Technically Art Technically Art: Issue 63 (07.08.2020) By Harry Alisavakis on Friday, August 7, 2020 This issue’s cover was made by Nibillii, taken from this post: Hey #VFXFriday !This week I upgraded my "Hole in the Sky" VFX from a year ago (still on artstation if interested). I got heavy inspiration from @gracile_jp 's amazing work! Also, I'll share REALLY COOL stuff later today! Stay tuned^^!!!!#shaders #madewithUnity #gamedev #vfx pic.twitter.com/5EHYXO6OuH— Nibilli (@nibillii) August 7, 2020 Make sure to check out his other amazing work! Moving on to the issue: Hey #VFXFriday ! I made a Swoosh with some pastel colors and tiny rocks ! I wanna use that noise on noise texture more !This week I was not feeling well. Moral was low, stress was high, and sleep suffered. Thanks for the encouraging comments <3.#madewithunity #gamedev #shaders pic.twitter.com/pYMmYrCGuY— Nibilli (@nibillii) July 31, 2020 Exploration game concept. HD on my Artstation: https://t.co/tsOICzTvvQ#gamedev pic.twitter.com/jhl9Yoh5jy— Gasper (Evo) (@gasperznoj) July 31, 2020 Picked myself out of my funk (with all your lovely messages of support) and made this yesterday.One step closer to finishing this wee diorama and moving on to an actual environment.You all keep me going! ๐ช#MadeWithSubstance #b3d #blender #3d #3dartist #Marmoset pic.twitter.com/L4zCldZkgl— Rory Peace (@rorypeace) July 31, 2020 Textured Brush Pack v2 for Grease Pencil Blender 2.90 ready for download at Blender Cloud!https://t.co/dhkaFY9dlE#greasepencil #b3d pic.twitter.com/0pZEhq8b0m— Daniel Martรญnez Lara (@_pepeland_) July 31, 2020 sharing a re-edited promo of my real-time FX class with some new FX!. I had help from @Madamadamado on this one. great guy! stay awesome people! #vfxfriday #gamedev #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/32yOk7OPbG— Urban Bradesko (@BradeskoUrban) July 31, 2020 Firestorm..Embergen experiment @redshift3d @JangaFX @kitbash3d pic.twitter.com/nFUgmteOxF— Yan (@yannaing) July 31, 2020 ๐พ๐๐๐ง๐๐ฏ๐๐ง๐ ๐ช๐จ๐ ๐๐๐๐ฉ ๐๐๐ซ๐! ๐ฅ๐๐๐๐ฃ ๐ฟ๐ง๐๐๐ค๐ฃ ๐พ๐ก๐๐ฌ! ๐๐๐๐ฃ๐๐จ๐'๐๐ข ๐ค๐๐ ๐ฌ๐๐ฉ๐ ๐๐๐ง๐ ๐ฝ๐ก๐๐จ๐ฉ! ๐HD on Artstation [ https://t.co/FsHT466tKs ]#Pokemon fanart for #VFXFriday and #FanArtFriday done in #UE4 pic.twitter.com/6RQBpzDJnh— โฆAHQUA (@_Luisaguas) July 31, 2020 Trees are tricky but also kinda fun once you start to figure things out, who knew ๐ This is my 2.5D tree from my CGMA class (polished with feedback from Ash)! artstation: https://t.co/c9gduLsWHY pic.twitter.com/krKop6WFBJ— Morgan Alexia ๐๐ฆ (@Hilberika) July 31, 2020 ๐โจHeyo! I'm Gaz, I create art for games!I do concept-art, illustrations, pixel-art, and I love to create mockups of imaginary game worlds~I don't have a website still so follow me here to see my work! ๐ป#ArtistOnTwitter #OriginalContentArtist #gamedev #pixelart pic.twitter.com/PEdZFhqh5z— Gaziter (@Gaziter) July 31, 2020 Since skinning is so boring, I wrote an auto-skinning script: you only mark a couple of important loops and put a few rings around body features. Script then generates a skeleton, fits it to the pose and assigns per-vertex weights. Not boring anymore!#gamedev #indiedev pic.twitter.com/t3yXg9McMq— Mr F (@guycalledfrank) July 31, 2020 DO A BARREL ROLL #madewithunity pic.twitter.com/5urjisZmt5— Luke Thompson (@six_ways) July 31, 2020 pic.twitter.com/I9lwhO4oN8— oldmanofthefire (@oldmanofthefire) August 1, 2020 component heat simulation in #vectorboy64 ! pic.twitter.com/1VF52HIY9Z— Kelly MacNeill (@pyromuffin) August 1, 2020 Aang rig is up! Enjoy. ๐https://t.co/PLrZ1PqPUH pic.twitter.com/rEuvypzST7— rigstation (@rigstation) August 1, 2020 More Embergen Results, this time inside of unreal with some 2D Raymarching.Check this for more:https://t.co/fYpMxNgOe3#EmberGen #UnrealEngine #gamedev #Niagara pic.twitter.com/AAqn4YitBc— Niels Dewitte (@Niels_Dewitte) August 1, 2020 Some fire and explosions #fx pic.twitter.com/1lunisuVM6— Lightsoul (@Lightso88911963) July 31, 2020 More results from playing around with Embergen#gamedev #RealtimeVFX #EmberGen #Niagara pic.twitter.com/pEMPZx5kfa— Niels Dewitte (@Niels_Dewitte) August 1, 2020 A quick proof of concept for a tracksuit animated in real-time and rendered with #eevee! Model by @smeccea #Blender3D #animation #cloth #vfx #virtualavatars pic.twitter.com/n0teqhcxh9— Deform Dynamics (@DeformDynamics) July 31, 2020 Unity accurate projectiles in 6 steps.For really fast projectiles, this technique should work better than colliders or triggers. Sorry if this one is a bit hard to follow.#madewithunity #unitytips #unity3d #gamedev #tutorial pic.twitter.com/SwfGIrYW8s— Codeer (@CodeerStudio) July 31, 2020 The spaceship๐ฅณ#Unity #unity3d #madewithunity #shader #environmentart pic.twitter.com/3JXXsjIIJa— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) July 31, 2020 Day 31 – Incandescent, MaterialsLamp generator, it is fully setup and working in #unrealengine with the Houdini plugin.This is also the last day of the challenge.#houly2020 #hlincandescent #dailychallenge #houdini #procedural pic.twitter.com/kwXzl25XGU— Simon (@Simon_Houdini) July 31, 2020 Happy to announce our new SIGGRAPH paper this year – Learned Motion Matching. We use Machine Learning to vastly reduce the memory usage of Motion Matching – allowing it to scale to huge databases of animation. Check out the blog post for more info: https://t.co/aBgH01XP2Y pic.twitter.com/EqDK8BqJsS— Daniel Holden (@anorangeduck) July 31, 2020 Pink merfolk ๐ pic.twitter.com/zIdlhZLxoB— Zaphk๐ (@zaphk) July 31, 2020 I invite you tomorrow because today I have to go to sleep๐ #MadeInDreams btw pic.twitter.com/r5qwR6RKDt— BadRobo82 (@BRobo82) August 1, 2020 Decided to learn @blender_org over the last weekend. Here is the result, rendered with EEVEE, volumetric sim done with EmberGen from @JangaFX . 3-hour setup and 9 hours render for the whole thing. Super fast. Textures by @quixeltools HQ Video: https://t.co/1UQ1ThIwTW pic.twitter.com/dJkjnSwZgb— mrstevens (@kreativekow) July 31, 2020 ใคใพใกใใใใฏใใฏใ้กใจไธๅ่บซใฏใขใผใทใงใณใญใฃใใใฃ๏ผhitogata๏ผๆญฉใใฏmixamoใงใใฆใณใญใผใใใใฎ็ตใฟ่พผใใ ใใฎใๆใซใฏใญในใทใฅใใฌใผใทใงใณไป่พผใใงใใใชใขใซใ็บๅ ใซใใฆใใผใใซใจๅฝฑๅใใฆใกใใทใฅใฎ้ฐๅฝฑใใในใฏใซไฝฟใฃใฆ็ไผผใปใซใซใใฏใ#blender #hitogata pic.twitter.com/4Hdg0wAZa1— ใใใผใกใ ฮ_ฮ@ (@ryo_timo) July 31, 2020 Rock Paper Sock, an mmo about rock paper scissors ๐งฑ๐งปโ๏ธ, out now!https://t.co/OJCrYMHdZ6 pic.twitter.com/lxGNVxY3lp— Sokpop Collective (@sokpopco) July 31, 2020 Finally have some progress to share on "Stylized Water 2", a re-imagined successor for the URP #gamedev #indiedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/MkQaNIwxDg— Staggart Creations ๐๐ฒ (@_staggart_) August 1, 2020 Hey there! I just published a set of Unity prefabs on Gumroad. These are VFX Templates I always end up using whenever I feel like creating something new. Get it now for free! ๐ https://t.co/Ep5Osju10C #VFX #MadeWithUnity #Unity— ๐ Lush ๐ (@LushVFX) August 1, 2020 Started picking up sketching again. See how to take this further. #fx #2dfx pic.twitter.com/q6RbhkoYmW— Sjors DL (@Madamadamado) August 1, 2020 Daily #fx dose pic.twitter.com/7IiZdweZll— Lightsoul (@Lightso88911963) August 1, 2020 Get these Unreal VFX Templates I made for free! Save some sweet time whenever you need to create some sparkling booms and swooshes ๐ https://t.co/uTj1FajjLE #VFX #RealtimeVFX #UnrealEngine #Gamedev— ๐ Lush ๐ (@LushVFX) August 1, 2020 new textures๐ธ๐ฅ๐๐#Blender3d #lowpoly #art #indiedev #indie #gamedev pic.twitter.com/gS4kOde52U— polyarius (@polyarius) July 31, 2020 Ain't no mountain high enough ๐ปExplore the mountain region full of environmental hazards in #Trifox๐ฆ, a twin-stick action-adventure coming soon to PC & consoles.๐ Newsletter: https://t.co/TcXbheWOvK#ScreenshotSaturday #Indiegame#Gamedev #MadeWithUnity pic.twitter.com/mI1sQ8UFka— Trifox ๐ฆ (@TrifoxGame) August 1, 2020 This was such a blast!! We remade the in Avatar: The Last Airbender opening in 3D! pic.twitter.com/eHzRlW3gbe— Jacob E Mann (@jacoberinmann) August 1, 2020 Designs of FX for the team, my style changed so much from 2016 to date.#FX #Animation #2danimation pic.twitter.com/mwTY3RF11J— Panda Animation ๐ผ #QuedateEnCasa #StayHome (@Pandaandwolf) July 31, 2020 I added clouds! I like them a lot. Also switched to HDRP which was a pain. I want to start adding more animals like a dolphin or a fox. Let me know what animals you would like to see next! #unity3d #gamedev #BlackArtist #indiedev pic.twitter.com/2PFfZ2mByd— Charles Cox (@CharlesCoxArt) August 1, 2020 Want to pitch a game project to a publisher?Here comes a thread with some tips based on our experience!— Thomas Altenburger ๐๐ (@mrhelmut) August 1, 2020 ๐โ๏ธ๐ #screenshotsaturday pic.twitter.com/uso9hkAiy5— BEBADBOI (@BEBADBOI) August 1, 2020 Waddup I'm Franek I do pixelart and my commissions are closed afโช๏ธ Artstation: https://t.co/ROV5ga68qyโช๏ธ Discord: Franek#1682โช๏ธ Color tutorial: https://t.co/MdzpYZCpT0โช๏ธ Guy Butwhale: https://t.co/g3rc1ezd8Wโช๏ธ DMs open if you want a print pic.twitter.com/rrI1Ohal33— Franek (@Franrekkk) August 1, 2020 #UE4 shoreline shader junk pic.twitter.com/R5Ef9CisbN— Christian Sparks (@hippowombat) August 2, 2020 Littlewood – A peaceful RPG that takes place AFTER you've saved the world. Version 1.0 launches in 3 days!!! RTs appreciated <3https://t.co/xyD5EGcLz9 pic.twitter.com/yT2U1wbHWv— Sean Young (@SeanYoungSG) August 2, 2020 Haven't been on Twitter in a while. Here's something I made recently, a miniature beach simulation using the #Flipfluids add-on.Follow me on IG, will be posting more there!#b3d #blender3d #vfx #cgi pic.twitter.com/gMOpzjbiTi— Mycelium (@DigitalMycelium) August 2, 2020 Lakefront Cabin #blender3d #lowpoly #illustration pic.twitter.com/LcNgFzmhlV— Jona Dinges (@jonadinges) August 2, 2020 And one more test for shape brush in #callipeg pic.twitter.com/gDC26kqTVO— ะะตะฝะธั ะะพะฒะธะบะพะฒ (@denorelli2) August 2, 2020 I tried new shape brush in #callipeg and it kinda useful for quick sketches c: #2dfx pic.twitter.com/qf9DpaSjA7— ะะตะฝะธั ะะพะฒะธะบะพะฒ (@denorelli2) August 2, 2020 How to use a limited color palette by yours truly uwu pic.twitter.com/5Vrs4WZw47— โ๏ธMirreโ๏ธ (@Foervraengd) August 1, 2020 today's ghetto tech art trick – dirt cheap anime explosion pic.twitter.com/F6WwYHmY4V— KIDD RADD (@EthanRedd) August 2, 2020 Graphics Programming weekly – Issue 143 โ August 2, 2020 https://t.co/DbwcKWqH2E pic.twitter.com/ds6GPwTMsc— jendrik illner (@jendrikillner) August 3, 2020 I was so nervous because I've never done anything like this๐จ Anyway you can check breakdow of my shield shader on @StylizedStation https://t.co/RyzyiqnpBR— Robin_ โจ๐ฅโจ (@_R0i3in) August 3, 2020 #blender #gamedev #indiedev #lowpoly pic.twitter.com/RjOENtacyZ— LazyCowArt (@VilkasPilkas1) August 3, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming Damn, I love birches so much pic.twitter.com/lx3DOv5WrO— Alexander Goodwin (@AlexGoodwin63) August 3, 2020 โ ๏ธโโโ ใโฌคใโฆโโ โโโธใโใ โ pic.twitter.com/ghK91G31vC— a_griendling (Recovered).ai* @100% (RGB Preview) (@alexgriendling) August 3, 2020 Next part in series of WIP testing new environments, this time presenting the caverns of lava & skies of fury! #gamedev #space #dogfight #madewithunity #scifi #heat @unity3d pic.twitter.com/eIq28hxwo4— D.E.E.P. Battle of Jove (@DEEPBOJ) August 3, 2020 Drop It – Free Blender Addon v1.0 released!Big Performance boost! Hope this can be useful in many cases @PabloVazquez_ @JanvandenHemel #blender #b3d #addon #polycount #gamedevDownload: https://t.co/KAEObgJulL pic.twitter.com/mq5mTEGJ9L— Andreas Aust (@AndreasAustPMX) August 3, 2020 The forgotten corner of a library โจ๐Finally finished this little PBR project inspired by gothic architecture! More breakdowns here: https://t.co/MPHSYXaXbOI also used my new @XPPen Artist 12Pro a lot during making this! Mini review will follow ๐ #substancepainter #b3d pic.twitter.com/2jlliNi5Kk— Jasmin Habezai-Fekri โจ (@lowpolycurls) August 3, 2020 Trying out some new foam effects for my water shader #madewithunity #gamedev #shader pic.twitter.com/wlX9bvk5xz— Alex Ameye (@alexanderameye) August 3, 2020 long screenshot pic.twitter.com/OW1bnkRWvz— Chard (@animtree) August 3, 2020 A 3D model I made over the summer, little planter chest! Let me know what you think ๐More shots and breakdowns: https://t.co/SFzczyaPGv pic.twitter.com/eLdjEasNi0— Nina Klos (@nina_m_klos) August 3, 2020 Weekend project : More procedural modeling using #SubstanceDesigner's Pixel Processor. What do you think?#MadeWithSubstance #ProceduralArt #DigitalArt pic.twitter.com/jH5oGuNw1W— Vincent Coupal (@StereoVinny) August 3, 2020 Whose gun is this? pic.twitter.com/kZZyRitrsk— Maeve ๐ (@Drawmaevedraw) August 3, 2020 Pardon the drought of posts lately, we're probably moving, and it's a hassle. I blame this mountain of clutter surrounding me on our… creative spirit? Sure, that works. Here's another visual effect! #vfx #realtimeVFX #madewithunity #indiedev #gamedev #rpg pic.twitter.com/xpNDWxiwaE— Mika Mobile (@MikaMobile) August 3, 2020 We made Recompile's "Spider" boss using IK features from @unity3d's new experimental Animation Rigging Package. Here's a sneak preview of the tech!Mystery music by @65dos #madewithunity #gamedev pic.twitter.com/cypuW1AZcR— Phi Dinh (@phi6) August 3, 2020 pyramida – a village builder / survival game โ๏ธ๐น๐https://t.co/JB0NofthMe pic.twitter.com/xADj0UA4y6— Sokpop Collective (@sokpopco) August 3, 2020 And the final result of that shot! I want to do more but iโm a bit overbooked now ( and iโm learning blender) so stay tuned #starwars pic.twitter.com/A7gtp2TIus— Renato Roldan (@Renato3xl) August 3, 2020 Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU— Staggart Creations ๐๐ฒ (@_staggart_) August 4, 2020 Some dust this time. #2d #2dfx pic.twitter.com/jJNHuTLFOx— Sjors DL (@Madamadamado) August 3, 2020 Destroy everything! #ue4 #indiedev pic.twitter.com/S8WUKmHz81— Sluggerfly (@SluggerflyDev) August 4, 2020 ๆฐๆฅๅใใๆใไปใใง่ฉฆใใฆใฟใๆฒน็ตต้ขจใทใงใผใใผใๆณๅไปฅไธใซใฝใฌใฃใฝใใชใฃใฆใคใใง๏ผใฃใฆใชใฃใฆใ๏ฝไปใซ่ฒใ ใใชใใจใ ใใฉ่ฉฆ่ก้ฏ่ชคใๆฅฝใใใฆๆญขใพใใญใ๏ฝ pic.twitter.com/aZC4U59IY3— ๅฅ่ฏใ ใใฉๅ่ (@naraken3655) August 3, 2020 People are interested how I make this so here's a lil thread https://t.co/H0HXuRgl6p— Chard (@animtree) August 4, 2020 Hey! Wrote a breakdown of a fire shader that uses noise for a distortion effect (similar to the stylised fire in RiME). I've had this shader for a while but never got around to a proper breakdown, until now! ๐ฅ๐ฅ #Unity3D #shadergraph๐ https://t.co/qDK4BkdXI7 pic.twitter.com/eDHyRYOJo2— Cyan (@Cyanilux) August 4, 2020 Burnish! Some Promare style fire sketches. Trying to get a feel for the shapes. #2d #2dfx pic.twitter.com/7Av6Hse2mG— Sjors DL (@Madamadamado) August 4, 2020 Made a little editor tool to paint points for the geometry shader grass, don't have to rely on vertex colors for this anymore ๐ #gamedev #unity3d pic.twitter.com/bwW26FJEB7— Joyce[MinionsArt] (@minionsart) August 4, 2020 Peolple Have crazy Ideas… uv world projection that follow the object and also Scale Y to fit when the model rotates…and helping then, we learn with this unusual things lol ๐@AmplifyCreates @unity3d @polycount#unity #gamedev #indiedev #VR #madewithunity #ASE pic.twitter.com/7IzQCRKUnQ— Patrick Haraguti (@Patrickd3) August 4, 2020 Ashitaka in 3D, now with colour!#ghibli #madewithunity #unity3d pic.twitter.com/Hz3ku4F8DV— Harry Heath (@harryh___h) August 4, 2020 More grass #UE #gamedev pic.twitter.com/hDCprK4gXO— Eris snail (@Erisdraw3D) August 4, 2020 Probably some of my best work yet C:https://t.co/9qU1FElu6S— Walker (Riot Star Weaver) (@RiotStarWeaver) August 4, 2020 Good morning friends, I'm happy to say that Tanya is all done! She was a total pleasure to work on ~ ๐Thanks to @Ixti_art for allowing me to bring their awesome concept to life!Rendered in @marmosetco Go here for more shiny pics! https://t.co/cGrFlW5LJ6#3dart #anime pic.twitter.com/7f5GJ9VBzZ— Hazel K W ~ Looking for work! (@HazylDreams) August 4, 2020 PSA to unity VR devs. If you're using Single Pass Stereo and the post processing package, your game is getting downsampled by 50%. This is a really stupid error that has likely affected many shipped games. Fortunately, there's an easy fix. pic.twitter.com/4lU8aTIqLK— Zach Tsiakalis-Brown (@MrZulubo) August 4, 2020 when things are fine and then quickly become not fine pic.twitter.com/urwwMKKpdd— max turnbull ๐ (@beakfriends) August 5, 2020 And to finish off this series of VALORANT character select animations, here's the one I animated for Omen!Concept-@LokkenArt Model-Chris GillettTech Art-Jue Wang Animation-David GibsonVFX-@ni1es SFX-@c3soundNarrative-@ZachBetkaQA-@rycoux#VALORANT #animation #gamedev pic.twitter.com/RkuIkf86Sc— David Gibson (@PoodleTime) August 4, 2020 Procreating Part 2 ๐๐๐ pic.twitter.com/57xAg4d9cA— ๐ฑ (@Ramon_N90) August 4, 2020 Hey everyone, I recently had multiple questions about my shader process for VFX. So I thought I would do several screenshots and videos! ^^ If you have any questions feel free to ask I'll try to answer. https://t.co/AmO3c8OeLe#shaders #gamedev pic.twitter.com/MZoKkTegl0— Nibilli (@nibillii) August 5, 2020 firebending. #Animation #animonthly #sakuga #fire #fx #effects pic.twitter.com/RdflqSV9iG— AbuAnims (@AbuAnims) August 5, 2020 just finished making this all-in-one cloud painter๐#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/qmraL9J4A6— Asher Zhu (@Vuthric) August 5, 2020 New background #KnightofExile#gamedev #indiedev #indiegame #pixelart #art #gameart #gaming #games #unity #ใใใ็ตต #madewithunity #animation pic.twitter.com/VfDZbujqF4— DonXuglo Games (@DonXugloGames) August 4, 2020 I've been experimenting with procedural architecture. Starting to build up to a complete environment, but here's some window/door designs for starters. Music by @gutterboxaudio pic.twitter.com/JYwTWpOvyE— richard lord (@rich_lord) August 5, 2020 the trick is mostly shaders and vertex colors! pic.twitter.com/fnYgjEkeTV— Ian Maclure โฐ RIP GDC (@Fearian) August 5, 2020 In this #TheLastofUsPartll gallery, I break down the submerged vehicle look, which included position and rotation based shaders to procedurally create water-line and erosion effects as vehicles were placed in the environments:https://t.co/DrHkl7Aejs pic.twitter.com/8lttsP2FmR— Matthew Trevelyan Johns (@TrevelyanArt) August 4, 2020 ๐๐ญ Camomille is live on @Kickstarter ๐ญ๐ The Kind Camomille is a wholesome exploration game about random acts of kindness and the joy of discovery. Please RT and support Camomille ๐https://t.co/OMO8unTtWh#indiedevhour #indieworldorder #indiedev #indiegames pic.twitter.com/djgh34cf1Q— The Kind Camomille ๐ Kickstarter (@KindCamomille) August 5, 2020 A takeaway bit of advice I've read on Twitter is that you should build your portfolio out of work you'd like to do more of.With that in mind, I'm currently trying to make spells reminiscent of my favourite CRPGs, as ultimately that's what I'd love to work on.#VFX #UE4 #WIP pic.twitter.com/LiVezo24X3— PatrickFrancisBonsu (@Patrick_F_B) August 5, 2020 study pic.twitter.com/nh3fpxsbdQ— guz (@guzzu97) August 5, 2020 ๐ฆโ๐ท(….๐ท=๐ค?) pic.twitter.com/6HyfDvYosj— ๐ฆ TUNIC ๐ฆ (@tunicgame) August 5, 2020 Seaside Town II pic.twitter.com/jxrhkmrd71— Djamila Knopf (@djamilaknopf) August 5, 2020 Frozen Flame is a multiplayer Survival ARPG๐ฅDefeat epic bosses and dozens of dangerous monsters in fast-paced third-person combat. Explore a constantly changing open world, with flexible crafting and levelling systems. #IndieDevHour #indiegame #gamedev pic.twitter.com/aemmY3ffgg— Frozen Flame (@PlayFrozenFlame) August 5, 2020 As of this week, I've worked for Riot for 3 years, and I'm super proud of all the work we've done in the skins team.Here's my portfolio if you'd like to see what I worked on:https://t.co/Ox77SKiggUAnd here's my warhammer painting insta:https://t.co/rJZnDwfpRK— Riot Beardilocks #BlackLivesMatter (@Beardilocks) August 5, 2020 Artificial tsunami๐#Unity #unity3d #madewithunity #shader pic.twitter.com/qwG9lQdCD0— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) August 6, 2020 Remember that tool for buildings I talked about a few days ago ? Here it is, almost finished ! Just need some materials to have a better rendered look โจI find Houdini less scary now tbh ๐โโ๏ธYou can see the better images here : https://t.co/BYTzbuxRHC#Houdini #gameart #gamedev pic.twitter.com/Vcwn9ovwj0— ๐Ablableu๐ฅ (@Ablableu) August 5, 2020 Some early Venom inspired RnD. Still much to do ๐@sidefx #houdini #sidefx #fx #motion #inspire #design pic.twitter.com/DusDZnDmh5— Ben Watts (@benwattsdesign) August 6, 2020 Particles to pyro to particles because why not. ๐#Houdini pic.twitter.com/tju0EXEGaA— Rohan Dalvi (@RohanCreates) August 6, 2020 Heyo~ My name is Ash and I'm an Environment Artist hoping to work in video games! I love making work with vibrant colors and a dash of mystiqueโจ #PortfolioDay #gamedev #environmentart โจhttps://t.co/Y8z5qca2jMโจhttps://t.co/tO2YDL2Mpnโจ๏ธawade3d@gmail.com pic.twitter.com/2FE9ls03Nx— Ash, of the Lime Gang (@cordiallycontgo) January 14, 2020 New HD version with ambient soundYoutube: https://t.co/KzPHCXxZ57 pic.twitter.com/ds9uXidr2x— carlburton (@carlburton) August 6, 2020 More Sophie โจ I'm beyond grateful for all the support you guys give me! pic.twitter.com/V6LONwWKVV— Nazar Noschenko (@NazarNoschenko) August 5, 2020 ใใใใใฃใไบใซๅฑใใๆฐใใใ๏ผnๆฅใถใmๅ็ฎ pic.twitter.com/amyuKuIS3o— ใฐใ (@vag_mov) August 6, 2020 Another my FX for @RumbleArenaGame Today it is KO/Death effect #Unity #vfx #realtimeVFX pic.twitter.com/C6teOWODjX— Dmitry Bogatov (@DestroyeerVFX) August 6, 2020 Applying random transformations to other people's code, S01E06.Now it generates explanations of a white curve in terms of blue curves, and sometimes the other way around.Previous episodes: https://t.co/02PwGbcOsL https://t.co/zsJJ8GQzb6 pic.twitter.com/VafYJusaOI— Maxim Gumin (@ExUtumno) August 6, 2020 Now, that's pretty impressive ๐คฏhttps://t.co/lV9WRTKB7Y pic.twitter.com/2zwsI69spA— Corentin (@Cor3ntin) August 6, 2020 Today I made my first effect! With a healthy dose of kitbashing, custom textures and amazing help from @Akimba I got somewhere!shoutout to @VFXApprentice and @Keyserito for helping start my #VFX adventure ^-^ Hope you enjoy this โจSPLOINKโจ pic.twitter.com/xMU0UZBhkL— โKally Mihovaโ (@KallyMihova) August 7, 2020 Moving away from the soulslike formula towards hack and slash. I'm having way more fun just smashing ๐Also taking a page out of Nier and making the magic swords float, mainly to avoid clipping with the skirt and still keep displayed#madewithunity #gamedev #indiedev #actionrpg pic.twitter.com/bOhPYYb3CO— Will Bentz (@Acissathar) August 7, 2020 The Ace of Clubs: Humility. For my illustrated playing card series Reign of Sin & Rule of Virtue, coming to Kickstarter in the foreseeable future… https://t.co/BMyAlgHjRX pic.twitter.com/PMy7EBPacM— Wylie Beckert (@wyliebeckert) August 6, 2020 Vol 2 of Zbrush: Tricks. Tips. Process.In this little breakdown, I go over how I sculpt wood for games. Happy Sculpting! ๐ป๐ฑ๏ธ#zbrush #environmentart #tutorial pic.twitter.com/UNTJcR9Sft— Dannie Carlone (@Corgiboltz) August 7, 2020 New pew pew pic.twitter.com/c0g7OnTMpJ— โจRaflesโจ (@SrRafles) August 7, 2020 New slash for Ysoris made during my Internship at Midgar Studio for @EoeGame, and new one for the #VFXFriday !#Unity #VFX #RealtimeVFX #gamedev #EoE #madewithunity pic.twitter.com/dNrTbypdNS— Corentin.H (@MilozVFX) August 7, 2020 Updated my in-editor To Do List for #Unity3D, to allow for object references, rich text, undo/redo support, etc. ๐โจIf anyone wants to use it, you can get it here :๐ https://t.co/VJOpvavAMt pic.twitter.com/nAevKsnnfw— Cyan (@Cyanilux) August 7, 2020 2d 3d code coding computer graphics game design game development gameart gamedev games graphics programming indie indiedev madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)