Been working on a CRT monitor shader as part of a "retro" challenge. 📺✨ #madewithunity #shadergraph
— Cyan (@Cyanilux) September 4, 2020
You can grab the shadergraph + example setup here if interested :
📜 https://t.co/ANaCO3irHh pic.twitter.com/kHyBJ7VZUr
Wip in #GameMaker
— Regat (@regatart) September 3, 2020
No 3D models, only a sprite stack shader that also calculates lighting.#pixelart #gamedev #ドット絵 pic.twitter.com/MnEgASV0XA
— JETT (@jettxyz) September 4, 2020
"When CGA was cool"
— Simon (@simonschreibt) September 4, 2020
A small #unreal post-process material with extra big pixels and only 4 colors like in the good old CGA days. It was a quicky for the "Retro Shader" challenge in @HarryAlisavakis's discord.#gamedev pic.twitter.com/9vghFrltNv
Animated sky-texture, using a simple flowmap. With some additional VFX layers and DoF, it will hopefully look fine in-game.#UnrealEngine #ue4 #ue5 #indiegame #indiedev #gamedev #VFX #realtimeVFX pic.twitter.com/LlJhcS2U9A
— Mandragora (@MandragoraGame) September 4, 2020
Back at posting FX studies by midnight. Gonna make a water spell, and started doing this shader with fake lightning. There is a glitch on the cast shadow and it still needs polish, but seems to work.#VFX #MadeWithUnity #Unity3D #shader #realtimeVFX #gamedev pic.twitter.com/FwoTMVWdpv
— Gregory Oliveira (@godsgreg) September 5, 2020
best thing about making a game in unreal is how easy it is to crack out a simple procedural tool to save you literally weeks of time in level design pic.twitter.com/hyI2mSHZeF
— mike🌵 (@kurtruslfanclub) September 5, 2020
Aesthetic has been happening. Focusing on visual language. Any tips? #gameart #pixelart pic.twitter.com/1CRql9tMyf
— Nathanael Weiss (@wizard_fu) September 4, 2020
i made a dumb little program that can automatically solve/speed run any level of adrena-line (a game by @managore) in real-time pic.twitter.com/tyFJ1sCfCR
— zb (@zappablamma) September 3, 2020
Trying to create a smoke-trail with a hand-painted look today. #indiedev pic.twitter.com/mWccgOhkHr
— Adam Stjärnljus 🤖 (@m05et) September 5, 2020
Mushrooms #gamemaker #screenshotsaturday pic.twitter.com/qthqr6vYk2
— Spencer Yan (@spncryn) September 5, 2020
The grappling hook can also be combined with the other move I'm experimenting with. 🛩️#screenshotsaturday #gamedev #madewithunity #indiedev pic.twitter.com/XJC6Qfjcbv
— Florian Wolf – Pocket Wheels (@PanicTheFirst) September 5, 2020
annnnnd I'm done with the suitcase! this thing was so dang challenging and I know it's one that I could keep tweaking forever, but it's time to let it go 🥺👉👈
— Kate 👻 (@ofkaters) September 5, 2020
colors are tough, I almost just made this whole thing b&w 🥲.
hope you guys like it! 🙂https://t.co/Eenui7Odke pic.twitter.com/T1fV4REsRE
Back on my BS ✨
— Steve Z (@ZappForThat) September 6, 2020
Thanks to @flogelz & @AlanZucconi for their caustics tutorials!#gamedev #gameart #shader #madewithunity pic.twitter.com/7FjNoSWrJt
Small little sword slash test in Niagara. #RealtimeVFX #gamedev #Niagara #UnrealEngine pic.twitter.com/E7ICHA8gqC
— Niels Dewitte (@Niels_Dewitte) September 6, 2020
Fun to see all the things I can now bring together playing around with Unity this year #unity pic.twitter.com/IycpZhXd5d
— Scott™ (@cronobreak) September 6, 2020
#vfx #pixelart sheet studies! Practiced rendering flame colors#doodle_dump pic.twitter.com/0UJZJx0735
— jasontomlee (@jasontomlee) September 5, 2020
Today I went for a walk in the woods…and then came home to work on my own woods! 😀
— James Smart (@James_Smart5) September 5, 2020
More work on my game, 'Island of the Lost'#screenshotsaturday #madewithunity #gamedev #IndieGameDev #indiedev #indiegame #gamedeveloper #gamedevelopment #leveldesign #gamedesign #lowpoly pic.twitter.com/CGHaikjzQ6
I forgot I already made other tests as well. Hooked it up with array and curve so it´s really easy to control.#blender3d #b3d pic.twitter.com/dwiKY1z7it
— Miettinen Jesse (@JesseMiettinen) September 6, 2020
Days ago, people recommended to me the maple leaf effect in #GhostofTsusima, I think Niagara can try it as well 🙂#UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/pS4fMunHoG
— Yue.J (@SilenceMoon_Yue) September 6, 2020
Testing how well my stylized lighting shader holds up on metal + SSR.
— Hristo Enchev (@MrTapa) September 6, 2020
Not quite there yet, but it does look neat.#UE4Study pic.twitter.com/3s6jASSQA6
Practicing environment design#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/wfOILaikDV
— B-Cubed Labs (@BcubedLabs) September 7, 2020
Ground Impact#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/IHiW8Y83jI
— マックス (@pelengami) September 7, 2020
I really love the way the Ori games looks, so I decided to create a small 2.5D prototype.
— Thomasguillon (@ThomasG_art) September 7, 2020
Here's how it looks in unity so far.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart @AmplifyCreates pic.twitter.com/87fcRd5KVe
I don't know who will need a character running on a loop-de-loop that itself is on a moving planet, but that works now#madewithunity #gamedev pic.twitter.com/zNkmF4ZDw3
— Philippe St-Amand (@PhilippeStA) September 7, 2020
Hi all, here's a small timelapse of the VR Dreams scene I made today. I'll upload the full 2-hour process to youtube later. Tip: The flowers each have a trigger zone that detects the camera and is hooked up to the "end point" property 😀#MadeInDreams #dreamsPS4 @mediamolecule pic.twitter.com/cLGqEDm44M
— Martin Nebelong (@MartinNebelong) September 6, 2020
Shader Graph version of the waterfall is up too by the way 🙂 #madewithunity #gamedev
— Joyce[MinionsArt] (@minionsart) September 7, 2020
Graph file is attached >> https://t.co/B6tm6yURY4 pic.twitter.com/aFt01xUqQY
Made an outline system for @unity3d URP. Whole system is super flexible #vfx #madewithunity pic.twitter.com/fVkf3naq3R
— Alex Ameye (@alexanderameye) September 7, 2020
Sword Dance Effect
— Nakatani :Realtime vfx (@gld_huehelC4) September 7, 2020
(ちょっと直したけどあんま変わらんかもなぁ🤔)#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/o50GgOOoAa
Tutorial on how to make a VHS style video material in UE4. I swear this took longer to write up than to make haha.#unrealdev #shaders #gamedev https://t.co/t6gGcNWajq
— Amy Stevens (@AmesyFlo) September 7, 2020
Some of the stuff I've been working on for the last two years!
— wilhelm nylund (@wilnyl) September 7, 2020
Game jams, side projects and Landfall games pic.twitter.com/hYqTbgD7j3
Black hole effect made for the Rebelway Realtime VFX course I'm taking.#RebelwayFX #vfx #UE4 #houdini pic.twitter.com/mPd4GeZYk0
— MrHamuel (@MrHamuel) September 7, 2020
🪐✨Galaxies End ✨🪐
— 🔸 Tim Kaminski 🔸 Wear A Mask | BLM (@randomspirits) September 8, 2020
Prompt: Nebula
.
In the the final cycles, the galaxies of the realms gathered and unified to form Galaxies End.
.#swordtember #swordtember2020 pic.twitter.com/beqP0t1ec5
Made a tool to adjust scene visuals all in one place. Nice bonus is that swapping between them is really easy! pic.twitter.com/MCoC9FvjOt
— 🌭Chris Wade (@chriswade__) September 8, 2020
VFX Test🧐#unity3d #madewithunity #VFX #shader #Unity pic.twitter.com/lhvuqpD5hi
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) September 8, 2020
Clavern Woods — the location I have painted for my project Decay of Masters (https://t.co/Hqv5Wcb6JQ). Had a lot of fun with it🥴
— Artem Brullov (@brullov_art) September 8, 2020
You can support our development by buying high-quality pixel art assets here: https://t.co/2ghQuwrI8U#indiedev #gamedev #pixelart pic.twitter.com/fIsfNrws1Y
ちょっと息抜きにBlenderのeeveeで劇画タッチのレンダリング。以前作ったモデルをインポート。Blender Outline Material Nodeっていうので外側のアウトライン出してみた。modifierでやるのとあまり変わらないかも。リアルタイムで色々遊べるのはやっぱりいいね。 pic.twitter.com/YHWggtp40B
— Hirokazu Yokohara (@Yokohara_h) September 7, 2020
Showcase of another little monument in #GameMaker!
— Regat (@regatart) September 8, 2020
No 3D Models, you can see the sprite layers stacking up.#spritestack #gamedev #indiedev #pixelart #ドット絵 pic.twitter.com/FQwPfdvdk0
Been working a lot on the inventory for Lucen lately, and after a bit of pain it now works simultaneously with mouse, keyboard and gamepad 🥳
— LucenDev (@lucengame) September 8, 2020
Got a bit of weapon equipping stuff working now too :^) #gamedev #UE4 pic.twitter.com/xY2qVt9hH3
Why is Mario so mad ???
— ⚡ Alex Strook 🐁 (@AlexStrook) September 7, 2020
Anyway, Toad probably deserves it ! 😌
Here my little 🌞Super Mario sunshine fanart 🌞, I had tons of fun doing it, I cant wait to replay this game once again !! #mario35 #madewithunity #clayxels pic.twitter.com/kjsMdCNi9V
New #Houdini Tutorial!!!
— Simon (@Simon_Houdini) September 8, 2020
In the video I show how to make the Falling rock tool from the Houly challenge.
Just click with the mouse and rocks will fall downhttps://t.co/5cvYfy7Yzb#ProceduralArt #procgen #3dart #gamedev #gameart #polycount #Python pic.twitter.com/WXMDwUVzZU
Work in progress, grass shader, mix and inspiration from the work of @hippowombat and @KDedeneArt. Thanks for your art guys 💪#gamedev #madewithunity #unity3d #AmplifyShaderEditor #GrassShader pic.twitter.com/Qcd5ZovFXY
— Tetra Arts – Dupat (@MrDupat) September 8, 2020
Glass jars and bottles are here! What should I add inside though? 👀#gameart #gamedev #indiedev #polycount #ue4 #UnrealEngine pic.twitter.com/Jmxos5PI85
— Angelo Tsiflas (@cubosaur) September 9, 2020
Here’s a tribute to one of Steven M. Johnson’s curious inventions, The Verticar. pic.twitter.com/2DNv68ULeJ
— Guillaume Kurkdjian (@gkurkdjian) September 9, 2020
CLouds! #cloudart#pixelart #aseprite #vinik24 pic.twitter.com/L7ADlPj2EI
— angrysnail (@angry__snail) September 8, 2020
I finished my trimsheet ! I have to admit, I'm (very) proud of the green shiny part !🌿
— 🐉Spooky Scary Ablableu🔥 (@Ablableu) September 9, 2020
It was sculpted in ZBrush, textured in Designer and rendered in Marmoset. I liked this workflow so expect more ✨
Here it is in better res : https://t.co/CMDKEuq984#gameart #SubstanceDesigner pic.twitter.com/kuqSC5CWK0
New Spider kill animation and Web!!!#DayDream #UE4 #indiedev #IndieGameDev #game pic.twitter.com/9qAbZewW7y
— DayDream (@DrimDay) September 9, 2020
Personal work made during my spare time on the last weeks. I always wanted to do this kind of slow-mo food advertising shot, so here it is.#houdini #redshift #cgi #food #slowmotion@redshift3d @sidefx pic.twitter.com/KvuBrn2Na4
— Fabricio Chamon (@fabriciochamon) September 8, 2020
Dearest followers, I'm proud to say I will be demo'ing my replication of @Crytek's Neon Noir #raytracing in #vulkanapi at @I3DCONF's poster track this year! Will be doing live tweaks+source review in the session so I encourage you to register (for free!): https://t.co/e2hS7gMxAQ pic.twitter.com/5EJa95QShs
— TooMuchVoltage Software (@TooMuchVoltage) September 9, 2020
Today I'm "releasing" a new version of my toy path tracer `rayn`… the biggest new feature is ☁️⚡️volumetrics⚡️☁️ (seen below)!
— gray | 🖌️🎨 COMMISSIONS OPEN (@fu5ha) September 9, 2020
I also wrote some new documentation to help people that are unfamiliar with the code get started playing around with it!https://t.co/hWQvd9mbYQ pic.twitter.com/VByCM2JrNO
We’re excited to share an early screenshot of Land & Sea’s debut game – a coming-of-age folktale that builds upon the core themes and sensibilities we established with the @altosadventure series. Follow us to be the first to learn more! pic.twitter.com/OTXU19Jsbu
— Land & Sea (@landandseagames) September 9, 2020
Unpacking📦, the game where you take things out of boxes and learn about a life in the process, now has a trailer. Sound on, please! 🎶
— Unpacking 📦 (@UnpackingALife) September 8, 2020
Youtube link for higher quality: https://t.co/bMRFxsVfnY #indiedev #indiegames pic.twitter.com/sUGTBymat5
Some tools that I done for https://t.co/qVD81L3IUX @unrealengine#ue4 #visualeffects #techart #lighting #postapocalyptic #nature #props #cars #cyberpunk #texturing #rendering #lighting #leveldesign #realtime #gameart #indiedev #gamedev #3dart #unrealengine #screenshotsaturday pic.twitter.com/DFItdUC993
— kimmo kaunela (@kimmokaunela) September 8, 2020
Last week I did a experiment for @HarryAlisavakis' discord server's tech art challenge.
— Simon Lanos (@Kalon_Sall) September 9, 2020
Theme was "Retro Shaders". I did a postprocess effect to mimic the surface of a screen as seen from close.
A nice occasion try costum postprocess in Unity 🙂#technicallyspeaking pic.twitter.com/KFZNMWhhce
Made some vector displacement crystals on a plane with an aesthetic inspired by @v_e_x__. You should follow him if you don't already. Might make a tutorial on this since it might be a good introduction to vector displacement. #b3d pic.twitter.com/fm2IZfzPfY
— Gabe (@BettiniGabe) September 9, 2020
I always hate the process of facial rigging. But the results when done right are always super satisfying. finally after so many failed attempts.#b3d #bnpr pic.twitter.com/5WJ6gsHz0B
— Lester Tusi (@lestertusi) September 9, 2020
New Animation! #Bunny #Cat #Magic #animation https://t.co/dWVDeUREys pic.twitter.com/qvOS9trPdj
— Fernanda Dias (@diasartwork) September 9, 2020
Some friends were asking how I get my grass so "blended" with the landscape, so I made a mini tutorial, hope it helps😁#UE4 #gamedev #indiedev pic.twitter.com/1gVaOcJ6PE
— Sam Debenham (@Sam_Makes_Games) September 9, 2020
Version 1.1.0 of my Stylized Grass Shader package is now live! Includes a number of improvements, and a scalemap feature, allowing grass to scale based on painted terrain materials #unity3d #gamedev
— Staggart Creations 🏔🌲 (@_staggart_) September 10, 2020
Coincidentally now 50% off until the 23rd!https://t.co/TJ0iZmSFOE pic.twitter.com/F7BVKFwNLF
I've been learning how to model and rig characters in Maya. My first project is Nausicaa! I'd be super happy to see what y'all animate with it!!
— Matthew 🍣 G. (commissions open!) (@teledoor24) September 10, 2020
Download it here: https://t.co/sqWvqUT86Y#animation #rig #ghibli #nausicaa pic.twitter.com/olZFInzSFc
I am working on a cloud demo in #godotengine now that @reduz has added 3D texture support to 4.0. Here I am controlling cloud coverage with a slider. pic.twitter.com/xzqyQgW5jW
— Clay John (@john_clayjohn) September 10, 2020
Hey #IndieDevHour! We added color to our comic #shader and ended up with this neat cartoon look. Would you play a #SpaceCombat action game looking like this?#MadeWithUnity #SpaceGame #GameDev #IndieDev #IndieGame pic.twitter.com/2yG1kK5hSY
— Hastily Assembled Games (@HastilyAssemble) September 9, 2020
#Swordtember pic.twitter.com/1pzPSzXCzf
— Maeve 🌟 (@Drawmaevedraw) September 7, 2020
Back in July I worked on some buoyancy effects. It's basic for sure, but so fun to play around with and see objects interact with the water! The system could easily be used for larger objects like boats ⛵️#madewithunity #gamedev pic.twitter.com/o4ss3rXcvb
— Alex Ameye (@alexanderameye) September 10, 2020
Itching to show everyone what we've been working on for nearly a year, I'm surrounded by my dream team working on Tiny Paladins. One of the enemies, the golden slime drops a hell of a lot of goodies! Art by myself and animation done by the awesome @estivador ! #gamedev #indiedev pic.twitter.com/b6Jc9Vimev
— Tom C Williams (@tomtusk) September 10, 2020
Finalizing the garden on the bridge for my uni project🍃🌼
— FLOGELZ (@flogelz) September 10, 2020
Also added flowers, clover and finished texturing the walls! Still have a lot to do, but i hope you can feel the gentle breeze blowing through your screen~#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/8fMH2ETEVG
Testing out potential lecture assignments….here is a blackhole projectile. pic.twitter.com/XlLjKSpqSe
— Tom Looman (@t_looman) September 10, 2020
Okay, I have the basics set up for using the closeup for scene transition- still a bunch of work i want to do on the effects etc pic.twitter.com/D7a79Vrz3S
— Powerhoof (@Powerhoof) July 4, 2020
Hey just wanted to show off a video of my latest @UnrealEngine environment on here. Figuring out how Twitter compresses video but hope yall enjoy!
— Steven Hong (@ItsspelledSteve) September 10, 2020
Arstation Link:https://t.co/XDgxVyXXWI pic.twitter.com/0jpkH1c8Kr
A little rest from the noise of the city ~ pic.twitter.com/5rgI67qBav
— Steph 🌱 (@stephcask) September 10, 2020
learned a lil bit about creating environment art for a change pic.twitter.com/aFYFo84hNI
— 𝖘𝖆𝖎𝖓𝖙 𝖛𝖚𝖑𝖙𝖚𝖗𝖊 (@stvulture) September 10, 2020
Retro challenge for @HarryAlisavakis and his amazing discord community and a breakdown!
— joyrok (@joyrok) September 11, 2020
I did a pixel & wobble offset but then of course went overboard.https://t.co/M7TtoyIgII pic.twitter.com/txgY1mrIhx
testing out a kaleidosope UV shader for a thing 👁️👁️#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/ZM2gB2iVzK
— Nicolas Ceriani (@nicolas_ceriani) September 11, 2020
One more trick with UVs, and simple mesh to make cool looking smokies!#vfx #realtimevfx #UE4 #VFXFriday pic.twitter.com/wDqG44c8d2
— Desert Rose (@Mark_Khalil_art) September 11, 2020
I decided to make a tutorial on how to achieve a Halftone Post-Processing Effect in Unity3D. This is my first attempt of writing a tutorial, so let me know what you think! 😊
— Jan Plähn (@janplaehn) July 6, 2020
➡️ https://t.co/JJP3AvkRzl#shaders #unity3d #postprocessing #gamedev pic.twitter.com/Gi6QIr7L86
New Tutorial on anime water FX for blenderhttps://t.co/2XPMwz0zun
— Kristof Dedene (@KDedeneArt) September 9, 2020
It's been a long road but we're finally here.
— Inertial Drift (@InertialDrift) September 11, 2020
Inertial Drift is out now on PS4, Switch and Steam!
Xbox following shortly.
Check out our launch trailer and help us spread the word! pic.twitter.com/vivulADzew
deconstruction 🏗#madewithunity pic.twitter.com/kDtaFe5G0L
— Fredolino (@Robinson_Music) September 11, 2020
Idk why but twitter is making me problems when I upload videos about the resolution so let's post few screenshoot about my game #thelastchance #IndieGameDev #games #unity3d #3dart pic.twitter.com/atstJqhNBS
— The last chance (@Ntox_ow) September 11, 2020