Technically Art Technically Art: Issue 68 (18.09.2020) By Harry Alisavakis on Friday, September 18, 2020 Have you taken the Nightline lately?๐๐๐๐๐๐๐๐https://t.co/MdGqGquxae pic.twitter.com/XViTwL7ghA— ๐๏ธ (@colorfiction) September 11, 2020 For GPUs without mesh shader support, I'm using a technique called merge instancing to support different meshes per particle.https://t.co/p8HEexMmKRBill Bilodeau's GDC 2014 presentation which covers this:https://t.co/E1zERDi8qv pic.twitter.com/NiqK73dPDk— Grant Kot (@kotsoft) September 11, 2020 proof of concept: rendering infinity far clouds withing limited size volume by some vector distortion๐ค#b3d #volumetric #EEVEE pic.twitter.com/jfBy9TCaNd— Hans Chiu (@chiu_hans) September 11, 2020 1/3 quick tip if you want to learn #Clayxels : โ ๏ธStart SMALLโ ๏ธI just did a simple pen…then a book…then lamp…then a deskget comfortable with the tool, aim for a small and achievable little objects firsts ! https://t.co/C0clcyRRHV— โก Alex Strook ๐ (@AlexStrook) September 11, 2020 Please somebody stop me before I add a battle system #indiegame #pixelart #unity pic.twitter.com/6dL5kKeRdd— Adam | Uppon Hill (@AdamCYounis) September 11, 2020 pic.twitter.com/9JrFYbW945— Inasa (@Inasa_Fujio) September 11, 2020 Rainbow Boom !!It was just an animation test at the beginning and I pushed it during a few days(links in comments for better quality)#VFXFriday #VFX #MadeWithUnity #realtimeVFX #gamedev #Unity3D #shader pic.twitter.com/c3VDyZKFQV— Borniol (@Borniol_fx) September 11, 2020 Hi! Some more VFX Friday madness! Created in animate. #VFXFriday #fx #2danimation pic.twitter.com/oDTEDZnwFX— Ryan Rosanky (@rrosanky) September 11, 2020 I just uploaded a tiny GPU-based terrain processor designed to "prettify" DEM/satellite terrain, right inside of @unity3d! It can be used to refine and detail any terrain data, as well as remove shadows from satellite textures. Get it for free at https://t.co/zXlEQbXBIs#gamedev pic.twitter.com/9mlosSzTox— Felix Westin (@FewesW) September 11, 2020 WaterfallWatch how it was made here: https://t.co/YEnoFUIooIPlease support the concept artist Raquel Trave: https://t.co/jQDOcIXy6dHigh Res: https://t.co/BbM8TLnVtI pic.twitter.com/7vdg6PJqF1— Danny Mac (@Danny_Mac3D) September 11, 2020 Ghost of Desoma!! #screenshotsaturday #gaming #indiedev #gamedev pic.twitter.com/OSDG5kYzUz— Teppo Witsaraz (@witsaraz) September 12, 2020 I've been practicing my normals editing on Spike's jacket! Made a few breakthroughs in my technique process I will share soon hopefully. Result is still a bit rough, but getting there. ๐ #b3d #blender3d #bnpr #3d pic.twitter.com/82n0RhOPiL— ruki (@rukikuri) September 12, 2020 The helmet is done! I recorded the progress so I'll publish the making of video soon if you guys are interested. ๐ #b3d pic.twitter.com/TBd9R1XooG— Rachel (@ArtFromRachel) September 12, 2020 Procedural sky and assets generation. Think to work on the gameplay now ๐#gamedev #madewithunity #unity3d #indiegame pic.twitter.com/3PGGnwif5r— krys64 (@krysGeek64) September 11, 2020 POC of a sketchy minimalistic style. Might be nice with further tweaks, but I don't have a need for that right now. Wanted to learn more about image effects. (Though I stand by my "you only use outlines if you don't love yourself". ๐คทโโ๏ธ) #madewithunity #amplifyshader #gamedev pic.twitter.com/5yHMbbVHYd— Kristina Waldt (@KristinaWaldt) September 3, 2020 Hogwarts is my home (ยดโ โก โ๏ฝ This couldnโt be true) #madewithunity #moba #realtimevfx #VFX pic.twitter.com/u3EMJmnnwH— Charlotte (@Charlot61435545) September 13, 2020 Prepare for the storm!๐จ๏ธโ๏ธAdded a bit more detail to the clouds and a bunch of people seemed interested in them, so here's a better view! ouo) b#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/GecTclm2VG— FLOGELZ (@flogelz) September 13, 2020 Some animations pic.twitter.com/RNzyBzFYP1— Dennis Schaefer (@dennsschafer) September 13, 2020 trim5 #SubstanceDesigner pic.twitter.com/qBTlZZnePE— masterxeon1001 (@mxeon1001) September 13, 2020 Working in my Bloodborne inspired scene and decided to create a paintover of the blockout from UE4 just to get an idea of where I am going. Going to have my work cut out for me here I think. #Bloodborne pic.twitter.com/Z1L5mpc5nX— Mike Barrington (@Nickelbeer) September 13, 2020 I wanted to take an idea from traditional painting, Master studies and apply it to material art, take one of my favorite materials made by @Corgiboltz and try to recreate it in Substance Designer using Megascans for the Leaves.https://t.co/PbaUzmGL8x pic.twitter.com/ZQN6IEBFAo— Alex Beddows (@BeddowsDesign) September 13, 2020 New #under60sec tutorial!This one is a breakdown of a portal effect. Pretty useful for spawning things out of nowhere ๐Hope it helps!Source code: https://t.co/Q0SnAqSDcK#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph #VFXFriday #screenshotsaturday pic.twitter.com/hA7HmeMpHt— Daniel Santalla (@danielsantalla) September 14, 2020 pic.twitter.com/47Cpzw2vFz— Late, as usual (@lateasusual_) September 12, 2020 it's not a game till it has g r a s s pic.twitter.com/018KaRXuou— Djรถrk (@WillKoehler3D) September 12, 2020 just breaking out the golem rig again pic.twitter.com/GIvSlXfdIi— sarah(URL) ๐ (@urlknight) September 12, 2020 Shots with magic FX work can be challenging since they are often very abstract, that's where Magical FX in Houdini comes into play! The course, taught by Jayden Paterson, will guide you on every step of becoming a true wizard in Houdini!https://t.co/wWUxX7Q0vj#vfx #houdini pic.twitter.com/Q8l5UzSHlb— Rebelway (@RebelwayVfx) September 13, 2020 Can't be *there* right now. So I'm making *there* instead. ๐๐ฃ๐ https://t.co/o2G6g7uamn pic.twitter.com/Pbq5g1KyIF— Andrew Trevillian (@Tres_Villain) September 14, 2020 Fast hexgrid-ray traversal (it's some mul+adds per cell/step).The shader also performs analytic ambient occlusion based on polygon form factors, so no rays are shot – it should run smoothly even on your phone.Real-time demo and source code: https://t.co/PmiEt2kTd8 pic.twitter.com/piqjkJZ53l— inigo quilez (@iquilezles) September 14, 2020 Why is this place so corrupted?… โ #gamedev #indiedev #indiegame #gameart #pixelart #unity2D #madewithunity #screenshotsaturday pic.twitter.com/5MmKjwZE8Z— Tale Of Shadows (@TaleOfShadows_) August 21, 2020 Shaders have always been my weak point, dark magic, and I took some time to learn them from scratch. Here are my first ever created shaders! Many thanks to ASE tool!๐Full video: https://t.co/9g0BpViEGK#madewithunity #Unity3d #indiegame #indiedev #AmplifyShaderEditor pic.twitter.com/bV7dRJTqbG— MetallCore999 (@MetallCore999) September 14, 2020 Graphics Programming weekly – Issue 149 โ September 13, 2020 https://t.co/7pu2IXH5A2 pic.twitter.com/eKkEupZPIe— jendrik illner (@jendrikillner) September 14, 2020 Iโve recently experimented recreating the Celestial Brush mechanic from Okami!#madewithunity #gamedev #mixnandjam pic.twitter.com/mjq5KxB7iO— Andrรฉ Cardoso (@andre_mc) September 14, 2020 Still trying to figure out a super realistic camcorder look. For no particular reason. pic.twitter.com/6uZ4zJ37mT— 98DEMAKE (@98DEMAKE) September 14, 2020 The Thousand Petal Crown. pic.twitter.com/JwA6ufLmO5— Mandy Jacek (@MandyJacek) September 14, 2020 Wow took me way longer on this one than I thought, but here's the breakdown of a Pokemon Battle transition #shader I did for @HarryAlisavakis 's Technically Art #techart challenge! The theme was "Retro"https://t.co/NiWjYssukC pic.twitter.com/0YQSxAZoU4— Mitch McClellan (@MitchJMcClellan) September 15, 2020 2020 FX็ทด็ฟโฃ #Houdinihttps://t.co/6VxUlozCum pic.twitter.com/q28DjBLQZ7— leohirano (@_leohirano) September 14, 2020 Last iteration for the day! Better alpha masking, and some tweaks to improve performance and detail. Again, 4K. โฅ๏ธ#SubstancePainter @Substance3D pic.twitter.com/UR3tg5Rr58— Kรคy Vriend (@KayVriend) September 14, 2020 animation practice ~ https://t.co/h72voAKTFR pic.twitter.com/WsBPvtgcXh— Shanaz Byrne (@shanazbyrne) September 14, 2020 I guess, I finished my paint effect shader #madewithunity #techart #technicalart pic.twitter.com/8riuGXDYsl— Pavel Valakh (@ValakhP) September 15, 2020 I've written up some ways to approach creating a simple Toon Shader. Example shader files and Unity scenes included. Made in #unity3dwith #AmplifyShaderEditorhttps://t.co/jBPUmDtOap pic.twitter.com/Uj8A8vGxeA— Edward del Villar (@Ed_dV) September 15, 2020 Everyone likes barrels, yeah? How about some Lucky '20 IPA? ๐ปFirst 'lil stylized prop. Plenty more where this came from in the near future! ๐งโ๐จ#3dart #3dartist #blender #b3d #substance #marmoset #madewithsubstance #stylized #handpainted pic.twitter.com/Qna1b16MXQ— Rory Peace (@rorypeace) September 15, 2020 Started graphics programming with OpenGL, pretty fun so far. Model parsing and lighting models.#realtimevfx #technicalart #opengl pic.twitter.com/7Gl8XyCMEo— Jun (@sifavfx) September 15, 2020 These boots are made for walking. Also for torturing me ๐#Zbrush pic.twitter.com/CBb5HC3cfL— Angelina ๐ฆ (@drazihnya) September 15, 2020 Face detailsโ๏ธ#unity3d #madewithunity #Unity #shader pic.twitter.com/78Xk4svJyy— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) September 15, 2020 Created weather effects for my #koi breeding game pic.twitter.com/qy2QCCLn9u— Job Talle (@jobtalle) September 15, 2020 Probably the final version of the lighting, featuring a more complex multilayer shadow system #gamemaker Also, this month's update is now out: it focuses heavily on story-related content, and might appeal to those of you interested in lore/worldbuilding https://t.co/Ifrtj0z319 pic.twitter.com/Rik7xfV5Ij— Spencer Yan (@spncryn) September 16, 2020 Was fiddling with a lil video idea pic.twitter.com/JsSh1U6iEG— Sebastian Gat (@sabtherobot) September 16, 2020 Who wants to learn some rare hard surface sculpting magic? #b3d ๐ง pic.twitter.com/Ii288oWj56— Sanctus (Blender Tutorials) (@Sanctus_Art) September 15, 2020 i don't think i'm gonna keep working on this one so i'll just post this, i was doodling around with custom forces and flip fluids pic.twitter.com/5GytQDVygW— Halefall (@halefall) September 16, 2020 Here are some basic attack impact FX from #heroesofthestorm. Can you name which hero they belong to? @BlizzHeroes pic.twitter.com/O80aByCurV— Thomas Horwath (@ThomasHorwath) December 18, 2018 Last tutorial was about compute shader basics, but to really make use of them we should have a way to render stuff without downloading the data from the gpu. Graphics.DrawProcedural is exactly that and heres how to use ithttps://t.co/zoEp8izYTA#gamedev #unitytips pic.twitter.com/P1sJ6EjEc4— Ronjaโจ (@totallyRonja) September 16, 2020 A big explosion I did the GI Joe – War on Cobra. I had a good time doing some splosions for this game ๐#VFX #Gamedev #RealtimeVFX #FX pic.twitter.com/yykkPz1fon— Gregory Oliveira (@godsgreg) March 26, 2020 Here's a few screenshots for the set I designed for the band "Spiders From Saigon". Had a lot of fun with this one!All made in Dreams on my Ps4.#MadeInDreams #dreamsps4 @mediamolecule pic.twitter.com/iycn3NQAO5— Martin Nebelong (@MartinNebelong) September 16, 2020 Abit late to the party, but here's my solution to ghibli grass shadows. I built off of @LanceBeryl's solution to create something that works with only a few nodes, and is still 100% procedural!#b3d #blender3d #bnpr #3dart pic.twitter.com/eKIl3m37Zs— Kidane G (@Puffertron) September 15, 2020 Quick substance doodle from last night, nothing Earth shattering but I'm starting to learn how to get some nice stylized shapes very easily ๐#proceduralArt #substancedesigner #texturing pic.twitter.com/bYCL2aRglU— Thiago Klafke ๐ Environment Artist (@thiagoklafke) September 17, 2020 pic.twitter.com/9ocRGUNa4r— Tom van den Boogaart (@TomBoogaart) September 15, 2020 It's done! Download it here https://t.co/tS7Fpz1fqFJust put 0 on the price and you're set! Well, I don't mind if you put more than that but since this is my first procedural shader, feedback is what I need ๐#b3d #bnpr pic.twitter.com/M8DZomuTem— Kangmas Jรคger (@kevizen) September 16, 2020 seawall cafe โ๏ธremake of an illustration by the marvelous @ODPomery pic.twitter.com/piGXhwkxun— Jacques Zekian (@JacquesZekian) September 17, 2020 So here's a bunch of my pixel fonts. Use them in any projects, no attribution necessary (but I'd love to see what you make)Get them for free from:https://t.co/8ZS3l1YNBzhttps://t.co/QOiyo68EYx#pixelart #gamedev #ใใใ็ตต pic.twitter.com/FffuPlSIrG— castpixel ๐ณ๏ธโ๐ black lives matter (@castpixel) July 9, 2020 Have been working hard on Ghibli style clouds in Blender. works as a 100% all nodes procedural texture on a plane. Tutorial will be incoming by next week. #BNPR #ghibli #B3D #clouds pic.twitter.com/ZcKcANIPuf— Kristof Dedene (@KDedeneArt) September 16, 2020 Sensor | Some Blender Octane + modifiers fun#Blender3D #Octanerender #CGI pic.twitter.com/oCgWIWjbOq— Maria Pan (@paarsec) September 16, 2020 Working on a hand-drawn smoke effect that works with the directional light (maybe point lights soon) and blends with the environment like it has volume.#VFX #MadeWithUnity #Unity3D #RealtimeVFX #handdrawn #Gamedev pic.twitter.com/Qg74gppQu0— Gregory Oliveira (@godsgreg) September 17, 2020 WIP Living Room! ๐๐๐บ #Blender3d #b3d pic.twitter.com/oetNTrhlkV— Vanillain (@vanillai_) September 16, 2020 small experiment#pixelart #art #ใใใ็ตต #animation #gamemaker pic.twitter.com/qKF5hU0Wkj— Faxdoc (@Faxdocc) September 16, 2020 Steam boat final composite #animation #spine #vfx pic.twitter.com/KiGTvwxXSU— Jorgebompart (@Jorgebompart3) September 17, 2020 Collaged some of my old pixel UI bits#pixelart #ใใใ็ตต #aseprite pic.twitter.com/SpuQ6QMSAU— ๐ฟSchipโ@Home (@SchipTimmer) September 16, 2020 Implemented a basic path tracer in DXR thanks to @Atrix256's blog post https://t.co/UFM597hiCJ. Going to continue reading the following series and implement them :D. Pretty happy with my progress. pic.twitter.com/WOqsu7aQyk— Kai (@KaiH0717) September 17, 2020 ๐ง song of the tiny alchemist#pixelart #animation #ใใใ็ตต #lofi pic.twitter.com/r64d2hdeME pic.twitter.com/on91sPfr00— Robin Chafoin (@nonamenosocks) September 15, 2020 Hey everyone! Finally our first trailer for Tiny Paladins! After a slight battle with twitter to let me embed the video D:#indiedev #gamdev pic.twitter.com/pMDnbpTzKw— Tom C Williams (@tomtusk) September 17, 2020 Calculating gradients, a very basic and powerful mathematical tool. Using it to improve interaction between waves and floating objects. Last bits for the upcoming v1.2 release of WaveMaker for #unity3d –> https://t.co/f3EigWDwDz #gamedev #indiegamedev pic.twitter.com/6TL2ze1zAQ— Lidia Martรญnez (@lidiamartinezpr) September 17, 2020 Hand Physics Toolkit (HPTK) is now public ๐๐You can clone this sample project here:https://t.co/0meK79sKqS#virtualreality #vr #handtracking #interaction #opensource #hci #research #rehab #OculusQuest #OculusQuest2 #madewithUnity #madewithHPTK pic.twitter.com/UsGe7fu7Hx— JorgeJGnz (@jorgejgnz) September 17, 2020 Great Hall – early concept for Jupiter Ascending. Which Version do you prefer ? pic.twitter.com/8CPuhk2Tqw— Raphael Lacoste (@raphaellacoste) September 17, 2020 I'm working on a cupboard now. So here are some more renders of the serving table. โ๏ธ๐๐ณ๐๐ pic.twitter.com/J05zbGDUNa— Yullia (@YulliaProhorova) September 17, 2020 Mini-Tutorial : Fireball ๐ฅHeavy Skyrim vibe on this one๐Originally was a contracted work, I heavily iterated on the original and tried to put some Embergen sim in the mix for this #VFXFriday ! ๐ฑ#UE4 #realtimeVFX #vfx #gamedev pic.twitter.com/ekQaIILWnu— Philippe๐ (@sleepyGrinn) September 18, 2020 Glados #b3d pic.twitter.com/ot3QBf0r3c— Bbbn19 (@Bbbn192) September 18, 2020 I completed the room with plants! Hope you like it!๐ฟArtstation: https://t.co/EZ5ZdkQefW#b3d #substancepainter #gamedev #indiedev #blender3d #blender #polycount pic.twitter.com/GwdFdNGCEv— Farrukh Abdur (@FarrukhAbdur) September 18, 2020 SQUISHAlso known as, Get the F**K out of my way ๐ก#Houdini pic.twitter.com/GkcS7WY7Cq— Rohan Dalvi (@RohanCreates) September 18, 2020 happy #VFXFriday :)! Here is my new spooky vfx called: Summoning of The UndeadHigh Res Version: https://t.co/jQD8WDcbqq#vfx #vfxartist #gameart pic.twitter.com/wGXsXgElD8— Kristy Doan (@KristyDoanArt) September 18, 2020 Messing around with ropes again. Level made with @marywnate's mesh tool, character movement stuff is ALS by @clongmire42, character is by @rcktlx pic.twitter.com/cWiDFINe8Z— Joe Wintergreen (@joewintergreen) September 18, 2020 Hey #VFXFriday ! For @HarryAlisavakis 's weekly challenge, I decided to make some "no texture" VFX. Saw #cloudart and thought I'dd go for it !Cloud, birds and calm waters… I went for comfort ! ^^#vfx #madewithunity #shaders #gamedev pic.twitter.com/ssw5L4TJ7z— Nibilli (@nibillii) September 18, 2020 Another bit of Pendragon-polish: I wrote some shader code to make all our characters "breathe". It's really just a UV distortion applied at the midriff of the characters, but it adds so much life to the game!๐Shader code in thread!๐ pic.twitter.com/AXcrGnUC1E— Tom Kail (@tomkail) September 18, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indiedev indies madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)