Technically Art Technically Art: Issue 7 (01.03.2019) By Harry Alisavakis on Friday, March 1, 2019 Finally got raymarching working as a fullscreen image effect in Post FXV2/HDRP. (full write-up on how: https://t.co/VQtuuSDZr0)This is a proof of concept. Currently brainstorming how to make this aesthetically pleasing.#madewithunity #unity3d #raymarching pic.twitter.com/VieIV7HM1i— Henry Ventura (@hvent90) February 14, 2019 Just a quick video of some of the cooler looking results from the sword trail sketch a few months ago. https://t.co/hRMX0Rvu4P#realtimevfx #UnrealEngine pic.twitter.com/bM55EDHaBY— Niels Dewitte (@Niels_Dewitte) February 26, 2019 Learning how to create light cookies for light fixtures using this guide. https://t.co/uVTaeb5FF5. pic.twitter.com/GZF1lGAWof— John Sietsma (@JohnSietsma) February 27, 2019 🔔Optimisation #Unitytips 🔔This is EASILY one of the best/simplest tips I can give for performance. Implement this into your project RIGHT NOW ‼️It gets overlooked so often; rather than executing your methods every frame… run them every X frames. #gamedev #indiedev pic.twitter.com/6ImkphHE9l— Liam Sorta (@LiamSorta) February 26, 2019 These were for the quest highlight system. I hand animated the exclamation mark frame-by-frame. So I hope you enjoy my little bouncy boi pic.twitter.com/CG102ZUUlC— Will Schoolcraft (@WollFace) February 26, 2019 I recently found some of my old adventure time work that I'll probably be putting up of the next couple of days. For now, here's some of the various damage types we had in the game pic.twitter.com/HbQ5Joy9s0— Will Schoolcraft (@WollFace) February 25, 2019 It was extra jarring having all the lights turn on at once, so I fixed it 🙂#UE4 #UnrealEngine #Blender3d #indiedev #gamedev #indiegamedev pic.twitter.com/HtJ3hUVbXk— JoelD (@orangejoelious) February 26, 2019 So, the idea is now to have different cartridges, each having their unique ability and color palette. You can switch them at any time, but you have to find them first!#gamedev #indiedev #madewithunity pic.twitter.com/3ljqTMp3f8— Sørb (@SoerbGames) February 26, 2019 Part 15 the final and last part of the crystal rework for our game, The cyan beam will give power to nearby electrical devices. #Beam. #madewithunity #gamedev #gameart pic.twitter.com/gp12JrwW0z— Binary Impact (@BinaryImpactG) February 26, 2019 Here's then news! GOOD MOOSE is an initiative from @NivanhChanthara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. @KeosMasons will be modeling and distributing these collectibles. #3d #zbrush #character #sculpture #print pic.twitter.com/OyCONosqRs— Keos Masons (@KeosMasons) February 25, 2019 I did a GIF today𝓶𝓸𝓷𝓭𝓪𝔂 𝓶𝓸𝓽𝓲𝓿𝓪𝓽𝓲𝓸𝓷Hand Drawn + C4D + AE pic.twitter.com/0lOt8WT0SL— Kidmograph (@KidMograph) February 25, 2019 Was finally able to accomplish a similar effect to the Crystal Shader by @bobacupcake and @godsgreg while also practising some particles effects in the process! The crystal volume isn't very smooth, but I liked the result#Gamedev #VFX #Unity #Shader #MadeWithUnity #Unity3D pic.twitter.com/1IqqO3wWNb— Leonardo Madona (@madona_L) February 24, 2019 Tim has literally spent years working on optimizations & tweaks for Cactus to get it up to our standards on each platform, the Switch version incorporates everything he learned from those released & unreleased works and a complete rebuild of many game systems to push for 60fps pic.twitter.com/hnB72Wn7ga— Sanatana Mishra (@SanatanaMishra) February 25, 2019 Worked on some materials. I'm obsessed with moss and have gone through many iterations before this one. What better way to show it off than a diorama 😁 It's quite customizable too! #UnrealEngine #UE4 #moss #thegreatoutdoors #diorama #shader #indiegame #IndieGameDev #gamedev pic.twitter.com/f3dWvDSwv0— Bart van Gemert (@bartvang84) February 22, 2019 Finally! Animation nodes with vertex Col. Thank you guys @3DSinghVFX @OmarSquircleArt @jimmygunawanapp @JacquesLucke #b3d #Eevee pic.twitter.com/kTioWyEj4S— Daniel Paul (@Bambushacker) February 22, 2019 pic.twitter.com/23lOWAc1gD— Sir_carma (@Sir_carma) February 23, 2019 For our battle menu, we'll use trading cards of heroes you could potentially meet in the game! (still just sketches for the moment) 🦸♀️🦸♂️#screenshotsaturday #UE4 #indiedev #gamedev #LoafTheGame pic.twitter.com/xBKoB5Roxm— WildArts (@wildartsdevs) February 23, 2019 I was supposed to do something else today but I ended up doing some more hair stuff. I tried some weight painting in Eevee here. #b3d #hair #eevee #blender3d #hairparticles pic.twitter.com/sOb0Ykawwr— Petri Aaltonen (@sketchingnstuff) February 22, 2019 Finished the wiring system! Can now pull out wires to any available tethers or buildings and adjust the sagging per wire. And hey, deleting things doesn't break the whole thing anymore 🤭#gamedev #unity3d #madewithunity pic.twitter.com/BLCRHbujuG— Staggart Creations 🍃 (@_staggart_) February 22, 2019 Embark on a farming adventure after being shipwrecked on an island in Stranded Sailsby @freshjuicygames + @rokapublish https://t.co/vetNX46U7O#indiegame #gamedev #indiedev #screenshotsaturday pic.twitter.com/vnhq2cp2Ym— Octocurio 🐙 (@octocurio) February 21, 2019 A first look at Neon District gameplay, a Final Fantasy inspired cyberpunk RPG. Subscribe for updates at https://t.co/922ZznXmZ7. #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/shv0ntdM9u— Neon District (@neondistrictRPG) February 21, 2019 Playing with some shield like effects, fun to play with #shader and MATH :), with primitive centre stored in UV2 so I can scale per primitive easily. And finally, it becomes a blossoming flower. #开花#gamedev #indiegame #madewithunity #unity3d #realtimevfx pic.twitter.com/DixJAJ38Gx— Eliiik (@elikseng) February 22, 2019 I couldn't deal with not having magical girl hands while making an obvious magical girl game, so fixed that! I still absolutely need the aim laser, aiming magic is hard yo pic.twitter.com/7FUOFsYSp0— Boschbot fan Mulm (@mulmbot) February 21, 2019 Been working on the FX for the dash attack in #TheKingsDerby and I'm finally happy with where it's at! Now you can destroy your friends in true style.#UE4 #indiedev pic.twitter.com/BnzTAWzd86— MG Dubois (@MattGDubois) February 21, 2019 Did you like the the dynamic fish demo video of a few days ago?, well here I'll show you how to make it yourself!#b3d #animation #rigging #simple #easy https://t.co/vrxAYN3f4v https://t.co/HZLctiVyOw— luciano 🔜 #annecy19 (@lucianomunoz_) February 12, 2019 "Aura 2 – Volumetric Lighting & Fog" for @unity3d is available now on the @AssetStore Get it here : https://t.co/fGwAqPpUYaOr watch the release trailer here : https://t.co/oijX2CKPTw#madewithlove #unity3d #madewithunity #gamedev #gamedevelopment #vfx— Raphael Ernaelsten (@RaphErnaelsten) February 27, 2019 tranquil waters #gamedev #madewithunity pic.twitter.com/dKfNFcvvXr— claudio norori (@Claudio_Tulio) February 26, 2019 Things have been slow but steady. I wrote the overall story, added inventory, dialogue, cinematic, it's starting to function as a game now. Starting to feel optimistic #gamedev #unrealengine #indiegame #indiedev #gameart pic.twitter.com/dNyZycaMSg— Inasa🍃 (@Inasa_Fujio) February 27, 2019 Finally starting to be happy with the emissive materials for windows and such! Amazing placeholder music by @lightbath #gamedev #pixelart #madewithunity #indiedev pic.twitter.com/egknzBzHXR— August Håkansson (@HakanssonAugust) February 27, 2019 One year ago, I first posted about a little project called Recompile. That single tweet changed everything for us. Here's a look back at a year's worth of work since that day.#recompilegame #madewithunity #gamedev ⚡️ “One Year of Recompile” by @phi6https://t.co/KCVSgtiUWk— Phi Dinh (@phi6) February 27, 2019 Today's effect! Polishing up yesterday's magic circle with some procedural auras, better particles, and a black hole? Pretty happy with this for now. #gamedev #unity3d #madewithunity #vfx pic.twitter.com/1RsFjsWg7m— Skiph (@CephalopodSalad) February 28, 2019 Explored noise patterns this week and came up with a really nice new material to add to my repertoire. I think this might be my favorite stream shader so far!https://t.co/SG0vs1mJX0 pic.twitter.com/e2hKC2T4yy— Luna (@lunasorcery) February 27, 2019 doing an exercise where I'm trying to re-imagine the Super Metroid Hyper Beam in HD while keeping the flashing colors aesthetic. I refuse to make it anything but rainbows pic.twitter.com/gZVJf7QARw— Chaofanatic (@Chaofanatic) February 28, 2019 I'm almost done with properly packaging my MMFeedbacks system. It'll be available in a few days. Free game feel for everyone. Stay tuned! #madewithunity #gamedev pic.twitter.com/3Bo4U3xaYY— Renaud Forestié (@Reuno) February 28, 2019 pic.twitter.com/WiPC8tSk8D— Leon Denise (@leondenise) February 28, 2019 Transparency #unity3d SRP #gamedev #tutorial: https://t.co/qNKzJ63GaC— Jasper Flick (@catlikecoding) February 28, 2019 pic.twitter.com/2vsxm5mRTy— Nadir (@NadirFXX) February 28, 2019 👀👀👀 I get to talk about a cool thing really soon… pic.twitter.com/mSRzFUS3i2— Hannah Nicklin (@hannahnicklin) February 28, 2019 Another day, another water #shader – really happy with how this one came out. Looking for something "cheap" and that fits a cartoon style whilst still being eye-catching. #gamedev #madewithunity (Art assets by @BitGem3d) pic.twitter.com/5KjXdeyEci— Never Rest Studio (@NeverRestStudio) February 27, 2019 Made a dbz style charge effect, now with 100% less screaming https://t.co/uPE1QUUBOh #vfx #shaders #madewithunity pic.twitter.com/XoalAp7WBl— Justin Barber (@jmbarber19) March 1, 2019 Some old button r&d prototypes from Lone Echo. Lots of messing around with movement based off press distance. #gamedev #realtimevfx #vfx #gameart #VR #OculusRift pic.twitter.com/ySPnKsCci7— Brian Merrill (@bamimages) February 28, 2019 3d art cg game development gameart gamedev graphics graphics programming indiedev madewithunity rendering shader shaders tutorial ue4 unity unity3d unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)