#lowpoly #b3d π pic.twitter.com/xmTbNGcV0r
— Lettier (@lettier) January 29, 2021
I've been learning particle systems with Niagara for 3 days now and I find it extremely powerful! #UnrealEngine #ArtStationHQ #3dart #MadeWithSubstance pic.twitter.com/8YY75W6Aat
— Anthony Fekih (@AnthonyFekih) January 29, 2021
Dulce de leche! Made with Substance Alchemist@Substance3ddsgn @Substance3D#substancealchemist #materials #texture #3d #3dart #3danimation #MadeWithSubstancehttps://t.co/KhdrKQVtUD pic.twitter.com/9AEyJy0F4c
— Hamidreza Afshari (@hamidrezaafshar) January 22, 2021
Preview of a textureless particle in #Unity3D. Procedurally generated using distance fields and noise. Each element can be adjusted and turned on/off! π€©
— Mirza Beig (@TheMirzaBeig) January 30, 2021
Particles like this are VERY common in #GameDev. Makes for easy adjustment + variation.#VFX #Shaders #AmplifyShaderEditor pic.twitter.com/ppIVEOF1Ye
Working on a tool that creates these edge damage decals (based on trim texture).
— Simon (@Simon_Houdini) January 30, 2021
I can model a shape and have the result at the same time.
Works really well in my stylized scene.#houdini #procedural #gameart #gamedev #techart #UE4 pic.twitter.com/Jlu2Hdi9ot
sonalethe_chill_bedroom_nerd_gear_synths pic.twitter.com/q4L9StxpxK
— Sonalethe – a game (@sonalethe) January 30, 2021
β¨ did a lil hit effect for fun β¨#realtimevfx #vfx #ue4 pic.twitter.com/EBlNiMWvEd
— roberto (@r0mbag) January 30, 2021
Learning a ton in Three.js Journey by @bruno_simon π Started as a haunted house, ended up who knows where πͺ π½πΎ #threejsJourney #javascript #experimental #3d pic.twitter.com/3BBGrp0OrX
— Stefan Vitasovic (@StefanVitasovic) January 30, 2021
Animation Testings_Lola pic.twitter.com/qm3WgVFRYg
— Honggaνκ° (@hongga17) January 30, 2021
I am happy to share my latest #YouTube video, a big breakdown of my Reimu project, and also announce that I am now on #Patreon. If you like my content and want more, please consider supporting me!https://t.co/8wMkkOY70Ihttps://t.co/6OccJ0fk07#b3d #blender3d #bnpr #touhou
— aVersionOfReality (@AversionReality) January 27, 2021
Weekend #gamedev fun! Making a water #shader on @godotengine. WIP. pic.twitter.com/h6FG9Dvhld
— Ioannis E. Koukourakis (@JKoukourakis) January 31, 2021
Finally finished this project! It's based upon the environment from @BearsAreRed 's beautiful comic 'Kochab'
— Isa (@IsaLikesTea) January 30, 2021
Artstation post: https://t.co/imXpxDXDpu
Read the comic here: https://t.co/H3Rnfp0yhy
Check out Sarah Webb's art: https://t.co/BNbRF0HWCf pic.twitter.com/sFEDcO7Urv
cylinder got a wing finally!!#VFX #gamedev #realtimevfx #unity3d #madewithunity pic.twitter.com/Zv9agL4W8X
— Zoe (@ZoE___Kim) January 31, 2021
Sunset Glade project update:
— Jamie Read (@JamieRead3dArt) January 31, 2021
Finished the portal & gem fx and added bobbing motion. Made better fog cards and added some faint clouds.
High-res image in comments!
Comments and feedback welcome. More updates coming soon! π#gameart #madewithunreal #environmentart #sunsetglade pic.twitter.com/omOJSYKMtq
Hey! so here is an #under60sec tutorial on how to draw in Unity. This is part of a side project I'm working on the weekends. Hope it helps guys! π#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph
— Daniel Santalla (@danielsantalla) January 31, 2021
Source files: https://t.co/v7bOIhFhGb pic.twitter.com/eh2044mW9u
Over the past few months I've been working on some underwater animal forms for my game! Great White, Swordfish, and a Dolphin! Let me know what other sea animals you'd like to see! #UE4 #gamedev #BlackArtist #screenshotsaturday #indiegame #indiedev #3D @UnrealEngine pic.twitter.com/nUNm2cU5jn
— Charles Cox (@CharlesCoxArt) January 31, 2021
#b3d #lowpoly #art π―οΈ pic.twitter.com/NqdOXe6bhE
— Lettier (@lettier) January 31, 2021
I made a lattice deformer for @keenanwoodall's Deform for Unity! pic.twitter.com/SaP9PHhwmi
— Barnaby Smith (@mvinetwork) January 31, 2021
here's a short reel of some of my 2020 stuff β¨π«#realtimeVFX pic.twitter.com/CKDbsIa8oC
— Nicolas Ceriani (@nicolas_ceriani) February 1, 2021
Making crystals was on my to-do list forever, and it's exactly what's this week's VFX challenge from @HarryAlisavakis was about! π
— HungryProton (@HungryProton) February 1, 2021
Now I need to turn this into a proper game level.#godotengine pic.twitter.com/fSwMXSwJ16
This is my submission for @HarryAlisavakis tech art challenge!https://t.co/IrhQPs8taN#madewithunity #technicalart #shader #hlsl #gamedev pic.twitter.com/tFDH73dJLh
— Emilio Villar (@EAVillar) February 1, 2021
Here is my submission for @HarryAlisavakis tech art challenge on the theme "Crystals"!
— Diringer LΓ©o (@diringer_leo) February 1, 2021
I tried to put them in context in a fantasy cavern π#madewithunity #gamedev #shader #technicalart pic.twitter.com/renBhj997w
Wanted to make this for a while! The graph could still use some condensing but the leaves still generate pretty quickly as is.
— Ilana Katz (@Lanzerel) February 1, 2021
I'll be adding the material to https://t.co/NNOZ36ht8P at some point and put up an update. π#MadeWithSubstance #Allegorithmic #SubstanceDesigner pic.twitter.com/hKnEPaMgFu
Here is a shot I animated for Klaus, a bit overanimated, slightly too viscous, but had a tone of fun making it.
— Quentin Cordonnier (@quentincordonn1) January 31, 2021
Animated on Toonboom Harmony#2dfx #2danimation #vfx #Klaus #water pic.twitter.com/iNcup2pbyh
The Church of Edinu pic.twitter.com/nvbk7En8Pp
— Glass Revolver (@glass__revolver) February 1, 2021
Made a little scene for @HarryAlisavakis tech art challenge over the last week themed "crystals".
— Fornan II (@Fornan_II) February 2, 2021
Turnaround of just one crystal shader below.#unity3d #madewithunity #shader pic.twitter.com/16jHdl8d1o
Time to let my little VoidOrb go <3 pic.twitter.com/JccuXuvV3B
— Daniel Kopp – Photo (@Soldatmyran) February 1, 2021
Special Metro line to Swamp Bottom! my entry to @_Pwnisher_ 's weekly 3d render competition for his youtube stream. The challenge theme was Studio Ghibli style renders so I knew I had to give it a shot. So honored to say I was 1 of the 5 winners out of many amazing entries! #b3d pic.twitter.com/QERd8gr1H4
— Point Lobo (@PointLobo) February 1, 2021
My submission for @HarryAlisavakis tech art challenge "Crystals"
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) February 2, 2021
It was surprisingly easy to get decent fake refraction/reflection using the scene color node.#madewithunity #shader #gamedev #technicalart pic.twitter.com/nw06En2Ut3
— gracile (@gracile_jp) February 2, 2021
βΌοΈ EXCITING NEWS βΌοΈ
— Imagined Leviathans (@farfewgiants) February 2, 2021
Announcing a scavenger tale set in Britain's arctic future.
Explore the English tundra as you gather survivors frozen by fear, evade the mysterious leviathans stalking them, and thaw out the truth.
Wishlist *Imagined Leviathans* now https://t.co/1gq5Qtvv70 pic.twitter.com/IBXD8RqaBj
— Trix (@Trixelized) February 2, 2021
@HarryAlisavakis' tech art challenge this week was crystals, so I decided to try to replicate the hair from houseki no kuni #unity3d #madewithunity #shader pic.twitter.com/fM4TfDKOLN
— Jose Pacio (@ImPACIOble) February 2, 2021
My entry for the @HarryAlisavakis tech art challenge: Crystals. This is my first challenge ever and didn't have much to work on it but I'm pretty happy with the end result!#madewithunity #shader #gamedev #technicalart #unity3d pic.twitter.com/1zj3EDPel2
— Vil (@TotallyNotVil) February 2, 2021
Entry made in #b3d for the theme Crystals on @HarryAlisavakis discord server's Tech Art Challenge
— Mitch M (@MitchJMcClellan) February 3, 2021
Also used in the Global Game Jam game I worked on, two birds, one crystal pic.twitter.com/2rxuNq9fdT
Little techart breakdown of our #GGJ21 game Abyssal Plains π
— Thomas Denis (@tomdns_) February 2, 2021
you can play it here https://t.co/qzUXn2AvSB#gamedev #techart #shaders #GameJamWithHoudini pic.twitter.com/kE1sd7042X
Today, I'm returning to edge detection outlines to make them more optimized! I show how to get depth and normals from one texture and minimize artifacts from the lower depth precision. Watch here
— NedMakesπ₯ (@NedMakesGames) February 3, 2021
π₯π https://t.co/adBV4K7WLF#gamedev #indiedev #madewithunity #unity3d #unitytips pic.twitter.com/nb7UrsH9kC
Wrote a tool that converts a Yarn script to a Unity timeline for ΓtΓ©, complete with branching (jumping around the timeline), setup for animation, voice, etc. #gamedev #madewithunity @YarnSpinnerTool pic.twitter.com/V8D8mPH81U
— Lazlo (@lazlobon) February 3, 2021
What secrets does the Hippopura God hide in the sanctuary? β¨π
— Jasmin Habezai-Fekri β¨ (@lowpolycurls) February 3, 2021
At last, I wrapped up my final University Thesis project, made inside @UnrealEngine! Based on Jourdan Tuffan's amazing concepts (https://t.co/CzDn0eh5QJ) π¦
HD Breakdowns on @ArtStationHQ : https://t.co/LAHjoqR4Dc pic.twitter.com/FVNCyVII0D
Some old artworks of shophouse / rumah kedai. Some start from 3D, some photos. #blender3d #photoshop #malaysia pic.twitter.com/85t4uaINb6
— mclelun lee (@mclelun) February 4, 2021
The Anime-style crystal shader I done for the tech art challenge of @HarryAlisavakis Discord. The crystal-like pattern is some overlayed Delaunay Triangulation noise, sampling with refracted vector. Just trying to extract the key feature of crystal appearance like real artist do. pic.twitter.com/0IdDP33K4g
— CJT (@CJT____________) February 4, 2021
Was inspired by @BettiniGabe and @Cuboxel to try my hand at procedural planet atmospheres. The results are pretty nice, albeit a tad lacking in performance. All rendered realtime in EEVEE. pic.twitter.com/HKSfmyVWcf
— NuggetMcHotdog (@HotdogNugget) February 4, 2021
Week 3 Update of my Artstation challenge environment. This week finally brings animation and VFX! Read all about it here: https://t.co/G1RZmsPb8n#ArtStationHQ #gameart #gamedev #polycount #3dart #ue4 #UnrealEngine pic.twitter.com/GGFyx6nF4P
— Angelo Tsiflas (@cubosaur) February 4, 2021
Face off against powerful enemies. Footage from a new scifi action adventure game we are working on. #gamedev #gamedevelopment #gamestudio #indiegame #games #videogames #actionrpg #actionadventure #scifi #scifigames #metroid #pcgames #consolegames #unrealengine #ue4 pic.twitter.com/YquJ2EPnQ1
— Section 9 (@section9int) December 30, 2020
zoop #b3d pic.twitter.com/T2cVfvyxbr
— Late, as usual (@lateasusual_) February 4, 2021
One of my favourite shaders I've made was this ice refraction effect in @unity3d Shader Graph. Learn how to make it in this tutorial! #madewithunity #shaders #gamedev https://t.co/74bRaogduX
— Daniel Ilett βπ³οΈβπ (@daniel_ilett) February 4, 2021
New #shader #tutorial is out. Coding a fireworks shader from scratch! https://t.co/aEPNB2sq0k pic.twitter.com/kkN6edJwmx
— Martijn Steinrucken (@The_ArtOfCode) February 3, 2021
not a very exciting video, but here is a timelapse of preparing and rigging a model for animationhttps://t.co/aYjENrKoVn
— Alex Strook β (@AlexStrook) February 4, 2021
π¨ OUT NOW – 15% LAUNCH DISCOUNT π¨
— joon β nuts.game (@joonturbo) February 4, 2021
NUTS – A surveillance mystery game about squirrels πΏ
π° Nintendo Switch – https://t.co/8fTlw0am1t
π° Steam – https://t.co/IP5vAhcsDx
π° https://t.co/amqO6ZxZfU – https://t.co/JCbX2zKWvX pic.twitter.com/eV9bYixrKX
Here's the turntable π#b3d #sculpture #digitalart #Blender3d pic.twitter.com/3U4J1RT35g
— Timen Dillema (@tman_art) February 3, 2021
1/x Over the next weeks, I want to post a few threads about the stylized rendering weβve implemented for our game βDungeons of #Hinterbergβ. Iβll start with an overview, but I'll get pretty technical. Follow @MicrobirdGames, if you think the game looks rad! π#gamedev #indiedev pic.twitter.com/bOrQIryUVm
— Philipp Seifried (@PhilippSeifried) January 28, 2021
Posted these on discord but not on Twitter. Made an atmosphere with Rayleigh scattering based on the great video from @SebastianLague
— Gabe (@BettiniGabe) February 4, 2021
No volumetric materials, the renderer is made from scratch on the world shader, I also used wavelength based colors instead of RGB. #b3d pic.twitter.com/l34Cvij5QW
Try Graphics.DrawMeshInstanced API to make grassβοΈ#unity #shader pic.twitter.com/Lv5bNsKVGd
— Sakura Rabbit 樱θ±ε (@Sakura_Rabbiter) February 4, 2021
Made a shader for custom lighting on 2D hand-drawn clouds. It's just 2 textures and a cylinder model. pic.twitter.com/Sf6cfsdQmH
— WhyNot (@WhyNotArtDump) February 4, 2021
Wooooo Clouds ^_^https://t.co/iHKh4r8GR9 pic.twitter.com/C6ypZDPss3
— Alexis Bierschbach (@fraiselin) February 4, 2021
Thanks to everyone for your kind words, we feel bit overwhelmed and relieved after watching such a good feedback pumping throw the Digital Kingdom Demo#NaritaBoy π
— Studio Koba – Narita Boy (@studiokobaGAME) February 5, 2021
Play the demo https://t.co/JBslCZxMADπΎ
Wishlist: https://t.co/JBslCZxMADπ
Stay Indie: Our dreams, Our rules pic.twitter.com/vXpouQsGTp
Not only do I make cute boats but I make cute plants π€ pic.twitter.com/4Opk9dfRzP
— Joe Ruotolo (@joswe_r) February 5, 2021
It's too easy to get carried away and keep turning up the bloom on stuff like this until you can't see anything lol
— Late, as usual (@lateasusual_) February 4, 2021
moar powerrrrrr pic.twitter.com/Qtt1z0ZCtA