In safe havens you can find much-needed rest and resupply. #indiedev #madewithunity pic.twitter.com/RBXneBCArU
— Divinheim | Heartstep Studios (@Divinheim) December 4, 2020
Its finished! Real happy how this turned out. Check out more shots here 👻👻👻https://t.co/iugydx329q pic.twitter.com/zNUI1JqTJD
— Anthony Trujillo(At3dart) (@dummyyou) December 4, 2020
My new plugin #Grabbit gives you a set of Physics Transform Tools making Level Design and World Building much easier in Unity!!
— William Besnard (@BillSansky) December 4, 2020
Grab it 🙃over there!!https://t.co/QoOOrG5F9B#madwithunity #gamedev #indiedev #unity3d pic.twitter.com/P4V6hWpFli
another fire practice:)#2dfx #vfx pic.twitter.com/iUI4yVgGms
— Hun0 (@hun0flo0) December 4, 2020
Trading Card No.8 • Ring of the Woods pic.twitter.com/sGOWzcLxxd
— Robbie Tilton (@robbietilton) December 5, 2020
Spooky smoke and fake volumetric lighting🌫️👻
— FLOGELZ (@flogelz) December 5, 2020
Gonna document our Unwesen game over the next few days, so I'm gonna share some gifs of effects and models~ #madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/pqdXUAvFwy
I am testing something… time dilation(?) ⏱️#gamedev #indiediev #madewithunity pic.twitter.com/KrGyZRuZlF
— ◽️Sixthorns◽️ (@sixthorns) December 5, 2020
Spend your vacation in #Hinterberg, explore its magical dungeons, and forge friendships with adventurers and locals in a modern day alpine village! Get more info & sign up for the game's newsletter here: https://t.co/WSEQcwqCeu#screenshotsaturday #indiegames #madewithunity pic.twitter.com/mqgo0s2x52
— Microbird (@MicrobirdGames) December 5, 2020
New shader tutorial from me! How to write shaders that look good on the Black skin in your dimly-lit video game! https://t.co/oDvJeoqEX9 pic.twitter.com/A1vjhJamFK
— Manuela Malasaña (@ManuelaXibanya) December 6, 2020
Pulsefire Lux E Fan Art#VFX #LeagueOfLegends #madewithunity #gamedev #realtimevfx pic.twitter.com/QiBIBkcg6I
— 〽️Xin〽️ (@ChenXin_nth) December 6, 2020
What's up everybody. I want to share this sculpting study of a stylized character based on painting by @Rossdraws If you have any feedback just let me know. Thanks!
— Yuditya Afandi 🎨 (@Yudit1999) December 6, 2020
Artstation link for more:https://t.co/8XHqH21gcv
Full process on how I made it:https://t.co/vIe6OScN3U#b3d pic.twitter.com/NhQ4Aq6NO2
🎨 artist tip of the day.
— Suzanne.H (BlacklivesMatter) (@SHelmigh) December 6, 2020
How to paint metals/gold. Some tips and tricks. pic.twitter.com/NM5jJEhoJQ
Window Rain Droplets shader for those rainy nights☔️💧#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/MjqcWBO2Wr
— FLOGELZ (@flogelz) December 6, 2020
— rémi (@ok_remi_ok) November 23, 2020
Crystal Energy Core :: 060 \
— Mike Murdock 🤘🐙 (@mjmurdoc) December 6, 2020
:::#ui #hologram #CyberPunk#mograph #3dart #houdini3d pic.twitter.com/wL6WQWdltb
Just passing through #pixelart #indiegamedev #indiedev #GodotEngine pic.twitter.com/LzbYaOJO70
— Bolero Tactics ■Black■Lives■Matter■ (@BoleroTactics) December 6, 2020
Sneaky slug is sneaky 🐌 #morkredd pic.twitter.com/IcWCdpZQAq
— Hyper Games ⚪️ Morkredd is out! (@hypergames) December 7, 2020
Finished 🙂 bioshock is one of my favourite games, so glad I finally did some fan art! pic.twitter.com/xw91CuMtha
— Catherine Sabine (@GhostlyFail) December 6, 2020
A bunch of different stuff from this year! #artvsartist2020 pic.twitter.com/GufLK4w1nN
— Nick Carver (@NickDCarver) December 6, 2020
"Games are unpredictable, how can we stop crunch?" Let me try and break it down for you.
— Eline Muijres ✨ (@ElineMuijres) December 7, 2020
📅 PROJECT MANAGEMENT: A THREAD 📅
You start with the Project Plan, that contains:
• what work must be done
• what order should it be done
• who does it
• when it must be completed https://t.co/6a5BpmJ0Jj
Joining the fight! #artvsartist2020 #artvsartist pic.twitter.com/qV5frVVFNk
— Aender Lara 🍩 (@AenderLara) December 6, 2020
Ghüs is finished! 👏🦭
— Ryan Pocock ☃️ WinterPioneer (@autumnpioneer) December 7, 2020
(Well I say finished, I didn't have the time to do the usual retopo, UV etc… so its all vertex colours)#b3d #Blender3d #saga #comics pic.twitter.com/NjyimQIZaf
planet shader WIP #madewithunity #unity3d
— Adam Samson (@adamshmamshon) December 7, 2020
I wanted to make a swirly Jupiter-esque planet shader system, dunno if i'm quite there but I have some excellent jawbreakers as a result. pic.twitter.com/i522CdtnLk
So I was asked the question ‘How do I become a materials artist?’ Quite a lot, I wanted to compile a list of learning content that should take you from someone who has never authored a material to someone well on the way to becoming a materials artist.https://t.co/cMjwKb6oFU pic.twitter.com/yUGhKJatkj
— Alex Beddows (@BeddowsDesign) December 5, 2020
holo girl looks at u with disgust#artPH pic.twitter.com/HfMbLRrMSA
— ziegfield 🎄⭐️ | -ˏˋ ART GIVEAWAY ˊˎ- (@mziegfield) December 8, 2020
#artvsartist2020 #artvsartist pic.twitter.com/P1dfBsDbsa
— -ˋˏ✦VΔLKEN (@RiotBloois) December 8, 2020
thatGameCompany EnvironmentArt Test by me. Made in @UnrealEngine (Music from @Warcraft ) got me through the interviews, but didn’t get the job. #hireme #gameart #gamejobs pic.twitter.com/hMeLG5hnGs
— Brian Panda Choi (@JadeEyePanda) December 7, 2020
#Nodevember Day 28 _ Branching
— Rahul Parihar (@DoubleGum_) December 7, 2020
Download .blend file: https://t.co/N8IQOW0xr3
All Nodevember shaders: https://t.co/xGLE9ZS2fQ#b3d #nodevember @NodevemberIO pic.twitter.com/SHbGEiXnAq
Tried recreating the Matrix shockwave effect with Shader in @unity3d
— Iqubal Hussain (@polyandcode) December 7, 2020
GitHub: https://t.co/WXeMuwUhmT
(Surface shader + tessellation) #madewithunity #shader pic.twitter.com/wXfUFcRmYq
I was experimenting in my free day and the result has become some pulsing voodoo magic – living orb thing 2D #VFX made it in Animate and Unity3D#rtvfx #madewithunity #shaders #technicalart pic.twitter.com/frEiR34TOr
— Emilio Villar (@EAVillar) December 8, 2020
Ported the wind and physics system for the fur over to #hdrp. Testing out the Shader Graph hair node #madewithunity #gamedev pic.twitter.com/hgVZ3VEiAx
— Daniel Zeller (@zellah) December 8, 2020
That's a nice set of screen color, depth, and normal textures you got there, it'd be a shame if someone… DISTORTED THEM
— Miguel Nieves (@gamedevMig) December 8, 2020
Great Tutorials by @FreyaHolmer @HarryAlisavakis @Cyanilux and @roystanhonks taught me a lot… but not restraint#madewithUnity #shader pic.twitter.com/SffMSkd6G9
idk what this is supposed to be but I love what the anima pickups in Torghast look like. Def didn't realize how Venthyr my colors were going (Kyrian for life!). Who's diving into Mythics tonight? #vfx pic.twitter.com/f6O7hUld7e
— marcus 🐧 (@MBruzzeseFX) December 8, 2020
Finally sat down and worked on something 3D WAY out of my comfort zone. I made this in celebration of the fact I've finally overcome my arachnophobia. #blender #b3d #octanerender pic.twitter.com/ZQf5GpZmvE
— Paarsec (@paarsec) September 7, 2018
Leaving my cave and coming back with a little something! 👀
— Sophie🌿 (@merilwenart) December 9, 2020
It was my first time using @UnrealEngine, so, please be gentle with me.🥺 Working on this project definitely was a roller coaster but it was super rewarding to see it all coming together. #blender3d #substancepainter pic.twitter.com/o4dBESgC2D
Hi there! I never really used Twitter but want to start now!🍓🌼
— Mawluna (@mawluna_aozora) December 8, 2020
It's sooo much going on but I hope I get used!🧐
Also I wanted to join a challenge finally!
Looking forward being more active here!✨
~I've been a super lazy social media person 😰#artvsartist2020 pic.twitter.com/oTJSwWb8tH
A week ago we finished our game project ''Mythifood'' @UnrealEngine
— Mawluna (@mawluna_aozora) December 9, 2020
We were working on it for 10 weeks as a great team of two hardworking devs and 3 passionate artists!
I was responsible for the env/prop art, UI & art style lead! #gameproject #stylizedhttps://t.co/XEBxSoJZCM pic.twitter.com/4jofZsACVX
WIP ~ the home stretch🌾✨ #3D #UE4 #wip pic.twitter.com/M2Nj6fHmjD
— Dannii❄💕🐼 (@DPandaHeart) December 9, 2020
#unitytips : When looking for that invisible trigger or annoying collision…🔍
— Alex Strook ⛄ (@AlexStrook) December 10, 2020
Windows > Analysis > Physic debugger… So useful!! pic.twitter.com/Sl2ONfFgrT
Unto The End is out today!
— Stephen Danton (@2TonStudios) December 9, 2020
We worked on it every day for 4 years. It trusts you unconditionally with its mechanics and systems. Above all else, it rewards curiosity and demands mastery.
A risk, no doubt ❤️
Xbox, Xbox Game Pass, PS, Steam, GOG and Stadia#gamedev #indiedev pic.twitter.com/ei7S7PQeUI
My new @Patreon exclusive Unity (C#) source is now available! KenDungeon includes a unique gameplay aspect, power-ups, enemies and procedural dungeon generation. Consider supporting me on Patreon ($5+) to receive the source + 6 others. https://t.co/sG5OHcYDsW #gamedev #gameassets pic.twitter.com/QFYQxe4038
— Kenney (@KenneyNL) December 10, 2020
☃️The Snowman's Journey – OUT NOW! ⛄️https://t.co/Anu7IRUjpV
— B-Cubed Labs (@BcubedLabs) December 10, 2020
❄️Game Trailer Below! ❄️
Special thanks!@BizarroPete – Cover Art@minionsart -Snow Shader#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #videogaming #itchio #LetsPlay #SnowMan pic.twitter.com/bvYNqIQjdx
Lightning Boy Shader 2.0 is now up for sale on our Gumroad page!https://t.co/JiYjGvjzMQ
— LightningBoyStudio (@LightningBoySt1) December 10, 2020
Be sure to watch our Youtube video for an overview of what LBS 2.0 can do!https://t.co/QniZb18URU
! Requires Blender 2.91 !#b3d #bnpr #3D #animation pic.twitter.com/Ucd6xtY3VL
making purple in #embergen pic.twitter.com/YQ6U7AYlRt
— JasonKeyVFX (@key_vfx) December 10, 2020
Rings#pixelart #ドットの日 pic.twitter.com/MC7yMbnKyR
— Pixeldoshi (@pixeldoshi) December 10, 2020
Shockwave Shader Graph in both #unity2d and #unity3d.
— Bill (@GameDevBill) December 8, 2020
Video and Written #tutorial
Vid: https://t.co/ohciu2Brlg
Writ: https://t.co/IQn68eL3en#gamedev #shader #shadergraph #madewithunity
❤️My 10th YT vid posted!!! Thanks for all the support ❤️ pic.twitter.com/7WdYlBrbCr
Was wondering how to start experimenting about VFX 🤔
— Matthieu Ostertag (@blackfirestu) December 10, 2020
Let's start with a classic explosion, all made with a single mesh and vertex shader deformers in #unity3d URP#madewithunity #gamedev #indiedev #VFX pic.twitter.com/wuVGRllNlA
Booster Pack No.2 • Unknown Chambers pic.twitter.com/CSV2clR6Ma
— Robbie Tilton (@robbietilton) December 10, 2020
I finally finished a small personal project I've been working on in @UnrealEngine, based on a location in a DnD game with friends. 🎲
— Leah Augustine (@Leah_Augustine) December 8, 2020
It was a lot of fun something a little out of my comfort zone.
More images and videos on my @ArtStationHQ:https://t.co/cbqaLuZz2R pic.twitter.com/HA9jmGmTEq
Hi! We Are OFK! We just premiered our first song at #TheGameAwards AND announced a new Interactive Series about our story as a band, coming Spring 2021!
— OFK (@OFKband) December 10, 2020
Stream Follow/Unfollow! https://t.co/s0HyZbqHY9
Wishlist series on Steam! https://t.co/AuRvSbPktH pic.twitter.com/L2ApcC6cNt
Trying out a foliage shader 🌿 #unity3d #shaders
— Cyan ❄ (@Cyanilux) December 11, 2020
(Alpha clipping with foliage texture applied to a bunch of intersecting quads. Uses the basic Lambert diffuse shading (N dot L), but with normalised worldspace vertex position as normals so the shading remains smooth) pic.twitter.com/tkPagqDsM8
This week's tutorial video showcases another way to create grass with a compute shader in Unity URP. It builds blades of grass, growing out from a source mesh! There's wind and LOD too! https://t.co/RAoPFn3fyA #gamedev #indiedev #madewithunity #vfx #unitytips pic.twitter.com/3jYDspqWc0
— NedMakes🎨 (@NedMakesGames) December 9, 2020