Technically Art Technically Art: Issue 66 (04.09.2020) By Harry Alisavakis on Friday, September 4, 2020 Happy Friday! Some electricity exploration!#VFXFriday #fx pic.twitter.com/JJhjuuLBvR— Ryan Rosanky (@rrosanky) August 28, 2020 Back #vfx ✨#vfx #VFXFriday #UE4 pic.twitter.com/5lvtOIyJqV— V (@VMonty) August 28, 2020 New Compute Shader example added to Project Island: hot-reloadable Gerstner Waves 🌊🌊🌊!Find the source here:https://t.co/BXErky7ACn pic.twitter.com/IcZ2ax5AUl— Tim Gfrerer (@tgfrerer) August 28, 2020 It's #VFXFriday ! This week is another tech demo! It was initially some fake particle lighting, and turned into fake light volumes. And it's robust now !Parallax Normals ! (This is just a billboard).Breakdown (&graphs) in the thread! ^^#shaders #gamedev #vfx #madewithunity pic.twitter.com/vWwLFuhC9n— Nibilli (@nibillii) August 28, 2020 another effect practice#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/8gHKVvxPUK— Ba-La (@leronube) August 28, 2020 “The adventure begins” 🗻somehow drawing this calmed all my nerves 👀#CriticalRole #criticalolefanart pic.twitter.com/hYLVeSETHE— keyvei (@run_forest__run) August 28, 2020 More colour work today, still finding my feet but thoroughly enjoying it.#madewithunity pic.twitter.com/lTe38Arxzn— Farbs (@FarbsMcFarbs) August 28, 2020 Experimenting with using normals generated from the voxel data to smooth out liquid surfaces. #gamedev pic.twitter.com/jSna6PFc1e— Grant Kot (@kotsoft) August 29, 2020 Yo. Got some @Remnant_Game VFX gifs for ya. I'm a little behind the curve on getting captures for all my stuff, but I'll be updating this thread in the coming days.First up: Ward Prime. I did quite a lot of work in here. pic.twitter.com/fCQLHWuX92— John Carter (@JC_vfx) August 28, 2020 ❄️Check out this (n)ice shader I made for @Remnant_Game's latest DLC❄️ #ue4 #gamedev #VisibleWomen pic.twitter.com/Nu6TlRiR6U— Hailey Williams (@hwilliams_3D) August 28, 2020 @unity3d @madewithunity @OskSta @3d_eric#Unity #gamedev #MadeWithUnity #Townscaper pic.twitter.com/YxyLcZTh4p— Wonderm (@WondermSwift) August 29, 2020 (。◕‿◕。) As every year…new birthday, new reel! Thanks for all your support <( _ _)> pic.twitter.com/iKtKbMJEGo— croasan (@croa_san) August 29, 2020 apartment.01Back to @Procreate after a long break.https://t.co/n0a6VEWOsJstill images under the thread#illustration #gamedev pic.twitter.com/p5hk0dw6Wf— krzymsky (@krzymsky) August 29, 2020 A game play snippet of The Forest Quartet, ACT 1! #screenshotsaturday #gamedevelopment #indiedev pic.twitter.com/GlImrNnWV6— Mads Vadsholt (@ItsMadsTalking) August 29, 2020 How I love these first weeks of a new project, when you do more in a day than in a couple of months on an old project #newgame pic.twitter.com/4HxiObHl5Y— Andrew Chernyshov (@AnjiGames) August 23, 2020 On today's #screenshotsaturday, we'd like to share with you all a sneak peek of our latest internal development tool! 🤗#GranAdventure #indiedev #gamedev #madewithunity pic.twitter.com/GBoJIge3mk— Fly Home (@FlyHomeStudio) August 29, 2020 Quick and simple way to make that LRT map appear on your touch n go card. Steps in post reply #rapidkl #malaysia #sparkar pic.twitter.com/JjBHZtbgKc— mclelun lee (@mclelun) August 29, 2020 Continue to adjust VFX🥳#VFX #shader #unity3d #madewithunity pic.twitter.com/q9DTNQ3ZhJ— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 29, 2020 made one of those trendy mini #Blender3d tutorials pic.twitter.com/IFnvWlbEIA— Zach Tsiakalis-Brown (@MrZulubo) August 29, 2020 WIPother aproach for ''hand'' cell shading pic.twitter.com/L65Uo690bg— Eris snail (@Erisdraw3D) August 29, 2020 Walk in the Park #MadeInDreams Ready or Not.. because Dreams just started and so am I@mediamolecule @Johnee_B Better quality https://t.co/rsFCdNUrzv pic.twitter.com/jFN8gWKSHS— BadRobo82 (@BRobo82) August 29, 2020 pic.twitter.com/9i1LcsIxBL— jmw327 (@jmw327) August 30, 2020 A preview of the new teaser trailer for SKIN #screenshotsaturday #madewithunity pic.twitter.com/bS5MrGYV7l— Sarah Doukakos 🌘 (@TheSarahChimera) August 29, 2020 If you've never tried tri-cubic texture interpolation when ray-marching, give it a shot! It makes a massive difference for getting a smooth signal. Here's some Unity-compatible code: https://t.co/Y3Wtk2LFXCAdapted from: https://t.co/9qYQy4No4F pic.twitter.com/Sg7XQtJxSq— Felix Westin (@FewesW) August 30, 2020 a leafy scene #indiedev #shaders #shader pic.twitter.com/xqbpACnhWU— maxalotl-BLM-YellowstoneMagic✨ (@ApparentRaisin) August 30, 2020 The Celestial PortalReading shapes and colors and rendering it into a scene. Still really enjoy this piece. pic.twitter.com/ARjKik4t0z— Simon S. Andersen (@snakepixel) August 30, 2020 🍃💫 pic.twitter.com/zDXz8zlw3L— Teeg (@TeeKetch) August 30, 2020 I think I'll open a coffee shop/bakery when I retire 😀 #Blender3d #b3d #gameart #3dart pic.twitter.com/1SLfxHcHdY— Carlos Cavalcante (@carlos_ccfh) August 30, 2020 Started work on this scene this morning, pretty happy with how it's looking so far! Sometimes #gamedev feels like magic 🙂#indiegame #indiedev #videogames pic.twitter.com/JVF7MJ47Lr— Frostwood Interactive (@frostwood_int) August 30, 2020 Variable Rate Shading is now available in Wicked Engine (DX12 mode). Shading resolution can be reduced for materials, particle systems, and screen space velocity. It was surprisingly painless to implement. As always, implementation on Github: https://t.co/tv0jvSmzcS#gamedev pic.twitter.com/hL4H0iFRz3— János Turánszki (@turanszkij) August 30, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming Added additional boat and character animations (although it is not really visible here). Also added small particle trails from the sail, but still, I feel that this FX need to be improved. pic.twitter.com/rZSkhZYkI6— Alexander Goodwin (@AlexGoodwin63) August 30, 2020 Thanks to @JangaFX @realtimevfx @RebelwayVfx for the Challenge. Embergen definitely will be between my favorites from now, is a "must have" tool, I can quickly setup simulations scene, previz, flipbooks and textures. #madewithunity pic.twitter.com/1KQulbYtKe— Emilio Villar (@EAVillar) August 30, 2020 Look ma! No light cookies nor blob projectors! #gamedev #madewithunity pic.twitter.com/lj7eqDrcwv— Mr. Thee (@PhillipWitz) August 31, 2020 How to do volumetric grass in 20 seconds #unity3d #madewithunity #indiedev pic.twitter.com/fZrdYG7mVX— Álvaro Bermejo (@AlvarBer) August 31, 2020 i'm quite satisfied now on the textures and shading aand~ I think I need to move on and start working on the lion's body, wooo~ this would be real challenge to fur groom him! specially the lion's mane! pic.twitter.com/yvBIaMfoAg— Manuel (@ManuelDeJorge) August 31, 2020 More landscape work this week. Welcome to the forest.#gamedev #indiegame #indiegamedev pic.twitter.com/wNPEbNq3Tm— FRAME BREAK (@FrameBreakGames) August 31, 2020 Little WIP, working on stylized grass and water shaders#shaders #madewithunity #techart #gamedev pic.twitter.com/OPBo1lBcL3— Alina (@ArtistKrov) August 31, 2020 1/2 : Atfter some hard works and complications, tomorrow will be a great day!How to spend the 1st of Septembre? With my release of the handpaint texture in Substance Designer!It was really hard for me to push it, but I did my best to be sure that all informations are here! pic.twitter.com/iUrIHj3YaV— Malachier Jimmy (@MalachierJ) August 31, 2020 Finished another material built entirely in @Substance3D and rendered in Marmoset Toolbag. More renders on @ArtStationHQ https://t.co/OopATWpki8#gamedev #gameart #MadeWithSubstance pic.twitter.com/pHsjNYUKld— Tristan Meere (@tristanmeere) August 31, 2020 Graphics Programming weekly – Issue 147 — August 30, 2020 https://t.co/1pYkHcHN4f pic.twitter.com/fvYwnDlp1T— jendrik illner (@jendrikillner) August 31, 2020 Blender3D EEVEE Anime Stylised water. Tutorial in comment / reply #blender3d #b3d pic.twitter.com/3nqeUhFZ6O— mclelun lee (@mclelun) August 31, 2020 trees are my favourite things to paint right nowI'm finally starting to find a style I like when painting them pic.twitter.com/gBfzVPgFxT— Rosie Jarvis (@rosiejarvisart) August 31, 2020 Here is Haruki🐶, my entry for the #TravelChallenge organised by @merilwenart 💖!Go pet him on @Sketchfab ➡️ https://t.co/erYllNePlTTexture was done in @Substance3D .I’ll update soon a breakdown on my AS + PBR version comparison.Concept is mine, hope you like it :3 !#3D pic.twitter.com/OBusjuPmCt— Morgane Malville (@MorganeMalville) August 31, 2020 Since I didn't share any WIPs of this project, here a little summary of all the stages that my landscape went through until reaching its current state 🌳🍃#UE4 pic.twitter.com/ZC3E3Cw6BD— Jasmin Habezai-Fekri ✨ (@lowpolycurls) August 31, 2020 Flipper Volcano – out now!https://t.co/5SOMzPb1RQ pic.twitter.com/RO5VrhDaWd— Sokpop Collective (@sokpopco) August 31, 2020 The world of Cozy Grove is largely assembled by procedural generation- allowing the world to feel different from day to day. pic.twitter.com/J2C9RHfPSl— Cozy Grove (@CozyGrove) August 31, 2020 WIPPbr with cell shading effects, working on eevee and cycles.drivers, shader maths and tears. pic.twitter.com/j3U7LThtg4— Eris snail (@Erisdraw3D) August 31, 2020 Bricks and cobblestone! More images on my Artstation: https://t.co/bw0eoJuSuI pic.twitter.com/18QWBSf3Ku— Leah Augustine (@Leah_Augustine) August 31, 2020 I did a detailed break down of the Matrix VFX as a shader study, with a triplanar implementation on a static scene. Original shader by Will Kirbyyou can find the code on my Github: https://t.co/hF5WbaNoXSAnd the break down in this post: https://t.co/4pu4SHvqkz pic.twitter.com/sf8gpLFiIp— Shahriar Shahrabi (@IRCSS) August 31, 2020 making a little puter pic.twitter.com/GE00q3byuV— Indiana-Jonas (@IndianaJ0nas) August 31, 2020 Practicing flames… Staring into these for way too long but I guess that's what fire does to a person. 😶 any tips very much appreciated!#vfx #practice #fire #2danimation pic.twitter.com/TIKAOwZbDP— Ryan Rosanky (@rrosanky) September 1, 2020 My whacky-ass math actually works! 😅 Quad area pbr light based on ue4 mrp method. Calculating mrp is branchless (only intersects plane, no polygon intersection required). Although, currently only works for axis-aligned quads. Next step: add support for rotated quads.#gamedev pic.twitter.com/8pOWUpt355— Piyush Verma (@pixelsnafu) August 31, 2020 Heyoo good people! Sharing my latest FX work. Took quite some time to get it right. Yes i know… explosions again 😀 @sidefx #Houdini #VFX pic.twitter.com/6QtPBMpvbS— Urban Bradesko (@BradeskoUrban) August 31, 2020 How to scatter stuff in Blender #b3d pic.twitter.com/8i5HlqNLgT— Jan van den Hemel (@JanvandenHemel) August 31, 2020 Trying out some atmosphere ideas…#indiedev #indiegame #madewithunity #unity3d pic.twitter.com/I3Fzb5hVKs— A Beginner's Dev Blog (@ABeginnersDevB1) August 31, 2020 Get! Dunked!#pixelart #animation pic.twitter.com/eeGpSgDVOf— Yudou (@Unajer) August 31, 2020 Happy first day of autumn🍂#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/8gaxDfhnsz— Margarita (@ritamirgo) September 1, 2020 Have you seen the new arcade cabinet? 🥳#madewithunity #gamedev pic.twitter.com/EuetfsIy0g— Constantin Liétard (@screenshakes) August 31, 2020 Welcome to the Austrian Alps! #Hinterberg #indiegames pic.twitter.com/pqiXJvXqLg— Microbird (@MicrobirdGames) September 1, 2020 IDK why I just like making food shaders. Here is a procedural sushi shader on a just a plane in #b3d. A lot of people didn't realize that my cinammon bun was just a plane so here is a version of the shader with no displacement.cinnamon pic.twitter.com/YWVOCoLmVV— Gabe (@BettiniGabe) September 1, 2020 I made some changes to the standard Blit renderer feature that Unity uses in it's UniversalRenderingExamples. See thread for reasons, but thought I'd also share it :📜 https://t.co/wSFA45MSHL(Only tested in 2020.1.2f & URP v8.2.0) #unity3d #urp— Cyan (@Cyanilux) September 1, 2020 #Houdini blog #41Found a cool trick to get procedural edge wear/damage.https://t.co/jr1rghz7Kl#ProceduralArt #procgen #3dart #gamedev #gameart #ArtStationHQ #polycount pic.twitter.com/GJ74oUHJMY— Simon (@Simon_Houdini) September 1, 2020 First Ghibli style attempt 🌳(*´꒳`*)#Blender3d pic.twitter.com/M1QXQdPiI9— Tem (@temmieflakess) September 1, 2020 I made this little Wipeout-inspired race track in #Crocotile. I might expand on the concept later!#lowpoly pic.twitter.com/RQL5UpBlo4— Mrmo Tarius (@MrmoTarius) September 2, 2020 Improved the tilt on the card to have more wobble, curve can also be edited and the code is a lot more organised now… so I've put it on github. Enjoy! ~📜 https://t.co/hShvpZORVK pic.twitter.com/NJn3jHUykY— Cyan (@Cyanilux) August 30, 2020 Fireball.Quick practice. One and a half day maybe. Shout out to @RiotBloois n @MrB_Jensen their works are amazingm.I got a lot of inspiration from them when I was creating this,and I put another fireball which I did a year ago to compare this one #UE4 #gamedevs #gamedev pic.twitter.com/qAaoWw6R0y— Husky (@HHHHHusky) September 2, 2020 You spin me right round! Watch out for those hands! 🤖#gamedev #madewithunity #unity3d #indiedev #indiegame #gaming pic.twitter.com/GCPnr1zWxH— Blast All Bots! (@BlastAllBots) September 1, 2020 More zBrush practice courtesy of @TOBSn08's amazing Stylized Dungeon tutorial series.I'm getting a tablet tomorrow, so hopefully do a better job on those janky wood-grains, but still lovin' it! pic.twitter.com/YIWgafN3N6— Rory Peace (@rorypeace) September 2, 2020 Milky Ferrofluid#indiedev #gamedev #madewithunity pic.twitter.com/kfAlj7paz4— Sørb (@SoerbGames) September 3, 2020 Working on some very cute lines and selections ☺️ #madewithunity #vfx #gamedev pic.twitter.com/IMfsXg3CeW— Alex Ameye (@alexanderameye) September 3, 2020 I think I never posted this one. A sky-beam effect I also made for GI Joe.#VFX #GameDev #Explosion #Games #mobile #GIJoe pic.twitter.com/K5dDAZngGy— Gregory Oliveira (@godsgreg) September 3, 2020 ☀️Reborn | UE4 Cinematic |☀️Screenshots from a cinematic video I made in @UnrealEngineThanks to @SE_JonF for his amazing Sci-Fi set (marketplace)Had a ton of fun working on this, I hope you like it 🤠 #3D #film #videogames #UE4 ⬇️Links to the video in the comments⬇️ pic.twitter.com/Q0IzItSY03— Fran (@Lapaga3D) September 3, 2020 You can now get my old DX11 tech demo for free at: https://t.co/Tibif4XM8VShould run on fairly old computers. pic.twitter.com/2uHvM3asXL— Grant Kot (@kotsoft) September 3, 2020 messing with a clear coat shader in URP, also using reflection probes as diffuse lighting#shaders #urp #madewithunity pic.twitter.com/mr23aipa3o— Thomaz Nardelli (@zazamorga) September 3, 2020 Here we go.. Made wind shader for the grass from Houdini. I'm so pleased with results! #technicalart #techart #madewithunity pic.twitter.com/pJJCFWanZl— Pavel Valakh (@ValakhP) September 3, 2020 Latest Illustration, playing with exposure really, but I did want to stretch my render muscles a little bit!You can find the video process in the comment thread! <3 pic.twitter.com/Uk5dHFUzIQ— Matt, Art Mart 🦊 (@mattsanzart) September 3, 2020 Ice effect practice#Effects #Unity3d #VFXFriday #realtimevfx pic.twitter.com/S5hcgeGMbq— Ba-La (@leronube) September 4, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)