A little warp effect doodle I made in @UnrealEngine.
— Jan Kaluza ๐ Unreal Fest (@JKashaar) February 27, 2019
Hat tip to @WollFace for the inspiration!#gamedev #realtimevfx #techart #vfx #gameart #ue4 pic.twitter.com/Yp7ML2e7Sg
Sci-fi holographic shader I did recently. It's quite simple, but I did a little tutorial on it, check this https://t.co/GTx2yXtK5t #realtimevfx #ue4 #UnrealEngine #vfx #fx #tutorial pic.twitter.com/YQBJpeChv8
— Nadir (@NadirFXX) March 1, 2019
Here's the post that has the shader graphs for the Fake Liquid effect, and the Waterfall I did a while ago (And how to do multiple textures in Triplanar) ๐ #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) March 1, 2019
Read here >> https://t.co/SUMdxVwZF9 pic.twitter.com/HBl9IETCaw
They get mad when you provoke them. They don't know you just want to help…This is a new prototype I am developing. Art heavily inspired from some of @pixelshuh and @PixelGustavo master pieces. #IndieDev #screenshotsaturday #gamedev #madewithunity pic.twitter.com/ivbjUdBbRL
— grossimatte (@grossimatte) March 2, 2019
๐น๐น๐น #screenshotsaturday #indiedev #gamedev pic.twitter.com/bv5JuZ1wzR
— Jon Keller (@jonkellerdev) March 2, 2019
002. – Daily Shader Sketch
— William Stallwood (@willstall) March 2, 2019
Playing with a little fire today#realtime #glsl #shader #gamedev pic.twitter.com/zQmfepcAsQ
Simple Autumn scene for #screenshotsaturday, inspired by the Ghost of Tsushima trailer ๐๐ made with #SubstanceDesigner + #UE4 + #SpeedTree pic.twitter.com/wiiFAwTtvA
— Chloe ๐ (@Chlobimay) March 2, 2019
High poly sculpt all done. PHEW! this week, retopo and unwrap. Thanks for all the support on this one, itโs a biggie โค๏ธ pic.twitter.com/G4rzo6hkrT
— Katie Humes (@SgtBabbit) March 5, 2019
the third part of vfx is here!
— balaganvfx (@balaganvfx) March 2, 2019
First part: https://t.co/HNLRgCOI9N
Second part: https://t.co/Nd5ccwpN3o#vfx #UnrealEngine #realtimevfx #VR #effects #UE4 pic.twitter.com/zxzMxEzXzn
Hey there, heres a tutorial for another toon shading function: half tone shading. I uses interresting patterns between lit and unlit areas.https://t.co/KApgOI5Ni5
— Ronja๐ขAMAZE (@totallyRonja) March 3, 2019
If you want to support me, you can do that on patreon๐ https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/zsHaegFuxu
Small personal/learning project. Ported Scrawk sky to use Unity's Lightweight Render Pipeline (LWRP). Feel free to use it or even contribute to it:https://t.co/NgidNDg49R pic.twitter.com/P1R4VZdC9B
— jpg (@greje656) March 3, 2019
HOW TO MAKE YOUR GAME RUN AT 60FPS https://t.co/oTvQanSI3k
— Tyler Glaiel (@TylerGlaiel) March 4, 2019
This terrible habit. I keep defaulting to making hit sparks when I haven't sit at Starbucks in a while to just doodle some fx. The Java Chip Frapp was the fuel for this one. pic.twitter.com/LvEHTofdwK
— Sฤงanษ Nษwvษจหฅลษ ์์ธ ๋๋น (@shanenewville) March 3, 2019
Just showing that our game has water-reflections!#IndieGame #GameDev #IndieDev #GamersUnite #pixelart pic.twitter.com/8EKN79mso1
— Neon Abyss (@NeonAbyssGame) March 1, 2019
Today on my birthday, I have a gift for you all.
— Phi Dinh (@phi6) March 4, 2019
Announcing #RECOMPILEgame with our friends @dearvillagers
Explore the birth of sapient AI and..
PREPARE FOR SYSTEM RECONFIGURATION
Steam Wishlist: https://t.co/3dtql6oHBu
YouTube: https://t.co/7DXmz95JKE#madewithunity #gamedev pic.twitter.com/UsWush3PJj
someone was asking about the concepts behind my sparly shader so i made a little gif, maybe it will be helpful to you too!! pic.twitter.com/kYyYzrhFZB
— rob fichman @ i โจ๐โจ my gf (@bobacupcake) March 4, 2019
Results of a couple days trying to learn some volumetric/participating media rendering stuff
— Thew (@AmazingThew) March 4, 2019
This is entirely naive; there's no actual scattering math going on, just colors chosen aesthetically. Looks rad though pic.twitter.com/ciRwKUKt5Y
Water's a good place to cool off!
— Nick Carver (@NickDCarver) March 4, 2019
Working on a bunch of splash and wake fx for @WaycasterGame #indiedev #madewithunity #lowpoly pic.twitter.com/8LM7HeqfBx
Phew, finally got this one done! Stretched myself a lot on this one; it's not perfect, but I have to leave it at some point, so as hard as it is to say, it's "good enough". (Also Unity timeline is awesome!) #unity3d #madewithunity #gamedev #vfx pic.twitter.com/TW92IN6HLi
— Skiph (@CephalopodSalad) March 3, 2019
๐ฃTHE TUTORIAL IS DONE ๐ฃ Learn how to make a procedural cartoon house with #Houdini & Unity ! It's 2 hours long and covers a lot of things, I hope you will enjoy it ๐ https://t.co/lKVhGn1DAU#madewithunity @polycount @sidefx #gamedev pic.twitter.com/9bM3cZYqcS
— Lucie Lescuyer (@LucieLescuyer) March 6, 2019
To his surprise, the sky responded #VFX #RealtimeVFX #Gamedev #Unity #Unity3D #Animation #Art pic.twitter.com/s0JfQLZKQD
— Rafles (@SrRafles) March 5, 2019
Made and rendered this in #MagicaVoxel. I'll post a full HD version to YouTube later. #indiedev #gamedev ๐ pic.twitter.com/mQbeLHNSON
— John Kearney (@HuntingFluff) March 6, 2019
I'm working on a small fan project / uni project based on The Last Night. This is not to be released as a game but is rather something I decided to do on my own to explore the artstyle of The Last Night. All assets created by me.#madewithunity #gamedev #unity #unity3d #pixelart pic.twitter.com/W0gYwMj9Hw
— Roman Agapov (@thelegoagapov) March 6, 2019
Start (nearly one year ago) of a project I do with @SimonHuttT , a really talented guy, project that could exist for real one day !! (I swear) pic.twitter.com/JJbL7Tq6RE
— MoJo (@joachimLeclerc) March 6, 2019
Fur physics has been rewritten and the tool is progressing. You can now comb the fur with the physics active, and there is nothing more satisfying, I'm pretty sure that it's even therapeutic.#madewithunity #shaders #gamedev #indiedev pic.twitter.com/73KZCNPpNp
— Gil Damoiseaux (@Gaxil) March 6, 2019
I think a few of my new subs have been from this Reddit post, but for those who haven't seen it I did a tutorial on the squash and stretch effect seen in my last tweet: https://t.co/pwz0D1j54A
— Alex Galbraith (@_Zwander) March 7, 2019
I'll be writing a post on the movement soon!#indiedev #madewithunity #gamedev
I've decided to take a look at Thumper's graphics using RenderDoc and oh boy how insane this game is.
— โง Luna The Heinous Witch ๐ฆ๐ณ๏ธโ๐๐ช๐บ๐ต๐ฑ (@LunaRyuko) March 6, 2019
Lemme dissect this frame for ya, aight?
(THREAD) pic.twitter.com/j2uUVijvEP
The new electric arrow, and some extra progress on the wind one. Not sure if I like the leaves though.#realtimeVFX #UnrealEngine #gamedev pic.twitter.com/gStxMAFdjE
— Niels Dewitte (@Niels_Dewitte) March 7, 2019
Here's a simple button to use in your game.
— Febucci (@febucci) March 7, 2019
You could use it to skip Cutscenes, drop items from the Inventory, quit the game and more!
Code in the first reply ๐#gamedev #tutorial #unity3d #indiedev #madewithunity pic.twitter.com/0dznqu8Fkk
Glitchy shake animation effect I made recently pic.twitter.com/Cw1utceBc9
— Roman Smirnov (@_romansmirnov) March 7, 2019
Playing with depth. Now I'm pretty happy with this water #gamedev #shaders pic.twitter.com/uQrcE2Eunu
— Alexey 'cptnsigh' (@cptnsigh) March 7, 2019
Wraps wrapped me ๐ Here's some of them https://t.co/l8BsgYaPZr#ue4 #UnrealEngine #vfx #visualeffect #gamedev pic.twitter.com/IFNFNNk2Ao
— Nadir (@NadirFXX) March 7, 2019
Channel; you always marveled at her unfettered fury, you watched her drink deep from a well of great pain and drive it into pure, glittering stars. She thought she was being careful.. You were so kind with her, and she will never forget it. pic.twitter.com/5L7jTwu09O
— Zenuel๐ณ๏ธโ๐ (@PaleFeatherZen) March 7, 2019
Updated my texture combiner tool to use a shader (as per @tcmicka's suggestion) so that the input textures won't need to have read/write enabled!
— Harry ๐ฌ (@HarryAlisavakis) March 6, 2019
Also added the option to invert the texture colors!
You can get it here: https://t.co/5GSlpVFLTT#gamedev #indiedev #madewithunity pic.twitter.com/Ag0trhdP57