Getting late here so time for some more Dreams practice 🙂 See you all tomorrow!
— Martin Nebelong (@MartinNebelong) September 24, 2020
Made on my PS4 pro with move controllers from reference.#MadeInDreams #DreamsPS4 @mediamolecule pic.twitter.com/GwVIeGILOL
This men's burgonet and shield set has high-key decorated style with an embossed logo and three distinctive stripes. Practical burgonet design shades your face so you can stare death in the eyes on the battlefield like never before.#c4d #madewithsubstance #octane #Adidas pic.twitter.com/1NIfx22D06
— Filip Hodas (@FilipHodas) September 24, 2020
“Ripplekins” Some relaxing waves for these stressful times. #houdini #redshift #motiongraphics #motiongraphicscollective pic.twitter.com/FnARGqd39b
— Adam (@adamswaab) September 25, 2020
— iemon (@iemon9999) September 25, 2020
Happy #VFXFriday :)! Here is my newest VFX: Arrow Storm.
— KP (@KP_N7) September 25, 2020
High Res Version: https://t.co/EgbGcwyDxA#VFXFriday #VFX #RebelwayVFX #RealTimeVFX pic.twitter.com/OSDvv5rOAm
hey #VFXFriday , I mixed a few things I've been working on and made something for today. #GameDev #MadeWithUnity #AmplifyShaderEditor #Unity3D pic.twitter.com/8ko53NTdQf
— Gregory Oliveira (@godsgreg) September 25, 2020
I cant stop making explosions. I may need professional help. Another new explosion shader. Much more anime in style.#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/h7T8PXlcYI
— Chris (@IdentyTee) September 25, 2020
Finally I have done the classwork – Ice Mushroom Impact
— Coconut (@CoconutVFX) September 25, 2020
The vfx's beat and visual detail is very hard, it gave me much experience.
It's really busy these days so I have a long time not to tweet something. Hope this time I could be more fast#VFX #FridayVFX #Unity #gamedev #anime pic.twitter.com/zvTDknlmHL
In the editor I use nested curves to morph all the geometry layers or simply one. I can edit some offsets too.#gamedev pic.twitter.com/2uxA8hpYpe
— HiWarp (@HiWarp) September 24, 2020
Low poly fantasy game mock #lowpoly #b3d pic.twitter.com/zbFFC9RGte
— Scott™ (@cronobreak) September 26, 2020
Created a #curve #tool in #houdini with python. This tool allows for #rotation and #scale that you can easily edit in your viewport. Something the SOP curve can't do.
— Samirah (@SamirahEvers) September 25, 2020
Thank you @ambrosiussen_p for your tutorial on #pythonstates! pic.twitter.com/G6tstv05TI
Cloudtop Bridge🍃🌁☁️
— FLOGELZ (@flogelz) September 25, 2020
Finished the project and couldn't resist putting together a small video! I hope you'll like how the clouds turned out in the end ouo) b#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/oLKRhGTHEo
My witch hut scene is finally here! This project has been in the works for way too long and it's been a huge learning experience! Hope you enjoy it as much as I do 😁@ArtStationHQ post here: https://t.co/MJfp7RwVXv#gameart #gamedev #indiedev #polycount #UE4 pic.twitter.com/0OrxUyu5DY
— Angelo Tsiflas (@cubosaur) September 26, 2020
#screenshotsaturday #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy
— Alexander Goodwin (@AlexGoodwin63) September 26, 2020
Fishing with bare (but magical) hands! pic.twitter.com/gFaAmdsNqn
☁️Making-of for my clouds☁️
— FLOGELZ (@flogelz) September 26, 2020
Hope this helps a few of you to get started with clouds like these ouo) b It's all about layers of detail~#madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/Cm6TDqs3XQ
Too wholesome, I had to make it playable 🤩#madewithunity #gamedev #screenshotsaturday https://t.co/vMdHjHgwHS pic.twitter.com/rpoCOdvojf
— Constantin Liétard (@screenshakes) September 26, 2020
#gamemaker #screenshotsaturday pic.twitter.com/c3zNacVBfj
— Spencer Yan (@spncryn) September 26, 2020
Four #Niagara setups using the same baked fluid data
— Andras Ketzer (@FluidNinjaVFX) September 26, 2020
Documentation: https://t.co/jGhiiZTOC5#FluidNinja #UnrealEngine #realtimevfx #vfx pic.twitter.com/sj8eKdetkw
Illegal Noise Texture Hacks #gamedev #shader #VFX pic.twitter.com/398aioENGr
— Sam Debenham (@Sam_Makes_Games) September 26, 2020
Fake interior shader #b3d #eevee #gamedev pic.twitter.com/80QKPLtTey
— Amin Missaoui (@FAGIOLOVOLANTE) September 26, 2020
boss transform animation pic.twitter.com/VOD5xuelcQ
— RADIO THE UNIVERSE (@sixesixesixe) September 27, 2020
Prototyping a snappy new Arena Select menu, what do you all think?#madewithunity #indiedev #gamedev #vfx #screenshotsaturday pic.twitter.com/Ey9XpHVuki
— TrustyGames (@trusty_games) September 27, 2020
Snip Snip… #MadeInDreams #PS4share #DreamsPS4 #PS4 #3DArt #Playstation pic.twitter.com/aTcyuOnEy1
— Ryan Corniel (@DukeGunston) September 27, 2020
The game has been quite purple until now… But here's a scene from a more autumn-y area 👀#gamedev #indiedev #madewithunity pic.twitter.com/hs9wmWt0wi
— Conradical Games☢️ (@ConradicalGames) September 27, 2020
Bones setup #madewithspine #animation pic.twitter.com/7dTDdbZ6s5
— Jorgebompart (@Jorgebompart3) September 27, 2020
Really pleased with how this Bubble Shield system is turning out! Pretty well optimised and configurable at this stage, just needs that visual polish!#UE4 #ScreenshotSaturday pic.twitter.com/KOetQxVXUW
— James Baxter (@_Jambax) September 26, 2020
I know I said I like drawing Anime magic Crests. But I made this for the days I don't feel like it. Also, I'm not sure I've ever seen a Crest appear like this. Can it be considered as anime aesthetic?#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/kTrPM2O4Qv
— Chris (@IdentyTee) September 27, 2020
filter it 'till you make it https://t.co/Ti8gHhagrV pic.twitter.com/t1aU1sZ1Br
— apple🍎 (@frogapples_) September 26, 2020
Dunes with IK footing and foot prints#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/dSkjSzfSsA
— B-Cubed Labs (@BcubedLabs) September 28, 2020
Do you remember that feeling when you really anticipated the joy of gaming?#voxel #voxelart #magicavoxel #nostalgia #vicecity #morrowind #2000s #gaming pic.twitter.com/xbJJ2YX6F5
— aki8888 (@aki88885) September 26, 2020
What if, the deserts from Journey, by @thatgamecompany, instead were lush green fields?
— Kelvin van Hoorn (@KelvinvanHoorn) September 28, 2020
On a similar note🎵, how would @awintory's music/instrumentation change?
I want to add that I really love how this turned out!#madewithunity #shader #VFX #gamedev #indiedev pic.twitter.com/yMRSrDxNF2
I'm now officially on the job hunt, so I need a pinned tweet!
— Cairo Goodbrand (@CairoGoodbrand) September 28, 2020
My name's Cairo- I'm currently looking for Junior Environment Artist positions, and I'd love to work with you!
🎨https://t.co/5bFcOqko15
📧cairogoodbrand@gmail.com
Any retweets would be hugely appreciated! pic.twitter.com/bDvxuiaYIp
I worked more on the hoverboarding and changed a few things
— 👽 Andre Ledermüller 👽 (@a_ledermueller) September 28, 2020
– Poses are now more like real snowboarding
– Hoverboard roll
– Small break animation
– Camera shake if ground is hit
– Free camera rotation if not moving
– Fixed bugs
Feels a lot better now.#gamedev #indiedev #ue4 pic.twitter.com/xWHnWvnKGI
asphaltStreet shader WIP
— Eris snail (@Erisdraw3D) September 28, 2020
Procedural lines paints
triplannar water drops and riple effects.
no dinamic paint.#b3d #blender #Eevee pic.twitter.com/b1oWwZPsmF
My most-hated shader bug: when I have a struct on the CPU, and the same struct on the GPU, and I update one, but forget to update the other
— 2DArray (@2DArray) September 28, 2020
I wrote a utility which copies my struct layouts to HLSL/CG whenever I recompile
NEVER AGAIN, MOTHER FUCKER#GAMEDEV pic.twitter.com/cIguZ2wIMn
Calling this project done✨Made with @UnrealEngine and @quixeltools. More images and a 17min video breakdown on my @ArtStationHQ ✨✨
— Peter Tran (@Peter_rrrrr) September 28, 2020
💖https://t.co/FFzDfAlHTp💖 pic.twitter.com/dr9w3Ydtwm
feel the heat!
— Jonas Pfeiffer (@gttrfnk) September 28, 2020
finished this ominous lava sword, made from a concept by the awesome @kyrin21!
big shoutout to @lowpolycurls, her tutorial helped me a lot with the general painting approach!#swordtember2020 #polycount #b3d #substancepainter #madewithunity pic.twitter.com/JrqWfPe3Z3
Created willow trees today. 🌳#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/fNWOwE7IFS
— Margarita (@ritamirgo) September 28, 2020
sunlight filtering through#gamemaker #pixelart #gamedev pic.twitter.com/8UQjJyCRoE
— Glass Revolver (@glass__revolver) September 28, 2020
My computer's been playing up lately, but I took some time to make a new gallery, this one highlights the work I did on the wetness look for vehicles in #ThelastofuspartII:https://t.co/bB48YIIR0H
— Matthew Trevelyan Johns (@TrevelyanArt) September 28, 2020
Here's how the shaders could update automatically as vehicles were positioned: pic.twitter.com/Rt0qoRiaky
midnight blues pic.twitter.com/Wn6I2nhs3C
— 진희 Jinhee (@hiimjinjin) September 29, 2020
Setting up a fall season theme game scene using #Unity3d 🍁🍂#gamedev #indiedev #b3d #madewithunity pic.twitter.com/Gb4PwkRXT3
— Farrukh Abdur (@FarrukhAbdur) September 29, 2020
Hi #PitchYaGame !!
— ❤️Éloïse (@EloiseGameDev) September 29, 2020
I'm developing #LemonCake, a bakery management sim where you prepare pastries from farm to table!
🌿Grow fresh ingredients in the greenhouse
🥧Bake pastries & sweets in the kitchen
☕️Serve customers in the shop
Wishlist it on Steam!➡️ https://t.co/iFPJtB6akG pic.twitter.com/4rsNEy3d77
Hey #PitchYaGame!
— Crabby Sam (@goawayimcrabby) September 29, 2020
Achieve dreams, build a community, & save #Moonshell_Island from Nomsters in this magical #ActionRPG coming to PC/Mac/Linux in 20XX. #IndieDev #PixelArt #GameMakerStudio2 #GameDev
Music by @QueerGermanGirl 🔊
Demo coming soon to: https://t.co/ngq0HNF8Ll pic.twitter.com/yT5Uj7NzIR
New tutorial Live on Ghibli inspired procedural rocks:https://t.co/h0D2K5LAFB#B3D #Blender3D #BNPR #ghibli #procedural #rocks pic.twitter.com/OLUnPAokqt
— Kristof Dedene (@KDedeneArt) September 29, 2020
new_seed.exe#procedural #gamedev #UE4 pic.twitter.com/Amtzx1BUaF
— Sam Debenham (@Sam_Makes_Games) September 29, 2020
https://t.co/tg2YXIMk2j
— marc chevry (@ChevryMarc) September 29, 2020
Signed Distance Fun is a tool I made for fun !
It was totally inspired by the amazing CLAYXELS that you should buy :#clayxels by @andreintg
Huge part of code was ripped from Inigo Quilez: @iquilezles pic.twitter.com/f1puayeTTh
I've never played Persona I've just seen some neat stylised art and wanted to do some shader garbage that ended up looking like that neat stylised art so yay look it's the edgy schoolboy pic.twitter.com/NuCscdiU2E
— Hannah rose from the dead (@hannaesthetic) September 29, 2020
Giving away all the Crisps, Sweets and Soda Cans I made for my Vending Machine project for FREE!
— JonJo (@JonJoIsTaken) September 29, 2020
Grab them here – https://t.co/UVCpXCNjh4#gameart #3dart #gamedev @ArtStationHQ #free #indiedev pic.twitter.com/aSPnRMR8bp
So many things that have to be redesigned since I added verticality but I am really starting to love the feeling now of building your own little world. It really takes it to a whole other level (sorry for bad pun). pic.twitter.com/Sw4YuFI62O
— Danial Rashidi (@danialrashidi) September 28, 2020
Playing around with skyboxes & clouds a bit.
— Cyan 🎃 (@Cyanilux) September 29, 2020
… Kinda just accidently made something that looks really nice?? It wasn't the look I was going for / expected, but wow! ☁️ 😮 #unity3D #shaders pic.twitter.com/ACeChE0x4E
I was inspired by @rezaafsharr's illustrations this weekend and put together a 3d version of the Ancient Doughnut 🍩 It was an interesting challenge working in this style, but I'm very happy with the result 🌻 Thank you!
— Cassidy Elem 🎃👻🌻 Seeking Work & Caffeine (@GearsofFlight) September 29, 2020
Sketchfab link: https://t.co/6dI9VQYmcs pic.twitter.com/d9CJAJ04cx
Grey Scout – out now! 🌳🌿🌊https://t.co/CbVsi92ccR pic.twitter.com/bA8gV3cUn3
— Sokpop Collective (@sokpopco) September 29, 2020
A little post about what we're working on https://t.co/57xLa8iTAp pic.twitter.com/terOtytGOe
— Among Trees (@AmongTreesGame) September 29, 2020
2 weeks into working on this Cliff generator in #Houdini and #UnrealEngine.
— Milan De Laet (@DeLaetMilan) September 30, 2020
Still got a few more weeks to go, but it's a beginning.@sidefx @UnrealEngine #gamedev #gameart #ProceduralArt #procedural pic.twitter.com/sHOmeaPvyp
spent the evening on some VFX for her ~ ❄️🔥⚡️
— 🌈 Devin 杨 👻 (@devinScribbles) September 25, 2020
(i also figured out i fuckin love vfx concept art i could do this allll dayyyyyyy) pic.twitter.com/nMF8h5GEpE
Made a sheet by hand.#VFX #anime #gamedev pic.twitter.com/1NJY8dQ3fW
— Coconut (@CoconutVFX) September 30, 2020
Future parallax update will have improved performance, triplanar mapping, and potentially improved smoothing. #b3d pic.twitter.com/tC6KZPbJ5E
— Gabe (@BettiniGabe) September 29, 2020
I wanted to create a sword too!
— Linkiel (@ElbenL) September 30, 2020
Thanks to @LightningBoySt1 for the awesome tutorial 🙂#b3d #shader #toon #swordtember2020 pic.twitter.com/kRwOK4FpyI
Cool raymarching trick in #b3d. Normally you aren't able to enter the bounds of your mesh while still displaying the raymarch properly, but there is a super simple fix that doesn't even require any changes to the shader. pic.twitter.com/f8jfcRhmxl
— Gabe (@BettiniGabe) September 30, 2020
So followed the tutorial by @MalachierJ and this is what I came up with. Time to put it into engine and see what it looks like and to also keep tweaking it. 🙂 pic.twitter.com/RlFPdEsDIk
— Jonathan Johnson. 🇪🇺 (@jjsuperspy94) September 30, 2020
Created a colliding galaxies simulation with @joshikatsu using Rust, ThreeJS, and WebAssembly 🌌
— angela he (@zephybite) September 30, 2020
Try it out: https://t.co/YOUhWRCjsJ
Source code: https://t.co/COiZZTR0Ht pic.twitter.com/5LtBoVYw4b
🌱 Day 25-27: Prayer Plant + 🗡 Day 25-27: Jeweled, Ocean, Floral
— Marissa 🌙🌱 (@MarissaSketch) September 28, 2020
9th #slowtember + #Swordtember combined challenge! Prayer plant leaves and flowers and coral form the hilt of this sword, which holds a slice of the ocean suspended in its opal blade. pic.twitter.com/1Wei2k4l9k
New update on the SHADRR Library! (0.1.1)
— Daniel Santalla (@danielsantalla) September 29, 2020
Now you can find many different types of gradients in the package. You can gain early access to the library for $5 only this week 🙂
More info here: https://t.co/aFbUX4xPRD#SHADRR #VFX #unity #shadergraph pic.twitter.com/HKNBpk8UL5
Say hello to the synthwave teddy bear.#indiedev #madewithunity #synthwave pic.twitter.com/OqQhnI907M
— Sørb (@SoerbGames) October 1, 2020
I'm blurring stuff in URP
— Alex Ameye (@alexanderameye) October 1, 2020
📦box blur
🔔gaussian blur
⭕️radial blur
any cool blurs I'm missing out on?#gamedev #VFX #shaders pic.twitter.com/HbvGfmDmaZ
Anomaly. A bunch of mini #pixelart projects and inspiration from @simonstalenhag. pic.twitter.com/mK86GBKokg
— Kenze Wee (@Seppuku_Doge) October 1, 2020
Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @AmplifyCreates #madewithunity #gamedev
— ⚡ Alex Strook 🐁 (@AlexStrook) August 15, 2020
👉 https://t.co/uqrMUNUws2 👈 pic.twitter.com/DhRmXwjiND
Made a super easy to place and animate Lightning FX.#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/uyEYtGfQ6q
— Chris (@IdentyTee) October 1, 2020
Woo! Finally did it – physical thin film interference from a look-up table! Got a few things to tidy up, then a write-up. pic.twitter.com/lTvHFScQcl
— Matt McDonald (@lord_zargon) October 1, 2020
Our little game "Rev" is now available on steam! Check it out if you're up for some foxy shenanigans! https://t.co/60UrerTYVA pic.twitter.com/YlF1L6O8Bk
— Dani (@NostalgiaTree) October 1, 2020
To get more use out of a single tree mesh in #unity3d I added procedural moss to the bark material I made with #AmplifyShaderEditor , making it look different at each position. The trees are procedurally generated in #houdini pic.twitter.com/LhP1bdvWXT
— Tobias Hermann (@T_H_Dev) September 30, 2020
#VFXFriday Zip Zap Zoop pic.twitter.com/0OKAbCaPV3
— PBJayz (@PBJayz) October 2, 2020
Been playing around with "watercolour" shader effects this week, as part of the challenge over on @HarryAlisavakis's discord. 🎨💧 #shaders #madewithunity pic.twitter.com/VBjeWwpRw7
— Cyan 🎃 (@Cyanilux) October 2, 2020
Another week of trying my best ! ~ #VFXFriday
— Nibilli (@nibillii) October 2, 2020
This week, I doubled up on @HarryAlisavakis 's challenge: watercolors ! They really keep the motivation flowing! ^^
I'll put screenshots under with cool variations ! Maybe more to come? 😉#madewithunity #gamedev #shaders #vfx pic.twitter.com/WFAYS0Jmdd