Happy Friday! Some electricity exploration!#VFXFriday #fx pic.twitter.com/JJhjuuLBvR
— Ryan Rosanky (@rrosanky) August 28, 2020
Back #vfx ✨#vfx #VFXFriday #UE4 pic.twitter.com/5lvtOIyJqV
— V (@VMonty) August 28, 2020
New Compute Shader example added to Project Island: hot-reloadable Gerstner Waves 🌊🌊🌊!
— Tim Gfrerer (@tgfrerer) August 28, 2020
Find the source here:https://t.co/BXErky7ACn pic.twitter.com/IcZ2ax5AUl
It's #VFXFriday ! This week is another tech demo! It was initially some fake particle lighting, and turned into fake light volumes. And it's robust now !
— Nibilli (@nibillii) August 28, 2020
Parallax Normals ! (This is just a billboard).
Breakdown (&graphs) in the thread! ^^#shaders #gamedev #vfx #madewithunity pic.twitter.com/vWwLFuhC9n
another effect practice#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/8gHKVvxPUK
— Ba-La (@leronube) August 28, 2020
“The adventure begins” 🗻
— keyvei (@run_forest__run) August 28, 2020
somehow drawing this calmed all my nerves 👀#CriticalRole #criticalolefanart pic.twitter.com/hYLVeSETHE
More colour work today, still finding my feet but thoroughly enjoying it.#madewithunity pic.twitter.com/lTe38Arxzn
— Farbs (@FarbsMcFarbs) August 28, 2020
Experimenting with using normals generated from the voxel data to smooth out liquid surfaces. #gamedev pic.twitter.com/jSna6PFc1e
— Grant Kot (@kotsoft) August 29, 2020
Yo. Got some @Remnant_Game VFX gifs for ya. I'm a little behind the curve on getting captures for all my stuff, but I'll be updating this thread in the coming days.
— John Carter (@JC_vfx) August 28, 2020
First up: Ward Prime. I did quite a lot of work in here. pic.twitter.com/fCQLHWuX92
❄️Check out this (n)ice shader I made for @Remnant_Game's latest DLC❄️
— Hailey Williams (@hwilliams_3D) August 28, 2020
#ue4 #gamedev #VisibleWomen pic.twitter.com/Nu6TlRiR6U
@unity3d @madewithunity @OskSta @3d_eric#Unity #gamedev #MadeWithUnity #Townscaper pic.twitter.com/YxyLcZTh4p
— Wonderm (@WondermSwift) August 29, 2020
(。◕‿◕。) As every year…new birthday, new reel! Thanks for all your support <( _ _)> pic.twitter.com/iKtKbMJEGo
— croasan (@croa_san) August 29, 2020
apartment.01
— krzymsky (@krzymsky) August 29, 2020
Back to @Procreate after a long break.https://t.co/n0a6VEWOsJ
still images under the thread#illustration #gamedev pic.twitter.com/p5hk0dw6Wf
A game play snippet of The Forest Quartet, ACT 1! #screenshotsaturday #gamedevelopment #indiedev pic.twitter.com/GlImrNnWV6
— Mads Vadsholt (@ItsMadsTalking) August 29, 2020
How I love these first weeks of a new project, when you do more in a day than in a couple of months on an old project #newgame pic.twitter.com/4HxiObHl5Y
— Andrew Chernyshov (@AnjiGames) August 23, 2020
On today's #screenshotsaturday, we'd like to share with you all a sneak peek of our latest internal development tool! 🤗#GranAdventure #indiedev #gamedev #madewithunity pic.twitter.com/GBoJIge3mk
— Fly Home (@FlyHomeStudio) August 29, 2020
Quick and simple way to make that LRT map appear on your touch n go card. Steps in post reply #rapidkl #malaysia #sparkar pic.twitter.com/JjBHZtbgKc
— mclelun lee (@mclelun) August 29, 2020
Continue to adjust VFX🥳#VFX #shader #unity3d #madewithunity pic.twitter.com/q9DTNQ3ZhJ
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) August 29, 2020
made one of those trendy mini #Blender3d tutorials pic.twitter.com/IFnvWlbEIA
— Zach Tsiakalis-Brown (@MrZulubo) August 29, 2020
WIP
— Eris snail (@Erisdraw3D) August 29, 2020
other aproach for ''hand'' cell shading pic.twitter.com/L65Uo690bg
Walk in the Park #MadeInDreams
— BadRobo82 (@BRobo82) August 29, 2020
Ready or Not.. because Dreams just started and so am I@mediamolecule @Johnee_B
Better quality https://t.co/rsFCdNUrzv pic.twitter.com/jFN8gWKSHS
— jmw327 (@jmw327) August 30, 2020
A preview of the new teaser trailer for SKIN #screenshotsaturday #madewithunity pic.twitter.com/bS5MrGYV7l
— Sarah Doukakos 🌘 (@TheSarahChimera) August 29, 2020
If you've never tried tri-cubic texture interpolation when ray-marching, give it a shot! It makes a massive difference for getting a smooth signal. Here's some Unity-compatible code: https://t.co/Y3Wtk2LFXC
— Felix Westin (@FewesW) August 30, 2020
Adapted from: https://t.co/9qYQy4No4F pic.twitter.com/Sg7XQtJxSq
a leafy scene #indiedev #shaders #shader pic.twitter.com/xqbpACnhWU
— maxalotl-BLM-YellowstoneMagic✨ (@ApparentRaisin) August 30, 2020
The Celestial Portal
— Simon S. Andersen (@snakepixel) August 30, 2020
Reading shapes and colors and rendering it into a scene. Still really enjoy this piece. pic.twitter.com/ARjKik4t0z
— Teeg (@TeeKetch) August 30, 2020
I think I'll open a coffee shop/bakery when I retire 😀 #Blender3d #b3d #gameart #3dart pic.twitter.com/1SLfxHcHdY
— Carlos Cavalcante (@carlos_ccfh) August 30, 2020
Started work on this scene this morning, pretty happy with how it's looking so far!
— Frostwood Interactive (@frostwood_int) August 30, 2020
Sometimes #gamedev feels like magic 🙂#indiegame #indiedev #videogames pic.twitter.com/JVF7MJ47Lr
Variable Rate Shading is now available in Wicked Engine (DX12 mode). Shading resolution can be reduced for materials, particle systems, and screen space velocity. It was surprisingly painless to implement. As always, implementation on Github: https://t.co/tv0jvSmzcS#gamedev pic.twitter.com/hL4H0iFRz3
— János Turánszki (@turanszkij) August 30, 2020
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) August 30, 2020
Added additional boat and character animations (although it is not really visible here). Also added small particle trails from the sail, but still, I feel that this FX need to be improved. pic.twitter.com/rZSkhZYkI6
Thanks to @JangaFX @realtimevfx @RebelwayVfx for the Challenge. Embergen definitely will be between my favorites from now, is a "must have" tool, I can quickly setup simulations scene, previz, flipbooks and textures. #madewithunity pic.twitter.com/1KQulbYtKe
— Emilio Villar (@EAVillar) August 30, 2020
Look ma! No light cookies nor blob projectors! #gamedev #madewithunity pic.twitter.com/lj7eqDrcwv
— Mr. Thee (@PhillipWitz) August 31, 2020
How to do volumetric grass in 20 seconds #unity3d #madewithunity #indiedev pic.twitter.com/fZrdYG7mVX
— Álvaro Bermejo (@AlvarBer) August 31, 2020
i'm quite satisfied now on the textures and shading aand~ I think I need to move on and start working on the lion's body, wooo~ this would be real challenge to fur groom him! specially the lion's mane! pic.twitter.com/yvBIaMfoAg
— Manuel (@ManuelDeJorge) August 31, 2020
More landscape work this week. Welcome to the forest.#gamedev #indiegame #indiegamedev pic.twitter.com/wNPEbNq3Tm
— FRAME BREAK (@FrameBreakGames) August 31, 2020
Little WIP, working on stylized grass and water shaders#shaders #madewithunity #techart #gamedev pic.twitter.com/OPBo1lBcL3
— Alina (@ArtistKrov) August 31, 2020
1/2 :
— Malachier Jimmy (@MalachierJ) August 31, 2020
Atfter some hard works and complications, tomorrow will be a great day!
How to spend the 1st of Septembre? With my release of the handpaint texture in Substance Designer!
It was really hard for me to push it, but I did my best to be sure that all informations are here! pic.twitter.com/iUrIHj3YaV
Finished another material built entirely in @Substance3D and rendered in Marmoset Toolbag.
— Tristan Meere (@tristanmeere) August 31, 2020
More renders on @ArtStationHQ https://t.co/OopATWpki8#gamedev #gameart #MadeWithSubstance pic.twitter.com/pHsjNYUKld
Graphics Programming weekly – Issue 147 — August 30, 2020 https://t.co/1pYkHcHN4f pic.twitter.com/fvYwnDlp1T
— jendrik illner (@jendrikillner) August 31, 2020
Blender3D EEVEE Anime Stylised water. Tutorial in comment / reply #blender3d #b3d pic.twitter.com/3nqeUhFZ6O
— mclelun lee (@mclelun) August 31, 2020
trees are my favourite things to paint right now
— Rosie Jarvis (@rosiejarvisart) August 31, 2020
I'm finally starting to find a style I like when painting them pic.twitter.com/gBfzVPgFxT
Here is Haruki🐶, my entry for the #TravelChallenge organised by @merilwenart 💖!
— Morgane Malville (@MorganeMalville) August 31, 2020
Go pet him on @Sketchfab ➡️ https://t.co/erYllNePlT
Texture was done in @Substance3D .
I’ll update soon a breakdown on my AS + PBR version comparison.
Concept is mine, hope you like it :3 !#3D pic.twitter.com/OBusjuPmCt
Since I didn't share any WIPs of this project, here a little summary of all the stages that my landscape went through until reaching its current state 🌳🍃#UE4 pic.twitter.com/ZC3E3Cw6BD
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) August 31, 2020
Flipper Volcano – out now!https://t.co/5SOMzPb1RQ pic.twitter.com/RO5VrhDaWd
— Sokpop Collective (@sokpopco) August 31, 2020
The world of Cozy Grove is largely assembled by procedural generation- allowing the world to feel different from day to day. pic.twitter.com/J2C9RHfPSl
— Cozy Grove (@CozyGrove) August 31, 2020
WIP
— Eris snail (@Erisdraw3D) August 31, 2020
Pbr with cell shading effects, working on eevee and cycles.
drivers, shader maths and tears. pic.twitter.com/j3U7LThtg4
Bricks and cobblestone!
— Leah Augustine (@Leah_Augustine) August 31, 2020
More images on my Artstation: https://t.co/bw0eoJuSuI pic.twitter.com/18QWBSf3Ku
I did a detailed break down of the Matrix VFX as a shader study, with a triplanar implementation on a static scene. Original shader by Will Kirby
— Shahriar Shahrabi (@IRCSS) August 31, 2020
you can find the code on my Github: https://t.co/hF5WbaNoXS
And the break down in this post: https://t.co/4pu4SHvqkz pic.twitter.com/sf8gpLFiIp
making a little puter pic.twitter.com/GE00q3byuV
— Indiana-Jonas (@IndianaJ0nas) August 31, 2020
Practicing flames… Staring into these for way too long but I guess that's what fire does to a person. 😶 any tips very much appreciated!#vfx #practice #fire #2danimation pic.twitter.com/TIKAOwZbDP
— Ryan Rosanky (@rrosanky) September 1, 2020
My whacky-ass math actually works! 😅 Quad area pbr light based on ue4 mrp method. Calculating mrp is branchless (only intersects plane, no polygon intersection required). Although, currently only works for axis-aligned quads. Next step: add support for rotated quads.#gamedev pic.twitter.com/8pOWUpt355
— Piyush Verma (@pixelsnafu) August 31, 2020
Heyoo good people! Sharing my latest FX work. Took quite some time to get it right. Yes i know… explosions again 😀 @sidefx #Houdini #VFX pic.twitter.com/6QtPBMpvbS
— Urban Bradesko (@BradeskoUrban) August 31, 2020
How to scatter stuff in Blender #b3d pic.twitter.com/8i5HlqNLgT
— Jan van den Hemel (@JanvandenHemel) August 31, 2020
Trying out some atmosphere ideas…#indiedev #indiegame #madewithunity #unity3d pic.twitter.com/I3Fzb5hVKs
— A Beginner's Dev Blog (@ABeginnersDevB1) August 31, 2020
Get! Dunked!#pixelart #animation pic.twitter.com/eeGpSgDVOf
— Yudou (@Unajer) August 31, 2020
Happy first day of autumn🍂#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/8gaxDfhnsz
— Margarita (@ritamirgo) September 1, 2020
Have you seen the new arcade cabinet? 🥳#madewithunity #gamedev pic.twitter.com/EuetfsIy0g
— Constantin Liétard (@screenshakes) August 31, 2020
Welcome to the Austrian Alps! #Hinterberg #indiegames pic.twitter.com/pqiXJvXqLg
— Microbird (@MicrobirdGames) September 1, 2020
IDK why I just like making food shaders. Here is a procedural sushi shader on a just a plane in #b3d. A lot of people didn't realize that my cinammon bun was just a plane so here is a version of the shader with no displacement.cinnamon pic.twitter.com/YWVOCoLmVV
— Gabe (@BettiniGabe) September 1, 2020
I made some changes to the standard Blit renderer feature that Unity uses in it's UniversalRenderingExamples. See thread for reasons, but thought I'd also share it :
— Cyan (@Cyanilux) September 1, 2020
📜 https://t.co/wSFA45MSHL
(Only tested in 2020.1.2f & URP v8.2.0) #unity3d #urp
#Houdini blog #41
— Simon (@Simon_Houdini) September 1, 2020
Found a cool trick to get procedural edge wear/damage.https://t.co/jr1rghz7Kl#ProceduralArt #procgen #3dart #gamedev #gameart #ArtStationHQ #polycount pic.twitter.com/GJ74oUHJMY
First Ghibli style attempt 🌳(*´꒳`*)#Blender3d pic.twitter.com/M1QXQdPiI9
— Tem (@temmieflakess) September 1, 2020
I made this little Wipeout-inspired race track in #Crocotile. I might expand on the concept later!#lowpoly pic.twitter.com/RQL5UpBlo4
— Mrmo Tarius (@MrmoTarius) September 2, 2020
Improved the tilt on the card to have more wobble, curve can also be edited and the code is a lot more organised now… so I've put it on github. Enjoy! ~
— Cyan (@Cyanilux) August 30, 2020
📜 https://t.co/hShvpZORVK pic.twitter.com/NJn3jHUykY
Fireball.Quick practice. One and a half day maybe. Shout out to @RiotBloois n @MrB_Jensen their works are amazingm.I got a lot of inspiration from them when I was creating this,and I put another fireball which I did a year ago to compare this one #UE4 #gamedevs #gamedev pic.twitter.com/qAaoWw6R0y
— Husky (@HHHHHusky) September 2, 2020
You spin me right round! Watch out for those hands! 🤖#gamedev #madewithunity #unity3d #indiedev #indiegame #gaming pic.twitter.com/GCPnr1zWxH
— Blast All Bots! (@BlastAllBots) September 1, 2020
More zBrush practice courtesy of @TOBSn08's amazing Stylized Dungeon tutorial series.
— Rory Peace (@rorypeace) September 2, 2020
I'm getting a tablet tomorrow, so hopefully do a better job on those janky wood-grains, but still lovin' it! pic.twitter.com/YIWgafN3N6
Milky Ferrofluid#indiedev #gamedev #madewithunity pic.twitter.com/kfAlj7paz4
— Sørb (@SoerbGames) September 3, 2020
Working on some very cute lines and selections ☺️ #madewithunity #vfx #gamedev pic.twitter.com/IMfsXg3CeW
— Alex Ameye (@alexanderameye) September 3, 2020
I think I never posted this one. A sky-beam effect I also made for GI Joe.#VFX #GameDev #Explosion #Games #mobile #GIJoe pic.twitter.com/K5dDAZngGy
— Gregory Oliveira (@godsgreg) September 3, 2020
☀️Reborn | UE4 Cinematic |☀️
— Fran (@Lapaga3D) September 3, 2020
Screenshots from a cinematic video I made in @UnrealEngine
Thanks to @SE_JonF for his amazing Sci-Fi set (marketplace)
Had a ton of fun working on this, I hope you like it 🤠
#3D #film #videogames #UE4
⬇️Links to the video in the comments⬇️ pic.twitter.com/Q0IzItSY03
You can now get my old DX11 tech demo for free at: https://t.co/Tibif4XM8V
— Grant Kot (@kotsoft) September 3, 2020
Should run on fairly old computers. pic.twitter.com/2uHvM3asXL
messing with a clear coat shader in URP, also using reflection probes as diffuse lighting#shaders #urp #madewithunity pic.twitter.com/mr23aipa3o
— Thomaz Nardelli (@zazamorga) September 3, 2020
Here we go.. Made wind shader for the grass from Houdini. I'm so pleased with results! #technicalart #techart #madewithunity pic.twitter.com/pJJCFWanZl
— Pavel Valakh (@ValakhP) September 3, 2020
Latest Illustration, playing with exposure really, but I did want to stretch my render muscles a little bit!
— Matt, Art Mart 🦊 (@mattsanzart) September 3, 2020
You can find the video process in the comment thread! <3 pic.twitter.com/Uk5dHFUzIQ
Ice effect practice#Effects #Unity3d #VFXFriday #realtimevfx pic.twitter.com/S5hcgeGMbq
— Ba-La (@leronube) September 4, 2020