Happy Friday Everyone! Since Terra Escalation just came out yesterday, I thought I'd share some of the work I did for that. #VFXFriday #Dauntless #realtimeVFX pic.twitter.com/4yMHQYq9pq
— Ryan Rosanky (@rrosanky) September 18, 2020
New #tutorial – Heat Haze #shadergraph
— Bill (@GameDevBill) September 14, 2020
written version: https://t.co/ER4CXC78VH
and on YouTube: https://t.co/IxFjo35nqY#unity3d #gamedev #shader pic.twitter.com/2v4iKLAfSG
We made a accessible shader that allows you to quickly color specific segments of your props, not just with base colors, but also with a gradient! ๐ช
— Grabbelbak (@grabbelbak) September 18, 2020
Using a quick unwrap method so you can focus on prototyping!#fxfriday #madewithunity #indiedev #unity3d pic.twitter.com/GNICEJTWPN
— adn (@a327ex) September 18, 2020
Happy #VFXfriday all! Here's a little WIP fire I have been playing with. Going for some shapes inspired by the 2D Mulan movie and practicing some guided dissolve painting to really push it. Definitely has some texture work left to do on on the smoke but I wanted to share anyways! pic.twitter.com/jejQCE3iPY
— marcus ๐ง (@MBruzzeseFX) September 18, 2020
Started working on procedural maps. Pairing it with the new fog of war shader and building system and its starting to look like a game! ๐ฅณ#madewithunity #gamedev #indiedev pic.twitter.com/uT3Bf9l7bN
— Max Nielsen (@MaxNielsenDev) September 18, 2020
Spent more time on my toon shader and calling it done before I tinker with it more.
— Kellie (@klautier_art) September 19, 2020
Followed along with a Unite talk by Ciro Continisio on stylized shading with shader graph. Only displaying diffuse map input but it can take diffuse, normal, spec, and occlusion textures๐ pic.twitter.com/z8RjFPD1I0
An experiment with Unity.#ithya #screenshotsaturday #madeinunity pic.twitter.com/u3bEgloy08
— Blue Turtle Design (@BlueTurtle_d) September 19, 2020
New models in #AltraMakina for #screenshotsaturday @madewithUnreal @UnrealEngine #UE4 #IndieGameDev #indiegames #gamedevelopment #gameart #gamedesign #Mecha pic.twitter.com/IUGaHrZir1
— AltraMakina (@vkucukemre) September 19, 2020
๐ต
— ๐๏ธ (@colorfiction) September 19, 2020
๐ท๐
๐ฆ๐ต๐ท
๐ท that ๐ต
๐ต๐ท๐๐ฆ๐ท
๐๐ฆ feeling ๐ฆ
๐ต๐ท๐๐ฆ๐ท๐ต๐ท
๐ฆ๐๐ต๐ท blue ๐
๐ต๐ท๐ฆ๐ต๐ท๐ต๐๐ท๐ฆ
๐ฆhttps://t.co/GZhNcjC7tB ๐ฆ๐ต
๐ทa lil garden to explore ๐๐ท๐ต
๐ต#gamedev ๐๐ท #altgames ๐ท๐
๐ฆ#screenshotsaturday ๐ต๐ฆ๐ท๐ฆ๐๐ต
๐๐ฆ๐ท๐ต๐ฆ๐ท๐๐ฆ๐๐๐ท๐ต๐ฆ๐ท๐ pic.twitter.com/u1mSB6u9lB
Where are these guys even going? ๐ง#Pengi #screenshotsaturday #gamedev #lowpoly @c0mas @polygonalmind pic.twitter.com/MOgEUKcWl7
— Crescent Moon Games ๐ (@CM_Games) September 19, 2020
I'm making a game-ready messy braid and this is how I've approached it so far ๐ Rendered in #MarmosetToolbag3 pic.twitter.com/0LBqF0TBqp
— Angelina ๐ฆ (@drazihnya) September 19, 2020
#Screenshotsaturday, still working on learning level design but liking how things are coming visually, especially the foliage shader. ๐
— F://Willis (@FabianWillisArt) September 19, 2020
Tags | #madewithunity #shaders @AmplifyCreates #gamedev #indiegame #unity3d #indiedev #indiegames #polycount #bnpr pic.twitter.com/Y5gu8RaijA
๐ด๐๐๐ ๐ป๐๐๐๐๐๐ – grows in dark parts of the Island and lures its prey with fake lighting.
— The Serpent Rogue (@TheSerpentRogue) September 19, 2020
If you don't want to end up being trapped in it make sure to leave in your inventory place for a torch.
โข #gamedev | #screenshotsaturday | #indiedev โข pic.twitter.com/P003rWWIVt
netted#screenshotsaturday pic.twitter.com/w8jGQonk5V
— Joost Eggermont (@aJoostEggermont) September 19, 2020
i procrastinated and made galaxy hair pic.twitter.com/9lBpM9IUMy
— chichi (@cheeezu_) September 19, 2020
ใ็กๆ็ด ๆใ
— Always3D (@Always3D) September 17, 2020
็ชใใคใใ้จใๅ็พใใBlenderใฎใใญใทใผใธใฃใซใชใทใงใผใใผใใผใใ็กๆใงใใฆใณใญใผใ | ๅ็จๅฉ็จๅฏhttps://t.co/uVHjve8LRP#cg #3d #b3d #blender3d pic.twitter.com/rDR9LwYClJ
Sorta late for #vfxfriday, but whatever! Here's a ~minute breakdown of the explosion VFX in Breakpoint.#gamedev #madewithunity #screenshotsaturday pic.twitter.com/sUjGQO6p7N
— Ed Lu – Breakpoint releases Sept 24! (@Chaosed0) September 19, 2020
Slashhh#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/T9x0es75Bp
— Ba-La (@leronube) September 19, 2020
Trying something new. Made these nebula D20s while doodling with random shader stuff. #b3d pic.twitter.com/NsB8KQ5r1x
— Gabe (@BettiniGabe) September 20, 2020
2:00 am and I'm exploding stuff. I found a way to dissolve the smoke and adapt the shadows to the new shapes (offsetting the dissolve tex with the light dir in tangent space). Next step will be to work on particles to make a true explosion!#VFX #Gamedev #Explosions #Unity3D pic.twitter.com/cryurzY9dV
— Gregory Oliveira (@godsgreg) September 20, 2020
Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning. pic.twitter.com/MFx1zsh58f
— ruki (@rukikuri) September 18, 2020
Working in a fresh Unity project and being able to quickly use ScriptableObjects is like missing a limb.
— Tom Kail (@tomkail) September 20, 2020
I wrote an editor script that allows you to create and view fields for ScriptableObjects in the inspector, grab it here! #unity3d https://t.co/EBEKHYVa5J pic.twitter.com/OhcP72naiu
thank you siggraph for teaching me so much with every presentation
— Calvin๐ฑ (@calvinatorr) September 20, 2020
very simple technique for the basis of rendering cracked glass from the last of us part II pic.twitter.com/gMOTxw0ZMg
More tiny pixels, putting off trees as long as I can :p pic.twitter.com/Y92soZruFq
— Malcolm Broon (@DragonXVI) September 20, 2020
Demonstrating my home audio synth. pic.twitter.com/8RuAvHSBF7
— Valentin (@val_sagrario) September 20, 2020
Tried out my game's Sand Temple theme using #chipsynthSFC. Really like this VST! The flute/shakuhachi is pretty cool!#screenshotsaturday #RPG pic.twitter.com/Sm1b1iRkNt
— HIDEJI_CO (@HIDEJI_CO) September 19, 2020
New shader challenge from @HarryAlisavakis amazing discord. This one is no textures! Rewatching Evangelion and I wanted to try to do the holomap and with some animation. Write up on this soon!
— joyrok (@joyrok) September 20, 2020
#shaders #UE4 #gamedev pic.twitter.com/4rFVNxr4hD
ใใใคใๆใๅฎๆใใ #indiedev #UE4 pic.twitter.com/CX7ytbAjpU
— ใตใในใณ (@Riku_Hirasaka) September 20, 2020
and this is how I'm working on this thing, basically I create as I go all in unity, write some (bad) code, hit play, see what happens, repeat๐ฌ#clayxels pic.twitter.com/F7cJvgOHDa
— Andre Int (@andreintg) September 20, 2020
Substance Designer Beginner Quick Tip 56 (Feather base example)https://t.co/jjt7mJ5Ig5#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance @Substance3D pic.twitter.com/8aP6WNciUy
— NaturallyCG (@NaturallyCG) September 20, 2020
Some stylized ice/glacier practice on this Substance Sunday. pic.twitter.com/08ZA7GA2h9
— Sadie Boyd (@Wonder_Phoenix) September 20, 2020
๐ฎCan't believe I got this working. Random runtime mesh generation for procedural levels. All these are regenerated meshes in game. Creating meshes in code is cool!#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/YzY9kfeOms
— B-Cubed Labs (@BcubedLabs) September 21, 2020
Happy new week ๐ฟ pic.twitter.com/oUQobrikiX
— NaiadGame (@NaiadGame) September 20, 2020
It will be a fawn the protagonist of my game! I hope you will like it. #gamedev #indiedev #unity3d #animals #Steam pic.twitter.com/Sh49t0kX1m
— The last chance (@Ntox_ow) September 20, 2020
Proof of concept: I wrote an app that turns my iPhone X into a 6DOF controller. The camera control feel great (world-grab) and moving edits around also. pic.twitter.com/cmWPSwZXdK
— Florian Hoenig (@rianflo) September 20, 2020
Made these temple doors for a scene Iโm working on ๐ big thank you to @exp_points_int and @liitt_art for their environment sculpting video, highly recommend! pic.twitter.com/hP7OOXQzk2
— Marcello De Sousa (@cello105) September 20, 2020
A very quick and dirty planet I made yesterday evening for the "No Texture"-Challenge in @HarryAlisavakis's #techart discord. #gamedev #unreal #UnrealEngine pic.twitter.com/ISyEjZc7Vz
— Simon (@simonschreibt) September 21, 2020
I've been working on an outdoor area.
— Thomasguillon (@ThomasG_art) September 21, 2020
This was a good opportunity to incorporate @clayxels into the workflow, as it is great for creating grassy landscapes.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart @AmplifyCreates pic.twitter.com/ulycn01YNH
So, that's what I'm actually working on. A real quad-copter simulation. It uses motor forces and PID stabilization just like real quads! Still a super early prototype… But let's see where will it go… pic.twitter.com/tSqAJIWAk4
— Stanislav Maramygin (@Red_SIM) September 20, 2020
The new @unity3d #gamedev tutorial on INVERSE KINEMATICS in 3D is now available for everyone! ๐ฅณ
— Alan Zucconi (@AlanZucconi) September 21, 2020
It covers everything you need to move a robotic arm, from Maths to Code, without the need for heavy libraries or expensive packages. ๐ฆพ๐ค#madewithunityhttps://t.co/raF5GTxsF4 pic.twitter.com/wAvZggxcXW
@AmplifyCreates + @Blender + @unity3d water tutorial: https://t.co/7eoHPDu7v0 stay safe, stay hydrated? I dunno. Patreon for source files too: https://t.co/XnHVp2bI90 #madewithunity. #indiedev #unity3d #Blender3d pic.twitter.com/O4FBTkP7ns
— PolyToots (@PolyToots) September 21, 2020
#swordtember Fire ๐ฅ A big thanks goes to @minionsart for her Unity fire tutorials pic.twitter.com/zx5aEuPCTh
— Eel ๐ (@electric_fangs) September 21, 2020
Hey! Iโm Ilana Katz, an Oregon-based 3D material artist and modeler currently looking for work opportunities.
— Ilana Katz (@Lanzerel) September 21, 2020
My Artstation is: https://t.co/8x3um2l5c0#MaterialArtist #SubstanceDesigner #jobopening #HireMe pic.twitter.com/y3EO47TPCq
I guess this mechanic is the best accident in the development of Pocket Wheels so far.#gamedev #madewithunity #indiedev pic.twitter.com/uLzNiVlrh0
— Florian Wolf – Pocket Wheels (@PanicTheFirst) September 21, 2020
Samiraโs ranged Flair (Q) animation!
— Tom (@Tom_Anim) September 21, 2020
It needed to look stylish and flow cleanly with her ranged basic attacks.
The spin blur is part of her model and not VFX. I really love how Noel from Blazblue spins her guns and wanted to replicate it on Samria. pic.twitter.com/o1pElEWYR0
Made a small sword aura effect in @unity3d with shaders, inspired by @HarryAlisavakis sword effect which was inspired by @randomspirits art.
— Shahriar Shahrabi (@IRCSS) September 21, 2020
Code on my github: https://t.co/amaearC1kH
Detailed break down blogpost: https://t.co/2yzh8tqYg9#unitytips pic.twitter.com/Cntz3xvJNr
#pixelart #ใใใ็ตต
— Zak Amana (@zak_amana) September 21, 2020
Have a great week! pic.twitter.com/cOJ77hgtbE
Started the new weapon/combat systems. VERY WIP.
— Glass Revolver (@glass__revolver) September 21, 2020
Obviously inspired by Automata. It may or may not become more its own thing later, but i like it as is so i don't really care#gamemaker #pixelart #gamedev pic.twitter.com/85w333iszF
There are no point lights in this scene, it's all phoney-baloney billboard fakery!
— Edward del Villar (@Ed_dV) September 22, 2020
Lots of flexibility with rendering styles that work regardless of the material being lit (the ground is just the Standard Shader). I imagine it might also be useful as a point light distant LOD? pic.twitter.com/4LmJKkEmQs
I just Released my Ghibli cloud shader for Blender!
— Kristof Dedene (@KDedeneArt) September 21, 2020
Tutorial/video available here:https://t.co/4PBSC6ugLl
Download it here:https://t.co/RsBQ71oEvQ#BNPR #ghibli #B3D #clouds #blender3D #tutorial pic.twitter.com/ruI69GMzFd
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #gaming
— Alexander Goodwin (@AlexGoodwin63) September 22, 2020
Really happy with camera blending volumes that I implemented in Selfoss. Adds so much life to the movement pic.twitter.com/KyQVQeDtcF
Hey, wrote up a quick post on Custom Lighting in Shader Graph to answer a question someone had on the unity discord. Will add to it more later, but for now it's useful if you want to make the Unlit Graph receive main light shadows!
— Cyan (@Cyanilux) September 22, 2020
๐ https://t.co/dFtmoaikxD pic.twitter.com/L5BSu7jwVS
Here is a stylized torch VFX made in shadergraph without the use of textures for @HarryAlisavakis 's Technically Art Challenge!
— Leobizaz (@Leobizaz) September 22, 2020
Torch model by @Felaipe__ https://t.co/kAag6gJc0N#gamevfx #gamedev #techart #madewithunity pic.twitter.com/TyesbiBT1w
Trying out some ink-styled shading.#indiedev #gamedev #madewithunity pic.twitter.com/kj4hfXeiQ9
— Sรธrb (@SoerbGames) September 22, 2020
More anime fire and color testing in Blender. #blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/pD98zeY1Kp
— Chris (@IdentyTee) September 21, 2020
Join us for a deep dive into volumetrics as David shares his technique to make Ghibli style clouds in Blender 2.9!https://t.co/Pa8Z6nl7u4#Ghibli #b3d #blender #bnpr #3D #animation #anime pic.twitter.com/xXCJadqx7J
— LightningBoyStudio (@LightningBoySt1) September 22, 2020
Sloppy | Blender Octane + cloth pressure experiments#Blender3D #Octanerender pic.twitter.com/KegPqA3a37
— Maria Pan (@paarsec) September 22, 2020
dynamic hair and petals ๐ธ
— angela he (@zephybite) September 14, 2020
using @unity3d's 2d animation package + hinge joints ๐ณ
source: https://t.co/Emp8yONpiG#madewithunity #gamedev pic.twitter.com/gxyvb8JCiz
Phew, yes, FINALLY I've finished my latest 3D piece based on the Ruslana Gus concept, yay! Now a thread with all the links and sources which helped me out on the way! pic.twitter.com/BK82S7Tw2G
— Anastasia Shedu (@AnastasiaShedu) September 22, 2020
Re uploading this.
— Carlos Behrens (@carlosbehrens) September 22, 2020
3D Modeled on Blender
Based on @DarrenDesigns_ art. pic.twitter.com/VUwwHWHMfF
#gamemaker #pixelart #gamedev pic.twitter.com/utOHXAonmY
— Glass Revolver (@glass__revolver) September 22, 2020
Realtime terrain generation with 8 bounces of indirect lighting + normal and AO generation for @HarryAlisavakis 's Technically speaking challenge (No texture allowed).
— Gil Damoiseaux (@Gaxil) September 22, 2020
Terrain/AO/normal are 1024^2, Indirect lighting 256^2. #madewithunity #shaders #realtimeVFX #gamedev #techart pic.twitter.com/OJQHJfu4XO
A raven ๐ชถ #b3d #substancepainter pic.twitter.com/SeNj8oet7R
— Fi da Silva ๐ (@fifsilva) September 22, 2020
Working on my IK rig ๐
— HungryProton (@HungryProton) September 22, 2020
End goal is to create my animations only once and apply them on any models, regardless of the bone structure.
And also add some procedural corrections at runtime probably ๐ค#GodotEngine pic.twitter.com/bEeiy684xu
"And all at once, summer collapsed into fall" Oscar Wilde… ๐ pic.twitter.com/j61yTRisiB
— Golden Wolf (@_Goldenwolf_) September 22, 2020
After 5 years of development, art of rally is sliding in for release on @Steam, @GOGcom and @EpicGames TODAY! ๐พ๐
— dune (@funselektor) September 23, 2020
๐Steam: https://t.co/NgmfD4DK1G
๐GOG: https://t.co/Uwfbq047uP
๐Epic: https://t.co/Asow0IJJae #PCGaming #indiedev #gamedev pic.twitter.com/Rw0wBip7Ss
Wonderbox is a game where you can create a great variety of scenarios and worlds. Your creativity will tell us what the limit is. Coming soon to @AppleArcade #PlayWonderbox #TheAdventureMaker #AppleArcade pic.twitter.com/RTO6S91HWu
— Wonderbox: The Adventure Maker (@PlayWonderbox) September 22, 2020
#mornup #dailysketch #dailystudy pic.twitter.com/RvTg48nzzs
— Henry Wong (@henrywongdraws) September 23, 2020
Forget fake billboard lights! I've been put on to using Icosahedrons to make fake lighting. Now with Negative lights (hand placed AO?) and Non-Uniform Scaling. Should be able to do cubes and other area lights too (wip).
— Edward del Villar (@Ed_dV) September 23, 2020
Thanks to @chris_does_code and @MarkyMarg2 for the help! pic.twitter.com/Y9RnZpiSYK
Old, old rusting beasts pic.twitter.com/aZ4t9acqzG
— Gregorios Kythreotis (@ShedworksGreg) September 22, 2020
Rock#b3d #blender #animationnodes #mdcommunity #motionGraphics #cgi #render pic.twitter.com/NdsqU6k3zz
— higgsas (@higgsasxyz) September 22, 2020
Working hard on a demo.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/ndVGBeq02D
— Margarita (@ritamirgo) September 23, 2020
Put together a calming lake scene ~ ๐๐ฑ
— Cyan (@Cyanilux) September 23, 2020
I think this is the best water shader I've made so far, and really liking the more rectangular grass. A bit inspired by @jannik_boysen's Shutter Stroll, hence the monoliths. โจ#unity3D #madewithunity #shaders pic.twitter.com/yMmcHKa5t1
took some time to actually make a more "decent" version of the anime glasses glare shader. simple and works on any angle. pic.twitter.com/tfSj7C1cnp
— Lester Tusi (@lestertusi) September 23, 2020
Testing a method to combine gerstner waves with shallow water simulation. Particles read the waves and feed back into the sim.
— Ryan Brucks (@ShaderBits) September 23, 2020
I'm doing a livestream tomorrow @2pm showing upcoming #UE4 .26 Water tools (waves, caustics, foam etc).
Be sure to stop by!#UnrealEngine #GameDev pic.twitter.com/tGwkvdgEix
Super helpful tips for making plant cards by @pixelbutterfly ๐ท Rest of article: https://t.co/35TsSLA1Rx pic.twitter.com/kob192RIwa
— Ioana Oprisan ๐งโ๏ธ๐ (@IoanaOprisan) September 23, 2020
When I started sketching forests for Inktober last year, I never thought it would go anywhere.
— Chard (@animtree) September 23, 2020
One year later, with the help of @antony_de_fault we've constructed a whole ass-game around this artstyle as a parable for climate change & it's out now on Steam. pic.twitter.com/JxDZXSVyDu
How to do this Wireframe scanning effect in Blender #b3d pic.twitter.com/B3YzRkIZgu
— Jan van den Hemel (@JanvandenHemel) September 23, 2020
— ELIOLI (@ELIOLIart) September 23, 2020
#Houdini setup to auto export heightmap to #SubstanceDesigner
— Simon (@Simon_Houdini) September 23, 2020
Works quite fast, allows for more advanced and procedural material creations.#procedural #techart #gameart #gamedev pic.twitter.com/r7XVjqyEQo
I've never used a chain saw before, but I'm guessing its something like this…๐คทโโ๏ธ#indiedev #OculusQuest #madewithunity #gamedev pic.twitter.com/vzlcgez2El
— Just Lewis (@LewisRafter) September 23, 2020
๐Super Simple Leaf Shader๐ฟ
— Tehks || making CRUISIN' CAMPER! ๐ (@thisistehks) September 23, 2020
Showing how easy it is to test different styles by swapping out the textures in my #madewithunity shader asset! Next up, simple color controls!#indiedev #indiegame #gamedev #gameart pic.twitter.com/W8nMaUHEus
๐A quick character I made yesterday night~ I miss making silly personal projects so I indulged. Instead of playing videogames I just up and sculpt/retopo/textured this little bugger. :>
— Kent (@Kent2D) September 23, 2020
More of him a bit later. Gotta get to work soon.
His name is Spellsword. pic.twitter.com/hzdXQ6X7bJ
Demonstrating the parametric abilities of the object creator on an office building.
— :3 (@Colonthreee) September 23, 2020
Yes, it is generating a new structure per frame, but this is slightly slowed down so you can see each variation.
Still early WIP in progress, though. ;w; #procgen pic.twitter.com/SLMUOAWCGQ
#Hades is out, and it's been so cool to see everyone's reactions and thoughts! Here are some of the characters I got to 3D model for the game~ ๐โจ #HadesGame pic.twitter.com/aR3CuD9ykM
— Paige Carter (@artpaiges) September 23, 2020
I get a lot of questions about how I approach color in my work so I put together another design sheet. This goes into another one of my design principles, soft color transitions.
— Jarlan Perez (@JarlanPerez) September 23, 2020
I hope this helps! #ConceptArt #Gamedev pic.twitter.com/xo5222tFnM
My painting process for foliage, starting with a sculpt pic.twitter.com/wIs4zusWb9
— LYDIA ZANOTTI // PHRISK (@RiotPHRISK) September 23, 2020
Exploring new ways to use your hands in VR โ pic.twitter.com/TP2tnn0abE
— Daniel Beauchamp (@pushmatrix) September 23, 2020
Completed the 3D model of the dagger potion I designed for the #potionchallenge! I'm really happy with how this turned out, it was a ton of fun to work on the details for thishttps://t.co/AcshPhicNz pic.twitter.com/Fd7ZTJpMiU
— Christopher Hedley (@Chris_G_Hedley) September 24, 2020
Sneak peak of the 3D works compilation I'm making from assets from our game #OONAtdp!๐ฑ
— Valeria Ivanova ๐ฟ (@bouncytuna) September 24, 2020
More on the way!! #3Dart #indiedev pic.twitter.com/3jLZWLmNDy
making a little thing for an upcoming seasonal event #gamedev pic.twitter.com/Y8Ketea5Xd
— adamgryu (@adamgryu) September 24, 2020
I'm currently working on LEd, an open-source 2D level editor for #indie #gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right https://t.co/qUmFzh1i9E Please share ๐ pic.twitter.com/rku9irvsXd
— Sรฉbastien | Deepnight Games (@deepnightfr) September 24, 2020
Here's an update on my (currently) solo dev side scrolling narrative game. Thanks to my bro for creating the shop interior! The pitch is nearly complete! I've used the king of calypso Harry Belafonte for this tweet – not actual game music! #gamedev #unity3d #unity2d #indiegame pic.twitter.com/ghg1rWbWZQ
— James C-Mills (@James_C_Mills) September 24, 2020
Why not have a little rest from your adventures at the birdhouse? ๐ฆ
— Jasmin Habezai-Fekri โจ (@lowpolycurls) September 24, 2020
Finally finished my @UnrealEngine project, and learned so many new things!
Based on the wonderful concept by @obiart ๐
Breakdowns on @ArtStationHQ:https://t.co/2tg89HH1zL pic.twitter.com/FZX9PSybCg
Hey #GodotEngine devs! You know about the Monitor tab right? (I sure hope so ๐)
— HungryProton (@HungryProton) September 24, 2020
If you want the same thing but displayed on top of your game instead, I made a tool that does just that:https://t.co/nuKOVfex2L pic.twitter.com/3VkeLgSt1u
Remember that thing I said about building a "Netflix of shaders" for Unity? Well, I have news for you!
— Daniel Santalla (@danielsantalla) September 25, 2020
All the info right here: https://t.co/sxWxZt2KJC#shadergraph #unity #vfx #gamedev #indiedev #SHADRR pic.twitter.com/GZ9wbaaFsW
BIG update. Blender Eevee stylized grass shadows are now easier than ever to achieve. Huge thanks to Kidane G @Puffertron for his efforts in refining the process.https://t.co/HgOpuvJMo6#Blender3d #BlenderEevee #NPR #EeveeRender #Animation #Ghibli #Tutorial pic.twitter.com/YXfedArpWI
— LanceBeryl (@LanceBeryl) September 24, 2020
Took a while, but here is the much requested tutorial on how I set up ledge climbing! Code samples included ๐ #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) September 25, 2020
Over here >> https://t.co/9GO73xUX7c pic.twitter.com/SFjVXQvVw6
so last night I tried making a black hole shader with an accretion disc, got nice results, still needs a lot of work but for my first time im happy ๐ #Blender3d #blendercommunity #space pic.twitter.com/VoBn5jdYlr
— Josh James (@Joshuabitess) September 25, 2020
Another #VFXFriday !~
— Nibilli (@nibillii) September 25, 2020
This week, Skybox !!! Finally got my hands on the secret ingredients of "good cloud ideas" + "skybox uvs" + "derivative normals". I'm quite proud, but still a bunch to improve.
Thread for breakdown and shader graph link!#madewithunity #gamedev #shaders pic.twitter.com/SRZYMCIO30
Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by
— inigo quilez (@iquilezles) July 30, 2020
(1/w)โซcos(t)dt, t โ (x-ยฝw, x+ยฝw) = cos(x)ยทsin(ยฝw)/(ยฝw)
Check before and after video: (more infohttps://t.co/2nP58DIQw6) pic.twitter.com/wGTCx4Gr43