pic.twitter.com/RjOENtacyZ
— LazyCowArt (@VilkasPilkas1) August 3, 2020
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) August 3, 2020
Damn, I love birches so much pic.twitter.com/lx3DOv5WrO
โ ๏ธโโโ ใโฌคใโฆโโ โโโธใโใ โ pic.twitter.com/ghK91G31vC
— a_griendling (Recovered).ai* @100% (RGB Preview) (@alexgriendling) August 3, 2020
Next part in series of WIP testing new environments, this time presenting the caverns of lava & skies of fury! #gamedev #space #dogfight #madewithunity #scifi #heat @unity3d pic.twitter.com/eIq28hxwo4
— D.E.E.P. Battle of Jove (@DEEPBOJ) August 3, 2020
Drop It – Free Blender Addon v1.0 released!
— Andreas Aust (@AndreasAustPMX) August 3, 2020
Big Performance boost! Hope this can be useful in many cases @PabloVazquez_ @JanvandenHemel #blender #b3d #addon #polycount #gamedev
Download: https://t.co/KAEObgJulL pic.twitter.com/mq5mTEGJ9L
The forgotten corner of a library โจ๐
— Jasmin Habezai-Fekri โจ (@lowpolycurls) August 3, 2020
Finally finished this little PBR project inspired by gothic architecture!
More breakdowns here: https://t.co/MPHSYXaXbO
I also used my new @XPPen Artist 12Pro a lot during making this! Mini review will follow ๐ #substancepainter #b3d pic.twitter.com/2jlliNi5Kk
Trying out some new foam effects for my water shader #madewithunity #gamedev #shader pic.twitter.com/wlX9bvk5xz
— Alex Ameye (@alexanderameye) August 3, 2020
long screenshot pic.twitter.com/OW1bnkRWvz
— Chard (@animtree) August 3, 2020
A 3D model I made over the summer, little planter chest! Let me know what you think ๐
— Nina Klos (@nina_m_klos) August 3, 2020
More shots and breakdowns: https://t.co/SFzczyaPGv pic.twitter.com/eLdjEasNi0
Weekend project : More procedural modeling using #SubstanceDesigner's Pixel Processor. What do you think?#MadeWithSubstance #ProceduralArt #DigitalArt pic.twitter.com/jH5oGuNw1W
— Vincent Coupal (@StereoVinny) August 3, 2020
Whose gun is this? pic.twitter.com/kZZyRitrsk
— Maeve ๐ (@Drawmaevedraw) August 3, 2020
Pardon the drought of posts lately, we're probably moving, and it's a hassle. I blame this mountain of clutter surrounding me on our… creative spirit? Sure, that works. Here's another visual effect! #vfx #realtimeVFX #madewithunity #indiedev #gamedev #rpg pic.twitter.com/xpNDWxiwaE
— Mika Mobile (@MikaMobile) August 3, 2020
We made Recompile's "Spider" boss using IK features from @unity3d's new experimental Animation Rigging Package. Here's a sneak preview of the tech!
— Phi Dinh (@phi6) August 3, 2020
Mystery music by @65dos #madewithunity #gamedev pic.twitter.com/cypuW1AZcR
pyramida – a village builder / survival game โ๏ธ๐น๐https://t.co/JB0NofthMe pic.twitter.com/xADj0UA4y6
— Sokpop Collective (@sokpopco) August 3, 2020
And the final result of that shot! I want to do more but iโm a bit overbooked now ( and iโm learning blender) so stay tuned #starwars pic.twitter.com/A7gtp2TIus
— Renato Roldan (@Renato3xl) August 3, 2020
Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU
— Staggart Creations ๐๐ฒ (@_staggart_) August 4, 2020
Some dust this time. #2d #2dfx pic.twitter.com/jJNHuTLFOx
— Sjors DL (@Madamadamado) August 3, 2020
Destroy everything! #ue4 #indiedev pic.twitter.com/S8WUKmHz81
— Sluggerfly (@SluggerflyDev) August 4, 2020
ๆฐๆฅๅใใๆใไปใใง่ฉฆใใฆใฟใๆฒน็ตต้ขจใทใงใผใใผใๆณๅไปฅไธใซใฝใฌใฃใฝใใชใฃใฆใคใใง๏ผใฃใฆใชใฃใฆใ๏ฝ
— ๅฅ่ฏใ ใใฉๅ่ (@naraken3655) August 3, 2020
ไปใซ่ฒใ ใใชใใจใ ใใฉ่ฉฆ่ก้ฏ่ชคใๆฅฝใใใฆๆญขใพใใญใ๏ฝ pic.twitter.com/aZC4U59IY3
People are interested how I make this so here's a lil thread https://t.co/H0HXuRgl6p
— Chard (@animtree) August 4, 2020
Hey! Wrote a breakdown of a fire shader that uses noise for a distortion effect (similar to the stylised fire in RiME). I've had this shader for a while but never got around to a proper breakdown, until now! ๐ฅ๐ฅ #Unity3D #shadergraph
— Cyan (@Cyanilux) August 4, 2020
๐ https://t.co/qDK4BkdXI7 pic.twitter.com/eDHyRYOJo2
Burnish! Some Promare style fire sketches. Trying to get a feel for the shapes. #2d #2dfx pic.twitter.com/7Av6Hse2mG
— Sjors DL (@Madamadamado) August 4, 2020
Made a little editor tool to paint points for the geometry shader grass, don't have to rely on vertex colors for this anymore ๐ #gamedev #unity3d pic.twitter.com/bwW26FJEB7
— Joyce[MinionsArt] (@minionsart) August 4, 2020
Peolple Have crazy Ideas… uv world projection that follow the object and also Scale Y to fit when the model rotates…
— Patrick Haraguti (@Patrickd3) August 4, 2020
and helping then, we learn with this unusual things lol ๐@AmplifyCreates @unity3d @polycount#unity #gamedev #indiedev #VR #madewithunity #ASE pic.twitter.com/7IzQCRKUnQ
Ashitaka in 3D, now with colour!#ghibli #madewithunity #unity3d pic.twitter.com/Hz3ku4F8DV
— Harry Heath (@harryh___h) August 4, 2020
More grass #UE #gamedev pic.twitter.com/hDCprK4gXO
— Eris snail (@Erisdraw3D) August 4, 2020
Probably some of my best work yet C:https://t.co/9qU1FElu6S
— Walker (Riot Star Weaver) (@RiotStarWeaver) August 4, 2020
Good morning friends, I'm happy to say that Tanya is all done! She was a total pleasure to work on ~ ๐
— Hazel K W ~ Looking for work! (@HazylDreams) August 4, 2020
Thanks to @Ixti_art for allowing me to bring their awesome concept to life!
Rendered in @marmosetco
Go here for more shiny pics! https://t.co/cGrFlW5LJ6#3dart #anime pic.twitter.com/7f5GJ9VBzZ
PSA to unity VR devs. If you're using Single Pass Stereo and the post processing package, your game is getting downsampled by 50%. This is a really stupid error that has likely affected many shipped games. Fortunately, there's an easy fix. pic.twitter.com/4lU8aTIqLK
— Zach Tsiakalis-Brown (@MrZulubo) August 4, 2020
when things are fine and then quickly become not fine pic.twitter.com/urwwMKKpdd
— max turnbull ๐ (@beakfriends) August 5, 2020
And to finish off this series of VALORANT character select animations, here's the one I animated for Omen!
— David Gibson (@PoodleTime) August 4, 2020
Concept-@LokkenArt
Model-Chris Gillett
Tech Art-Jue Wang
Animation-David Gibson
VFX-@ni1es
SFX-@c3sound
Narrative-@ZachBetka
QA-@rycoux#VALORANT #animation #gamedev pic.twitter.com/RkuIkf86Sc
Procreating Part 2 ๐๐๐ pic.twitter.com/57xAg4d9cA
— ๐ฑ (@Ramon_N90) August 4, 2020
Hey everyone, I recently had multiple questions about my shader process for VFX. So I thought I would do several screenshots and videos! ^^ If you have any questions feel free to ask I'll try to answer. https://t.co/AmO3c8OeLe#shaders #gamedev pic.twitter.com/MZoKkTegl0
— Nibilli (@nibillii) August 5, 2020
firebending. #Animation #animonthly #sakuga #fire #fx #effects pic.twitter.com/RdflqSV9iG
— AbuAnims (@AbuAnims) August 5, 2020
just finished making this all-in-one cloud painter๐#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/qmraL9J4A6
— Asher Zhu (@Vuthric) August 5, 2020
New background #KnightofExile#gamedev #indiedev #indiegame #pixelart #art #gameart #gaming #games #unity #ใใใ็ตต #madewithunity #animation pic.twitter.com/VfDZbujqF4
— DonXuglo Games (@DonXugloGames) August 4, 2020
I've been experimenting with procedural architecture. Starting to build up to a complete environment, but here's some window/door designs for starters. Music by @gutterboxaudio pic.twitter.com/JYwTWpOvyE
— richard lord (@rich_lord) August 5, 2020
the trick is mostly shaders and vertex colors! pic.twitter.com/fnYgjEkeTV
— Ian Maclure โฐ RIP GDC (@Fearian) August 5, 2020
In this #TheLastofUsPartll gallery, I break down the submerged vehicle look, which included position and rotation based shaders to procedurally create water-line and erosion effects as vehicles were placed in the environments:https://t.co/DrHkl7Aejs pic.twitter.com/8lttsP2FmR
— Matthew Trevelyan Johns (@TrevelyanArt) August 4, 2020
๐๐ญ Camomille is live on @Kickstarter ๐ญ๐
— The Kind Camomille ๐ Kickstarter (@KindCamomille) August 5, 2020
The Kind Camomille is a wholesome exploration game about random acts of kindness and the joy of discovery.
Please RT and support Camomille ๐https://t.co/OMO8unTtWh#indiedevhour #indieworldorder #indiedev #indiegames pic.twitter.com/djgh34cf1Q
A takeaway bit of advice I've read on Twitter is that you should build your portfolio out of work you'd like to do more of.
— PatrickFrancisBonsu (@Patrick_F_B) August 5, 2020
With that in mind, I'm currently trying to make spells reminiscent of my favourite CRPGs, as ultimately that's what I'd love to work on.#VFX #UE4 #WIP pic.twitter.com/LiVezo24X3
study pic.twitter.com/nh3fpxsbdQ
— guz (@guzzu97) August 5, 2020
๐ฆโ๐ท
— ๐ฆ TUNIC ๐ฆ (@tunicgame) August 5, 2020
(….๐ท=๐ค?) pic.twitter.com/6HyfDvYosj
Seaside Town II pic.twitter.com/jxrhkmrd71
— Djamila Knopf (@djamilaknopf) August 5, 2020
Frozen Flame is a multiplayer Survival ARPG๐ฅ
— Frozen Flame (@PlayFrozenFlame) August 5, 2020
Defeat epic bosses and dozens of dangerous monsters in fast-paced third-person combat. Explore a constantly changing open world, with flexible crafting and levelling systems. #IndieDevHour #indiegame #gamedev pic.twitter.com/aemmY3ffgg
As of this week, I've worked for Riot for 3 years, and I'm super proud of all the work we've done in the skins team.
— Riot Beardilocks #BlackLivesMatter (@Beardilocks) August 5, 2020
Here's my portfolio if you'd like to see what I worked on:https://t.co/Ox77SKiggU
And here's my warhammer painting insta:https://t.co/rJZnDwfpRK
Artificial tsunami๐#Unity #unity3d #madewithunity #shader pic.twitter.com/qwG9lQdCD0
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) August 6, 2020
Remember that tool for buildings I talked about a few days ago ? Here it is, almost finished ! Just need some materials to have a better rendered look โจ
— ๐Ablableu๐ฅ (@Ablableu) August 5, 2020
I find Houdini less scary now tbh ๐โโ๏ธ
You can see the better images here : https://t.co/BYTzbuxRHC#Houdini #gameart #gamedev pic.twitter.com/Vcwn9ovwj0
Some early Venom inspired RnD. Still much to do ๐@sidefx #houdini #sidefx #fx #motion #inspire #design pic.twitter.com/DusDZnDmh5
— Ben Watts (@benwattsdesign) August 6, 2020
Particles to pyro to particles because why not. ๐#Houdini pic.twitter.com/tju0EXEGaA
— Rohan Dalvi (@RohanCreates) August 6, 2020
Heyo~ My name is Ash and I'm an Environment Artist hoping to work in video games! I love making work with vibrant colors and a dash of mystiqueโจ #PortfolioDay #gamedev #environmentart
— Ash, of the Lime Gang (@cordiallycontgo) January 14, 2020
โจhttps://t.co/Y8z5qca2jM
โจhttps://t.co/tO2YDL2Mpn
โจ๏ธawade3d@gmail.com pic.twitter.com/2FE9ls03Nx
New HD version with ambient sound
— carlburton (@carlburton) August 6, 2020
Youtube: https://t.co/KzPHCXxZ57 pic.twitter.com/ds9uXidr2x
More Sophie โจ I'm beyond grateful for all the support you guys give me! pic.twitter.com/V6LONwWKVV
— Nazar Noschenko (@NazarNoschenko) August 5, 2020
ใใใใใฃใไบใซๅฑใใๆฐใใใ๏ผnๆฅใถใmๅ็ฎ pic.twitter.com/amyuKuIS3o
— ใฐใ (@vag_mov) August 6, 2020
Another my FX for @RumbleArenaGame
— Dmitry Bogatov (@DestroyeerVFX) August 6, 2020
Today it is KO/Death effect #Unity #vfx #realtimeVFX pic.twitter.com/C6teOWODjX
Applying random transformations to other people's code, S01E06.
— Maxim Gumin (@ExUtumno) August 6, 2020
Now it generates explanations of a white curve in terms of blue curves, and sometimes the other way around.
Previous episodes: https://t.co/02PwGbcOsL https://t.co/zsJJ8GQzb6 pic.twitter.com/VafYJusaOI
Now, that's pretty impressive ๐คฏhttps://t.co/lV9WRTKB7Y pic.twitter.com/2zwsI69spA
— Corentin (@Cor3ntin) August 6, 2020
Today I made my first effect!
— โKally Mihovaโ (@KallyMihova) August 7, 2020
With a healthy dose of kitbashing, custom textures and amazing help from @Akimba I got somewhere!
shoutout to @VFXApprentice and @Keyserito for helping start my #VFX adventure ^-^
Hope you enjoy this โจSPLOINKโจ pic.twitter.com/xMU0UZBhkL
Moving away from the soulslike formula towards hack and slash. I'm having way more fun just smashing ๐
— Will Bentz (@Acissathar) August 7, 2020
Also taking a page out of Nier and making the magic swords float, mainly to avoid clipping with the skirt and still keep displayed#madewithunity #gamedev #indiedev #actionrpg pic.twitter.com/bOhPYYb3CO
The Ace of Clubs: Humility. For my illustrated playing card series Reign of Sin & Rule of Virtue, coming to Kickstarter in the foreseeable future… https://t.co/BMyAlgHjRX pic.twitter.com/PMy7EBPacM
— Wylie Beckert (@wyliebeckert) August 6, 2020
Vol 2 of Zbrush: Tricks. Tips. Process.
— Dannie Carlone (@Corgiboltz) August 7, 2020
In this little breakdown, I go over how I sculpt wood for games. Happy Sculpting! ๐ป๐ฑ๏ธ#zbrush #environmentart #tutorial pic.twitter.com/UNTJcR9Sft
New pew pew pic.twitter.com/c0g7OnTMpJ
— โจRaflesโจ (@SrRafles) August 7, 2020
New slash for Ysoris made during my Internship at Midgar Studio for @EoeGame, and new one for the #VFXFriday !#Unity #VFX #RealtimeVFX #gamedev #EoE #madewithunity pic.twitter.com/dNrTbypdNS
— Corentin.H (@MilozVFX) August 7, 2020
Updated my in-editor To Do List for #Unity3D, to allow for object references, rich text, undo/redo support, etc. ๐โจ
— Cyan (@Cyanilux) August 7, 2020
If anyone wants to use it, you can get it here :
๐ https://t.co/VJOpvavAMt pic.twitter.com/nAevKsnnfw