Technically Art Technically Art: Issue 69 (25.09.2020) By Harry Alisavakis on Friday, September 25, 2020 Happy Friday Everyone! Since Terra Escalation just came out yesterday, I thought I'd share some of the work I did for that. #VFXFriday #Dauntless #realtimeVFX pic.twitter.com/4yMHQYq9pq— Ryan Rosanky (@rrosanky) September 18, 2020 New #tutorial – Heat Haze #shadergraph written version: https://t.co/ER4CXC78VH and on YouTube: https://t.co/IxFjo35nqY#unity3d #gamedev #shader pic.twitter.com/2v4iKLAfSG— Bill (@GameDevBill) September 14, 2020 We made a accessible shader that allows you to quickly color specific segments of your props, not just with base colors, but also with a gradient! ๐ชUsing a quick unwrap method so you can focus on prototyping!#fxfriday #madewithunity #indiedev #unity3d pic.twitter.com/GNICEJTWPN— Grabbelbak (@grabbelbak) September 18, 2020 pic.twitter.com/qctlRGswRv— adn (@a327ex) September 18, 2020 Happy #VFXfriday all! Here's a little WIP fire I have been playing with. Going for some shapes inspired by the 2D Mulan movie and practicing some guided dissolve painting to really push it. Definitely has some texture work left to do on on the smoke but I wanted to share anyways! pic.twitter.com/jejQCE3iPY— marcus ๐ง (@MBruzzeseFX) September 18, 2020 Started working on procedural maps. Pairing it with the new fog of war shader and building system and its starting to look like a game! ๐ฅณ#madewithunity #gamedev #indiedev pic.twitter.com/uT3Bf9l7bN— Max Nielsen (@MaxNielsenDev) September 18, 2020 Spent more time on my toon shader and calling it done before I tinker with it more.Followed along with a Unite talk by Ciro Continisio on stylized shading with shader graph. Only displaying diffuse map input but it can take diffuse, normal, spec, and occlusion textures๐ pic.twitter.com/z8RjFPD1I0— Kellie (@klautier_art) September 19, 2020 An experiment with Unity.#ithya #screenshotsaturday #madeinunity pic.twitter.com/u3bEgloy08— Blue Turtle Design (@BlueTurtle_d) September 19, 2020 New models in #AltraMakina for #screenshotsaturday @madewithUnreal @UnrealEngine #UE4 #IndieGameDev #indiegames #gamedevelopment #gameart #gamedesign #Mecha pic.twitter.com/IUGaHrZir1— AltraMakina (@vkucukemre) September 19, 2020 ๐ต๐ท๐๐ฆ๐ต๐ท๐ท that ๐ต๐ต๐ท๐๐ฆ๐ท๐๐ฆ feeling ๐ฆ๐ต๐ท๐๐ฆ๐ท๐ต๐ท๐ฆ๐๐ต๐ท blue ๐๐ต๐ท๐ฆ๐ต๐ท๐ต๐๐ท๐ฆ๐ฆhttps://t.co/GZhNcjC7tB ๐ฆ๐ต๐ทa lil garden to explore ๐๐ท๐ต๐ต#gamedev ๐๐ท #altgames ๐ท๐๐ฆ#screenshotsaturday ๐ต๐ฆ๐ท๐ฆ๐๐ต๐๐ฆ๐ท๐ต๐ฆ๐ท๐๐ฆ๐๐๐ท๐ต๐ฆ๐ท๐ pic.twitter.com/u1mSB6u9lB— ๐๏ธ (@colorfiction) September 19, 2020 Where are these guys even going? ๐ง#Pengi #screenshotsaturday #gamedev #lowpoly @c0mas @polygonalmind pic.twitter.com/MOgEUKcWl7— Crescent Moon Games ๐ (@CM_Games) September 19, 2020 I'm making a game-ready messy braid and this is how I've approached it so far ๐ Rendered in #MarmosetToolbag3 pic.twitter.com/0LBqF0TBqp— Angelina ๐ฆ (@drazihnya) September 19, 2020 #Screenshotsaturday, still working on learning level design but liking how things are coming visually, especially the foliage shader. ๐Tags | #madewithunity #shaders @AmplifyCreates #gamedev #indiegame #unity3d #indiedev #indiegames #polycount #bnpr pic.twitter.com/Y5gu8RaijA— F://Willis (@FabianWillisArt) September 19, 2020 ๐ด๐๐๐ ๐ป๐๐๐๐๐๐ – grows in dark parts of the Island and lures its prey with fake lighting. If you don't want to end up being trapped in it make sure to leave in your inventory place for a torch.โข #gamedev | #screenshotsaturday | #indiedev โข pic.twitter.com/P003rWWIVt— The Serpent Rogue (@TheSerpentRogue) September 19, 2020 netted#screenshotsaturday pic.twitter.com/w8jGQonk5V— Joost Eggermont (@aJoostEggermont) September 19, 2020 i procrastinated and made galaxy hair pic.twitter.com/9lBpM9IUMy— chichi (@cheeezu_) September 19, 2020 ใ็กๆ็ด ๆใ็ชใใคใใ้จใๅ็พใใBlenderใฎใใญใทใผใธใฃใซใชใทใงใผใใผใใผใใ็กๆใงใใฆใณใญใผใ | ๅ็จๅฉ็จๅฏhttps://t.co/uVHjve8LRP#cg #3d #b3d #blender3d pic.twitter.com/rDR9LwYClJ— Always3D (@Always3D) September 17, 2020 Sorta late for #vfxfriday, but whatever! Here's a ~minute breakdown of the explosion VFX in Breakpoint.#gamedev #madewithunity #screenshotsaturday pic.twitter.com/sUjGQO6p7N— Ed Lu – Breakpoint releases Sept 24! (@Chaosed0) September 19, 2020 Slashhh#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/T9x0es75Bp— Ba-La (@leronube) September 19, 2020 Trying something new. Made these nebula D20s while doodling with random shader stuff. #b3d pic.twitter.com/NsB8KQ5r1x— Gabe (@BettiniGabe) September 20, 2020 2:00 am and I'm exploding stuff. I found a way to dissolve the smoke and adapt the shadows to the new shapes (offsetting the dissolve tex with the light dir in tangent space). Next step will be to work on particles to make a true explosion!#VFX #Gamedev #Explosions #Unity3D pic.twitter.com/cryurzY9dV— Gregory Oliveira (@godsgreg) September 20, 2020 Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning. pic.twitter.com/MFx1zsh58f— ruki (@rukikuri) September 18, 2020 Working in a fresh Unity project and being able to quickly use ScriptableObjects is like missing a limb. I wrote an editor script that allows you to create and view fields for ScriptableObjects in the inspector, grab it here! #unity3d https://t.co/EBEKHYVa5J pic.twitter.com/OhcP72naiu— Tom Kail (@tomkail) September 20, 2020 thank you siggraph for teaching me so much with every presentationvery simple technique for the basis of rendering cracked glass from the last of us part II pic.twitter.com/gMOTxw0ZMg— Calvin๐ฑ (@calvinatorr) September 20, 2020 More tiny pixels, putting off trees as long as I can :p pic.twitter.com/Y92soZruFq— Malcolm Broon (@DragonXVI) September 20, 2020 Demonstrating my home audio synth. pic.twitter.com/8RuAvHSBF7— Valentin (@val_sagrario) September 20, 2020 Tried out my game's Sand Temple theme using #chipsynthSFC. Really like this VST! The flute/shakuhachi is pretty cool!#screenshotsaturday #RPG pic.twitter.com/Sm1b1iRkNt— HIDEJI_CO (@HIDEJI_CO) September 19, 2020 New shader challenge from @HarryAlisavakis amazing discord. This one is no textures! Rewatching Evangelion and I wanted to try to do the holomap and with some animation. Write up on this soon! #shaders #UE4 #gamedev pic.twitter.com/4rFVNxr4hD— joyrok (@joyrok) September 20, 2020 ใใใคใๆใๅฎๆใใ #indiedev #UE4 pic.twitter.com/CX7ytbAjpU— ใตใในใณ (@Riku_Hirasaka) September 20, 2020 and this is how I'm working on this thing, basically I create as I go all in unity, write some (bad) code, hit play, see what happens, repeat๐ฌ#clayxels pic.twitter.com/F7cJvgOHDa— Andre Int (@andreintg) September 20, 2020 Substance Designer Beginner Quick Tip 56 (Feather base example)https://t.co/jjt7mJ5Ig5#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance @Substance3D pic.twitter.com/8aP6WNciUy— NaturallyCG (@NaturallyCG) September 20, 2020 Some stylized ice/glacier practice on this Substance Sunday. pic.twitter.com/08ZA7GA2h9— Sadie Boyd (@Wonder_Phoenix) September 20, 2020 ๐ฎCan't believe I got this working. Random runtime mesh generation for procedural levels. All these are regenerated meshes in game. Creating meshes in code is cool!#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/YzY9kfeOms— B-Cubed Labs (@BcubedLabs) September 21, 2020 Happy new week ๐ฟ pic.twitter.com/oUQobrikiX— NaiadGame (@NaiadGame) September 20, 2020 It will be a fawn the protagonist of my game! I hope you will like it. #gamedev #indiedev #unity3d #animals #Steam pic.twitter.com/Sh49t0kX1m— The last chance (@Ntox_ow) September 20, 2020 Proof of concept: I wrote an app that turns my iPhone X into a 6DOF controller. The camera control feel great (world-grab) and moving edits around also. pic.twitter.com/cmWPSwZXdK— Florian Hoenig (@rianflo) September 20, 2020 Made these temple doors for a scene Iโm working on ๐ big thank you to @exp_points_int and @liitt_art for their environment sculpting video, highly recommend! pic.twitter.com/hP7OOXQzk2— Marcello De Sousa (@cello105) September 20, 2020 A very quick and dirty planet I made yesterday evening for the "No Texture"-Challenge in @HarryAlisavakis's #techart discord. #gamedev #unreal #UnrealEngine pic.twitter.com/ISyEjZc7Vz— Simon (@simonschreibt) September 21, 2020 I've been working on an outdoor area.This was a good opportunity to incorporate @clayxels into the workflow, as it is great for creating grassy landscapes.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart @AmplifyCreates pic.twitter.com/ulycn01YNH— Thomasguillon (@ThomasG_art) September 21, 2020 So, that's what I'm actually working on. A real quad-copter simulation. It uses motor forces and PID stabilization just like real quads! Still a super early prototype… But let's see where will it go… pic.twitter.com/tSqAJIWAk4— Stanislav Maramygin (@Red_SIM) September 20, 2020 The new @unity3d #gamedev tutorial on INVERSE KINEMATICS in 3D is now available for everyone! ๐ฅณIt covers everything you need to move a robotic arm, from Maths to Code, without the need for heavy libraries or expensive packages. ๐ฆพ๐ค#madewithunityhttps://t.co/raF5GTxsF4 pic.twitter.com/wAvZggxcXW— Alan Zucconi (@AlanZucconi) September 21, 2020 @AmplifyCreates + @Blender + @unity3d water tutorial: https://t.co/7eoHPDu7v0 stay safe, stay hydrated? I dunno. Patreon for source files too: https://t.co/XnHVp2bI90 #madewithunity. #indiedev #unity3d #Blender3d pic.twitter.com/O4FBTkP7ns— PolyToots (@PolyToots) September 21, 2020 #swordtember Fire ๐ฅ A big thanks goes to @minionsart for her Unity fire tutorials pic.twitter.com/zx5aEuPCTh— Eel ๐ (@electric_fangs) September 21, 2020 Hey! Iโm Ilana Katz, an Oregon-based 3D material artist and modeler currently looking for work opportunities. My Artstation is: https://t.co/8x3um2l5c0#MaterialArtist #SubstanceDesigner #jobopening #HireMe pic.twitter.com/y3EO47TPCq— Ilana Katz (@Lanzerel) September 21, 2020 I guess this mechanic is the best accident in the development of Pocket Wheels so far.#gamedev #madewithunity #indiedev pic.twitter.com/uLzNiVlrh0— Florian Wolf – Pocket Wheels (@PanicTheFirst) September 21, 2020 Samiraโs ranged Flair (Q) animation!It needed to look stylish and flow cleanly with her ranged basic attacks.The spin blur is part of her model and not VFX. I really love how Noel from Blazblue spins her guns and wanted to replicate it on Samria. pic.twitter.com/o1pElEWYR0— Tom (@Tom_Anim) September 21, 2020 Made a small sword aura effect in @unity3d with shaders, inspired by @HarryAlisavakis sword effect which was inspired by @randomspirits art.Code on my github: https://t.co/amaearC1kHDetailed break down blogpost: https://t.co/2yzh8tqYg9#unitytips pic.twitter.com/Cntz3xvJNr— Shahriar Shahrabi (@IRCSS) September 21, 2020 #pixelart #ใใใ็ตต Have a great week! pic.twitter.com/cOJ77hgtbE— Zak Amana (@zak_amana) September 21, 2020 Started the new weapon/combat systems. VERY WIP. Obviously inspired by Automata. It may or may not become more its own thing later, but i like it as is so i don't really care#gamemaker #pixelart #gamedev pic.twitter.com/85w333iszF— Glass Revolver (@glass__revolver) September 21, 2020 There are no point lights in this scene, it's all phoney-baloney billboard fakery!Lots of flexibility with rendering styles that work regardless of the material being lit (the ground is just the Standard Shader). I imagine it might also be useful as a point light distant LOD? pic.twitter.com/4LmJKkEmQs— Edward del Villar (@Ed_dV) September 22, 2020 I just Released my Ghibli cloud shader for Blender!Tutorial/video available here:https://t.co/4PBSC6ugLlDownload it here:https://t.co/RsBQ71oEvQ#BNPR #ghibli #B3D #clouds #blender3D #tutorial pic.twitter.com/ruI69GMzFd— Kristof Dedene (@KDedeneArt) September 21, 2020 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming Really happy with camera blending volumes that I implemented in Selfoss. Adds so much life to the movement pic.twitter.com/KyQVQeDtcF— Alexander Goodwin (@AlexGoodwin63) September 22, 2020 Hey, wrote up a quick post on Custom Lighting in Shader Graph to answer a question someone had on the unity discord. Will add to it more later, but for now it's useful if you want to make the Unlit Graph receive main light shadows!๐ https://t.co/dFtmoaikxD pic.twitter.com/L5BSu7jwVS— Cyan (@Cyanilux) September 22, 2020 Here is a stylized torch VFX made in shadergraph without the use of textures for @HarryAlisavakis 's Technically Art Challenge!Torch model by @Felaipe__ https://t.co/kAag6gJc0N#gamevfx #gamedev #techart #madewithunity pic.twitter.com/TyesbiBT1w— Leobizaz (@Leobizaz) September 22, 2020 Trying out some ink-styled shading.#indiedev #gamedev #madewithunity pic.twitter.com/kj4hfXeiQ9— Sรธrb (@SoerbGames) September 22, 2020 More anime fire and color testing in Blender. #blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/pD98zeY1Kp— Chris (@IdentyTee) September 21, 2020 Join us for a deep dive into volumetrics as David shares his technique to make Ghibli style clouds in Blender 2.9!https://t.co/Pa8Z6nl7u4#Ghibli #b3d #blender #bnpr #3D #animation #anime pic.twitter.com/xXCJadqx7J— LightningBoyStudio (@LightningBoySt1) September 22, 2020 Sloppy | Blender Octane + cloth pressure experiments#Blender3D #Octanerender pic.twitter.com/KegPqA3a37— Maria Pan (@paarsec) September 22, 2020 dynamic hair and petals ๐ธusing @unity3d's 2d animation package + hinge joints ๐ณsource: https://t.co/Emp8yONpiG#madewithunity #gamedev pic.twitter.com/gxyvb8JCiz— angela he (@zephybite) September 14, 2020 Phew, yes, FINALLY I've finished my latest 3D piece based on the Ruslana Gus concept, yay! Now a thread with all the links and sources which helped me out on the way! pic.twitter.com/BK82S7Tw2G— Anastasia Shedu (@AnastasiaShedu) September 22, 2020 Re uploading this.3D Modeled on BlenderBased on @DarrenDesigns_ art. pic.twitter.com/VUwwHWHMfF— Carlos Behrens (@carlosbehrens) September 22, 2020 #gamemaker #pixelart #gamedev pic.twitter.com/utOHXAonmY— Glass Revolver (@glass__revolver) September 22, 2020 Realtime terrain generation with 8 bounces of indirect lighting + normal and AO generation for @HarryAlisavakis 's Technically speaking challenge (No texture allowed). Terrain/AO/normal are 1024^2, Indirect lighting 256^2. #madewithunity #shaders #realtimeVFX #gamedev #techart pic.twitter.com/OJQHJfu4XO— Gil Damoiseaux (@Gaxil) September 22, 2020 A raven ๐ชถ #b3d #substancepainter pic.twitter.com/SeNj8oet7R— Fi da Silva ๐ (@fifsilva) September 22, 2020 Working on my IK rig ๐End goal is to create my animations only once and apply them on any models, regardless of the bone structure.And also add some procedural corrections at runtime probably ๐ค#GodotEngine pic.twitter.com/bEeiy684xu— HungryProton (@HungryProton) September 22, 2020 "And all at once, summer collapsed into fall" Oscar Wilde… ๐ pic.twitter.com/j61yTRisiB— Golden Wolf (@_Goldenwolf_) September 22, 2020 After 5 years of development, art of rally is sliding in for release on @Steam, @GOGcom and @EpicGames TODAY! ๐พ๐๐Steam: https://t.co/NgmfD4DK1G๐GOG: https://t.co/Uwfbq047uP๐Epic: https://t.co/Asow0IJJae #PCGaming #indiedev #gamedev pic.twitter.com/Rw0wBip7Ss— dune (@funselektor) September 23, 2020 Wonderbox is a game where you can create a great variety of scenarios and worlds. Your creativity will tell us what the limit is. Coming soon to @AppleArcade #PlayWonderbox #TheAdventureMaker #AppleArcade pic.twitter.com/RTO6S91HWu— Wonderbox: The Adventure Maker (@PlayWonderbox) September 22, 2020 #mornup #dailysketch #dailystudy pic.twitter.com/RvTg48nzzs— Henry Wong (@henrywongdraws) September 23, 2020 Forget fake billboard lights! I've been put on to using Icosahedrons to make fake lighting. Now with Negative lights (hand placed AO?) and Non-Uniform Scaling. Should be able to do cubes and other area lights too (wip).Thanks to @chris_does_code and @MarkyMarg2 for the help! pic.twitter.com/Y9RnZpiSYK— Edward del Villar (@Ed_dV) September 23, 2020 Old, old rusting beasts pic.twitter.com/aZ4t9acqzG— Gregorios Kythreotis (@ShedworksGreg) September 22, 2020 Rock#b3d #blender #animationnodes #mdcommunity #motionGraphics #cgi #render pic.twitter.com/NdsqU6k3zz— higgsas (@higgsasxyz) September 22, 2020 Working hard on a demo.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/ndVGBeq02D— Margarita (@ritamirgo) September 23, 2020 Put together a calming lake scene ~ ๐๐ฑI think this is the best water shader I've made so far, and really liking the more rectangular grass. A bit inspired by @jannik_boysen's Shutter Stroll, hence the monoliths. โจ#unity3D #madewithunity #shaders pic.twitter.com/yMmcHKa5t1— Cyan (@Cyanilux) September 23, 2020 took some time to actually make a more "decent" version of the anime glasses glare shader. simple and works on any angle. pic.twitter.com/tfSj7C1cnp— Lester Tusi (@lestertusi) September 23, 2020 Testing a method to combine gerstner waves with shallow water simulation. Particles read the waves and feed back into the sim. I'm doing a livestream tomorrow @2pm showing upcoming #UE4 .26 Water tools (waves, caustics, foam etc).Be sure to stop by!#UnrealEngine #GameDev pic.twitter.com/tGwkvdgEix— Ryan Brucks (@ShaderBits) September 23, 2020 Super helpful tips for making plant cards by @pixelbutterfly ๐ท Rest of article: https://t.co/35TsSLA1Rx pic.twitter.com/kob192RIwa— Ioana Oprisan ๐งโ๏ธ๐ (@IoanaOprisan) September 23, 2020 When I started sketching forests for Inktober last year, I never thought it would go anywhere.One year later, with the help of @antony_de_fault we've constructed a whole ass-game around this artstyle as a parable for climate change & it's out now on Steam. pic.twitter.com/JxDZXSVyDu— Chard (@animtree) September 23, 2020 How to do this Wireframe scanning effect in Blender #b3d pic.twitter.com/B3YzRkIZgu— Jan van den Hemel (@JanvandenHemel) September 23, 2020 pic.twitter.com/91OeOMhtSd— ELIOLI (@ELIOLIart) September 23, 2020 #Houdini setup to auto export heightmap to #SubstanceDesigner Works quite fast, allows for more advanced and procedural material creations.#procedural #techart #gameart #gamedev pic.twitter.com/r7XVjqyEQo— Simon (@Simon_Houdini) September 23, 2020 I've never used a chain saw before, but I'm guessing its something like this…๐คทโโ๏ธ#indiedev #OculusQuest #madewithunity #gamedev pic.twitter.com/vzlcgez2El— Just Lewis (@LewisRafter) September 23, 2020 ๐Super Simple Leaf Shader๐ฟShowing how easy it is to test different styles by swapping out the textures in my #madewithunity shader asset! Next up, simple color controls!#indiedev #indiegame #gamedev #gameart pic.twitter.com/W8nMaUHEus— Tehks || making CRUISIN' CAMPER! ๐ (@thisistehks) September 23, 2020 ๐A quick character I made yesterday night~ I miss making silly personal projects so I indulged. Instead of playing videogames I just up and sculpt/retopo/textured this little bugger. :>More of him a bit later. Gotta get to work soon.His name is Spellsword. pic.twitter.com/hzdXQ6X7bJ— Kent (@Kent2D) September 23, 2020 Demonstrating the parametric abilities of the object creator on an office building.Yes, it is generating a new structure per frame, but this is slightly slowed down so you can see each variation.Still early WIP in progress, though. ;w; #procgen pic.twitter.com/SLMUOAWCGQ— :3 (@Colonthreee) September 23, 2020 #Hades is out, and it's been so cool to see everyone's reactions and thoughts! Here are some of the characters I got to 3D model for the game~ ๐โจ #HadesGame pic.twitter.com/aR3CuD9ykM— Paige Carter (@artpaiges) September 23, 2020 I get a lot of questions about how I approach color in my work so I put together another design sheet. This goes into another one of my design principles, soft color transitions. I hope this helps! #ConceptArt #Gamedev pic.twitter.com/xo5222tFnM— Jarlan Perez (@JarlanPerez) September 23, 2020 My painting process for foliage, starting with a sculpt pic.twitter.com/wIs4zusWb9— LYDIA ZANOTTI // PHRISK (@RiotPHRISK) September 23, 2020 Exploring new ways to use your hands in VR โ pic.twitter.com/TP2tnn0abE— Daniel Beauchamp (@pushmatrix) September 23, 2020 Completed the 3D model of the dagger potion I designed for the #potionchallenge! I'm really happy with how this turned out, it was a ton of fun to work on the details for thishttps://t.co/AcshPhicNz pic.twitter.com/Fd7ZTJpMiU— Christopher Hedley (@Chris_G_Hedley) September 24, 2020 Sneak peak of the 3D works compilation I'm making from assets from our game #OONAtdp!๐ฑ More on the way!! #3Dart #indiedev pic.twitter.com/3jLZWLmNDy— Valeria Ivanova ๐ฟ (@bouncytuna) September 24, 2020 making a little thing for an upcoming seasonal event #gamedev pic.twitter.com/Y8Ketea5Xd— adamgryu (@adamgryu) September 24, 2020 I'm currently working on LEd, an open-source 2D level editor for #indie #gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right https://t.co/qUmFzh1i9E Please share ๐ pic.twitter.com/rku9irvsXd— Sรฉbastien | Deepnight Games (@deepnightfr) September 24, 2020 Here's an update on my (currently) solo dev side scrolling narrative game. Thanks to my bro for creating the shop interior! The pitch is nearly complete! I've used the king of calypso Harry Belafonte for this tweet – not actual game music! #gamedev #unity3d #unity2d #indiegame pic.twitter.com/ghg1rWbWZQ— James C-Mills (@James_C_Mills) September 24, 2020 Why not have a little rest from your adventures at the birdhouse? ๐ฆFinally finished my @UnrealEngine project, and learned so many new things! Based on the wonderful concept by @obiart ๐ Breakdowns on @ArtStationHQ:https://t.co/2tg89HH1zL pic.twitter.com/FZX9PSybCg— Jasmin Habezai-Fekri โจ (@lowpolycurls) September 24, 2020 Hey #GodotEngine devs! You know about the Monitor tab right? (I sure hope so ๐)If you want the same thing but displayed on top of your game instead, I made a tool that does just that:https://t.co/nuKOVfex2L pic.twitter.com/3VkeLgSt1u— HungryProton (@HungryProton) September 24, 2020 Remember that thing I said about building a "Netflix of shaders" for Unity? Well, I have news for you!All the info right here: https://t.co/sxWxZt2KJC#shadergraph #unity #vfx #gamedev #indiedev #SHADRR pic.twitter.com/GZ9wbaaFsW— Daniel Santalla (@danielsantalla) September 25, 2020 BIG update. Blender Eevee stylized grass shadows are now easier than ever to achieve. Huge thanks to Kidane G @Puffertron for his efforts in refining the process.https://t.co/HgOpuvJMo6#Blender3d #BlenderEevee #NPR #EeveeRender #Animation #Ghibli #Tutorial pic.twitter.com/YXfedArpWI— LanceBeryl (@LanceBeryl) September 24, 2020 Took a while, but here is the much requested tutorial on how I set up ledge climbing! Code samples included ๐ #gamedev #unity3dOver here >> https://t.co/9GO73xUX7c pic.twitter.com/SFjVXQvVw6— Joyce[MinionsArt] (@minionsart) September 25, 2020 so last night I tried making a black hole shader with an accretion disc, got nice results, still needs a lot of work but for my first time im happy ๐ #Blender3d #blendercommunity #space pic.twitter.com/VoBn5jdYlr— Josh James (@Joshuabitess) September 25, 2020 Another #VFXFriday !~This week, Skybox !!! Finally got my hands on the secret ingredients of "good cloud ideas" + "skybox uvs" + "derivative normals". I'm quite proud, but still a bunch to improve.Thread for breakdown and shader graph link!#madewithunity #gamedev #shaders pic.twitter.com/SRZYMCIO30— Nibilli (@nibillii) September 25, 2020 Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by(1/w)โซcos(t)dt, t โ (x-ยฝw, x+ยฝw) = cos(x)ยทsin(ยฝw)/(ยฝw)Check before and after video: (more infohttps://t.co/2nP58DIQw6) pic.twitter.com/wGTCx4Gr43— inigo quilez (@iquilezles) July 30, 2020 2d 3d art cg code coding computer graphics game design game development gameart gamedev games graphics graphics programming indiedev indies madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)