Technically Art Technically Art: Issue 67 (11.09.2020) By Harry Alisavakis on Friday, September 11, 2020 Been working on a CRT monitor shader as part of a "retro" challenge. 📺✨ #madewithunity #shadergraphYou can grab the shadergraph + example setup here if interested : 📜 https://t.co/ANaCO3irHh pic.twitter.com/kHyBJ7VZUr— Cyan (@Cyanilux) September 4, 2020 Wip in #GameMakerNo 3D models, only a sprite stack shader that also calculates lighting.#pixelart #gamedev #ドット絵 pic.twitter.com/MnEgASV0XA— Regat (@regatart) September 3, 2020 pic.twitter.com/YkXiTpF2gK— JETT (@jettxyz) September 4, 2020 "When CGA was cool"A small #unreal post-process material with extra big pixels and only 4 colors like in the good old CGA days. It was a quicky for the "Retro Shader" challenge in @HarryAlisavakis's discord.#gamedev pic.twitter.com/9vghFrltNv— Simon (@simonschreibt) September 4, 2020 Animated sky-texture, using a simple flowmap. With some additional VFX layers and DoF, it will hopefully look fine in-game.#UnrealEngine #ue4 #ue5 #indiegame #indiedev #gamedev #VFX #realtimeVFX pic.twitter.com/LlJhcS2U9A— Mandragora (@MandragoraGame) September 4, 2020 Back at posting FX studies by midnight. Gonna make a water spell, and started doing this shader with fake lightning. There is a glitch on the cast shadow and it still needs polish, but seems to work.#VFX #MadeWithUnity #Unity3D #shader #realtimeVFX #gamedev pic.twitter.com/FwoTMVWdpv— Gregory Oliveira (@godsgreg) September 5, 2020 best thing about making a game in unreal is how easy it is to crack out a simple procedural tool to save you literally weeks of time in level design pic.twitter.com/hyI2mSHZeF— mike🌵 (@kurtruslfanclub) September 5, 2020 Aesthetic has been happening. Focusing on visual language. Any tips? #gameart #pixelart pic.twitter.com/1CRql9tMyf— Nathanael Weiss (@wizard_fu) September 4, 2020 i made a dumb little program that can automatically solve/speed run any level of adrena-line (a game by @managore) in real-time pic.twitter.com/tyFJ1sCfCR— zb (@zappablamma) September 3, 2020 Trying to create a smoke-trail with a hand-painted look today. #indiedev pic.twitter.com/mWccgOhkHr— Adam Stjärnljus 🤖 (@m05et) September 5, 2020 Mushrooms #gamemaker #screenshotsaturday pic.twitter.com/qthqr6vYk2— Spencer Yan (@spncryn) September 5, 2020 The grappling hook can also be combined with the other move I'm experimenting with. 🛩️#screenshotsaturday #gamedev #madewithunity #indiedev pic.twitter.com/XJC6Qfjcbv— Florian Wolf – Pocket Wheels (@PanicTheFirst) September 5, 2020 annnnnd I'm done with the suitcase! this thing was so dang challenging and I know it's one that I could keep tweaking forever, but it's time to let it go 🥺👉👈 colors are tough, I almost just made this whole thing b&w 🥲. hope you guys like it! 🙂https://t.co/Eenui7Odke pic.twitter.com/T1fV4REsRE— Kate 👻 (@ofkaters) September 5, 2020 Back on my BS ✨Thanks to @flogelz & @AlanZucconi for their caustics tutorials!#gamedev #gameart #shader #madewithunity pic.twitter.com/7FjNoSWrJt— Steve Z (@ZappForThat) September 6, 2020 Small little sword slash test in Niagara. #RealtimeVFX #gamedev #Niagara #UnrealEngine pic.twitter.com/E7ICHA8gqC— Niels Dewitte (@Niels_Dewitte) September 6, 2020 Fun to see all the things I can now bring together playing around with Unity this year #unity pic.twitter.com/IycpZhXd5d— Scott™ (@cronobreak) September 6, 2020 #vfx #pixelart sheet studies! Practiced rendering flame colors#doodle_dump pic.twitter.com/0UJZJx0735— jasontomlee (@jasontomlee) September 5, 2020 Today I went for a walk in the woods…and then came home to work on my own woods! 😀More work on my game, 'Island of the Lost'#screenshotsaturday #madewithunity #gamedev #IndieGameDev #indiedev #indiegame #gamedeveloper #gamedevelopment #leveldesign #gamedesign #lowpoly pic.twitter.com/CGHaikjzQ6— James Smart (@James_Smart5) September 5, 2020 I forgot I already made other tests as well. Hooked it up with array and curve so it´s really easy to control.#blender3d #b3d pic.twitter.com/dwiKY1z7it— Miettinen Jesse (@JesseMiettinen) September 6, 2020 Days ago, people recommended to me the maple leaf effect in #GhostofTsusima, I think Niagara can try it as well 🙂#UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/pS4fMunHoG— Yue.J (@SilenceMoon_Yue) September 6, 2020 Testing how well my stylized lighting shader holds up on metal + SSR.Not quite there yet, but it does look neat.#UE4Study pic.twitter.com/3s6jASSQA6— Hristo Enchev (@MrTapa) September 6, 2020 Practicing environment design#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/wfOILaikDV— B-Cubed Labs (@BcubedLabs) September 7, 2020 Ground Impact#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/IHiW8Y83jI— マックス (@pelengami) September 7, 2020 I really love the way the Ori games looks, so I decided to create a small 2.5D prototype.Here's how it looks in unity so far.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart @AmplifyCreates pic.twitter.com/87fcRd5KVe— Thomasguillon (@ThomasG_art) September 7, 2020 I don't know who will need a character running on a loop-de-loop that itself is on a moving planet, but that works now#madewithunity #gamedev pic.twitter.com/zNkmF4ZDw3— Philippe St-Amand (@PhilippeStA) September 7, 2020 Hi all, here's a small timelapse of the VR Dreams scene I made today. I'll upload the full 2-hour process to youtube later. Tip: The flowers each have a trigger zone that detects the camera and is hooked up to the "end point" property 😀#MadeInDreams #dreamsPS4 @mediamolecule pic.twitter.com/cLGqEDm44M— Martin Nebelong (@MartinNebelong) September 6, 2020 Shader Graph version of the waterfall is up too by the way 🙂 #madewithunity #gamedevGraph file is attached >> https://t.co/B6tm6yURY4 pic.twitter.com/aFt01xUqQY— Joyce[MinionsArt] (@minionsart) September 7, 2020 Made an outline system for @unity3d URP. Whole system is super flexible #vfx #madewithunity pic.twitter.com/fVkf3naq3R— Alex Ameye (@alexanderameye) September 7, 2020 Sword Dance Effect(ちょっと直したけどあんま変わらんかもなぁ🤔)#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/o50GgOOoAa— Nakatani :Realtime vfx (@gld_huehelC4) September 7, 2020 Tutorial on how to make a VHS style video material in UE4. I swear this took longer to write up than to make haha.#unrealdev #shaders #gamedev https://t.co/t6gGcNWajq— Amy Stevens (@AmesyFlo) September 7, 2020 Some of the stuff I've been working on for the last two years! Game jams, side projects and Landfall games pic.twitter.com/hYqTbgD7j3— wilhelm nylund (@wilnyl) September 7, 2020 Black hole effect made for the Rebelway Realtime VFX course I'm taking.#RebelwayFX #vfx #UE4 #houdini pic.twitter.com/mPd4GeZYk0— MrHamuel (@MrHamuel) September 7, 2020 🪐✨Galaxies End ✨🪐Prompt: Nebula.In the the final cycles, the galaxies of the realms gathered and unified to form Galaxies End. .#swordtember #swordtember2020 pic.twitter.com/beqP0t1ec5— 🔸 Tim Kaminski 🔸 Wear A Mask | BLM (@randomspirits) September 8, 2020 Made a tool to adjust scene visuals all in one place. Nice bonus is that swapping between them is really easy! pic.twitter.com/MCoC9FvjOt— 🌭Chris Wade (@chriswade__) September 8, 2020 VFX Test🧐#unity3d #madewithunity #VFX #shader #Unity pic.twitter.com/lhvuqpD5hi— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) September 8, 2020 Clavern Woods — the location I have painted for my project Decay of Masters (https://t.co/Hqv5Wcb6JQ). Had a lot of fun with it🥴You can support our development by buying high-quality pixel art assets here: https://t.co/2ghQuwrI8U#indiedev #gamedev #pixelart pic.twitter.com/fIsfNrws1Y— Artem Brullov (@brullov_art) September 8, 2020 ちょっと息抜きにBlenderのeeveeで劇画タッチのレンダリング。以前作ったモデルをインポート。Blender Outline Material Nodeっていうので外側のアウトライン出してみた。modifierでやるのとあまり変わらないかも。リアルタイムで色々遊べるのはやっぱりいいね。 pic.twitter.com/YHWggtp40B— Hirokazu Yokohara (@Yokohara_h) September 7, 2020 Showcase of another little monument in #GameMaker!No 3D Models, you can see the sprite layers stacking up.#spritestack #gamedev #indiedev #pixelart #ドット絵 pic.twitter.com/FQwPfdvdk0— Regat (@regatart) September 8, 2020 Been working a lot on the inventory for Lucen lately, and after a bit of pain it now works simultaneously with mouse, keyboard and gamepad 🥳Got a bit of weapon equipping stuff working now too :^) #gamedev #UE4 pic.twitter.com/xY2qVt9hH3— LucenDev (@lucengame) September 8, 2020 Why is Mario so mad ??? Anyway, Toad probably deserves it ! 😌Here my little 🌞Super Mario sunshine fanart 🌞, I had tons of fun doing it, I cant wait to replay this game once again !! #mario35 #madewithunity #clayxels pic.twitter.com/kjsMdCNi9V— ⚡ Alex Strook 🐁 (@AlexStrook) September 7, 2020 New #Houdini Tutorial!!!In the video I show how to make the Falling rock tool from the Houly challenge.Just click with the mouse and rocks will fall downhttps://t.co/5cvYfy7Yzb#ProceduralArt #procgen #3dart #gamedev #gameart #polycount #Python pic.twitter.com/WXMDwUVzZU— Simon (@Simon_Houdini) September 8, 2020 Work in progress, grass shader, mix and inspiration from the work of @hippowombat and @KDedeneArt. Thanks for your art guys 💪#gamedev #madewithunity #unity3d #AmplifyShaderEditor #GrassShader pic.twitter.com/Qcd5ZovFXY— Tetra Arts – Dupat (@MrDupat) September 8, 2020 Glass jars and bottles are here! What should I add inside though? 👀#gameart #gamedev #indiedev #polycount #ue4 #UnrealEngine pic.twitter.com/Jmxos5PI85— Angelo Tsiflas (@cubosaur) September 9, 2020 Here’s a tribute to one of Steven M. Johnson’s curious inventions, The Verticar. pic.twitter.com/2DNv68ULeJ— Guillaume Kurkdjian (@gkurkdjian) September 9, 2020 CLouds! #cloudart#pixelart #aseprite #vinik24 pic.twitter.com/L7ADlPj2EI— angrysnail (@angry__snail) September 8, 2020 I finished my trimsheet ! I have to admit, I'm (very) proud of the green shiny part !🌿It was sculpted in ZBrush, textured in Designer and rendered in Marmoset. I liked this workflow so expect more ✨Here it is in better res : https://t.co/CMDKEuq984#gameart #SubstanceDesigner pic.twitter.com/kuqSC5CWK0— 🐉Spooky Scary Ablableu🔥 (@Ablableu) September 9, 2020 New Spider kill animation and Web!!!#DayDream #UE4 #indiedev #IndieGameDev #game pic.twitter.com/9qAbZewW7y— DayDream (@DrimDay) September 9, 2020 Personal work made during my spare time on the last weeks. I always wanted to do this kind of slow-mo food advertising shot, so here it is.#houdini #redshift #cgi #food #slowmotion@redshift3d @sidefx pic.twitter.com/KvuBrn2Na4— Fabricio Chamon (@fabriciochamon) September 8, 2020 Dearest followers, I'm proud to say I will be demo'ing my replication of @Crytek's Neon Noir #raytracing in #vulkanapi at @I3DCONF's poster track this year! Will be doing live tweaks+source review in the session so I encourage you to register (for free!): https://t.co/e2hS7gMxAQ pic.twitter.com/5EJa95QShs— TooMuchVoltage Software (@TooMuchVoltage) September 9, 2020 Today I'm "releasing" a new version of my toy path tracer `rayn`… the biggest new feature is ☁️⚡️volumetrics⚡️☁️ (seen below)!I also wrote some new documentation to help people that are unfamiliar with the code get started playing around with it!https://t.co/hWQvd9mbYQ pic.twitter.com/VByCM2JrNO— gray | 🖌️🎨 COMMISSIONS OPEN (@fu5ha) September 9, 2020 We’re excited to share an early screenshot of Land & Sea’s debut game – a coming-of-age folktale that builds upon the core themes and sensibilities we established with the @altosadventure series. Follow us to be the first to learn more! pic.twitter.com/OTXU19Jsbu— Land & Sea (@landandseagames) September 9, 2020 Unpacking📦, the game where you take things out of boxes and learn about a life in the process, now has a trailer. Sound on, please! 🎶Youtube link for higher quality: https://t.co/bMRFxsVfnY #indiedev #indiegames pic.twitter.com/sUGTBymat5— Unpacking 📦 (@UnpackingALife) September 8, 2020 Some tools that I done for https://t.co/qVD81L3IUX @unrealengine#ue4 #visualeffects #techart #lighting #postapocalyptic #nature #props #cars #cyberpunk #texturing #rendering #lighting #leveldesign #realtime #gameart #indiedev #gamedev #3dart #unrealengine #screenshotsaturday pic.twitter.com/DFItdUC993— kimmo kaunela (@kimmokaunela) September 8, 2020 Last week I did a experiment for @HarryAlisavakis' discord server's tech art challenge. Theme was "Retro Shaders". I did a postprocess effect to mimic the surface of a screen as seen from close.A nice occasion try costum postprocess in Unity 🙂#technicallyspeaking pic.twitter.com/KFZNMWhhce— Simon Lanos (@Kalon_Sall) September 9, 2020 Made some vector displacement crystals on a plane with an aesthetic inspired by @v_e_x__. You should follow him if you don't already. Might make a tutorial on this since it might be a good introduction to vector displacement. #b3d pic.twitter.com/fm2IZfzPfY— Gabe (@BettiniGabe) September 9, 2020 I always hate the process of facial rigging. But the results when done right are always super satisfying. finally after so many failed attempts.#b3d #bnpr pic.twitter.com/5WJ6gsHz0B— Lester Tusi (@lestertusi) September 9, 2020 New Animation! #Bunny #Cat #Magic #animation https://t.co/dWVDeUREys pic.twitter.com/qvOS9trPdj— Fernanda Dias (@diasartwork) September 9, 2020 Some friends were asking how I get my grass so "blended" with the landscape, so I made a mini tutorial, hope it helps😁#UE4 #gamedev #indiedev pic.twitter.com/1gVaOcJ6PE— Sam Debenham (@Sam_Makes_Games) September 9, 2020 Version 1.1.0 of my Stylized Grass Shader package is now live! Includes a number of improvements, and a scalemap feature, allowing grass to scale based on painted terrain materials #unity3d #gamedevCoincidentally now 50% off until the 23rd!https://t.co/TJ0iZmSFOE pic.twitter.com/F7BVKFwNLF— Staggart Creations 🏔🌲 (@_staggart_) September 10, 2020 I've been learning how to model and rig characters in Maya. My first project is Nausicaa! I'd be super happy to see what y'all animate with it!!Download it here: https://t.co/sqWvqUT86Y#animation #rig #ghibli #nausicaa pic.twitter.com/olZFInzSFc— Matthew 🍣 G. (commissions open!) (@teledoor24) September 10, 2020 I am working on a cloud demo in #godotengine now that @reduz has added 3D texture support to 4.0. Here I am controlling cloud coverage with a slider. pic.twitter.com/xzqyQgW5jW— Clay John (@john_clayjohn) September 10, 2020 Hey #IndieDevHour! We added color to our comic #shader and ended up with this neat cartoon look. Would you play a #SpaceCombat action game looking like this?#MadeWithUnity #SpaceGame #GameDev #IndieDev #IndieGame pic.twitter.com/2yG1kK5hSY— Hastily Assembled Games (@HastilyAssemble) September 9, 2020 #Swordtember pic.twitter.com/1pzPSzXCzf— Maeve 🌟 (@Drawmaevedraw) September 7, 2020 Back in July I worked on some buoyancy effects. It's basic for sure, but so fun to play around with and see objects interact with the water! The system could easily be used for larger objects like boats ⛵️#madewithunity #gamedev pic.twitter.com/o4ss3rXcvb— Alex Ameye (@alexanderameye) September 10, 2020 Itching to show everyone what we've been working on for nearly a year, I'm surrounded by my dream team working on Tiny Paladins. One of the enemies, the golden slime drops a hell of a lot of goodies! Art by myself and animation done by the awesome @estivador ! #gamedev #indiedev pic.twitter.com/b6Jc9Vimev— Tom C Williams (@tomtusk) September 10, 2020 Finalizing the garden on the bridge for my uni project🍃🌼Also added flowers, clover and finished texturing the walls! Still have a lot to do, but i hope you can feel the gentle breeze blowing through your screen~#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/8fMH2ETEVG— FLOGELZ (@flogelz) September 10, 2020 Testing out potential lecture assignments….here is a blackhole projectile. pic.twitter.com/XlLjKSpqSe— Tom Looman (@t_looman) September 10, 2020 Okay, I have the basics set up for using the closeup for scene transition- still a bunch of work i want to do on the effects etc pic.twitter.com/D7a79Vrz3S— Powerhoof (@Powerhoof) July 4, 2020 Hey just wanted to show off a video of my latest @UnrealEngine environment on here. Figuring out how Twitter compresses video but hope yall enjoy! Arstation Link:https://t.co/XDgxVyXXWI pic.twitter.com/0jpkH1c8Kr— Steven Hong (@ItsspelledSteve) September 10, 2020 A little rest from the noise of the city ~ pic.twitter.com/5rgI67qBav— Steph 🌱 (@stephcask) September 10, 2020 learned a lil bit about creating environment art for a change pic.twitter.com/aFYFo84hNI— 𝖘𝖆𝖎𝖓𝖙 𝖛𝖚𝖑𝖙𝖚𝖗𝖊 (@stvulture) September 10, 2020 Retro challenge for @HarryAlisavakis and his amazing discord community and a breakdown! I did a pixel & wobble offset but then of course went overboard.https://t.co/M7TtoyIgII pic.twitter.com/txgY1mrIhx— joyrok (@joyrok) September 11, 2020 testing out a kaleidosope UV shader for a thing 👁️👁️#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/ZM2gB2iVzK— Nicolas Ceriani (@nicolas_ceriani) September 11, 2020 One more trick with UVs, and simple mesh to make cool looking smokies!#vfx #realtimevfx #UE4 #VFXFriday pic.twitter.com/wDqG44c8d2— Desert Rose (@Mark_Khalil_art) September 11, 2020 I decided to make a tutorial on how to achieve a Halftone Post-Processing Effect in Unity3D. This is my first attempt of writing a tutorial, so let me know what you think! 😊➡️ https://t.co/JJP3AvkRzl#shaders #unity3d #postprocessing #gamedev pic.twitter.com/Gi6QIr7L86— Jan Plähn (@janplaehn) July 6, 2020 New Tutorial on anime water FX for blenderhttps://t.co/2XPMwz0zun— Kristof Dedene (@KDedeneArt) September 9, 2020 It's been a long road but we're finally here.Inertial Drift is out now on PS4, Switch and Steam! Xbox following shortly.Check out our launch trailer and help us spread the word! pic.twitter.com/vivulADzew— Inertial Drift (@InertialDrift) September 11, 2020 deconstruction 🏗#madewithunity pic.twitter.com/kDtaFe5G0L— Fredolino (@Robinson_Music) September 11, 2020 Idk why but twitter is making me problems when I upload videos about the resolution so let's post few screenshoot about my game #thelastchance #IndieGameDev #games #unity3d #3dart pic.twitter.com/atstJqhNBS— The last chance (@Ntox_ow) September 11, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indiedev indies madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)