Technically Art Technically Art: Issue 79 (11.12.2020) By Harry Alisavakis on Friday, December 11, 2020 In safe havens you can find much-needed rest and resupply. #indiedev #madewithunity pic.twitter.com/RBXneBCArU— Divinheim | Heartstep Studios (@Divinheim) December 4, 2020 Its finished! Real happy how this turned out. Check out more shots here 👻👻👻https://t.co/iugydx329q pic.twitter.com/zNUI1JqTJD— Anthony Trujillo(At3dart) (@dummyyou) December 4, 2020 My new plugin #Grabbit gives you a set of Physics Transform Tools making Level Design and World Building much easier in Unity!!Grab it 🙃over there!!https://t.co/QoOOrG5F9B#madwithunity #gamedev #indiedev #unity3d pic.twitter.com/P4V6hWpFli— William Besnard (@BillSansky) December 4, 2020 another fire practice:)#2dfx #vfx pic.twitter.com/iUI4yVgGms— Hun0 (@hun0flo0) December 4, 2020 Trading Card No.8 • Ring of the Woods pic.twitter.com/sGOWzcLxxd— Robbie Tilton (@robbietilton) December 5, 2020 Spooky smoke and fake volumetric lighting🌫️👻Gonna document our Unwesen game over the next few days, so I'm gonna share some gifs of effects and models~ #madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/pqdXUAvFwy— FLOGELZ (@flogelz) December 5, 2020 I am testing something… time dilation(?) ⏱️#gamedev #indiediev #madewithunity pic.twitter.com/KrGyZRuZlF— ◽️Sixthorns◽️ (@sixthorns) December 5, 2020 Spend your vacation in #Hinterberg, explore its magical dungeons, and forge friendships with adventurers and locals in a modern day alpine village! Get more info & sign up for the game's newsletter here: https://t.co/WSEQcwqCeu#screenshotsaturday #indiegames #madewithunity pic.twitter.com/mqgo0s2x52— Microbird (@MicrobirdGames) December 5, 2020 New shader tutorial from me! How to write shaders that look good on the Black skin in your dimly-lit video game! https://t.co/oDvJeoqEX9 pic.twitter.com/A1vjhJamFK— Manuela Malasaña (@ManuelaXibanya) December 6, 2020 Pulsefire Lux E Fan Art#VFX #LeagueOfLegends #madewithunity #gamedev #realtimevfx pic.twitter.com/QiBIBkcg6I— 〽️Xin〽️ (@ChenXin_nth) December 6, 2020 What's up everybody. I want to share this sculpting study of a stylized character based on painting by @Rossdraws If you have any feedback just let me know. Thanks!Artstation link for more:https://t.co/8XHqH21gcvFull process on how I made it:https://t.co/vIe6OScN3U#b3d pic.twitter.com/NhQ4Aq6NO2— Yuditya Afandi 🎨 (@Yudit1999) December 6, 2020 🎨 artist tip of the day.How to paint metals/gold. Some tips and tricks. pic.twitter.com/NM5jJEhoJQ— Suzanne.H (BlacklivesMatter) (@SHelmigh) December 6, 2020 Window Rain Droplets shader for those rainy nights☔️💧#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/MjqcWBO2Wr— FLOGELZ (@flogelz) December 6, 2020 🥪 pic.twitter.com/b0DFQuVtLt— rémi (@ok_remi_ok) November 23, 2020 Crystal Energy Core :: 060 \:::#ui #hologram #CyberPunk#mograph #3dart #houdini3d pic.twitter.com/wL6WQWdltb— Mike Murdock 🤘🐙 (@mjmurdoc) December 6, 2020 Just passing through #pixelart #indiegamedev #indiedev #GodotEngine pic.twitter.com/LzbYaOJO70— Bolero Tactics ■Black■Lives■Matter■ (@BoleroTactics) December 6, 2020 Sneaky slug is sneaky 🐌 #morkredd pic.twitter.com/IcWCdpZQAq— Hyper Games ⚪️ Morkredd is out! (@hypergames) December 7, 2020 Finished 🙂 bioshock is one of my favourite games, so glad I finally did some fan art! pic.twitter.com/xw91CuMtha— Catherine Sabine (@GhostlyFail) December 6, 2020 A bunch of different stuff from this year! #artvsartist2020 pic.twitter.com/GufLK4w1nN— Nick Carver (@NickDCarver) December 6, 2020 "Games are unpredictable, how can we stop crunch?" Let me try and break it down for you. 📅 PROJECT MANAGEMENT: A THREAD 📅You start with the Project Plan, that contains:• what work must be done• what order should it be done• who does it• when it must be completed https://t.co/6a5BpmJ0Jj— Eline Muijres ✨ (@ElineMuijres) December 7, 2020 Joining the fight! #artvsartist2020 #artvsartist pic.twitter.com/qV5frVVFNk— Aender Lara 🍩 (@AenderLara) December 6, 2020 Ghüs is finished! 👏🦭(Well I say finished, I didn't have the time to do the usual retopo, UV etc… so its all vertex colours)#b3d #Blender3d #saga #comics pic.twitter.com/NjyimQIZaf— Ryan Pocock ☃️ WinterPioneer (@autumnpioneer) December 7, 2020 planet shader WIP #madewithunity #unity3d I wanted to make a swirly Jupiter-esque planet shader system, dunno if i'm quite there but I have some excellent jawbreakers as a result. pic.twitter.com/i522CdtnLk— Adam Samson (@adamshmamshon) December 7, 2020 So I was asked the question ‘How do I become a materials artist?’ Quite a lot, I wanted to compile a list of learning content that should take you from someone who has never authored a material to someone well on the way to becoming a materials artist.https://t.co/cMjwKb6oFU pic.twitter.com/yUGhKJatkj— Alex Beddows (@BeddowsDesign) December 5, 2020 holo girl looks at u with disgust#artPH pic.twitter.com/HfMbLRrMSA— ziegfield 🎄⭐️ | -ˏˋ ART GIVEAWAY ˊˎ- (@mziegfield) December 8, 2020 #artvsartist2020 #artvsartist pic.twitter.com/P1dfBsDbsa— -ˋˏ✦VΔLKEN (@RiotBloois) December 8, 2020 thatGameCompany EnvironmentArt Test by me. Made in @UnrealEngine (Music from @Warcraft ) got me through the interviews, but didn’t get the job. #hireme #gameart #gamejobs pic.twitter.com/hMeLG5hnGs— Brian Panda Choi (@JadeEyePanda) December 7, 2020 #Nodevember Day 28 _ BranchingDownload .blend file: https://t.co/N8IQOW0xr3All Nodevember shaders: https://t.co/xGLE9ZS2fQ#b3d #nodevember @NodevemberIO pic.twitter.com/SHbGEiXnAq— Rahul Parihar (@DoubleGum_) December 7, 2020 Tried recreating the Matrix shockwave effect with Shader in @unity3d GitHub: https://t.co/WXeMuwUhmT(Surface shader + tessellation) #madewithunity #shader pic.twitter.com/wXfUFcRmYq— Iqubal Hussain (@polyandcode) December 7, 2020 I was experimenting in my free day and the result has become some pulsing voodoo magic – living orb thing 2D #VFX made it in Animate and Unity3D#rtvfx #madewithunity #shaders #technicalart pic.twitter.com/frEiR34TOr— Emilio Villar (@EAVillar) December 8, 2020 Ported the wind and physics system for the fur over to #hdrp. Testing out the Shader Graph hair node #madewithunity #gamedev pic.twitter.com/hgVZ3VEiAx— Daniel Zeller (@zellah) December 8, 2020 That's a nice set of screen color, depth, and normal textures you got there, it'd be a shame if someone… DISTORTED THEMGreat Tutorials by @FreyaHolmer @HarryAlisavakis @Cyanilux and @roystanhonks taught me a lot… but not restraint#madewithUnity #shader pic.twitter.com/SffMSkd6G9— Miguel Nieves (@gamedevMig) December 8, 2020 idk what this is supposed to be but I love what the anima pickups in Torghast look like. Def didn't realize how Venthyr my colors were going (Kyrian for life!). Who's diving into Mythics tonight? #vfx pic.twitter.com/f6O7hUld7e— marcus 🐧 (@MBruzzeseFX) December 8, 2020 Finally sat down and worked on something 3D WAY out of my comfort zone. I made this in celebration of the fact I've finally overcome my arachnophobia. #blender #b3d #octanerender pic.twitter.com/ZQf5GpZmvE— Paarsec (@paarsec) September 7, 2018 Leaving my cave and coming back with a little something! 👀It was my first time using @UnrealEngine, so, please be gentle with me.🥺 Working on this project definitely was a roller coaster but it was super rewarding to see it all coming together. #blender3d #substancepainter pic.twitter.com/o4dBESgC2D— Sophie🌿 (@merilwenart) December 9, 2020 Hi there! I never really used Twitter but want to start now!🍓🌼 It's sooo much going on but I hope I get used!🧐Also I wanted to join a challenge finally!Looking forward being more active here!✨ ~I've been a super lazy social media person 😰#artvsartist2020 pic.twitter.com/oTJSwWb8tH— Mawluna (@mawluna_aozora) December 8, 2020 A week ago we finished our game project ''Mythifood'' @UnrealEngine We were working on it for 10 weeks as a great team of two hardworking devs and 3 passionate artists! I was responsible for the env/prop art, UI & art style lead! #gameproject #stylizedhttps://t.co/XEBxSoJZCM pic.twitter.com/4jofZsACVX— Mawluna (@mawluna_aozora) December 9, 2020 WIP ~ the home stretch🌾✨ #3D #UE4 #wip pic.twitter.com/M2Nj6fHmjD— Dannii❄💕🐼 (@DPandaHeart) December 9, 2020 #unitytips : When looking for that invisible trigger or annoying collision…🔍Windows > Analysis > Physic debugger… So useful!! pic.twitter.com/Sl2ONfFgrT— Alex Strook ⛄ (@AlexStrook) December 10, 2020 Unto The End is out today! We worked on it every day for 4 years. It trusts you unconditionally with its mechanics and systems. Above all else, it rewards curiosity and demands mastery. A risk, no doubt ❤️ Xbox, Xbox Game Pass, PS, Steam, GOG and Stadia#gamedev #indiedev pic.twitter.com/ei7S7PQeUI— Stephen Danton (@2TonStudios) December 9, 2020 My new @Patreon exclusive Unity (C#) source is now available! KenDungeon includes a unique gameplay aspect, power-ups, enemies and procedural dungeon generation. Consider supporting me on Patreon ($5+) to receive the source + 6 others. https://t.co/sG5OHcYDsW #gamedev #gameassets pic.twitter.com/QFYQxe4038— Kenney (@KenneyNL) December 10, 2020 ☃️The Snowman's Journey – OUT NOW! ⛄️https://t.co/Anu7IRUjpV❄️Game Trailer Below! ❄️Special thanks!@BizarroPete – Cover Art@minionsart -Snow Shader#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #videogaming #itchio #LetsPlay #SnowMan pic.twitter.com/bvYNqIQjdx— B-Cubed Labs (@BcubedLabs) December 10, 2020 Lightning Boy Shader 2.0 is now up for sale on our Gumroad page!https://t.co/JiYjGvjzMQBe sure to watch our Youtube video for an overview of what LBS 2.0 can do!https://t.co/QniZb18URU! Requires Blender 2.91 !#b3d #bnpr #3D #animation pic.twitter.com/Ucd6xtY3VL— LightningBoyStudio (@LightningBoySt1) December 10, 2020 making purple in #embergen pic.twitter.com/YQ6U7AYlRt— JasonKeyVFX (@key_vfx) December 10, 2020 Rings#pixelart #ドットの日 pic.twitter.com/MC7yMbnKyR— Pixeldoshi (@pixeldoshi) December 10, 2020 Shockwave Shader Graph in both #unity2d and #unity3d.Video and Written #tutorialVid: https://t.co/ohciu2BrlgWrit: https://t.co/IQn68eL3en#gamedev #shader #shadergraph #madewithunity ❤️My 10th YT vid posted!!! Thanks for all the support ❤️ pic.twitter.com/7WdYlBrbCr— Bill (@GameDevBill) December 8, 2020 Was wondering how to start experimenting about VFX 🤔Let's start with a classic explosion, all made with a single mesh and vertex shader deformers in #unity3d URP#madewithunity #gamedev #indiedev #VFX pic.twitter.com/wuVGRllNlA— Matthieu Ostertag (@blackfirestu) December 10, 2020 Booster Pack No.2 • Unknown Chambers pic.twitter.com/CSV2clR6Ma— Robbie Tilton (@robbietilton) December 10, 2020 I finally finished a small personal project I've been working on in @UnrealEngine, based on a location in a DnD game with friends. 🎲It was a lot of fun something a little out of my comfort zone. More images and videos on my @ArtStationHQ:https://t.co/cbqaLuZz2R pic.twitter.com/HA9jmGmTEq— Leah Augustine (@Leah_Augustine) December 8, 2020 Hi! We Are OFK! We just premiered our first song at #TheGameAwards AND announced a new Interactive Series about our story as a band, coming Spring 2021! Stream Follow/Unfollow! https://t.co/s0HyZbqHY9Wishlist series on Steam! https://t.co/AuRvSbPktH pic.twitter.com/L2ApcC6cNt— OFK (@OFKband) December 10, 2020 Trying out a foliage shader 🌿 #unity3d #shaders(Alpha clipping with foliage texture applied to a bunch of intersecting quads. Uses the basic Lambert diffuse shading (N dot L), but with normalised worldspace vertex position as normals so the shading remains smooth) pic.twitter.com/tkPagqDsM8— Cyan ❄ (@Cyanilux) December 11, 2020 This week's tutorial video showcases another way to create grass with a compute shader in Unity URP. It builds blades of grass, growing out from a source mesh! There's wind and LOD too! https://t.co/RAoPFn3fyA #gamedev #indiedev #madewithunity #vfx #unitytips pic.twitter.com/3jYDspqWc0— NedMakes🎨 (@NedMakesGames) December 9, 2020 art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)