Technically Art Technically Art: Issue 74 (30.10.2020) By Harry Alisavakis on Friday, October 30, 2020 I've been working on some new art for Terra Nil, a reverse city builder about restoring the environment by @vfqd_ and @Free_Lives. #madewithunity pic.twitter.com/kvW49QmqPd— Jonathan Hau-Yoon (@elyaradine) October 23, 2020 Hey everyone here is a Comet I made with Unity !! ☄️(Links in comment for better quality)#VFXFriday #VFX #MadeWithUnity #realtimeVFX #gamedev #Unity3D #shader pic.twitter.com/BtnuMC8jjB— De Sousa Tanguy (@Borniol_fx) October 23, 2020 Happy #VFXFriday! Let this fire warm your feed 😉#gamedev #realtimevfx #vfx #madewithunity #unity3d pic.twitter.com/rObZDgA9hq— Robin ✨💥✨ (@_R0i3in) October 23, 2020 Transformation#madewithunity #gamedev pic.twitter.com/vR3RZ6vssE— Codeer (@CodeerStudio) October 23, 2020 First part of my projectiles creation tutorial using #SubstanceDesigner is live. Here is the link -> https://t.co/w8HUv2iGLMHope you will find it useful.#vfxfriday #realtimevfx #gamedev #gameart pic.twitter.com/DrYiNqie0J— 1MAFX (@pmargacz) October 23, 2020 My first Halloween cosmetic items just hit the @PlaySpellbreak Store! I had a lot of fun using #Blender3d for the cloth meshes and textures in my pipeline. #VFXFriday pic.twitter.com/qBb3rUth4d— Jamal Coleman (@jamdatFX) October 24, 2020 Slay the enemy down😵#screenshotsaturday #indiedev #indiegame #gamedev pic.twitter.com/sL6yrlUfKr— Teppo Witsaraz (@witsaraz) October 24, 2020 Boss Fight!#screenshotsaturday #pixelart #IndieGameDev #gamedev pic.twitter.com/K4yLaOwpSM— kusoul team (@KusoulT) October 24, 2020 Draw a path and they shall follow.#screenshotsaturday #madewithunity #gamedev pic.twitter.com/fozH4wzq8W— Nick Carver (@NickDCarver) October 24, 2020 Trying to create an anime style tree shader. It can recieve shadows and the shadow can also folow the sun position. #Blender3d #bnpr #b3d pic.twitter.com/QYgB8GBZEe— tamaSakura (@tamasakurap) October 23, 2020 Big Rocks#houdini pic.twitter.com/xZB7NLXPbB— Rohan Dalvi (@RohanCreates) October 24, 2020 The spook mage was shocked (°ロ°) ! #screenshotsaturday #gamedev #dreamlucid pic.twitter.com/GEqkgk8L72— Roji's Room (@RojisRoomRPG) October 24, 2020 #screenshotsaturday #pixel_dailies #pixelart #gamedevs #Naritaboy pic.twitter.com/nvFofB5qIB— Studio Koba – Narita Boy (@studiokobaGAME) October 24, 2020 #gamedev #indiedev pic.twitter.com/sPMSIN5yaa— Mr F (@guycalledfrank) October 23, 2020 Stylized Water 2 is all wrapped up! Excited to finally get this out of the door, will be available some time early next month! #gamedev #indiedev #unity3d #unityassetstore pic.twitter.com/uBz2noS8eH— Staggart Creations 🏔🌲 (@_staggart_) October 25, 2020 Hi folks! Today introduces a new character, and the dialogue system! #screenshotsaturday #indiedev pic.twitter.com/tE4kLSMIrF— Uncle Zack IS BACK (@Toasticus) October 24, 2020 Shader breakdown time! In this thread I will give a general idea of how my fire shader works 🔥🤔🔥If you just want to have a look at the graph 📈 itself you can do so with this nice visualisation: https://t.co/xOjqRu1BCw1/12#madewithunity #shader #VFX #breakdown #tutorial pic.twitter.com/zCzXhCOFwB— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) October 25, 2020 Just added the 3rd part of the Illustrated Nature video series to my YouTube channel. It's a time-lapse of placing the vegetation with a bit of commentary here and there.Check it out:https://t.co/XFhwV7LbgI pic.twitter.com/xxw3Lgzsjq— Dragos Matkovski (@matkovskid) October 25, 2020 it has some kind of lo-fi charmthe next step is warping the lookups so it looks more hand drawn, or more like scribbles. multiple passes for a CMYK look would be cool, too, probably… pic.twitter.com/eWDJ12topW— Jaume Sanchez Elias (@thespite) October 25, 2020 Spontanious Relight evening with @k_kaczmarzyk and @Ciosuu. I've relit this brilliant. subway scene from @Crumplercm in my early UE4 days and it has shown me where I am now.@UnrealEngine @EpicGames #gamedev #indiedev #madewithunreal #lightingartist #3dart #ue4 #relight pic.twitter.com/6EuW8nsA6y— Tom Bentkowski (@bentkowski_t) October 26, 2020 Got the shop in game 🦜 pic.twitter.com/hX35KtW6TT— cocefi 🍗 (@chickysprout) October 26, 2020 Did the test with the projectile texture in #UnrealEngine ,Part 2 of the tutorial should be out sometime this week.#gamedev #unreal #realtimeVFX #gameart #VFX #vfxtober pic.twitter.com/7WqxlleY4h— 1MAFX (@pmargacz) October 26, 2020 Incredibly happy to announce Arclands, an RPG inspired City Builder. Create a buzzing village and become a powerful enough wizard to defend it.Please support on Kickstarter: https://t.co/ylLpDTGKpxPlease retweet 🧙♂️Thank you so, so very much! pic.twitter.com/gKCKEb9bQQ— Jon Keller | Arclands now on Kickstarter! (@jonkellerdev) October 20, 2020 Tried remaking Substance Designer's tile sampler/shape splatter node in #b3d with overlaps, height blending, and more.This will come in handy for #Nodevember. pic.twitter.com/d2MZbKqfRX— Gabe (@BettiniGabe) October 26, 2020 One foot in front of the other. You can do this!🚶https://t.co/uVXAf4XLCM #pixelart #tutorial #gamedev #ドット絵 pic.twitter.com/A4cImosEOn— Slynyrd (@rayslynyrd) October 26, 2020 The ultimate #Blocktober post from me:WIP early Parametric Object Construction showing buildings. Create a whole city at the click of a button, and edit each building too, all in real-time at run-time! #leveldesign can really power up with this (hopefully). ;w; pic.twitter.com/koMXGfaj1U— :3 (@Colonthreee) October 26, 2020 i see a video here ( a blender artist but i don't remender name,) making a bubble tea, and this inspire me to make a procedural bubbletea o .shapes and colors all done in nodes.#b3d #Blender pic.twitter.com/9oP30H8TdQ— Eris snail (@Erisdraw3D) October 26, 2020 pic.twitter.com/FFErSG6FMP— ma-ko (@blurring_my_day) October 26, 2020 Multiple Cameras #unity3d Custom SRP #gamedev #tutorial: https://t.co/qCwheAih6F— Jasper Flick (@catlikecoding) October 26, 2020 So, thanks to covid I'm out of a job so I'm hopping back to freelancing. I have things scheduled for this month but from the start November I'm all open for freelance gigs. So if you are in need of creature design, illustration or paleoart I'm here for you villesink@gmail.com pic.twitter.com/xK4u7a9k2R— Ville Sinkkonen (@VilleSinkkonen) October 19, 2020 Despite losing my texturing yesterday, I managed to get my Haunted House challenge uploaded – introducing, the Haunted Snouse! Check out the concept I made in the thread below…if you dare! (jk, it's pretty cute I think!) 👻🐌#sketchfab #substancepainter #gamedev #zbrush #maya pic.twitter.com/WCIbTM9y9V— Maddi BOOuise -ʕ•ᴥ•ʔ environment artist ʕ•ᴥ•ʔ (@maddilr) October 26, 2020 Sizeable is a wholesome puzzle/exploration game! But what does it offer?🧩 Unique mechanic: shrink or grow objects😴 Relaxing puzzle/exploration experience🎵 Peacefull music written by @JamalGreenMusic Play Sizeable: https://t.co/s0SdPQOHHO#gamedev #indiegame #PitchYaGame pic.twitter.com/V7Y1HLTuvG— Sander Ambroos | Sizeable – Wishlist now on steam! (@AmbroosSander) October 27, 2020 Hey #PitchYaGameReady to dive into your mind?In Figment: Creed Valley, explore surreal landscapes, chat with Opinions and face nightmares in musical boss battlesOh, and Nightmares have their own theme songs 🎶Steam: https://t.co/0pxHaWT3C4Discord: https://t.co/CsIB7lhv64 pic.twitter.com/YJ8NZaMefN— Bedtime Digital Games (@BedtimeDG) October 27, 2020 calling it done ✨ Been working on this on and off for a little while, I ended up handpainting it all and I am pretty happy with the end result!check it out in 3d: https://t.co/C34qFAc7l9#lowpoly #handpainted #gamedev pic.twitter.com/ob3TzVpjkv— Rosie Jarvis (@rosiejarvisart) October 27, 2020 Twitter I hope you enjoy this shot that I animated at the start of the year. I’ve learnt so much since then but I'm still very happy with the ideas / energy I managed to get into it. Thanks to @iFrankAbney and all my friends who gave me notes on this. #animation #musicals pic.twitter.com/x9uuD0qRZ1— Chester Sampson (@Chester_Sampson) October 27, 2020 Hey #PitchYaGame 👋I'm working on Chasing Static, a narrative driven psychological horror game about discovering the secrets of an abandoned research facility in the remote wilderness on Wales.You can wishlist over on Steam 👻 https://t.co/CPlujsuwRZ#gamedev #indiedev pic.twitter.com/opXk6Nwame— ⛓ Nath H ⛓ (@sickchickstudio) October 27, 2020 Added some extra control to my mesh lights, letting you define an outer colour and a bounce light colour too, because single colour lights are boring. In deferred it picks up normal maps, yay!Lighting #Hammergrind dungeons, without using any lights! pic.twitter.com/YZjZIkAkKC— Edward del Villar (@Ed_dV) October 28, 2020 Yesterday afternoon I made a ✨peacock inspired fabric ✨#SubstanceDesigner #gameart #gamedev pic.twitter.com/PVonCUqBHQ— 🐉Spooky Scary Ablableu🔥 (@Ablableu) October 28, 2020 Here's a gif showing the uv to view space transition:#gamedev #indiedev #madewithunity #shader pic.twitter.com/jDSGM1Hm7C— Pontus Karlsson (@pomp_my_ride) October 28, 2020 Another sketch. Not sure wanted I wanted it to be at first. But I ink it turned out alright. #2dfx pic.twitter.com/ecldBzLp8S— Sjors DL (@Madamadamado) October 28, 2020 Making some planets for the https://t.co/ZL0QW91a4h monthly sketch !My topic : https://t.co/0ISzSqvl3B#VFX #madewithunity pic.twitter.com/rSAFQ7jTB3— Maxime Catel (@MaximeCatel) October 27, 2020 Seriously, working with procedural animations is so satisfying! Did this demo for the Prototype project at @unity3d!#madewithunity #gamedev pic.twitter.com/WfLpOqYDPZ— André Cardoso (@andre_mc) October 28, 2020 Hey Guys!!!!!!! It's been a while!!!!Here is a sneak peek of the upcoming big update 🙂I am developing #HackNSlash + #DatingSim game inspired by #PERSONA3 #PERSONA5 Sorry, I haven't posted for a while but once the big update is announced, I will update as usual!#INDIEGAME pic.twitter.com/pxnB0dufbX— fkkcloud (@Fkkcloud) October 28, 2020 Stylized Roof (still learning Substance Designer) pic.twitter.com/LIJmAZrgJs— leto (@letodrew) October 27, 2020 🌊Water on Mars🌊Shader Graph – Toon, edge detection, planar reflections in Unity URP, no textures. GIT project👉https://t.co/K3Fvm6uVXV Breakdown below. Inspiration from awesome people = @ShedworksGreg @DWDSGN @NicolaMRobson @alexanderameye #madewithunity pic.twitter.com/NRWTL6ATkO— Christopher Sims (@csims314) October 28, 2020 ぴちぴちクロウリー塗り練習 pic.twitter.com/dcUf52IM8c— KON (@KONPEIYA) October 28, 2020 Did you like it?Another creature made using only Procedural Animationwith a focus on 3D Navigation. We call it the Tetrad.Big Stuff Coming Soon👀👀🧬Follow us here for more🧬: @SynthSelection#madewithunity #unity #indiegamedev #gamedev #indiedev #SyntheticSelection pic.twitter.com/FatzMuyyc6— Makan Gilani (@Makan_Gilani) October 28, 2020 New tutorial! Using the new Scattering and masking nodes in Houdini 18.5. These are new great ways to scatter and control the scattering.https://t.co/sGxqgCdmbC#houdini #procedural #gameart pic.twitter.com/ZO3Yaohqs8— Simon (@Simon_Houdini) October 28, 2020 Here is Hecate, the god of magic in the style of Hades! 🗡️🔥🐍 @SupergiantGames really killed it with this game 🥺#HadesGame #hadesgamefanart pic.twitter.com/77F41wPeIX— ˗ˏˋ 𝐜𝐞𝐥𝐢𝐧𝐞 ˎˊ˗ (@kelpwoman) October 28, 2020 If Princess Mononoke was a game like Breath of the Wild Part [1/2] pic.twitter.com/1y9lBq9yQN— Synnaley (@synnaley) October 28, 2020 Here's the basics of how I made fake mesh lights with #AmplifyShaderEditor in #unity3d (1/2) pic.twitter.com/AMRaFuFILe— Edward del Villar (@Ed_dV) October 29, 2020 Trading Card No.5 • Stun Potion pic.twitter.com/MbYVolYGUQ— Robbie Tilton (@robbietilton) October 28, 2020 Trying out an idea I had last night: creating a procedural sprite shape, and moving the top vertices to represent water. Wasn't sure if it was at all possible, but seemed to pan out! #unity3d #gamedev #indiedevYou can check out the script here: https://t.co/t92CIs7LMW pic.twitter.com/jnxZAGxbAL— Staggart Creations 🏔🌲 (@_staggart_) October 29, 2020 Cloud painting practice from a while ago. #digitalart pic.twitter.com/QkBhCwaugY— Roberto Gatto (@RobertoGattoArt) October 29, 2020 Ancient Area Network now on @SuperRare_co @SuperRareRoses #NFT #cryptoart #cryptoartist #raredigitalart "Eight people in a dusty, wooden, smelly room while a storm was unroofing the buildings around us, leaving only magic, dreams and debris."https://t.co/WHsF1XBkvR pic.twitter.com/qORNnwW2Ad— Cornelius Dämmrich (@planetzomax) October 28, 2020 Making some headway with my Overwatch Thor, time to go make Stormbreaker #substancepainter #zbrush #gamedev #gameart #marvel #marmosettoolbag #characterart pic.twitter.com/yI5aHEw1kL— Troy McCron (@RobotNinjaToast) October 28, 2020 📣TRAILER PREMIERE!📣Put your real world responsibilities on hold with a trip to🦀THE DUNGEON EXPERIENCE🦀Adventure through a fantasy theme park run by a level 1 mud crab turned entrepreneur. Wishlist on Steam https://t.co/vmwZIKAjkGRT's appreciated! pic.twitter.com/G1wKfQBNU3— Jacob Janerka – The Dungeon Experience (@JacobJanerka) October 23, 2020 💀THE SACRIFICES💀An episodic game series following the story of Adi, a boy refugee, and his rise to power.Support political games and help us tell this story properly on Kickstarter https://t.co/yItcKJNAgf pic.twitter.com/QXpH4AYju2— Chard (Sacrifices on Kickstarter) (@animtree) October 29, 2020 #pixelart #ドット絵 #animation #tutorial A short tutorial about animating impacts pic.twitter.com/mkuFHk2xNN— Zak Amana (@zak_amana) October 29, 2020 MudBun version 0.9.16b is out! New feature: splat orientation jitter, a new knob for stylized looks.https://t.co/SDOruuENp0 #MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/FmbGywQaAU— Ming-Lun “Allen” Chou (@TheAllenChou) October 29, 2020 .@lowpolycurls did a breakdown of her new stylized environment Bird House created in #ZBrush, #Substance, and #UnrealEngine:https://t.co/N5x76vxS7z#gamedev #3dart #ue4 #substancepainter #substancedesigner #blender3d #b3d #blender #stylizedart @UnrealEngine @Substance3D pic.twitter.com/hLG4mEdCmj— 80 LEVEL (@80Level) October 29, 2020 Today is a wonderful day.#indiedev #UnrealEngine #madewithunreal #goodmorning #UE4 #gamedev pic.twitter.com/3H4fFAZXYr— LineTheGame (@linethegame) October 29, 2020 Got some time in my hand again to work on the fluid simulation. Unit tested the diffuse part with a jacobi solver. Next is unit testing advection. pic.twitter.com/tk4xZRmS8X— Shahriar Shahrabi (@IRCSS) October 29, 2020 Mario Galaxy vibes #gamedev#madewithunity pic.twitter.com/RfX4hfA8pF— Lisa ✨ Kid on Fleek (@Kid_On_Fleek) October 29, 2020 Somehow managed the blackhole effect, its mostly from @VFXApprentice it's quite hard to get that nice smooth feeling😭#realtimevfx pic.twitter.com/FD1sxnXbBY— Hun0 (@hun0flo0) October 30, 2020 ディゾルブ系エフェクトの表現練習 #AfterEffects pic.twitter.com/cgcLKEo3e9— 赤動 (@sekido_mg) October 29, 2020 Working on multi-lights support in #Embergen, running in realtime in the viewport. #VFXFriday #realtimeVFX #fluidsimulation #Halloween pic.twitter.com/K5Jy34Z8GH— Gil Damoiseaux (@Gaxil) October 30, 2020 Here's a little turnaround of the Queen Of The Tangled OnesCheck it out on https://t.co/ybT9jmalbZ#zbrush #3Dart #characterdesign #sculptober pic.twitter.com/gOPKVdOdqQ— 𝕬𝖓𝖙𝖔𝖎𝖓𝖊 ⸸ 𝕯𝖚𝖕𝖚𝖎𝖘 (@GravityBwlast) October 29, 2020 Testing some wind effects. Now i Will migrate this for unreal engine.#b3d #blender pic.twitter.com/Wzz32nc3u5— Eris snail (@Erisdraw3D) October 30, 2020 Made a desert scene as part of @HarryAlisavakis's discord server's challenge this week (theme "Dunes"). Sand shader, with a capsule character that leaves a trail in the sand. Also a bit of heat distortion in the distance. 🏜️#madewithunity #shadergraph pic.twitter.com/36rw0kPmA8— Cyan 🎃 (@Cyanilux) October 30, 2020 uRaymarchingで海っぽいもの #Unity pic.twitter.com/utFMohYE4G— 🍡🍮かもそば 🍩🍘 (@rn49rn49) October 30, 2020 Here is the Shader Graph post on how to set up the Stylized Glass 🙂 #gamedev #unity3dhttps://t.co/ldRKiM0vXc pic.twitter.com/XYYhB37Cj5— Joyce[MinionsArt] (@minionsart) October 30, 2020 Mesh to Volumeでスカルプト雲 pic.twitter.com/LfgCTsVJka— 千葉章人 (@chiba_akihito) October 30, 2020 Buff your allies by imbuing their weapons with sorcery. Last effect for this character! On to something else… #vfxfriday #realtimevfx #vfx #gamedev #indiedev #rpg #madewithunity pic.twitter.com/BOAdvDg013— Mika Mobile (@MikaMobile) October 30, 2020 Here's a video showing how to use our Ghibli Cloud example scene for Blender, available for free on our Gumroad page!https://t.co/hFJ6ZQT9XyAlso, check our latest project update to learn more about what is coming up on our channel next month!https://t.co/4T4HfmdCQv#b3d #bnpr pic.twitter.com/SuaGrmqjpj— LightningBoyStudio (@LightningBoySt1) October 30, 2020 wip修正メモ・手に集まるエフェクトダサい→meshを使ったオーラで方向性を・棘が消える際に粉を散らす・棘の発生時全体空間に変化なし→余韻で空間にオーラを散らす、空気感に影響を・剣にエフェクトを足す pic.twitter.com/lSNXWpCajE— Nakatani :Realtime vfx (@gld_huehelC4) October 25, 2020 So I’ve been doing photo studies TwTb pic.twitter.com/6LMsdyMt28— Cheryl 🍡 (@cysketch) October 30, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)