Technically Art Technically Art: Issue 85 (05.02.2021) By Harry Alisavakis on Friday, February 5, 2021 #lowpoly #b3d π pic.twitter.com/xmTbNGcV0r— Lettier (@lettier) January 29, 2021 I've been learning particle systems with Niagara for 3 days now and I find it extremely powerful! #UnrealEngine #ArtStationHQ #3dart #MadeWithSubstance pic.twitter.com/8YY75W6Aat— Anthony Fekih (@AnthonyFekih) January 29, 2021 Dulce de leche! Made with Substance Alchemist@Substance3ddsgn @Substance3D#substancealchemist #materials #texture #3d #3dart #3danimation #MadeWithSubstancehttps://t.co/KhdrKQVtUD pic.twitter.com/9AEyJy0F4c— Hamidreza Afshari (@hamidrezaafshar) January 22, 2021 Preview of a textureless particle in #Unity3D. Procedurally generated using distance fields and noise. Each element can be adjusted and turned on/off! π€©Particles like this are VERY common in #GameDev. Makes for easy adjustment + variation.#VFX #Shaders #AmplifyShaderEditor pic.twitter.com/ppIVEOF1Ye— Mirza Beig (@TheMirzaBeig) January 30, 2021 Working on a tool that creates these edge damage decals (based on trim texture).I can model a shape and have the result at the same time.Works really well in my stylized scene.#houdini #procedural #gameart #gamedev #techart #UE4 pic.twitter.com/Jlu2Hdi9ot— Simon (@Simon_Houdini) January 30, 2021 sonalethe_chill_bedroom_nerd_gear_synths pic.twitter.com/q4L9StxpxK— Sonalethe – a game (@sonalethe) January 30, 2021 β¨ did a lil hit effect for fun β¨#realtimevfx #vfx #ue4 pic.twitter.com/EBlNiMWvEd— roberto (@r0mbag) January 30, 2021 Learning a ton in Three.js Journey by @bruno_simon π Started as a haunted house, ended up who knows where πͺ π½πΎ #threejsJourney #javascript #experimental #3d pic.twitter.com/3BBGrp0OrX— Stefan Vitasovic (@StefanVitasovic) January 30, 2021 Animation Testings_Lola pic.twitter.com/qm3WgVFRYg— Honggaνκ° (@hongga17) January 30, 2021 I am happy to share my latest #YouTube video, a big breakdown of my Reimu project, and also announce that I am now on #Patreon. If you like my content and want more, please consider supporting me!https://t.co/8wMkkOY70Ihttps://t.co/6OccJ0fk07#b3d #blender3d #bnpr #touhou— aVersionOfReality (@AversionReality) January 27, 2021 Weekend #gamedev fun! Making a water #shader on @godotengine. WIP. pic.twitter.com/h6FG9Dvhld— Ioannis E. Koukourakis (@JKoukourakis) January 31, 2021 Finally finished this project! It's based upon the environment from @BearsAreRed 's beautiful comic 'Kochab'Artstation post: https://t.co/imXpxDXDpuRead the comic here: https://t.co/H3Rnfp0yhyCheck out Sarah Webb's art: https://t.co/BNbRF0HWCf pic.twitter.com/sFEDcO7Urv— Isa (@IsaLikesTea) January 30, 2021 cylinder got a wing finally!!#VFX #gamedev #realtimevfx #unity3d #madewithunity pic.twitter.com/Zv9agL4W8X— Zoe (@ZoE___Kim) January 31, 2021 Sunset Glade project update:Finished the portal & gem fx and added bobbing motion. Made better fog cards and added some faint clouds.High-res image in comments!Comments and feedback welcome. More updates coming soon! π#gameart #madewithunreal #environmentart #sunsetglade pic.twitter.com/omOJSYKMtq— Jamie Read (@JamieRead3dArt) January 31, 2021 Hey! so here is an #under60sec tutorial on how to draw in Unity. This is part of a side project I'm working on the weekends. Hope it helps guys! π#gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraphSource files: https://t.co/v7bOIhFhGb pic.twitter.com/eh2044mW9u— Daniel Santalla (@danielsantalla) January 31, 2021 Over the past few months I've been working on some underwater animal forms for my game! Great White, Swordfish, and a Dolphin! Let me know what other sea animals you'd like to see! #UE4 #gamedev #BlackArtist #screenshotsaturday #indiegame #indiedev #3D @UnrealEngine pic.twitter.com/nUNm2cU5jn— Charles Cox (@CharlesCoxArt) January 31, 2021 #b3d #lowpoly #art π―οΈ pic.twitter.com/NqdOXe6bhE— Lettier (@lettier) January 31, 2021 I made a lattice deformer for @keenanwoodall's Deform for Unity! pic.twitter.com/SaP9PHhwmi— Barnaby Smith (@mvinetwork) January 31, 2021 here's a short reel of some of my 2020 stuff β¨π«#realtimeVFX pic.twitter.com/CKDbsIa8oC— Nicolas Ceriani (@nicolas_ceriani) February 1, 2021 Making crystals was on my to-do list forever, and it's exactly what's this week's VFX challenge from @HarryAlisavakis was about! πNow I need to turn this into a proper game level.#godotengine pic.twitter.com/fSwMXSwJ16— HungryProton (@HungryProton) February 1, 2021 This is my submission for @HarryAlisavakis tech art challenge!https://t.co/IrhQPs8taN#madewithunity #technicalart #shader #hlsl #gamedev pic.twitter.com/tFDH73dJLh— Emilio Villar (@EAVillar) February 1, 2021 Here is my submission for @HarryAlisavakis tech art challenge on the theme "Crystals"! I tried to put them in context in a fantasy cavern π#madewithunity #gamedev #shader #technicalart pic.twitter.com/renBhj997w— Diringer LΓ©o (@diringer_leo) February 1, 2021 Wanted to make this for a while! The graph could still use some condensing but the leaves still generate pretty quickly as is.I'll be adding the material to https://t.co/NNOZ36ht8P at some point and put up an update. π#MadeWithSubstance #Allegorithmic #SubstanceDesigner pic.twitter.com/hKnEPaMgFu— Ilana Katz (@Lanzerel) February 1, 2021 Here is a shot I animated for Klaus, a bit overanimated, slightly too viscous, but had a tone of fun making it.Animated on Toonboom Harmony#2dfx #2danimation #vfx #Klaus #water pic.twitter.com/iNcup2pbyh— Quentin Cordonnier (@quentincordonn1) January 31, 2021 The Church of Edinu pic.twitter.com/nvbk7En8Pp— Glass Revolver (@glass__revolver) February 1, 2021 Made a little scene for @HarryAlisavakis tech art challenge over the last week themed "crystals".Turnaround of just one crystal shader below.#unity3d #madewithunity #shader pic.twitter.com/16jHdl8d1o— Fornan II (@Fornan_II) February 2, 2021 Time to let my little VoidOrb go <3 pic.twitter.com/JccuXuvV3B— Daniel Kopp – Photo (@Soldatmyran) February 1, 2021 Special Metro line to Swamp Bottom! my entry to @_Pwnisher_ 's weekly 3d render competition for his youtube stream. The challenge theme was Studio Ghibli style renders so I knew I had to give it a shot. So honored to say I was 1 of the 5 winners out of many amazing entries! #b3d pic.twitter.com/QERd8gr1H4— Point Lobo (@PointLobo) February 1, 2021 My submission for @HarryAlisavakis tech art challenge "Crystals"It was surprisingly easy to get decent fake refraction/reflection using the scene color node.#madewithunity #shader #gamedev #technicalart pic.twitter.com/nw06En2Ut3— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) February 2, 2021 pic.twitter.com/vF3h0lwrzh— gracile (@gracile_jp) February 2, 2021 βΌοΈ EXCITING NEWS βΌοΈAnnouncing a scavenger tale set in Britain's arctic future.Explore the English tundra as you gather survivors frozen by fear, evade the mysterious leviathans stalking them, and thaw out the truth.Wishlist *Imagined Leviathans* now https://t.co/1gq5Qtvv70 pic.twitter.com/IBXD8RqaBj— Imagined Leviathans (@farfewgiants) February 2, 2021 pic.twitter.com/OLHxoaLJi8— Trix (@Trixelized) February 2, 2021 @HarryAlisavakis' tech art challenge this week was crystals, so I decided to try to replicate the hair from houseki no kuni #unity3d #madewithunity #shader pic.twitter.com/fM4TfDKOLN— Jose Pacio (@ImPACIOble) February 2, 2021 My entry for the @HarryAlisavakis tech art challenge: Crystals. This is my first challenge ever and didn't have much to work on it but I'm pretty happy with the end result!#madewithunity #shader #gamedev #technicalart #unity3d pic.twitter.com/1zj3EDPel2— Vil (@TotallyNotVil) February 2, 2021 Entry made in #b3d for the theme Crystals on @HarryAlisavakis discord server's Tech Art ChallengeAlso used in the Global Game Jam game I worked on, two birds, one crystal pic.twitter.com/2rxuNq9fdT— Mitch M (@MitchJMcClellan) February 3, 2021 Little techart breakdown of our #GGJ21 game Abyssal Plains πyou can play it here https://t.co/qzUXn2AvSB#gamedev #techart #shaders #GameJamWithHoudini pic.twitter.com/kE1sd7042X— Thomas Denis (@tomdns_) February 2, 2021 Today, I'm returning to edge detection outlines to make them more optimized! I show how to get depth and normals from one texture and minimize artifacts from the lower depth precision. Watch hereπ₯π https://t.co/adBV4K7WLF#gamedev #indiedev #madewithunity #unity3d #unitytips pic.twitter.com/nb7UrsH9kC— NedMakesπ₯ (@NedMakesGames) February 3, 2021 Wrote a tool that converts a Yarn script to a Unity timeline for ΓtΓ©, complete with branching (jumping around the timeline), setup for animation, voice, etc. #gamedev #madewithunity @YarnSpinnerTool pic.twitter.com/V8D8mPH81U— Lazlo (@lazlobon) February 3, 2021 What secrets does the Hippopura God hide in the sanctuary? β¨πAt last, I wrapped up my final University Thesis project, made inside @UnrealEngine! Based on Jourdan Tuffan's amazing concepts (https://t.co/CzDn0eh5QJ) π¦HD Breakdowns on @ArtStationHQ : https://t.co/LAHjoqR4Dc pic.twitter.com/FVNCyVII0D— Jasmin Habezai-Fekri β¨ (@lowpolycurls) February 3, 2021 Some old artworks of shophouse / rumah kedai. Some start from 3D, some photos. #blender3d #photoshop #malaysia pic.twitter.com/85t4uaINb6— mclelun lee (@mclelun) February 4, 2021 The Anime-style crystal shader I done for the tech art challenge of @HarryAlisavakis Discord. The crystal-like pattern is some overlayed Delaunay Triangulation noise, sampling with refracted vector. Just trying to extract the key feature of crystal appearance like real artist do. pic.twitter.com/0IdDP33K4g— CJT (@CJT____________) February 4, 2021 Was inspired by @BettiniGabe and @Cuboxel to try my hand at procedural planet atmospheres. The results are pretty nice, albeit a tad lacking in performance. All rendered realtime in EEVEE. pic.twitter.com/HKSfmyVWcf— NuggetMcHotdog (@HotdogNugget) February 4, 2021 Week 3 Update of my Artstation challenge environment. This week finally brings animation and VFX! Read all about it here: https://t.co/G1RZmsPb8n#ArtStationHQ #gameart #gamedev #polycount #3dart #ue4 #UnrealEngine pic.twitter.com/GGFyx6nF4P— Angelo Tsiflas (@cubosaur) February 4, 2021 Face off against powerful enemies. Footage from a new scifi action adventure game we are working on. #gamedev #gamedevelopment #gamestudio #indiegame #games #videogames #actionrpg #actionadventure #scifi #scifigames #metroid #pcgames #consolegames #unrealengine #ue4 pic.twitter.com/YquJ2EPnQ1— Section 9 (@section9int) December 30, 2020 zoop #b3d pic.twitter.com/T2cVfvyxbr— Late, as usual (@lateasusual_) February 4, 2021 One of my favourite shaders I've made was this ice refraction effect in @unity3d Shader Graph. Learn how to make it in this tutorial! #madewithunity #shaders #gamedev https://t.co/74bRaogduX— Daniel Ilett βπ³οΈβπ (@daniel_ilett) February 4, 2021 New #shader #tutorial is out. Coding a fireworks shader from scratch! https://t.co/aEPNB2sq0k pic.twitter.com/kkN6edJwmx— Martijn Steinrucken (@The_ArtOfCode) February 3, 2021 not a very exciting video, but here is a timelapse of preparing and rigging a model for animationhttps://t.co/aYjENrKoVn— Alex Strook β (@AlexStrook) February 4, 2021 π¨ OUT NOW – 15% LAUNCH DISCOUNT π¨NUTS – A surveillance mystery game about squirrels πΏπ° Nintendo Switch – https://t.co/8fTlw0am1tπ° Steam – https://t.co/IP5vAhcsDxπ° https://t.co/amqO6ZxZfU – https://t.co/JCbX2zKWvX pic.twitter.com/eV9bYixrKX— joon β nuts.game (@joonturbo) February 4, 2021 Here's the turntable π#b3d #sculpture #digitalart #Blender3d pic.twitter.com/3U4J1RT35g— Timen Dillema (@tman_art) February 3, 2021 1/x Over the next weeks, I want to post a few threads about the stylized rendering weβve implemented for our game βDungeons of #Hinterbergβ. Iβll start with an overview, but I'll get pretty technical. Follow @MicrobirdGames, if you think the game looks rad! π#gamedev #indiedev pic.twitter.com/bOrQIryUVm— Philipp Seifried (@PhilippSeifried) January 28, 2021 Posted these on discord but not on Twitter. Made an atmosphere with Rayleigh scattering based on the great video from @SebastianLagueNo volumetric materials, the renderer is made from scratch on the world shader, I also used wavelength based colors instead of RGB. #b3d pic.twitter.com/l34Cvij5QW— Gabe (@BettiniGabe) February 4, 2021 Try Graphics.DrawMeshInstanced API to make grassβοΈ#unity #shader pic.twitter.com/Lv5bNsKVGd— Sakura Rabbit 樱θ±ε (@Sakura_Rabbiter) February 4, 2021 Made a shader for custom lighting on 2D hand-drawn clouds. It's just 2 textures and a cylinder model. pic.twitter.com/Sf6cfsdQmH— WhyNot (@WhyNotArtDump) February 4, 2021 Wooooo Clouds ^_^https://t.co/iHKh4r8GR9 pic.twitter.com/C6ypZDPss3— Alexis Bierschbach (@fraiselin) February 4, 2021 Thanks to everyone for your kind words, we feel bit overwhelmed and relieved after watching such a good feedback pumping throw the Digital Kingdom Demo#NaritaBoy πPlay the demo https://t.co/JBslCZxMADπΎWishlist: https://t.co/JBslCZxMADπStay Indie: Our dreams, Our rules pic.twitter.com/vXpouQsGTp— Studio Koba – Narita Boy (@studiokobaGAME) February 5, 2021 Not only do I make cute boats but I make cute plants π€ pic.twitter.com/4Opk9dfRzP— Joe Ruotolo (@joswe_r) February 5, 2021 It's too easy to get carried away and keep turning up the bloom on stuff like this until you can't see anything lolmoar powerrrrrr pic.twitter.com/Qtt1z0ZCtA— Late, as usual (@lateasusual_) February 4, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)