Technically Art Technically Art: Issue 83 (22.01.2021) By Harry Alisavakis on Friday, January 22, 2021 #PortfolioDay !Hi, my name is Liz and I am currently looking for work as a 3D character artist! Looking for Junior /Associate positions in LA and Seattle!🎨Portfolio https://t.co/eoSi14E64CAnd most recent work examples! pic.twitter.com/m4dz0lGjiF— Skaya🌈 (@CinnamonPossum) January 12, 2021 WIP Environment I've been working on this week for the #artstation environment. Will be posting a Week 1 update later in the weekend, keep an eye out 😉#gameart #3dart #polycount pic.twitter.com/2moPNCmjPG— Angelo Tsiflas (@cubosaur) January 15, 2021 #lowpoly #b3d #screenshotsaturday 🪶 pic.twitter.com/IUNjjV7kjc— Lettier (@lettier) January 16, 2021 new freebie on patreon! yes at last, it is here, the answer to your prayers! as long as you were praying for a unity terrain shader with standard lighting model that lets you use roughness maps if you want https://t.co/0jOqJA2CTZ pic.twitter.com/Bmc1X0P1Vg— Manuela Malasaña (@ManuelaXibanya) January 16, 2021 Made an example Fog of War via a top down render texture. G is full fog (unexplored), R is semi fog (explored but currently unobserved). Sample the FogOfWar texture to hide units, desaturate terrain, whatevs!Those files and all the other ones are up on my patreon. pic.twitter.com/vaYkxWU61F— Edward del Villar (@Ed_dV) January 18, 2021 It's all fun and games now until they shoot back.But they dont. Not yet 😏.#indiegames #madewithunity I know it's not #screenshotsaturday – anyway ༼ つ ◕_◕ ༽つ pic.twitter.com/dAvjeENuCn— paranoiax (@paranoiax89) January 18, 2021 growy stuff #geometrynodes #b3d pic.twitter.com/to1xtqQVFv— Faaaaarck! (@faaaaarck) January 17, 2021 Mario Odyssey like fog?! Simple and Beautiful.Another Tutorial to be recorded in the list lol 😀#gamedev #indiedev #Shader #VR #3D #unity @unity3d @AmplifyCreates @polycount @80Level follow me on https://t.co/AluRmAcJPq pic.twitter.com/xRisVWzl7R— Patrick Haraguti (@Patrickd3) January 17, 2021 Three.js Journey is live! 🎉Learn how to create stunning 3D WebGL websites with the #threeJs library through more than 30 hours of video for $95 only (VAT incl.)https://t.co/MpOZvj5LfL#threejsJourney #webGL pic.twitter.com/BT1QawZ7ZG— Bruno (@bruno_simon) January 19, 2021 ~ inside the sandstorm🏜️ ~experimented a bit with fake volumetric clouds in the distance and implemented some new water shading#madewithunity #polycount #stylized pic.twitter.com/F80yXIjvPD— Polygonas 🏜️ Pfeiffer (@gttrfnk) January 19, 2021 Gettin some good rainy vibes with my new procedural rain shader. pic.twitter.com/mi9bfaMjAI— NuggetMcHotdog (@HotdogNugget) January 20, 2021 With my BA thesis finally submitted, it's time to share a part of it, which is this Minish house interior scene 🍀More info & details about it are on ArtStation:https://t.co/HjhOrFCPNX#b3d #UnrealEngine #TLoZ #MinishCap pic.twitter.com/fXNqO6umtM— sve 🌱 (@schrahki) January 19, 2021 Made a Journey-style sand shader ✨#blender #b3d #eevee pic.twitter.com/fdKzswKjS9— GelamiSalami (@GelamiSalami) January 19, 2021 My Geometry Grass painting tool is finally finished, added the ability to edit painted grass too 🙂 #gamedev #madewithunity #unity3dGrab the tool and shader here >> https://t.co/htNWzVfDc5 pic.twitter.com/eVtKGAhB3E— Joyce[MinionsArt] (@minionsart) January 20, 2021 Showing off some moves pic.twitter.com/AZPd0Krzoq— Menno Stas (@MennoStas) January 20, 2021 In this weeks tutorial, I show how to set shader graph properties from C# scripts. A script and shader graph make it so when you click on this sphere, you get a randomly colored wave! Watch here: https://t.co/IOziDKQKET #gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/rSLuDcE3NZ— NedMakes🌱 (@NedMakesGames) January 20, 2021 pic.twitter.com/UnFJe2fEDF— stu ballinger (@astronaughtyart) January 21, 2021 In love with how dynamic the water is as it flows down and moves around objects!#indiedev #realtimewater #madewithunity #breakwaters #indiegame pic.twitter.com/rIsNtoMJJW— SoaringPixelsGames (@GamesSoaring) January 20, 2021 first date (2017) pic.twitter.com/0rALPEZCiq— Aeonix (@aeon_ix) January 21, 2021 How to use the Seams to Sewing pattern by @ThomasKoleTA get it from https://t.co/bzS9OAyU7C and check out https://t.co/XgoxeVY5FO #blender #b3d pic.twitter.com/mC75VMuR7D— Jan van den Hemel (@JanvandenHemel) January 21, 2021 Are you overwhelmed with setting up your @itchio game pages? I just published Easy Releasy, a small template pack to help you get running fast ⚙✨You can get it over at https://t.co/h37bpYNI6c completely FREE 💕 Have fun! pic.twitter.com/CaHDMf6OqM— Jannik Boysen ✨ (@jannik_boysen) January 18, 2021 📌 pinned tweet update 📌I'm a 3D environment artist currently on the job hunt! I just wanna make games and support my future dogs.🎨 portfolio: https://t.co/yn5RLQrQi0💌 email: mollyentwistle@hotmail.co.uk pic.twitter.com/TAQhR9XXy3— Molly Entwistle (@_spookymol) September 29, 2020 60-70% of the work time of Ui artists in games are not stuff we see on their portfolios, it's not full-screen crosshairs, or HUD designs and styleframes, but single elements exploration and technical guidelines.Random examples from games I worked on, some doesn't exist anymore: pic.twitter.com/mOVKGbYpDp— Davison Carvalho (@colorblindmess) January 21, 2021 Here's some WIP particle smoke I have been working on.Smoke is fully lit and responds to multiple lights with included scattering. Will be releasing soon over on my Patreon!#unity #VRChat #shader #VR #gamedev Created with @AmplifyCreates shader editor. pic.twitter.com/PPFx0hnZiJ— Naito Ookami 🏳️⚧️ (@NaitoOokami) January 21, 2021 Got some new tools for instanced indirect skinned mesh animation in place 🦄Here's my preview/debug/test rendering for baked animations#gamedev #indiedev #madewithunity #rendering @unity3d https://t.co/wnodTwopzH pic.twitter.com/VWoQJxyRma— Marcel Wiessler (@marcel_wiessler) January 21, 2021 Night forest walk #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming pic.twitter.com/ziEpoOhUiL— Thijs van den Berg (@Thijs_vd_Berg) January 21, 2021 Scene from my film ~ 🌿 pic.twitter.com/Q7qAwExoir— Chelsea (@cheseely) January 21, 2021 Here is also the video,Hope you like it 🙂 #substance @Substance3D #UE4 @UnrealEngine pic.twitter.com/KeyO1UxChe— Vincent Barbe (@Vincentime91) January 21, 2021 very dirty breakdown of the water effect, you can download the project below#unitytips #VFXFriday pic.twitter.com/2Jm5WjzZ4R— Alex Strook ⌛ (@AlexStrook) January 22, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)