yet another water shader I made for this cool fountain asset by @Silvia_18_10 ⛲️⛲️⛲️ #madewithunity #realtimeVFX pic.twitter.com/JogYnN80Om
— Marc Sureda 🚀 (@msureda) August 25, 2020
Hey #VisibleWomen ! I’m Cassidy, a 3D environment artist & recent grad! I like to work on fantasy themes and enjoy creating stylized models with hand-painted textures & lots of plants. pic.twitter.com/1ijUPoiBvw
— Cassidy Elem 🌿 (@GearsofFlight) August 25, 2020
The ghosts have a party #minit #pixelart #Blender3d
— Rikki Lorie (@Gilleas) August 24, 2020
Reference to wonderful Minit game
Melody by https://t.co/vr5ZZ3tds0 pic.twitter.com/LK7Hs57Y0H
— ma-ko (@blurring_my_day) August 25, 2020
Added some more plant growing mechanics to my game 🙂🌱 Looking forward to making some cool plant grow animations #gamedev #madewithunity pic.twitter.com/80YKPGvTSC
— Laure 🌿 (@Laure_DeMey) August 25, 2020
Another project, another R&D…
— Alexandre Rivaux (@AlexR4) August 25, 2020
Exploring Fur shading inside @unity3d, thank to the great tutorial from @AlanZucconi https://t.co/YrZAkpBwaj#gamedev #madewithunity pic.twitter.com/cQak1pzwLr
10秒くらいでこのレンダー結果🤯
— ちろナモ (@you16_0823) August 25, 2020
Viewport Denoiseは本当に革新的だと思う。2~3年前GPUレンダリングを使って、しばらくプリレンダはこれ以上速くならないと思ってたけど、まさかAI使って2D処理とは pic.twitter.com/OjUJlAdXF6
Hey #VisibleWomen !
— Linkiel (@ElbenL) August 25, 2020
I'm Sarah, environment/ prop artist currently working at Socialpoint.
I love handpainted stuff and experimentations 😀https://t.co/GeFdQO4Xw5 pic.twitter.com/t10vyeT475
Might be nice to have a coffee here! #Blender3d #3dart #gameart #gamedev #b3d pic.twitter.com/4kQ3fl7yow
— Carlos Cavalcante (@carlos_ccfh) August 25, 2020
Using animated UVs and shape keys to animate the eyes this time around 🙏 pic.twitter.com/dxVsXiLTx0
— Kathy Diaz (@Priichu) August 26, 2020
Work in progress: WebGL text lighting! pic.twitter.com/bML3lXMLBx
— Ryan Kaplan (@ryanjkaplan) August 25, 2020
Needed a color spectrum for a shader. Figured the spectrum function might be useful to others. Rainbows are cool after all 😉https://t.co/6Fbs9WHnqm pic.twitter.com/lIhgF7RvLz
— Martijn Steinrucken (@The_ArtOfCode) August 26, 2020
Messing around △⦿ pic.twitter.com/KRaUsyH1q3
— Shanaz Byrne (@shanazbyrne) August 26, 2020
I DID IT! Ships in a bottle, like in Pirates of the Caribbean.
— Timothy Makes Games (@timvincentgames) August 26, 2020
So happy with how well this turned out, will cover this in the next devlog 🙂#indiedev #madewithunity #gamedev #lowpoly pic.twitter.com/Q4vYveKbYF
Bird Puppet pic.twitter.com/5ZL9EXquVi
— Donate NOW : https://linktr.ee/resourceindex (@Cabbibo) August 26, 2020
#mornup #dailysketch #zelda #BreathoftheWild #dailystudy pic.twitter.com/9pO8eQk7YU
— Henry Wong (@henrywongdraws) August 26, 2020
"Landmass z-morph" – Result of yesterday's improvised live coding session on Twitch. Made with 100 lines of GLSL shader code.#shadercoding #creativecoding #generativeart #ProceduralArt #digitalart #gamedevs #animation pic.twitter.com/HYMwXWcAw8
— evvvvil (@evvvvil) August 26, 2020
a lil color tutorial for you #pixelart pic.twitter.com/xKdilLgDio
— Julian 🍥 (@theartistjulian) August 26, 2020
The latest Shaders For People Who Don’t Know How To Shader is now open to all! Learn how to make a sweet scanline rim effect using screen position! https://t.co/UXPQIC5sxO pic.twitter.com/a5CnJEPV7n
— Manuela Malasaña (@ManuelaXibanya) August 26, 2020
#leveldesign tip of the day! 🤠
— Tommy Norberg (@the_Norberg) August 26, 2020
COVER! pic.twitter.com/1IxQVGr9tJ
Been playing a lot of #MortalShell (kick ass btw) and got inspired to make some shaders. Still very much a W.I.P test But I started making this Rune Generator that will be part of an armor material later on. Or flesh with Runes carved in. #substancedesigner pic.twitter.com/jDB28Le49R
— Kill the Butcher 🏔Dauntless🏜 (@kill_el_butcher) August 26, 2020
色んな動画やら作品を参考に、作画エフェクト練習中
— Ryohashi (@1992YAJIRyo) August 26, 2020
使う機会は未だ無い。
ちゃんと休憩時間にやってるので、あしからず…。 pic.twitter.com/921QUNWBH7
自分のリールのココスキ pic.twitter.com/LTGgjwInhO
— TKO (@SzTko) August 26, 2020
Every frame of animation was drawn by hand and posed in 3D space using AnimVR on an Oculus Rift. Environment modeled in Gravity Sketch. Shading & Rendering was done in Blender with a workflow developed to give artists control over how their drawings receive light. #b3d #eevee pic.twitter.com/4k0ubOLgeZ
— Joe Daniels (@joedanimation) August 26, 2020
✨Hello #VisibleWomen✨
— ˗ˏˋ Its ya boi, UniDev ˊˎ˗ (@UnicornDevGames) August 25, 2020
I'm a freelance character artist with 5+ years experience working in games, specialising in stylised PBR characters for multiple platforms. I just love being a creative!
You can see more of my work herehttps://t.co/Km07jJ9HYT#polycount #gamedev #gameart pic.twitter.com/l8xomAbadS
I've started writing all of my snippets and examples for Slate and UE4 Plugin dev into a repo for anyone to reference if you wanna create your own plugins and need some snippets too! #UE4 #gamedev
— Alessa 'Codekitten' Baker (@codekittah) August 23, 2020
Early stages yet, but it will be fun 🙂https://t.co/iYlQQASfmh
Check this out, it's your very own guild chest!
— The Serpent Rogue (@TheSerpentRogue) August 26, 2020
Only alchemists from the guild know how to open such a thing. Such chests have a strange connection between them and can transfer items to each other.
• #gamedev | #madewithunity | #indiedev • pic.twitter.com/wLueIwa8Zf
Lost & Found Tri-Division RND pic.twitter.com/bYcmE4ixvM
— Niclas Schlapmann (@enoni_de) August 26, 2020
1/15 After all the nice comments on this little scene, I had to do a breakdown ! I will try to explain my thought process and some technical details. I hope you enjoy it !!
— ⚡ Alex Strook 🐁 (@AlexStrook) August 27, 2020
✨how i achieved this look with Unity + Clayxels✨
THREAD 👇#madewithunity #clayxels #gameart #gamedev pic.twitter.com/xGVA19Kb1R
And here is the #b3d simulation for my avocado buddies.
— zuggamasta (@zuggamasta) August 27, 2020
💨💨💨
The biggest problem I had is welding the sewing edges together. (seen best popping in the last seconds)
💨💨💨
I wish you could just dissolve edges without adjacent faces, or scale them down. #AnimationNodes maybe? pic.twitter.com/dpcwZXg7jx
Fire burst#fx pic.twitter.com/DO0WRARQ2y
— Lightsoul (@Lightso88911963) August 27, 2020
I finally released the 1.1.0 update for my water shader. Some new features: foam shadows, buoyancy, new caustics and improved lighting functions! 🌊 #madewithunity @AssetStore You can get it here https://t.co/gospb5copF pic.twitter.com/cbGfE7ujzk
— Alex Ameye (@alexanderameye) August 27, 2020
Just finished my fur shading experiment inside @unity3D.
— Alexandre Rivaux (@AlexR4) August 27, 2020
I've corrected the UV coords for the geometry shader approach. Here is a quick comparison between the two technics#gamedev #madewithunity pic.twitter.com/EXcfgZpa8G
Lunch doodle pic.twitter.com/vWNQLsWIfj
— Jacob Claussen (@JacobClaussen) August 27, 2020
We have updated our battle screen art style. What do you think about it?#pixelart #indiedev #decayofmasters #gamedev #ドット絵 pic.twitter.com/l0Fh4ljnqZ
— Brullov Studios (@BrullovStudios) August 26, 2020
Train from spirited away #b3d pic.twitter.com/dejcAoRFRp
— Chris ZY (@Hawaiiboys4life) August 27, 2020
I just published an article about how I implemented the real-time water caustics rendering 🙂https://t.co/LMbFoTxudq
— Martin Renou (@martinRenou) August 27, 2020
Retweet very much appreciated! I'd love to get some feedback from experts in the computer graphics field ☺️@threejs_org @mrdoob @sea3dformat @evanwallace pic.twitter.com/ullGSuCcKM
Take away only! 😀 Might put some fancy environment around it and explore a bit more inside it. #Blender3d #Eevee #b3d #gameart #3dart pic.twitter.com/QLJzgRvF21
— Carlos Cavalcante (@carlos_ccfh) August 27, 2020
Been learning @UnrealEngine for the past weeks and made a landscape that I'll be using for another project soon 🌱🌳#UE4 #b3d pic.twitter.com/zovQHR77oN
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) August 27, 2020
She is here to help👁️ pic.twitter.com/Wp0xt70VhB
— Gannon F. Jaspering (@GforGannon) August 27, 2020
God sliders #gamedev #gaming pic.twitter.com/EZGLV01rgO
— nel (@nelstuff) August 27, 2020
Adding some juice to the @UnrealEngine FPS Template for a class… pic.twitter.com/GAs5KK6gnU
— Tom Looman (@t_looman) August 27, 2020
Some fire I animated on the latest #LegendsOfRuneterra trailer #2dfx #animation #RiotGames #unitimage pic.twitter.com/GSAekGGpt0
— Nikolaos Nicola Finizio (@Nik_olaos) August 27, 2020
— Dennis Gustafsson (@tuxedolabs) August 27, 2020
messy WIP.. but feeling the PAIN in painting today😭 pic.twitter.com/brGAUdExGL
— Marby (@marbmallow) August 28, 2020
SCALE #1 I love playing with scale and love playing with different architecture structures 🤩 pic.twitter.com/aokLMYmeZM
— Darek Zabrocki (@DarekZabrocki) August 27, 2020
recent after-work rnd#octanerender pic.twitter.com/j2i80pCG29
— Yannik Wenk (@yannikwenk) August 27, 2020
Made a screenshot utility for Unity several years ago, for portfolio shots. Been refining it ever since, realizing this, I decided to make it freely available on the asset store! #gamedev #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) August 28, 2020
You can grab it here: https://t.co/NJ5IqIzRzQ pic.twitter.com/JayZ6RRESI
Sword Dance Effect
— Nakatani (@gld_huehelC4) August 28, 2020
Vimeo→https://t.co/2RS4st73hW#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/6mlhwe434M
Hey Twitter! I made this cloth sculpting tool in Houdini 18 using the vellum solver in quasistatic mode!#houdini @sidefx #vellum pic.twitter.com/OOxW9ENBxz
— Nabil Jabour (@NabilJabour) August 26, 2020