Technically Art Technically Art: Issue 65 (28.08.2020) Part I By Harry Alisavakis on Friday, August 28, 2020 The #Houdini game jam has started!Feel free to join and try out Houdini. A couple tools are build for you to use, like this level generator. Based on images and cubes level are generated.https://t.co/dtQyqmQd9r#gameart #gamedev #techart #procedural pic.twitter.com/bp5NwBzNMJ— Simon (@Simon_Houdini) August 15, 2020 #gamedev #unrealengine #UE4 #indiegame #ScreenShotSaturday Mermaid Hollow pic.twitter.com/GneGvrStAZ— Alexander Goodwin (@AlexGoodwin63) August 15, 2020 Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance. pic.twitter.com/V7FHpMChQ4— James Sharpe (@_JamesSharpe_) August 15, 2020 Sky barge! I'm sure there would be a tonne of health and safety violations #b3d pic.twitter.com/7GakT5YMRh— Scott™ (@cronobreak) August 16, 2020 > EDGITOR ALPHA_02 _FINALLY! A WORKING BUILD!Had some major issues regarding the resources folder etc, but now it's actually useable!Try it out, it's free!↓ ↓ ↓ ↓ ↓ ↓ ↓https://t.co/noAFozhPAO↑ ↑ ↑ ↑ ↑ ↑ ↑#EDGITOR #pixelart #ドット絵 pic.twitter.com/dOXHkbq6tM— ENDESGA (@ENDESGA) August 16, 2020 #SquadGoals for this #ScreenShotSaturday. Just skellybois doing skellythings.#indiedev #gamedev #lowpoly #MadeWithUnity #b3d #Polycount #animation pic.twitter.com/0lvmwjQ1ij— Vederant (@gszargot) August 15, 2020 #realtimevfx pic.twitter.com/iTlylbCesZ— Ken.kob (@kbysknt) August 16, 2020 'Trespasser'. pic.twitter.com/lZOunV4SbU— Baj Singh (@Baj_Singh) August 15, 2020 I recently passed 1k followers, and I was very happy to hear that my article and tips were useful to some of you !💖I found my first ever handpainted scene I made years ago so I thought a throwback would be fun ☺️ pic.twitter.com/qSg5WiQeou— Tom Bernert (@ewolind) August 16, 2020 A quick tip for anyone wanting to light billboards for cheap 2.5d : Displace the texture by the light vector in view space. You get a simple but effective look. This is not a sphere, it's just a facing particle. Shader added under. #shader #unity3d pic.twitter.com/OEEr1XrFDQ— Nibilli (@nibillii) August 16, 2020 #MadeInDreams #PS4sharehttps://t.co/TeuhYG5rxT pic.twitter.com/8em5srspzz— Bracord (@Bracord1) August 15, 2020 pic.twitter.com/PqQQBtzVC6— mike🌵 (@kurtruslfanclub) August 15, 2020 Had a jolt of inspiration for a weekend code project. Ended up making a procedural vegetation spawner, based on general spawn chance, height, slope, convexity and terrain layers. #unity3d #gamedev #indiedev #screenshotsaturday pic.twitter.com/qmOtUyum49— Staggart Creations 🏔🌲 (@_staggart_) August 16, 2020 I'm trying to improve #conceptgraph heightmap features.You can now combine noises in six new ways and export the texture as a PNG if you need it 😀 pic.twitter.com/iAbBOMa7lS— HungryProton (@HungryProton) August 16, 2020 The way Volumetrics and Real-time GI work together in Godot 4.0 is pretty neat! pic.twitter.com/th9vEtKvYA— Juan Linietsky (@reduzio) August 16, 2020 |_・) I don't know… I was bored today pic.twitter.com/rFW6dN6kkc— croasan (@croa_san) August 16, 2020 I made the stamina UI from Zelda Breath of the Wild using Shapes by @FreyaHolmer in only a few lines of codes! I really like the immediate mode for UI.#madewithshapes #madewithunity Break-down and code can be found in my blog post:https://t.co/GtEonaMDIz pic.twitter.com/s10GqstDIF— MadreDeDios ⚤ (@MadreDeDios77) August 16, 2020 Stanley_X52 hated recharging in his stasis mode. No matter where he hid he always awoke with more paintwork… pic.twitter.com/t3h7rsym45— Gareth Davies (@Spudonkey) August 16, 2020 VFX Breakdown!This uses a mix of simple techniques that all combined look really cool. Kinda reminds me of the effects from #VALORANT 🙂Hope this helps!#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph pic.twitter.com/HuFHnO0hVi— Daniel Santalla (@danielsantalla) August 17, 2020 It's been a very productive vacation since we gotta stay home and all. I was able to finish up this weird obsidian I was working on a while ago and opened up some parameters to make it glow and breathe. Posting final renders tomorrow. #substancedesigner pic.twitter.com/n7HVmYwG0A— Kill the Butcher 🏔Dauntless🏜 (@kill_el_butcher) August 13, 2020 Sketching some #VFX to distract myself from this fucking heatwave. 🙃 pic.twitter.com/BQbL6gy4sD— ✦VΔL (@RiotBloois) August 17, 2020 Dynamic paint lava test 2 #b3d pic.twitter.com/6IF3gABxhK— Bbbn19 (@Bbbn192) August 16, 2020 my first sword 😀 pic.twitter.com/wSbBahuKBM— Mark Usmiani (@MarkUsmianiArt) August 17, 2020 You can barely see the player in this wheat field. Perfect for stealth games#unity3d #madewithunity #gamedev #indiedev #lowpoly #amplifyshader pic.twitter.com/hF494LjvDi— Nicrom (@_Nicrom_) August 17, 2020 Try to imitate the style of LostArk not finish yet #UE4 #gamedev #VFX pic.twitter.com/OK3qix60EJ— Husky (@HHHHHusky) August 17, 2020 Shoutout to @clayxels ! Excited to explore new ways of creating inside unity.I've just started, but I can already tell it's going to be so much fun.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart #3D #voxels pic.twitter.com/KEP5AzVlP6— Thomasguillon (@ThomasG_art) August 17, 2020 Part 1 of our workshop with @gaxil "A GPU game in 3 days : Introduction to Compute Shaders" : Cellular automaton liquids with rock, soluble sediments and of course, when lava meets water, unbreakable obsidian!#TechnicalArt #techArt #MadeWithUnity #vfx #gamedev #gamedevelopment pic.twitter.com/FpawCC2SpZ— Raphael Ernaelsten (@RaphErnaelsten) August 17, 2020 Playing around with water.#RealtimeVFX #gamedev #UnrealEngine pic.twitter.com/r2IhKx5IB7— Niels Dewitte (@Niels_Dewitte) August 17, 2020 #絵描きは自分が体験したことしか描けない pic.twitter.com/80tgtMhs10— 加藤オズワルド (@ozoztv) August 17, 2020 The Call #lowpoly #illustration #gamedev pic.twitter.com/MuTaLuaZQo— Jona Dinges (@jonadinges) August 17, 2020 How to create damaged concrete pillars (part 1/2) in Blender #b3d pic.twitter.com/ndPSZ1uZ96— Jan van den Hemel (@JanvandenHemel) August 17, 2020 what flavor do you think this is? #Houdini pic.twitter.com/ltxYx3NdqB— Halefall (@halefall) August 17, 2020 自分の手を描きました!🐳 pic.twitter.com/OHPFKLACwn— 杠葉 ぴす (@Yuzuriha_pisu) August 17, 2020 this game would be nothing without volumetric lighting pic.twitter.com/thRGo6KKIT— dune (@funselektor) August 17, 2020 Added eyes and wave effects to my #koi breeding game pic.twitter.com/JKwU6zSWFD— Job Talle (@jobtalle) August 17, 2020 Have a mossy rock 🙂#MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/m6mlZ6AkDW— Ming-Lun “Allen” Chou (@TheAllenChou) August 17, 2020 I made a fluid solver with #UE4 Niagara sim stages and had tremendous fun with it🥦will talk about this one very soon. stay tuned!#gamedev #techart #vfx #realtimevfx #UE4Niagara pic.twitter.com/VK3zbz7uiB— Asher Zhu (@Vuthric) August 17, 2020 One of those things I prototyped but never got to fully implement. Simulation to skinned mesh to #realtimevfx in Unity. I felt so good about that leading glowing edge 🙂#playheroic #houdini #vfx #flag #unfold #magic pic.twitter.com/PkDcMxJpol— Nikola Damjanov (@damjanmx) August 17, 2020 Got the sculpt to a place where I was happy and got it into SD and on a matball, no SD work yet this is the straight grab 😀 pic.twitter.com/qgwTgQz3Yh— Alex Beddows (@BeddowsDesign) August 17, 2020 Project on hold #283 pic.twitter.com/7yjHR5Kzgf— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) August 17, 2020 A small tip on how to make old wooden surfaces in Dreams. Pretty easy huh? 😀#madeindreams #dreamsps4 @mediamolecule pic.twitter.com/1KkmxHFUxz— Martin Nebelong (@MartinNebelong) August 17, 2020 For anyone interested, this is how I animate the blood splooshes- they also have some shader stuff to warp them and make them drip down, but mostly just a few gradients with an alpha threshold so I can animate the thresh value to make them warp from big blob down to droplets pic.twitter.com/xcbLQpVUqA— Powerhoof (@Powerhoof) August 18, 2020 Now where did I park my jet..? pic.twitter.com/jve5IU7q6I— Felix Westin (@FewesW) August 18, 2020 another chapter. Really fast moving weather. pic.twitter.com/i8bESHNiZW— Rohan Dalvi (@RohanCreates) August 18, 2020 Some more wip shots of my environment. Slowly chipping away on it.. #gameart #UE4 pic.twitter.com/61MG2r1RtQ— Tobias Koepp (@TOBSn08) August 18, 2020 Quick #substancedesigner tip: Splatter a shape, grab the curvature and use a histogram scan (invert position) to create pretty believable cracks with variety in depth and width. #3DArt #digitalart pic.twitter.com/t5UvB3r3NG— Noah (@NK_3Dart) February 26, 2020 I really have to make something with this 🐤✨#animation #gameart #illustration #indiedev #gamedev #indiegame #characterdesign #motiongraphics #film pic.twitter.com/nfIG2q2JSI— Francisco Santos (@FranciscoMSart) August 18, 2020 ⚡️ Fresh Post Alert ⚡️Brick material study. Wanted to try to push things in a slightly different direction than my normal projects. Hope you like it!Textures / Render in Designer. More renders available over on @ArtStationHQ – https://t.co/Tg3bT1pp2F.#gameart #gamedev pic.twitter.com/khqYIoToo3— Art of Josh Lynch (@bigred3d) August 18, 2020 In this tutorial, David will teach you how to make stylized trees in Blender 2.83, more specifically how to reproduce the painterly look from Studio Ghibli films.https://t.co/IncOA7fUIg#Ghibli #b3d #blender #bnpr #3D #animation #anime pic.twitter.com/zWjGSfCkga— LightningBoyStudio (@LightningBoySt1) August 18, 2020 pic.twitter.com/hqgvdtGHWo— Dani (@NostalgiaTree) August 18, 2020 Since I first heard of #DreamsVR I knew I wanted to do this! Travel to virtual scenes with a digital piece of paper and a virtual brush set 😀 Appart from being incredible sci-fi-ish and cool, it's also a really good way to train your sense of form.#madeindreams @mediamolecule pic.twitter.com/5alGdQdDDr— Martin Nebelong (@MartinNebelong) August 18, 2020 Set up an interior cubemap shader for my scene! Also added blinds that are a random amount of "open" depending on the assets' position in the scene. Shader is still WIP (going to add in dirt around edges of frame) but I'm excited by this so far. pic.twitter.com/f7CtNwTAT2— Carrie Sloane (@carriesloane) August 18, 2020 Early WIP for a new map in the Autumn Mountain environment 🙂 What do you think ? Wishlist here 👇https://t.co/cGnn4ITuCF#indiedev #indiegame #gamedev #ue4 #UnrealEngine pic.twitter.com/qBFCKIALiZ— GuildOfAscension (@WhileOne2) August 19, 2020 pic.twitter.com/VYfatvpwDG— gracile (@gracile_jp) August 19, 2020 New VFX breakdown maybe? 🧐👀#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph pic.twitter.com/PHd0bXevr8— Daniel Santalla (@danielsantalla) August 19, 2020 Experimenting with card mechanics a little. It might turn into a side project 😅 #unity3D #gamedev pic.twitter.com/0wyCbV6ZIM— Cyan (@Cyanilux) August 19, 2020 No stream today, but I do have that improved stylized waterfall shader to share 🙂 #gamedev #madewithunityAll code included as always!Get it here >> https://t.co/Hdxj0l4xXX pic.twitter.com/u0LXwA93IN— Joyce[MinionsArt] (@minionsart) August 19, 2020 Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26#UE4 #realtimevfx #cloudscape pic.twitter.com/utgGG06vaA— Ryan Brucks (@ShaderBits) August 19, 2020 Threw my material recent material into @UnrealEngine , can't decide if I prefer my ue4 render or the @Substance3D PBR render node 🥲https://t.co/Tvv39a4MTH pic.twitter.com/mE4ZR7ZKqf— Alex Beddows (@BeddowsDesign) August 19, 2020 Foam. #b3d pic.twitter.com/2sVkcg5ug7— Jan van den Hemel (@JanvandenHemel) August 19, 2020 The Grand Library holds ancient secrets… many have tried to find it, but none have returned.#UE4 #unrealengine #ue5 #indiegame #indiedev #gamedev #indiedevhour pic.twitter.com/j3BZFyHFmi— Mandragora (@MandragoraGame) August 19, 2020 #UnrealEngine #gamedev #indiedev #lowpoly #UE4 A boggart-devil. He is not really a dangerous creature, but might make some little troubles along your journey. pic.twitter.com/Aw2cNtFKvj— Alexander Goodwin (@AlexGoodwin63) August 19, 2020 Made a stylized looking ocean using a tutorial by @JanvandenHemel #b3d pic.twitter.com/uC6T9qKdDE— ShiverJay – COMMS OPEN (@shiverjayart) August 19, 2020 more environments practice, this time a spooky vampire city (finished for real this time lol)https://t.co/laS5kMIykm#conceptart #illustration #artshare pic.twitter.com/Km5DJiiSef— Olly Ryder (@ollyryderart) August 18, 2020 Hey, #PitchYaGame! We are creating a grid-based #RPG shoot ‘em up with over 100 female characters named #GridFight. 🎮 Demo here: https://t.co/vd7IeEXDmfWhat do you think? pic.twitter.com/yhE0CPFI4j— Playtra Games 🏳️🌈 #gamescom2020 (@Playtra_Games) July 29, 2020 i attemp to improve my noise blur shader by adding temporal sampling, is there a way in godot gdsl to get a Sampler2D from the previous frame? (im doing it by taking a viewport texture, not very efficient xd)#indiedev #gamedev #GodotEngine #shaders pic.twitter.com/MxKZuGkYhv— Leandro Dreamer (@leandrodc2696) August 19, 2020 Caustics test 004 #madewithunity pic.twitter.com/T7GFfHgM7z— Alex Ameye (@alexanderameye) August 20, 2020 Quick late night character arts #b3d pic.twitter.com/oJhgKLcQUb— Scott™ (@cronobreak) August 20, 2020 I started this during lockdown as I wanted to create a place that was super small and cozy and a refuge from the real world. I've been noodling with a couple of different gameplay directions for it. More images and videos here:https://t.co/x4eHNMi6sa#madewithunity #IndieGameDev pic.twitter.com/OS5rgaeY5d— Nick Carver (@NickDCarver) August 20, 2020 Last night, I wrote a very simple fluid simulation.The output is an Heightmap that you can use with shaders to do vertex displacement.I wrote it in CPU just to make it work but probably will need to port it to GPU. pic.twitter.com/8ZOaFahQ0j— Juan Francisco Mora (@JfranMora) August 20, 2020 Space bending fluid?#madewithunity #indiedev #gamedev pic.twitter.com/re268qUno1— Sørb (@SoerbGames) August 19, 2020 "Turbo!" – The cutting edge robot from the late 70s that had to be swiftly recalled. #b3d #1970s #Robot #Advertising #Retro pic.twitter.com/GGVsyBvS8W— Louis du Mont (@louisdumont) August 20, 2020 100% procedural tiles material made with Substance DesignerMore images: https://t.co/fDNDm1aSkS#madewithsubstance #gameart #polycount pic.twitter.com/lJZOswhEdr— Rick Hoppmann 🌱✨ Looking for work (@tinyruin) August 20, 2020 Quasi-random object movement between dynamic nodes and simple object avoidance in one for-loop for independent actors. :3c#gamedev #unity3d pic.twitter.com/p3zIPlBYwZ— :3 (@Colonthreee) August 20, 2020 Pond pic.twitter.com/ecezaEX5uN— Yun Ling (@lingy000) August 20, 2020 Just implemented a throwing knife that pierces enemy into my game (name is now officially Downtime btw)! Here's a clip of it in action at the very level where the knife makes it's first appearance in the game 🙂#madewithunity @GameDevHQ pic.twitter.com/kLBDhIWR2e— Sean (@na_3su) August 2, 2020 This is Ivara. She is a Rat Witch that specializes in cheese magic 🧀#gamedev #indiedev #indiegame #indiegames #polycount #bnpr #lowpoly #b3d #3D pic.twitter.com/pYrz9v8o8J— F://Willis (@FabianWillisArt) August 20, 2020 Using Timeline and Cinemachine to make cutscenes is the perfect choice✌️#Unity #madewithunity #unity3d pic.twitter.com/9W4gfgO0KQ— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 20, 2020 "The broken statue of Arah was sinking into the swamp, but Ziv still trekked out to those murky waters whenever the moon was full to pray that the poisoned swamp would one day heal."Rendered in @Sketchfab @ https://t.co/0G8BgRvGeO#GameArt #anthrotwitter #furry #3dmodeling pic.twitter.com/RhyCEYP7u3— Grag (@graggunslinger) August 20, 2020 More sketching #2dart #digitalart #sketching #procreate pic.twitter.com/taPqqGiaLq— Whistling Wizard (@WWGAMINGNZ) August 20, 2020 Been a while since I painted for myself…so here's a rock and a hard place. pic.twitter.com/rPZJRFm1vX— Wicked (@WickedInsignia) August 20, 2020 Some concepts for the game Paragon.A card-system (power-ups), from in 2013 maybe 2014, when I was at Epic Games.The 2D designs I took my time, and everything else I did in 2 days. I remember rushing renders, but having tons of fun with the team super insightful feedback 🙂 pic.twitter.com/dPJfew08hD— Davison Carvalho (@colorblindmess) August 20, 2020 🖕 pic.twitter.com/Vd0X76YLfj— Glass Revolver (@glass__revolver) August 20, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming Morning pic.twitter.com/oZM9QP9ta1— Alexander Goodwin (@AlexGoodwin63) August 20, 2020 preparing for a big update tohttps://t.co/mOrtZy5ucc pic.twitter.com/MoS4iDiY88— NiloCat (@NiloCat_Colin) August 20, 2020 This real-time CPU fluid sim runs on one CPU core (with GPU rendering of course). It was a research project to find an efficient method to handle realistic water, without taxing the entire system. I think you guys know what's coming next in our voxel game. #gamedev #voxels pic.twitter.com/yDnORejqGv— John "Lin" (@ProgrammerLin) August 21, 2020 Just finish following two tutorials which are good to recreate ghibli style landscape art using #blender3d #b3d pic.twitter.com/IIW7WAKrch— mclelun lee (@mclelun) August 20, 2020 Advanced VFX in Unreal Engine: Materia https://t.co/wTnvXA4WEG Now available on Cubebrush!— Ryan James Smith (@OverdrawXYZ) August 21, 2020 Mini-Tutorial : Sword Slashes ✨Wanted to share my process for this #VFXFriday ! 😄always loved how those effects could drastically change the game feel and style of a game! #UE4 #realtimeVFX #vfx #gamedev pic.twitter.com/Q1hy93Mpnq— Philippe🌙 (@sleepyGrinn) August 21, 2020 Morning waters#gamedev #madewithunity pic.twitter.com/HkTp4EsRfR— Joost Eggermont (@aJoostEggermont) August 21, 2020 Since y’all love those rocks so much I thought I’d share the speed paint! It’s all lasso tool and a brush with a texture 😀 I’ll link exactly which ones I used below pic.twitter.com/syl6SYrNJD— M🌻rgan is looking for in-house work! (@mormadillus) August 20, 2020 Krautbuster small locomotive animation #pixelart #gamedev #indiedev #indiegame #4tochkin #pixels #aseprite pic.twitter.com/74HR1eQF90— Konstantin Karpeniuk (@KKarpeniuk) August 21, 2020 Hey #VFXFriday ! I experimented with cubes this week, mostly inspired by traditional yutapon cubes. This is still investigative work but I'm starting to get results. 1/ pic.twitter.com/eycBZiRNd5— Nibilli (@nibillii) August 21, 2020 Spent some time working on improving the shoreline waves yesterday to make it look more like a beach and I'm really pleased with the result! (Water made using "Crests")Wishlist Forgotten Fields on Steam – https://t.co/1LgktcbIJV#gamedev #indiegame #indiedev #videogames pic.twitter.com/AMatQ3ynz4— Frostwood Interactive (@frostwood_int) August 21, 2020 Effect practice#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/4ZDgDA3eBJ— Ba-La (@leronube) August 21, 2020 Happy Friday! More practice/exploration. #realtimevfx #vfxfriday #2danimation pic.twitter.com/zlJhgbOvR7— Ryan Rosanky (@rrosanky) August 21, 2020 DANCING WITH KITTIES ⚔️🙀⚔️#Arbiter #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday ✨✨https://t.co/bIH9DC9i69 ✨✨ pic.twitter.com/Y6WRXxlOcN— Jordy ✖ Arbiter (@jordy_j_s) August 21, 2020 I've been testing my sculpting by learning new techniques in Zbrush recently, after 2 days of watching numerous tutorials nd trial/error, I finally have rope i'm sort of happy with although i want to add frayed ends. Feedback welcome! #zbrush #sculpting #practice #3dart #artist pic.twitter.com/SS1mGiTrzy— Ross Williams (@Rostrum20) August 21, 2020 I haven't posted a shader or material in a while but I plan on doing it more frequently again. I made this procedural cinnamon bun for @erindale_xyz's weekly discord challenge. The theme was food. just a plane and a shader as usual. #b3d pic.twitter.com/FptJ7jhdLJ— Gabe (@BettiniGabe) August 21, 2020 Added ability to tweak material properties in real-time. It's really fun to switch the densities of the two materials. #gamedev pic.twitter.com/0tBep4AEQJ— Grant Kot (@kotsoft) August 22, 2020 KittyGun!™ #gamedev pic.twitter.com/VnveBqQSdI— Scott™ (@cronobreak) August 22, 2020 Working on embergen challenge 🔥 Building not only the effects but all other elements of the scene makes the skill grow extremely fast. I feel like I already know UE4 100 times better than a week ago 🙂#realtimeVFX #EmberGen #UnrealEngine #UE4 #gamedev pic.twitter.com/WCRz69gTh5— Stanislav Petruk (@PetrukStanislav) August 21, 2020 That's my entry for #VFXFriday!The #devlog: -New #pixelart flipbookss and runes drawn by myselft-Completed 3 of Aden's SkillsThat's a #realtimeVFX, #madewithunity for The #indiedev @StegosoftGames, currently developing their #indiegame Rise of The Third Power (@r3pgame)! pic.twitter.com/Usbm4VaqDy— Ivan Garcia Filho (@ivangarciafilho) August 22, 2020 Quick process wrap for Rowlet #3dart pic.twitter.com/pxBuUHwR17— Emma Koch 🌈🎩 (@emmakoch) August 22, 2020 Hit test V2😶#Unity #madewithunity #unity3d #VFX #UI pic.twitter.com/kJBRkqZWHd— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 22, 2020 Lil quick building concept sketch. Im trying to get better at posting unfinished quicker bits of work as I slowly start to learn enviro art 😬 pic.twitter.com/jMGlwdbR1E— Blake (@blakemwood) August 22, 2020 #screenshotsaturday #UE4 pic.twitter.com/aXw3fTKaYV— WOODBOUND (@woodboundgame) August 22, 2020 Tron res effect test #b3d pic.twitter.com/P3smocbTNw— Bbbn19 (@Bbbn192) August 22, 2020 #madewithunity #moba #realtimevfx #VFX I will be there.Just need a chance.Maybe:D pic.twitter.com/P33TkEkuYA— Charlotte (@Charlot61435545) August 22, 2020 Twitter thread of the Community/Social Media Plan behind @FallGuysGame and how I grew the Twitter to 1.1 million followers and discord to 220k so quicklyThe screenshots are all from slides I made in January 2020Firstly – 'Of the platform, not just on it' pic.twitter.com/HMDzxAqwU1— Oliver Age 24 | Fall Guys Community Manager 👌 (@OliverAge24) August 22, 2020 Really like this line through the new level #screenshotsaturday #gamedev #indiedev pic.twitter.com/PRkw86jz8t— Hover Cabby (@HoverCabby) August 22, 2020 Made an anime ocean.#b3d pic.twitter.com/vCVPaOs8lN— Dyzinliz (@Dyzinliz) August 23, 2020 Hello my name is TB Choi, and I would love to share my art tutorial. pic.twitter.com/Tf84RQu73X— TB Choi (@TB_Choi12) August 23, 2020 Booted up my old desktop for the first time in 6 months. Playing around with Eevee shaders in Blender pic.twitter.com/FD5uQKcUyT— Mickey Krekelberg🌞🦌 (@mickkrek) August 23, 2020 Grabbing continuum! 👌#procedural #unity3d #VR #HCI pic.twitter.com/8YobJgJO2X— JorgeJGnz (@jorgejgnz) August 22, 2020 I've recently been experimenting with rendering atmospheres around the planets in my miniature solar system project, and I made a little video about the process in case anyone is interested!https://t.co/LNbq43EB2L#madewithunity #gamedev pic.twitter.com/vzauulAMpN— Sebastian Lague (@SebastianLague) August 23, 2020 I recently graduated and finished my bachelor of arts @gamedesign_htw. In my thesis, players take control of a little boy living on an imaginative island in the north of germany inhabited by humanoid otters.#ue4 #gamedev #indiegame #rpg #otters #ocean #watershader pic.twitter.com/IeqYVigV5L— Zwi 🏡 making DORFROMANTIK (@ZwiZausch) August 22, 2020 Sky.High.Public.Transportation – Little part of a big city i'm building for no reason 🤷♂️ pic.twitter.com/fBPseY898D— Vincenzo Spina (@spina_vince) August 22, 2020 Mesh to Sewing Pattern (v 0.1)#b3d #blender https://t.co/6BBVFk8cgYhttps://t.co/Q92Rumg3nd pic.twitter.com/Ui4XKp0UIr— Paolo Furani (@PaoloFurani) August 22, 2020 Here’s a graphics breakdown of the environments in Thousand Threads.https://t.co/QhtNcKXpPG#screenshotsaturday #indiegame #gamedev pic.twitter.com/iwi65ixvZj— Thousand Threads (@threadsgame) August 22, 2020 Had fun getting to animate this Owl Bear attack animation for Dauntless.#animation #dauntless #gamedev #animator #maya #3d #owl #art #characteranimation #CGI pic.twitter.com/plOqqvYCKt— Mark Masters (@markmasters92) August 16, 2020 I've been eyes deep in the code for the #kenneyjam but I've finally got some progress to show. Un-curse the right items and then move on to the next level #screenshotsaturday pic.twitter.com/WDoxlr0tQ4— ponywolf (@ponywolf) August 22, 2020 Tried recreating @kuurakuu_ 's "Path to the other side" in 3D. #madewithunity #unity3d pic.twitter.com/WM0D7ULC31— Harry Heath (@harryh___h) August 23, 2020 🍣tuna time🍣first time i've participated in an art challenge – nice to work with a silly time limit that stops me from being a perfectionist 👀#SushiChallenge pic.twitter.com/7DmgOcJuE8— Han 🌈 (@han_sammich) August 23, 2020 爆発Effect作ってみました。もう少し要素とタイミングは調整したいところココから完成度上げるのが悩む#エフェクト #unity #effect #ShurikenParticle pic.twitter.com/fbU2Z18qml— effectくん (@effectlab555) August 22, 2020 Made a little Unity scene to test out some of my shaders over the weekend #unity3d #shaders #gamedev #madewithunity pic.twitter.com/zbMoab76g7— Rimeh (@RimehWasTaken) August 23, 2020 Something old i am polishing off, I can't remember what we used it for, but this was something for Rend haha#VFXFriday #realtimevfx #UnrealEngine pic.twitter.com/ZqeoAZ8IvL— Desert Rose (@Mark_Khalil_art) August 22, 2020 More fun with clayxels, this time I made a landscape inspired by Studio Ghibli.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart #3D #voxels @AmplifyCreates @clayxels pic.twitter.com/SR6yBpreAQ— Thomasguillon (@ThomasG_art) August 24, 2020 GALACTIC CLUSTER SUPERHIGHWAY Part 3 of my space series made using EmberGen by @JangaFX . This time GPU realtime particles, 20M ps a scene. Superfast renders. So much fun to make, so easy to iterate. HQ video version here: https://t.co/pDhGIEWI2c #space #3d #realtimeVFX pic.twitter.com/BViOUqkLmn— mrstevens (@kreativekow) August 23, 2020 Graphics Programming weekly – Issue 146 — August 23, 2020 https://t.co/n9NTjxPRfQ pic.twitter.com/FZvqlvVOpH— jendrik illner (@jendrikillner) August 24, 2020 Taking a first-pass stab at the HUD for Lucen! Trying to keep it as simple and readable as possible while conveying all the info needed#gamedev #UE4 pic.twitter.com/qqtGpbzPv6— LucenDev (@lucengame) August 24, 2020 Hello Again! #VisibleWomen I'm Dani, a 3D Environment/Prop artist from the UK. I love creating both realistic and stylised models!Currently looking for work 😃🌟https://t.co/5uAIAcNoDS🌟https://t.co/FiIAbpwZdx🌟danihaynes97@gmail.com pic.twitter.com/y3tuMP9bsV— Dani Haynes (@Dani__Haynes) August 24, 2020 Part II 2d 3d code coding computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)