Heya, decided to start a lil art dump for John Wick Hex stuff that I did a while ago!
— Gaby Wilde (@SurfWilde) February 5, 2021
Feel free to check it on my artstation๐https://t.co/YywNIBXZq6 pic.twitter.com/9f90vcfwAM
I am becoming too powerful! pic.twitter.com/YrhL0GaonM
— Chris Wade ๐ญ๐ธ (@chriswade__) February 6, 2021
Made this thing, model, textures, shader and VFX, for an academy task (actually the task was to make just a sword). This was the first time I tried hand painting textures.
— Vil (@TotallyNotVil) February 6, 2021
Hope you enjoy!
Base concept by: Kelvin Tan (WoW I think).#shader #unity3d #madewithunity #VFX #gamedev pic.twitter.com/j2AdK9erRQ
Dusted off an unfinished project, and picked away at it this week! It's a procedural terrain painter for Unity, based on a 3DSMax-like modifier stack (height, slope, curvature, noise, etc) combined with Photoshop-style blend modes. #unity3d #gamedev #indiedev #worldbuilding pic.twitter.com/5tDmrxXX54
— Staggart Creations ๐๐ฒ (@_staggart_) February 6, 2021
I just finished a project which haunted me for almost 2 years. On the artstation page you can find an (animated!) breakdown, links to resources/tutorials and a link to the project itself: https://t.co/rdPhoQSJuB#realtimevfx #vfx #VFXFriday #gamedev #UnrealEngine #madewithunreal pic.twitter.com/9T99VOA4Kg
— Simon (@simonschreibt) February 6, 2021
have you ever stolen from a senile old lemon before?? well i have news for you because now you can! (its okay turnip boy needs it we swear) #turnipboy #screenshotsaturday #gamedev #madewithunity #pixelart pic.twitter.com/t8HP1MqQCT
— Snoozy Kazoo ๐ค (@SnoozyKazoo) February 6, 2021
Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and theres no easy way to do it without making a custom editor. Lets fix that by making a PropertyDrawer! Its going to look like this #UnityTips pic.twitter.com/Jz477rbYK8
— Lotte 'just an idiot' May ๐๐๐๐น๐ฎโ๐ซ๐ฉ (@LotteMakesStuff) February 6, 2021
#Selfpromosaturday! If youโre into #ttrpg or #dnd, check out https://t.co/Iw9zQzcCwu, the AI-powered Map-making Tool weโre creating. For every RT, a goblin gets his wings! ๐ pic.twitter.com/52kBemSIHy
— Dungeon Alchemist (@DungeonAlchemi1) February 6, 2021
Rendering grass procedurally!
— Thomaz Nardelli (@zazamorga) February 7, 2021
You can go to any direction and there will still be grass#madewithunity #shaders pic.twitter.com/ADZn5JrwH5
WIP. Added a lot of tech stuff this week, god rays, moving plants, caustics, water surface. Working on making the fish move now, and revisiting the plants because they're not 100% what I want them to look like ๐ฑ๐ pic.twitter.com/2A5HfUxGzq
— Nina Klos ๐๐ (@nina_m_klos) February 7, 2021
These daily modeling practice have been doing well on here so I figured Id post another one ๐ pic.twitter.com/4YtZnPYbtu
— Joe Ruotolo (@joswe_r) February 7, 2021
Finally done with my VFX Sequence in #UnrealEngine & #Houdini!
— Joshua Rizzo (@josh_rzo) February 6, 2021
It was the first time trying out Realtime VFX for a Cinematic Project, hopefully not the last one!@sidefx @UnrealEngine #3d #VFX #animation #simulation pic.twitter.com/yhZOyPOCPE
Working on procedural edge wear materials for ArmorPaint. pic.twitter.com/RgQyWLqnYu
— Lubos (@luboslenco) February 6, 2021
#VFX #2dFX #VFXFriday pic.twitter.com/4ioTFp5VPp
— steviemacfx (@steviemacfx) November 20, 2020
I had to have my own go at this! I'm really surprised at how much variation you get from such simple controls. I'm going to use this for a bunch of things on Fish!
— Ian Maclure (@Fearian) February 8, 2021
Shadergraph in the next reply! #RealTimeVFX #VFX https://t.co/BvdPqipXSn pic.twitter.com/vem0dHZClx
Pushing #Embergen development further : better voxelization, mesh masking, improved turbulence system, better performances and much more. #fluidsimulation #realtimeVFX #Hadouken pic.twitter.com/HXLVO88mro
— Gil Damoiseaux (@Gaxil) February 8, 2021
Procedural kamehameha #b3d #DragonBall pic.twitter.com/tfkIQQJAIn
— Eris snail (@Erisdraw3D) February 8, 2021
First day at your new job, something seems… off? #ue4 pic.twitter.com/qkRH66H6jB
— Gannon F. Jaspering (@GforGannon) February 8, 2021
golf boxing pic.twitter.com/ahTWp8doJs
— Yongmin Park (@yongminparks) February 8, 2021
I loved so much Ring Fit Adventure that I wanted to make some animation from it. Here's the Ring Attack Animation! I did almost everything, from modeling to UI motion, I had a BLAST. More details here >> https://t.co/aU7Bjr1Iag #blender #unity #vfx #subtance (cc @AmplifyCreates ) pic.twitter.com/S5zwwQJOR4
— The C.reator (@cayou66) February 8, 2021
Evelyn
— Dylan Kowalski Artwork (@AntiPROD) February 8, 2021
First character of 2021 ๐
As usual, Have a look to the project, again post tons of render for you guys !
Project on @ArtStationHQ : https://t.co/8ny4E21zb6 #3D #art pic.twitter.com/VufbcVINCK
ๅใใฆQiitaใซๆ็จฟใใพใใใๅ็ฅใฟใใใชๆตทใฎใทใงใผใใไฝใ่จไบใงใhttps://t.co/t7KvmibhVg pic.twitter.com/GucPPqJ6EM
— uynet (@uynet) February 8, 2021
What's this? A basic background for your VFX needs so you don't have to create everything from scratch all the time?
— ๐ Lush ๐ (@LushVFX) February 9, 2021
Sure, you can grab it for free! ๐๐๐
There's a customizable text on the ground so you can "watermark" your shots too โจ#UnrealEnginehttps://t.co/bFbgYdIpJX
yes! now fully blending with terrain textures and adding some vertex painting to the mix! ๐ชโจ๐๏ธ#polycount #madewithunity #stylized pic.twitter.com/jK6UCmcDEO
— Polygonas ๐๏ธ Pfeiffer (@gttrfnk) February 8, 2021
Working on another old idea, some stealth game experiments. Single texture for the character's AO, no other textures or animations, just shaders. Definitely more to come! #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/Ipgpw4w4Xh
— Skiph (@CephalopodSalad) February 9, 2021
My first go at making a handpainted 3D model. I had a lot of fun painting and will definitely experiment with this style more ๐๐๏ธ https://t.co/XeHZi4djHG
— Daria Lezucha (@dlezucha) February 8, 2021
Beautiful concept by @Ungapants ๐ชด#3dmodel #3dartist #handpainted #stylized3d #maya #substancepainter pic.twitter.com/RWrweDYlng
Hey finally putting up my breakdown article on #b3d Cycles Displacement nodes I did for the theme Dunes on @HarryAlisavakis discord server's #techart challenge back in November. Go check it out!https://t.co/lF4ktnTgTk pic.twitter.com/GiRX5LUr4x
— Mitch M (@MitchJMcClellan) February 9, 2021
New color palette. Still trying to figure out how color theory works.#unity #madewithunity #lowpoly #indiegame #game #indiegamedev #gamedev #indiedev pic.twitter.com/A3e6r9gj8O
— Nicrom (@_Nicrom_) February 8, 2021
quick VFX sketch before bed, some sorta debuff/buff/silence?#vfx #ue4 #realtimeVFX pic.twitter.com/XSeMzbMJos
— roberto (@r0mbag) February 9, 2021
Over the hills and far away ๐๏ธ#indiegame #dkgame #madewithunity pic.twitter.com/gUBFhMXi29
— Half Past Yellow (@halfpastyellow) February 10, 2021
/divided
— jarsef (@jarsefb) February 9, 2021
Based on the amazing art of @loishh
Big thanks to some rad people; Justin, Tim, Francois and my amazing wife Grace for pushing me to finish this one!https://t.co/ObUghTKyFy pic.twitter.com/WImtTWBCrk
Excited to start sharing a little about one of our new projects!
— Other Tales ๐ฐ (@OtherTales) February 10, 2021
๐ต Hermit Road ๐ต
๐ต A walking simulator in concert ๐ต
๐ต A game about loneliness, songwriting, and love ๐ต pic.twitter.com/vGwm3XH8i1
I'm diving back into compute shaders today โ๏ธ generating a mesh using one in the Unity editor! I also show how to save the mesh as an asset, making sure not to break links.
— NedMakes๐ (@NedMakesGames) February 10, 2021
๐ฅ๐ Watch here: https://t.co/tfkHCT7vDI#gamedev #indiedev #madewithunity #unity3d #unitytips pic.twitter.com/klVcvsOjSL
More swinging about! pic.twitter.com/qSqZSCEsNW
— Dan (@danfergusonn) February 10, 2021
#pixelart #gamedev
— Luno (@lunoland) February 9, 2021
sketch
—
final pic.twitter.com/0wurVdWv9v
And again #EmberGen + #ue4 and substanceDesigner coz there so much to explore.#vfx #realtimeVFX #gamedev #UnrealEnginehttps://t.co/pIIMRPtBUH pic.twitter.com/SUprEiH5IN
— Gwyn (@GwynApNudd) February 10, 2021
When it's cold and stormy at night, it's a good idea to go into a stranger's house and warm your feet by the fireplace. The cat sees it the same way!
— Spindle Game (@spindleDev) February 10, 2021
๐ท๐๐ฑ#pixelart #GodotEngine #screenshotsaturday #indiegame pic.twitter.com/hC13QdQhTI
Here's a segment of the animated water edge found in Battle Axe the Dragon's Keep stage. All surrounding water tiles had to be seemless animated #pixelart #ใใใ็ตต #indiegame
— Henk Nieborg (@pixelhenk) February 10, 2021
Pre-Order Battle Axe: https://t.co/BlT5UNamFE
Read more about Battle Axe: https://t.co/4Ju9Ad8TEl pic.twitter.com/pk54FAO4K3
Did some watery shapes during @VFXApprentice hangout! Nice quality time with the community ๐โจ#fx #2dfx #vfx pic.twitter.com/CpM4LiWw8Q
— Sonia! (@frsvfrsv) February 10, 2021
The first two parts of my tutorial series about SDFs are published. Learn how to generate Signed Distance Fields using compute shaders in #unity3d #madewithunity #shadershttps://t.co/myrNE0JMEo
— Matei Giurgiu (@MateiGiurgiu) February 10, 2021
I've posted a higher quality version of the #Embergen Hadouken VFX on my Artstation, including more details and more camera angles : #fluidsimulation #realtimeVFXhttps://t.co/W5VEQfpNdi
— Gil Damoiseaux (@Gaxil) February 11, 2021
Pixelart but it's watercolour.#pixelart pic.twitter.com/VMGJZ3HMc6
— Franek (@Franrekk) February 11, 2021
Shapes 3.0.0 is now out!! ๐
— Freya Holmรฉr (@FreyaHolmer) February 11, 2021
โก GPU instancing in immediate mode
๐ ๏ธ crucial fixes for HDRP/URP
๐ configurable detail level of 3D shapes
๐ stencil buffer support
๐จ 7 new blend modes
and more~ #unity3d
Changelog โฑ https://t.co/3KiaDc8nl8
Get Shapes โฑ https://t.co/4IP0P3nCsc pic.twitter.com/npsaQ1PGs3
1. Improved my foliage shaders by building on Lance Beryl's Ghibli grass shader (https://t.co/Nb2R43yLyM). I added the function to be coloured by light, useful for washing over the while scene with coloured sun light and energy stuff. #b3d #blender3d #bnpr #ghibli #grasa pic.twitter.com/iRr00C37RD
— Jim Whitcher (@JimWhitcher) February 10, 2021
HDRP Unity 2020 Template !! Toon Shadered๐ฏShader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here ๐https://t.co/K1goC0cYrB #unity3d pic.twitter.com/XZrexJy3SU
— Christopher Sims (@csims314) February 10, 2021
New tutorials: RenderBuffers, Non-planar simulation mesh#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/3IsRixKb6H
— Andras Ketzer (@FluidNinjaLIVE) February 11, 2021
I've been away for a bit! busy working on a big #freelance project for one of my favourite clients. During a break, put this thing together, a weird, underwater-fire-jellyfish thing. Kinda mesmerising, definitely weird, so thought I'd share. #vfx #embergen #jangafx #wibblywobbly pic.twitter.com/GwF6HJf7rY
— Benharkervfx (@benharkervfx) February 11, 2021
3ๆ20ๆฅใฎCG WORLD Master Class Online Vol.3ใงใฏๅ็ปใฎไฝไพใใใฌใคใฏใใฆใณใใชใใใฆใณใใฏใTipsใชใฉใใ่ฉฑใงใใใใจๆใใพใใ(NPRใซ็ฆ็นใๅฝใฆใใใฎใซใฏใชใใพใใ)
— Wataru Ikeda (@WataruVFX) February 12, 2021
โปไฝๅใฏๆจๅนดไฝใฃใใใฎใซๅฐใๆใๅ ใใใใฎใงใใ#UE4 #Niagarahttps://t.co/OPDJdZBv8Z pic.twitter.com/lSQmB2jiG0
Had a go at the vine growing effect @Gaxil shared at one point in the #GodotEngine. Really easy to implement and gives a cool effect. pic.twitter.com/SPz5ZJgN7L
— Kasper Arnklit Frandsen (@KasperArnklit) February 12, 2021
Made a system where I can take a mask and add some cracked paint around the edges! ๐ Here is it working with some vertex paint too. pic.twitter.com/8Y8yjZjCcj
— Matt Cane (@matt_cane_) February 12, 2021
Happy friday!#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev #steam pic.twitter.com/BWWyfD4eZr
— Margarita (@ritamirgo) February 12, 2021