Technically Art Technically Art: Issue 78 (04.12.2020) By Harry Alisavakis on Friday, December 4, 2020 🌾🌾🌾 My grass tutorial video here: https://t.co/7SpOOYW3uS #gamedev #indiedev #unitytips #madewithunity #vfx pic.twitter.com/vWiMTLJ3hp— Ned #BLM (@NedMakesGames) November 27, 2020 Particles #unity3d Custom SRP #gamedev #tutorial: https://t.co/XJwHqoPfOf— Jasper Flick (@catlikecoding) November 27, 2020 Ink/Hatching shader breakdown🛠️A thread on how I achieved this type on stylized hand drawn effect 👇Let's gooooooooo pic.twitter.com/pA3sjZ8dug— 🐁⚡ Lucie "Lumia" ⚡🐁 (@LucieLescuyer) November 27, 2020 I made myself a logo ani :3Intended to serve as an outro for video footage of personal and professional projects.Made in #Blender and #AdobeAE#VFXFriday #VFX #gameart pic.twitter.com/UEdGYYgERX— Simon Kratz (@Klonkimon) November 27, 2020 The Cherry Orchard is out now on Steam and Itch! It's an hourlong animated picturebook with shaders, animation, FX, pretty much everything visible by ME! And everything you can hear is by a bunch of really talented actors (and composer)! Please buy it and support my shader habit! pic.twitter.com/iImF8GS7Fy— Manuela Malasaña (@ManuelaXibanya) November 27, 2020 The new WoW expansion has me looking at my Water Elemental fan art project again..I really need to carve some more time to finish this guy up!https://t.co/RKhWExK8gq#WoW #madewithunity #Unity3D #gamedev #amplifyshadereditor #Shadowlands— Josh McDonald (n00sh) (@Bionic_Hound) November 28, 2020 New "Painting with Maths" (loooong) video in Youtube:https://t.co/9BairhSnd9Made in Shadertoy (raymarched SDF): https://t.co/6xpC2zO3Pv#Mathematics #SDFs #raymarching #procedural #shader pic.twitter.com/di9Jh4ZgHI— inigo quilez (@iquilezles) November 28, 2020 How the infinite grid is relaxed and kept seamless: The grid is made of Patches. Adjacent triplets form Clusters. Clusters and Patches are relaxed independently. Each Vert is a triangular interpolation its representation in the closest 2 Clusters and the Patch wherein it sits. pic.twitter.com/CjjEtoq6fO— Oskar Stålberg (@OskSta) November 27, 2020 Some luminous crystals ~ 💎✨Fairly simple shader with a colour gradient based on World space Y position. Fresnel effect used for opacity so edges are more opaque & glow more (for bloom). Bit of refraction. Also using point lights. Graph in replies! 💙#unity3d #shadergraph pic.twitter.com/Qi5kv8AZy6— Cyan (@Cyanilux) November 27, 2020 "Morning Commute"https://t.co/NuIvynZnR7 pic.twitter.com/LlLhwztLWc— Anatole Duprat (@AnatoleDuprat) November 28, 2020 #b3d Here is a quick test render of the old animation with the new and improved procedural iris as well as new and improved procedural sclera with veins! I'd say I'm 97.5% ready to start my course!😅🤫😄😉🤘🥰 (going to bed now! stayed late to get ready for eldest B-day tomorrow! pic.twitter.com/itfgwS2L92— Blender Pirate 🇨🇦 (@JeannotLandry) November 29, 2020 New FX made with UE4 and Houdini!Many thanks to @RebelwayVfx for the courses!Do not hesitate to comment and share 😉#UE4 #UnrealEngine #Realtime #FX #Houdini #SideFX #Niagara #sideVFX #MadeWithUnreal #Polycount pic.twitter.com/6AcDp87sUZ— Loïc Scalbert (@Ilowwww) November 29, 2020 Tried creating some #ghibli inspired foliage/cloud shaders.#madewithunity #gamedev pic.twitter.com/RmJfrZ46rS— Harry Heath (@harryh___h) November 29, 2020 pic.twitter.com/zJDgxmxfX1— Amanda (@merrigo_) November 29, 2020 Mock ups for a comicy dungeon crawler game #gamedev pic.twitter.com/tD2TxVYS24— Scott™ (@cronobreak) November 29, 2020 Made a planet using Unreal Engine 🙂 pic.twitter.com/Lgs1Ydc7ks— NUMOSIS® (@numosis) November 29, 2020 Sculpted and vertex painted a Howl on #Blender3d! Rip my computer fans though 😂 #ghibli #HowlsMovingCastle pic.twitter.com/Rtm7ZMFqKM— ✨Mar ✨ (@marcelaylucin) November 29, 2020 More progress on the weekend project!Created procedural trees and bushes for the scene.#houdini generating the geo and #UnrealEngine scattering them around.#procedural #gamedev #gameart #screenshotsaturday pic.twitter.com/0ENljRj7E9— Simon (@Simon_Houdini) November 28, 2020 Calling this one finished! #2dfx pic.twitter.com/8W3qU6Etbs— Sjors DL (@Madamadamado) November 30, 2020 Still working on wind and physics for the fur. Ended up creating an entire fur painter tool in Unity #madewithunity #gamedev pic.twitter.com/ssc9bOCsgm— Daniel Zeller (@zellah) November 30, 2020 Knight.Feeling very confident in my rigging skills now~#indiedev #indiegame #indiegames #polycount #bnpr #lowpoly #b3d #3D pic.twitter.com/SQa7oZZnIh— F://Willis (@FabianWillisArt) November 29, 2020 Experimenting with fog shaders in Unity.. Also testing a new recording app. Hope the quality is okay! 😀 #unity3d #vfx #shadergraph #madewithunity pic.twitter.com/njKwMuzGfT— Archanor✨ (@Archanor) December 1, 2020 How (doom style) 3D projection works in 2 and a half minutes!#programming #indiedev #gamedevmade in #pico8(split up form, with text: https://t.co/KHUxIWTE93)run it in your browser! https://t.co/kBu3l9AtU4 pic.twitter.com/7C8DHG6wX1— ValerADHD (@ValerADHD) December 1, 2020 Another Tuesday of #unitytips We made a video tutorial about the disintegration effect we made in @unity3d Everything is done with a geometry shader.https://t.co/UspsUGfB51#unity3d #tntc #indiegamdedev #gamedev #vfx #shader pic.twitter.com/82YIaiuak4— ToughNutToCrack (@tntcproject) December 1, 2020 pic.twitter.com/ejcEuY0q2o— Europa (@EuropaGame) December 1, 2020 Projecting a cubemap into a SDF, relatively cheap and easy to implement!#madewithunity #urp #shader pic.twitter.com/JWHZQzOZ8q— Thomaz Nardelli (@zazamorga) December 2, 2020 How to make a thing! In Blender! #b3d pic.twitter.com/WrcwEgix00— Jan van den Hemel (@JanvandenHemel) December 1, 2020 "Starways" is now minted! 1 of 12 – 0.35 Ξ https://t.co/vSh3v1mGnc#CryptoArtist ! pic.twitter.com/ahNun7umeg— Dániel Taylor 🌙 (@DanielTaylorArt) December 2, 2020 Outlines seem to be the topic I keep coming back to.This time with silhouette outlines on specific chosen objects in your scene.https://t.co/pVAxxOZ2O3#gamedev #unitytips pic.twitter.com/tHLG57Crph— Ronja✨ (@totallyRonja) December 2, 2020 Finished up a recreation of @evergreenqveen's fantastic sprout room scene in #UE4.Thank you so much for allowing me to take a stab at this, your work is spectacular, and I hope I did it justice! pic.twitter.com/7J7fwWoOsz— 🎄❄ Christmas Sparks ❄🎄 (@hippowombat) December 2, 2020 I created these simple animations to explain camera movement to students. pic.twitter.com/C5HRZyNOV9— Brendan Body (@brendandjcad) December 2, 2020 PART 2 is finally out on @ArtStationHQ !!!In this part, I dive into the #designer materials. Everything is covered with a lot of detail. This is the second of a 3 part breakdown, next time I'll go over #UnrealEngine Link Below!@Substance3D #procedural #gameart #gamedev pic.twitter.com/ckwwPtVM82— Milan De Laet (@DeLaetMilan) December 2, 2020 "Chumbawamba" 1080×1080, .mp4, created 2020Available for bidding now @SuperRare https://t.co/LkvZ0TuDwvThis is my first piece minted on SuperRare, and it is a special piece uniquely created for this moment. Please read this thread for further info.#cryptoart #raredigitalart pic.twitter.com/sWpWs3Xx2Q— Adam Swaab (@adamswaab) December 2, 2020 The trailer of my graduate film “GREEN” pic.twitter.com/UHLkowQg5n— knifedragon (@telsonknife) December 2, 2020 Practice Finish version-back view#UE4 #gamedev #vfx pic.twitter.com/6A5rvqsTyu— Husky (@HHHHHusky) December 3, 2020 Hi, I'm Tom! I'm a 3D environment and prop artist. I graduated this year from my computer animation and VFX degree. Looking to get my foot in the door of the game industry!Artstation: https://t.co/yhQ6YCmjyGFeel free to DM me any feedback or questions! 🙂 pic.twitter.com/N8i37khobK— Tom Cryer (@Masacar3) December 3, 2020 ding dong 🔔 your delivery's here~!Finally finished Gal! it was so much fun designing and creating a character from start to finish… Breakdowns and everything on @ArtStationHQ :https://t.co/fAWaSSEKcC #b3d pic.twitter.com/yn4jKtRY16— anthea✨ (@potapome) December 3, 2020 Face Rig demo in #b3d (music by me).Rig available here: https://t.co/0oVdnrwHtb pic.twitter.com/CrLQLJ7k0n— Chris Jones (@cjones3D) December 3, 2020 Hello #VFXFriday ! So happy to get back into some effects! ~Since I started VFX, I was really inspired by @sarahcarmody 's incredible work. Recently, I worked with distance fields to make lighting inside smoke. I knew what I could apply it to! ^^#gamedev #shader #VFX pic.twitter.com/pOGVn7TJb8— Nibilli (@nibillii) December 4, 2020 I'll try to post some work each week on #VFXFriday since my Twitter is a little empty. This is the last thing i worked on and i'm really proud of it 😀 . Sett's ability FanArt from #LeagueOfLegends #madewithunity pic.twitter.com/Ltn68Wouhw— Felyx (@Feli0x) December 4, 2020 art concept art game development gameart gamedev graphics graphics programming indie indiedev madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)