#PortfolioDay !
— Skaya🌈 (@CinnamonPossum) January 12, 2021
Hi, my name is Liz and I am currently looking for work as a 3D character artist! Looking for Junior /Associate positions in LA and Seattle!
🎨Portfolio https://t.co/eoSi14E64C
And most recent work examples! pic.twitter.com/m4dz0lGjiF
WIP Environment I've been working on this week for the #artstation environment. Will be posting a Week 1 update later in the weekend, keep an eye out 😉#gameart #3dart #polycount pic.twitter.com/2moPNCmjPG
— Angelo Tsiflas (@cubosaur) January 15, 2021
#lowpoly #b3d #screenshotsaturday 🪶 pic.twitter.com/IUNjjV7kjc
— Lettier (@lettier) January 16, 2021
new freebie on patreon! yes at last, it is here, the answer to your prayers! as long as you were praying for a unity terrain shader with standard lighting model that lets you use roughness maps if you want https://t.co/0jOqJA2CTZ pic.twitter.com/Bmc1X0P1Vg
— Manuela Malasaña (@ManuelaXibanya) January 16, 2021
Made an example Fog of War via a top down render texture. G is full fog (unexplored), R is semi fog (explored but currently unobserved). Sample the FogOfWar texture to hide units, desaturate terrain, whatevs!
— Edward del Villar (@Ed_dV) January 18, 2021
Those files and all the other ones are up on my patreon. pic.twitter.com/vaYkxWU61F
It's all fun and games now until they shoot back.
— paranoiax (@paranoiax89) January 18, 2021
But they dont. Not yet 😏.#indiegames #madewithunity
I know it's not #screenshotsaturday – anyway ༼ つ ◕_◕ ༽つ pic.twitter.com/dAvjeENuCn
growy stuff #geometrynodes #b3d pic.twitter.com/to1xtqQVFv
— Faaaaarck! (@faaaaarck) January 17, 2021
Mario Odyssey like fog?! Simple and Beautiful.
— Patrick Haraguti (@Patrickd3) January 17, 2021
Another Tutorial to be recorded in the list lol 😀#gamedev #indiedev #Shader #VR #3D #unity @unity3d @AmplifyCreates @polycount @80Level
follow me on https://t.co/AluRmAcJPq pic.twitter.com/xRisVWzl7R
Three.js Journey is live! 🎉
— Bruno (@bruno_simon) January 19, 2021
Learn how to create stunning 3D WebGL websites with the #threeJs library through more than 30 hours of video for $95 only (VAT incl.)https://t.co/MpOZvj5LfL#threejsJourney #webGL pic.twitter.com/BT1QawZ7ZG
~ inside the sandstorm🏜️ ~
— Polygonas 🏜️ Pfeiffer (@gttrfnk) January 19, 2021
experimented a bit with fake volumetric clouds in the distance and implemented some new water shading#madewithunity #polycount #stylized pic.twitter.com/F80yXIjvPD
Gettin some good rainy vibes with my new procedural rain shader. pic.twitter.com/mi9bfaMjAI
— NuggetMcHotdog (@HotdogNugget) January 20, 2021
With my BA thesis finally submitted, it's time to share a part of it, which is this Minish house interior scene 🍀
— sve 🌱 (@schrahki) January 19, 2021
More info & details about it are on ArtStation:https://t.co/HjhOrFCPNX#b3d #UnrealEngine #TLoZ #MinishCap pic.twitter.com/fXNqO6umtM
Made a Journey-style sand shader ✨#blender #b3d #eevee pic.twitter.com/fdKzswKjS9
— GelamiSalami (@GelamiSalami) January 19, 2021
My Geometry Grass painting tool is finally finished, added the ability to edit painted grass too 🙂 #gamedev #madewithunity #unity3d
— Joyce[MinionsArt] (@minionsart) January 20, 2021
Grab the tool and shader here >> https://t.co/htNWzVfDc5 pic.twitter.com/eVtKGAhB3E
Showing off some moves pic.twitter.com/AZPd0Krzoq
— Menno Stas (@MennoStas) January 20, 2021
In this weeks tutorial, I show how to set shader graph properties from C# scripts. A script and shader graph make it so when you click on this sphere, you get a randomly colored wave! Watch here: https://t.co/IOziDKQKET #gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/rSLuDcE3NZ
— NedMakes🌱 (@NedMakesGames) January 20, 2021
— stu ballinger (@astronaughtyart) January 21, 2021
In love with how dynamic the water is as it flows down and moves around objects!#indiedev #realtimewater #madewithunity #breakwaters #indiegame pic.twitter.com/rIsNtoMJJW
— SoaringPixelsGames (@GamesSoaring) January 20, 2021
first date
— Aeonix (@aeon_ix) January 21, 2021
(2017) pic.twitter.com/0rALPEZCiq
How to use the Seams to Sewing pattern by @ThomasKoleTA get it from https://t.co/bzS9OAyU7C and check out https://t.co/XgoxeVY5FO #blender #b3d pic.twitter.com/mC75VMuR7D
— Jan van den Hemel (@JanvandenHemel) January 21, 2021
Are you overwhelmed with setting up your @itchio game pages? I just published Easy Releasy, a small template pack to help you get running fast ⚙✨
— Jannik Boysen ✨ (@jannik_boysen) January 18, 2021
You can get it over at https://t.co/h37bpYNI6c completely FREE 💕 Have fun! pic.twitter.com/CaHDMf6OqM
📌 pinned tweet update 📌
— Molly Entwistle (@_spookymol) September 29, 2020
I'm a 3D environment artist currently on the job hunt! I just wanna make games and support my future dogs.
🎨 portfolio: https://t.co/yn5RLQrQi0
💌 email: mollyentwistle@hotmail.co.uk pic.twitter.com/TAQhR9XXy3
60-70% of the work time of Ui artists in games are not stuff we see on their portfolios, it's not full-screen crosshairs, or HUD designs and styleframes, but single elements exploration and technical guidelines.
— Davison Carvalho (@colorblindmess) January 21, 2021
Random examples from games I worked on, some doesn't exist anymore: pic.twitter.com/mOVKGbYpDp
Here's some WIP particle smoke I have been working on.
— Naito Ookami 🏳️⚧️ (@NaitoOokami) January 21, 2021
Smoke is fully lit and responds to multiple lights with included scattering. Will be releasing soon over on my Patreon!#unity #VRChat #shader #VR #gamedev
Created with @AmplifyCreates shader editor. pic.twitter.com/PPFx0hnZiJ
Got some new tools for instanced indirect skinned mesh animation in place 🦄
— Marcel Wiessler (@marcel_wiessler) January 21, 2021
Here's my preview/debug/test rendering for baked animations#gamedev #indiedev #madewithunity #rendering @unity3d https://t.co/wnodTwopzH pic.twitter.com/VWoQJxyRma
Night forest walk #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming pic.twitter.com/ziEpoOhUiL
— Thijs van den Berg (@Thijs_vd_Berg) January 21, 2021
Scene from my film ~ 🌿 pic.twitter.com/Q7qAwExoir
— Chelsea (@cheseely) January 21, 2021
Here is also the video,
— Vincent Barbe (@Vincentime91) January 21, 2021
Hope you like it 🙂 #substance @Substance3D #UE4 @UnrealEngine pic.twitter.com/KeyO1UxChe
very dirty breakdown of the water effect, you can download the project below#unitytips #VFXFriday pic.twitter.com/2Jm5WjzZ4R
— Alex Strook ⌛ (@AlexStrook) January 22, 2021