Technically Art Technically Art: Issue 70 (02.10.2020) By Harry Alisavakis on Friday, October 2, 2020 Getting late here so time for some more Dreams practice 🙂 See you all tomorrow!Made on my PS4 pro with move controllers from reference.#MadeInDreams #DreamsPS4 @mediamolecule pic.twitter.com/GwVIeGILOL— Martin Nebelong (@MartinNebelong) September 24, 2020 This men's burgonet and shield set has high-key decorated style with an embossed logo and three distinctive stripes. Practical burgonet design shades your face so you can stare death in the eyes on the battlefield like never before.#c4d #madewithsubstance #octane #Adidas pic.twitter.com/1NIfx22D06— Filip Hodas (@FilipHodas) September 24, 2020 “Ripplekins” Some relaxing waves for these stressful times. #houdini #redshift #motiongraphics #motiongraphicscollective pic.twitter.com/FnARGqd39b— Adam (@adamswaab) September 25, 2020 pic.twitter.com/X2zoYKqH6V— iemon (@iemon9999) September 25, 2020 Happy #VFXFriday :)! Here is my newest VFX: Arrow Storm.High Res Version: https://t.co/EgbGcwyDxA#VFXFriday #VFX #RebelwayVFX #RealTimeVFX pic.twitter.com/OSDvv5rOAm— KP (@KP_N7) September 25, 2020 hey #VFXFriday , I mixed a few things I've been working on and made something for today. #GameDev #MadeWithUnity #AmplifyShaderEditor #Unity3D pic.twitter.com/8ko53NTdQf— Gregory Oliveira (@godsgreg) September 25, 2020 I cant stop making explosions. I may need professional help. Another new explosion shader. Much more anime in style.#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/h7T8PXlcYI— Chris (@IdentyTee) September 25, 2020 Finally I have done the classwork – Ice Mushroom ImpactThe vfx's beat and visual detail is very hard, it gave me much experience.It's really busy these days so I have a long time not to tweet something. Hope this time I could be more fast#VFX #FridayVFX #Unity #gamedev #anime pic.twitter.com/zvTDknlmHL— Coconut (@CoconutVFX) September 25, 2020 In the editor I use nested curves to morph all the geometry layers or simply one. I can edit some offsets too.#gamedev pic.twitter.com/2uxA8hpYpe— HiWarp (@HiWarp) September 24, 2020 Low poly fantasy game mock #lowpoly #b3d pic.twitter.com/zbFFC9RGte— Scott™ (@cronobreak) September 26, 2020 Created a #curve #tool in #houdini with python. This tool allows for #rotation and #scale that you can easily edit in your viewport. Something the SOP curve can't do. Thank you @ambrosiussen_p for your tutorial on #pythonstates! pic.twitter.com/G6tstv05TI— Samirah (@SamirahEvers) September 25, 2020 Cloudtop Bridge🍃🌁☁️Finished the project and couldn't resist putting together a small video! I hope you'll like how the clouds turned out in the end ouo) b#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/oLKRhGTHEo— FLOGELZ (@flogelz) September 25, 2020 My witch hut scene is finally here! This project has been in the works for way too long and it's been a huge learning experience! Hope you enjoy it as much as I do 😁@ArtStationHQ post here: https://t.co/MJfp7RwVXv#gameart #gamedev #indiedev #polycount #UE4 pic.twitter.com/0OrxUyu5DY— Angelo Tsiflas (@cubosaur) September 26, 2020 #screenshotsaturday #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy Fishing with bare (but magical) hands! pic.twitter.com/gFaAmdsNqn— Alexander Goodwin (@AlexGoodwin63) September 26, 2020 ☁️Making-of for my clouds☁️Hope this helps a few of you to get started with clouds like these ouo) b It's all about layers of detail~#madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/Cm6TDqs3XQ— FLOGELZ (@flogelz) September 26, 2020 Too wholesome, I had to make it playable 🤩#madewithunity #gamedev #screenshotsaturday https://t.co/vMdHjHgwHS pic.twitter.com/rpoCOdvojf— Constantin Liétard (@screenshakes) September 26, 2020 #gamemaker #screenshotsaturday pic.twitter.com/c3zNacVBfj— Spencer Yan (@spncryn) September 26, 2020 Four #Niagara setups using the same baked fluid dataDocumentation: https://t.co/jGhiiZTOC5#FluidNinja #UnrealEngine #realtimevfx #vfx pic.twitter.com/sj8eKdetkw— Andras Ketzer (@FluidNinjaVFX) September 26, 2020 Illegal Noise Texture Hacks #gamedev #shader #VFX pic.twitter.com/398aioENGr— Sam Debenham (@Sam_Makes_Games) September 26, 2020 Fake interior shader #b3d #eevee #gamedev pic.twitter.com/80QKPLtTey— Amin Missaoui (@FAGIOLOVOLANTE) September 26, 2020 boss transform animation pic.twitter.com/VOD5xuelcQ— RADIO THE UNIVERSE (@sixesixesixe) September 27, 2020 Prototyping a snappy new Arena Select menu, what do you all think?#madewithunity #indiedev #gamedev #vfx #screenshotsaturday pic.twitter.com/Ey9XpHVuki— TrustyGames (@trusty_games) September 27, 2020 Snip Snip… #MadeInDreams #PS4share #DreamsPS4 #PS4 #3DArt #Playstation pic.twitter.com/aTcyuOnEy1— Ryan Corniel (@DukeGunston) September 27, 2020 The game has been quite purple until now… But here's a scene from a more autumn-y area 👀#gamedev #indiedev #madewithunity pic.twitter.com/hs9wmWt0wi— Conradical Games☢️ (@ConradicalGames) September 27, 2020 Bones setup #madewithspine #animation pic.twitter.com/7dTDdbZ6s5— Jorgebompart (@Jorgebompart3) September 27, 2020 Really pleased with how this Bubble Shield system is turning out! Pretty well optimised and configurable at this stage, just needs that visual polish!#UE4 #ScreenshotSaturday pic.twitter.com/KOetQxVXUW— James Baxter (@_Jambax) September 26, 2020 I know I said I like drawing Anime magic Crests. But I made this for the days I don't feel like it. Also, I'm not sure I've ever seen a Crest appear like this. Can it be considered as anime aesthetic?#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/kTrPM2O4Qv— Chris (@IdentyTee) September 27, 2020 filter it 'till you make it https://t.co/Ti8gHhagrV pic.twitter.com/t1aU1sZ1Br— apple🍎 (@frogapples_) September 26, 2020 Dunes with IK footing and foot prints#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/dSkjSzfSsA— B-Cubed Labs (@BcubedLabs) September 28, 2020 Do you remember that feeling when you really anticipated the joy of gaming?#voxel #voxelart #magicavoxel #nostalgia #vicecity #morrowind #2000s #gaming pic.twitter.com/xbJJ2YX6F5— aki8888 (@aki88885) September 26, 2020 What if, the deserts from Journey, by @thatgamecompany, instead were lush green fields?On a similar note🎵, how would @awintory's music/instrumentation change?I want to add that I really love how this turned out!#madewithunity #shader #VFX #gamedev #indiedev pic.twitter.com/yMRSrDxNF2— Kelvin van Hoorn (@KelvinvanHoorn) September 28, 2020 I'm now officially on the job hunt, so I need a pinned tweet!My name's Cairo- I'm currently looking for Junior Environment Artist positions, and I'd love to work with you!🎨https://t.co/5bFcOqko15📧cairogoodbrand@gmail.comAny retweets would be hugely appreciated! pic.twitter.com/bDvxuiaYIp— Cairo Goodbrand (@CairoGoodbrand) September 28, 2020 I worked more on the hoverboarding and changed a few things– Poses are now more like real snowboarding– Hoverboard roll– Small break animation– Camera shake if ground is hit– Free camera rotation if not moving– Fixed bugsFeels a lot better now.#gamedev #indiedev #ue4 pic.twitter.com/xWHnWvnKGI— 👽 Andre Ledermüller 👽 (@a_ledermueller) September 28, 2020 asphaltStreet shader WIPProcedural lines paintstriplannar water drops and riple effects.no dinamic paint.#b3d #blender #Eevee pic.twitter.com/b1oWwZPsmF— Eris snail (@Erisdraw3D) September 28, 2020 My most-hated shader bug: when I have a struct on the CPU, and the same struct on the GPU, and I update one, but forget to update the otherI wrote a utility which copies my struct layouts to HLSL/CG whenever I recompileNEVER AGAIN, MOTHER FUCKER#GAMEDEV pic.twitter.com/cIguZ2wIMn— 2DArray (@2DArray) September 28, 2020 Calling this project done✨Made with @UnrealEngine and @quixeltools. More images and a 17min video breakdown on my @ArtStationHQ ✨✨💖https://t.co/FFzDfAlHTp💖 pic.twitter.com/dr9w3Ydtwm— Peter Tran (@Peter_rrrrr) September 28, 2020 feel the heat!finished this ominous lava sword, made from a concept by the awesome @kyrin21!big shoutout to @lowpolycurls, her tutorial helped me a lot with the general painting approach!#swordtember2020 #polycount #b3d #substancepainter #madewithunity pic.twitter.com/JrqWfPe3Z3— Jonas Pfeiffer (@gttrfnk) September 28, 2020 Created willow trees today. 🌳#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/fNWOwE7IFS— Margarita (@ritamirgo) September 28, 2020 sunlight filtering through#gamemaker #pixelart #gamedev pic.twitter.com/8UQjJyCRoE— Glass Revolver (@glass__revolver) September 28, 2020 My computer's been playing up lately, but I took some time to make a new gallery, this one highlights the work I did on the wetness look for vehicles in #ThelastofuspartII:https://t.co/bB48YIIR0HHere's how the shaders could update automatically as vehicles were positioned: pic.twitter.com/Rt0qoRiaky— Matthew Trevelyan Johns (@TrevelyanArt) September 28, 2020 midnight blues pic.twitter.com/Wn6I2nhs3C— 진희 Jinhee (@hiimjinjin) September 29, 2020 Setting up a fall season theme game scene using #Unity3d 🍁🍂#gamedev #indiedev #b3d #madewithunity pic.twitter.com/Gb4PwkRXT3— Farrukh Abdur (@FarrukhAbdur) September 29, 2020 Hi #PitchYaGame !!I'm developing #LemonCake, a bakery management sim where you prepare pastries from farm to table!🌿Grow fresh ingredients in the greenhouse🥧Bake pastries & sweets in the kitchen☕️Serve customers in the shopWishlist it on Steam!➡️ https://t.co/iFPJtB6akG pic.twitter.com/4rsNEy3d77— ❤️Éloïse (@EloiseGameDev) September 29, 2020 Hey #PitchYaGame!Achieve dreams, build a community, & save #Moonshell_Island from Nomsters in this magical #ActionRPG coming to PC/Mac/Linux in 20XX. #IndieDev #PixelArt #GameMakerStudio2 #GameDevMusic by @QueerGermanGirl 🔊Demo coming soon to: https://t.co/ngq0HNF8Ll pic.twitter.com/yT5Uj7NzIR— Crabby Sam (@goawayimcrabby) September 29, 2020 New tutorial Live on Ghibli inspired procedural rocks:https://t.co/h0D2K5LAFB#B3D #Blender3D #BNPR #ghibli #procedural #rocks pic.twitter.com/OLUnPAokqt— Kristof Dedene (@KDedeneArt) September 29, 2020 new_seed.exe#procedural #gamedev #UE4 pic.twitter.com/Amtzx1BUaF— Sam Debenham (@Sam_Makes_Games) September 29, 2020 https://t.co/tg2YXIMk2jSigned Distance Fun is a tool I made for fun !It was totally inspired by the amazing CLAYXELS that you should buy :#clayxels by @andreintgHuge part of code was ripped from Inigo Quilez: @iquilezles pic.twitter.com/f1puayeTTh— marc chevry (@ChevryMarc) September 29, 2020 I've never played Persona I've just seen some neat stylised art and wanted to do some shader garbage that ended up looking like that neat stylised art so yay look it's the edgy schoolboy pic.twitter.com/NuCscdiU2E— Hannah rose from the dead (@hannaesthetic) September 29, 2020 Giving away all the Crisps, Sweets and Soda Cans I made for my Vending Machine project for FREE! Grab them here – https://t.co/UVCpXCNjh4#gameart #3dart #gamedev @ArtStationHQ #free #indiedev pic.twitter.com/aSPnRMR8bp— JonJo (@JonJoIsTaken) September 29, 2020 So many things that have to be redesigned since I added verticality but I am really starting to love the feeling now of building your own little world. It really takes it to a whole other level (sorry for bad pun). pic.twitter.com/Sw4YuFI62O— Danial Rashidi (@danialrashidi) September 28, 2020 Playing around with skyboxes & clouds a bit.… Kinda just accidently made something that looks really nice?? It wasn't the look I was going for / expected, but wow! ☁️ 😮 #unity3D #shaders pic.twitter.com/ACeChE0x4E— Cyan 🎃 (@Cyanilux) September 29, 2020 I was inspired by @rezaafsharr's illustrations this weekend and put together a 3d version of the Ancient Doughnut 🍩 It was an interesting challenge working in this style, but I'm very happy with the result 🌻 Thank you!Sketchfab link: https://t.co/6dI9VQYmcs pic.twitter.com/d9CJAJ04cx— Cassidy Elem 🎃👻🌻 Seeking Work & Caffeine (@GearsofFlight) September 29, 2020 Grey Scout – out now! 🌳🌿🌊https://t.co/CbVsi92ccR pic.twitter.com/bA8gV3cUn3— Sokpop Collective (@sokpopco) September 29, 2020 A little post about what we're working on https://t.co/57xLa8iTAp pic.twitter.com/terOtytGOe— Among Trees (@AmongTreesGame) September 29, 2020 2 weeks into working on this Cliff generator in #Houdini and #UnrealEngine. Still got a few more weeks to go, but it's a beginning.@sidefx @UnrealEngine #gamedev #gameart #ProceduralArt #procedural pic.twitter.com/sHOmeaPvyp— Milan De Laet (@DeLaetMilan) September 30, 2020 spent the evening on some VFX for her ~ ❄️🔥⚡️(i also figured out i fuckin love vfx concept art i could do this allll dayyyyyyy) pic.twitter.com/nMF8h5GEpE— 🌈 Devin 杨 👻 (@devinScribbles) September 25, 2020 Made a sheet by hand.#VFX #anime #gamedev pic.twitter.com/1NJY8dQ3fW— Coconut (@CoconutVFX) September 30, 2020 Future parallax update will have improved performance, triplanar mapping, and potentially improved smoothing. #b3d pic.twitter.com/tC6KZPbJ5E— Gabe (@BettiniGabe) September 29, 2020 I wanted to create a sword too!Thanks to @LightningBoySt1 for the awesome tutorial 🙂#b3d #shader #toon #swordtember2020 pic.twitter.com/kRwOK4FpyI— Linkiel (@ElbenL) September 30, 2020 Cool raymarching trick in #b3d. Normally you aren't able to enter the bounds of your mesh while still displaying the raymarch properly, but there is a super simple fix that doesn't even require any changes to the shader. pic.twitter.com/f8jfcRhmxl— Gabe (@BettiniGabe) September 30, 2020 So followed the tutorial by @MalachierJ and this is what I came up with. Time to put it into engine and see what it looks like and to also keep tweaking it. 🙂 pic.twitter.com/RlFPdEsDIk— Jonathan Johnson. 🇪🇺 (@jjsuperspy94) September 30, 2020 Created a colliding galaxies simulation with @joshikatsu using Rust, ThreeJS, and WebAssembly 🌌Try it out: https://t.co/YOUhWRCjsJSource code: https://t.co/COiZZTR0Ht pic.twitter.com/5LtBoVYw4b— angela he (@zephybite) September 30, 2020 🌱 Day 25-27: Prayer Plant + 🗡 Day 25-27: Jeweled, Ocean, Floral9th #slowtember + #Swordtember combined challenge! Prayer plant leaves and flowers and coral form the hilt of this sword, which holds a slice of the ocean suspended in its opal blade. pic.twitter.com/1Wei2k4l9k— Marissa 🌙🌱 (@MarissaSketch) September 28, 2020 New update on the SHADRR Library! (0.1.1)Now you can find many different types of gradients in the package. You can gain early access to the library for $5 only this week 🙂More info here: https://t.co/aFbUX4xPRD#SHADRR #VFX #unity #shadergraph pic.twitter.com/HKNBpk8UL5— Daniel Santalla (@danielsantalla) September 29, 2020 Say hello to the synthwave teddy bear.#indiedev #madewithunity #synthwave pic.twitter.com/OqQhnI907M— Sørb (@SoerbGames) October 1, 2020 I'm blurring stuff in URP📦box blur🔔gaussian blur⭕️radial blurany cool blurs I'm missing out on?#gamedev #VFX #shaders pic.twitter.com/HbvGfmDmaZ— Alex Ameye (@alexanderameye) October 1, 2020 Anomaly. A bunch of mini #pixelart projects and inspiration from @simonstalenhag. pic.twitter.com/mK86GBKokg— Kenze Wee (@Seppuku_Doge) October 1, 2020 Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @AmplifyCreates #madewithunity #gamedev 👉 https://t.co/uqrMUNUws2 👈 pic.twitter.com/DhRmXwjiND— ⚡ Alex Strook 🐁 (@AlexStrook) August 15, 2020 Made a super easy to place and animate Lightning FX.#blender #b3d #Blender3d #NPR #VFX #animation pic.twitter.com/uyEYtGfQ6q— Chris (@IdentyTee) October 1, 2020 Woo! Finally did it – physical thin film interference from a look-up table! Got a few things to tidy up, then a write-up. pic.twitter.com/lTvHFScQcl— Matt McDonald (@lord_zargon) October 1, 2020 Our little game "Rev" is now available on steam! Check it out if you're up for some foxy shenanigans! https://t.co/60UrerTYVA pic.twitter.com/YlF1L6O8Bk— Dani (@NostalgiaTree) October 1, 2020 To get more use out of a single tree mesh in #unity3d I added procedural moss to the bark material I made with #AmplifyShaderEditor , making it look different at each position. The trees are procedurally generated in #houdini pic.twitter.com/LhP1bdvWXT— Tobias Hermann (@T_H_Dev) September 30, 2020 #VFXFriday Zip Zap Zoop pic.twitter.com/0OKAbCaPV3— PBJayz (@PBJayz) October 2, 2020 Been playing around with "watercolour" shader effects this week, as part of the challenge over on @HarryAlisavakis's discord. 🎨💧 #shaders #madewithunity pic.twitter.com/VBjeWwpRw7— Cyan 🎃 (@Cyanilux) October 2, 2020 Another week of trying my best ! ~ #VFXFriday This week, I doubled up on @HarryAlisavakis 's challenge: watercolors ! They really keep the motivation flowing! ^^I'll put screenshots under with cool variations ! Maybe more to come? 😉#madewithunity #gamedev #shaders #vfx pic.twitter.com/WFAYS0Jmdd— Nibilli (@nibillii) October 2, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)