Technically Art Technically Art: Issue 8 (08.03.2019) By Harry Alisavakis on Friday, March 8, 2019 A little warp effect doodle I made in @UnrealEngine.Hat tip to @WollFace for the inspiration!#gamedev #realtimevfx #techart #vfx #gameart #ue4 pic.twitter.com/Yp7ML2e7Sg— Jan Kaluza ๐ Unreal Fest (@JKashaar) February 27, 2019 Sci-fi holographic shader I did recently. It's quite simple, but I did a little tutorial on it, check this https://t.co/GTx2yXtK5t #realtimevfx #ue4 #UnrealEngine #vfx #fx #tutorial pic.twitter.com/YQBJpeChv8— Nadir (@NadirFXX) March 1, 2019 Here's the post that has the shader graphs for the Fake Liquid effect, and the Waterfall I did a while ago (And how to do multiple textures in Triplanar) ๐ #gamedev #unity3dRead here >> https://t.co/SUMdxVwZF9 pic.twitter.com/HBl9IETCaw— Joyce[MinionsArt] (@minionsart) March 1, 2019 They get mad when you provoke them. They don't know you just want to help…This is a new prototype I am developing. Art heavily inspired from some of @pixelshuh and @PixelGustavo master pieces. #IndieDev #screenshotsaturday #gamedev #madewithunity pic.twitter.com/ivbjUdBbRL— grossimatte (@grossimatte) March 2, 2019 ๐น๐น๐น #screenshotsaturday #indiedev #gamedev pic.twitter.com/bv5JuZ1wzR— Jon Keller (@jonkellerdev) March 2, 2019 002. – Daily Shader SketchPlaying with a little fire today#realtime #glsl #shader #gamedev pic.twitter.com/zQmfepcAsQ— William Stallwood (@willstall) March 2, 2019 Simple Autumn scene for #screenshotsaturday, inspired by the Ghost of Tsushima trailer ๐๐ made with #SubstanceDesigner + #UE4 + #SpeedTree pic.twitter.com/wiiFAwTtvA— Chloe ๐ (@Chlobimay) March 2, 2019 High poly sculpt all done. PHEW! this week, retopo and unwrap. Thanks for all the support on this one, itโs a biggie โค๏ธ pic.twitter.com/G4rzo6hkrT— Katie Humes (@SgtBabbit) March 5, 2019 the third part of vfx is here!First part: https://t.co/HNLRgCOI9NSecond part: https://t.co/Nd5ccwpN3o#vfx #UnrealEngine #realtimevfx #VR #effects #UE4 pic.twitter.com/zxzMxEzXzn— balaganvfx (@balaganvfx) March 2, 2019 Hey there, heres a tutorial for another toon shading function: half tone shading. I uses interresting patterns between lit and unlit areas.https://t.co/KApgOI5Ni5If you want to support me, you can do that on patreon๐ https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/zsHaegFuxu— Ronja๐ขAMAZE (@totallyRonja) March 3, 2019 Small personal/learning project. Ported Scrawk sky to use Unity's Lightweight Render Pipeline (LWRP). Feel free to use it or even contribute to it:https://t.co/NgidNDg49R pic.twitter.com/P1R4VZdC9B— jpg (@greje656) March 3, 2019 HOW TO MAKE YOUR GAME RUN AT 60FPS https://t.co/oTvQanSI3k— Tyler Glaiel (@TylerGlaiel) March 4, 2019 This terrible habit. I keep defaulting to making hit sparks when I haven't sit at Starbucks in a while to just doodle some fx. The Java Chip Frapp was the fuel for this one. pic.twitter.com/LvEHTofdwK— Sฤงanษ Nษwvษจหฅลษ ์์ธ ๋๋น (@shanenewville) March 3, 2019 Just showing that our game has water-reflections!#IndieGame #GameDev #IndieDev #GamersUnite #pixelart pic.twitter.com/8EKN79mso1— Neon Abyss (@NeonAbyssGame) March 1, 2019 Today on my birthday, I have a gift for you all.Announcing #RECOMPILEgame with our friends @dearvillagersExplore the birth of sapient AI and..PREPARE FOR SYSTEM RECONFIGURATIONSteam Wishlist: https://t.co/3dtql6oHBuYouTube: https://t.co/7DXmz95JKE#madewithunity #gamedev pic.twitter.com/UsWush3PJj— Phi Dinh (@phi6) March 4, 2019 someone was asking about the concepts behind my sparly shader so i made a little gif, maybe it will be helpful to you too!! pic.twitter.com/kYyYzrhFZB— rob fichman @ i โจ๐โจ my gf (@bobacupcake) March 4, 2019 Results of a couple days trying to learn some volumetric/participating media rendering stuffThis is entirely naive; there's no actual scattering math going on, just colors chosen aesthetically. Looks rad though pic.twitter.com/ciRwKUKt5Y— Thew (@AmazingThew) March 4, 2019 Water's a good place to cool off!Working on a bunch of splash and wake fx for @WaycasterGame #indiedev #madewithunity #lowpoly pic.twitter.com/8LM7HeqfBx— Nick Carver (@NickDCarver) March 4, 2019 Phew, finally got this one done! Stretched myself a lot on this one; it's not perfect, but I have to leave it at some point, so as hard as it is to say, it's "good enough". (Also Unity timeline is awesome!) #unity3d #madewithunity #gamedev #vfx pic.twitter.com/TW92IN6HLi— Skiph (@CephalopodSalad) March 3, 2019 ๐ฃTHE TUTORIAL IS DONE ๐ฃ Learn how to make a procedural cartoon house with #Houdini & Unity ! It's 2 hours long and covers a lot of things, I hope you will enjoy it ๐ https://t.co/lKVhGn1DAU#madewithunity @polycount @sidefx #gamedev pic.twitter.com/9bM3cZYqcS— Lucie Lescuyer (@LucieLescuyer) March 6, 2019 To his surprise, the sky responded #VFX #RealtimeVFX #Gamedev #Unity #Unity3D #Animation #Art pic.twitter.com/s0JfQLZKQD— Rafles (@SrRafles) March 5, 2019 Made and rendered this in #MagicaVoxel. I'll post a full HD version to YouTube later. #indiedev #gamedev ๐ pic.twitter.com/mQbeLHNSON— John Kearney (@HuntingFluff) March 6, 2019 I'm working on a small fan project / uni project based on The Last Night. This is not to be released as a game but is rather something I decided to do on my own to explore the artstyle of The Last Night. All assets created by me.#madewithunity #gamedev #unity #unity3d #pixelart pic.twitter.com/W0gYwMj9Hw— Roman Agapov (@thelegoagapov) March 6, 2019 Start (nearly one year ago) of a project I do with @SimonHuttT , a really talented guy, project that could exist for real one day !! (I swear) pic.twitter.com/JJbL7Tq6RE— MoJo (@joachimLeclerc) March 6, 2019 Fur physics has been rewritten and the tool is progressing. You can now comb the fur with the physics active, and there is nothing more satisfying, I'm pretty sure that it's even therapeutic.#madewithunity #shaders #gamedev #indiedev pic.twitter.com/73KZCNPpNp— Gil Damoiseaux (@Gaxil) March 6, 2019 I think a few of my new subs have been from this Reddit post, but for those who haven't seen it I did a tutorial on the squash and stretch effect seen in my last tweet: https://t.co/pwz0D1j54AI'll be writing a post on the movement soon!#indiedev #madewithunity #gamedev— Alex Galbraith (@_Zwander) March 7, 2019 I've decided to take a look at Thumper's graphics using RenderDoc and oh boy how insane this game is.Lemme dissect this frame for ya, aight?(THREAD) pic.twitter.com/j2uUVijvEP— โง Luna The Heinous Witch ๐ฆ๐ณ๏ธโ๐๐ช๐บ๐ต๐ฑ (@LunaRyuko) March 6, 2019 The new electric arrow, and some extra progress on the wind one. Not sure if I like the leaves though.#realtimeVFX #UnrealEngine #gamedev pic.twitter.com/gStxMAFdjE— Niels Dewitte (@Niels_Dewitte) March 7, 2019 Here's a simple button to use in your game.You could use it to skip Cutscenes, drop items from the Inventory, quit the game and more!Code in the first reply ๐#gamedev #tutorial #unity3d #indiedev #madewithunity pic.twitter.com/0dznqu8Fkk— Febucci (@febucci) March 7, 2019 Glitchy shake animation effect I made recently pic.twitter.com/Cw1utceBc9— Roman Smirnov (@_romansmirnov) March 7, 2019 Playing with depth. Now I'm pretty happy with this water #gamedev #shaders pic.twitter.com/uQrcE2Eunu— Alexey 'cptnsigh' (@cptnsigh) March 7, 2019 Wraps wrapped me ๐ Here's some of them https://t.co/l8BsgYaPZr#ue4 #UnrealEngine #vfx #visualeffect #gamedev pic.twitter.com/IFNFNNk2Ao— Nadir (@NadirFXX) March 7, 2019 Channel; you always marveled at her unfettered fury, you watched her drink deep from a well of great pain and drive it into pure, glittering stars. She thought she was being careful.. You were so kind with her, and she will never forget it. pic.twitter.com/5L7jTwu09O— Zenuel๐ณ๏ธโ๐ (@PaleFeatherZen) March 7, 2019 Updated my texture combiner tool to use a shader (as per @tcmicka's suggestion) so that the input textures won't need to have read/write enabled!Also added the option to invert the texture colors!You can get it here: https://t.co/5GSlpVFLTT#gamedev #indiedev #madewithunity pic.twitter.com/Ag0trhdP57— Harry ๐ฌ (@HarryAlisavakis) March 6, 2019 Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)