On the one hand I made very little progress on my indie project today. On the other hand I wish I was making content like this every day! #techart #techincalart #madewithunity #unity pic.twitter.com/Hb6nttb61I
— Pavel Valakh (@ValakhP) August 7, 2020
#faceyourlandscape #Blender3d 🤩🥰 pic.twitter.com/ztxZKUnSG3
— Carlos Cavalcante (@carlos_ccfh) August 7, 2020
Love this hashtag.#faceyourlandscape
— Stephen Danton (@2TonStudios) August 7, 2020
Shots from our upcoming title @UntoGame pic.twitter.com/yaF2oRv9lH
I am giving away these 2 materials for free, inspired by Halo 3. hopefully someone finds this useful. 🙂https://t.co/Uve0fA3lUe pic.twitter.com/PggR37yJcH
— Alex Beddows (@BeddowsDesign) August 7, 2020
Here's a weekend doodle of something I've needed since I got started with Unity: Mesh Decals! https://t.co/wCE5SVla2o
— Felix Westin (@FewesW) August 7, 2020
It uses the same method as this blogpost, which I first read 11 years ago: https://t.co/Ib8zbWQDFZ pic.twitter.com/2obUfF4Ocw
More Anime style Blender 2.8 cloud and smoke FX. #blender #b3d #Blender3d #NPR #VFX #animation #VFXFriday pic.twitter.com/MKDQwHXhzv
— Chris (@IdentyTee) August 7, 2020
done some input calibration and little practice on parry/deflect! 😊
— Lester Tusi (@lestertusi) August 7, 2020
A quick slap on the joystick towards the enemy attack + attack btn will allow Terra to parry enemy attacks!#CognitioTerra #MadeWithUnity #Gamedev #Indiedev #Unity3D pic.twitter.com/GNzvENW7k7
YES FINALLY. pixels obey me!! see it's kinda…painterly, you know what I mean? yaaaa boiii. This is a single pass post effect, no fiddling with rendertextures needed! (this is also the only post effect being applied to the scene) pic.twitter.com/6IE3ZHRnRV
— Manuela Malasaña (@ManuelaXibanya) August 7, 2020
I'm glad to share another old shaderhttps://t.co/cg0eZjasMm (0+)#b3d #procedural #shader pic.twitter.com/peLbWYkmVu
— David Cescatti (@greenbaburu) August 7, 2020
the fennec fox, right out the oven
— Carol Cornils 🌺 (@cornils_art) August 8, 2020
rendering this was a real challenge, but it's finally done!
+ link to AS because of compressionhttps://t.co/bdU3ZuMjzP pic.twitter.com/hGdAcvLxBI
Some of my anim from the Nima trailer! Big thanks to @Rossdraws again for all of this!
— alaine baybayan ⚡️ (@alaylays) August 7, 2020
I did the rough/ some clean anim, along with @aikenbacons, @coloruszebra, @SonyaOliajiArt, @msdasdas and @ jpeg.tobin on instagram on the clean up! pic.twitter.com/otYbdDP0qc
Even as an intermediate result, I think this is such a fun look. Can't stop playing with it. Definitely shipping it as an option.#MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/CstnDAaNVb
— Ming-Lun “Allen” Chou (@TheAllenChou) August 8, 2020
Made a video and text tutorial on how to set up a custom image effect in Unity's URP, using a gradient map effect as example 🙂 #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) August 8, 2020
Video : https://t.co/ogw3YxoVeo
Text version : https://t.co/iQdhcWwtTN
The Source pic.twitter.com/LyqnrbJvD3
— NaiadGame (@NaiadGame) August 8, 2020
We released the latest chapter to my procedural shading training on the @Blender_Cloud 🙌
— Simon Thommes (@simonthommes) August 8, 2020
It's all about 'Shader Composition'. Here's the adapted example scene, set up with dynamic shaders that respect the material's properties.
Check it out 🙂https://t.co/YjZ2yGI3e3#b3d pic.twitter.com/99BPNjYKAR
Hey #VFXFriday !
— Tasty (@sotasty27) August 7, 2020
I made some flower projectiles :D, hope you like it!
better quality here: https://t.co/KToLYSG4oV#madewithunity #VFX pic.twitter.com/BTKwJVtKMM
Hyped by @Vuthric volumetric talk!
— V (@VMonty) August 8, 2020
Time of day & volumetric clouds #UE4 #screenshootsaturday ☁️🌤️ pic.twitter.com/FtOnLUvSfv
Do not be discouraged. Every conundrum can be solved, even when slaps don't seem to fix your problems.👍#GranAdventure #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/ThCQS9uKgc
— Fly Home (@FlyHomeStudio) August 8, 2020
"No matter where you hasten, no matter how you try –
— A Juggler's Tale 🔜 Gamescom Online (@ajugglerstale) August 8, 2020
your feet are no less blistered, your dreams are no less shy!"
Happy #screenshotsaturday everyone! 😃🎭
Wishlist A Juggler's Tale now: https://t.co/fFFJPuFYsr#indiedev #gamedev #ue4 #indiegamedev @UnrealEngine pic.twitter.com/mlIbwUabi8
sound design demonstration (carbon blade) pic.twitter.com/f0Uco7MvdO
— RADIO THE UNIVERSE (@sixesixesixe) August 9, 2020
HP probe with decals in #unity.
— MACHINƎ (@machin3io) August 9, 2020
Decal shaders build in #shadergraph.#DECALmachine #b3d pic.twitter.com/d94MfCmsb1
Here's a quick tutorial on how to make objects bob up and down in the water. Just a few lines of code and some variables to make it very customisable!#madewithunity #unitytutorial #indiedev #gamedev pic.twitter.com/BXYyn3hjLU
— Batterneers (@batterneers) August 9, 2020
Really need to get back into modelling. Revisiting phos and doing shader stuff! pic.twitter.com/geXM3u8jzk
— nee (@neethree) August 7, 2020
Working on the gameplay for creating new #koi patterns through selective breeding & mutation pic.twitter.com/aoMAPCgltP
— Job Talle (@jobtalle) August 9, 2020
added scene view controls for adding/removing/moving points in Shapes!
— Freya Holmér (@FreyaHolmer) August 9, 2020
(the lack of scene view handles became very apparent with the new polygon shape)
polygons and polylines have it so far, with other shapes getting it soon! it's not very pretty but it works~ pic.twitter.com/jnpU1wJ2Nl
https://t.co/YsLRm4duvz Had the pleasure to work on this Tenno Double Revolver for #Warframe. Concept done by the amazing @Liger_Inuzuka pic.twitter.com/gsEUMBmVCw
— Tim Bergholz (@ChamferZone) August 8, 2020
i love eggs pic.twitter.com/PNnAZJEyPm
— ✨ziwei pan (@zuhway) August 8, 2020
hey! here's my participation for the #InternationalCatDay pic.twitter.com/prvR6gS4xY
— Manuel (@ManuelDeJorge) August 9, 2020
Since a few people asked me how I did the Link/guardian piece I made a little walkthrough of my process. I hope it can be useful in any way, feel free to ask me stuff if anything seems gibberish🙏 pic.twitter.com/VS2ZU4040U
— まりん (@malintfalch) August 9, 2020
— gracile (@gracile_jp) August 9, 2020
VOL 3: How To Tile In Zbrush.
— Dannie Carlone (@Corgiboltz) August 8, 2020
In this breakdown, I go over how to tile meshes in ZBrush when authoring tileable textures.
Happy Sculpting!#zbrush #environmentart pic.twitter.com/8lZByuRor7
jump flood algorithm visualized~
— Freya Holmér (@FreyaHolmer) August 9, 2020
on the left is the current coordinate candidate of the nearest point on the initial mask in UV space. this is the data the algorithm is working with in each shader pass
on the right is its distance field visualized https://t.co/u1N3A83c2e pic.twitter.com/xhJJ9hN8RI
I wasn't expecting to make anime fire from 1 sphere, but 40 modifiers later here we are. #b3d #blendernpr pic.twitter.com/lH7mtbfu6X
— tryptech (@yo_tryptech) August 9, 2020
✨Announcement Time!✨Today is my last day @glowmade. I’m going back to freelance art & design direction – so hit me up and let’s work together init! 💌
— lilly ♡ (@lillydev_) August 10, 2020
DM’s open and RT’s are super appreciated #UE4 #gamedev pic.twitter.com/tHli2e3Jhx
idk what this is yet but I had an idea pic.twitter.com/w9JbNxZ0Zt
— davemakes 🎶 mixolumia ✨ (@davemakes) January 29, 2019
Waves! Trying to nail the shape and movement.
— Loish (@loishh) August 10, 2020
Step-by-step on how I painted these is available through my patreon! https://t.co/XKawLZv5Lr pic.twitter.com/cpVe13uUsf
Wanted to do this for a while! I added the ability to actually inject the GI information into the fog, which massively improves realism vs just using a constant color injection. Thanks to how SDFGI works, its pretty easy to obtain the ambient light at any point in space. pic.twitter.com/QSIMLq0e2Z
— Juan Linietsky (@reduzio) August 10, 2020
Found this insanely useful breakdown by Jakob Gavelli (I don't think he has Twitter) 🖌️ pic.twitter.com/mW9BChQ0m7
— Ioana Oprisan 🍓 (@IoanaOprisan) August 10, 2020
#VFXfriday #VFX #realtimeVFX #UE4 #gamedev
— Deathrey (@Deathreycg) August 10, 2020
Ocean shader in #UnrealEngine pic.twitter.com/iz442SDIi2
The street generator I've been working is out on the unreal marketplace https://t.co/kMuyS7lxr4
— Home Fire Games (@HomeFireGames) August 9, 2020
If you know someone who might find this useful feel free to retweet! #indiedev #gamedev #procedural #gameart #UnrealEngine #environmentart #gaming #3DModel #UE4 pic.twitter.com/I4omDezsa4
Salam #ArtMubarak !
— Mcdoogleh (@Mcdoogleh) August 10, 2020
I'm a Game Developer based out of the UK currently working on an Arcadey-Spaceflight Project 🚀🌟😎pic.twitter.com/r2Kky4fdwM
Since I hit 2k for those not aware, all of these materials are available FREE on my @ArtStationHQ store, I learned Designer picking through graphs to understand things so hopefully, this helps somebody do the same. https://t.co/UBGyp6EB4w pic.twitter.com/cLvtZGMOCi
— Alex Beddows (@BeddowsDesign) August 10, 2020
DUNE II – Reimaginedhttps://t.co/09A6TgiNKR
— Arvy (@Arvydas_B) August 10, 2020
This project is a love letter to the aesthetic of #Dune and a seminal console RTS that is very dear to my heart! @Arvydas_B – Project Lead, UI@Coauctor – Composer, SFX@neiplace – 3D Artist#Dune2020 #UI #redesign #design #fanart pic.twitter.com/EMirjGVVNh
Okay, here's another update from this weekend! (Sorry for the spam)
— Josh McDonald (n00sh) (@Bionic_Hound) August 10, 2020
Updated water shader test with animation and some more focused swirl meshes. Made with the #AmplifyShaderEditor #gamedev #WoW #madewithunity #VFX https://t.co/u8LPpnMtdb
Slightly different in each world, this one's my personal favourite. @DreamscaperGame #UE4 #gamedev #indiedev pic.twitter.com/HkGkfK6Dba
— Paul Svoboda (@paulsvoboda) August 10, 2020
I implemented a normal quantization feature as an attempt to flatten jagged surfaces that are supposed to be flat under dual contouring, which failed badly. However, it gave an unintended knob to play with a quantized stylized look.#MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/HuUUGd5qSS
— Ming-Lun “Allen” Chou (@TheAllenChou) August 11, 2020
It was hard to focus on anything today pic.twitter.com/KoC8G02AlL
— Telepurte (@Telepeturtle) August 11, 2020
Made a quick auto-save utility for Unity, in case you also need it! #gamedev #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) August 11, 2020
🔗https://t.co/U0mbtLVcSw pic.twitter.com/bTH054LoQU
Finished some new material studies of porcelain tiles using @Substance3D
— Tristan Meere (@tristanmeere) August 10, 2020
More renders on @ArtStationHQ https://t.co/HQW5OJYDbV#gameart #gamedev #MadeWithSubstance pic.twitter.com/8rbN4qBZ8L
#gamedev ⚔️🌡️ pic.twitter.com/uosy8pZGSs
— BEBADBOI (@BEBADBOI) August 11, 2020
Gave my fountain an upgrade by making a water shader ⛲️ I was inspired by the hot weather 😅☀️✨#gamedev #techart #madewithunity pic.twitter.com/rj7r2hUOg3
— Laure 🦝 (@Laure_DeMey) August 11, 2020
This record player transfers the ownership of the Piano Bar to the holder of the artpiece 📀🎹.
— VRHUMAN (@vr_human) August 10, 2020
A virtual environment I created to have a place to relax and meet friends.https://t.co/xpUYUnDwo5 @SuperRare_co#NFT #cryptoart #madewithunity #gameart https://t.co/RdBGqZme1i pic.twitter.com/ejH85a6fF8
In @unity3d you can predict the trajectory of an object simulating the Physics.
— ToughNutToCrack (@tntcproject) August 11, 2020
If you are interested, this is the full video: https://t.co/jFoN2hd1XJ#gamedev #indiedev #unitytips #tntc #unity3d pic.twitter.com/bbY51OePFd
🔨Still on the border detection #shader
— Que Bab Studios – WORKING ON 2113 🦾 – (@QueBabStudios) August 11, 2020
✅ Start cleaning & integrate some offset control in order to have a better view on what's coming on the path.👀#vfx #madewithunity #unity3d #amplifyshadereditor #indiedev #gamedev #indiegame #IndieWorldOrder pic.twitter.com/s41EHsoqhC
Zbrush 2021 available August 12th – here's a little rose i did while testing the cloth brushes… found it a nice idea to try them on the petals… I think it worked pretty well pic.twitter.com/LO5gReZwVs
— Magdalena (@Intervain) August 11, 2020
I realised I never properly shared this piece on twitter as back then I was new to it! Hope you like it. 💜 My next bar scene I'm hoping to do at this quality, blockout is done. #maya #gamedev
— Amber Marie Edwards (@Amber_M_Edwards) July 29, 2020
80lvl write up:https://t.co/4RnuoTzEmz
Artstation: https://t.co/wf8j2TjSpp pic.twitter.com/9R7lEkx3Sc
For our game BEAM we recently needed a shader that visualized some sort of acid liquid ☠️
— Binary Impact (@BinaryImpactG) August 12, 2020
In this #tutorial we want to show you the basics of how you can replicate a similar look with Unitys #Shadergraph.https://t.co/DFhoxgPG2g#unity3d #indiedev pic.twitter.com/4YnM6abKmd
sacred chamber pic.twitter.com/DEM3Gq3hx7
— Timo (@timorodriguez) August 12, 2020
all Tracking constraints explained with an example | free project filehttps://t.co/EO2veKNV38
— INDEX 3D (@_Index3D) August 11, 2020
🙏retweet & support#b3d #blender3d pic.twitter.com/N5AndKwW36
didn't draw much recently.. but played lots of tennis! anyways here's some tennis stuff I animated.
— Tim_yrt (@tim_yrt) August 12, 2020
btw looking for hitting buddies in Vancouver🎾 pic.twitter.com/mqRsojuxt5
It's very hot, luckily I'm working on water shaders! 🥵💦#madewithunity #VFX pic.twitter.com/801J0YGjm8
— Alex Ameye (@alexanderameye) August 12, 2020
Finally done🥳🥳. Procedural Painting Algorithm implemented in Compute Shaders in @unity3d inspired by @anastasiaopara work.
— Shahriar Shahrabi (@IRCSS) August 12, 2020
You can download the project and throw your own images in there.
Code: https://t.co/EGf4VazXUs
Blog post: https://t.co/iggPRkOQQm pic.twitter.com/4vuRlbV7d0
Dynamic paint portal effect #b3d pic.twitter.com/eXi6xM8wGz
— Bbbn19 (@Bbbn192) August 12, 2020
Here's a reminder, #TheFalconeer will be launching day one on the Xbox Series X! with at least 4K60! …. 30fps cinematic? what. pffff thats cuz your watching gameplay at walking speed. we gotta fly here people 😉 #madewithunity #indiedev #xboxseriesx pic.twitter.com/Nrv1KZVc5j
— Tomas Sala (@FalconeerDev) August 12, 2020
Took a break from writing a ton of invisible code and added road connections to the automatic decoration system!
— Max Nielsen (@MaxNielsenDev) August 12, 2020
The system is really making Sandbox mode a lot more enjoyable!#gamedev #indiedev #madewithunity pic.twitter.com/8uKLRoVEbu
a lil thingy I made for fun like…. a while ago?? pic.twitter.com/8eLrt0H8HA
— 🌰marroni 마론🌰 WRITING ONE(1) ESSAY (@marroni__) August 12, 2020
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) August 12, 2020
Flooded ruins pic.twitter.com/mUs8HaACB2
test pic.twitter.com/mNjpR9CfrK
— 休符 (@kyu_fu) August 12, 2020
35~ min study (La La Land). pic.twitter.com/c15dbCWkKL
— Esther / artbywu (@artbywu) August 12, 2020
stopped playing animal crossing for a couple days to arrange furniture in blender instead 🌸 pic.twitter.com/utjU7caH1A
— jie en @ BREAKFAST island (@frogfungus) August 13, 2020
16 hours to go before @boomerangfu comes out on Switch, Xbox and Steam! Here's a thread of gifs from the earliest prototypes. 👀
— Boomerang Fu 🥕 OUT NOW (@boomerangfu) August 12, 2020
(1/10) Boomerang Fu was originally made out of squares. Even the boomerangs were squares. But you can see slashes, throws and deflections already. pic.twitter.com/AtZpgSRcCO
I've finished Kimera's main render pic.twitter.com/frMPrfhA6M
— Ron Broyde (Kyrin) (@kyrin21) August 13, 2020
Finally got round to working on my hand drawn game again. It's been a blast learning Unity and making music too. A BIG thank you to @homemech who's selflessly helped out with BOLT's visual scripting! #madewithunity #unity3d #unity2d #gamedev #illustration #indiegame pic.twitter.com/4mo3jtfQX1
— James C-Mills (@James_C_Mills) August 13, 2020
Walking in the woods. #UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/YeiM81dZQI
— Margarita (@ritamirgo) August 13, 2020
弊社エフェクト講座で学ばれている@guutara14 さんのポートフォリオ作品。シェーダー、一部テクスチャは講座のものを使用していますがカッコよく仕上がったと思います! pic.twitter.com/Mbcr9wecJh
— AKI(Flypot代表) (@frontakk) August 13, 2020
I just had to do it…👩➡️👵 pic.twitter.com/TOHnd5s3Xb
— Nazar Noschenko (@NazarNoschenko) August 13, 2020
Distortion(GrabPass)で、オーラの輪郭と背景を歪ませることで自然に見れるようになります。
— 動かし屋 Ugokashiya (@Ugokashiya) August 13, 2020
I use Distortion(Grab Pass) Shader to distort the outline and background of the aura and make it look natural.https://t.co/mKtkE1pzQG#Unity #gameDev #VFX #Effects #RealTimeVFX #gameart pic.twitter.com/IGfbi2Qcsl
Yuuri model rework. Took the one I originally made and redid her head, proportions and some of the texturing. Still need to make a few minor adjustments pic.twitter.com/WJnNPJZgPN
— Kathy Diaz (@Priichu) August 12, 2020
Very excited to be rigging characters on @emberlab's *gorgeous* game #KenaBridgeofSpirits! Here is a peak at the Rot rig. (Dancing animation by the talented Ember animators!) pic.twitter.com/6VxhoI5WCQ
— Chris Lesage (@chrislesage) August 14, 2020
#UE4 #UE4Study pic.twitter.com/1hqvsWeFp7
— 𝘞𝘖𝘓𝘍𝘎𝘈𝘔𝘌𝘚 (@wolf_games_vfx) August 13, 2020
Animated through the layers – which may be more revealing than anything haha! pic.twitter.com/8qWnCgItfZ
— Jack Kirby Crosby 👨🎨 🌹 (@jkcrosbyfun) August 14, 2020
Hey #VFXFriday !
— Nibilli (@nibillii) August 14, 2020
This week I didn't have much time, with work and TRPG.
I made a colorful projectile for fun. I had to stop on this one because I kinda lost control of the tech. I really like that golden dust and the tip of the missile!#shaders #madewithUnity #gamedev pic.twitter.com/wENQQ58G25
Made a little game prototype where teleporting brings everything in view with you! #gamedev #ue4 pic.twitter.com/XCUUJfedbw
— Harry Heath (@harryh___h) August 14, 2020
We left AAA game development so we could build our dream game: fluid modernized combat ⚔️ + rogue-lite exploration 🗺️ + relationship building 👋
— Dreamscaper – Out now on Steam! (@DreamscaperGame) August 14, 2020
The result is Dreamscaper. Available now on Steam: https://t.co/FOmJag6AoA
Help us spread the word by liking & retweeting! pic.twitter.com/3cG0q3vBzh
Hellou #VFXFriday
— Tasty (@sotasty27) August 14, 2020
Today I'm sharing slashes :).
better quality here: https://t.co/tGYmRyEE50#madewithunity #VFX pic.twitter.com/VLZr8PWhca
GUESS WHO'S BACK BAY-BEEEEEE!!! 🔥🔥🔥 #Arbiter #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday
— Jordy ✖ Arbiter (@jordy_j_s) August 14, 2020
✨✨https://t.co/YUOoVOp59X ✨✨ pic.twitter.com/1FlJLI4pLT
practice pic.twitter.com/1tXTzAOyyf
— 삼피 / PPP (@IDGuiChanA) August 14, 2020
Created this AE animation rig for the Valorant agent names to stay consistent in style and length during our 3 month rollout (1 per week). Each name only has 5-15 keyframes they go through a series of adjustment layers and time fx. #valorant 🌊🌊 pic.twitter.com/9mDR4HTC7V
— nicgirard_ (@nicgirard_) August 14, 2020
Gadreel, Angel of War 🏹
— Angel Boss (@bugmeyer) August 14, 2020
"Upon the hill we saw
a figure wreathed in red.
With smoke around it rising
it sang to the newly dead.
"Do not give what cannot be taken"
It's mouth did not move.
"There is no country for us,
and no fruit within this grove" pic.twitter.com/R8jshpJWix
Trying to make a stylized cloud shader. Would like to add some kind of cloudy haze on the surface, but liking it so far~#bnpr #gamedev #unity3d @unity3d #lowpoly #indiedev #blackgamedev #DemiTheReverie #polycount #amplifyshadereditor pic.twitter.com/REV2pcA04N
— F://Willis (@FabianWillisArt) August 10, 2020
Hey there!Going to try and post vfx stuff 🙂 This is just personal practice/exploration.
— Ryan Rosanky (@rrosanky) August 14, 2020
Please check out more of my stuff over on art station. https://t.co/XNn68AJIvq#realtimevfx #vfxfriday pic.twitter.com/rlNP525yCC
Blue!! 💙💙💙 pic.twitter.com/E6NPcc29Ti
— paku ✨Commissions Open!✨ (@catpaku) August 13, 2020
𝙎 𝙃 𝘼 𝘿 𝙊 𝙒 𝘽 𝘼 𝙇 𝙇 #Pokemon #VFXFriday #FanArtFriday #UE4 pic.twitter.com/qUOsyeiJ1b
— ✦ΔHQUΔ (@_Luisaguas) August 14, 2020
Scary creature#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/jaeVzZguUh
— Codeer (@CodeerStudio) August 14, 2020
Hi #VFXFriday! I decided to make some fan art of an effect I liked from #FF14 and I finished it just in time for patch 5.3😊 Can you tell which skill it is? 👀 Thanks for watching!! #realtimeVFX #UE4 pic.twitter.com/9F7o086Uhe
— callie🌙✨ (@wondernyaan) August 14, 2020
Do you know about the Unity Scriptable PlayerLoop? Want a callback during FixedUpdate, LateUpdate etc? No need for a MonoBehaviour, just add a delegate to the PlayerLoop. Want to change the order Unity does things, modify the PlayerLoop! #unitytips #unity3d 1/2 pic.twitter.com/B1X63Ao92x
— Karl Jones (@KarlJamesJones) August 14, 2020
Here is my demo reel just because pic.twitter.com/ubBnPitcjn
— Sekani Solomon (@Sekani__Solomon) August 14, 2020
A small tutorial on creating a Near Surface Location Module inside of #Niagarahttps://t.co/8tRTQkPay1
— Niels Dewitte (@Niels_Dewitte) August 15, 2020
Let me know if you have problems implementing or find any mistakes.#gamedev #RealTimeVFX #UnrealEngine #notVFXFriday pic.twitter.com/EtP6XIsBq4
Hello #VFXFriday !
— Céline Brasseur (@Manganese_0) August 14, 2020
Today is the first time I submit something with this hashtag
Feel free to give me feedback so I can improve myself for next time 🙂
Here's what I've done#madewithunity #realtimeVFX pic.twitter.com/WrMjPXMgKe
Improved Path tracing debugging. Continuous capture with fading rays and detaching camera from path captures. Actually caught a bug on rays going through the top quad through the emissive quad. now to fix it. pic.twitter.com/k52m730Xsd
— Anoop Ravi Thomas (@createthematrix) August 15, 2020