Technically Art Technically Art: Issue 71 (10.10.2020) By Harry Alisavakis on Friday, October 9, 2020 Hello 🐌🌱My new work, made with blender, krita and gimp.I make this piece for a blender course in @unhideschool pic.twitter.com/Bjsz5N7kgy— Eris snail (@Erisdraw3D) October 2, 2020 Both @LightningBoySt1 and @KDedeneArt had released some interesting tutorials on creating anime cloud using Blender3D. Normally, I would paint the clouds using Photoshop, but these methods they shared definitely open up a lot of possibilities. pic.twitter.com/sHKH06vCdJ— mclelun lee (@mclelun) October 2, 2020 Hi👋 Happy Friday! Here's some #Dauntless VFX:#realtimevfx #vfx #UnrealEngine #VFXFriday pic.twitter.com/fQR9pLHyZk— Gasper (Evo) (@gasperznoj) October 2, 2020 𝘼𝙌𝙐𝘼𝙍𝙄𝙉𝙂💧Gonna be my last pokemon-related fanVFX for a while. Wanted to end this series with my favorite Hoenn water type!#Pokemon #VFXFriday #FanArtFriday #UE4 pic.twitter.com/aj5OZBHkSO— -ˋˏ✦VΔL (@RiotBloois) October 2, 2020 Planet of Snow 👌#unity3d pic.twitter.com/EaUglUQYTf— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 2, 2020 Sabbatical day 2: Particle masking for #Unity!I originally wrote this for the fog of war in Pendragon, although we moved to another solution.I'd love to see any creative uses for this, especially since we're on the eve of #LudumDare !Code:https://t.co/mnLTGyeEG0 pic.twitter.com/rJgYCLJW2u— Tom Kail (@tomkail) October 2, 2020 Updated and reuploaded a couple of stylized substances I've made on last year's Global Game Jam. Check the full res screenshots here: https://t.co/NZxKiMjDhd#SubstanceDesigner pic.twitter.com/BWpYZ3F66l— Angelo Tsiflas (@cubosaur) October 3, 2020 Experimenting with procedural lineart skyboxes#gamedev #madewithunity #unity3d pic.twitter.com/zhDXVk86LZ— Harry Heath (@harryh___h) October 3, 2020 Last night I had a little play with making a Unity Shader for @HarryAlisavakis's Tech Art Challenge, on the theme of "watercolour"#madewithUnity #techart #shaders pic.twitter.com/3GqExrYcOf— viki ✨👻🎃 (@alittleredpanda) October 3, 2020 Building on from last fire tip, same procedural shader approach and vertex offset expanded to different use cases. Static tiling textures and simple meshes used in clever ways to produce a fireball effect and impact. pic.twitter.com/0mlOtySUTF— TUATARA (@Tuatara_VFX) October 3, 2020 Some churning energy prototyped in Houdini. Using gravity to apply heat to the gas and push it out while the cooler smoke wants to collapse back into the center.#VFXFriday #3D #Houdini #redshift pic.twitter.com/Dn56fT9OLc— Sergey Naygel (@SNaygel) October 2, 2020 Sample, color and texture ambient occlusion in URP. Why? I'm going to use to use the AO texture map in a shader I hope to post soon. GIT at the bottom, shader graph in the thread. URP 10, 2020.2B Setup Tutorial 👉https://t.co/wi1AjJkkFv https://t.co/VIPTflNHct #madewithunity pic.twitter.com/pLz2b89Cfs— Christopher Sims (@csims314) October 3, 2020 The evil is coming to a once peaceful land.• #gamedev | #screenshotsaturday | #madewithunity • pic.twitter.com/rLPBJ2wd0j— The Serpent Rogue (@TheSerpentRogue) October 3, 2020 🚪🏨#gamedev #screenshotsaturday pic.twitter.com/TyUGjFaha3— BEBADBOI (@BEBADBOI) October 4, 2020 Trying to get that "watercolor" feel for @HarryAlisavakis's Tech Art Challenge. It could be better, but it is quite nice as is.Here I combine my segmented color effect from the previous post with a color dependent outline effect.#madewithunity #shader #VFX pic.twitter.com/rwWl97ldpc— Kelvin van Hoorn (@KelvinvanHoorn) October 4, 2020 so far I'm a few failed experiments into @HarryAlisavakis's "watercolor" themed challenge. Since I may not have time to make something I like this weekend, I figured I'd post the things I don't like.#screenshotsaturday pic.twitter.com/appaQblhTH— Bill (@GameDevBill) October 3, 2020 Created this Procedural Crystal with #Houdini and #UE4 This is a quick project based on the tutorials from @ArtofKurtKupser that makes this awesome shader.Houdini generates the geo and masks.#procedural #gameart #gamedev #shader #material pic.twitter.com/rZB1ZoR7Sa— Simon (@Simon_Houdini) October 4, 2020 I uploaded my gameboy computer to Artstation. It's a bit late but that's ok. #b3d #moi3dhttps://t.co/Om2w0S8WfC pic.twitter.com/eiYmB6KmjR— Rachel (@ArtFromRachel) October 4, 2020 I saw a lot of errors from my last update including the model itself. but thankfully I managed to improve them this weekend. 😌👌for anyone curious about how I achieve the shadow details, it's a shadow map that offsets the diffuse shading before the actual cel-shading. pic.twitter.com/T8iEZzzzQY— Lester Tusi (@lestertusi) October 4, 2020 Some motion 😀 pic.twitter.com/q4PpGWXQ2v— ✨Rafles✨ (@SrRafles) October 5, 2020 Hopefully twitter will be kind to this video.It's a little breakdown of the fire #vfx I posted yesterday, I thought it may be interesting to see how a few basic parts added together can make something visually interesting.#gamedev #indiedev pic.twitter.com/BLiNDVmS2K— 𝔉𝔬𝔵𝔢𝔫 (@foxenIsland) October 4, 2020 Something, just something#fx #animation pic.twitter.com/acgrMXxj28— Lightsoul (@Lightso88911963) October 4, 2020 slapped a shader onto the skybox to create variations in fog color, depending on direction, and I'm loving it#gamedev #gamemakerstudio2 pic.twitter.com/WaPX5JZL4c— Daniel Davis (@DanDavisGames) October 5, 2020 A few people asked for the glass shader I used in the fake liquid posts, but it was a bit plain so I added more options 🙂 #gamedev #unity3dShader Code is over here >> https://t.co/Qta1kSpwB9 pic.twitter.com/unZLOZQOsu— Joyce[MinionsArt] (@minionsart) October 5, 2020 New video: How to set up Geometry Shaders in URPThis includes a trick for generating code shaders from #shadergraph. https://t.co/BLJZw3y9um#shader #unity3d pic.twitter.com/RucIDSIPAz— Bill (@GameDevBill) October 5, 2020 Some time ago I was pissed that I couldn't make fluid dynamics. Fixed! #techart #technicalart #madewithunity pic.twitter.com/ZzGboSedfG— Pavel Valakh (@ValakhP) October 5, 2020 Introducing SpriteDrop, a small tool to drag, drop, and play your sprite sheets, no coding required. Adjust animation speed & gameplay physics to quickly test assets in a mockup environment. Demo: https://t.co/guXNNxkaJgFollow for updates~#screenshotsaturday #pixelart pic.twitter.com/h8Vt8zyEIy— Grog (@grogdev) October 3, 2020 Want even toonier shading? Ramp or otherwise quantize your normals (just make sure you remap the ranges properly!) Works nicely on AO too. #b3d #Blender3D #bnpr #3dtoon pic.twitter.com/B5H96M4mdo— aVersionOfReality (@AversionReality) October 4, 2020 pic.twitter.com/DgpolGcO0Y— oldmanofthefire (@oldmanofthefire) October 5, 2020 I put out a playable demo of Grapple Dog just for my patreon supporters this morning! Woah! Amazing! https://t.co/mbUMYQoIVB pic.twitter.com/TPdRUzSRbJ— Joseph Gribbin (@JoGribbin) October 5, 2020 An attempt to visualize in three dimensions an incising meandering river; flow from top to bottom of image pic.twitter.com/E526427qOi— Zoltán Sylvester (@zzsylvester) October 4, 2020 #sameartist pic.twitter.com/yk4beLgf5C— Renaud Forestié (@reuno) October 5, 2020 I've been having fun with #HadesGame and decided to do some fanart over the weekend. pic.twitter.com/vphq1Cs7xI— Hunter (@hntrluc) October 5, 2020 I'm still working on my barrel explosion (in a spherical force field). Rendered a first flipbook for the ground dust which gets pushed be a shockwave. More details: https://t.co/6KglyyptGe#vfx #gamedev #realtimeVFX #VFXFriday #vfxmonday pic.twitter.com/ckih4n8B3G— Simon (@simonschreibt) October 5, 2020 Fort Loop is a 48h puzzle game created for @ludumdare 47: try to escape a castle that loops back in time everytime torches go off! https://t.co/9s2dH6s2HM (source code on @github ) #LDJAM #ldjam47 #gamedev #pixelart cc @haxelang pic.twitter.com/G739P60Kep— Sébastien | Deepnight Games (@deepnightfr) October 5, 2020 https://t.co/PlxWssAmqJi added a more stable windows build of our game jam game! im really happy with what we did ! #madewithunity #gamedev pic.twitter.com/hhQMsnudNE— ⚡ 𝑨𝒍𝒆𝒙 Strook 🐁 (@AlexStrook) October 6, 2020 lake —#corgi #chill #vacation #boat #adventure #animal #dog pic.twitter.com/3wITDEsNTP— Lynn (@LynnChen66) October 2, 2020 Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO. pic.twitter.com/zVnBSPVGl1— Supergiant Games 🔥 HADES v1.0 is Out!! (@SupergiantGames) October 6, 2020 I had a little fun discovering image shaders in Unity for @HarryAlisavakis's Tech Art Challenge : "WaterColors"I'm did not take the time to make a proper scene to showcase this, so i'm not really satisfied with the result. I learned a lot though#madewithunity #TechArt #shader pic.twitter.com/PrHrDwbtbV— Diringer Léo (@diringer_leo) October 6, 2020 pic.twitter.com/F8ur2fvKim— iemon (@iemon9999) October 6, 2020 A little bit late (who cares ?) but I decided to do the #drawtober ! First was warving, here's "cucurbitacés" 🎃#3D #gameart #gamedev pic.twitter.com/v09rGUInXq— 🐉Spooky Scary Ablableu🔥 (@Ablableu) October 6, 2020 My interpretation of @HarryAlisavakis watercolours Tech Art challenge. Added a bit of soap for the colours. 😛 Window reflections obliged.Blog and an experiment on HoloLens2 will follow.#madewithunity #techart #ShaderGraph #URP pic.twitter.com/xQiBfkUXcO— Roland Smeenk #HoloLens (@rolandsmeenk) October 6, 2020 Really excited for this one!😃A commission character for an unannounced indie game.I really enjoyed #handpainting this #character and his #cute little friend!You can see more images on my #Artstation:https://t.co/PXyDMKbbj5#gamart #ferret #3dcoat #substancepainter #fantasy pic.twitter.com/Cgr35cOI1w— Chrysanthi Lykousi💗 (@L_Chrysanthi) October 6, 2020 Reworked the longjump into a jumpkick and added some practice break the targets things last week : o pic.twitter.com/i5UCFD1Kab— Erik Skog (@erikskog_) October 7, 2020 Recently graduated VFX artist looking for a junior role – I use UE4 & Houdini + I'm also experienced with Python.Artstation: https://t.co/UKbpXK2PIMHere's my reel (feel free to dm me!): pic.twitter.com/PbyP3HcIjd— Thomas Hutchinson (@_ToastTee) October 7, 2020 Finally finished it! Took me a while, and I tired my best to get the color of the concept done on the models but metals are so hard to work with 😅 amazing concept done by @dallinbifano 🙌🏽#stylizedprop #stylizedart #stylizedmetal #stylized pic.twitter.com/DpIJ46gi4N— patty ✨ (@PDobbins) October 7, 2020 More accurate showcase of the Local Render Texture projecting into Worldspace. In this case used on Grass made through a geometry shader. #realtimeVFX #Shaders #madewithunity pic.twitter.com/oTQDzwvwck— Joppe 🌞 (@JoppeMin) October 7, 2020 ΛRDEiN.ΛRiSE demo is available!Only for 7 days on Steam Autumn Festival!Best 5 pilots will get a FREE copy of the full game!!!https://t.co/2dnmXqqeLq#ue4 #gamedev #indiedev pic.twitter.com/ttub53HboG— Alex Grade (@alxgrade) October 7, 2020 The bois are finally done!I had a blast making these, I'm really proud of how far my rendering skills have come 🙂 You can check them out here!https://t.co/NuITJtP60a✨Concepts by Darya Saulova ✨https://t.co/zMmwPSwyrk https://t.co/pz0IRGB0LM pic.twitter.com/BAm5VCbCQq— Georgia Copley (@CopleyGeorgia) October 7, 2020 The gothic house is DONE! Really happy with how this came out, learnt lots. Hope you all like it too 😁Artstation linky: https://t.co/Qed6unRM2a pic.twitter.com/X8IAdXLsBE— Nina Klos 🐟 (@nina_m_klos) October 7, 2020 I am super excited to announce that from now on I'll be a full time Freelancer! I am currently available. I specialize on stylized real time characters and miniatures.Portfolio: https://t.co/LUeT57nfkLContact: chrysanthilykousi@gmail.comRetweets are highly appreciated! 😊 pic.twitter.com/XR4iQApfjA— Chrysanthi Lykousi💗 (@L_Chrysanthi) October 7, 2020 My fire shader and tutorial is live!🔥🤩Download the shader here:https://t.co/qOnLOd3ZXHHere is a tutorial on how to build fire yourself!https://t.co/2KjR5dx2FM pic.twitter.com/onuOvZhiXJ— Kristof Dedene (@KDedeneArt) October 8, 2020 ドット絵じゃない過程です pic.twitter.com/wO6j8arb9X— トードー (@tou_dou_00) October 7, 2020 The Twin Fists were the last of the Infernal Arms we created for #HadesGame, and our resident animator @Thinh_Anim got to explore a lot of different ways in which you'd be able to sock it to your foes using these things. Have a quick look at some early animation concepts! pic.twitter.com/3C0wsngRvF— Supergiant Games 🔥 HADES v1.0 is Out!! (@SupergiantGames) October 8, 2020 Testing animated point lights in #EmberGen. pic.twitter.com/4UOKXr49KG— JangaFX Software (@JangaFX) October 8, 2020 Two step-by-step video tutorials on stylized effects in #UE4 from @pmargacz:https://t.co/m7JdjNxuY0#gamedev #indiedev #3dart #vfx #realtimeVFX #unrealengine @UnrealEngine pic.twitter.com/OzhFW8Lj5U— 80 LEVEL (@80Level) April 30, 2020 some 3D characters from an old discarded project pic.twitter.com/Pd48M4iXCc— Adam Vian (@SFBDim) October 8, 2020 Trail Practice#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/jGbfw9bHew— 〽️Xin〽️ (@ChenXin_nth) October 9, 2020 Is this the camera we have all been waiting for? 🥳#madewithunity #gamedev pic.twitter.com/G0IyGl8zbI— Constantin Liétard (@screenshakes) October 8, 2020 It's time to work on boat navigation 🙂#indiedev #indiedevs #indiegames #indiegame #gaming #gamedev #gamedeveloper #madewithunity pic.twitter.com/DWClvz3iVH— Thibaut Blanca (@ThibautBlanca) October 8, 2020 Poyo! 🎃❤️🎃 pic.twitter.com/YaB6zlZdjK— Carlos Behrens (@carlosbehrens) October 9, 2020 Little tornado#Effects #Unity3d #VFXFriday #RealtimeVFX pic.twitter.com/UE9juVflF5— Ba-La (@leronube) October 9, 2020 pic.twitter.com/5WJeoc9pCN— jmw (@jmw327) October 9, 2020 Magic😊#VFX #unity3d pic.twitter.com/xdJnEoUUJy— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 9, 2020 Took some time today to reproduce @Erisdraw3D 's LED shader in Unity!sharing the source here if you're interested: https://t.co/DReDBBWQDN pic.twitter.com/H164Nd86Sb— Rodolfo (@_Dorodo) October 9, 2020 I think one of the most useful material studies I have done was that of different metals in their raw and degraded forms. pic.twitter.com/KYVZWreqy0— Leesha Hannigan (@LeeshaHannigan) October 9, 2020 Benchmarking with ECS this time. I can get up to about 200k coins before framerate starts to drop🤔#madewithunity #unity3D #indiedev pic.twitter.com/ttYKYtpIdK— FickleSwimming (@FickleSwimming) October 9, 2020 2d 3d art cg code coding concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)