Technically Art Technically Art: Issue 72 (16.10.2020) By Harry Alisavakis on Friday, October 16, 2020 what? you want more pixelized? say no more..Shader #03 Pixelized Glass View#shadergraph #pixelart #madewithunity #indiedev pic.twitter.com/PPv4E76HEx— Panji A. (@SaikoRaito) October 9, 2020 人間の手と目と脳は高度に抽象化された動きを学習して実行出来る凄いものなのだという事を三編みをVellumでシミュレーションする事で実感出来た。 #Houdini pic.twitter.com/XLwygxjINB— UnlimitedEffectWorks (@ijiVFX) October 9, 2020 Card Upgrades! ✨~ displayed as little charms that jiggle around#gamedev #screenshotsaturday pic.twitter.com/TpxXDb5uS6— Will Lewis (@onegamewill) October 9, 2020 'Gossamer Choir' 👻🎃 pic.twitter.com/yqpGHH5hEA— Kelly Bastow (@Moosekleenex) October 9, 2020 My new little character, work in progress 🤗, its full 2d animation with some magic rigs ! Music : Saphalt Lady by S Kiyotaka , software : blender (https://t.co/U0ODlMR0bX) #greasepencil #b3d pic.twitter.com/o4SUAEtF5R— dedouze 🧢 Andry Rasoahaingo (@dedouze_) October 10, 2020 Combining both emitters ✨ I guess this will be my #devtober project this year#gamedev #shaders pic.twitter.com/wrLUt7zgkc— Thomas Denis (@tomdns_) October 9, 2020 ok one more wiggle bones addon idea. Just using negative gravity for bones and you have a flame or smoke rig! #blender3d #b3d pic.twitter.com/u44eDznbeW— Miettinen Jesse (@JesseMiettinen) October 11, 2020 I created a Watercolour Texture using Substance designer for @HarryAlisavakis tech art challenge. Could be useful for some painting props. https://t.co/hJ9HXLvh6l— Benedict Target (@Syriph2823) October 11, 2020 #b3d A little showcase video of the eye rig! Once I finished my animation I'll call this study done! I'm happy with the overall! Came out much much better than I had anticipated! 😅🤘😉 pic.twitter.com/8UzWYtbMql— Blender Pirate 🇨🇦 (@JeannotLandry) October 10, 2020 Real-time raytracing with WebGL.https://t.co/A4Sk3mVUFwThanks @rathniley for inspiration and @iquilezles for ray-surface intersectors 🙂#WebGL #threejs #creativecoding pic.twitter.com/WqQXt4cd7V— Dre (@EncharmDre) October 11, 2020 Spooky buddies. pic.twitter.com/YWhYF5rDa0— Justin Owens Art (@justinowensart) October 11, 2020 🍭Candy Land🍭 I've waited sooo long to put these features together in one shader. Awesome edge detection, custom lighting/shadows and ambient occlusion. Shader Graph below, URP 10 repo here👉https://t.co/K4H6lYEmcT 99% HLSL by @alexanderameye #madewithunity #gamedev pic.twitter.com/GnLJULmCZH— Christopher Sims (@csims314) October 11, 2020 why is the baby ghost crying ? pic.twitter.com/SLq4N5Q6a0— 𝑨𝒍𝒆𝒙🎃Strook (@AlexStrook) October 11, 2020 Realtime Procedural Knitting Effect V2 #b3d Gumroad link: https://t.co/nAE2vGPSmZ pic.twitter.com/kiQSHp7amF— Bbbn19 (@Bbbn192) October 11, 2020 wip明日から人気のない島へ滞在しますー当分作れなそうだから今のうちに黒っぽい色味はalphaを4.0に変更剣を振り切るように270度回転くらいにしたらいい感じになった🙌#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/QDOiaDmuGL— Nakatani :Realtime vfx (@gld_huehelC4) October 11, 2020 Poison Explosion#vfx #realtimevfx #madewithunity #visualeffects pic.twitter.com/RKttM98oot— Dmitry Bogatov (@DestroyeerVFX) October 12, 2020 🐥🦆 pic.twitter.com/hVCV6i2yYZ— NaiadGame (@NaiadGame) October 10, 2020 Vibes | Playing with soft bodies in Cinema4D, and trying some OctaneRender clean colorful glass pic.twitter.com/Nx9KI7M2x1— Maria Pan (@paarsec) October 12, 2020 Embellished scene from the on-site shader workshop done last week : 2 realtime 2D fluid simulations are driving the water as well as the volumetric smoke & vegetation (no code to share, sorry). #madewithunity #shaders #realtimeVFX #VFX #gamedev #gameart #techart #fluidsimulation pic.twitter.com/jrdXvSQVQA— Gil Damoiseaux (@Gaxil) October 12, 2020 Fake Interior Effect in Unity using Shader Graph #madewithunity #tutorial 👇👇👇👇👇👇👇👇👇👇👇👇👇https://t.co/X5SPl2aAb5 pic.twitter.com/C1MYrmRMBB— AETuts (@ae_tuts) October 12, 2020 Just blogged about the soap bubble effect that I created for the Watercolours tech-art challenge. https://t.co/KvVYiqA9qt @HarryAlisavakis #madewithunity #ShaderGraph— Roland Smeenk #HoloLens (@rolandsmeenk) October 12, 2020 Posted the Procedural Crystals on #ArtStation . I have included some details and breakdowns of the #Houdini side. Here you can see the base setup of creating the crystal shapes.More here https://t.co/R4TATeS17B#procedural #gameart #gamedev #UE4 pic.twitter.com/xl9jYmDrz4— Simon (@Simon_Houdini) October 12, 2020 A sneak peak of what we've been working on.Programmation by @ Adrien_Haku and @ Gregoire_D ( IG handles )Main character model and rig by @ yoojeeny ( on IG as well)#SnP #Saltenpepper #Gamedev pic.twitter.com/7qhuQHIB58— AlexandreDiboine (@A_Zedig_Diboine) October 12, 2020 Solehr are a hive of nanite creatures that can change form. A 'destroyed' Solehr becomes a meddlesome swarm!Wishlist V O I D Eclipse 👇https://t.co/Fkanty5Gnr#screenshotsaturday #vfx #ue4 #indiedev #gamedev #gaming #pcgames pic.twitter.com/uP6X1636Wb— Void Eclipse (@taucetistudios) September 19, 2020 #b3d Little experiment with creature eye! 😅 pic.twitter.com/MHSaZAtwSw— Blender Pirate 🇨🇦 (@JeannotLandry) October 12, 2020 📜Hollow Knight – FanartHere's the finished piece, guys! :> Bunch of images on Artstation bellow if you wanna check it out! https://t.co/emG2Uu5ax2@TeamCherryGames#hollowknight #hollowknightfanart #knight #art #3D #fanart #model #sculpt #stylized pic.twitter.com/53KtU7kYHw— Kent (@Kent2D) October 13, 2020 Attack!🤜#vfx #unity3d #madewithunity #shader pic.twitter.com/axaBmOboYB— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 13, 2020 exploration using a midi keyboard in houdini to generate live plants🎵🌿(a lot of learnings so process thread below) pic.twitter.com/EA3mzxR4BD— michael (@maikool_k) October 12, 2020 Here's a fun thing you can do with splines. 1/#gamedev #realtimevfx #magicspline #UnrealEngine pic.twitter.com/Lkx7p59zyZ— Niels Dewitte (@Niels_Dewitte) October 13, 2020 Day 12 (Kind of…) – Pulsefire Zoe VFX. This is an older piece, but I plan on finishing the kit when my mental is back in check. Prompt list from @EraiViolett #Conceptober #ArtofLegends #LeagueOfLegends #VFX pic.twitter.com/kk5ySKP4br— Sully (@ItMeSully) October 12, 2020 Hey #PortfolioDay My name is Kyle Pind and I am a VFX Artist looking to start working in the games industry. I currently live in Austin, Texas, and am open to any cool opportunities.Portfolio – https://t.co/FqTMMnzcst pic.twitter.com/wVpv0PxBJp— Kyle Pind (@KP_N7) October 13, 2020 setting up the dynamic cloth/hair was extremely tedious (and still not perfect) but it's probably saved me like a hundred hours of animating different cloaks and hair styles#gamemaker #pixelart #gamedev pic.twitter.com/0ifJ3wsmZV— Glass Revolver (@glass__revolver) October 13, 2020 Hello hello #PortfolioDay I'm Tom, a graduate environment artist looking for grad roles in the UK!I'm experienced with:🌊 ZBrush🌊 3DS Max🌊 Unreal Engine 4🌊 Substance Painter/Designer check out my portfolio here:🎨https://t.co/nHTyd4BxMy📨tomjcolston@gmail.com pic.twitter.com/nVV2FfuY8G— Tom Colston (@tom_colston) October 13, 2020 Physically accurate black hole with volumetric accretion disk, made using @UnrealEngine . Black hole spin warps space time, causing further space warp and doppler shift of light, present in the video (Spin = 0.4). #UE4 #madewithunreal #BlackHole #gamedev pic.twitter.com/1gYzx6yXE9— Ryan James Smith (@OverdrawXYZ) October 13, 2020 Happy #PortfolioDay! I'm Sonny, I love and make stylized 3D Animations for games, and I'm currently looking for full-time work! 💖📭 DM's : Open for business inquiries.💌Email : At the end of my portfolio. pic.twitter.com/CQENC87lfD— Sonny Burge (@SonnyBurge) October 13, 2020 Happy #PortfolioDay everyone! 🌸My name is Kyle and I'm passionate about Environment / Material art. I'm hoping to break into the industry but in the meantime, I'll keep trying to improve and make more inspiring art. Love y'all.See more on ArtStation: https://t.co/nABMiS5PbC pic.twitter.com/LINvMot0Ra— 4D 🌸 (@WOW4DWOW) October 13, 2020 Hi #PortfolioDay !I like pixels, paints and vfx ✨Currently attending HKU and running freelance on the side! pic.twitter.com/0DnkBNXFO4— 🍁Schpoopip🧳@home (@SchipTimmer) October 13, 2020 Hey it's #PortfolioDay I’m Juan Nuno,Sr. Environment artist at Phoenix Labs, previously at Riot Games, and Digital Domain. I love creating shaders, props, and the challenges of building full environments. 🎨 https://t.co/BL1AuQK9Ne pic.twitter.com/Bzeqcpc4BY— Kill the Butcher 🏔Dauntless🏜 (@kill_el_butcher) October 13, 2020 It's #PortfolioDay again!Hi, I'm a 3D artist working mostly on Blender. pic.twitter.com/L4MasN9PY6— Carlos Behrens (@carlosbehrens) October 13, 2020 Hey hey it's #PortfolioDay ! I'm Roberto, I delve into a bit of everything concerning games and animation!Currently working as a DMP artist at Axis Studios!Other works: https://t.co/46EdN3gxno pic.twitter.com/QW2UOisi7a— Roberto Gatto (@RobertoGattoArt) October 13, 2020 Hi #PortfolioDay 💚I'm Tereza, a 3D artist currently super lucky to be working at Riot! Got some tiny additions to my 'folio below, can't wait to show what I've had the chance to work on in the meantime 👀💕 Have a lovely day!🌿https://t.co/T5vajxc2mW🌿https://t.co/sI0JPYAVHd pic.twitter.com/ugOlsDeD8l— Tereza 'Teya' Rozumkova 🌿 (@TerezaRozumkova) October 13, 2020 Happy #PortfoIioDay I'm Corinne, a 3D Character Artist. I also have secondary skills in texturing and hard surface modeling. Looking for work – full time or freelance. Feel free to reach out!Check out my full portfolio: https://t.co/S4OZVKxLTo pic.twitter.com/EoqfcCm6Cy— Corinne (@corinne10x) October 13, 2020 Here's a thing I made recently for @rocketcatgames #DBTS #indiedev #Rtvfx #VFX #unity3d pic.twitter.com/BhZ5tseGYG— Fin (@JuaneGray) October 13, 2020 Hi #PortfolioDay My name is Kristy I'm a VFX artist😋Portfolio: https://t.co/hAaHbXdm9a pic.twitter.com/IVQAWWQxe3— Kristy Doan (@KristyDoanArt) October 14, 2020 Hi #PortfolioDay ~Im an experimental 3D artist and Illustrator ✨You can check me at:https://t.co/qWmkYmafNWhttps://t.co/bwDnaB1Mdz pic.twitter.com/DStPV1tDh2— Shanaz Byrne (@shanazbyrne) October 13, 2020 #PortfolioDay! Hi I'm Jonas and got a thing for The Space and The Weird 🤖🎬Artstation: https://t.co/HtQqFCe2NP🍹Cool GIFs and unfunny tweets: riiight here <– pic.twitter.com/8h9yAu6pSE— Jonas 🎃 Pfeiffer (@gttrfnk) October 14, 2020 #madewithunity #indiedev #VFX pic.twitter.com/QVw4IETrl9— Sørb (@SoerbGames) October 14, 2020 Live with gamedev! Will probably end up making shader graph version of the stylized glass, but also want to show off this terrain blending effect that's working now 😀https://t.co/6eVGL7vaeH pic.twitter.com/r46YFMqim6— Joyce[MinionsArt] (@minionsart) October 14, 2020 We are here again with #PortfolioDay 🎉My name is Alex Beddows, Senior Environment Artist @ Counterplay games. ArtStation Learning content manager and host couple of podcasts 🎙️Portfolio: https://t.co/DfHzzlXYSm pic.twitter.com/i7xdteAmxO— Alex Beddows (@BeddowsDesign) October 13, 2020 hey #portfolioday ! ✨I'm Philippe, a 🇫🇷🐸 and vfx artist!I started studying magic a year ago and it has been a blast 😀 I like to share what I do and do breakdown sometimes. I'm just grateful I can do this for a living honestly 😊 pic.twitter.com/XzGSwkaaSI— 🎃Philippe🎃 (@sleepyGrinn) October 14, 2020 Happy #PortfolioDay ! I love working on handpainted and stylized pbr 3d art! Experience working with indie, startup, incubation, PC, VR, mobile, and multiplayer projects! #gameart #handpainted #gamejobs📨 Elovedesign@gmail.com🤩 https://t.co/Ey37UNfTNZ pic.twitter.com/6qWWyb23jI— Esther Love (@Azaraen) October 13, 2020 #UE4 rain surface material effect pic.twitter.com/S8fFgt13NV— 🎃 Christian Sparks but, like, spoopy 🎃 (@hippowombat) October 14, 2020 Some virtual production @madewithunity rendered by @Unity engine inrealtime. Using some chromakey shaders made with @AmplifyCreates @amplifyShader All done in @realtimevfx pic.twitter.com/NZaOKCG1KO— Oliver Pavicevic (@OlixOliver) October 15, 2020 Every post apocalyptic city needs some rusty vehicles, so here’s first one I’m working on based on a little Subaru delivery truck. Still work in progress, but I’m already quite happy about the results. 🚚#blender #vehicle #lowpoly #3dart #3dartist #gameart #Blender3d pic.twitter.com/BJ5wq6kLHP— Marcin Piekarzewski (@340_art) October 14, 2020 The Collage Atlas – the pen & ink adventure, that I've been throwing my all at for 4.5 years is very nearly here…So, here's a little sneak peek…📺 – YouTube https://t.co/PTPG2qVQNz🎮 – Apple Arcade https://t.co/VxCxDrGXPK pic.twitter.com/IVTXYuJJOv— John Evelyn 🌱 (@johnevelyn) October 9, 2020 #Blender3D anime style seaside scene, I am using three tutorials by @KDedeneArt, which cover anime style procedural rocks, water caustic and ocean water. pic.twitter.com/0asqso3dLD— mclelun lee (@mclelun) October 15, 2020 Every creepy cemetery needs some spooky localized fog. I think it doesn't look too shabby. It is my first time using #Niagara .@UnrealEngine #gamedev #3dart pic.twitter.com/nJOA8CqV5c— juanantonioCGI (@CgiJuanantonio) October 15, 2020 It's my Birthday, so here's a suprise!Introducing VFExtra (Which is just the renamed tutorial pack) including Magic Spline, a tool for creating soulercoasters, uvscroll meshes, magical splines!Enjoy!#realtimevfx #gamedev #VFX @UnrealEngine https://t.co/Z54FwYOXkf— Niels Dewitte (@Niels_Dewitte) October 15, 2020 Attempting to integrate SDFs into my mesh light shader, so it can be used as a flexible area light. Could be useful for tinting an area without post-processing volumes perhaps. It seems simple enough, but I'm honestly still struggling with some of the vector math. Will get there! pic.twitter.com/PgVG7Io1Z6— Edward del Villar (@Ed_dV) October 13, 2020 Promesa is out now! 🌞Promesa is a surreal and contemplative experience where you’ll wander through dreams and memories emerging from a family conversation.➡️get it on Steam: https://t.co/MEe20BLVlO➡️or (soon) on Itch:https://t.co/7InfjL9yAr#indiegame #gamedev #indiedev pic.twitter.com/UJRcok4Yb8— Julián Palacios (@yulele_palacios) October 15, 2020 The 10mg Collection is now available on itchio! It comes with Steam keys, and we strongly encourage you to use the keys and leave reviews on Steam to help us make a bigger splash there – one goal of 10mg was to promote small games on big platforms!https://t.co/jVx8ur9LwE pic.twitter.com/hLGN1g1FyH— 10mg 💊 (@10mingames) October 15, 2020 It now works with HDRIs and reflections. Rendered completely in EEVEE with the world shader. This is a tri based engine but I didn't want to model a sphere from tris by hand. Instead, I got the ray sphere intersection so this is a perfect sphere. #b3dhttps://t.co/C00HttO7iG pic.twitter.com/Npq6fqEnDU— Gabe (@BettiniGabe) October 15, 2020 Physics simulation with 1 000 000 gold coins. This time I'm using compute shaders to do the physics. #madewithunity #indiedev #unity3d pic.twitter.com/gYEyySkL5k— FickleSwimming (@FickleSwimming) October 15, 2020 Trading Card No.1 • Fire Sword pic.twitter.com/wnxusfvDzI— Robbie Tilton (@robbietilton) October 15, 2020 making enemy 🙂#b3d #gridmodeler #blender pic.twitter.com/SRE2eohhbY— Kushiro (@kushirosea) October 15, 2020 👀Pixel Destruction And Reconstruction..#indiegame #indiedev #gamedev #madewithunity #pixelart #voxelart pic.twitter.com/2sPz9kODRr— NicoG_Dev (@DevNicog) October 14, 2020 While I'm practicing with baking light in Unity I'm sharing with you some additional renders from Blender.😋The warm autumn style🍂🎃#b3d #indiedev #3dart #lowpoly pic.twitter.com/TkoBgVbz13— Yullia (@YulliaProhorova) October 15, 2020 Here is a peek at the bone+skinWeights on the egg boy. Just slight rotates and +Y-Axis translates. 🥚🍳#3dart #gamedev #3D #Cooking #SubstancePainter #sketchfab pic.twitter.com/5zFO345xaJ— Ryan Honey (@raditsys) October 14, 2020 Burning Witch I made for @Darksburg game.She was fun to work on :> pic.twitter.com/V2e8NS0YmD— Kuru (@kouroute) October 14, 2020 So, this is my first try using #PortfolioDay I'm VFX – TA – 3D at @GeneraGames Check out my ArtStation https://t.co/accL2llSRV pic.twitter.com/EtRDPsN6wF— Emilio Villar (@EAVillar) October 14, 2020 最近投稿した3DCGエフェクトをまとめてみました pic.twitter.com/ucGGDWXctZ— 千葉章人 (@chiba_akihito) June 24, 2016 Finally what I actually wanted to post 😅Here is a first dynamic update version of the renderingGot a couple of things to optimize and reduce/remove some expensive operations that cause drops in the video@ElaborateGames @AlexanderBorner @unity3d #screenshotsaturday pic.twitter.com/09FjfaB9s3— Marcel Wiessler (@marcel_wiessler) October 9, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)