My new shader tutorial on how to create the dynamic heatmap from Frostpunk is now available! Hope you like it!https://t.co/FOKEfOZ0xx#gamedev #unity3d #shader #gamedevelopment #unitytutorial pic.twitter.com/5vhRmxE2uk
— Alex (@Lexdevnet) October 30, 2020
Got this idea to paint an anime style panorama sky so I can use it for various shots. Anyway, got started, see you in 2 months I guess 8) #digitalpainting #animation pic.twitter.com/vYFPtRZLhT
— Roberto Gatto (@RobertoGattoArt) October 30, 2020
Made a lowpoly rock generator.#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #Blender3d #blender #b3d pic.twitter.com/LhJNvgwkib
— B-Cubed Labs (@BcubedLabs) October 31, 2020
Procedural vector displacement pumpkin for @erindale_xyz's discord challenge.
— Gabe (@BettiniGabe) October 30, 2020
All done with shader nodes on a sphere. #b3d pic.twitter.com/lQuM5UvN8o
Another #VFXFriday post because I also finished reworking my Sky Sword effect I made in April!.
— Thomas Hutchinson (@_ToastTee) October 30, 2020
Check out the breakdown on Artstation! (again, pls)https://t.co/KuTdwVqXzi#VFX #realtimeVFX #UnrealEngine #vfxartist pic.twitter.com/7pMoWL3P98
I fiddled some more with the niagara wave particles and the water material, you can see the particles escaping at the end
— Halefall (@halefall) October 31, 2020
had to switch to gpu particles though #UE4 pic.twitter.com/h4Td69hJnZ
作画風爆破テスト
— VFXVelocity(コンドウタカシ) 下ごしらえ中 (@vfxvelocity) October 30, 2020
この時間にエフェクト作ると睡魔で何作っているか分からなくなりますね。 もう寝よう。#UE4 pic.twitter.com/0oK9tPlKck
interactive foliage is always relaxing, thinking about making a small game out of this 👀🍃 pic.twitter.com/4g724sLbwY
— Marc Sureda 🚀 (@msureda) October 31, 2020
Runeterra Raw 2DFX #2DFX pic.twitter.com/qQc2yFUPwI
— Matthieu Petit (@matthieup85) October 31, 2020
I…I love halloween so much I had to make a VFX and this spooky lockdown came in and gave me time✨
— 🎃Philippe🎃 (@sleepyGrinn) October 30, 2020
I'll make a tutorial on this one later for sure!
Happy #halloween and take care of your beloved ones before they turn into a🎃or 👻 #vfxfriday #ue4 #realtimevfx pic.twitter.com/nTcBwOaI1G
Here's my entry for the https://t.co/ZL0QW91a4h Octobre VFX sketch ! Wanted to polish a bit the intro but I ran out if Time. Still happy with the result tho !
— Maxime Catel (@MaximeCatel) November 1, 2020
Hope you'll enjoy 😀
Link & full video : https://t.co/RLGAlldvFk#vfx #madewithunity #gameart #realtimeVFX pic.twitter.com/e1UEajlsEA
#Nodevember day 1: Cookie
— erindale.xyz (@erindale_xyz) November 1, 2020
A tip for anyone else wanting to do split geo like this with Vector Displacement – TURN UP THE TRANSPARENCY PASSES (that's what's causing those artefacts there)#b3d #nodes #procedural @NodevemberIO pic.twitter.com/nHVT0Rdj14
Today's my Birthday! And you can gift me a retweet (if you want to) pic.twitter.com/RgVZRCAt3T
— AmeRei (@reinemior) November 1, 2020
More @HarryAlisavakis Tech Art Challenge!
— Thomaz Nardelli (@zazamorga) November 1, 2020
This time the theme is Dunes, I went with a procedural dune shader using gerstner waves and some noise to break the repetition#madewithunity #shader pic.twitter.com/iTIscvigOh
#HDRP Heavy rain in #VFXGraph ! #unity3d #gamedev #indiegames #madewithunity #madeinunity #vfx #IndieWorldOrder #indiedev #rain #weather pic.twitter.com/rbFHn0Dhnm
— SergeyZhukov (@DevZhukov) October 31, 2020
If anyone's interested I've put the Custom Lighting #shadergraph functions/subgraphs that I use on github : 🙂
— Cyan (@Cyanilux) November 1, 2020
(Main Light, Main Light Shadows, Additional Lights, Ambient, Mix Fog, etc)https://t.co/GVrXPfPVAx
Made this glorious galaxy sword from #swordtember⚔️
— 💖❄️☃️Frostney☃️❄️💖 (@Courtney_Fay_M) November 2, 2020
it was a really nice project to work on while I figured out streaming, and I'm super happy with it 😊💗
Concept by the ULTRA stellar @MarkUsmianiArt🤩🌟✨ https://t.co/1OaBMzb3yB
Artstation link: https://t.co/YI0H1c7LFM 🌌👩🚀 pic.twitter.com/rgkiDIo94H
#vfx #explosion BOOM~ pic.twitter.com/65SKieffJF
— 0479 (@zhouyan21995772) November 1, 2020
That should be a decent first chapter for my patreon series.
— Rohan Dalvi (@RohanCreates) November 2, 2020
Mixing basic SOPs, VOPs and heightfields to build textures.#houdini pic.twitter.com/2IxmCB1Feo
Cool poster bro pic.twitter.com/qGBti7ihwJ
— 98DEMAKE (@98DEMAKE) November 2, 2020
My new scene, the Birch Creek. I want to make all your game flowers 🌳 pic.twitter.com/Lq625j71MD
— Sarah St Laurent – looking for work (@kaspurr_) October 27, 2020
Procedural Water Ripples in Unity using Shader Graph Only#madewithunity #shader #ripples
— AETuts (@ae_tuts) November 2, 2020
👇👇👇👇👇👇👇👇👇👇👇👇👇👇https://t.co/2GgBYVEdCS pic.twitter.com/iwBte6LoKQ
Stylized Water 2 is now available on the Unity Asset Store! 🥳#unity3d #gamedev #indiedev #UnityAssetStore
— Staggart Creations 🏔🌲 (@_staggart_) November 3, 2020
🔗https://t.co/Aktv2PpDIc
🎥https://t.co/6M6qSDbVFw pic.twitter.com/5MF8q8tj6C
🤸♀️ Here is the making of my second @iAnimate assignment. One of the most challenging animation I've ever made. 🤸♀️
— Pierrick Picaut (@pierrick_picaut) November 3, 2020
▶️ https://t.co/LISt8ByTil
Special thanks to @Animat8 @DanZettl @lucianomunoz_ and @gabdalmass
🙏RT always appreciated 😘#b3d #animation #Eevee #BackToSchool pic.twitter.com/YLzXvFxxfl
Hi, I'm Mimi. I'm a trans 3D environment artist. I just completed my degree program at Full Sail and am currently looking to start working.
— Mimi 🏳️⚧️ (@mimi_chio_) November 2, 2020
My portfolio can be found here!https://t.co/cNW88gM2Gr pic.twitter.com/9sVdFzDrJd
Seashell | Twisting clones in Cinema4D + OctaneRender pic.twitter.com/fb1YxtWXWI
— Maria Pan (@paarsec) November 2, 2020
The perfect hashtag for this environment obsessed gal #LovelyLandscapes
— I Z Z Y / B U R T O N (@izzyburtonart) November 3, 2020
two from 2020, and two from 2017 pic.twitter.com/x64z6jr3sQ
Series of waterscapes inspired by the work of P.H. Emerson#LovelyLandscapes pic.twitter.com/GYEvloG8NJ
— Joost Eggermont (@aJoostEggermont) November 3, 2020
Added some #VFX polish to the rearview mirror for when you pick up keys for locked doors.
— Jamie Degen – @Hellscreen_Game Dev (@uk_resistant) November 3, 2020
Very inspired by the little cutaway that happens in Ocarina of time when you solve a puzzle or open a locked door.#Gamedev @Hellscreen_Game
Wishlist here:https://t.co/Phk43He0ju pic.twitter.com/CgavIh9O92
I made this prototype in the past 4 days. It's called JUGGLRX and it's about juggling as many balls as possible without dying! #gamedev #indiedev
— adn (@a327ex) November 3, 2020
Play it here: https://t.co/xI1EjqN39D pic.twitter.com/ggNGeqmnDI
"We're harnessing the power of the Lotus to create a sustainable energy!" 🌸
— Amanda Melville (@d0zer_the) November 3, 2020
Here's a SciFi Environment I created recently, inspired by @SylveriaDreams ☺️
Rendered w/ @UnrealEngine &I had tons of fun learning more effects#unreal #ue4 #gamedev #lowpoly #gameart #3dmodeling #fx pic.twitter.com/fCaEEbchhO
tip for translating 2d shapes into low poly 3d:
— Rosie Jarvis (@rosiejarvisart) November 4, 2020
✨Paint a leaf
✨Create a Plane with your drawing as a texture
✨Use the multi-cut tool to cut the shape out around the texture
✨Extrude the faces and use soft select to give it form
✨Duplicate#lowpoly #gamedev #handpainted pic.twitter.com/zORBpxEZZz
WIP on the new pyro shading in #Embergen. More control over coloring, emissive masking and a few other improvements. Captured from the viewport as usual. #VFX #fluidsimulation #realtimeVFX pic.twitter.com/WiIeaFuvti
— Gil Damoiseaux (@Gaxil) November 4, 2020
Hello main menu, I finally tackled you.#indiedev #gamedev #unity3d pic.twitter.com/ktWc0qwWG2
— 💬Daniele Giardini (@demigiant) November 4, 2020
calm. pic.twitter.com/hWxiIjr13N
— Dragos Matkovski (@matkovskid) November 4, 2020
an often requested feature, you can now customize the paint job of your boat in addition to the sail pic.twitter.com/jya7b1b9z9
— David Evans (@phosphoer) November 4, 2020
Hey #indiedevhour
— Playbae | In My Shadow (@playbaegames) November 4, 2020
I am working on the cutscenes of In My Shadow and having a seamless flow between them and the gameplay.
This house screen binds them all #gamedev #madewithunity #indiedev pic.twitter.com/zPQGA64nfL
Go through the portal and join your brothers and sisters in arms in Valhalla! ❄
— Rubén🔻 (@mAkulA_OW) November 4, 2020
I'm really excited to share with you my first 3D environment ever! Based on 'Valhalla' by @etienne_savoie
Breakdown on @ArtStationHQ https://t.co/Ij7aMM6XVT pic.twitter.com/bkUHquQsUy
Nodevember Day05:Pastry
— ブルーミン@SD使い (@246R_Bloomin) November 5, 2020
Chocolat de Wittamer🍫
高級チョコレートのショコラ・ド・ヴィタメールマテリアル🍫#nodevember #nodevember2020#substancedesigner pic.twitter.com/KNa2VPXRTZ
Nerdy #gamedev #madewithunity alert! We built a bunch of cool tools while developing Demon Turf.
— Fabraz (@Fabrazz) November 5, 2020
Like the ability to switch between level states (initial & return trip) on the fly, handy gizmos, quick scene picker, nav bakers, cheats and a bunch of build pipelines. pic.twitter.com/qvBefvXoma
LDtk 0.5 ("Level Designer Toolkit") is out and free for everyone 🙂 New UI, new name, better Tiled export compatibility, tons of new features & fixes… https://t.co/VY9RjepWXN Please share 🙂 #gamedev #indiedev #haxe pic.twitter.com/JuA02AFqG8
— Sébastien | Deepnight Games (@deepnightfr) November 5, 2020
Explosion #fx #animation I did for the "TASK COMPLETED, COMING BACK" project. Behance link in the comment below pic.twitter.com/qJ527M1vq1
— Lightsoul (@Lightso88911963) November 5, 2020
Working on a really sketchy 3D version of promare's flames. 100% modeling, no FX.
— Katinae (@Katinae_Chivers) November 5, 2020
It's currently a bit of a mess. But i'm having fun ! pic.twitter.com/rCHOogcVZw
Day 06 – Drawing
— John Millard (@johntwolives) November 6, 2020
Made using a signed distance field (for my sanity) and a new node I came up with#Nodevember #nodevember2020 @NodevemberIO pic.twitter.com/1Io39ifK3M
Here is a new environment I have worked on in UE4! Have a look on my artstation for more breakdowns!@UnrealEngine @ArtStationHQ #gamedev #gameart #3dart #unrealenginehttps://t.co/Y75k0a8fEl pic.twitter.com/y3wZbOEkoi
— Jonatan Ersarp (@JonatanErsarp) June 20, 2020
This is what I end up on Dark Projectile#realtimevfx #vfx pic.twitter.com/Uq7isvhTiI
— Hun0 (@hun0flo0) November 6, 2020
Ever get those itchy #gamedev ideas you just have to scratch? Good thing I have a surplus of abandoned projects to call on. #ue4 pic.twitter.com/PBQeykHCwF
— Jay (@raisedbywoes) November 5, 2020
🗝️油の壷を投げ~ると火力アップします#indiedev #DRPG #gamedev pic.twitter.com/VF1CYTnMcj
— Pon Pon Games (@PonPonGames) November 6, 2020
Rooftop trip🐱#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/pK6yj2f6MR
— Margarita (@ritamirgo) November 6, 2020
#UE4 Tip of the day
— Asher Zhu (@Vuthric) November 6, 2020
We often hook noise into refraction to mimic water waves or energy disturbance.
But if you dither the noises, the refracted pixels would accumulate over multiple frames, resulting in a smooth, frosty effect.
(thread)#gamedev #techart #vfx #realtimevfx pic.twitter.com/Q6zDPHxRUF
Day 06: Drawing
— Hans Chiu (@chiu_hans) November 6, 2020
It's not easy to draw things with a default cube but I found the way to do it.✏️✏️✏️#b3d #nodevember #nodevember2020 pic.twitter.com/6dcUW3cMc2
Update for the one more new fall theme game scene using #unity3d 🍂🍁#madewithunity #gamedev #indiedev #b3d pic.twitter.com/stugs1OLxO
— Farrukh Abdur (@FarrukhAbdur) November 6, 2020
guess I'll use this #VFXFriday to showcase some of my work on @PlayVALORANT this summer!
— Nicolas Ceriani (@nicolas_ceriani) November 6, 2020
I'll make a more detailed Artstation post later on🙂 pic.twitter.com/EewhCzNata
Compute Shaders #unity3d Basics #gamedev #tutorial: https://t.co/5sQO6Z4Pgo
— Jasper Flick (@catlikecoding) November 6, 2020
We made our own #under60sec in the style of @danielsantalla !, it's about our latest tutorial. Credits to @danielsantalla for the idea, check out his under60sec too. 🙂
— Jettelly (@jettelly) November 6, 2020
–
–
– https://t.co/xqYJe1gbmr (full tut.)
–
–
#madewithunity #gamedev #shadergraph#indiedev #unitytutorial pic.twitter.com/9SWs5KFAaf
My #BrawlStars #animation reel.
— Ayoub Moulakhnif (@AyoubMoulakhnif) November 8, 2020
Super glad to be working on these fun animations, and special thanks to Supercell and Superseed studios for the opportunity 😀 pic.twitter.com/PAGc8lQguE
my lil volcano! 🙂 #VFX #FX pic.twitter.com/eKLk6XIU2P
— Urban Bradesko (@BradeskoUrban) November 8, 2020
Rólegurhttps://t.co/mBaz7eTSJC#ArtStationHQ #gameart pic.twitter.com/MGdqB23DkL
— Glen Fox (@glenatron87) November 9, 2020
I've shown plenty of model and animation previews so far, but now it's time to DEVELOP A FKN VIDEO GAME. Get ready to drop feet first into hell, troopers 🔥#madewithunity @unity3d #Halo #gamedev #pixelart #animation pic.twitter.com/Dwo5qQGVL2
— Sully ⭐ (@artofsully) November 8, 2020
I managed to apply @OskSta's amazing organic quad grid generation to a sphere! Not sure yet if I should do anything with it 🤔 #GodotEngine pic.twitter.com/sqA35TQCaf
— CaptainProton42 (@CaptainProton42) November 9, 2020
Mini-Tutorial : Trails 🌈@SrRafles's latest trail got me interested in trying out the new Pattern Viewer feature in photoshop ! I thought I might as well timelapse and share my personal process! 😄✨
— 🎃Philippe🎃 (@sleepyGrinn) November 9, 2020
Trails are so cool to make I swear.#gamedev #vfx #madewithunity pic.twitter.com/OBeKwNnS4g
Made a stylized translucency shader a while back and decided to post it#shader #celshading #madewithunity #RealTime #gamedev pic.twitter.com/Qc5VvYGQyQ
— Alina Sommer (@Krovartist) November 9, 2020
i wanted to find a workflow for animating 2D faces on 3D meshes (explanations in thread) !
— Alex Strook 🍕 (@AlexStrook) November 4, 2020
all made in unity a simple custom script (+ umotion ) pic.twitter.com/rF4STfCp7n
I made a little house 🙂#indiedev #indiegame #gaming #gamedev #unity3d pic.twitter.com/KbhaSnp1zq
— Thibaut Blanca (@ThibautBlanca) November 9, 2020
The new Rose & Locket demo is here 🌹💀
— Whistling Wizard (@WWGAMINGNZ) November 6, 2020
You can try it out at…
Gamejolthttps://t.co/Qkq4Uv5mSk
Itchhttps://t.co/lYQ4veXjeD
Retweets are extremely appreciated#indiedev #gamedev #IndieGameDev #gamedesign #videogames #gameart #platformer #RoseAndLocket pic.twitter.com/BGdk8FPoH8
𝘽𝙡𝙤𝙨𝙨𝙤𝙢 𝙎𝙩𝙮𝙡𝙚 – 𝘾𝙄𝙉𝘾𝙊🌸
— -ˋˏ✦VΔLKEN (@RiotBloois) November 1, 2020
Hack&Slash is the best genre. Been playing ALOT of Genshin Impact. And I Can't wait for Nier Replicant and Godfall.
HD [ https://t.co/W3cJzGpgce ]#VFX #VFXSketch #screenshotsunday #madewithunreal #ue4 #gamedev pic.twitter.com/JGtqWUk7u0
Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this. 💬#madewithunity #vfx #gamedev pic.twitter.com/yLzREwxBj3
— Alex Ameye (@alexanderameye) November 3, 2020
— ✨Rafles✨ (@SrRafles) November 8, 2020
Update on the Lockers!#gamedev #3dart #artstationhq #madewithsubstance pic.twitter.com/7npRL2PaAz
— Christopher Ward (@CWardee) November 2, 2020
I made a thing. Karthus Ult fan VFX. 😄#VFX #ArtofLegends #LeagueOfLegends pic.twitter.com/uSuE0XCcD4
— Evelynn Stan (Sully) (@ItMeSully) July 12, 2020
Probe Collector pic.twitter.com/JdM98QUul7
— Joost Eggermont (@aJoostEggermont) November 10, 2020
Unity2か月ぶりくらいに触ったからリハビリ
— Nakatani :Realtime vfx (@gld_huehelC4) November 11, 2020
軽めの制作#VFXFriday #madewithunity#VFX #Effects #Unity #Unity3d pic.twitter.com/FBYPiOwNxv
Small actions can make a big difference in Alba: a Wildlife Adventure. Set on a Mediterranean island, protect what you love: family, friends and nature. Activists of all ages welcome.
— Alba: a Wildlife Adventure (@WildlifeAlba) November 11, 2020
Launching 11th Dec 2020 on
Apple Arcade https://t.co/i2AG2dbLnv
PC https://t.co/vZYHsCGAI8 pic.twitter.com/zoy26YwGbB
Introduction to some basic material types in #Unity #HDRP I wrote before✌️
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 11, 2020
URL:https://t.co/J8Y3cP5RQK pic.twitter.com/Bos6V5pPeW
#Nodevember Day 11: Prehistoric
— Gabe (@BettiniGabe) November 11, 2020
I decided to make the mosquito trapped in amber inspired by Jurassic Park.
I learned some neat methods with this one like cutting away at shapes. Made some helpful node groups too.#b3d #nodevember2020 pic.twitter.com/SdGRK0PAZ1
Hi! I'm Abdul, a freelance gameplay animator currently look for work.#animation #gamedev pic.twitter.com/vCCmfUcBXY
— Abdul Fawaz (@Fazwaaz) November 11, 2020
Fire VFX Practice. 🔥🔥🔥
— 〽️Xin〽️ (@ChenXin_nth) November 12, 2020
[HD]: https://t.co/5yY4fD8lt2#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/RzFfpka4sL
What do we say to Color Theory? Not today. #2dfx #callipeg pic.twitter.com/3ASMVxRLaI
— Денис Новиков (@denorelli2) November 11, 2020
Cloud Shader remade with some cel shading, feeling very proud of this one! (Ignore the placeholder fire) #madewithunity #unity #gamedev #indiegame #bnpr #lowpoly @AmplifyCreates pic.twitter.com/LA7brPKtFr
— F://Willis (@FabianWillisArt) November 12, 2020
Well, setting up some dynamic floating objects / basic buoyancy was so much easier than expected. And a lot of fun to play with !
— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) November 12, 2020
Can't wait to implement it into some actual level 😋#madewithunity #unity3d #indiegame #indiedev #mona pic.twitter.com/Qlm5N9HcBs
So I took onboard the feedback that I got here, and from artists I work with, and here's the result that I'll be handing in for this week's work. Was super rewarding to be able to make adjustments, and then hit play, and see the changes impact the gameplay. 😊 pic.twitter.com/tC5nXdqcVP
— tobias rintoul (@tobiasrintoul) November 12, 2020
With the release of @PlayGodfall on PS5 and PC (yaaay team!) we'll be sharing some R&D we did over the course of development while we prepare a project reel. Here's a character disintegration prototype, one of many nasty ways enemies can die in Godfall! pic.twitter.com/k8eosook7b
— TUATARA (@Tuatara_VFX) November 13, 2020
Hey twitter ! For the #vfxfriday here what i did for Halloween, and polish with some feedback ! @VFXApprentice is a reaaally good ressources to learn fast !
— Charles "Kalomnia" Beville (@c_beville) November 13, 2020
here the Pumpkin Bomb – @artstationhq https://t.co/VPeMFxGJSc #vfx #realtimevfx #madewithunreal #gamedev pic.twitter.com/uYdHmIb6YS