Technically Art Technically Art: Issue 84 (29.01.2021) By Harry Alisavakis on Friday, January 29, 2021 Here are 2 unique parallax shaders I am using in the UP Blender Game Engine. It's black magic: a shader giving the illusion of depth to a flat plane! All Patrons have access to the working Blender files, so the progress I make also helps you! #b3d #Blender3d #UPBGE #Patreon pic.twitter.com/aHj8nbBOv4— FERAL 3D (@TomMerfy) January 22, 2021 And we're back at it again with the random loopy things! Yet again, idk. #vfx pic.twitter.com/4hZckHNMHr— marcus 🐧 (@MBruzzeseFX) January 23, 2021 eventually i want the character to hold out the lantern but this is a good starting point. in darker areas it'll basically be impossible to play without some sort of light source#screenshotsaturday pic.twitter.com/o9cynuAi0k— Glass Revolver (@glass__revolver) January 23, 2021 I tried to use some of the colors that I don't pick frequently. It's somewhere between the necromancer and ruined king Viego.Made with Unreal Engine#VFXFriday #UE4 pic.twitter.com/uaOH5Al38Q— Chae Shin 😈 (@chae_vfx) January 23, 2021 someone's calling#screenshotsaturday #madewithunity pic.twitter.com/LBH5yjpm68— Chard (@animtree) January 23, 2021 🚀Another day another fake game. #conceptart #art #characterdesign #environmentart pic.twitter.com/d1H54X5188— André Rodrigues (@undrerodrigues) January 22, 2021 After trying almost all unity visual scripting tools out there I decided to create my own version, focused on simplicity and rapid prototyping⚡️👀 Here is the sneak peek of the PlayBox – new Block-based visual scripting tool for unity!#unity3d #madewithunity #tools @unity3d pic.twitter.com/qhGaaFKHnI— max (@MaxGaniyev) January 23, 2021 I have been wanting to play with the Volume to Mesh modifier for ages but never got around to itIt'd be cool if there were some way to transfer the original attributes, I imagine you could do it with multiple modifiers (one per grid) and then data transfer but that's sloooow pic.twitter.com/VKrXoaEa0s— Late, as usual (@lateasusual_) January 23, 2021 WISPYWAVE ヶ恩ズ#Unity3D #VFX #GameDev pic.twitter.com/0Nkdjpu0ss— Mirza Beig (@TheMirzaBeig) January 23, 2021 WIP of a Sketchfab contest entry.#lowpoly #b3d pic.twitter.com/MJfoueyhEs— Lettier (@lettier) January 24, 2021 Lately I've been messing around with a stylized lighting shader in Unity, trying to find a way to infuse some painterly texture into a (mostly) physically based lighting setup. Here's where I'm at so far.#madewithunity #unity3d pic.twitter.com/G1y2izWm9y— Zac Dixon (@zacdixon) January 24, 2021 Made a Shadertoy port of Marble Marcher! (original game by @_CodeParade_ ) Everything is inside a fragment shader, even the physics/gameplay! Also I've implemented some cool features like TAA and a path tracing mode(look up define in Common tab)https://t.co/eKvoUM9cDK pic.twitter.com/m75HYcM0JQ— Mykhailo Moroz (@Michael_Moroz_) January 24, 2021 sunbeams after the rain (realtime god rays) #pixelart #unity3d pic.twitter.com/HU1Ka7uDb0— t3ssel8r (@t3ssel8r) January 24, 2021 psh, who does he think he is?#screenshotsaturday #indiedev #gamedev pic.twitter.com/iKssTikHns— Scott Slucher (@skslucher) January 23, 2021 further tinkering with this shader style so i decided to make an environment and water shader for it. what does this remind y’all of?••🎵: ‘’Drowning” by Inner Wave#screenshotsaturday #madewithunity #gamedev #gameart #unity3d #indiedev #VFX pic.twitter.com/ZSlIc49Nzq— Dylan Valev (@davalev) January 23, 2021 No bridge? No problem pic.twitter.com/hGVnpgegSE— LucenDev (@lucengame) January 24, 2021 Magic thing. Animated with #tvpaint #2dfx #2danimation #motiondesign #vfx pic.twitter.com/vdh6JT8gjg— Quentin Cordonnier (@quentincordonn1) January 24, 2021 environments pic.twitter.com/9GnwbjwrKz— mike🌵blackney (@kurtruslfanclub) January 24, 2021 Trying muslin graph👌#Unity #shader pic.twitter.com/dN9LZG90Jc— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) January 25, 2021 Here is a small part of my new UE4 scene!I'm starting to have a good feeling About it.References are old japanese painting and Princess Kaguya 🙂I Will continue that soon on Twitch!#SubstanceDesigner #UnrealEngine #3dart @Substance3D @UnrealEngine pic.twitter.com/yMDhjmkuwO— Malachier Jimmy (@MalachierJ) January 25, 2021 First personal project of the year #madewithunity and URP#unity3d #gamedev #indiedev pic.twitter.com/caSgWfyKDW— Matthieu Ostertag (@blackfirestu) January 25, 2021 Turntable of @pix_bun 's character The Princess! Love her design so much 🥰#SFAS21 #zbrush #characterart #3Dart @polycount pic.twitter.com/F5ocD6b5FZ— Han von Aegir💙🦁🧀 (@hanromii) January 25, 2021 Some proceduraly stylised clouds in blender#B3D #Blender3D #BNPR #Anime #procedural #clouds pic.twitter.com/nZ4Flng4EC— Kristof Dedene (@KDedeneArt) January 25, 2021 Experimenting with ragdoll to make interactive & non-blocking foliage#game #indiedev #gamedev #gamedevelopment #indiegame #GodotEngine pic.twitter.com/l2WUnsYBZw— Tan Jian Ping (@imjp94) January 24, 2021 lil mock up 🐤 pic.twitter.com/UO7T3NuEGg— Brieyh'leai (@comfyfish) January 26, 2021 Another animatic shot done. #b3d #eevee #bnpr pic.twitter.com/yQsQtCgHrF— BloomInMotion (@bloominmotion) January 26, 2021 best thing I've done today#gamedev #indiedev pic.twitter.com/nqLeYCG2Ds— snʞɹɐɯ 🛸👽 (@mindvolution) January 26, 2021 This month I've worked on a prototype with RTS systems to make a little city builder with @unity3d!#gamedev #madewithunity pic.twitter.com/sUzkTKTLP8— André Cardoso (@andre_mc) January 27, 2021 一人之下手游凤凰山副本CG#vfx#Unity3D pic.twitter.com/p2wcThqswa— 0479 (@zhouyan21995772) January 27, 2021 Today's video is about rim lights in Unity URP's Shader Graph! Rim lighting is a fun technique to create moody atmosphere or help objects stand out from a dark background. Watch here: https://t.co/L4MxrDXI1p#gamedev #indiedev #unity3d #madewithunity #unitytips pic.twitter.com/aw2mKIfyf8— NedMakes🥞 (@NedMakesGames) January 27, 2021 More environment fidgeting… addressing blank background spaces, clutter on vertical elements, etc. pic.twitter.com/xluss4uFii— Alex Bertram-Powell (@AlexBPArt) January 27, 2021 Doing some more stylised stuff recently, enjoying the simplification. pic.twitter.com/MwGYFKwTpF— Patryk Olas (@speltYK) January 28, 2021 Here's my entry for the weekly challenge hosted by @Quackles3d on the @erindale_xyz discord server. Just a single sphere with vector displacement. The theme was "treasure". pic.twitter.com/vBKDnHpf1e— NuggetMcHotdog (@HotdogNugget) January 28, 2021 3D brush stroke effect. #b3d #lowpoly pic.twitter.com/nNdUNFVyQs— Lettier (@lettier) January 28, 2021 I made this little tool to help me to manage and sync different materials and shader properties in Unity. I think this could be useful to some people so I decided to open source it. I'll add more features as I need it 😀 #madewithunity #gamedev #indiedevhttps://t.co/87vQFVO06O pic.twitter.com/BSBdV0DXAn— José Hojaverde (@JoseHojaverde) January 28, 2021 リアルタイムでライトの角度や色味を変えられるのはリアルタイムCGの一番面白い所だな~と日々編集してて思う。なんとなく動画撮影のために適当にいじってたらいい感じの色味になってテンション上がってしまったw pic.twitter.com/eb9AyLEvBD— 奈良だけど千葉 (@naraken3655) January 28, 2021 Some behind the scene for my short animation. #Blender3D is use for the environment, which later touch up in #Photoshop and composite with #AfterEffects. pic.twitter.com/ECMEfoVCL1— mclelun lee (@mclelun) January 28, 2021 Another update. This time I tweaked the grass a bit and im liking this version WAAAAAAAAAAAAY better and I added some followers. 🙂 #UE4 #stylised #3dart https://t.co/6entwB2Omv pic.twitter.com/MI5ORFOBrs— Jonathan Johnson. 🇪🇺 (@jjsuperspy94) January 28, 2021 I know, I gave the terrain tool some grief a while back. But, I played around with it some more and I'm starting to have way too much fun it. #madewithunity #indiedev pic.twitter.com/YiNrmKLxTn— All City, Kitty! (@AllCityKitty) January 28, 2021 Here's a random 'lootbox' idea I made last year for a #realtimeVFX contest✨(while I'll try to finish my planets stuff for next week or so)#vfx #unity pic.twitter.com/06KkrCB8bU— Maxime Catel (@MaximeCatel) January 28, 2021 Some of you might have noticed a lot of @Mojang employees updating their profile pics recently, and I've finally got the go-ahead to share a sneak peek at the internal app I helped develop for us using @unity3d to create these lil avatars! (will showcase more later!) ❤️ pic.twitter.com/Uhho6qg5jl— SULLY ⚔ (@artofsully) January 28, 2021 Anybody home? #screenshotsaturday #gamedev pic.twitter.com/Q4eBwvWNaO— Djörk (@WillKoehler3D) July 4, 2020 Here is a small tutorial/tips and tricks video for #VFXFriday on how I made the watersplash effect and what my thought process is 🙂As you see I dont tackle every little point but I try to explain the most important elements of the VFX 🙂#tutorialvideos #tutorial #RealtimeVFX pic.twitter.com/DoiMG9Xnll— SmearKees (@SmearKees) January 29, 2021 Crystal Tree.(Playing around with an ancient scene)#voxel #voxelart #magicavoxel pic.twitter.com/GGufDHpTfP— Christophe Tritz (@TritzChristophe) January 29, 2021 Here is the final look of the meteor FX shot I posted few days ago.Cinematic trailer of Legend of Runeterra , in collaboration with Riot games#2dfx #2danimation #VFX #legendofruneterra pic.twitter.com/CHglm0Ja99— Quentin Cordonnier (@quentincordonn1) January 29, 2021 Keep calm and carry on exploding. pic.twitter.com/aUVcUs7LyU— The Ascent (@AscentTheGame) January 29, 2021 I have updated the tool to look/work nicer and the grass now has a distance fade.I also made a video for it, please check it out, it goes over the setup and how to use !https://t.co/nM5G8dAYGY pic.twitter.com/4J1pnja1Iq— Joyce[MinionsArt] (@minionsart) January 29, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)
Harry Alisavakis February 5, 2021 at 6:58 pm There’s not any process in particular tbh ^^” If I run across some cool stuff on Twitter, I make sure to include them! =]
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There’s not any process in particular tbh ^^” If I run across some cool stuff on Twitter, I make sure to include them! =]