Technically Art Technically Art: Issue 80 (18.12.2020) By Harry Alisavakis on Friday, December 18, 2020 Here are some screens from the final state of our #UE4 game jam. Loving how it all came together!I hope I can post some cool gameplay vids tomorrow, but for now, it is😴time.https://t.co/gUvjebPQji pic.twitter.com/Z1Fn91tsC5— Hristo Enchev (@MrTapa) December 11, 2020 Okay all reacting nicer with dampening- I can really mess him up and it looks okay 🙂The "flying in" animation is just a position lerp, but the legs and the body flop do a lot of basic animation for me- adding a tiny bit of simple keyframe on the top should be pretty simple 🙂 pic.twitter.com/B8k19PGDvj— Powerhoof (@Powerhoof) December 11, 2020 UnDive is a sci-fi underwater coop exploration game for up to 4 players!📡🛰Stay tuned for more exciting updates!#gamedev #indiedev #madewithunity pic.twitter.com/FxvPyiOxtc— UnDive (@UnDiveGame) December 10, 2020 Dusa, my favorite duty-bound gorgon fom #HadesGame! pic.twitter.com/hF3Fjv5EkC— Alice Jaunet (@cozy_wire) December 11, 2020 Classwork from today's environment class ✨✨ I love working on these! pic.twitter.com/q23hi2q5UD— 🌈🌙Clarissa🇨🇷🇭🇳 (@claroxhj) December 11, 2020 Come take a magical swim~🌊✨Excited to *finally* share my finished Maplestory 2 Islands Environment Project!🌴Based on Jin Jinhyun's gorgeous concept🧡 #3D #UE4 Breakdown on @ArtStationHQ: https://t.co/IMTnhkzqN2 pic.twitter.com/8waCW0b6jn— Dannii❄💖🐼 (@DPandaHeart) December 12, 2020 Also works on GPU, soooooo 😉#realtimeVFX #gamedev #AllTheParticles pic.twitter.com/950crvB1SM— Niels Dewitte (@Niels_Dewitte) December 12, 2020 Destiny 2 Fanmade vfx#Destiny2#UnrealEngine #UE4Study pic.twitter.com/Yd9d48T71Y— 김빗내 (@hamintheball) December 12, 2020 Loop Troop, my lil' puzzle game, is up on itch for free!https://t.co/NIaZfiWTrwUnique path-drawing mechanicProcedurally generated coursesA variety of fiendish traps to avoid5 difficulty levelsMouse & stylus supported#screenshotsaturday #madewithunity #indiedev pic.twitter.com/vqGXIeQW9o— Nick Carver (@NickDCarver) December 12, 2020 5:43pm #DreamsPS4 #MadeInDreams pic.twitter.com/C8riTY5SVq— SZ73 (@SZ738) December 12, 2020 #screenshotsaturday: We're working on traversal this week. We don't yet have a dedicated animator at @MicrobirdGames – for now I'm mostly editing and splicing together store-bought/Mixamo animations. We use UMotion by @SoxwareInteract to animate right inside #unity3d.#Hinterberg pic.twitter.com/Wc38iNrWRU— Philipp Seifried (@PhilippSeifried) December 12, 2020 More progress on the stylized scene. Made a first version of a house for the scene. It is not yet fully procedural, the goal was to have something that could fit in the scene. Used modular models and trim textures.#houdini #procedural #gamedev #gameart #screenshotsaturday pic.twitter.com/UDsZDZTcee— Simon (@Simon_Houdini) December 12, 2020 I always wanted to experiment grass and most importantly interaction stuff🙂Props to @cayou66 for his tutorial and help on Render Texture!#AmplifyShaderEditor #madewithunity #VFX pic.twitter.com/P4NJ5aXXjY— Etienne POV (@etiennepov) December 12, 2020 Hi #VFXFriday,Skydome has launched in Latin America, so now I can show some of my work on it. Hope you like opening loot chests!#vfx #realtimevfx #gamedev #madewithunity pic.twitter.com/UTa0LVpGFT— Igor Odi 🦀 (@OdiIgor) December 11, 2020 I made a working Marauder's Map that appears magically with AR and actually tracks people via GPS 🧙♂️See the full thing here: https://t.co/Fl8m6Xjqq2 pic.twitter.com/vLlGMmei12— Lucas Rizzotto (@_LucasRizzotto) December 11, 2020 Procedural perfume brands for airport shops. Prefix+suffix generators never get boring #procgen #procjam #7dfps #screenshotsaturday w @fonserbc pic.twitter.com/pV2481lM2q— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 12, 2020 starlight bonanza || 𝓈𝓉𝒶𝓇𝓁𝒾𝑔𝒽𝓉 𝒷𝑜𝓃𝒶𝓃𝓏𝒶#blender #b3d pic.twitter.com/lCg52294Yx— V☰X (@vexastrae) December 12, 2020 It all returns to nothing 🌌 #UnrealEngine #UE426 #Evangelion #VFX pic.twitter.com/MrNWcIb2Zj— 💎 Lush 💎 (@LushVFX) December 13, 2020 Since its my birthday I figured I should join in on one of these hashtags for once 🙃🎂As always I never seem to be picking a single thing to stick to. But its been a pretty productive year!Onto the next one #artvsartist2020 pic.twitter.com/QD6FaaZiGo— Blake (@blakewoodart) December 11, 2020 Update fluff material✌️#shader #Unity #models pic.twitter.com/Jb2wY3AShW— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) December 13, 2020 Sword Slash sketch in #Niagara#gamedevs #realtimevfx #vfx #UE4 pic.twitter.com/b6nhkh27Ll— Niels Dewitte (@Niels_Dewitte) December 13, 2020 I get this question a lot, so here's a mini tutorial of how to think when painting refracted materials pic.twitter.com/K7eYVWnbED— castpixel 🏳️🌈 black lives matter (@castpixel) December 13, 2020 A field of sunflowers before the rain.#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/V5DPGVO5Kh— Margarita (@ritamirgo) December 13, 2020 ruins again! pic.twitter.com/w08jbBlTj0— Corinne🐣 (@amiamihan) December 13, 2020 Sharing these again, a handful of people have asked where they are located. I didn't tag/label them very well for people to find. hope they are helpful!Happy Sculpting!#tipstricksprocess #zbrush #gameart #tutorial #texture #sculpting #corgiboltz pic.twitter.com/SbM1IkBXjj— Dannie Carlone (@Corgiboltz) December 12, 2020 Maybe someday i will actually finish a game.. Maybe this one.. #screenshotsaturday #gamedev #indiedev #Unity #indiegame pic.twitter.com/vyKyzA2kHd— paranoiax (@paranoiax89) December 12, 2020 I don't know who this trooper is but he just showed up and started explaining features to me I already knew about (I made them…?) He's right though, it's important your weapon visually points at what you're actually aiming at!#gamedev #halo #madewithunity @unity3d #RootMotion pic.twitter.com/1dYStcaquX— Sully ⚡ (@artofsully) December 14, 2020 Also, some environment shots. Brand new terrain, foliage, atmosphere and clouds (now completely dynamic with 6 layers), all developed specifically for UHAWK. Showing off dynamic precipitation fog (rain under clouds) in last shot pic.twitter.com/khxt8xZ05y— Felix Westin (@FewesW) December 14, 2020 Weekend study in ACES#c4d #redshift pic.twitter.com/ZB5C8G5h7h— Aaron Covrett (@AaronCovrett) December 14, 2020 [ World of Warcraft: Shadowlands ]- VFXHappy to finally share my work on @Warcraft 's latest expansion Shadowlands! I was responsible for creating every covenant ability. As always, WoW is a team effort! Huge thanks to everyone on the wow team!HD -> https://t.co/6tHDodDGmo pic.twitter.com/jIncQaIkOQ— -ˋˏ✦VΔLKEN (@RiotBloois) December 14, 2020 Gooooodmorning! (At least in Belgium😉🇧🇪)Time for some #gamedevelopment !#WFH #work #fun #VFX pic.twitter.com/6gcZVjGs7e— Philippe Mesotten | Open for freelance work! (@MrPhilippe_) December 14, 2020 Got some new Shadowlands artwork up on Artstation! The team really kicked this one out of the park! A small sampling thread! pic.twitter.com/25HcQODMEr— Kali 🌟 (@kalieve) December 14, 2020 SLIDE IN | Magic tricks with Cinema 4D + iridescent Octane Render glass ✨#Cinema4D #OctaneRender pic.twitter.com/0MENdeohRL— Paarsec (@paarsec) December 14, 2020 splash splash waterFX #B3D #Blender3D #BNPR #water #waterFX #FX pic.twitter.com/9KZMNwPWaz— Kristof Dedene (@KDedeneArt) December 14, 2020 standing by your side pic.twitter.com/C6i8KkQLyZ— 💫nonagon☄️ @ moon: remix rpg adventure🌙 (@non_agon) December 14, 2020 Some more stills from last night's @UnrealEngine aurora shader stuff – different parameters on each image. #techart pic.twitter.com/kd1DOjN62I— Andrea Jörgensen (@AndiJorgensen) December 15, 2020 Apropos of nothing, a take on the ancient issue of generating nice triangulated spheres1. Random points2. Space out the points3. Triangulate4. Relax using the trianglesUnclear if I'll use this for anythinghelpful sources: https://t.co/69li8gUMrN https://t.co/9lrRj6Pxh0 pic.twitter.com/ndxYLdwigT— Oskar Stålberg (@OskSta) December 15, 2020 Here's the post about my Interactive Grass Shader! It has shadows and additional light support 🙂 This part has just the shader, I'm releasing an editor script to paint the grass later! #gamedev #unity3dHere >> https://t.co/LIMyRCKa6Y pic.twitter.com/tT3zBTSwX0— Joyce[MinionsArt] (@minionsart) December 15, 2020 LBS 2.0 Highlight #2How to make stylized glass in the style of Moebius!If you want to do specific looks with this shader, ask us and we'll try to help!Shader available herehttps://t.co/JiYjGv1YogShader overviewhttps://t.co/QniZb1qvJs#B3d #bnpr #Moebius #MoebiusArt pic.twitter.com/ihcQuXC9UI— LightningBoyStudio (@LightningBoySt1) December 15, 2020 发现自己有点懒,日后我回持续更新自己的练习的~(先发个以前的)#vfx #unity3d pic.twitter.com/qJ1mnLzUsO— TT (@huangguoxiongS) December 15, 2020 An attempt of a 3D scene in the @ODPomery style🏝️ #unity3d #MadeWithUnity #gamedev #AmplifyShaderEditor pic.twitter.com/XS1rLOsWUx— Luludatra (@Luludatra) December 15, 2020 #techart #unity #computeshaderI did a grass shader over the past days. ~0.7ms for 1 million grassblades on a 980Ti. The trick is not to use a geometry shader. 😀(1/n) pic.twitter.com/8i1dYzctVq— Julian (@schneckerstein) December 16, 2020 DRAW YOUR BOW! 🏹How cool is that? In #YoungSoulsGame you can buy a lot of weapons but also accessories including bombs, grappling hooks, and bows. Check out our video of Jenn solo carrying this fight like a pro! Developer: @1p2pStudioPublisher: @TheArcadeCrew pic.twitter.com/W7Arjhr3vt— The Arcade Crew (@TheArcadeCrew) December 16, 2020 Jobs #unity3d Basics #gamedev #tutorial: https://t.co/TOtPGKAqjE— Jasper Flick (@catlikecoding) December 15, 2020 tutorial throwback: 101 of painting wooden boards! great exercise in controlling values, rendering materials, and adding visual interest to a simple object.original post: https://t.co/31dgb4D4Eu pic.twitter.com/6V7jWXDM09— becca………hallstedt – they/them (@beccahallstedt) December 16, 2020 🍻Après-Slay Party in #Hinterberg!#indiegames #gamedev pic.twitter.com/5nSomykPUh— Microbird (@MicrobirdGames) December 16, 2020 #TechArt of the week! wanted to make sure that i could have two of these fake portals next to each other and not have them intersect with each other.we should have the quad intersection version of this shader complete soon™#UE4 #indiedev pic.twitter.com/Vh3gOBablW— Dmaw🎣🐟🍣 (@DmawXXX) December 16, 2020 fast volumetrics!the density is stronger at the tip and fades to zero at the wide end. for each ray passing through the cone, we accumulate the density that it moves through while inside.unlike other volumetrics i've done, there's no loop/marching: instead, algebra/calculus! pic.twitter.com/WAc2WTT7aC— 2DArray (@2DArray) December 16, 2020 Hello (not vfxfriday)Ellie has arrived the Skydome and here's a little showcase of her skills and its VFX. Hope um you like it!#vfx #realtimevfx #madewithunity #gamedev #gameart pic.twitter.com/nJo0dn9cvH— Igor Odi 🦀 (@OdiIgor) December 16, 2020 Slash Slash Slash#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/t1u6pXbNK2— 〽️Xin〽️ (@ChenXin_nth) December 17, 2020 pew pic.twitter.com/xsk3prsJG4— ✨Rafles✨ (@SrRafles) December 17, 2020 1312/16/2020Couldn't catch up with the FX but it's okay ill just keep going.I finished MaginPanic's Tutorial on toon boom and it was pretty cool.It actually looks professional haha. pic.twitter.com/9EnVXW09gX— Articfrontier (@articfrontier) December 17, 2020 Got a first prototype of something new for #Interminal working 🙂 w @fonserbc #procgen pic.twitter.com/dHTKzluMa6— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 17, 2020 A little material I did recently to push a bit more my painterly game in Designer and also try new recipes.I added a little base color breakdown here,https://t.co/TCuu04kVLR#SubstanceDesigner #materials #EnvironmentArt #GameArt pic.twitter.com/cJq5sRIoGw— Vincent Dérozier (@VincentDerozier) December 17, 2020 Trading Card No.9 • Ice Sword pic.twitter.com/sWZgpqoZlS— Robbie Tilton (@robbietilton) December 17, 2020 Nausicaä ナウシカ🔥Will post more renders soon! pic.twitter.com/Dftm3CEdt6— Nazar Noschenko (@NazarNoschenko) December 17, 2020 Tweak everything#UE4 #Houdini pic.twitter.com/Rvc0GpnARa— LucenDev (@lucengame) December 17, 2020 tutorial throwback: add some zest to your materials 👇original post: https://t.co/0CxGapI2QL pic.twitter.com/fcY8N9AYZY— becca………hallstedt – they/them (@beccahallstedt) December 17, 2020 Well.. I'm not getting any work done this week.. Can't stop spinning this furball! #madewithunity #gamedev #hdrp Did manage to add sphere collider support though. pic.twitter.com/36a3sLaZuy— Daniel Zeller (@zellah) December 18, 2020 Working on the animation, skinning and realtime voxelization+velocity in #Embergen. This takes less than a ms for a 15k polygons models in a 100M voxels simulation on a 3090. Static meshes : 3ms for 8.5M polygons. No SDF generation yet. #VFXFriday #fluidsimulation #realtimeVFX pic.twitter.com/eqzOnSwCVY— Gil Damoiseaux (@Gaxil) December 18, 2020 For a recent project of ours, @RossBeardsall came up with a great technique for a super-efficient coiled cable shader in #ue4 that looks absolutely banging!https://t.co/1YNFxqGGM3 pic.twitter.com/qtj4wG4JuE— Sam Birley (@evilsmeevil) December 17, 2020 Some creepy Recompile screens for your pleasure. Words by @MD_Doodles Animations by @polinski Sounds by @WestrayAudio Powered by my own PhiOS CP437 textmode engine.#madewithunity #gamedev pic.twitter.com/EkeAEb5zqa— Phi Dinh (@phi6) December 18, 2020 Rando #animtip! Animate the whole eye socket when animating eye darts. The eye should feel like a sphere underneath the skin that rolls within the eyemask. This example is a bit over-animated, but hopefully illustrates the point:#animation #maya pic.twitter.com/p7q7HfE2wr— mike safianoff (@mslackinoff) December 18, 2020 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)