room #unity #bakery pic.twitter.com/qWiha2pTB2
— Mack (@EricSmack) December 25, 2020
Used the holiday off-hours to create a successor to my BNAO script for Unity (AO + bent normal baker). Also testing an improved way of doing reflection occlusion which handles glossy materials (!)
— Felix Westin (@FewesW) December 25, 2020
(Practically) zero overhead
Repository: https://t.co/gJyt93gFz7#screenshotsaturday pic.twitter.com/Z5E2OTW6jk
tesseract shader pic.twitter.com/SJDiaQ5sd4
— madumpa (@madumpa) December 25, 2020
I now have 3 flow strengths for the river.
— Kasper Arnklit Frandsen (@KasperArnklit) December 26, 2020
1. Steepness pic.twitter.com/YZlgs6vPCY
Working on new habitats! Does the architecture feel like in fits in the landscape? What do you guys think?#MadeWithUnity #ScreenShotSaturday #GameDev pic.twitter.com/rLw2YFSF7v
— Alex K Dixon (@AlexKentDixon) December 26, 2020
Style test Saturday #screenshotsaturday pic.twitter.com/YJqevcnWUW
— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 26, 2020
Again something that doesn't look like much, but actually is!👏
— FLOGELZ (@flogelz) December 27, 2020
This script saves all the vertex positions of a mesh into a texture! Gonna explain more in the comments->#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/nuDlalHSJJ
New Dev Log is up! Free to read as always:https://t.co/7MqKNev4yR
— Breeze in the Clouds (@BreezeGame) December 21, 2020
(I'll TLDR the highlights in this thread as well!) pic.twitter.com/UeashB9CVE
I call this, "Looping Magicky Thing". idk. #vfx pic.twitter.com/tzXextEqUa
— marcus 🐧 (@MBruzzeseFX) December 28, 2020
Working on a water-color-ish shader#b3d #bnpr #watercolor pic.twitter.com/KzR54EFhkp
— Tim Longoria (@TMud25) December 28, 2020
Some BGs for a short film I made w/ @pakofever this year! pic.twitter.com/IfF61eH1O6
— Cindy 🐦 (@pigeoncindy_) December 28, 2020
my fluid sim talk is out🥦
— Asher Zhu (@Vuthric) December 24, 2020
translating it into English has been a lot more work than I anticipated.. hope you enjoy it
(see comment for full video)#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/IdKlVfhdDr
Trading Card No.10 • Fairy Bottle pic.twitter.com/KQ7h7HCoC1
— Robbie Tilton (@robbietilton) December 29, 2020
Sharing this trick to have nice creases with padded materials in Substance designer. Never seen anywhere else before, so I hope this will be useful to some of you. #SubstancDesigner #MadeWithSubstance #Procedural pic.twitter.com/kdu4WI5Wg3
— Gil Damoiseaux (@Gaxil) December 30, 2020
Here's my last post of the year, a basic tessellation setup for Unity's URP. In case others were looking for this as well 🙂 #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) December 30, 2020
Get the code over here >> https://t.co/89UoXdDepJ pic.twitter.com/sUvGvKcdE2
Render Scale #unity3d Custom SRP #gamedev #tutorial: https://t.co/p3cUAfCuhr
— Jasper Flick (@catlikecoding) December 30, 2020
#b3d #lowpoly pic.twitter.com/XpN75CdVr1
— Lettier (@lettier) December 30, 2020
Stylized Volumetric clouds experiment @UnrealEngine #UE4 #madewithunreal #gamedev pic.twitter.com/1Fpl5v2GHP
— Chosker (@ChoskerSanz) December 30, 2020
i did a shader doodle!
— Beans (@keenanwoodall) December 30, 2020
definitely not influenced by the character rendering in Soul pic.twitter.com/Pl76obmJcO
In case you missed it, my Scatter add-on for #godotengine got a new shiny update that makes it easier to use 😀
— HungryProton (@HungryProton) December 31, 2020
All known bugs were fixed last week and UX got a bit better (I think 😶)
Grab it on GitHub: https://t.co/yAFHrcPmRh pic.twitter.com/dCw9ZiCliw
— Justin Oaksford (@Justinoaksford) December 31, 2020
happy new yaer #gameart #realtimevfx pic.twitter.com/INyoTKYlgj
— Ken.kob (@kbysknt) January 1, 2021
Last month I achieved constant speed tracking over splines (I think it’s pretty stable and efficient). Multiple objects can follow the curve at specified distance from each other.. in this test shot I am changing some curve points, speed, offset, resolution…, in real time. 😊 pic.twitter.com/TmwnRdQjC5
— HiWarp (@HiWarp) January 1, 2021
Wanted to learn a bit about the fast normalmap baker in #Houdini and with some UV trickery it bakes all to 1 texture despite different patterns. And it's very quick and easy to update.
— Magnus Larsson (@MagnusL3D) January 1, 2021
Render the cable things in #blender #cycles wanting to get more into blender. #b3d pic.twitter.com/YyrWdL3RsK
Ending off the year with a combo that combines a few of the animations I made in 2020!
— Yudou (@Unajer) December 31, 2020
Happy New Year everyone! #pixelart #animation pic.twitter.com/EmlHCHfsBi
The last practices of 2020 to start this #VFXFriday 2021. Studies inspired in games like Ori and Genshin Impact. Happy new year everyone!#Unity #realtimeVFX #orbs #gameart #shadergraph pic.twitter.com/5RFfZ9mUpr
— Charles Moreira (@o_Guildor) January 1, 2021
Wetting effect shader👌#Unity #shader pic.twitter.com/ElY7rSXdKP
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) January 1, 2021
#soul pic.twitter.com/Gi1QHyE0bW
— Eris snail (@Erisdraw3D) January 1, 2021
👀WIP of a 3D remake of a propaganda poster. Still some work left, but getting somewhere😄 #madewithunity #indiedev #gameart pic.twitter.com/85SOJG5dbM
— Stijn Verstraete (@StijnVerstraet3) January 1, 2021
I ported the simple toon shader from my tutorials over to URP without so much as touching ShaderGraph, you can check out how I did it here if you want any insight into how to get by without any dang nodes https://t.co/ElHxg1lILF pic.twitter.com/yrpVjm5hgG
— Manuela Malasaña (@ManuelaXibanya) January 2, 2021
Light!!#indiegame #indiedev #IndieGameDev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/fHElQGW9JV
— ZussMan (@zussm_n) January 2, 2021
Fancy UI borders#Houdini pic.twitter.com/9YNbWlTeu3
— Rohan Dalvi (@RohanCreates) January 2, 2021
First #screenshotsaturday of ‘21! Another scene from my upcoming #Wordsmyth app for #ios and #Android.
— RD&E (@TheDreadmill) January 2, 2021
Thanks for the shader input @Cyanilux and @TheRealEricHu, figured out a solution to reflections. 👍#indiedev #gamedev #madewithunity #unity3d #lowpoly pic.twitter.com/p5lT1n40Xs