Technically Art Technically Art: Issue 86 (12.02.2021) By Harry Alisavakis on Friday, February 12, 2021 Heya, decided to start a lil art dump for John Wick Hex stuff that I did a while ago! Feel free to check it on my artstation๐https://t.co/YywNIBXZq6 pic.twitter.com/9f90vcfwAM— Gaby Wilde (@SurfWilde) February 5, 2021 I am becoming too powerful! pic.twitter.com/YrhL0GaonM— Chris Wade ๐ญ๐ธ (@chriswade__) February 6, 2021 Made this thing, model, textures, shader and VFX, for an academy task (actually the task was to make just a sword). This was the first time I tried hand painting textures. Hope you enjoy!Base concept by: Kelvin Tan (WoW I think).#shader #unity3d #madewithunity #VFX #gamedev pic.twitter.com/j2AdK9erRQ— Vil (@TotallyNotVil) February 6, 2021 Dusted off an unfinished project, and picked away at it this week! It's a procedural terrain painter for Unity, based on a 3DSMax-like modifier stack (height, slope, curvature, noise, etc) combined with Photoshop-style blend modes. #unity3d #gamedev #indiedev #worldbuilding pic.twitter.com/5tDmrxXX54— Staggart Creations ๐๐ฒ (@_staggart_) February 6, 2021 I just finished a project which haunted me for almost 2 years. On the artstation page you can find an (animated!) breakdown, links to resources/tutorials and a link to the project itself: https://t.co/rdPhoQSJuB#realtimevfx #vfx #VFXFriday #gamedev #UnrealEngine #madewithunreal pic.twitter.com/9T99VOA4Kg— Simon (@simonschreibt) February 6, 2021 have you ever stolen from a senile old lemon before?? well i have news for you because now you can! (its okay turnip boy needs it we swear) #turnipboy #screenshotsaturday #gamedev #madewithunity #pixelart pic.twitter.com/t8HP1MqQCT— Snoozy Kazoo ๐ค (@SnoozyKazoo) February 6, 2021 Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and theres no easy way to do it without making a custom editor. Lets fix that by making a PropertyDrawer! Its going to look like this #UnityTips pic.twitter.com/Jz477rbYK8— Lotte 'just an idiot' May ๐๐๐๐น๐ฎโ๐ซ๐ฉ (@LotteMakesStuff) February 6, 2021 #Selfpromosaturday! If youโre into #ttrpg or #dnd, check out https://t.co/Iw9zQzcCwu, the AI-powered Map-making Tool weโre creating. For every RT, a goblin gets his wings! ๐ pic.twitter.com/52kBemSIHy— Dungeon Alchemist (@DungeonAlchemi1) February 6, 2021 Rendering grass procedurally!You can go to any direction and there will still be grass#madewithunity #shaders pic.twitter.com/ADZn5JrwH5— Thomaz Nardelli (@zazamorga) February 7, 2021 WIP. Added a lot of tech stuff this week, god rays, moving plants, caustics, water surface. Working on making the fish move now, and revisiting the plants because they're not 100% what I want them to look like ๐ฑ๐ pic.twitter.com/2A5HfUxGzq— Nina Klos ๐๐ (@nina_m_klos) February 7, 2021 These daily modeling practice have been doing well on here so I figured Id post another one ๐ pic.twitter.com/4YtZnPYbtu— Joe Ruotolo (@joswe_r) February 7, 2021 Finally done with my VFX Sequence in #UnrealEngine & #Houdini!It was the first time trying out Realtime VFX for a Cinematic Project, hopefully not the last one!@sidefx @UnrealEngine #3d #VFX #animation #simulation pic.twitter.com/yhZOyPOCPE— Joshua Rizzo (@josh_rzo) February 6, 2021 Working on procedural edge wear materials for ArmorPaint. pic.twitter.com/RgQyWLqnYu— Lubos (@luboslenco) February 6, 2021 #VFX #2dFX #VFXFriday pic.twitter.com/4ioTFp5VPp— steviemacfx (@steviemacfx) November 20, 2020 I had to have my own go at this! I'm really surprised at how much variation you get from such simple controls. I'm going to use this for a bunch of things on Fish!Shadergraph in the next reply! #RealTimeVFX #VFX https://t.co/BvdPqipXSn pic.twitter.com/vem0dHZClx— Ian Maclure (@Fearian) February 8, 2021 Pushing #Embergen development further : better voxelization, mesh masking, improved turbulence system, better performances and much more. #fluidsimulation #realtimeVFX #Hadouken pic.twitter.com/HXLVO88mro— Gil Damoiseaux (@Gaxil) February 8, 2021 Procedural kamehameha #b3d #DragonBall pic.twitter.com/tfkIQQJAIn— Eris snail (@Erisdraw3D) February 8, 2021 First day at your new job, something seems… off? #ue4 pic.twitter.com/qkRH66H6jB— Gannon F. Jaspering (@GforGannon) February 8, 2021 golf boxing pic.twitter.com/ahTWp8doJs— Yongmin Park (@yongminparks) February 8, 2021 I loved so much Ring Fit Adventure that I wanted to make some animation from it. Here's the Ring Attack Animation! I did almost everything, from modeling to UI motion, I had a BLAST. More details here >> https://t.co/aU7Bjr1Iag #blender #unity #vfx #subtance (cc @AmplifyCreates ) pic.twitter.com/S5zwwQJOR4— The C.reator (@cayou66) February 8, 2021 EvelynFirst character of 2021 ๐As usual, Have a look to the project, again post tons of render for you guys ! Project on @ArtStationHQ : https://t.co/8ny4E21zb6 #3D #art pic.twitter.com/VufbcVINCK— Dylan Kowalski Artwork (@AntiPROD) February 8, 2021 ๅใใฆQiitaใซๆ็จฟใใพใใใๅ็ฅใฟใใใชๆตทใฎใทใงใผใใไฝใ่จไบใงใhttps://t.co/t7KvmibhVg pic.twitter.com/GucPPqJ6EM— uynet (@uynet) February 8, 2021 What's this? A basic background for your VFX needs so you don't have to create everything from scratch all the time?Sure, you can grab it for free! ๐๐๐There's a customizable text on the ground so you can "watermark" your shots too โจ#UnrealEnginehttps://t.co/bFbgYdIpJX— ๐ Lush ๐ (@LushVFX) February 9, 2021 yes! now fully blending with terrain textures and adding some vertex painting to the mix! ๐ชโจ๐๏ธ#polycount #madewithunity #stylized pic.twitter.com/jK6UCmcDEO— Polygonas ๐๏ธ Pfeiffer (@gttrfnk) February 8, 2021 Working on another old idea, some stealth game experiments. Single texture for the character's AO, no other textures or animations, just shaders. Definitely more to come! #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/Ipgpw4w4Xh— Skiph (@CephalopodSalad) February 9, 2021 My first go at making a handpainted 3D model. I had a lot of fun painting and will definitely experiment with this style more ๐๐๏ธ https://t.co/XeHZi4djHGBeautiful concept by @Ungapants ๐ชด#3dmodel #3dartist #handpainted #stylized3d #maya #substancepainter pic.twitter.com/RWrweDYlng— Daria Lezucha (@dlezucha) February 8, 2021 Hey finally putting up my breakdown article on #b3d Cycles Displacement nodes I did for the theme Dunes on @HarryAlisavakis discord server's #techart challenge back in November. Go check it out!https://t.co/lF4ktnTgTk pic.twitter.com/GiRX5LUr4x— Mitch M (@MitchJMcClellan) February 9, 2021 New color palette. Still trying to figure out how color theory works.#unity #madewithunity #lowpoly #indiegame #game #indiegamedev #gamedev #indiedev pic.twitter.com/A3e6r9gj8O— Nicrom (@_Nicrom_) February 8, 2021 quick VFX sketch before bed, some sorta debuff/buff/silence?#vfx #ue4 #realtimeVFX pic.twitter.com/XSeMzbMJos— roberto (@r0mbag) February 9, 2021 Over the hills and far away ๐๏ธ#indiegame #dkgame #madewithunity pic.twitter.com/gUBFhMXi29— Half Past Yellow (@halfpastyellow) February 10, 2021 /dividedBased on the amazing art of @loishh Big thanks to some rad people; Justin, Tim, Francois and my amazing wife Grace for pushing me to finish this one!https://t.co/ObUghTKyFy pic.twitter.com/WImtTWBCrk— jarsef (@jarsefb) February 9, 2021 Excited to start sharing a little about one of our new projects! ๐ต Hermit Road ๐ต๐ต A walking simulator in concert ๐ต๐ต A game about loneliness, songwriting, and love ๐ต pic.twitter.com/vGwm3XH8i1— Other Tales ๐ฐ (@OtherTales) February 10, 2021 I'm diving back into compute shaders today โ๏ธ generating a mesh using one in the Unity editor! I also show how to save the mesh as an asset, making sure not to break links.๐ฅ๐ Watch here: https://t.co/tfkHCT7vDI#gamedev #indiedev #madewithunity #unity3d #unitytips pic.twitter.com/klVcvsOjSL— NedMakes๐ (@NedMakesGames) February 10, 2021 More swinging about! pic.twitter.com/qSqZSCEsNW— Dan (@danfergusonn) February 10, 2021 #pixelart #gamedev sketch — final pic.twitter.com/0wurVdWv9v— Luno (@lunoland) February 9, 2021 And again #EmberGen + #ue4 and substanceDesigner coz there so much to explore.#vfx #realtimeVFX #gamedev #UnrealEnginehttps://t.co/pIIMRPtBUH pic.twitter.com/SUprEiH5IN— Gwyn (@GwynApNudd) February 10, 2021 When it's cold and stormy at night, it's a good idea to go into a stranger's house and warm your feet by the fireplace. The cat sees it the same way!๐ท๐๐ฑ#pixelart #GodotEngine #screenshotsaturday #indiegame pic.twitter.com/hC13QdQhTI— Spindle Game (@spindleDev) February 10, 2021 Here's a segment of the animated water edge found in Battle Axe the Dragon's Keep stage. All surrounding water tiles had to be seemless animated #pixelart #ใใใ็ตต #indiegame Pre-Order Battle Axe: https://t.co/BlT5UNamFERead more about Battle Axe: https://t.co/4Ju9Ad8TEl pic.twitter.com/pk54FAO4K3— Henk Nieborg (@pixelhenk) February 10, 2021 Did some watery shapes during @VFXApprentice hangout! Nice quality time with the community ๐โจ#fx #2dfx #vfx pic.twitter.com/CpM4LiWw8Q— Sonia! (@frsvfrsv) February 10, 2021 The first two parts of my tutorial series about SDFs are published. Learn how to generate Signed Distance Fields using compute shaders in #unity3d #madewithunity #shadershttps://t.co/myrNE0JMEo— Matei Giurgiu (@MateiGiurgiu) February 10, 2021 I've posted a higher quality version of the #Embergen Hadouken VFX on my Artstation, including more details and more camera angles : #fluidsimulation #realtimeVFXhttps://t.co/W5VEQfpNdi— Gil Damoiseaux (@Gaxil) February 11, 2021 Pixelart but it's watercolour.#pixelart pic.twitter.com/VMGJZ3HMc6— Franek (@Franrekk) February 11, 2021 Shapes 3.0.0 is now out!! ๐โก GPU instancing in immediate mode๐ ๏ธ crucial fixes for HDRP/URP๐ configurable detail level of 3D shapes๐ stencil buffer support๐จ 7 new blend modesand more~ #unity3dChangelog โฑ https://t.co/3KiaDc8nl8Get Shapes โฑ https://t.co/4IP0P3nCsc pic.twitter.com/npsaQ1PGs3— Freya Holmรฉr (@FreyaHolmer) February 11, 2021 1. Improved my foliage shaders by building on Lance Beryl's Ghibli grass shader (https://t.co/Nb2R43yLyM). I added the function to be coloured by light, useful for washing over the while scene with coloured sun light and energy stuff. #b3d #blender3d #bnpr #ghibli #grasa pic.twitter.com/iRr00C37RD— Jim Whitcher (@JimWhitcher) February 10, 2021 HDRP Unity 2020 Template !! Toon Shadered๐ฏShader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here ๐https://t.co/K1goC0cYrB #unity3d pic.twitter.com/XZrexJy3SU— Christopher Sims (@csims314) February 10, 2021 New tutorials: RenderBuffers, Non-planar simulation mesh#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/3IsRixKb6H— Andras Ketzer (@FluidNinjaLIVE) February 11, 2021 I've been away for a bit! busy working on a big #freelance project for one of my favourite clients. During a break, put this thing together, a weird, underwater-fire-jellyfish thing. Kinda mesmerising, definitely weird, so thought I'd share. #vfx #embergen #jangafx #wibblywobbly pic.twitter.com/GwF6HJf7rY— Benharkervfx (@benharkervfx) February 11, 2021 3ๆ20ๆฅใฎCG WORLD Master Class Online Vol.3ใงใฏๅ็ปใฎไฝไพใใใฌใคใฏใใฆใณใใชใใใฆใณใใฏใTipsใชใฉใใ่ฉฑใงใใใใจๆใใพใใ(NPRใซ็ฆ็นใๅฝใฆใใใฎใซใฏใชใใพใใ)โปไฝๅใฏๆจๅนดไฝใฃใใใฎใซๅฐใๆใๅ ใใใใฎใงใใ#UE4 #Niagarahttps://t.co/OPDJdZBv8Z pic.twitter.com/lSQmB2jiG0— Wataru Ikeda (@WataruVFX) February 12, 2021 Had a go at the vine growing effect @Gaxil shared at one point in the #GodotEngine. Really easy to implement and gives a cool effect. pic.twitter.com/SPz5ZJgN7L— Kasper Arnklit Frandsen (@KasperArnklit) February 12, 2021 Made a system where I can take a mask and add some cracked paint around the edges! ๐ Here is it working with some vertex paint too. pic.twitter.com/8Y8yjZjCcj— Matt Cane (@matt_cane_) February 12, 2021 Happy friday!#UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev #steam pic.twitter.com/BWWyfD4eZr— Margarita (@ritamirgo) February 12, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)