Technically Art Technically Art: Issue 73 (23.10.2020) By Harry Alisavakis on Friday, October 23, 2020 Currently I'm creating a YT tutorial on how to create simple projectiles textures using #SubstanceDesigner #vfxfriday #realtimevfx #gamedev #gameart pic.twitter.com/pMFxahJ40U— 1MAFX (@pmargacz) October 16, 2020 The title sequence for Little Orpheus has received a lot of praise, it was made by Ben Matthews, James Lyons, @Icarus32 and @WillTGames!They used flat colour shaders with an orthographic camera, animated various parts in 3D and then sequenced them in Timeline. โจ#MadeWithUnity pic.twitter.com/hlyRPvqMcy— The Chinese Room (@ChineseRoom) October 16, 2020 If only cutting real hair was so simple. #b3d #HairTool pic.twitter.com/6wtb8QuYuv— JoseConseco (@JoseConseco3) October 16, 2020 made โฅ๏ธ in @unrealengine pic.twitter.com/NVW1zHJ7I6— Collin Harris ๐ โฐ (@hollincarris) October 16, 2020 "Pandora's Bottle"โจ๐ฎA collaborative piece with models/enviro done by me & VFX done by @ACortes2018. Excited to finally share this project! #UE4 #3dsMax Breakdown & HD on @ArtStationHQ : https://t.co/as0EQ7qayg pic.twitter.com/nxGJ6U13HM— Danny Phantom๐ป๐ (@DPandaHeart) October 15, 2020 Wanted everyone to have the chance to spend a minute or two by the ocean today. Let me know if this helped anyone ๐Music by @carmel_ekman/@gal_nisman on instagram#indiedev #gamedev #realtimevfx #UE4Study #UE4 #madewithunreal #shaders #materials #techart #vfxartist #VFX #fx pic.twitter.com/6dtLDV6Qv6— Bryan Venzen (@letsmakefx) October 16, 2020 Finally done with this!Yacha, based on a concept by David Ko > https://t.co/tJZXN6mCF7more I'll be spamming more renders on my artstation soon-ish haha. pic.twitter.com/BB8sRnOmdC— Trik! (@TarikDiaz) October 16, 2020 Hello folks, here is a new character !! She is Coraline, I love this movie, it's one of my favorites from Laika studios, I like making stop motion movie characters. #coraline #zbrush #laika #marmosettoolbag pic.twitter.com/g9CrgbAf33— Zavala ART (@Zavalalml) October 15, 2020 I want to animate HK a little later… pic.twitter.com/IIMBh29bSp— Bani-chan (@bossmonsterbani) October 16, 2020 Hey i working on a new game with @wildpad. Character by #zughy #animation #pixelart pic.twitter.com/rTOHGbg22g— Andrea Asperges – Commission Open! (@PixelSword94) October 16, 2020 Trading Card No.2 โข Health Potion pic.twitter.com/uvqYNnxQyJ— Robbie Tilton (@robbietilton) October 17, 2020 ๐#gamedev #indiedev #IndieGameDev #gamedesign #animation #RoseAndLocket pic.twitter.com/TJQXlPSrIo— Whistling Wizard (@WWGAMINGNZ) October 16, 2020 I make a blender eevee version of my Unreal grass shader.#B3D #blender #Eevee pic.twitter.com/LXhZjD0kag— Eris snail (@Erisdraw3D) October 17, 2020 Replicated the dimension-switching effect from the puzzle game Quantum Conundrum (released in 2012). (More info in thread)#madewithunity #shaders pic.twitter.com/fyKFBVYjNT— Cyan ๐ (@Cyanilux) October 17, 2020 My take on @HarryAlisavakis Tech art challenge, the theme was replication, my original idea was to make genshin impact's waterfall but ended up making an entire scene#madewithunity #shader pic.twitter.com/Q4Juor0eAw— Thomaz Nardelli (@zazamorga) October 18, 2020 Shallow Water has an option to read Scene Depth to build a map of the static objects intersecting the water.And that allows the sim to take them into account.Not anything new but I am loving the way this is headed!!!#gamedev #UE4 pic.twitter.com/obLYK04xpS— Hristo Enchev (@MrTapa) October 18, 2020 Being able to use any landscape material on voxels is a real game changer!Here I'm using Infinity Weather from the excellent @ImaginaryBlend#ue4 #voxel #screenshotsaturday pic.twitter.com/9OkqN6b5K8— Victor Careil (@phyronnaz) October 18, 2020 Here's the current state of this scene. I feel that it's coming along great! Now that I've the hardest models done, I'm much more confident in it than I was since starting it three weeks ago.Just a few small models and some decal work and it'll be more or less done! pic.twitter.com/urzQTy5O1w— Mimi ๐ณ๏ธโโง๏ธ (@mimi_chio_) October 17, 2020 Sushi shop. I did a small project to learn how to make animation loops in blender. #b3d #Blender3d #gamedev pic.twitter.com/8iJpnrbAmN— Nehuen Defosse (@PipinMcfly) October 18, 2020 I tried replicating the spear spin effect from Hades for @HarryAlisavakis Tech Art challenge. #madewithunity #realtimeVFX pic.twitter.com/yoisM9KtoC— Diringer Lรฉo (@diringer_leo) October 18, 2020 It's #spookytime boys.This is a stylised self portrait I created at the start of October to celebrate my favourite season, then I rigged and animated it! The song is from Luigi's Mansion 3 lol#animation #3danimation #loopinganimation #luigismansion3 #spooky #halloween #3dart pic.twitter.com/Ez63Adwad8— ๐ Poppy Animates ๐ (@marlopoly) October 17, 2020 Really proud to share this!๐For the upcomming @mag_erfurt online, I've developed a (genuinely?!) new shader for isometric 2D rendering. As you can see this example, it does not suffer from typical sorting issues. (1/n) pic.twitter.com/Jo4IXjOK7X— schneckerstein (@schneckerstein) October 18, 2020 "Hey…..listen!!"Zelda Reimagining is DONE! Hi-res concept art can be found at: https://t.co/SQOxU7h0N1(YESSSSSSS!!!!!!!) pic.twitter.com/sAjzKU2BDO— Pumpkin Spiced Bajy ๐โ๐ (@Baj_Singh) October 18, 2020 I was inspired by Mulan (1998) โจ#realtimevfx #vfx #gamedev #madewithunity #unity3d pic.twitter.com/mmgyEQHDb2— Robin โจ๐ฅโจ (@_R0i3in) October 18, 2020 Shield VFX Practice. The last two come from Genshin Impact๐HD๐:https://t.co/Dd6qHeVtSs#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/aBvBhe5bry— ใฝ๏ธXinใฝ๏ธ (@ChenXin_nth) October 18, 2020 New update on the SHADRR Library! (0.1.2)Here I showcase a bunch of materials and new shaders included in the package. All of them are fully procedural so they are pretty flexible ๐ More info here: https://t.co/IwyXe1kY1T#SHADRR #VFX #unity #shadergraph pic.twitter.com/sTdoxpvBj9— Daniel Santalla (@danielsantalla) October 18, 2020 Started to pick up Houdini… These uses a setup where I store the positions of elements in vertex color, so they can be independently and easily controlled in vertex shader in Unreal. pic.twitter.com/d8oFiTP17G— Kristรณf Lovas (@TheKristofLovas) October 18, 2020 #blender3D #b3d pic.twitter.com/ES9eWioORv— mclelun lee (@mclelun) October 18, 2020 Trading Card No.3 โข Gold Coins pic.twitter.com/OH2Hh1fnxT— Robbie Tilton (@robbietilton) October 19, 2020 ok here is my #drawthisinyourstyle of @danipanteez's character ! this was WAY OUTSIDE my comfort zone, but im happy with it i think ๐everything #madewithunity in clayxels ! #screenshotsaturday pic.twitter.com/ozje0rZC1G— ๐จ๐๐๐๐Strook (@AlexStrook) October 17, 2020 I attempted to replicate the Final Smash VFX from Super Smash Bros. for @HarryAlisavakis Tech Art challenge! ๐ฅ#madewithunity #realtimevfx #shader pic.twitter.com/MAswUJ7EWH— Jan Plรคhn (@janplaehn) October 19, 2020 Procedural Shapes with Random Color and Rotation Speed in Unity using Shader Graph#madewithunity ๐๐๐๐๐๐๐๐๐๐๐๐๐https://t.co/y6fc0dApVT pic.twitter.com/UBMZk1CDyx— AETuts (@ae_tuts) October 19, 2020 I remade the Botw bomb effect for @HarryAlisavakis' Tech Art challenge! ๐ฃ#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #techart #shader #hlsl pic.twitter.com/emwvuHr7EW— Layne Ngatai-Stokes | Looking for Work (@LayneStokes) October 19, 2020 My contribution to @HarryAlisavakis 's Challenge (Replication). I've tried to reproduce the rendering of Future Unfolding. The Background is one drawcall, all GPU particles. Level & sprites generated in substance designer. #madewithunity #gamedev #techart #SubstanceDesigner pic.twitter.com/Ty3QSv9cbN— Gil Damoiseaux (@Gaxil) October 19, 2020 pic.twitter.com/1im6OeDmgv— iemon (@iemon9999) October 19, 2020 New vid – 2D Cartoony Fire Shader GraphNot a full tut. A time lapse #shadergraph creation. Likely a full tut someday.Based on my work for @HarryAlisavakis tech art challenge. Attempting to procedurally recreate the hand drawn dragon fire from Cupheadhttps://t.co/mDzu9Qpom3 pic.twitter.com/Qgtt8szEKn— Bill (@GameDevBill) October 19, 2020 ๐ฅMy contribution to @HarryAlisavakis Technical Art Challenge "Replication", where I tried to replicate the campfire from Zelda BotW๐ฅIf people are interested I might do a breakdown of the shadergraph๐ค#madewithunity #shader #techart #VFX #indiedev #shadergraph pic.twitter.com/N2cXg8etLG— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) October 19, 2020 I did some light baking last night.@UnrealEngine@quixeltools#gamedev #indiedev #madewithunreal #lightingartist #3dart #ue4 #megascans pic.twitter.com/gjGI0vsvmV— Tom Bentkowski (@bentkowski_t) October 19, 2020 You can still support whatever 02:32 is here: https://t.co/J0svP9KSUQAlready bought:– Fancy shadow system– Steam direct fee– Fancy decal system– Several graphical assets, which I'll redo since I'm not happy with them.– 4K textures pic.twitter.com/Adc5tFkVsH— 98DEMAKE (@98DEMAKE) October 19, 2020 ROCKY#Houdini pic.twitter.com/CODWdUKfa6— Rohan Dalvi (@RohanCreates) October 19, 2020 Hi guys, this is something I've been working on and off for the past 2 months, practicing handpainted models and #UnrealEngine Initially started for @ashdoodles class! Go check everything else about the project here!! https://t.co/m8FQQi0COf pic.twitter.com/PlsxO6W0V3— Roberto Gatto (@RobertoGattoArt) October 19, 2020 Would you look at that, my first ever #PortfolioDay I'm Tom, a Game Art student currently in my 2nd year!Here's a few pieces I've put together for University as well as some personal projects I've produced recently. ๐Come find me on artstation! https://t.co/GTZ2VMk1tV pic.twitter.com/tC0HqpBhko— Tom Mew (@mew_3D) October 13, 2020 Electricity is fun#fx #animation pic.twitter.com/jBVITf3uxT— Lightsoul (@Lightso88911963) October 18, 2020 Finished up a terrain project this weekend. Full image over at https://t.co/I68iFpg9aE #ue4 #gameart pic.twitter.com/GwD6I1BLns— Alex Dracott (@Dralex789) October 19, 2020 My final entry for @HarryAlisavakis's Tech Art Challenge! Replicating the eco-location effect from "Perception" by @TheDeepEndGames#madewithUnity #techart #shaders pic.twitter.com/yNaJiVMf3c— viki โจ๐ป๐ (@alittleredpanda) October 19, 2020 Guess what? Where Cards Fall is coming soon to PC andย Switch! The game will be available on @Steam, @EpicGames, and Nintendo Switch @NintendoAmerica earlyย 2021. Wishlist it now on Epic Games and Steam (links below). pic.twitter.com/GrS6o5tv86— Where Cards Fall (@wherecardsfall) October 19, 2020 I remade an effect from Omenโs smoke grenade in Valorant for @HarryAlisavakisโ Tech Art challenge.#GameDev #vfx #TechArt #IndieDev #UnrealEngine #ue4 pic.twitter.com/DHXXkRSK1c— Andrew Black (@Bit_Rot) October 19, 2020 when you can just paint the lights, you dont bother learning volumetric 3d stuff ๐ … this is a detail from an artwork in progress, made with blender #b3d #greasepencil pic.twitter.com/dNt41iXyEr— dedouze ๐งข Andry Rasoahaingo (@dedouze_) October 19, 2020 Finally combined houses, plots and gates for an entire #procgen street-side. Now to add some variety. #screenshotsaturday pic.twitter.com/F4bR7EBzK1— ๐ท ifndef ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) October 18, 2020 Doing one of @HarryAlisavakis' tech art challenges, replicated (+ modified) that triangle glitch effect in Hyper Scape.It's projecting a 2D SDF pattern in world space, so you can do a bunch of different patterns on the fly! #gamedev #techart #madewithunity #shaders pic.twitter.com/mgZqLhWdFK— Quentin King (@Quontyn) October 20, 2020 Introducing whips in Curse of the Dead Gods ๐ฅ Available in our next update, THE ARMORY, on Oct. 29th.*ka-CHHH* pic.twitter.com/tpqvCWd1gn— Passtech Games ๐ COTDG (@PasstechGames) October 19, 2020 PIM! PAM! PUM!… #indiedev #pixelart #gamedev #Naritaboy pic.twitter.com/n2sMEgMBom— Studio Koba – Narita Boy (@studiokobaGAME) October 20, 2020 ๐ Suprise for @unity3d game devs!! ๐You can use my FREE "Custom Hierarchy" package and automatically organize all your gameObjects… right now!!Tree view, component icons, alternating bg & more <3> Get it here: https://t.co/ppQRDqYfVU#gamedev #unitytips #indiedev pic.twitter.com/uHCgfIWhXF— Febucci (@febucci) October 20, 2020 First try at making art for an environment in ue4. Not quite sure how to make things look pretty in the engine, but making textures with @MalachierJ's tutorial is really fun! pic.twitter.com/PteXC6k2BO— Domagoj (@dommi_here) October 20, 2020 Tutorial link: https://t.co/mKmOtWrGqU using both @AmplifyCreates and @unity3dโs #Shadergraph for this #Diablo 3 inspired VFX shader. Patreon for source files: https://t.co/XnHVp1U7hs #madewithunity #indiedev #unity3d pic.twitter.com/d94YCgQaR4— PolyToots (@PolyToots) October 20, 2020 Waterfall I have been working on for @Flightfulpear . Its still a work in progress, but its getting there! โจโจ#indiedev #gamedev #madewithunity pic.twitter.com/ubB8wcV5XW— Sid on toast โจโก Maive! โฌ โจ (@Astroslothsid) October 20, 2020 Here is the level design progress of the Sky Temple Ruins. I have lots of ideas for this place!#madewithunity #unity #gamedev #indiegame #bnpr #lowpoly pic.twitter.com/voTDzp1WeW— F://Willis (@FabianWillisArt) October 20, 2020 New animations for a potential enemy. What do you think about it?(It could also depict the morning mood of our dev team when builds are broken๐ฉ๏ธ๐) #gamedevs #sketches | #animation | #workinprogress | #indiegame #October | #characterdesign pic.twitter.com/FK4ilH1HBt— Magic Design Studios @home (@MagicDesignGame) October 20, 2020 the aforementioned terrible effect that actually turned out pretty cool??? https://t.co/IfKkKLuaTH pic.twitter.com/qlv8xplE7E— Chris Sayers (@NotSoLittleC) October 21, 2020 Wipไปๅใใใใใใใใจๅ ฑๅใงใใผ๐Effect :@gld_huehelC4Motion:@AnimatorSakurai#UE4 #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/WxfC4m5otl— Nakatani :Realtime vfx (@gld_huehelC4) October 21, 2020 This week in @HarryAlisavakis's Tech Art Challenge, Theme is replication, I replicated the effect seen in the Renai Circulation music video, with a shader. (3d model and animation from Mixamo)#madewithunity #shaders #VFX pic.twitter.com/xjcKu2aNhv— Benedict Target (@Syriph2823) October 21, 2020 โจ Bridge ๐บ 2d/3d animated painting experiment ๐ pic.twitter.com/YfuZUo1lmE— Sean Sevestre (@SeanSevestre) October 21, 2020 Sure, let's chat. Firstly about the job: real time effects is a career path where you get to be a problem solver. You have to figure out how to make visual effects run efficiently while satisfying player expectations, while collaborating with others. It's more than explosions. https://t.co/ksGQd38rmy— Bryanna Lindsey (@glittervelocity) October 21, 2020 My new favorite pet function: a tiny generalization of Schlick's "bias" and "gain" functions that gives you a handy way to craft nice curves for easing or annealing on [0,1]->[0,1]. I wrote up a micropaper here: https://t.co/g2LlQpiFEK pic.twitter.com/ZpIb5E1bx5— Jon Barron (@jon_barron) October 21, 2020 Better late than never! Replicated the stencil / volume shadows of Super Mario 3D Land for @HarryAlisavakis tech art challenge. Different shadow geometries "fade" away differently! Cones create disks, pyramids create rectangles.Models by https://t.co/wJTFVFNM9x pic.twitter.com/saYOpQ26I9— derFredko (@derFredko) October 22, 2020 Messing with blenders sculpting… pic.twitter.com/uMS2A9kSFU— Gareth Davies (@Spudonkey) October 21, 2020 โ๏ธ pic.twitter.com/p0lhwApMZT— ELIOLI (@ELIOLIart) October 22, 2020 Tank model is done! ๐#b3d #hardops #meshmachine https://t.co/I6LEOe1ETN pic.twitter.com/jMDRLkaXXJ— Rachel (@ArtFromRachel) October 21, 2020 Test 478 A music visualization base on Beethoven:'s Sonata "Pathetique" Op. 13 – III . The length of the blocks represent the pitch. All the animation is physic based. #unity3d #madewithunity pic.twitter.com/Yi4IE51058— Wenzy (@ziyangwen) October 22, 2020 Working on a 2D foliage shader. Testing some bushes on top of artwork from the ghibli movie arrietty to see how well it would blend in.#BNPR #ghibli #B3D #foliage #tree #anime #Blender pic.twitter.com/TfEyzPtLsj— Kristof Dedene (@KDedeneArt) October 22, 2020 Even the simple act of opening a menu screen in a game is an opportunity for that game to draw you into its world. Our resident UI and VFX artist @kirbyLFO has been making our intricate menu animations since Transistor. Have a look, and go deep into the Well of Charon! #HadesGame pic.twitter.com/qSKk7PwEbl— Supergiant Games ๐ฅ HADES v1.0 is Out!! (@SupergiantGames) October 22, 2020 We made procedural shapes without textures in Shader Graph last week. I'm still still amazed how smooth the transitions from "box with rounded edges" to "circle" to "diamond star thingy" is. (You can also AA the lines, but I never think about details when making gifs.๐คฆโโ๏ธ) pic.twitter.com/UyrzylPSE7— Kristina Waldt (@KristinaWaldt) October 22, 2020 A Microchasm.#gamedev #indiedev pic.twitter.com/4HNQGgQTuf— Justas ๐ (@Justas_Dabrila) October 22, 2020 My life has been like tumbling endlessly in a dryer for the last two months. A return to normal is coming into focus. Here's a couple effects I managed to squeeze in during the madness. #vfx #realtimeVFX #madewithunity #rpg #indiedev #gamedev pic.twitter.com/tVDrVpeJbY— Mika Mobile (@MikaMobile) October 22, 2020 Calling it done. But after playing some Mortal Shell I decided to make a simple rune generator/editor. These runes can be placed on any base shader be flesh, wood, stone, etc. Super fun little personal project. #madewithsubstance #substancedesigner pic.twitter.com/FUGZVncteN— Kill the Butcher ๐Dauntless๐ (@kill_el_butcher) October 10, 2020 The particles-only challenge continues. Using mass to drive stringy clumping. More complex Redshift shader from the last post as well. Digging the weird folding motion.#vfx #CGI #3D #Houdini #sidefx pic.twitter.com/YAFnDLya0J— Sergey Naygel (@SNaygel) October 20, 2020 This time I made a voxel-based fluid simulator. I have to admit I kinda eyeballed the physics on this one๐ฌ At least it can do about 4 000 000 "coins" at a decent framerate. Sometimes I wonder about the things I choose to spend my time on ๐ค#madewithunity #unity3d #indiedev pic.twitter.com/B5ObwejtH8— FickleSwimming (@FickleSwimming) October 22, 2020 Little Heroes of Might and Magic style mock #gamedev pic.twitter.com/vXSt7LXR1d— Scottโข (@cronobreak) October 23, 2020 Part II of this little series ๐ธ pic.twitter.com/UuDp5a0pFm— Djamila Knopf (@djamilaknopf) October 20, 2020 "You missed us?" @1P2PStudio and ourselves are proud to announce that Young Souls and its thrilling adventures will arrive first on @GoogleStadia and later on PC. Smash your wishlist button: https://t.co/W98Z0JTvtKJoin Young Souls on Discord: https://t.co/2U6aAjpQYT pic.twitter.com/cWrfCFeWtd— The Arcade Crew (@TheArcadeCrew) October 22, 2020 Hey there, I had a bit of free time for #VFXFriday so here's some Hades inspired liquids. Love this game so much such a gem. #vfx #realtimevfx #HadesGame #HadesFanArt pic.twitter.com/4JL6DUhenq— Mursi โ ๏ธ๐ค๐ (@Mursi_sama) October 23, 2020 Like look at this shit. I struggled for hours today trying to get decent cel shading and this dude's shader just–(added the gross regular shading on the right for ref) https://t.co/2dQtyOyPJQ pic.twitter.com/xDKPeU5KTJ— Scrubblegum ๐ฆ (@Scrubblegum) October 23, 2020 ยซย FX_Water_Splashย ยป on #Vimeo https://t.co/94WpxHYAEx— Matthieu Petit (@matthieup85) October 23, 2020 โจAnime tree shader!โจmy submission for @HarryAlisavakis's tech art challenge!Inspired by genshin impact, replicated tech concept from @ITSURYUU on b3dcomparison from the original tree shader and the anime tree shader + breakdown on the thread!๐#madewithunity pic.twitter.com/pyjDjUUA8A— Lester Tusi (@lestertusi) October 23, 2020 2d 3d cg code coding computer graphics game design game development gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)