The #Houdini game jam has started!
— Simon (@Simon_Houdini) August 15, 2020
Feel free to join and try out Houdini. A couple tools are build for you to use, like this level generator. Based on images and cubes level are generated.https://t.co/dtQyqmQd9r#gameart #gamedev #techart #procedural pic.twitter.com/bp5NwBzNMJ
#gamedev #unrealengine #UE4 #indiegame #ScreenShotSaturday
— Alexander Goodwin (@AlexGoodwin63) August 15, 2020
Mermaid Hollow pic.twitter.com/GneGvrStAZ
Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance. pic.twitter.com/V7FHpMChQ4
— James Sharpe (@_JamesSharpe_) August 15, 2020
Sky barge! I'm sure there would be a tonne of health and safety violations #b3d pic.twitter.com/7GakT5YMRh
— Scott™ (@cronobreak) August 16, 2020
> EDGITOR ALPHA_02 _
— ENDESGA (@ENDESGA) August 16, 2020
FINALLY! A WORKING BUILD!
Had some major issues regarding the resources folder etc, but now it's actually useable!
Try it out, it's free!
↓ ↓ ↓ ↓ ↓ ↓ ↓https://t.co/noAFozhPAO
↑ ↑ ↑ ↑ ↑ ↑ ↑#EDGITOR #pixelart #ドット絵 pic.twitter.com/dOXHkbq6tM
#SquadGoals for this #ScreenShotSaturday.
— Vederant (@gszargot) August 15, 2020
Just skellybois doing skellythings.#indiedev #gamedev #lowpoly #MadeWithUnity #b3d #Polycount #animation pic.twitter.com/0lvmwjQ1ij
#realtimevfx pic.twitter.com/iTlylbCesZ
— Ken.kob (@kbysknt) August 16, 2020
'Trespasser'. pic.twitter.com/lZOunV4SbU
— Baj Singh (@Baj_Singh) August 15, 2020
I recently passed 1k followers, and I was very happy to hear that my article and tips were useful to some of you !💖
— Tom Bernert (@ewolind) August 16, 2020
I found my first ever handpainted scene I made years ago so I thought a throwback would be fun ☺️ pic.twitter.com/qSg5WiQeou
A quick tip for anyone wanting to light billboards for cheap 2.5d :
— Nibilli (@nibillii) August 16, 2020
Displace the texture by the light vector in view space. You get a simple but effective look.
This is not a sphere, it's just a facing particle. Shader added under. #shader #unity3d pic.twitter.com/OEEr1XrFDQ
#MadeInDreams #PS4sharehttps://t.co/TeuhYG5rxT pic.twitter.com/8em5srspzz
— Bracord (@Bracord1) August 15, 2020
— mike🌵 (@kurtruslfanclub) August 15, 2020
Had a jolt of inspiration for a weekend code project. Ended up making a procedural vegetation spawner, based on general spawn chance, height, slope, convexity and terrain layers. #unity3d #gamedev #indiedev #screenshotsaturday pic.twitter.com/qmOtUyum49
— Staggart Creations 🏔🌲 (@_staggart_) August 16, 2020
I'm trying to improve #conceptgraph heightmap features.
— HungryProton (@HungryProton) August 16, 2020
You can now combine noises in six new ways and export the texture as a PNG if you need it 😀 pic.twitter.com/iAbBOMa7lS
The way Volumetrics and Real-time GI work together in Godot 4.0 is pretty neat! pic.twitter.com/th9vEtKvYA
— Juan Linietsky (@reduzio) August 16, 2020
|_・) I don't know… I was bored today pic.twitter.com/rFW6dN6kkc
— croasan (@croa_san) August 16, 2020
I made the stamina UI from Zelda Breath of the Wild using Shapes by @FreyaHolmer in only a few lines of codes! I really like the immediate mode for UI.#madewithshapes #madewithunity
— MadreDeDios ⚤ (@MadreDeDios77) August 16, 2020
Break-down and code can be found in my blog post:https://t.co/GtEonaMDIz pic.twitter.com/s10GqstDIF
Stanley_X52 hated recharging in his stasis mode. No matter where he hid he always awoke with more paintwork… pic.twitter.com/t3h7rsym45
— Gareth Davies (@Spudonkey) August 16, 2020
VFX Breakdown!
— Daniel Santalla (@danielsantalla) August 17, 2020
This uses a mix of simple techniques that all combined look really cool. Kinda reminds me of the effects from #VALORANT 🙂
Hope this helps!#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph pic.twitter.com/HuFHnO0hVi
It's been a very productive vacation since we gotta stay home and all. I was able to finish up this weird obsidian I was working on a while ago and opened up some parameters to make it glow and breathe. Posting final renders tomorrow. #substancedesigner pic.twitter.com/n7HVmYwG0A
— Kill the Butcher 🏔Dauntless🏜 (@kill_el_butcher) August 13, 2020
Sketching some #VFX to distract myself from this fucking heatwave. 🙃 pic.twitter.com/BQbL6gy4sD
— ✦VΔL (@RiotBloois) August 17, 2020
Dynamic paint lava test 2 #b3d pic.twitter.com/6IF3gABxhK
— Bbbn19 (@Bbbn192) August 16, 2020
my first sword 😀 pic.twitter.com/wSbBahuKBM
— Mark Usmiani (@MarkUsmianiArt) August 17, 2020
You can barely see the player in this wheat field. Perfect for stealth games#unity3d #madewithunity #gamedev #indiedev #lowpoly #amplifyshader pic.twitter.com/hF494LjvDi
— Nicrom (@_Nicrom_) August 17, 2020
Try to imitate the style of LostArk not finish yet #UE4 #gamedev #VFX pic.twitter.com/OK3qix60EJ
— Husky (@HHHHHusky) August 17, 2020
Shoutout to @clayxels ! Excited to explore new ways of creating inside unity.
— Thomasguillon (@ThomasG_art) August 17, 2020
I've just started, but I can already tell it's going to be so much fun.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart #3D #voxels pic.twitter.com/KEP5AzVlP6
Part 1 of our workshop with @gaxil "A GPU game in 3 days : Introduction to Compute Shaders" : Cellular automaton liquids with rock, soluble sediments and of course, when lava meets water, unbreakable obsidian!#TechnicalArt #techArt #MadeWithUnity #vfx #gamedev #gamedevelopment pic.twitter.com/FpawCC2SpZ
— Raphael Ernaelsten (@RaphErnaelsten) August 17, 2020
Playing around with water.#RealtimeVFX #gamedev #UnrealEngine pic.twitter.com/r2IhKx5IB7
— Niels Dewitte (@Niels_Dewitte) August 17, 2020
#絵描きは自分が体験したことしか描けない pic.twitter.com/80tgtMhs10
— 加藤オズワルド (@ozoztv) August 17, 2020
The Call #lowpoly #illustration #gamedev pic.twitter.com/MuTaLuaZQo
— Jona Dinges (@jonadinges) August 17, 2020
How to create damaged concrete pillars (part 1/2) in Blender #b3d pic.twitter.com/ndPSZ1uZ96
— Jan van den Hemel (@JanvandenHemel) August 17, 2020
what flavor do you think this is? #Houdini pic.twitter.com/ltxYx3NdqB
— Halefall (@halefall) August 17, 2020
自分の手を描きました!🐳 pic.twitter.com/OHPFKLACwn
— 杠葉 ぴす (@Yuzuriha_pisu) August 17, 2020
this game would be nothing without volumetric lighting pic.twitter.com/thRGo6KKIT
— dune (@funselektor) August 17, 2020
Added eyes and wave effects to my #koi breeding game pic.twitter.com/JKwU6zSWFD
— Job Talle (@jobtalle) August 17, 2020
Have a mossy rock 🙂#MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/m6mlZ6AkDW
— Ming-Lun “Allen” Chou (@TheAllenChou) August 17, 2020
I made a fluid solver with #UE4 Niagara sim stages and had tremendous fun with it🥦
— Asher Zhu (@Vuthric) August 17, 2020
will talk about this one very soon. stay tuned!#gamedev #techart #vfx #realtimevfx #UE4Niagara pic.twitter.com/VK3zbz7uiB
One of those things I prototyped but never got to fully implement. Simulation to skinned mesh to #realtimevfx in Unity.
— Nikola Damjanov (@damjanmx) August 17, 2020
I felt so good about that leading glowing edge 🙂#playheroic #houdini #vfx #flag #unfold #magic pic.twitter.com/PkDcMxJpol
Got the sculpt to a place where I was happy and got it into SD and on a matball, no SD work yet this is the straight grab 😀 pic.twitter.com/qgwTgQz3Yh
— Alex Beddows (@BeddowsDesign) August 17, 2020
Project on hold #283 pic.twitter.com/7yjHR5Kzgf
— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) August 17, 2020
A small tip on how to make old wooden surfaces in Dreams. Pretty easy huh? 😀#madeindreams #dreamsps4 @mediamolecule pic.twitter.com/1KkmxHFUxz
— Martin Nebelong (@MartinNebelong) August 17, 2020
For anyone interested, this is how I animate the blood splooshes- they also have some shader stuff to warp them and make them drip down, but mostly just a few gradients with an alpha threshold so I can animate the thresh value to make them warp from big blob down to droplets pic.twitter.com/xcbLQpVUqA
— Powerhoof (@Powerhoof) August 18, 2020
Now where did I park my jet..? pic.twitter.com/jve5IU7q6I
— Felix Westin (@FewesW) August 18, 2020
another chapter. Really fast moving weather. pic.twitter.com/i8bESHNiZW
— Rohan Dalvi (@RohanCreates) August 18, 2020
Some more wip shots of my environment. Slowly chipping away on it.. #gameart #UE4 pic.twitter.com/61MG2r1RtQ
— Tobias Koepp (@TOBSn08) August 18, 2020
Quick #substancedesigner tip: Splatter a shape, grab the curvature and use a histogram scan (invert position) to create pretty believable cracks with variety in depth and width. #3DArt #digitalart pic.twitter.com/t5UvB3r3NG
— Noah (@NK_3Dart) February 26, 2020
I really have to make something with this 🐤✨#animation #gameart #illustration #indiedev #gamedev #indiegame #characterdesign #motiongraphics #film pic.twitter.com/nfIG2q2JSI
— Francisco Santos (@FranciscoMSart) August 18, 2020
⚡️ Fresh Post Alert ⚡️
— Art of Josh Lynch (@bigred3d) August 18, 2020
Brick material study. Wanted to try to push things in a slightly different direction than my normal projects. Hope you like it!
Textures / Render in Designer.
More renders available over on @ArtStationHQ – https://t.co/Tg3bT1pp2F.#gameart #gamedev pic.twitter.com/khqYIoToo3
In this tutorial, David will teach you how to make stylized trees in Blender 2.83, more specifically how to reproduce the painterly look from Studio Ghibli films.https://t.co/IncOA7fUIg#Ghibli #b3d #blender #bnpr #3D #animation #anime pic.twitter.com/zWjGSfCkga
— LightningBoyStudio (@LightningBoySt1) August 18, 2020
— Dani (@NostalgiaTree) August 18, 2020
Since I first heard of #DreamsVR I knew I wanted to do this! Travel to virtual scenes with a digital piece of paper and a virtual brush set 😀 Appart from being incredible sci-fi-ish and cool, it's also a really good way to train your sense of form.#madeindreams @mediamolecule pic.twitter.com/5alGdQdDDr
— Martin Nebelong (@MartinNebelong) August 18, 2020
Set up an interior cubemap shader for my scene! Also added blinds that are a random amount of "open" depending on the assets' position in the scene. Shader is still WIP (going to add in dirt around edges of frame) but I'm excited by this so far. pic.twitter.com/f7CtNwTAT2
— Carrie Sloane (@carriesloane) August 18, 2020
Early WIP for a new map in the Autumn Mountain environment 🙂
— GuildOfAscension (@WhileOne2) August 19, 2020
What do you think ?
Wishlist here 👇https://t.co/cGnn4ITuCF#indiedev #indiegame #gamedev #ue4 #UnrealEngine pic.twitter.com/qBFCKIALiZ
— gracile (@gracile_jp) August 19, 2020
New VFX breakdown maybe? 🧐👀#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph pic.twitter.com/PHd0bXevr8
— Daniel Santalla (@danielsantalla) August 19, 2020
Experimenting with card mechanics a little. It might turn into a side project 😅 #unity3D #gamedev pic.twitter.com/0wyCbV6ZIM
— Cyan (@Cyanilux) August 19, 2020
No stream today, but I do have that improved stylized waterfall shader to share 🙂 #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) August 19, 2020
All code included as always!
Get it here >> https://t.co/Hdxj0l4xXX pic.twitter.com/u0LXwA93IN
Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26#UE4 #realtimevfx #cloudscape pic.twitter.com/utgGG06vaA
— Ryan Brucks (@ShaderBits) August 19, 2020
Threw my material recent material into @UnrealEngine , can't decide if I prefer my ue4 render or the @Substance3D PBR render node 🥲https://t.co/Tvv39a4MTH pic.twitter.com/mE4ZR7ZKqf
— Alex Beddows (@BeddowsDesign) August 19, 2020
Foam. #b3d pic.twitter.com/2sVkcg5ug7
— Jan van den Hemel (@JanvandenHemel) August 19, 2020
The Grand Library holds ancient secrets… many have tried to find it, but none have returned.#UE4 #unrealengine #ue5 #indiegame #indiedev #gamedev #indiedevhour pic.twitter.com/j3BZFyHFmi
— Mandragora (@MandragoraGame) August 19, 2020
#UnrealEngine #gamedev #indiedev #lowpoly #UE4
— Alexander Goodwin (@AlexGoodwin63) August 19, 2020
A boggart-devil. He is not really a dangerous creature, but might make some little troubles along your journey. pic.twitter.com/Aw2cNtFKvj
Made a stylized looking ocean using a tutorial by @JanvandenHemel #b3d pic.twitter.com/uC6T9qKdDE
— ShiverJay – COMMS OPEN (@shiverjayart) August 19, 2020
more environments practice, this time a spooky vampire city (finished for real this time lol)https://t.co/laS5kMIykm#conceptart #illustration #artshare pic.twitter.com/Km5DJiiSef
— Olly Ryder (@ollyryderart) August 18, 2020
Hey, #PitchYaGame! We are creating a grid-based #RPG shoot ‘em up with over 100 female characters named #GridFight.
— Playtra Games 🏳️🌈 #gamescom2020 (@Playtra_Games) July 29, 2020
🎮 Demo here: https://t.co/vd7IeEXDmf
What do you think? pic.twitter.com/yhE0CPFI4j
i attemp to improve my noise blur shader by adding temporal sampling, is there a way in godot gdsl to get a Sampler2D from the previous frame? (im doing it by taking a viewport texture, not very efficient xd)#indiedev #gamedev #GodotEngine #shaders pic.twitter.com/MxKZuGkYhv
— Leandro Dreamer (@leandrodc2696) August 19, 2020
Caustics test 004 #madewithunity pic.twitter.com/T7GFfHgM7z
— Alex Ameye (@alexanderameye) August 20, 2020
Quick late night character arts #b3d pic.twitter.com/oJhgKLcQUb
— Scott™ (@cronobreak) August 20, 2020
I started this during lockdown as I wanted to create a place that was super small and cozy and a refuge from the real world. I've been noodling with a couple of different gameplay directions for it. More images and videos here:https://t.co/x4eHNMi6sa#madewithunity #IndieGameDev pic.twitter.com/OS5rgaeY5d
— Nick Carver (@NickDCarver) August 20, 2020
Last night, I wrote a very simple fluid simulation.
— Juan Francisco Mora (@JfranMora) August 20, 2020
The output is an Heightmap that you can use with shaders to do vertex displacement.
I wrote it in CPU just to make it work but probably will need to port it to GPU. pic.twitter.com/8ZOaFahQ0j
Space bending fluid?#madewithunity #indiedev #gamedev pic.twitter.com/re268qUno1
— Sørb (@SoerbGames) August 19, 2020
"Turbo!" – The cutting edge robot from the late 70s that had to be swiftly recalled. #b3d #1970s #Robot #Advertising #Retro pic.twitter.com/GGVsyBvS8W
— Louis du Mont (@louisdumont) August 20, 2020
100% procedural tiles material made with Substance Designer
— Rick Hoppmann 🌱✨ Looking for work (@tinyruin) August 20, 2020
More images: https://t.co/fDNDm1aSkS#madewithsubstance #gameart #polycount pic.twitter.com/lJZOswhEdr
Quasi-random object movement between dynamic nodes and simple object avoidance in one for-loop for independent actors. :3c#gamedev #unity3d pic.twitter.com/p3zIPlBYwZ
— :3 (@Colonthreee) August 20, 2020
Pond pic.twitter.com/ecezaEX5uN
— Yun Ling (@lingy000) August 20, 2020
Just implemented a throwing knife that pierces enemy into my game (name is now officially Downtime btw)!
— Sean (@na_3su) August 2, 2020
Here's a clip of it in action at the very level where the knife makes it's first appearance in the game 🙂#madewithunity @GameDevHQ pic.twitter.com/kLBDhIWR2e
This is Ivara. She is a Rat Witch that specializes in cheese magic 🧀#gamedev #indiedev #indiegame #indiegames #polycount #bnpr #lowpoly #b3d #3D pic.twitter.com/pYrz9v8o8J
— F://Willis (@FabianWillisArt) August 20, 2020
Using Timeline and Cinemachine to make cutscenes is the perfect choice✌️#Unity #madewithunity #unity3d pic.twitter.com/9W4gfgO0KQ
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 20, 2020
"The broken statue of Arah was sinking into the swamp, but Ziv still trekked out to those murky waters whenever the moon was full to pray that the poisoned swamp would one day heal."
— Grag (@graggunslinger) August 20, 2020
Rendered in @Sketchfab @ https://t.co/0G8BgRvGeO#GameArt #anthrotwitter #furry #3dmodeling pic.twitter.com/RhyCEYP7u3
More sketching #2dart #digitalart #sketching #procreate pic.twitter.com/taPqqGiaLq
— Whistling Wizard (@WWGAMINGNZ) August 20, 2020
Been a while since I painted for myself…so here's a rock and a hard place. pic.twitter.com/rPZJRFm1vX
— Wicked (@WickedInsignia) August 20, 2020
Some concepts for the game Paragon.
— Davison Carvalho (@colorblindmess) August 20, 2020
A card-system (power-ups), from in 2013 maybe 2014, when I was at Epic Games.
The 2D designs I took my time, and everything else I did in 2 days. I remember rushing renders, but having tons of fun with the team super insightful feedback 🙂 pic.twitter.com/dPJfew08hD
— Glass Revolver (@glass__revolver) August 20, 2020
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) August 20, 2020
Morning pic.twitter.com/oZM9QP9ta1
preparing for a big update tohttps://t.co/mOrtZy5ucc pic.twitter.com/MoS4iDiY88
— NiloCat (@NiloCat_Colin) August 20, 2020
This real-time CPU fluid sim runs on one CPU core (with GPU rendering of course). It was a research project to find an efficient method to handle realistic water, without taxing the entire system. I think you guys know what's coming next in our voxel game. #gamedev #voxels pic.twitter.com/yDnORejqGv
— John "Lin" (@ProgrammerLin) August 21, 2020
Just finish following two tutorials which are good to recreate ghibli style landscape art using #blender3d #b3d pic.twitter.com/IIW7WAKrch
— mclelun lee (@mclelun) August 20, 2020
Advanced VFX in Unreal Engine: Materia https://t.co/wTnvXA4WEG
— Ryan James Smith (@OverdrawXYZ) August 21, 2020
Now available on Cubebrush!
Mini-Tutorial : Sword Slashes ✨
— Philippe🌙 (@sleepyGrinn) August 21, 2020
Wanted to share my process for this #VFXFriday ! 😄
always loved how those effects could drastically change the game feel and style of a game!
#UE4 #realtimeVFX #vfx #gamedev pic.twitter.com/Q1hy93Mpnq
Morning waters#gamedev #madewithunity pic.twitter.com/HkTp4EsRfR
— Joost Eggermont (@aJoostEggermont) August 21, 2020
Since y’all love those rocks so much I thought I’d share the speed paint! It’s all lasso tool and a brush with a texture 😀 I’ll link exactly which ones I used below pic.twitter.com/syl6SYrNJD
— M🌻rgan is looking for in-house work! (@mormadillus) August 20, 2020
Krautbuster small locomotive animation #pixelart #gamedev #indiedev #indiegame #4tochkin #pixels #aseprite pic.twitter.com/74HR1eQF90
— Konstantin Karpeniuk (@KKarpeniuk) August 21, 2020
Hey #VFXFriday ! I experimented with cubes this week, mostly inspired by traditional yutapon cubes. This is still investigative work but I'm starting to get results.
— Nibilli (@nibillii) August 21, 2020
1/ pic.twitter.com/eycBZiRNd5
Spent some time working on improving the shoreline waves yesterday to make it look more like a beach and I'm really pleased with the result!
— Frostwood Interactive (@frostwood_int) August 21, 2020
(Water made using "Crests")
Wishlist Forgotten Fields on Steam – https://t.co/1LgktcbIJV#gamedev #indiegame #indiedev #videogames pic.twitter.com/AMatQ3ynz4
Effect practice#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/4ZDgDA3eBJ
— Ba-La (@leronube) August 21, 2020
Happy Friday! More practice/exploration. #realtimevfx #vfxfriday #2danimation pic.twitter.com/zlJhgbOvR7
— Ryan Rosanky (@rrosanky) August 21, 2020
DANCING WITH KITTIES ⚔️🙀⚔️#Arbiter #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday
— Jordy ✖ Arbiter (@jordy_j_s) August 21, 2020
✨✨https://t.co/bIH9DC9i69 ✨✨ pic.twitter.com/Y6WRXxlOcN
I've been testing my sculpting by learning new techniques in Zbrush recently, after 2 days of watching numerous tutorials nd trial/error, I finally have rope i'm sort of happy with although i want to add frayed ends.
— Ross Williams (@Rostrum20) August 21, 2020
Feedback welcome! #zbrush #sculpting #practice #3dart #artist pic.twitter.com/SS1mGiTrzy
I haven't posted a shader or material in a while but I plan on doing it more frequently again. I made this procedural cinnamon bun for @erindale_xyz's weekly discord challenge. The theme was food. just a plane and a shader as usual. #b3d pic.twitter.com/FptJ7jhdLJ
— Gabe (@BettiniGabe) August 21, 2020
Added ability to tweak material properties in real-time. It's really fun to switch the densities of the two materials. #gamedev pic.twitter.com/0tBep4AEQJ
— Grant Kot (@kotsoft) August 22, 2020
KittyGun!™ #gamedev pic.twitter.com/VnveBqQSdI
— Scott™ (@cronobreak) August 22, 2020
Working on embergen challenge 🔥 Building not only the effects but all other elements of the scene makes the skill grow extremely fast. I feel like I already know UE4 100 times better than a week ago 🙂#realtimeVFX #EmberGen #UnrealEngine #UE4 #gamedev pic.twitter.com/WCRz69gTh5
— Stanislav Petruk (@PetrukStanislav) August 21, 2020
That's my entry for #VFXFriday!
— Ivan Garcia Filho (@ivangarciafilho) August 22, 2020
The #devlog:
-New #pixelart flipbookss and runes drawn by myselft
-Completed 3 of Aden's Skills
That's a #realtimeVFX, #madewithunity for The #indiedev @StegosoftGames, currently developing their #indiegame Rise of The Third Power (@r3pgame)! pic.twitter.com/Usbm4VaqDy
Quick process wrap for Rowlet #3dart pic.twitter.com/pxBuUHwR17
— Emma Koch 🌈🎩 (@emmakoch) August 22, 2020
Hit test V2😶#Unity #madewithunity #unity3d #VFX #UI pic.twitter.com/kJBRkqZWHd
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 22, 2020
Lil quick building concept sketch.
— Blake (@blakemwood) August 22, 2020
Im trying to get better at posting unfinished quicker bits of work as I slowly start to learn enviro art 😬 pic.twitter.com/jMGlwdbR1E
#screenshotsaturday #UE4 pic.twitter.com/aXw3fTKaYV
— WOODBOUND (@woodboundgame) August 22, 2020
Tron res effect test #b3d pic.twitter.com/P3smocbTNw
— Bbbn19 (@Bbbn192) August 22, 2020
#madewithunity #moba #realtimevfx #VFX
— Charlotte (@Charlot61435545) August 22, 2020
I will be there.
Just need a chance.
Maybe:D pic.twitter.com/P33TkEkuYA
Twitter thread of the Community/Social Media Plan behind @FallGuysGame and how I grew the Twitter to 1.1 million followers and discord to 220k so quickly
— Oliver Age 24 | Fall Guys Community Manager 👌 (@OliverAge24) August 22, 2020
The screenshots are all from slides I made in January 2020
Firstly – 'Of the platform, not just on it' pic.twitter.com/HMDzxAqwU1
Really like this line through the new level #screenshotsaturday #gamedev #indiedev pic.twitter.com/PRkw86jz8t
— Hover Cabby (@HoverCabby) August 22, 2020
Made an anime ocean.#b3d pic.twitter.com/vCVPaOs8lN
— Dyzinliz (@Dyzinliz) August 23, 2020
Hello my name is TB Choi, and I would love to share my art tutorial. pic.twitter.com/Tf84RQu73X
— TB Choi (@TB_Choi12) August 23, 2020
Booted up my old desktop for the first time in 6 months. Playing around with Eevee shaders in Blender pic.twitter.com/FD5uQKcUyT
— Mickey Krekelberg🌞🦌 (@mickkrek) August 23, 2020
Grabbing continuum! 👌#procedural #unity3d #VR #HCI pic.twitter.com/8YobJgJO2X
— JorgeJGnz (@jorgejgnz) August 22, 2020
I've recently been experimenting with rendering atmospheres around the planets in my miniature solar system project, and I made a little video about the process in case anyone is interested!https://t.co/LNbq43EB2L#madewithunity #gamedev pic.twitter.com/vzauulAMpN
— Sebastian Lague (@SebastianLague) August 23, 2020
I recently graduated and finished my bachelor of arts @gamedesign_htw. In my thesis, players take control of a little boy living on an imaginative island in the north of germany inhabited by humanoid otters.#ue4 #gamedev #indiegame #rpg #otters #ocean #watershader pic.twitter.com/IeqYVigV5L
— Zwi 🏡 making DORFROMANTIK (@ZwiZausch) August 22, 2020
Sky.High.Public.Transportation – Little part of a big city i'm building for no reason 🤷♂️ pic.twitter.com/fBPseY898D
— Vincenzo Spina (@spina_vince) August 22, 2020
Mesh to Sewing Pattern (v 0.1)#b3d #blender https://t.co/6BBVFk8cgYhttps://t.co/Q92Rumg3nd pic.twitter.com/Ui4XKp0UIr
— Paolo Furani (@PaoloFurani) August 22, 2020
Here’s a graphics breakdown of the environments in Thousand Threads.https://t.co/QhtNcKXpPG#screenshotsaturday #indiegame #gamedev pic.twitter.com/iwi65ixvZj
— Thousand Threads (@threadsgame) August 22, 2020
Had fun getting to animate this Owl Bear attack animation for Dauntless.#animation #dauntless #gamedev #animator #maya #3d #owl #art #characteranimation #CGI pic.twitter.com/plOqqvYCKt
— Mark Masters (@markmasters92) August 16, 2020
I've been eyes deep in the code for the #kenneyjam but I've finally got some progress to show. Un-curse the right items and then move on to the next level #screenshotsaturday pic.twitter.com/WDoxlr0tQ4
— ponywolf (@ponywolf) August 22, 2020
Tried recreating @kuurakuu_ 's "Path to the other side" in 3D. #madewithunity #unity3d pic.twitter.com/WM0D7ULC31
— Harry Heath (@harryh___h) August 23, 2020
🍣tuna time🍣
— Han 🌈 (@han_sammich) August 23, 2020
first time i've participated in an art challenge – nice to work with a silly time limit that stops me from being a perfectionist 👀#SushiChallenge pic.twitter.com/7DmgOcJuE8
爆発Effect作ってみました。
— effectくん (@effectlab555) August 22, 2020
もう少し要素とタイミングは調整したいところココから完成度上げるのが悩む#エフェクト #unity #effect #ShurikenParticle pic.twitter.com/fbU2Z18qml
Made a little Unity scene to test out some of my shaders over the weekend #unity3d #shaders #gamedev #madewithunity pic.twitter.com/zbMoab76g7
— Rimeh (@RimehWasTaken) August 23, 2020
Something old i am polishing off, I can't remember what we used it for, but this was something for Rend haha#VFXFriday #realtimevfx #UnrealEngine pic.twitter.com/ZqeoAZ8IvL
— Desert Rose (@Mark_Khalil_art) August 22, 2020
More fun with clayxels, this time I made a landscape inspired by Studio Ghibli.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart #3D #voxels @AmplifyCreates @clayxels pic.twitter.com/SR6yBpreAQ
— Thomasguillon (@ThomasG_art) August 24, 2020
GALACTIC CLUSTER SUPERHIGHWAY Part 3 of my space series made using EmberGen by @JangaFX . This time GPU realtime particles, 20M ps a scene. Superfast renders. So much fun to make, so easy to iterate. HQ video version here: https://t.co/pDhGIEWI2c #space #3d #realtimeVFX pic.twitter.com/BViOUqkLmn
— mrstevens (@kreativekow) August 23, 2020
Graphics Programming weekly – Issue 146 — August 23, 2020 https://t.co/n9NTjxPRfQ pic.twitter.com/FZvqlvVOpH
— jendrik illner (@jendrikillner) August 24, 2020
Taking a first-pass stab at the HUD for Lucen! Trying to keep it as simple and readable as possible while conveying all the info needed#gamedev #UE4 pic.twitter.com/qqtGpbzPv6
— LucenDev (@lucengame) August 24, 2020
Hello Again! #VisibleWomen
— Dani Haynes (@Dani__Haynes) August 24, 2020
I'm Dani, a 3D Environment/Prop artist from the UK. I love creating both realistic and stylised models!
Currently looking for work 😃
🌟https://t.co/5uAIAcNoDS
🌟https://t.co/FiIAbpwZdx
🌟danihaynes97@gmail.com pic.twitter.com/y3tuMP9bsV