An example how to block in trees using my latest tutorial:https://t.co/UseK4qgR7o ๐ฟ๐ฟ#B3D #Blender3D #BNPR #totoro #ghibli #Anime #trees #tree pic.twitter.com/jkvwqagYTd
— Kristof Dedene (@KDedeneArt) November 12, 2020
It's glorious @UnrealEngine @FortniteGame
— Tim Elek (@MrElek) November 13, 2020
– Fluid Fire and Smoke
– Shadow Casting FX Light, Spawned in Niagara pic.twitter.com/9NFoazDmrF
Glitchy…#gamedev #madewithunity pic.twitter.com/TgdDw8Jxsa
— Phi Dinh (@phi6) November 13, 2020
lil' COVID afterhours project – a UK/NY collaboration between @jamie_noware and myself #gameDev #indieGame pic.twitter.com/AAfHmGERHg
— ๐ฆ (@nickmuse) November 13, 2020
This cello was made for my final week of @ashdoodles CGMA course. We had to choose an exciting current game, analyze their style and try to incorporate it in our own prop. I choose World of Warcraft for my assignment.https://t.co/NJIoj8siqE pic.twitter.com/s9ifFxAMs0
— Rogier Stam (@RogierStam) November 13, 2020
Quick sketch trying to recreated the awesome disintegrate effect @Tuatara_VFX posted yesterday. pic.twitter.com/GfzQ2z5ykk
— Niels Dewitte (@Niels_Dewitte) November 14, 2020
Been working mostly on gameplay for a while now, but suddenly remembered the importance of puddles.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/GdhzW9YuSy
— Alex K Dixon (@AlexKentDixon) November 14, 2020
This week in Saturday Shader experiments, yet another handrawn shader done in shadergraph, this time inspired the the ED to #JujutsuKaisen. #unity3d #screenshotsaturday #indiedev pic.twitter.com/NdomVHHcLR
— Jose Pacio (@ImPACIOble) November 15, 2020
Revamp my facemocap workflow.#b3d #eevee #vfx #scifi pic.twitter.com/bCjz7EWxXP
— Emiliano Colantoni (@IMilk_ManI) November 15, 2020
Recreated one of @blurring_my_day's drawings in 3D.#madewithunity #unity3d #gamedev pic.twitter.com/ysWRtvPiFC
— Harry Heath (@harryh___h) November 15, 2020
UI+UX๐#Unity pic.twitter.com/Op4LTcWx9p
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) November 15, 2020
โจ Compute shaders + particles โจ pic.twitter.com/SkojzdAsg5
— Liam de Valmency (@Kilo_bytes) November 15, 2020
@PlayGodfall featured a lot of waterfalls so we created a tool to be able to set dress the environments and create many variations. pic.twitter.com/Vr6m6NEX2s
— TUATARA (@Tuatara_VFX) November 15, 2020
Worked a bit more on the grass material.
— Simon (@Simon_Houdini) November 13, 2020
Added simple collision between the grass and the player.
Used the pivotpainter features to do this.#houdini #procedural #gamedev #gameart #UnrealEngine pic.twitter.com/Wsb09Y6smt
Exploring some light and colors for a game scene. ๐๐ฟ#madewithunity #gamedev #indiedev #b3d #unity3d pic.twitter.com/2VaOdlAzii
— Farrukh Abdur (@FarrukhAbdur) November 16, 2020
today i made this fake lights shader using sphere meshes and the stencil buffer. i have no idea how it works. i truly don't know what is happening in the buffer i have very little understanding of what a stencil is and i don't care. follow your dreams pic.twitter.com/ms33igplyX
— rรฉmi (@ok_remi_ok) November 15, 2020
Alright here's another one – coin blending with DF meshes, and PDO to auto-mask coin piles based on intersecting geometry. POM as a quality switch for high end machines. Toggling PDO on/off for comparison + blending into vert painted coins pic.twitter.com/rmTHtuLMiu
— Kurt Kupser (@ArtofKurtKupser) November 16, 2020
Floating around without a goal. pic.twitter.com/2y5I0aB5VW
— Dragos Matkovski (@matkovskid) November 16, 2020
Fish cart.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/EK6KTOCWxa
— Margarita (@ritamirgo) November 16, 2020
I finally wrote a blog post on how I make these spherical drawings from life: https://t.co/y4qnQadISp pic.twitter.com/YiNzJFTZw0
— Paul Heaston (@paulheaston) November 16, 2020
Cabin relights done! Thank you @GabroMedia and @UnrealEngine for making this environment available to us, I absolutely love it! More screenshots at https://t.co/zuLNlPXork #lighting #UnrealEngine #UnrealEngine4 #gamedev #gamedeveloper pic.twitter.com/PzAgL6p7iV
— Ioana Oprisan ๐๐งก๐ (@IoanaOprisan) November 16, 2020
Working on a new character today. Being able to model everything in-engine using #clayxels feels like some kind of cheat code! #madewithunity
— Coda Frost (@CodaFrost) November 17, 2020
Design inspired by Deema Egorov pic.twitter.com/Bo5G7JLcJX
Really stoked to have @Firefouffy on board helping with Monster Town character modeling.
— filthy mike (@mikegaboury) November 17, 2020
She KILLED it with fawnskull ๐ญ๐ฆ๐ pic.twitter.com/B5Rv9d4aLe
i made this, hope it can help!! pic.twitter.com/ITTgv0r4ys
— Somon (@somon_png) November 17, 2020
standing in the way pic.twitter.com/FxPWnE2gcI
— Charles Hilton (@palette_warfare) November 17, 2020
After some recent interest in my art and design tweet threads about Team Fortress 2 and Overwatch, I decided to turn them into an article on Medium for easier reading:https://t.co/58383tXlQ1
— ๐ Xavier ๐ (@xavierck3d) November 16, 2020
Check out the breakdown I did for @80Level if you want a sneak peak into the development of my scene!
— Jacob (@ItsCurlyx) November 17, 2020
Hopefully its not too long ๐ https://t.co/crIQUwaNvi
Recreated one of @Spudonkey's drawings in 3D#madewithunity #Blender3D #gamedev pic.twitter.com/QYxEA8KaGB
— Chardsnax (@animtree) November 18, 2020
Finally, my new blog post is live on @ArtStationHQ!
— Milan De Laet (@DeLaetMilan) November 18, 2020
I made a breakdown of my current progress on my canyon tool. In part one I cover everything #Houdini. In upcoming weeks you can expect one about #designer and #UnrealEngine.
Link below!@sidefx #procedural #gameart #gamedev pic.twitter.com/vxKFn7Dmet
Guys,
— SpaceDuck (@DavidSpaceDuck) November 18, 2020
do you remember my own sprite tool – Lollo?
Let's talk of it for fun!
Lollo is a kinda skeletal animation system.
The uniqueness is that it uses 3D animation clips not 2D.
(continue to thread)#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/TeK1HlrHee
#UE4 #Effect ้ฐๅ pic.twitter.com/L8Bs8a34x7
— Husky (@HHHHHusky) March 20, 2019
Evil escalation๐ค#Unity #VFX #shader pic.twitter.com/R05Ycbgibc
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) November 19, 2020
#Nodevember Day 19: Fluid
— Gabe (@BettiniGabe) November 19, 2020
Inspired by the Half-Life: Alyx liquid shaders.
I actually turned part of the bottle inside out to make the glass look thin but it's barely noticeable because lighting completely refractive objects with no background is hard.#b3d #nodevember2020 pic.twitter.com/LBeUGRj5zM
ฦสษฎษสึษจษขษึ ีผ #Cyberpunk2077 #bd3 pic.twitter.com/I3DzLUFTty
— Vincenzo Spina (@spina_vince) November 19, 2020
Drawing on glass just feels good! ๐โ๏ธ#handphysicslab #handtracking #oculusquest pic.twitter.com/29tT29Yz3W
— Dennys Kuhnert | Acetylan (@DennysKuhnert) November 19, 2020
Norman Rockwell animation inspired in @LuigiL1985 tribute #madewithspine #characteranimation #art #normanrockwell pic.twitter.com/7HqRtJEHDW
— Jorgebompart (@Jorgebompart3) November 20, 2020
Last cloud morning warm up. pic.twitter.com/Fmx2BVxOnf
— Izzy Burton (@izzyburtonart) November 20, 2020
Zap โก๏ธ#vfx #2dvfx #vfxanimation #VFXFriday pic.twitter.com/0RzSc3HCgw
— AlexRedfish โก (@Alex_Redfish) November 20, 2020
It's out!
— Sรธrb (@SoerbGames) November 20, 2020
| (โข โก โข) | ๐
Go and play #SuperCableBoy! https://t.co/4x9EoM0o4H
Retweets are much appreciated! #indiedev #gamedev #madewithunity pic.twitter.com/loxwon0SkN
When you get a Cursed weapon in Curse of the Dead Gods ๐ pic.twitter.com/QpwWvZDf2V
— Passtech Games โ๏ธ COTDG (@PasstechGames) November 20, 2020