Technically Art Technically Art: Issue 76 (20.11.2020) By Harry Alisavakis on Friday, November 20, 2020 An example how to block in trees using my latest tutorial:https://t.co/UseK4qgR7o ๐ฟ๐ฟ#B3D #Blender3D #BNPR #totoro #ghibli #Anime #trees #tree pic.twitter.com/jkvwqagYTd— Kristof Dedene (@KDedeneArt) November 12, 2020 It's glorious @UnrealEngine @FortniteGame – Fluid Fire and Smoke– Shadow Casting FX Light, Spawned in Niagara pic.twitter.com/9NFoazDmrF— Tim Elek (@MrElek) November 13, 2020 Glitchy…#gamedev #madewithunity pic.twitter.com/TgdDw8Jxsa— Phi Dinh (@phi6) November 13, 2020 lil' COVID afterhours project – a UK/NY collaboration between @jamie_noware and myself #gameDev #indieGame pic.twitter.com/AAfHmGERHg— ๐ฆ (@nickmuse) November 13, 2020 This cello was made for my final week of @ashdoodles CGMA course. We had to choose an exciting current game, analyze their style and try to incorporate it in our own prop. I choose World of Warcraft for my assignment.https://t.co/NJIoj8siqE pic.twitter.com/s9ifFxAMs0— Rogier Stam (@RogierStam) November 13, 2020 Quick sketch trying to recreated the awesome disintegrate effect @Tuatara_VFX posted yesterday. pic.twitter.com/GfzQ2z5ykk— Niels Dewitte (@Niels_Dewitte) November 14, 2020 Been working mostly on gameplay for a while now, but suddenly remembered the importance of puddles.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/GdhzW9YuSy— Alex K Dixon (@AlexKentDixon) November 14, 2020 This week in Saturday Shader experiments, yet another handrawn shader done in shadergraph, this time inspired the the ED to #JujutsuKaisen. #unity3d #screenshotsaturday #indiedev pic.twitter.com/NdomVHHcLR— Jose Pacio (@ImPACIOble) November 15, 2020 Revamp my facemocap workflow.#b3d #eevee #vfx #scifi pic.twitter.com/bCjz7EWxXP— Emiliano Colantoni (@IMilk_ManI) November 15, 2020 Recreated one of @blurring_my_day's drawings in 3D.#madewithunity #unity3d #gamedev pic.twitter.com/ysWRtvPiFC— Harry Heath (@harryh___h) November 15, 2020 UI+UX๐#Unity pic.twitter.com/Op4LTcWx9p— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) November 15, 2020 โจ Compute shaders + particles โจ pic.twitter.com/SkojzdAsg5— Liam de Valmency (@Kilo_bytes) November 15, 2020 @PlayGodfall featured a lot of waterfalls so we created a tool to be able to set dress the environments and create many variations. pic.twitter.com/Vr6m6NEX2s— TUATARA (@Tuatara_VFX) November 15, 2020 Worked a bit more on the grass material. Added simple collision between the grass and the player.Used the pivotpainter features to do this.#houdini #procedural #gamedev #gameart #UnrealEngine pic.twitter.com/Wsb09Y6smt— Simon (@Simon_Houdini) November 13, 2020 Exploring some light and colors for a game scene. ๐๐ฟ#madewithunity #gamedev #indiedev #b3d #unity3d pic.twitter.com/2VaOdlAzii— Farrukh Abdur (@FarrukhAbdur) November 16, 2020 today i made this fake lights shader using sphere meshes and the stencil buffer. i have no idea how it works. i truly don't know what is happening in the buffer i have very little understanding of what a stencil is and i don't care. follow your dreams pic.twitter.com/ms33igplyX— rรฉmi (@ok_remi_ok) November 15, 2020 Alright here's another one – coin blending with DF meshes, and PDO to auto-mask coin piles based on intersecting geometry. POM as a quality switch for high end machines. Toggling PDO on/off for comparison + blending into vert painted coins pic.twitter.com/rmTHtuLMiu— Kurt Kupser (@ArtofKurtKupser) November 16, 2020 Floating around without a goal. pic.twitter.com/2y5I0aB5VW— Dragos Matkovski (@matkovskid) November 16, 2020 Fish cart.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/EK6KTOCWxa— Margarita (@ritamirgo) November 16, 2020 I finally wrote a blog post on how I make these spherical drawings from life: https://t.co/y4qnQadISp pic.twitter.com/YiNzJFTZw0— Paul Heaston (@paulheaston) November 16, 2020 Cabin relights done! Thank you @GabroMedia and @UnrealEngine for making this environment available to us, I absolutely love it! More screenshots at https://t.co/zuLNlPXork #lighting #UnrealEngine #UnrealEngine4 #gamedev #gamedeveloper pic.twitter.com/PzAgL6p7iV— Ioana Oprisan ๐๐งก๐ (@IoanaOprisan) November 16, 2020 Working on a new character today. Being able to model everything in-engine using #clayxels feels like some kind of cheat code! #madewithunityDesign inspired by Deema Egorov pic.twitter.com/Bo5G7JLcJX— Coda Frost (@CodaFrost) November 17, 2020 Really stoked to have @Firefouffy on board helping with Monster Town character modeling.She KILLED it with fawnskull ๐ญ๐ฆ๐ pic.twitter.com/B5Rv9d4aLe— filthy mike (@mikegaboury) November 17, 2020 i made this, hope it can help!! pic.twitter.com/ITTgv0r4ys— Somon (@somon_png) November 17, 2020 standing in the way pic.twitter.com/FxPWnE2gcI— Charles Hilton (@palette_warfare) November 17, 2020 After some recent interest in my art and design tweet threads about Team Fortress 2 and Overwatch, I decided to turn them into an article on Medium for easier reading:https://t.co/58383tXlQ1— ๐ Xavier ๐ (@xavierck3d) November 16, 2020 Check out the breakdown I did for @80Level if you want a sneak peak into the development of my scene!Hopefully its not too long ๐ https://t.co/crIQUwaNvi— Jacob (@ItsCurlyx) November 17, 2020 Recreated one of @Spudonkey's drawings in 3D#madewithunity #Blender3D #gamedev pic.twitter.com/QYxEA8KaGB— Chardsnax (@animtree) November 18, 2020 Finally, my new blog post is live on @ArtStationHQ! I made a breakdown of my current progress on my canyon tool. In part one I cover everything #Houdini. In upcoming weeks you can expect one about #designer and #UnrealEngine.Link below!@sidefx #procedural #gameart #gamedev pic.twitter.com/vxKFn7Dmet— Milan De Laet (@DeLaetMilan) November 18, 2020 Guys,do you remember my own sprite tool – Lollo?Let's talk of it for fun!Lollo is a kinda skeletal animation system.The uniqueness is that it uses 3D animation clips not 2D. (continue to thread)#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/TeK1HlrHee— SpaceDuck (@DavidSpaceDuck) November 18, 2020 #UE4 #Effect ้ฐๅ pic.twitter.com/L8Bs8a34x7— Husky (@HHHHHusky) March 20, 2019 Evil escalation๐ค#Unity #VFX #shader pic.twitter.com/R05Ycbgibc— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) November 19, 2020 #Nodevember Day 19: FluidInspired by the Half-Life: Alyx liquid shaders.I actually turned part of the bottle inside out to make the glass look thin but it's barely noticeable because lighting completely refractive objects with no background is hard.#b3d #nodevember2020 pic.twitter.com/LBeUGRj5zM— Gabe (@BettiniGabe) November 19, 2020 ฦสษฎษสึษจษขษึ ีผ #Cyberpunk2077 #bd3 pic.twitter.com/I3DzLUFTty— Vincenzo Spina (@spina_vince) November 19, 2020 Drawing on glass just feels good! ๐โ๏ธ#handphysicslab #handtracking #oculusquest pic.twitter.com/29tT29Yz3W— Dennys Kuhnert | Acetylan (@DennysKuhnert) November 19, 2020 Norman Rockwell animation inspired in @LuigiL1985 tribute #madewithspine #characteranimation #art #normanrockwell pic.twitter.com/7HqRtJEHDW— Jorgebompart (@Jorgebompart3) November 20, 2020 Last cloud morning warm up. pic.twitter.com/Fmx2BVxOnf— Izzy Burton (@izzyburtonart) November 20, 2020 Zap โก๏ธ#vfx #2dvfx #vfxanimation #VFXFriday pic.twitter.com/0RzSc3HCgw— AlexRedfish โก (@Alex_Redfish) November 20, 2020 It's out!| (โข โก โข) | ๐Go and play #SuperCableBoy! https://t.co/4x9EoM0o4HRetweets are much appreciated! #indiedev #gamedev #madewithunity pic.twitter.com/loxwon0SkN— Sรธrb (@SoerbGames) November 20, 2020 When you get a Cursed weapon in Curse of the Dead Gods ๐ pic.twitter.com/QpwWvZDf2V— Passtech Games โ๏ธ COTDG (@PasstechGames) November 20, 2020 2d 3d art cg code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)