Technically Art Technically Art: Issue 65 (28.08.2020) Part II By Harry Alisavakis on Friday, August 28, 2020 yet another water shader I made for this cool fountain asset by @Silvia_18_10 ⛲️⛲️⛲️ #madewithunity #realtimeVFX pic.twitter.com/JogYnN80Om— Marc Sureda 🚀 (@msureda) August 25, 2020 Hey #VisibleWomen ! I’m Cassidy, a 3D environment artist & recent grad! I like to work on fantasy themes and enjoy creating stylized models with hand-painted textures & lots of plants. pic.twitter.com/1ijUPoiBvw— Cassidy Elem 🌿 (@GearsofFlight) August 25, 2020 The ghosts have a party #minit #pixelart #Blender3d Reference to wonderful Minit gameMelody by https://t.co/vr5ZZ3tds0 pic.twitter.com/LK7Hs57Y0H— Rikki Lorie (@Gilleas) August 24, 2020 pic.twitter.com/KTEY0ugWQI— ma-ko (@blurring_my_day) August 25, 2020 Added some more plant growing mechanics to my game 🙂🌱 Looking forward to making some cool plant grow animations #gamedev #madewithunity pic.twitter.com/80YKPGvTSC— Laure 🌿 (@Laure_DeMey) August 25, 2020 Another project, another R&D…Exploring Fur shading inside @unity3d, thank to the great tutorial from @AlanZucconi https://t.co/YrZAkpBwaj#gamedev #madewithunity pic.twitter.com/cQak1pzwLr— Alexandre Rivaux (@AlexR4) August 25, 2020 10秒くらいでこのレンダー結果🤯Viewport Denoiseは本当に革新的だと思う。2~3年前GPUレンダリングを使って、しばらくプリレンダはこれ以上速くならないと思ってたけど、まさかAI使って2D処理とは pic.twitter.com/OjUJlAdXF6— ちろナモ (@you16_0823) August 25, 2020 Hey #VisibleWomen !I'm Sarah, environment/ prop artist currently working at Socialpoint.I love handpainted stuff and experimentations 😀https://t.co/GeFdQO4Xw5 pic.twitter.com/t10vyeT475— Linkiel (@ElbenL) August 25, 2020 Might be nice to have a coffee here! #Blender3d #3dart #gameart #gamedev #b3d pic.twitter.com/4kQ3fl7yow— Carlos Cavalcante (@carlos_ccfh) August 25, 2020 Using animated UVs and shape keys to animate the eyes this time around 🙏 pic.twitter.com/dxVsXiLTx0— Kathy Diaz (@Priichu) August 26, 2020 Work in progress: WebGL text lighting! pic.twitter.com/bML3lXMLBx— Ryan Kaplan (@ryanjkaplan) August 25, 2020 Needed a color spectrum for a shader. Figured the spectrum function might be useful to others. Rainbows are cool after all 😉https://t.co/6Fbs9WHnqm pic.twitter.com/lIhgF7RvLz— Martijn Steinrucken (@The_ArtOfCode) August 26, 2020 Messing around △⦿ pic.twitter.com/KRaUsyH1q3— Shanaz Byrne (@shanazbyrne) August 26, 2020 I DID IT! Ships in a bottle, like in Pirates of the Caribbean.So happy with how well this turned out, will cover this in the next devlog 🙂#indiedev #madewithunity #gamedev #lowpoly pic.twitter.com/Q4vYveKbYF— Timothy Makes Games (@timvincentgames) August 26, 2020 Bird Puppet pic.twitter.com/5ZL9EXquVi— Donate NOW : https://linktr.ee/resourceindex (@Cabbibo) August 26, 2020 #mornup #dailysketch #zelda #BreathoftheWild #dailystudy pic.twitter.com/9pO8eQk7YU— Henry Wong (@henrywongdraws) August 26, 2020 "Landmass z-morph" – Result of yesterday's improvised live coding session on Twitch. Made with 100 lines of GLSL shader code.#shadercoding #creativecoding #generativeart #ProceduralArt #digitalart #gamedevs #animation pic.twitter.com/HYMwXWcAw8— evvvvil (@evvvvil) August 26, 2020 a lil color tutorial for you #pixelart pic.twitter.com/xKdilLgDio— Julian 🍥 (@theartistjulian) August 26, 2020 The latest Shaders For People Who Don’t Know How To Shader is now open to all! Learn how to make a sweet scanline rim effect using screen position! https://t.co/UXPQIC5sxO pic.twitter.com/a5CnJEPV7n— Manuela Malasaña (@ManuelaXibanya) August 26, 2020 #leveldesign tip of the day! 🤠COVER! pic.twitter.com/1IxQVGr9tJ— Tommy Norberg (@the_Norberg) August 26, 2020 Been playing a lot of #MortalShell (kick ass btw) and got inspired to make some shaders. Still very much a W.I.P test But I started making this Rune Generator that will be part of an armor material later on. Or flesh with Runes carved in. #substancedesigner pic.twitter.com/jDB28Le49R— Kill the Butcher 🏔Dauntless🏜 (@kill_el_butcher) August 26, 2020 色んな動画やら作品を参考に、作画エフェクト練習中使う機会は未だ無い。ちゃんと休憩時間にやってるので、あしからず…。 pic.twitter.com/921QUNWBH7— Ryohashi (@1992YAJIRyo) August 26, 2020 自分のリールのココスキ pic.twitter.com/LTGgjwInhO— TKO (@SzTko) August 26, 2020 Every frame of animation was drawn by hand and posed in 3D space using AnimVR on an Oculus Rift. Environment modeled in Gravity Sketch. Shading & Rendering was done in Blender with a workflow developed to give artists control over how their drawings receive light. #b3d #eevee pic.twitter.com/4k0ubOLgeZ— Joe Daniels (@joedanimation) August 26, 2020 ✨Hello #VisibleWomen✨I'm a freelance character artist with 5+ years experience working in games, specialising in stylised PBR characters for multiple platforms. I just love being a creative!You can see more of my work herehttps://t.co/Km07jJ9HYT#polycount #gamedev #gameart pic.twitter.com/l8xomAbadS— ˗ˏˋ Its ya boi, UniDev ˊˎ˗ (@UnicornDevGames) August 25, 2020 I've started writing all of my snippets and examples for Slate and UE4 Plugin dev into a repo for anyone to reference if you wanna create your own plugins and need some snippets too! #UE4 #gamedev Early stages yet, but it will be fun 🙂https://t.co/iYlQQASfmh— Alessa 'Codekitten' Baker (@codekittah) August 23, 2020 Check this out, it's your very own guild chest!Only alchemists from the guild know how to open such a thing. Such chests have a strange connection between them and can transfer items to each other.• #gamedev | #madewithunity | #indiedev • pic.twitter.com/wLueIwa8Zf— The Serpent Rogue (@TheSerpentRogue) August 26, 2020 Lost & Found Tri-Division RND pic.twitter.com/bYcmE4ixvM— Niclas Schlapmann (@enoni_de) August 26, 2020 1/15 After all the nice comments on this little scene, I had to do a breakdown ! I will try to explain my thought process and some technical details. I hope you enjoy it !!✨how i achieved this look with Unity + Clayxels✨THREAD 👇#madewithunity #clayxels #gameart #gamedev pic.twitter.com/xGVA19Kb1R— ⚡ Alex Strook 🐁 (@AlexStrook) August 27, 2020 And here is the #b3d simulation for my avocado buddies.💨💨💨The biggest problem I had is welding the sewing edges together. (seen best popping in the last seconds)💨💨💨I wish you could just dissolve edges without adjacent faces, or scale them down. #AnimationNodes maybe? pic.twitter.com/dpcwZXg7jx— zuggamasta (@zuggamasta) August 27, 2020 Fire burst#fx pic.twitter.com/DO0WRARQ2y— Lightsoul (@Lightso88911963) August 27, 2020 I finally released the 1.1.0 update for my water shader. Some new features: foam shadows, buoyancy, new caustics and improved lighting functions! 🌊 #madewithunity @AssetStore You can get it here https://t.co/gospb5copF pic.twitter.com/cbGfE7ujzk— Alex Ameye (@alexanderameye) August 27, 2020 Just finished my fur shading experiment inside @unity3D.I've corrected the UV coords for the geometry shader approach. Here is a quick comparison between the two technics#gamedev #madewithunity pic.twitter.com/EXcfgZpa8G— Alexandre Rivaux (@AlexR4) August 27, 2020 Lunch doodle pic.twitter.com/vWNQLsWIfj— Jacob Claussen (@JacobClaussen) August 27, 2020 We have updated our battle screen art style. What do you think about it?#pixelart #indiedev #decayofmasters #gamedev #ドット絵 pic.twitter.com/l0Fh4ljnqZ— Brullov Studios (@BrullovStudios) August 26, 2020 Train from spirited away #b3d pic.twitter.com/dejcAoRFRp— Chris ZY (@Hawaiiboys4life) August 27, 2020 I just published an article about how I implemented the real-time water caustics rendering 🙂https://t.co/LMbFoTxudqRetweet very much appreciated! I'd love to get some feedback from experts in the computer graphics field ☺️@threejs_org @mrdoob @sea3dformat @evanwallace pic.twitter.com/ullGSuCcKM— Martin Renou (@martinRenou) August 27, 2020 Take away only! 😀 Might put some fancy environment around it and explore a bit more inside it. #Blender3d #Eevee #b3d #gameart #3dart pic.twitter.com/QLJzgRvF21— Carlos Cavalcante (@carlos_ccfh) August 27, 2020 Been learning @UnrealEngine for the past weeks and made a landscape that I'll be using for another project soon 🌱🌳#UE4 #b3d pic.twitter.com/zovQHR77oN— Jasmin Habezai-Fekri ✨ (@lowpolycurls) August 27, 2020 She is here to help👁️ pic.twitter.com/Wp0xt70VhB— Gannon F. Jaspering (@GforGannon) August 27, 2020 God sliders #gamedev #gaming pic.twitter.com/EZGLV01rgO— nel (@nelstuff) August 27, 2020 Adding some juice to the @UnrealEngine FPS Template for a class… pic.twitter.com/GAs5KK6gnU— Tom Looman (@t_looman) August 27, 2020 Some fire I animated on the latest #LegendsOfRuneterra trailer #2dfx #animation #RiotGames #unitimage pic.twitter.com/GSAekGGpt0— Nikolaos Nicola Finizio (@Nik_olaos) August 27, 2020 pic.twitter.com/vBrlFuYCyk— Dennis Gustafsson (@tuxedolabs) August 27, 2020 messy WIP.. but feeling the PAIN in painting today😭 pic.twitter.com/brGAUdExGL— Marby (@marbmallow) August 28, 2020 SCALE #1 I love playing with scale and love playing with different architecture structures 🤩 pic.twitter.com/aokLMYmeZM— Darek Zabrocki (@DarekZabrocki) August 27, 2020 recent after-work rnd#octanerender pic.twitter.com/j2i80pCG29— Yannik Wenk (@yannikwenk) August 27, 2020 Made a screenshot utility for Unity several years ago, for portfolio shots. Been refining it ever since, realizing this, I decided to make it freely available on the asset store! #gamedev #unity3dYou can grab it here: https://t.co/NJ5IqIzRzQ pic.twitter.com/JayZ6RRESI— Staggart Creations 🏔🌲 (@_staggart_) August 28, 2020 Sword Dance EffectVimeo→https://t.co/2RS4st73hW#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/6mlhwe434M— Nakatani (@gld_huehelC4) August 28, 2020 Hey Twitter! I made this cloth sculpting tool in Houdini 18 using the vellum solver in quasistatic mode!#houdini @sidefx #vellum pic.twitter.com/OOxW9ENBxz— Nabil Jabour (@NabilJabour) August 26, 2020 2d 3d code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)