Technically Art Technically Art: Issue 75 (13.11.2020) By Harry Alisavakis on Friday, November 13, 2020 My new shader tutorial on how to create the dynamic heatmap from Frostpunk is now available! Hope you like it!https://t.co/FOKEfOZ0xx#gamedev #unity3d #shader #gamedevelopment #unitytutorial pic.twitter.com/5vhRmxE2uk— Alex (@Lexdevnet) October 30, 2020 Got this idea to paint an anime style panorama sky so I can use it for various shots. Anyway, got started, see you in 2 months I guess 8) #digitalpainting #animation pic.twitter.com/vYFPtRZLhT— Roberto Gatto (@RobertoGattoArt) October 30, 2020 Made a lowpoly rock generator.#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #Blender3d #blender #b3d pic.twitter.com/LhJNvgwkib— B-Cubed Labs (@BcubedLabs) October 31, 2020 Procedural vector displacement pumpkin for @erindale_xyz's discord challenge. All done with shader nodes on a sphere. #b3d pic.twitter.com/lQuM5UvN8o— Gabe (@BettiniGabe) October 30, 2020 Another #VFXFriday post because I also finished reworking my Sky Sword effect I made in April!.Check out the breakdown on Artstation! (again, pls)https://t.co/KuTdwVqXzi#VFX #realtimeVFX #UnrealEngine #vfxartist pic.twitter.com/7pMoWL3P98— Thomas Hutchinson (@_ToastTee) October 30, 2020 I fiddled some more with the niagara wave particles and the water material, you can see the particles escaping at the endhad to switch to gpu particles though #UE4 pic.twitter.com/h4Td69hJnZ— Halefall (@halefall) October 31, 2020 作画風爆破テストこの時間にエフェクト作ると睡魔で何作っているか分からなくなりますね。 もう寝よう。#UE4 pic.twitter.com/0oK9tPlKck— VFXVelocity(コンドウタカシ) 下ごしらえ中 (@vfxvelocity) October 30, 2020 interactive foliage is always relaxing, thinking about making a small game out of this 👀🍃 pic.twitter.com/4g724sLbwY— Marc Sureda 🚀 (@msureda) October 31, 2020 Runeterra Raw 2DFX #2DFX pic.twitter.com/qQc2yFUPwI— Matthieu Petit (@matthieup85) October 31, 2020 I…I love halloween so much I had to make a VFX and this spooky lockdown came in and gave me time✨I'll make a tutorial on this one later for sure!Happy #halloween and take care of your beloved ones before they turn into a🎃or 👻 #vfxfriday #ue4 #realtimevfx pic.twitter.com/nTcBwOaI1G— 🎃Philippe🎃 (@sleepyGrinn) October 30, 2020 Here's my entry for the https://t.co/ZL0QW91a4h Octobre VFX sketch ! Wanted to polish a bit the intro but I ran out if Time. Still happy with the result tho !Hope you'll enjoy 😀Link & full video : https://t.co/RLGAlldvFk#vfx #madewithunity #gameart #realtimeVFX pic.twitter.com/e1UEajlsEA— Maxime Catel (@MaximeCatel) November 1, 2020 #Nodevember day 1: CookieA tip for anyone else wanting to do split geo like this with Vector Displacement – TURN UP THE TRANSPARENCY PASSES (that's what's causing those artefacts there)#b3d #nodes #procedural @NodevemberIO pic.twitter.com/nHVT0Rdj14— erindale.xyz (@erindale_xyz) November 1, 2020 Today's my Birthday! And you can gift me a retweet (if you want to) pic.twitter.com/RgVZRCAt3T— AmeRei (@reinemior) November 1, 2020 More @HarryAlisavakis Tech Art Challenge!This time the theme is Dunes, I went with a procedural dune shader using gerstner waves and some noise to break the repetition#madewithunity #shader pic.twitter.com/iTIscvigOh— Thomaz Nardelli (@zazamorga) November 1, 2020 #HDRP Heavy rain in #VFXGraph ! #unity3d #gamedev #indiegames #madewithunity #madeinunity #vfx #IndieWorldOrder #indiedev #rain #weather pic.twitter.com/rbFHn0Dhnm— SergeyZhukov (@DevZhukov) October 31, 2020 If anyone's interested I've put the Custom Lighting #shadergraph functions/subgraphs that I use on github : 🙂(Main Light, Main Light Shadows, Additional Lights, Ambient, Mix Fog, etc)https://t.co/GVrXPfPVAx— Cyan (@Cyanilux) November 1, 2020 Made this glorious galaxy sword from #swordtember⚔️it was a really nice project to work on while I figured out streaming, and I'm super happy with it 😊💗Concept by the ULTRA stellar @MarkUsmianiArt🤩🌟✨ https://t.co/1OaBMzb3yBArtstation link: https://t.co/YI0H1c7LFM 🌌👩🚀 pic.twitter.com/rgkiDIo94H— 💖❄️☃️Frostney☃️❄️💖 (@Courtney_Fay_M) November 2, 2020 #vfx #explosion BOOM~ pic.twitter.com/65SKieffJF— 0479 (@zhouyan21995772) November 1, 2020 That should be a decent first chapter for my patreon series.Mixing basic SOPs, VOPs and heightfields to build textures.#houdini pic.twitter.com/2IxmCB1Feo— Rohan Dalvi (@RohanCreates) November 2, 2020 Cool poster bro pic.twitter.com/qGBti7ihwJ— 98DEMAKE (@98DEMAKE) November 2, 2020 My new scene, the Birch Creek. I want to make all your game flowers 🌳 pic.twitter.com/Lq625j71MD— Sarah St Laurent – looking for work (@kaspurr_) October 27, 2020 Procedural Water Ripples in Unity using Shader Graph Only#madewithunity #shader #ripples 👇👇👇👇👇👇👇👇👇👇👇👇👇👇https://t.co/2GgBYVEdCS pic.twitter.com/iwBte6LoKQ— AETuts (@ae_tuts) November 2, 2020 Stylized Water 2 is now available on the Unity Asset Store! 🥳#unity3d #gamedev #indiedev #UnityAssetStore🔗https://t.co/Aktv2PpDIc🎥https://t.co/6M6qSDbVFw pic.twitter.com/5MF8q8tj6C— Staggart Creations 🏔🌲 (@_staggart_) November 3, 2020 🤸♀️ Here is the making of my second @iAnimate assignment. One of the most challenging animation I've ever made. 🤸♀️▶️ https://t.co/LISt8ByTilSpecial thanks to @Animat8 @DanZettl @lucianomunoz_ and @gabdalmass 🙏RT always appreciated 😘#b3d #animation #Eevee #BackToSchool pic.twitter.com/YLzXvFxxfl— Pierrick Picaut (@pierrick_picaut) November 3, 2020 Hi, I'm Mimi. I'm a trans 3D environment artist. I just completed my degree program at Full Sail and am currently looking to start working.My portfolio can be found here!https://t.co/cNW88gM2Gr pic.twitter.com/9sVdFzDrJd— Mimi 🏳️⚧️ (@mimi_chio_) November 2, 2020 Seashell | Twisting clones in Cinema4D + OctaneRender pic.twitter.com/fb1YxtWXWI— Maria Pan (@paarsec) November 2, 2020 The perfect hashtag for this environment obsessed gal #LovelyLandscapes two from 2020, and two from 2017 pic.twitter.com/x64z6jr3sQ— I Z Z Y / B U R T O N (@izzyburtonart) November 3, 2020 Series of waterscapes inspired by the work of P.H. Emerson#LovelyLandscapes pic.twitter.com/GYEvloG8NJ— Joost Eggermont (@aJoostEggermont) November 3, 2020 Added some #VFX polish to the rearview mirror for when you pick up keys for locked doors.Very inspired by the little cutaway that happens in Ocarina of time when you solve a puzzle or open a locked door.#Gamedev @Hellscreen_Game Wishlist here:https://t.co/Phk43He0ju pic.twitter.com/CgavIh9O92— Jamie Degen – @Hellscreen_Game Dev (@uk_resistant) November 3, 2020 I made this prototype in the past 4 days. It's called JUGGLRX and it's about juggling as many balls as possible without dying! #gamedev #indiedevPlay it here: https://t.co/xI1EjqN39D pic.twitter.com/ggNGeqmnDI— adn (@a327ex) November 3, 2020 "We're harnessing the power of the Lotus to create a sustainable energy!" 🌸Here's a SciFi Environment I created recently, inspired by @SylveriaDreams ☺️Rendered w/ @UnrealEngine &I had tons of fun learning more effects#unreal #ue4 #gamedev #lowpoly #gameart #3dmodeling #fx pic.twitter.com/fCaEEbchhO— Amanda Melville (@d0zer_the) November 3, 2020 tip for translating 2d shapes into low poly 3d:✨Paint a leaf ✨Create a Plane with your drawing as a texture✨Use the multi-cut tool to cut the shape out around the texture✨Extrude the faces and use soft select to give it form✨Duplicate#lowpoly #gamedev #handpainted pic.twitter.com/zORBpxEZZz— Rosie Jarvis (@rosiejarvisart) November 4, 2020 WIP on the new pyro shading in #Embergen. More control over coloring, emissive masking and a few other improvements. Captured from the viewport as usual. #VFX #fluidsimulation #realtimeVFX pic.twitter.com/WiIeaFuvti— Gil Damoiseaux (@Gaxil) November 4, 2020 Hello main menu, I finally tackled you.#indiedev #gamedev #unity3d pic.twitter.com/ktWc0qwWG2— 💬Daniele Giardini (@demigiant) November 4, 2020 calm. pic.twitter.com/hWxiIjr13N— Dragos Matkovski (@matkovskid) November 4, 2020 an often requested feature, you can now customize the paint job of your boat in addition to the sail pic.twitter.com/jya7b1b9z9— David Evans (@phosphoer) November 4, 2020 Hey #indiedevhour I am working on the cutscenes of In My Shadow and having a seamless flow between them and the gameplay. This house screen binds them all #gamedev #madewithunity #indiedev pic.twitter.com/zPQGA64nfL— Playbae | In My Shadow (@playbaegames) November 4, 2020 Go through the portal and join your brothers and sisters in arms in Valhalla! ❄I'm really excited to share with you my first 3D environment ever! Based on 'Valhalla' by @etienne_savoie Breakdown on @ArtStationHQ https://t.co/Ij7aMM6XVT pic.twitter.com/bkUHquQsUy— Rubén🔻 (@mAkulA_OW) November 4, 2020 Nodevember Day05:PastryChocolat de Wittamer🍫高級チョコレートのショコラ・ド・ヴィタメールマテリアル🍫#nodevember #nodevember2020#substancedesigner pic.twitter.com/KNa2VPXRTZ— ブルーミン@SD使い (@246R_Bloomin) November 5, 2020 Nerdy #gamedev #madewithunity alert! We built a bunch of cool tools while developing Demon Turf.Like the ability to switch between level states (initial & return trip) on the fly, handy gizmos, quick scene picker, nav bakers, cheats and a bunch of build pipelines. pic.twitter.com/qvBefvXoma— Fabraz (@Fabrazz) November 5, 2020 LDtk 0.5 ("Level Designer Toolkit") is out and free for everyone 🙂 New UI, new name, better Tiled export compatibility, tons of new features & fixes… https://t.co/VY9RjepWXN Please share 🙂 #gamedev #indiedev #haxe pic.twitter.com/JuA02AFqG8— Sébastien | Deepnight Games (@deepnightfr) November 5, 2020 Explosion #fx #animation I did for the "TASK COMPLETED, COMING BACK" project. Behance link in the comment below pic.twitter.com/qJ527M1vq1— Lightsoul (@Lightso88911963) November 5, 2020 Working on a really sketchy 3D version of promare's flames. 100% modeling, no FX. It's currently a bit of a mess. But i'm having fun ! pic.twitter.com/rCHOogcVZw— Katinae (@Katinae_Chivers) November 5, 2020 Day 06 – DrawingMade using a signed distance field (for my sanity) and a new node I came up with#Nodevember #nodevember2020 @NodevemberIO pic.twitter.com/1Io39ifK3M— John Millard (@johntwolives) November 6, 2020 Here is a new environment I have worked on in UE4! Have a look on my artstation for more breakdowns!@UnrealEngine @ArtStationHQ #gamedev #gameart #3dart #unrealenginehttps://t.co/Y75k0a8fEl pic.twitter.com/y3wZbOEkoi— Jonatan Ersarp (@JonatanErsarp) June 20, 2020 This is what I end up on Dark Projectile#realtimevfx #vfx pic.twitter.com/Uq7isvhTiI— Hun0 (@hun0flo0) November 6, 2020 Ever get those itchy #gamedev ideas you just have to scratch? Good thing I have a surplus of abandoned projects to call on. #ue4 pic.twitter.com/PBQeykHCwF— Jay (@raisedbywoes) November 5, 2020 🗝️油の壷を投げ~ると火力アップします#indiedev #DRPG #gamedev pic.twitter.com/VF1CYTnMcj— Pon Pon Games (@PonPonGames) November 6, 2020 Rooftop trip🐱#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/pK6yj2f6MR— Margarita (@ritamirgo) November 6, 2020 #UE4 Tip of the dayWe often hook noise into refraction to mimic water waves or energy disturbance.But if you dither the noises, the refracted pixels would accumulate over multiple frames, resulting in a smooth, frosty effect.(thread)#gamedev #techart #vfx #realtimevfx pic.twitter.com/Q6zDPHxRUF— Asher Zhu (@Vuthric) November 6, 2020 Day 06: DrawingIt's not easy to draw things with a default cube but I found the way to do it.✏️✏️✏️#b3d #nodevember #nodevember2020 pic.twitter.com/6dcUW3cMc2— Hans Chiu (@chiu_hans) November 6, 2020 Update for the one more new fall theme game scene using #unity3d 🍂🍁#madewithunity #gamedev #indiedev #b3d pic.twitter.com/stugs1OLxO— Farrukh Abdur (@FarrukhAbdur) November 6, 2020 guess I'll use this #VFXFriday to showcase some of my work on @PlayVALORANT this summer! I'll make a more detailed Artstation post later on🙂 pic.twitter.com/EewhCzNata— Nicolas Ceriani (@nicolas_ceriani) November 6, 2020 Compute Shaders #unity3d Basics #gamedev #tutorial: https://t.co/5sQO6Z4Pgo— Jasper Flick (@catlikecoding) November 6, 2020 We made our own #under60sec in the style of @danielsantalla !, it's about our latest tutorial. Credits to @danielsantalla for the idea, check out his under60sec too. 🙂––– https://t.co/xqYJe1gbmr (full tut.)–– #madewithunity #gamedev #shadergraph#indiedev #unitytutorial pic.twitter.com/9SWs5KFAaf— Jettelly (@jettelly) November 6, 2020 My #BrawlStars #animation reel. Super glad to be working on these fun animations, and special thanks to Supercell and Superseed studios for the opportunity 😀 pic.twitter.com/PAGc8lQguE— Ayoub Moulakhnif (@AyoubMoulakhnif) November 8, 2020 my lil volcano! 🙂 #VFX #FX pic.twitter.com/eKLk6XIU2P— Urban Bradesko (@BradeskoUrban) November 8, 2020 Rólegurhttps://t.co/mBaz7eTSJC#ArtStationHQ #gameart pic.twitter.com/MGdqB23DkL— Glen Fox (@glenatron87) November 9, 2020 I've shown plenty of model and animation previews so far, but now it's time to DEVELOP A FKN VIDEO GAME. Get ready to drop feet first into hell, troopers 🔥#madewithunity @unity3d #Halo #gamedev #pixelart #animation pic.twitter.com/Dwo5qQGVL2— Sully ⭐ (@artofsully) November 8, 2020 I managed to apply @OskSta's amazing organic quad grid generation to a sphere! Not sure yet if I should do anything with it 🤔 #GodotEngine pic.twitter.com/sqA35TQCaf— CaptainProton42 (@CaptainProton42) November 9, 2020 Mini-Tutorial : Trails 🌈@SrRafles's latest trail got me interested in trying out the new Pattern Viewer feature in photoshop ! I thought I might as well timelapse and share my personal process! 😄✨ Trails are so cool to make I swear.#gamedev #vfx #madewithunity pic.twitter.com/OBeKwNnS4g— 🎃Philippe🎃 (@sleepyGrinn) November 9, 2020 Made a stylized translucency shader a while back and decided to post it#shader #celshading #madewithunity #RealTime #gamedev pic.twitter.com/Qc5VvYGQyQ— Alina Sommer (@Krovartist) November 9, 2020 i wanted to find a workflow for animating 2D faces on 3D meshes (explanations in thread) ! all made in unity a simple custom script (+ umotion ) pic.twitter.com/rF4STfCp7n— Alex Strook 🍕 (@AlexStrook) November 4, 2020 I made a little house 🙂#indiedev #indiegame #gaming #gamedev #unity3d pic.twitter.com/KbhaSnp1zq— Thibaut Blanca (@ThibautBlanca) November 9, 2020 The new Rose & Locket demo is here 🌹💀You can try it out at…Gamejolthttps://t.co/Qkq4Uv5mSkItchhttps://t.co/lYQ4veXjeDRetweets are extremely appreciated#indiedev #gamedev #IndieGameDev #gamedesign #videogames #gameart #platformer #RoseAndLocket pic.twitter.com/BGdk8FPoH8— Whistling Wizard (@WWGAMINGNZ) November 6, 2020 𝘽𝙡𝙤𝙨𝙨𝙤𝙢 𝙎𝙩𝙮𝙡𝙚 – 𝘾𝙄𝙉𝘾𝙊🌸Hack&Slash is the best genre. Been playing ALOT of Genshin Impact. And I Can't wait for Nier Replicant and Godfall. HD [ https://t.co/W3cJzGpgce ]#VFX #VFXSketch #screenshotsunday #madewithunreal #ue4 #gamedev pic.twitter.com/JGtqWUk7u0— -ˋˏ✦VΔLKEN (@RiotBloois) November 1, 2020 Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this. 💬#madewithunity #vfx #gamedev pic.twitter.com/yLzREwxBj3— Alex Ameye (@alexanderameye) November 3, 2020 pic.twitter.com/e5jB4zKcse— ✨Rafles✨ (@SrRafles) November 8, 2020 Update on the Lockers!#gamedev #3dart #artstationhq #madewithsubstance pic.twitter.com/7npRL2PaAz— Christopher Ward (@CWardee) November 2, 2020 I made a thing. Karthus Ult fan VFX. 😄#VFX #ArtofLegends #LeagueOfLegends pic.twitter.com/uSuE0XCcD4— Evelynn Stan (Sully) (@ItMeSully) July 12, 2020 Probe Collector pic.twitter.com/JdM98QUul7— Joost Eggermont (@aJoostEggermont) November 10, 2020 Unity2か月ぶりくらいに触ったからリハビリ軽めの制作#VFXFriday #madewithunity#VFX #Effects #Unity #Unity3d pic.twitter.com/FBYPiOwNxv— Nakatani :Realtime vfx (@gld_huehelC4) November 11, 2020 Small actions can make a big difference in Alba: a Wildlife Adventure. Set on a Mediterranean island, protect what you love: family, friends and nature. Activists of all ages welcome. Launching 11th Dec 2020 on Apple Arcade https://t.co/i2AG2dbLnvPC https://t.co/vZYHsCGAI8 pic.twitter.com/zoy26YwGbB— Alba: a Wildlife Adventure (@WildlifeAlba) November 11, 2020 Introduction to some basic material types in #Unity #HDRP I wrote before✌️URL:https://t.co/J8Y3cP5RQK pic.twitter.com/Bos6V5pPeW— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 11, 2020 #Nodevember Day 11: PrehistoricI decided to make the mosquito trapped in amber inspired by Jurassic Park.I learned some neat methods with this one like cutting away at shapes. Made some helpful node groups too.#b3d #nodevember2020 pic.twitter.com/SdGRK0PAZ1— Gabe (@BettiniGabe) November 11, 2020 Hi! I'm Abdul, a freelance gameplay animator currently look for work.#animation #gamedev pic.twitter.com/vCCmfUcBXY— Abdul Fawaz (@Fazwaaz) November 11, 2020 Fire VFX Practice. 🔥🔥🔥[HD]: https://t.co/5yY4fD8lt2#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/RzFfpka4sL— 〽️Xin〽️ (@ChenXin_nth) November 12, 2020 What do we say to Color Theory? Not today. #2dfx #callipeg pic.twitter.com/3ASMVxRLaI— Денис Новиков (@denorelli2) November 11, 2020 Cloud Shader remade with some cel shading, feeling very proud of this one! (Ignore the placeholder fire) #madewithunity #unity #gamedev #indiegame #bnpr #lowpoly @AmplifyCreates pic.twitter.com/LA7brPKtFr— F://Willis (@FabianWillisArt) November 12, 2020 Well, setting up some dynamic floating objects / basic buoyancy was so much easier than expected. And a lot of fun to play with ! Can't wait to implement it into some actual level 😋#madewithunity #unity3d #indiegame #indiedev #mona pic.twitter.com/Qlm5N9HcBs— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) November 12, 2020 So I took onboard the feedback that I got here, and from artists I work with, and here's the result that I'll be handing in for this week's work. Was super rewarding to be able to make adjustments, and then hit play, and see the changes impact the gameplay. 😊 pic.twitter.com/tC5nXdqcVP— tobias rintoul (@tobiasrintoul) November 12, 2020 With the release of @PlayGodfall on PS5 and PC (yaaay team!) we'll be sharing some R&D we did over the course of development while we prepare a project reel. Here's a character disintegration prototype, one of many nasty ways enemies can die in Godfall! pic.twitter.com/k8eosook7b— TUATARA (@Tuatara_VFX) November 13, 2020 Hey twitter ! For the #vfxfriday here what i did for Halloween, and polish with some feedback ! @VFXApprentice is a reaaally good ressources to learn fast ! here the Pumpkin Bomb – @artstationhq https://t.co/VPeMFxGJSc #vfx #realtimevfx #madewithunreal #gamedev pic.twitter.com/uYdHmIb6YS— Charles "Kalomnia" Beville (@c_beville) November 13, 2020 2d 3d art code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)