Technically Art Technically Art: Issue 82 Part 1 (15.01.2021) By Harry Alisavakis on Friday, January 15, 2021 room #unity #bakery pic.twitter.com/qWiha2pTB2— Mack (@EricSmack) December 25, 2020 Used the holiday off-hours to create a successor to my BNAO script for Unity (AO + bent normal baker). Also testing an improved way of doing reflection occlusion which handles glossy materials (!)(Practically) zero overheadRepository: https://t.co/gJyt93gFz7#screenshotsaturday pic.twitter.com/Z5E2OTW6jk— Felix Westin (@FewesW) December 25, 2020 tesseract shader pic.twitter.com/SJDiaQ5sd4— madumpa (@madumpa) December 25, 2020 I now have 3 flow strengths for the river.1. Steepness pic.twitter.com/YZlgs6vPCY— Kasper Arnklit Frandsen (@KasperArnklit) December 26, 2020 Working on new habitats! Does the architecture feel like in fits in the landscape? What do you guys think?#MadeWithUnity #ScreenShotSaturday #GameDev pic.twitter.com/rLw2YFSF7v— Alex K Dixon (@AlexKentDixon) December 26, 2020 Style test Saturday #screenshotsaturday pic.twitter.com/YJqevcnWUW— 😷 ifndef 🌲🏎️💨🌲 (@Nothke) December 26, 2020 Again something that doesn't look like much, but actually is!👏This script saves all the vertex positions of a mesh into a texture! Gonna explain more in the comments->#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/nuDlalHSJJ— FLOGELZ (@flogelz) December 27, 2020 New Dev Log is up! Free to read as always:https://t.co/7MqKNev4yR(I'll TLDR the highlights in this thread as well!) pic.twitter.com/UeashB9CVE— Breeze in the Clouds (@BreezeGame) December 21, 2020 I call this, "Looping Magicky Thing". idk. #vfx pic.twitter.com/tzXextEqUa— marcus 🐧 (@MBruzzeseFX) December 28, 2020 Working on a water-color-ish shader#b3d #bnpr #watercolor pic.twitter.com/KzR54EFhkp— Tim Longoria (@TMud25) December 28, 2020 Some BGs for a short film I made w/ @pakofever this year! pic.twitter.com/IfF61eH1O6— Cindy 🐦 (@pigeoncindy_) December 28, 2020 my fluid sim talk is out🥦translating it into English has been a lot more work than I anticipated.. hope you enjoy it(see comment for full video)#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/IdKlVfhdDr— Asher Zhu (@Vuthric) December 24, 2020 Trading Card No.10 • Fairy Bottle pic.twitter.com/KQ7h7HCoC1— Robbie Tilton (@robbietilton) December 29, 2020 Sharing this trick to have nice creases with padded materials in Substance designer. Never seen anywhere else before, so I hope this will be useful to some of you. #SubstancDesigner #MadeWithSubstance #Procedural pic.twitter.com/kdu4WI5Wg3— Gil Damoiseaux (@Gaxil) December 30, 2020 Here's my last post of the year, a basic tessellation setup for Unity's URP. In case others were looking for this as well 🙂 #gamedev #unity3d Get the code over here >> https://t.co/89UoXdDepJ pic.twitter.com/sUvGvKcdE2— Joyce[MinionsArt] (@minionsart) December 30, 2020 Render Scale #unity3d Custom SRP #gamedev #tutorial: https://t.co/p3cUAfCuhr— Jasper Flick (@catlikecoding) December 30, 2020 #b3d #lowpoly pic.twitter.com/XpN75CdVr1— Lettier (@lettier) December 30, 2020 Stylized Volumetric clouds experiment @UnrealEngine #UE4 #madewithunreal #gamedev pic.twitter.com/1Fpl5v2GHP— Chosker (@ChoskerSanz) December 30, 2020 i did a shader doodle!definitely not influenced by the character rendering in Soul pic.twitter.com/Pl76obmJcO— Beans (@keenanwoodall) December 30, 2020 In case you missed it, my Scatter add-on for #godotengine got a new shiny update that makes it easier to use 😀All known bugs were fixed last week and UX got a bit better (I think 😶)Grab it on GitHub: https://t.co/yAFHrcPmRh pic.twitter.com/dCw9ZiCliw— HungryProton (@HungryProton) December 31, 2020 pic.twitter.com/lmxcZRvNEy— Justin Oaksford (@Justinoaksford) December 31, 2020 happy new yaer #gameart #realtimevfx pic.twitter.com/INyoTKYlgj— Ken.kob (@kbysknt) January 1, 2021 Last month I achieved constant speed tracking over splines (I think it’s pretty stable and efficient). Multiple objects can follow the curve at specified distance from each other.. in this test shot I am changing some curve points, speed, offset, resolution…, in real time. 😊 pic.twitter.com/TmwnRdQjC5— HiWarp (@HiWarp) January 1, 2021 Wanted to learn a bit about the fast normalmap baker in #Houdini and with some UV trickery it bakes all to 1 texture despite different patterns. And it's very quick and easy to update.Render the cable things in #blender #cycles wanting to get more into blender. #b3d pic.twitter.com/YyrWdL3RsK— Magnus Larsson (@MagnusL3D) January 1, 2021 Ending off the year with a combo that combines a few of the animations I made in 2020!Happy New Year everyone! #pixelart #animation pic.twitter.com/EmlHCHfsBi— Yudou (@Unajer) December 31, 2020 The last practices of 2020 to start this #VFXFriday 2021. Studies inspired in games like Ori and Genshin Impact. Happy new year everyone!#Unity #realtimeVFX #orbs #gameart #shadergraph pic.twitter.com/5RFfZ9mUpr— Charles Moreira (@o_Guildor) January 1, 2021 Wetting effect shader👌#Unity #shader pic.twitter.com/ElY7rSXdKP— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) January 1, 2021 #soul pic.twitter.com/Gi1QHyE0bW— Eris snail (@Erisdraw3D) January 1, 2021 👀WIP of a 3D remake of a propaganda poster. Still some work left, but getting somewhere😄 #madewithunity #indiedev #gameart pic.twitter.com/85SOJG5dbM— Stijn Verstraete (@StijnVerstraet3) January 1, 2021 I ported the simple toon shader from my tutorials over to URP without so much as touching ShaderGraph, you can check out how I did it here if you want any insight into how to get by without any dang nodes https://t.co/ElHxg1lILF pic.twitter.com/yrpVjm5hgG— Manuela Malasaña (@ManuelaXibanya) January 2, 2021 Light!!#indiegame #indiedev #IndieGameDev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/fHElQGW9JV— ZussMan (@zussm_n) January 2, 2021 Fancy UI borders#Houdini pic.twitter.com/9YNbWlTeu3— Rohan Dalvi (@RohanCreates) January 2, 2021 First #screenshotsaturday of ‘21! Another scene from my upcoming #Wordsmyth app for #ios and #Android.Thanks for the shader input @Cyanilux and @TheRealEricHu, figured out a solution to reflections. 👍#indiedev #gamedev #madewithunity #unity3d #lowpoly pic.twitter.com/p5lT1n40Xs— RD&E (@TheDreadmill) January 2, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)