Here are some screens from the final state of our #UE4 game jam. Loving how it all came together!
— Hristo Enchev (@MrTapa) December 11, 2020
I hope I can post some cool gameplay vids tomorrow, but for now, it is😴time.https://t.co/gUvjebPQji pic.twitter.com/Z1Fn91tsC5
Okay all reacting nicer with dampening- I can really mess him up and it looks okay 🙂
— Powerhoof (@Powerhoof) December 11, 2020
The "flying in" animation is just a position lerp, but the legs and the body flop do a lot of basic animation for me- adding a tiny bit of simple keyframe on the top should be pretty simple 🙂 pic.twitter.com/B8k19PGDvj
UnDive is a sci-fi underwater coop exploration game for up to 4 players!📡🛰
— UnDive (@UnDiveGame) December 10, 2020
Stay tuned for more exciting updates!#gamedev #indiedev #madewithunity pic.twitter.com/FxvPyiOxtc
Dusa, my favorite duty-bound gorgon fom #HadesGame! pic.twitter.com/hF3Fjv5EkC
— Alice Jaunet (@cozy_wire) December 11, 2020
Classwork from today's environment class ✨✨ I love working on these! pic.twitter.com/q23hi2q5UD
— 🌈🌙Clarissa🇨🇷🇭🇳 (@claroxhj) December 11, 2020
Come take a magical swim~🌊✨
— Dannii❄💖🐼 (@DPandaHeart) December 12, 2020
Excited to *finally* share my finished Maplestory 2 Islands Environment Project!🌴
Based on Jin Jinhyun's gorgeous concept🧡 #3D #UE4
Breakdown on @ArtStationHQ: https://t.co/IMTnhkzqN2 pic.twitter.com/8waCW0b6jn
Also works on GPU, soooooo 😉#realtimeVFX #gamedev #AllTheParticles pic.twitter.com/950crvB1SM
— Niels Dewitte (@Niels_Dewitte) December 12, 2020
Destiny 2 Fanmade vfx#Destiny2#UnrealEngine #UE4Study pic.twitter.com/Yd9d48T71Y
— 김빗내 (@hamintheball) December 12, 2020
Loop Troop, my lil' puzzle game, is up on itch for free!https://t.co/NIaZfiWTrw
— Nick Carver (@NickDCarver) December 12, 2020
Unique path-drawing mechanic
Procedurally generated courses
A variety of fiendish traps to avoid
5 difficulty levels
Mouse & stylus supported#screenshotsaturday #madewithunity #indiedev pic.twitter.com/vqGXIeQW9o
5:43pm #DreamsPS4 #MadeInDreams pic.twitter.com/C8riTY5SVq
— SZ73 (@SZ738) December 12, 2020
#screenshotsaturday: We're working on traversal this week. We don't yet have a dedicated animator at @MicrobirdGames – for now I'm mostly editing and splicing together store-bought/Mixamo animations. We use UMotion by @SoxwareInteract to animate right inside #unity3d.#Hinterberg pic.twitter.com/Wc38iNrWRU
— Philipp Seifried (@PhilippSeifried) December 12, 2020
More progress on the stylized scene.
— Simon (@Simon_Houdini) December 12, 2020
Made a first version of a house for the scene. It is not yet fully procedural, the goal was to have something that could fit in the scene. Used modular models and trim textures.#houdini #procedural #gamedev #gameart #screenshotsaturday pic.twitter.com/UDsZDZTcee
I always wanted to experiment grass and most importantly interaction stuff🙂
— Etienne POV (@etiennepov) December 12, 2020
Props to @cayou66 for his tutorial and help on Render Texture!#AmplifyShaderEditor #madewithunity #VFX pic.twitter.com/P4NJ5aXXjY
Hi #VFXFriday,
— Igor Odi 🦀 (@OdiIgor) December 11, 2020
Skydome has launched in Latin America, so now I can show some of my work on it. Hope you like opening loot chests!#vfx #realtimevfx #gamedev #madewithunity pic.twitter.com/UTa0LVpGFT
I made a working Marauder's Map that appears magically with AR and actually tracks people via GPS 🧙♂️
— Lucas Rizzotto (@_LucasRizzotto) December 11, 2020
See the full thing here: https://t.co/Fl8m6Xjqq2 pic.twitter.com/vLlGMmei12
Procedural perfume brands for airport shops. Prefix+suffix generators never get boring #procgen #procjam #7dfps #screenshotsaturday w @fonserbc pic.twitter.com/pV2481lM2q
— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 12, 2020
starlight bonanza || 𝓈𝓉𝒶𝓇𝓁𝒾𝑔𝒽𝓉 𝒷𝑜𝓃𝒶𝓃𝓏𝒶#blender #b3d pic.twitter.com/lCg52294Yx
— V☰X (@vexastrae) December 12, 2020
It all returns to nothing 🌌 #UnrealEngine #UE426 #Evangelion #VFX pic.twitter.com/MrNWcIb2Zj
— 💎 Lush 💎 (@LushVFX) December 13, 2020
Since its my birthday I figured I should join in on one of these hashtags for once 🙃🎂
— Blake (@blakewoodart) December 11, 2020
As always I never seem to be picking a single thing to stick to. But its been a pretty productive year!
Onto the next one #artvsartist2020 pic.twitter.com/QD6FaaZiGo
Update fluff material✌️#shader #Unity #models pic.twitter.com/Jb2wY3AShW
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) December 13, 2020
Sword Slash sketch in #Niagara#gamedevs #realtimevfx #vfx #UE4 pic.twitter.com/b6nhkh27Ll
— Niels Dewitte (@Niels_Dewitte) December 13, 2020
I get this question a lot, so here's a mini tutorial of how to think when painting refracted materials pic.twitter.com/K7eYVWnbED
— castpixel 🏳️🌈 black lives matter (@castpixel) December 13, 2020
A field of sunflowers before the rain.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/V5DPGVO5Kh
— Margarita (@ritamirgo) December 13, 2020
ruins again! pic.twitter.com/w08jbBlTj0
— Corinne🐣 (@amiamihan) December 13, 2020
Sharing these again, a handful of people have asked where they are located. I didn't tag/label them very well for people to find. hope they are helpful!
— Dannie Carlone (@Corgiboltz) December 12, 2020
Happy Sculpting!#tipstricksprocess #zbrush #gameart #tutorial #texture #sculpting #corgiboltz pic.twitter.com/SbM1IkBXjj
Maybe someday i will actually finish a game.. Maybe this one.. #screenshotsaturday #gamedev #indiedev #Unity #indiegame pic.twitter.com/vyKyzA2kHd
— paranoiax (@paranoiax89) December 12, 2020
I don't know who this trooper is but he just showed up and started explaining features to me I already knew about (I made them…?) He's right though, it's important your weapon visually points at what you're actually aiming at!#gamedev #halo #madewithunity @unity3d #RootMotion pic.twitter.com/1dYStcaquX
— Sully ⚡ (@artofsully) December 14, 2020
Also, some environment shots. Brand new terrain, foliage, atmosphere and clouds (now completely dynamic with 6 layers), all developed specifically for UHAWK. Showing off dynamic precipitation fog (rain under clouds) in last shot pic.twitter.com/khxt8xZ05y
— Felix Westin (@FewesW) December 14, 2020
Weekend study in ACES#c4d #redshift pic.twitter.com/ZB5C8G5h7h
— Aaron Covrett (@AaronCovrett) December 14, 2020
[ World of Warcraft: Shadowlands ]- VFX
— -ˋˏ✦VΔLKEN (@RiotBloois) December 14, 2020
Happy to finally share my work on @Warcraft 's latest expansion Shadowlands! I was responsible for creating every covenant ability. As always, WoW is a team effort! Huge thanks to everyone on the wow team!
HD -> https://t.co/6tHDodDGmo pic.twitter.com/jIncQaIkOQ
Gooooodmorning! (At least in Belgium😉🇧🇪)
— Philippe Mesotten | Open for freelance work! (@MrPhilippe_) December 14, 2020
Time for some #gamedevelopment !#WFH #work #fun #VFX pic.twitter.com/6gcZVjGs7e
Got some new Shadowlands artwork up on Artstation! The team really kicked this one out of the park! A small sampling thread! pic.twitter.com/25HcQODMEr
— Kali 🌟 (@kalieve) December 14, 2020
SLIDE IN | Magic tricks with Cinema 4D + iridescent Octane Render glass ✨#Cinema4D #OctaneRender pic.twitter.com/0MENdeohRL
— Paarsec (@paarsec) December 14, 2020
splash splash waterFX #B3D #Blender3D #BNPR #water #waterFX #FX pic.twitter.com/9KZMNwPWaz
— Kristof Dedene (@KDedeneArt) December 14, 2020
standing by your side pic.twitter.com/C6i8KkQLyZ
— 💫nonagon☄️ @ moon: remix rpg adventure🌙 (@non_agon) December 14, 2020
Some more stills from last night's @UnrealEngine aurora shader stuff – different parameters on each image. #techart pic.twitter.com/kd1DOjN62I
— Andrea Jörgensen (@AndiJorgensen) December 15, 2020
Apropos of nothing, a take on the ancient issue of generating nice triangulated spheres
— Oskar Stålberg (@OskSta) December 15, 2020
1. Random points
2. Space out the points
3. Triangulate
4. Relax using the triangles
Unclear if I'll use this for anything
helpful sources: https://t.co/69li8gUMrN https://t.co/9lrRj6Pxh0 pic.twitter.com/ndxYLdwigT
Here's the post about my Interactive Grass Shader! It has shadows and additional light support 🙂 This part has just the shader, I'm releasing an editor script to paint the grass later! #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) December 15, 2020
Here >> https://t.co/LIMyRCKa6Y pic.twitter.com/tT3zBTSwX0
LBS 2.0 Highlight #2
— LightningBoyStudio (@LightningBoySt1) December 15, 2020
How to make stylized glass in the style of Moebius!
If you want to do specific looks with this shader, ask us and we'll try to help!
Shader available herehttps://t.co/JiYjGv1Yog
Shader overviewhttps://t.co/QniZb1qvJs#B3d #bnpr #Moebius #MoebiusArt pic.twitter.com/ihcQuXC9UI
发现自己有点懒,日后我回持续更新自己的练习的~(先发个以前的)#vfx #unity3d pic.twitter.com/qJ1mnLzUsO
— TT (@huangguoxiongS) December 15, 2020
An attempt of a 3D scene in the @ODPomery style🏝️ #unity3d #MadeWithUnity #gamedev #AmplifyShaderEditor pic.twitter.com/XS1rLOsWUx
— Luludatra (@Luludatra) December 15, 2020
#techart #unity #computeshader
— Julian (@schneckerstein) December 16, 2020
I did a grass shader over the past days. ~0.7ms for 1 million grassblades on a 980Ti. The trick is not to use a geometry shader. 😀
(1/n) pic.twitter.com/8i1dYzctVq
DRAW YOUR BOW! 🏹
— The Arcade Crew (@TheArcadeCrew) December 16, 2020
How cool is that? In #YoungSoulsGame you can buy a lot of weapons but also accessories including bombs, grappling hooks, and bows. Check out our video of Jenn solo carrying this fight like a pro!
Developer: @1p2pStudio
Publisher: @TheArcadeCrew pic.twitter.com/W7Arjhr3vt
Jobs #unity3d Basics #gamedev #tutorial: https://t.co/TOtPGKAqjE
— Jasper Flick (@catlikecoding) December 15, 2020
tutorial throwback: 101 of painting wooden boards! great exercise in controlling values, rendering materials, and adding visual interest to a simple object.
— becca………hallstedt – they/them (@beccahallstedt) December 16, 2020
original post: https://t.co/31dgb4D4Eu pic.twitter.com/6V7jWXDM09
🍻Après-Slay Party in #Hinterberg!#indiegames #gamedev pic.twitter.com/5nSomykPUh
— Microbird (@MicrobirdGames) December 16, 2020
#TechArt of the week! wanted to make sure that i could have two of these fake portals next to each other and not have them intersect with each other.
— Dmaw🎣🐟🍣 (@DmawXXX) December 16, 2020
we should have the quad intersection version of this shader complete soon™#UE4 #indiedev pic.twitter.com/Vh3gOBablW
fast volumetrics!
— 2DArray (@2DArray) December 16, 2020
the density is stronger at the tip and fades to zero at the wide end. for each ray passing through the cone, we accumulate the density that it moves through while inside.
unlike other volumetrics i've done, there's no loop/marching: instead, algebra/calculus! pic.twitter.com/WAc2WTT7aC
Hello (not vfxfriday)
— Igor Odi 🦀 (@OdiIgor) December 16, 2020
Ellie has arrived the Skydome and here's a little showcase of her skills and its VFX. Hope um you like it!#vfx #realtimevfx #madewithunity #gamedev #gameart pic.twitter.com/nJo0dn9cvH
Slash Slash Slash#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/t1u6pXbNK2
— 〽️Xin〽️ (@ChenXin_nth) December 17, 2020
pew pic.twitter.com/xsk3prsJG4
— ✨Rafles✨ (@SrRafles) December 17, 2020
13
— Articfrontier (@articfrontier) December 17, 2020
12/16/2020
Couldn't catch up with the FX but it's okay ill just keep going.
I finished MaginPanic's Tutorial on toon boom and it was pretty cool.
It actually looks professional haha. pic.twitter.com/9EnVXW09gX
Got a first prototype of something new for #Interminal working 🙂 w @fonserbc #procgen pic.twitter.com/dHTKzluMa6
— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 17, 2020
A little material I did recently to push a bit more my painterly game in Designer and also try new recipes.
— Vincent Dérozier (@VincentDerozier) December 17, 2020
I added a little base color breakdown here,https://t.co/TCuu04kVLR#SubstanceDesigner #materials #EnvironmentArt #GameArt pic.twitter.com/cJq5sRIoGw
Trading Card No.9 • Ice Sword pic.twitter.com/sWZgpqoZlS
— Robbie Tilton (@robbietilton) December 17, 2020
Nausicaä ナウシカ🔥
— Nazar Noschenko (@NazarNoschenko) December 17, 2020
Will post more renders soon! pic.twitter.com/Dftm3CEdt6
Tweak everything#UE4 #Houdini pic.twitter.com/Rvc0GpnARa
— LucenDev (@lucengame) December 17, 2020
tutorial throwback: add some zest to your materials 👇
— becca………hallstedt – they/them (@beccahallstedt) December 17, 2020
original post: https://t.co/0CxGapI2QL pic.twitter.com/fcY8N9AYZY
Well.. I'm not getting any work done this week.. Can't stop spinning this furball! #madewithunity #gamedev #hdrp Did manage to add sphere collider support though. pic.twitter.com/36a3sLaZuy
— Daniel Zeller (@zellah) December 18, 2020
Working on the animation, skinning and realtime voxelization+velocity in #Embergen. This takes less than a ms for a 15k polygons models in a 100M voxels simulation on a 3090. Static meshes : 3ms for 8.5M polygons. No SDF generation yet. #VFXFriday #fluidsimulation #realtimeVFX pic.twitter.com/eqzOnSwCVY
— Gil Damoiseaux (@Gaxil) December 18, 2020
For a recent project of ours, @RossBeardsall came up with a great technique for a super-efficient coiled cable shader in #ue4 that looks absolutely banging!https://t.co/1YNFxqGGM3 pic.twitter.com/qtj4wG4JuE
— Sam Birley (@evilsmeevil) December 17, 2020
Some creepy Recompile screens for your pleasure.
— Phi Dinh (@phi6) December 18, 2020
Words by @MD_Doodles
Animations by @polinski
Sounds by @WestrayAudio
Powered by my own PhiOS CP437 textmode engine.#madewithunity #gamedev pic.twitter.com/EkeAEb5zqa
Rando #animtip! Animate the whole eye socket when animating eye darts. The eye should feel like a sphere underneath the skin that rolls within the eyemask. This example is a bit over-animated, but hopefully illustrates the point:#animation #maya pic.twitter.com/p7q7HfE2wr
— mike safianoff (@mslackinoff) December 18, 2020