Have you taken the Nightline lately?
— ๐๏ธ (@colorfiction) September 11, 2020
๐๐๐๐๐๐๐๐https://t.co/MdGqGquxae pic.twitter.com/XViTwL7ghA
For GPUs without mesh shader support, I'm using a technique called merge instancing to support different meshes per particle.https://t.co/p8HEexMmKR
— Grant Kot (@kotsoft) September 11, 2020
Bill Bilodeau's GDC 2014 presentation which covers this:https://t.co/E1zERDi8qv pic.twitter.com/NiqK73dPDk
proof of concept: rendering infinity far clouds withing limited size volume by some vector distortion๐ค#b3d #volumetric #EEVEE pic.twitter.com/jfBy9TCaNd
— Hans Chiu (@chiu_hans) September 11, 2020
1/3 quick tip if you want to learn #Clayxels : โ ๏ธStart SMALLโ ๏ธ
— โก Alex Strook ๐ (@AlexStrook) September 11, 2020
I just did a simple pen…then a book…then lamp…then a desk
get comfortable with the tool, aim for a small and achievable little objects firsts ! https://t.co/C0clcyRRHV
Please somebody stop me before I add a battle system #indiegame #pixelart #unity pic.twitter.com/6dL5kKeRdd
— Adam | Uppon Hill (@AdamCYounis) September 11, 2020
— Inasa (@Inasa_Fujio) September 11, 2020
Rainbow Boom !!
— Borniol (@Borniol_fx) September 11, 2020
It was just an animation test at the beginning and I pushed it during a few days
(links in comments for better quality)#VFXFriday #VFX #MadeWithUnity #realtimeVFX #gamedev #Unity3D #shader pic.twitter.com/c3VDyZKFQV
Hi! Some more VFX Friday madness!
— Ryan Rosanky (@rrosanky) September 11, 2020
Created in animate.
#VFXFriday #fx #2danimation pic.twitter.com/oDTEDZnwFX
I just uploaded a tiny GPU-based terrain processor designed to "prettify" DEM/satellite terrain, right inside of @unity3d! It can be used to refine and detail any terrain data, as well as remove shadows from satellite textures. Get it for free at https://t.co/zXlEQbXBIs#gamedev pic.twitter.com/9mlosSzTox
— Felix Westin (@FewesW) September 11, 2020
Waterfall
— Danny Mac (@Danny_Mac3D) September 11, 2020
Watch how it was made here: https://t.co/YEnoFUIooI
Please support the concept artist Raquel Trave: https://t.co/jQDOcIXy6d
High Res: https://t.co/BbM8TLnVtI pic.twitter.com/7vdg6PJqF1
Ghost of Desoma!! #screenshotsaturday #gaming #indiedev #gamedev pic.twitter.com/OSDG5kYzUz
— Teppo Witsaraz (@witsaraz) September 12, 2020
I've been practicing my normals editing on Spike's jacket! Made a few breakthroughs in my technique process I will share soon hopefully. Result is still a bit rough, but getting there. ๐ #b3d #blender3d #bnpr #3d pic.twitter.com/82n0RhOPiL
— ruki (@rukikuri) September 12, 2020
The helmet is done! I recorded the progress so I'll publish the making of video soon if you guys are interested. ๐ #b3d pic.twitter.com/TBd9R1XooG
— Rachel (@ArtFromRachel) September 12, 2020
Procedural sky and assets generation. Think to work on the gameplay now ๐#gamedev #madewithunity #unity3d #indiegame pic.twitter.com/3PGGnwif5r
— krys64 (@krysGeek64) September 11, 2020
POC of a sketchy minimalistic style. Might be nice with further tweaks, but I don't have a need for that right now. Wanted to learn more about image effects. (Though I stand by my "you only use outlines if you don't love yourself". ๐คทโโ๏ธ) #madewithunity #amplifyshader #gamedev pic.twitter.com/5yHMbbVHYd
— Kristina Waldt (@KristinaWaldt) September 3, 2020
Hogwarts is my home (ยดโ โก โ๏ฝ This couldnโt be true)
— Charlotte (@Charlot61435545) September 13, 2020
#madewithunity #moba #realtimevfx #VFX pic.twitter.com/u3EMJmnnwH
Prepare for the storm!๐จ๏ธโ๏ธ
— FLOGELZ (@flogelz) September 13, 2020
Added a bit more detail to the clouds and a bunch of people seemed interested in them, so here's a better view! ouo) b#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/GecTclm2VG
Some animations pic.twitter.com/RNzyBzFYP1
— Dennis Schaefer (@dennsschafer) September 13, 2020
trim5 #SubstanceDesigner pic.twitter.com/qBTlZZnePE
— masterxeon1001 (@mxeon1001) September 13, 2020
Working in my Bloodborne inspired scene and decided to create a paintover of the blockout from UE4 just to get an idea of where I am going. Going to have my work cut out for me here I think. #Bloodborne pic.twitter.com/Z1L5mpc5nX
— Mike Barrington (@Nickelbeer) September 13, 2020
I wanted to take an idea from traditional painting, Master studies and apply it to material art, take one of my favorite materials made by @Corgiboltz and try to recreate it in Substance Designer using Megascans for the Leaves.https://t.co/PbaUzmGL8x pic.twitter.com/ZQN6IEBFAo
— Alex Beddows (@BeddowsDesign) September 13, 2020
New #under60sec tutorial!
— Daniel Santalla (@danielsantalla) September 14, 2020
This one is a breakdown of a portal effect. Pretty useful for spawning things out of nowhere ๐
Hope it helps!
Source code: https://t.co/Q0SnAqSDcK#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph #VFXFriday #screenshotsaturday pic.twitter.com/hA7HmeMpHt
— Late, as usual (@lateasusual_) September 12, 2020
it's not a game till it has g r a s s pic.twitter.com/018KaRXuou
— Djรถrk (@WillKoehler3D) September 12, 2020
just breaking out the golem rig again pic.twitter.com/GIvSlXfdIi
— sarah(URL) ๐ (@urlknight) September 12, 2020
Shots with magic FX work can be challenging since they are often very abstract, that's where Magical FX in Houdini comes into play! The course, taught by Jayden Paterson, will guide you on every step of becoming a true wizard in Houdini!https://t.co/wWUxX7Q0vj#vfx #houdini pic.twitter.com/Q8l5UzSHlb
— Rebelway (@RebelwayVfx) September 13, 2020
Can't be *there* right now. So I'm making *there* instead. ๐๐ฃ๐ https://t.co/o2G6g7uamn pic.twitter.com/Pbq5g1KyIF
— Andrew Trevillian (@Tres_Villain) September 14, 2020
Fast hexgrid-ray traversal (it's some mul+adds per cell/step).
— inigo quilez (@iquilezles) September 14, 2020
The shader also performs analytic ambient occlusion based on polygon form factors, so no rays are shot – it should run smoothly even on your phone.
Real-time demo and source code: https://t.co/PmiEt2kTd8 pic.twitter.com/piqjkJZ53l
Why is this place so corrupted?… โ #gamedev #indiedev #indiegame #gameart #pixelart #unity2D #madewithunity #screenshotsaturday pic.twitter.com/5MmKjwZE8Z
— Tale Of Shadows (@TaleOfShadows_) August 21, 2020
Shaders have always been my weak point, dark magic, and I took some time to learn them from scratch. Here are my first ever created shaders! Many thanks to ASE tool!๐
— MetallCore999 (@MetallCore999) September 14, 2020
Full video: https://t.co/9g0BpViEGK#madewithunity #Unity3d #indiegame #indiedev #AmplifyShaderEditor pic.twitter.com/bV7dRJTqbG
Graphics Programming weekly – Issue 149 โ September 13, 2020 https://t.co/7pu2IXH5A2 pic.twitter.com/eKkEupZPIe
— jendrik illner (@jendrikillner) September 14, 2020
Iโve recently experimented recreating the Celestial Brush mechanic from Okami!#madewithunity #gamedev #mixnandjam pic.twitter.com/mjq5KxB7iO
— Andrรฉ Cardoso (@andre_mc) September 14, 2020
Still trying to figure out a super realistic camcorder look. For no particular reason. pic.twitter.com/6uZ4zJ37mT
— 98DEMAKE (@98DEMAKE) September 14, 2020
The Thousand Petal Crown. pic.twitter.com/JwA6ufLmO5
— Mandy Jacek (@MandyJacek) September 14, 2020
Wow took me way longer on this one than I thought, but here's the breakdown of a Pokemon Battle transition #shader I did for @HarryAlisavakis 's Technically Art #techart challenge! The theme was "Retro"https://t.co/NiWjYssukC pic.twitter.com/0YQSxAZoU4
— Mitch McClellan (@MitchJMcClellan) September 15, 2020
2020 FX็ทด็ฟโฃ #Houdinihttps://t.co/6VxUlozCum pic.twitter.com/q28DjBLQZ7
— leohirano (@_leohirano) September 14, 2020
Last iteration for the day! Better alpha masking, and some tweaks to improve performance and detail. Again, 4K. โฅ๏ธ#SubstancePainter @Substance3D pic.twitter.com/UR3tg5Rr58
— Kรคy Vriend (@KayVriend) September 14, 2020
animation practice ~ https://t.co/h72voAKTFR pic.twitter.com/WsBPvtgcXh
— Shanaz Byrne (@shanazbyrne) September 14, 2020
I guess, I finished my paint effect shader #madewithunity #techart #technicalart pic.twitter.com/8riuGXDYsl
— Pavel Valakh (@ValakhP) September 15, 2020
I've written up some ways to approach creating a simple Toon Shader. Example shader files and Unity scenes included. Made in #unity3d
— Edward del Villar (@Ed_dV) September 15, 2020
with #AmplifyShaderEditorhttps://t.co/jBPUmDtOap pic.twitter.com/Uj8A8vGxeA
Everyone likes barrels, yeah? How about some Lucky '20 IPA? ๐ป
— Rory Peace (@rorypeace) September 15, 2020
First 'lil stylized prop. Plenty more where this came from in the near future! ๐งโ๐จ#3dart #3dartist #blender #b3d #substance #marmoset #madewithsubstance #stylized #handpainted pic.twitter.com/Qna1b16MXQ
Started graphics programming with OpenGL, pretty fun so far. Model parsing and lighting models.#realtimevfx #technicalart #opengl pic.twitter.com/7Gl8XyCMEo
— Jun (@sifavfx) September 15, 2020
These boots are made for walking. Also for torturing me ๐#Zbrush pic.twitter.com/CBb5HC3cfL
— Angelina ๐ฆ (@drazihnya) September 15, 2020
Face detailsโ๏ธ#unity3d #madewithunity #Unity #shader pic.twitter.com/78Xk4svJyy
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) September 15, 2020
Created weather effects for my #koi breeding game pic.twitter.com/qy2QCCLn9u
— Job Talle (@jobtalle) September 15, 2020
Probably the final version of the lighting, featuring a more complex multilayer shadow system #gamemaker
— Spencer Yan (@spncryn) September 16, 2020
Also, this month's update is now out: it focuses heavily on story-related content, and might appeal to those of you interested in lore/worldbuilding https://t.co/Ifrtj0z319 pic.twitter.com/Rik7xfV5Ij
Was fiddling with a lil video idea pic.twitter.com/JsSh1U6iEG
— Sebastian Gat (@sabtherobot) September 16, 2020
Who wants to learn some rare hard surface sculpting magic? #b3d ๐ง pic.twitter.com/Ii288oWj56
— Sanctus (Blender Tutorials) (@Sanctus_Art) September 15, 2020
i don't think i'm gonna keep working on this one so i'll just post this, i was doodling around with custom forces and flip fluids pic.twitter.com/5GytQDVygW
— Halefall (@halefall) September 16, 2020
Here are some basic attack impact FX from #heroesofthestorm. Can you name which hero they belong to? @BlizzHeroes pic.twitter.com/O80aByCurV
— Thomas Horwath (@ThomasHorwath) December 18, 2018
Last tutorial was about compute shader basics, but to really make use of them we should have a way to render stuff without downloading the data from the gpu. Graphics.DrawProcedural is exactly that and heres how to use ithttps://t.co/zoEp8izYTA#gamedev #unitytips pic.twitter.com/P1sJ6EjEc4
— Ronjaโจ (@totallyRonja) September 16, 2020
A big explosion I did the GI Joe – War on Cobra. I had a good time doing some splosions for this game ๐#VFX #Gamedev #RealtimeVFX #FX pic.twitter.com/yykkPz1fon
— Gregory Oliveira (@godsgreg) March 26, 2020
Here's a few screenshots for the set I designed for the band "Spiders From Saigon". Had a lot of fun with this one!
— Martin Nebelong (@MartinNebelong) September 16, 2020
All made in Dreams on my Ps4.#MadeInDreams #dreamsps4 @mediamolecule pic.twitter.com/iycn3NQAO5
Abit late to the party, but here's my solution to ghibli grass shadows. I built off of @LanceBeryl's solution to create something that works with only a few nodes, and is still 100% procedural!#b3d #blender3d #bnpr #3dart pic.twitter.com/eKIl3m37Zs
— Kidane G (@Puffertron) September 15, 2020
Quick substance doodle from last night, nothing Earth shattering but I'm starting to learn how to get some nice stylized shapes very easily ๐#proceduralArt #substancedesigner #texturing pic.twitter.com/bYCL2aRglU
— Thiago Klafke ๐ Environment Artist (@thiagoklafke) September 17, 2020
— Tom van den Boogaart (@TomBoogaart) September 15, 2020
It's done! Download it here https://t.co/tS7Fpz1fqF
— Kangmas Jรคger (@kevizen) September 16, 2020
Just put 0 on the price and you're set! Well, I don't mind if you put more than that but since this is my first procedural shader, feedback is what I need ๐#b3d #bnpr pic.twitter.com/M8DZomuTem
seawall cafe โ๏ธ
— Jacques Zekian (@JacquesZekian) September 17, 2020
remake of an illustration by the marvelous @ODPomery pic.twitter.com/piGXhwkxun
So here's a bunch of my pixel fonts. Use them in any projects, no attribution necessary (but I'd love to see what you make)
— castpixel ๐ณ๏ธโ๐ black lives matter (@castpixel) July 9, 2020
Get them for free from:https://t.co/8ZS3l1YNBzhttps://t.co/QOiyo68EYx#pixelart #gamedev #ใใใ็ตต pic.twitter.com/FffuPlSIrG
Have been working hard on Ghibli style clouds in Blender. works as a 100% all nodes procedural texture on a plane. Tutorial will be incoming by next week. #BNPR #ghibli #B3D #clouds pic.twitter.com/ZcKcANIPuf
— Kristof Dedene (@KDedeneArt) September 16, 2020
Sensor | Some Blender Octane + modifiers fun#Blender3D #Octanerender #CGI pic.twitter.com/oCgWIWjbOq
— Maria Pan (@paarsec) September 16, 2020
Working on a hand-drawn smoke effect that works with the directional light (maybe point lights soon) and blends with the environment like it has volume.#VFX #MadeWithUnity #Unity3D #RealtimeVFX #handdrawn #Gamedev pic.twitter.com/Qg74gppQu0
— Gregory Oliveira (@godsgreg) September 17, 2020
WIP Living Room! ๐๐๐บ #Blender3d #b3d pic.twitter.com/oetNTrhlkV
— Vanillain (@vanillai_) September 16, 2020
small experiment#pixelart #art #ใใใ็ตต #animation #gamemaker pic.twitter.com/qKF5hU0Wkj
— Faxdoc (@Faxdocc) September 16, 2020
Steam boat final composite #animation #spine #vfx pic.twitter.com/KiGTvwxXSU
— Jorgebompart (@Jorgebompart3) September 17, 2020
Collaged some of my old pixel UI bits#pixelart #ใใใ็ตต #aseprite pic.twitter.com/SpuQ6QMSAU
— ๐ฟSchipโ@Home (@SchipTimmer) September 16, 2020
Implemented a basic path tracer in DXR thanks to @Atrix256's blog post https://t.co/UFM597hiCJ. Going to continue reading the following series and implement them :D. Pretty happy with my progress. pic.twitter.com/WOqsu7aQyk
— Kai (@KaiH0717) September 17, 2020
๐ง song of the tiny alchemist#pixelart #animation #ใใใ็ตต #lofi pic.twitter.com/r64d2hdeME pic.twitter.com/on91sPfr00
— Robin Chafoin (@nonamenosocks) September 15, 2020
Hey everyone! Finally our first trailer for Tiny Paladins! After a slight battle with twitter to let me embed the video D:#indiedev #gamdev pic.twitter.com/pMDnbpTzKw
— Tom C Williams (@tomtusk) September 17, 2020
Calculating gradients, a very basic and powerful mathematical tool. Using it to improve interaction between waves and floating objects. Last bits for the upcoming v1.2 release of WaveMaker for #unity3d –> https://t.co/f3EigWDwDz #gamedev #indiegamedev pic.twitter.com/6TL2ze1zAQ
— Lidia Martรญnez (@lidiamartinezpr) September 17, 2020
Hand Physics Toolkit (HPTK) is now public ๐๐
— JorgeJGnz (@jorgejgnz) September 17, 2020
You can clone this sample project here:https://t.co/0meK79sKqS#virtualreality #vr #handtracking #interaction #opensource #hci #research #rehab #OculusQuest #OculusQuest2 #madewithUnity #madewithHPTK pic.twitter.com/UsGe7fu7Hx
Great Hall – early concept for Jupiter Ascending. Which Version do you prefer ? pic.twitter.com/8CPuhk2Tqw
— Raphael Lacoste (@raphaellacoste) September 17, 2020
I'm working on a cupboard now. So here are some more renders of the serving table. โ๏ธ๐๐ณ๐๐ pic.twitter.com/J05zbGDUNa
— Yullia (@YulliaProhorova) September 17, 2020
Mini-Tutorial : Fireball ๐ฅ
— Philippe๐ (@sleepyGrinn) September 18, 2020
Heavy Skyrim vibe on this one๐
Originally was a contracted work, I heavily iterated on the original and tried to put some Embergen sim in the mix for this #VFXFriday ! ๐ฑ#UE4 #realtimeVFX #vfx #gamedev pic.twitter.com/ekQaIILWnu
Glados #b3d pic.twitter.com/ot3QBf0r3c
— Bbbn19 (@Bbbn192) September 18, 2020
I completed the room with plants! Hope you like it!๐ฟ
— Farrukh Abdur (@FarrukhAbdur) September 18, 2020
Artstation: https://t.co/EZ5ZdkQefW#b3d #substancepainter #gamedev #indiedev #blender3d #blender #polycount pic.twitter.com/GwdFdNGCEv
SQUISH
— Rohan Dalvi (@RohanCreates) September 18, 2020
Also known as,
Get the F**K out of my way ๐ก#Houdini pic.twitter.com/GkcS7WY7Cq
happy #VFXFriday :)! Here is my new spooky vfx called: Summoning of The Undead
— Kristy Doan (@KristyDoanArt) September 18, 2020
High Res Version: https://t.co/jQD8WDcbqq#vfx #vfxartist #gameart pic.twitter.com/wGXsXgElD8
Messing around with ropes again. Level made with @marywnate's mesh tool, character movement stuff is ALS by @clongmire42, character is by @rcktlx pic.twitter.com/cWiDFINe8Z
— Joe Wintergreen (@joewintergreen) September 18, 2020
Hey #VFXFriday !
— Nibilli (@nibillii) September 18, 2020
For @HarryAlisavakis 's weekly challenge, I decided to make some "no texture" VFX. Saw #cloudart and thought I'dd go for it !
Cloud, birds and calm waters… I went for comfort ! ^^#vfx #madewithunity #shaders #gamedev pic.twitter.com/ssw5L4TJ7z
Another bit of Pendragon-polish:
— Tom Kail (@tomkail) September 18, 2020
I wrote some shader code to make all our characters "breathe".
It's really just a UV distortion applied at the midriff of the characters, but it adds so much life to the game!
๐Shader code in thread!๐ pic.twitter.com/AXcrGnUC1E