Technically Art Technically Art: Issue 81 (25.12.2020) 🎄 By Harry Alisavakis on Friday, December 25, 2020 Another piece from my portfolio i really like for #VFXFriday ! It's based on one of Venti's ability from #GenshinImpact It was my first (and only D: ) five star and i fell in love with his vfx. #madewithunity pic.twitter.com/NBGh6XjTQt— Felyx (@Feli0x) December 11, 2020 Happy #VFXFriday! Here's a cloudburst I did for Spellbreak Chapter 1. Gotta look good while you're falling. ☁️ pic.twitter.com/1FNB1qGs1d— Jamal Coleman (@jamdatFX) December 18, 2020 More enemies, these are called "Void Failure" #screenshotsaturday #MadeWithUnity #IndieDev #GameDev #polycount #bnpr #lowpoly #b3d #3D pic.twitter.com/nOf6xJJwUD— F://Willis (@FabianWillisArt) December 19, 2020 I finally made the plunge into @UnrealEngine and I'm in love. Here's my first project, The Mantis King. #VFXFriday #gamedev #embergen #vfx #UnrealEngine #madewithunreal pic.twitter.com/WJWFYfYoIT— Nate Reese (@natereesedev) December 18, 2020 I'm having a lot of fun making these small environments using @UnrealEngine , Photoshop, and Megascans. This one is inspired by an illustration by Vanessa Palmer. pic.twitter.com/ObgHzOUQeQ— Leah Augustine (@Leah_Augustine) December 19, 2020 This may not look like much, but it is! Got the terrain painting tool ready today! This means it works in-editor, gets updated live and reloads on restart 😀 Now i can plug the grass shader into this 👀#madewithunity #unity3d #gamedev #indiedev #shader #screenshotsaturday pic.twitter.com/D2LbMXe5f7— FLOGELZ (@flogelz) December 19, 2020 ⭐️Dolphin in a Bottle🐬Reposting this art as a gif, since twitter image crop on a portrait 2D art is horrible😂 Also I think it looks way better with a small animation!I would be so cool to build a game with this style🤩#madewithunity #screenshotsaturday pic.twitter.com/MQ6qIxxf2y— 🐁⚡ Lucie ❄"Lumia" ⚡🐁 (@LucieLescuyer) December 19, 2020 Just in time, because I love making Halloween themed stuff in december pic.twitter.com/8dBqkv4CY4— Alice Jaunet (@cozy_wire) December 19, 2020 Cracked ice shader, in @unity3d, is coming along very nice! The parallax effect (cracks below surface) is done fully inside of the shader. Gotta say, thanks to @HarryAlisavakis and @BinaryImpactG for their tutorials! #shaders #vfx #unity pic.twitter.com/NtdwKAvGBz— Daniel (@DPokladek) December 19, 2020 Waiting for dinner at Grandma's cottage#indiedev #gamedev #madewithunity pic.twitter.com/BgL2O1C3U0— Memory of God (@MemoryofGod) December 18, 2020 Added sphere & capsule collider support for the fur. #madewithunity #gamedev pic.twitter.com/zEuKk1RWtP— Daniel Zeller (@zellah) December 20, 2020 I finished the retro tv I started for the jam, thank you @BeyondExtent for helping me push that bit further and thank you @Substance3D for making such an awesome tool ❤️ More renders on @ArtStationHQ https://t.co/RcoKMRV6Kn #gamedev pic.twitter.com/e2EO86hsxg— Ioana Oprisan 💚🧡💜 (@IoanaOprisan) December 19, 2020 new on #shadertoy: "heavy metal squiggle orb"https://t.co/ziOM8YC9QAInteractive shader where you can explore an infinite variety of procedurally-generated spherical Truchet tilings! pic.twitter.com/r6ZsATXfWG— Matt Zucker (@matt_zucker) December 19, 2020 #Unity 2020.2 Realtime #RayTracingMy art is not good. This is a temporary scene. I want to know what unity can do to learn more about stylized rendering.Chitanda Eru – @itou_nko Japanese School Infirmary – SbbUtutuyahttps://t.co/28h2eU4jCf pic.twitter.com/Xis6QYjWmP— Jason Ma (@JasonMa0012) December 20, 2020 Further into my late night rendering adventures and I'm back on volumetrics. Slowly making my way towards a cloud renderer. pic.twitter.com/c4InZIGfAq— Matt Gambell (@MattGambell) December 21, 2020 I was initially spend my weekend playing HADES again but then I stumbled upen @faunaparra neon fish and I … could not resist. Here's my participation to her challenge #faunaparra30kDTIYS 🙏 pic.twitter.com/Rrm4cAIDJA— Vee (@ViolaineVee) December 20, 2020 I tried 3D modeling the Sticky Honey Roast from Genshin Impact🍖 pic.twitter.com/bfpGExUgCA— Ichicko (@ichickooo) December 20, 2020 For all the #gamedev folks out there, here's a @unity3d tutorial on how to make physically-accurate hanging ROPES, WIRES and CHAINS.Also known as CATENARIES! ⛓️🪢https://t.co/vHoMKbPfuF(was inspired by @tomrocksmaths' recent video to finally write this!)#madewithunity pic.twitter.com/3gTIf3WzXo— Alan Zucconi (@AlanZucconi) December 21, 2020 I got fed up with other perspective tools so I've made my own.✨The Only Perspective Grid You Need!✨A fully 3D perspective tool for Clip Studio.You can get it for free on the Clip Studio Asset Storehttps://t.co/VPq21EH1dLEnjoy~ pic.twitter.com/KFVVqmg9JK— OutlawEric (@ericbeaudu) December 20, 2020 old tutorial about reflectivity and painting materials 👍original post: https://t.co/QIbusCO3KW pic.twitter.com/VBFIWRE5Pm— becca………hallstedt – they/them (@beccahallstedt) December 21, 2020 How to texture and model a broken pillar with inner and outer materials in #blender #b3d pic.twitter.com/O0UQ3jykFx— Jan van den Hemel (@JanvandenHemel) December 21, 2020 Almost finished with the terrain shader!🖌️With bilinear filtering, parallax offset and also added a texture preview for selecting materials ouo)9 Can't wait to use it someday xux#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/3O7x5Gzkbh— FLOGELZ (@flogelz) December 22, 2020 Ray tracing in the palm of your hand 💫@Peter_shirley's Ray Tracing in One Weekend recreated with the new Metal ray tracing API, running on an iPhone#raytracing #ios #iPhone12 pic.twitter.com/ckm0q2LC1H— Eoin Roe (@eoinrroe) December 21, 2020 #Nosferatu #animated! My tribute to Murnau's 1922 #horror classic: 🦇🩸🧛♂️ pic.twitter.com/7n8BH49lgd— Nikolaos Nicola Finizio (@Nik_olaos) December 22, 2020 Study pic.twitter.com/92HlkHeHr0— Denis Istomin (@Denis_Istomin_) December 22, 2020 Added zooming so you can see the Arianna closer!More updates this week! Had two tough weeks so took a little break.#indiedev #gamedev pic.twitter.com/QnN4rdlzcr— Divinheim | Heartstep Studios (@Divinheim) December 22, 2020 Taking my automatic squash N' stretch out for a ride. Works pretty well! #gamedev #indiedev #madewithunity pic.twitter.com/C1x9dkAAch— Jakob Wahlberg (@Jakob_Wahlberg) December 15, 2020 I heard you liked cool raymarched auroras in @UnrealEngine, so I put one on GitHubFully commented! Learn to do a basic raymarch! Have cooler skies in your game! Submit a pull request to fix my terrible code! It's free! @polycount #TechArt #UnrealEngine https://t.co/vIrbyivA6t pic.twitter.com/Ax6uUlmART— Andrea Jörgensen (@AndiJorgensen) December 16, 2020 Something different. pic.twitter.com/buR9U3L1p7— Leah Augustine (@Leah_Augustine) December 22, 2020 🌟Cloud Gardens: Railroads Update🌟🛤️ 18 Levels🌐 Grid Snapping🗺️ Customizable Bases🚃 85+ New Props🌿 Ferns🌳 Willow Tree🌴 Palm Tree⚒️ Gizmo for moving props🪓 Chainsaw for pruning plants🕳️ Fruit Vacuum📦 Improved UI🎊 'Surprise Me' Buttonhttps://t.co/qINKiBvP23 pic.twitter.com/UoMobTsBIC— Eli🍊 (@small_signs) December 22, 2020 I'm not a lawyer, but decided to go over Raw Fury's publishing agreement as I would any contract. Actually very cool that they're being this transparant, that said, a few 🚩 red flags 🚩 you might want to pay attention to. https://t.co/sVXd2Liyvl https://t.co/ZoUK42lxb2— Jan Willem Nijman (@jwaaaap) December 22, 2020 エフェクト作業が行き詰ってしまったので息抜きにエフェクト作ります呪力です。#Houdini #aftereffects pic.twitter.com/BgYApDYqYb— Ryohashi (@1992YAJIRyo) December 22, 2020 Drawing some slime… #b3d pic.twitter.com/xEuJfJumPp— Feline🐈Entity (@FelineEntity) December 23, 2020 UV Based Procedural Toon Hair Shader pic.twitter.com/eLhc2HYnji— madumpa (@madumpa) December 23, 2020 Making some candles in Blender. The flame is just a static plane, where the uv coordinates are distorted by an animated noise texture in the shader. The planes themselves are constrained so that they always face the camera. #b3d #BlenderScentedChristmasCandles pic.twitter.com/YXIUuWtmOn— Daniel Bystedt (@3DBystedt) December 23, 2020 Character I've done for my BA thesis. Can't wait until that particular segment of my life is finally over 🙃 pic.twitter.com/9yve5fgUiK— Nikodem J. Malec (@nikodemmalec93) December 23, 2020 Playing around with making some new color gradients for my #vfx fun-land playplace. Painted a couple of trail textures as well and then made this random swirly thing. pic.twitter.com/BuYE7Nrfza— marcus 🐧 (@MBruzzeseFX) December 23, 2020 Whether you're spending these days in (self-)isolation or with your loved ones, we wanted to take a moment and wish you all Happy Holidays! Here's to a better 2021! 🥂 pic.twitter.com/DMWCDhXkku— Third Shift 🦉 (@3rdshiftstudio) December 23, 2020 Bushes and mountains #screenshotsaturday pic.twitter.com/ktvOULN967— linyew (@SigmaFoxStudios) November 29, 2020 Hope everyone has a Merry Christmas / Happy Holidays! 🎅🎄✨ pic.twitter.com/YMT220Ka5r— Cyan ❄ (@Cyanilux) December 23, 2020 Final animation on @BorowczykRemi ‘s character design #madewithspine #desert #characteranimation #princess pic.twitter.com/IIrJOhdV8f— Jorgebompart (@Jorgebompart3) December 23, 2020 Some Edgar animations, a thread: pic.twitter.com/aVKXd15ejU— Félix (@Felseven) December 23, 2020 Since I reached my Christmas milestone, I feel like it's time to share a WIP of my thesis project in @UnrealEngine! 🦛🌿So excited that I get to work with Jourdan Tuffan's concept (https://t.co/CzDn0eh5QJ) fulfilling one of my dreams for this year (will finish it in 2021 tho!) pic.twitter.com/sz0VY66iK3— Jasmin Habezai-Fekri ✨ (@lowpolycurls) December 23, 2020 Need a simple perceptual color space for image processing? I've created one called Oklab. Read more here: https://t.co/W8QaaghXbpIt predicts hue, lightness and chroma well, while being simple to compute and use.Derived using @colour_science and colorio by @nschloe pic.twitter.com/MlMZ2RoFqq— Björn Ottosson (@bjornornorn) December 23, 2020 🎄❄️"It's in the singing of a street corner choir,It's going home and getting warm by the fire,It's true, wherever you find love,It feels like Christmas!" ❄️🎄Have a lovely holiday, everyone! 💖 pic.twitter.com/1M3X88dk7e— Greg ☃️ (@graggunslinger) December 23, 2020 Some motion! 🐰 #Blender3d #b3d #3dart #gameart pic.twitter.com/0JAGzuKdfq— Carlos Cavalcante (@carlos_ccfh) December 23, 2020 Finally, working on my first card character named:The Flaming HarlequinShot taken from #UE4 pic.twitter.com/Vx2QcjdyWC— Jeff Anthony (@3dTrixler) December 23, 2020 It can also react to actor velocity. Looking back, the visual is pretty convincing for stylized fire to me.#UE4 #MadeWithUnreal pic.twitter.com/r3bWVNGcvC— Kristóf Lovas (@TheKristofLovas) December 23, 2020 Finished stylised HDRI in Blender! Calling this test done with for now. Also, quick and lazy render with Callisto + BG in comments. #b3d #blender3d #bnpr pic.twitter.com/U0dssCW0qB— ruki (@rukikuri) December 24, 2020 For those of you who don't click on links, in trying to solve this problem, I learned a sweet way to manipulate motion blur for cool effects. We couldn't use it, but still.I presume twitter compression will destroy these, so click that blog link to see more. pic.twitter.com/xqKE9Sx8q7— Ryan DowlingSoka (@RyanDowlingSoka) December 24, 2020 With the publisher discussion it seems like a good time to share our gamedev story of how @RingOfPain came to be…A debut game from a small indie team of nobodies, with no viral tweets and only a few hundred followers. pic.twitter.com/GSl0wlmZr1— Simon Boxer ⭕️ Ring of Pain (@sboxle) December 24, 2020 Hey #indiedevhour Just fiddling with Unity's 3d gamekit and post processing. Looks cool right? #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming pic.twitter.com/2hHpUJCeEG— Thijs van den Berg (@Thijs_vd_Berg) December 23, 2020 Here it is! I've dropped the free tree project file! Grab it while it's hotIt's for UE 4.26 and contains a bunch of material instances for your tweaking pleasure. PS It's a taster of an upcoming pack I'm working on, so let me know what you think! pic.twitter.com/ncr1UU4Qeg— LucenDev (@lucengame) December 24, 2020 Particle Christmas Tree~🥳🥳#Unity #VFX #shader pic.twitter.com/bFCvpp1Wbi— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) December 24, 2020 Fields and #bifrost aero fx #maya3d Happy holidays folks I am outa here!!! Have a great one !!!! #vfx #3d pic.twitter.com/KKtCMAqG2R— Phil Radford – MayaGuyTutorials on YouTube (@Strangebox_ltd) December 24, 2020 We wish you a Merry Christmas! Our dark story lovers ✨ pic.twitter.com/5vZNTJvzI1— Black Book (@PlayBlackBook) December 24, 2020 Hey, I just published some new fx on my artstation, go check that out! 😀 https://t.co/Og7LYsPVGJ#VFX #RealtimeVFX #GameDev #Particles #VisualEffects #pewpewpew pic.twitter.com/tTSjIY4JTJ— Gregory Oliveira (@godsgreg) December 24, 2020 About to wrap this up!To: @UnrealEngine New ensemble of Icterids and RotateAboutAxis animations, designed to make your games look fly. ;] #ue4 #gamedev #vfx– Mockingbird + Catbird to be included for extra variety + mischief!More to come in 2021! Have a wonderful holiday! pic.twitter.com/Hc5sAZ5D5U— MWallace (@MWallace3D) December 25, 2020 – 𝘾𝙤𝙢𝙚𝙩 𝙤𝙛 𝘾𝙧𝙚𝙖𝙩𝙞𝙤𝙣 –Ending my VFX Sketches for the year of 2020 with a colorful, blissful, hopeful, magical explosion~! #VFX #UE4 #madewithunreal pic.twitter.com/YYy1ESSkUs— -ˋˏ✦VΔLKEN (@RiotBloois) December 25, 2020 Trying some two-color slashes#VFX #madewithunity #gamedev #realtimevfx pic.twitter.com/GTy7IMxdlN— 〽️Xin〽️ (@ChenXin_nth) December 25, 2020 This is hard to explain in tweets, but made a cloud meshing tool that lets me define a shape with control points but keep a topology good for waves! pic.twitter.com/OOT8g5v4Cw— 🌭Chris Wade (@chriswade__) December 19, 2020 Baby steps in volumetric rendering. Using curl noise to displace a mesh-generated SDF. pic.twitter.com/tquXZteepj— Guillaume Boissé (@guitio2002) December 25, 2020 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)