Another piece from my portfolio i really like for #VFXFriday ! It's based on one of Venti's ability from #GenshinImpact It was my first (and only D: ) five star and i fell in love with his vfx. #madewithunity pic.twitter.com/NBGh6XjTQt
— Felyx (@Feli0x) December 11, 2020
Happy #VFXFriday! Here's a cloudburst I did for Spellbreak Chapter 1. Gotta look good while you're falling. ☁️ pic.twitter.com/1FNB1qGs1d
— Jamal Coleman (@jamdatFX) December 18, 2020
More enemies, these are called "Void Failure" #screenshotsaturday #MadeWithUnity #IndieDev #GameDev #polycount #bnpr #lowpoly #b3d #3D pic.twitter.com/nOf6xJJwUD
— F://Willis (@FabianWillisArt) December 19, 2020
I finally made the plunge into @UnrealEngine and I'm in love. Here's my first project, The Mantis King. #VFXFriday #gamedev #embergen #vfx #UnrealEngine #madewithunreal pic.twitter.com/WJWFYfYoIT
— Nate Reese (@natereesedev) December 18, 2020
I'm having a lot of fun making these small environments using @UnrealEngine , Photoshop, and Megascans. This one is inspired by an illustration by Vanessa Palmer. pic.twitter.com/ObgHzOUQeQ
— Leah Augustine (@Leah_Augustine) December 19, 2020
This may not look like much, but it is! Got the terrain painting tool ready today! This means it works in-editor, gets updated live and reloads on restart 😀
— FLOGELZ (@flogelz) December 19, 2020
Now i can plug the grass shader into this 👀#madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/D2LbMXe5f7
⭐️Dolphin in a Bottle🐬
— 🐁⚡ Lucie ❄"Lumia" ⚡🐁 (@LucieLescuyer) December 19, 2020
Reposting this art as a gif, since twitter image crop on a portrait 2D art is horrible😂
Also I think it looks way better with a small animation!
I would be so cool to build a game with this style🤩#madewithunity #screenshotsaturday pic.twitter.com/MQ6qIxxf2y
Just in time, because I love making Halloween themed stuff in december pic.twitter.com/8dBqkv4CY4
— Alice Jaunet (@cozy_wire) December 19, 2020
Cracked ice shader, in @unity3d, is coming along very nice! The parallax effect (cracks below surface) is done fully inside of the shader. Gotta say, thanks to @HarryAlisavakis and @BinaryImpactG for their tutorials! #shaders #vfx #unity pic.twitter.com/NtdwKAvGBz
— Daniel (@DPokladek) December 19, 2020
Waiting for dinner at Grandma's cottage#indiedev #gamedev #madewithunity pic.twitter.com/BgL2O1C3U0
— Memory of God (@MemoryofGod) December 18, 2020
Added sphere & capsule collider support for the fur. #madewithunity #gamedev pic.twitter.com/zEuKk1RWtP
— Daniel Zeller (@zellah) December 20, 2020
I finished the retro tv I started for the jam, thank you @BeyondExtent for helping me push that bit further and thank you @Substance3D for making such an awesome tool ❤️ More renders on @ArtStationHQ https://t.co/RcoKMRV6Kn #gamedev pic.twitter.com/e2EO86hsxg
— Ioana Oprisan 💚🧡💜 (@IoanaOprisan) December 19, 2020
new on #shadertoy: "heavy metal squiggle orb"https://t.co/ziOM8YC9QA
— Matt Zucker (@matt_zucker) December 19, 2020
Interactive shader where you can explore an infinite variety of procedurally-generated spherical Truchet tilings! pic.twitter.com/r6ZsATXfWG
#Unity 2020.2 Realtime #RayTracing
— Jason Ma (@JasonMa0012) December 20, 2020
My art is not good. This is a temporary scene. I want to know what unity can do to learn more about stylized rendering.
Chitanda Eru – @itou_nko
Japanese School Infirmary – SbbUtutuyahttps://t.co/28h2eU4jCf pic.twitter.com/Xis6QYjWmP
Further into my late night rendering adventures and I'm back on volumetrics. Slowly making my way towards a cloud renderer. pic.twitter.com/c4InZIGfAq
— Matt Gambell (@MattGambell) December 21, 2020
I was initially spend my weekend playing HADES again but then I stumbled upen @faunaparra neon fish and I … could not resist. Here's my participation to her challenge #faunaparra30kDTIYS 🙏 pic.twitter.com/Rrm4cAIDJA
— Vee (@ViolaineVee) December 20, 2020
I tried 3D modeling the Sticky Honey Roast from Genshin Impact🍖 pic.twitter.com/bfpGExUgCA
— Ichicko (@ichickooo) December 20, 2020
For all the #gamedev folks out there, here's a @unity3d tutorial on how to make physically-accurate hanging ROPES, WIRES and CHAINS.
— Alan Zucconi (@AlanZucconi) December 21, 2020
Also known as CATENARIES! ⛓️🪢https://t.co/vHoMKbPfuF
(was inspired by @tomrocksmaths' recent video to finally write this!)#madewithunity pic.twitter.com/3gTIf3WzXo
I got fed up with other perspective tools so I've made my own.
— OutlawEric (@ericbeaudu) December 20, 2020
✨The Only Perspective Grid You Need!✨
A fully 3D perspective tool for Clip Studio.
You can get it for free on the Clip Studio Asset Storehttps://t.co/VPq21EH1dL
Enjoy~ pic.twitter.com/KFVVqmg9JK
old tutorial about reflectivity and painting materials 👍
— becca………hallstedt – they/them (@beccahallstedt) December 21, 2020
original post: https://t.co/QIbusCO3KW pic.twitter.com/VBFIWRE5Pm
How to texture and model a broken pillar with inner and outer materials in #blender #b3d pic.twitter.com/O0UQ3jykFx
— Jan van den Hemel (@JanvandenHemel) December 21, 2020
Almost finished with the terrain shader!🖌️
— FLOGELZ (@flogelz) December 22, 2020
With bilinear filtering, parallax offset and also added a texture preview for selecting materials ouo)9 Can't wait to use it someday xux#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/3O7x5Gzkbh
Ray tracing in the palm of your hand 💫@Peter_shirley's Ray Tracing in One Weekend recreated with the new Metal ray tracing API, running on an iPhone#raytracing #ios #iPhone12 pic.twitter.com/ckm0q2LC1H
— Eoin Roe (@eoinrroe) December 21, 2020
#Nosferatu #animated! My tribute to Murnau's 1922 #horror classic: 🦇🩸🧛♂️ pic.twitter.com/7n8BH49lgd
— Nikolaos Nicola Finizio (@Nik_olaos) December 22, 2020
Study pic.twitter.com/92HlkHeHr0
— Denis Istomin (@Denis_Istomin_) December 22, 2020
Added zooming so you can see the Arianna closer!
— Divinheim | Heartstep Studios (@Divinheim) December 22, 2020
More updates this week! Had two tough weeks so took a little break.#indiedev #gamedev pic.twitter.com/QnN4rdlzcr
Taking my automatic squash N' stretch out for a ride. Works pretty well! #gamedev #indiedev #madewithunity pic.twitter.com/C1x9dkAAch
— Jakob Wahlberg (@Jakob_Wahlberg) December 15, 2020
I heard you liked cool raymarched auroras in @UnrealEngine, so I put one on GitHub
— Andrea Jörgensen (@AndiJorgensen) December 16, 2020
Fully commented! Learn to do a basic raymarch! Have cooler skies in your game! Submit a pull request to fix my terrible code! It's free! @polycount #TechArt #UnrealEngine https://t.co/vIrbyivA6t pic.twitter.com/Ax6uUlmART
Something different. pic.twitter.com/buR9U3L1p7
— Leah Augustine (@Leah_Augustine) December 22, 2020
🌟Cloud Gardens: Railroads Update🌟
— Eli🍊 (@small_signs) December 22, 2020
🛤️ 18 Levels
🌐 Grid Snapping
🗺️ Customizable Bases
🚃 85+ New Props
🌿 Ferns
🌳 Willow Tree
🌴 Palm Tree
⚒️ Gizmo for moving props
🪓 Chainsaw for pruning plants
🕳️ Fruit Vacuum
📦 Improved UI
🎊 'Surprise Me' Buttonhttps://t.co/qINKiBvP23 pic.twitter.com/UoMobTsBIC
I'm not a lawyer, but decided to go over Raw Fury's publishing agreement as I would any contract. Actually very cool that they're being this transparant, that said, a few 🚩 red flags 🚩 you might want to pay attention to. https://t.co/sVXd2Liyvl https://t.co/ZoUK42lxb2
— Jan Willem Nijman (@jwaaaap) December 22, 2020
エフェクト作業が行き詰ってしまったので
— Ryohashi (@1992YAJIRyo) December 22, 2020
息抜きにエフェクト作ります
呪力です。#Houdini #aftereffects pic.twitter.com/BgYApDYqYb
Drawing some slime… #b3d pic.twitter.com/xEuJfJumPp
— Feline🐈Entity (@FelineEntity) December 23, 2020
UV Based Procedural Toon Hair Shader pic.twitter.com/eLhc2HYnji
— madumpa (@madumpa) December 23, 2020
Making some candles in Blender.
— Daniel Bystedt (@3DBystedt) December 23, 2020
The flame is just a static plane, where the uv coordinates are distorted by an animated noise texture in the shader. The planes themselves are constrained so that they always face the camera. #b3d #BlenderScentedChristmasCandles pic.twitter.com/YXIUuWtmOn
Character I've done for my BA thesis. Can't wait until that particular segment of my life is finally over 🙃 pic.twitter.com/9yve5fgUiK
— Nikodem J. Malec (@nikodemmalec93) December 23, 2020
Playing around with making some new color gradients for my #vfx fun-land playplace. Painted a couple of trail textures as well and then made this random swirly thing. pic.twitter.com/BuYE7Nrfza
— marcus 🐧 (@MBruzzeseFX) December 23, 2020
Whether you're spending these days in (self-)isolation or with your loved ones, we wanted to take a moment and wish you all Happy Holidays! Here's to a better 2021! 🥂 pic.twitter.com/DMWCDhXkku
— Third Shift 🦉 (@3rdshiftstudio) December 23, 2020
Bushes and mountains #screenshotsaturday pic.twitter.com/ktvOULN967
— linyew (@SigmaFoxStudios) November 29, 2020
Hope everyone has a Merry Christmas / Happy Holidays! 🎅🎄✨ pic.twitter.com/YMT220Ka5r
— Cyan ❄ (@Cyanilux) December 23, 2020
Final animation on @BorowczykRemi ‘s character design #madewithspine #desert #characteranimation #princess pic.twitter.com/IIrJOhdV8f
— Jorgebompart (@Jorgebompart3) December 23, 2020
Some Edgar animations, a thread: pic.twitter.com/aVKXd15ejU
— Félix (@Felseven) December 23, 2020
Since I reached my Christmas milestone, I feel like it's time to share a WIP of my thesis project in @UnrealEngine! 🦛🌿
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) December 23, 2020
So excited that I get to work with Jourdan Tuffan's concept (https://t.co/CzDn0eh5QJ) fulfilling one of my dreams for this year (will finish it in 2021 tho!) pic.twitter.com/sz0VY66iK3
Need a simple perceptual color space for image processing? I've created one called Oklab.
— Björn Ottosson (@bjornornorn) December 23, 2020
Read more here: https://t.co/W8QaaghXbp
It predicts hue, lightness and chroma well, while being simple to compute and use.
Derived using @colour_science and colorio by @nschloe pic.twitter.com/MlMZ2RoFqq
🎄❄️"It's in the singing of a street corner choir,
— Greg ☃️ (@graggunslinger) December 23, 2020
It's going home and getting warm by the fire,
It's true, wherever you find love,
It feels like Christmas!" ❄️🎄
Have a lovely holiday, everyone! 💖 pic.twitter.com/1M3X88dk7e
Some motion! 🐰 #Blender3d #b3d #3dart #gameart pic.twitter.com/0JAGzuKdfq
— Carlos Cavalcante (@carlos_ccfh) December 23, 2020
Finally, working on my first card character named:
— Jeff Anthony (@3dTrixler) December 23, 2020
The Flaming Harlequin
Shot taken from #UE4 pic.twitter.com/Vx2QcjdyWC
It can also react to actor velocity. Looking back, the visual is pretty convincing for stylized fire to me.#UE4 #MadeWithUnreal pic.twitter.com/r3bWVNGcvC
— Kristóf Lovas (@TheKristofLovas) December 23, 2020
Finished stylised HDRI in Blender! Calling this test done with for now. Also, quick and lazy render with Callisto + BG in comments. #b3d #blender3d #bnpr pic.twitter.com/U0dssCW0qB
— ruki (@rukikuri) December 24, 2020
For those of you who don't click on links, in trying to solve this problem, I learned a sweet way to manipulate motion blur for cool effects. We couldn't use it, but still.
— Ryan DowlingSoka (@RyanDowlingSoka) December 24, 2020
I presume twitter compression will destroy these, so click that blog link to see more. pic.twitter.com/xqKE9Sx8q7
With the publisher discussion it seems like a good time to share our gamedev story of how @RingOfPain came to be…
— Simon Boxer ⭕️ Ring of Pain (@sboxle) December 24, 2020
A debut game from a small indie team of nobodies, with no viral tweets and only a few hundred followers. pic.twitter.com/GSl0wlmZr1
Hey #indiedevhour Just fiddling with Unity's 3d gamekit and post processing. Looks cool right? #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming pic.twitter.com/2hHpUJCeEG
— Thijs van den Berg (@Thijs_vd_Berg) December 23, 2020
Here it is! I've dropped the free tree project file! Grab it while it's hot
— LucenDev (@lucengame) December 24, 2020
It's for UE 4.26 and contains a bunch of material instances for your tweaking pleasure. PS It's a taster of an upcoming pack I'm working on, so let me know what you think! pic.twitter.com/ncr1UU4Qeg
Particle Christmas Tree~🥳🥳#Unity #VFX #shader pic.twitter.com/bFCvpp1Wbi
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) December 24, 2020
Fields and #bifrost aero fx #maya3d Happy holidays folks I am outa here!!! Have a great one !!!! #vfx #3d pic.twitter.com/KKtCMAqG2R
— Phil Radford – MayaGuyTutorials on YouTube (@Strangebox_ltd) December 24, 2020
We wish you a Merry Christmas! Our dark story lovers ✨ pic.twitter.com/5vZNTJvzI1
— Black Book (@PlayBlackBook) December 24, 2020
Hey, I just published some new fx on my artstation, go check that out! 😀 https://t.co/Og7LYsPVGJ#VFX #RealtimeVFX #GameDev #Particles #VisualEffects #pewpewpew pic.twitter.com/tTSjIY4JTJ
— Gregory Oliveira (@godsgreg) December 24, 2020
About to wrap this up!
— MWallace (@MWallace3D) December 25, 2020
To: @UnrealEngine
New ensemble of Icterids and RotateAboutAxis animations, designed to make your games look fly. ;] #ue4 #gamedev #vfx
– Mockingbird + Catbird to be included for extra variety + mischief!
More to come in 2021! Have a wonderful holiday! pic.twitter.com/Hc5sAZ5D5U
– 𝘾𝙤𝙢𝙚𝙩 𝙤𝙛 𝘾𝙧𝙚𝙖𝙩𝙞𝙤𝙣 –
— -ˋˏ✦VΔLKEN (@RiotBloois) December 25, 2020
Ending my VFX Sketches for the year of 2020 with a colorful, blissful, hopeful, magical explosion~! #VFX #UE4 #madewithunreal pic.twitter.com/YYy1ESSkUs
Trying some two-color slashes#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/GTy7IMxdlN
— 〽️Xin〽️ (@ChenXin_nth) December 25, 2020
This is hard to explain in tweets, but made a cloud meshing tool that lets me define a shape with control points but keep a topology good for waves! pic.twitter.com/OOT8g5v4Cw
— 🌭Chris Wade (@chriswade__) December 19, 2020
Baby steps in volumetric rendering. Using curl noise to displace a mesh-generated SDF. pic.twitter.com/tquXZteepj
— Guillaume Boissé (@guitio2002) December 25, 2020