Hey #VFXFriday!
— Matias Mahler (@mahler_matias) February 12, 2021
Happy to show one od the tematic packs I worked on for @PlaySpellbreak.
Was really fun to make, looking forward to show all the others 👀
All the dragon head movement in the cloudburst is done in VertexShader😁#UE4 #realtimeVFX #UnrealEngine pic.twitter.com/baU7Yjv427
Remade the KEYBLADE hit #VFX from #KingdomHearts in #Unity3D. A relatively simple and clean effect that just looks pretty. YouTube TUTORIAL with all textures included: https://t.co/4ziqeuMYxq #GameDev #MadeWithUnity pic.twitter.com/KxHMysVpV1
— Mirza Beig (@TheMirzaBeig) February 13, 2021
Painting I did over the weekends for fun and to cheer up a friend that is going through a cold grey winter. pic.twitter.com/E6J5J47YSq
— Kevin Gnutzmans (@KevinG_ArtStuff) February 13, 2021
デメキン具合を調整。#金魚 #リアルタイムアニメーション #アプリ開発 #進捗 #MadeWithUnity #RealtimeAnimation #3DCG #GoldFish #IndieDev #Inprogress #ScreenshotSaturday pic.twitter.com/9wEeQe2ZdW
— Masataka Hakozaki (@m_hakozaki) February 14, 2021
I made a little shader that lets you test out Lambert vs. Blinn-Phong vs. Unlit, you can get it here: https://t.co/JAO4HeNWdV pic.twitter.com/AOiBYbm9gI
— Manuela Malasaña (@ManuelaXibanya) February 14, 2021
Color study with mostly hard brushes. pic.twitter.com/j1Bcc9beI4
— Davison Carvalho (@colorblindmess) February 14, 2021
Hey everyone! I made a simple and free smart material for Substance Painter to aid in making stickers and labels. Hope it can be put to good use ^__^ https://t.co/CO6N8icw3p@80Level @polycount @Substance3D pic.twitter.com/vbt56zU1vD
— Dylan Abernethy (@tiedie58) February 14, 2021
Not super pretty yet, but last night I was working on a shader for blending objects into terrain (for URP) ✨#unity3d #shaders
— Cyan ❄ (@Cyanilux) February 15, 2021
(Also I passed 8K followers, thanks all! 💙) pic.twitter.com/SczvVjejMx
This weekend I worked on VFX explosions inspired by @quentincordonn1's explosions for Runeterra cinematic trailer. I tried to do something similar with meshes. There's still a lot I can improve for this effect but ill have to come back to it later.#vfx #realtimevfx #shaders pic.twitter.com/Qxijtq6tvP
— Gasper (Evo) (@gasperznoj) February 15, 2021
Fire & Underwater tutorial 🔥🌊https://t.co/ZAUHkyTE3H pic.twitter.com/juUER99xEd
— Toni Infante ★ (@toni_infante) February 15, 2021
This pottery simulator is all done using shaders 🤯
— Daniel Beauchamp (@pushmatrix) January 19, 2021
Here's a thread of how I did it 👇
[1/7] pic.twitter.com/k8cDcQhuFk
Dynamic wrinkles & skin slidehttps://t.co/z7cBly82oL#b3d pic.twitter.com/pvJtMTrwkK
— Chris Jones (@cjones3D) February 16, 2021
@artstationhq https://t.co/MS2gwJpt6i
— Malachier Jimmy (@MalachierJ) February 16, 2021
I worked a lot on post process and shader to understand them! I faked a lot of stuffs but I also learnt a lot of things by doing this project 🙂 Enjoy@UnrealEngine #unrealengine @Substance3D #SubstanceDesigner @JP_GHIBLI #ghibli
I made a quick fundamental vegetation tutorial about how to get better results from your plants by adjusting their vertex normals
— matt billeci (@myphobiasx) February 16, 2021
Some software or plugins handle this for you but in some cases, you may not have access to that. Here I show how you can quickly do that within Maya! pic.twitter.com/BBuPFYQLCO
Real-time sky with day and night cycle and the possibility to
— Amin Missaoui (@FAGIOLOVOLANTE) February 16, 2021
create extraterrestrial skies [WIP] #b3d #eevee pic.twitter.com/bXnHGpUYel
❤️🩹
— マックス (@pelengami) February 15, 2021
#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/7iI4sQfMoP
Water Dome! pic.twitter.com/9RrbWkqBKc
— Nohzro (@Nohzro) February 16, 2021
Testing out Geometry Nodes. Handy! Waiting for the future.. #blender3d #blender #b3d #geometrynodes #blendercommunity pic.twitter.com/pTxmfUpn4B
— Miettinen Jesse (@JesseMiettinen) February 16, 2021
FELFIRE 🔥 #embergen #vfx pic.twitter.com/YCTDlaacuF
— 💀𝖇𝖋𝖙𝖉💀 (@bftd) February 17, 2021
瞎做的闪电鞭hhh #vfx #unity #gamedev #vfxfriday #VFX pic.twitter.com/FqqbxT73ze
— Bob_VFX (@Liuweibo163) February 17, 2021
Just got off a project and figured I revisit and apply some new learnings on a piece which will be used for my team's upcoming site refresh! 🌊👽🌀#webgl #creativecoding #psychadelic #fluid #shader #glsl pic.twitter.com/XgAYst3YNq
— Douglas Lilliequist (@DougLilliequist) February 17, 2021
I made a village environment as part of a game project for school last year, got some time now to polish it up! https://t.co/jg6TNcdbzZ@Substance3D #UE4 #gameart pic.twitter.com/B1ovuCXEhc
— Yinuo Chen (@c_yinuo) February 17, 2021
Decorate your levels with some ropes, chains and wires with this week's #tutorial#indiedev #gamedev #indie pic.twitter.com/hUGQ5pnoYR
— HackTrout (@HackTrout) February 17, 2021
More terrain blending, with a much nicer scene this time rather than the default grey square pattern lol.
— Cyan ❄ (@Cyanilux) February 17, 2021
Added noise too✨#unity3D #madewithunity #shaders pic.twitter.com/QzBaoeYZTm
✨New Brush pack is available :)✨
— 🧝♂️ Indicreates 🧝♂️ (@IndiiCreates) February 2, 2021
It's my particle brush set, I use it for atmosphere and sparkles!✨
Link in comments!🖌 pic.twitter.com/b8J8x7RVOg
Watcha cooking? Only my (late) entry for @HarryAlisavakis tech art challenge "Anime effects"
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) February 18, 2021
The food in anime always looks so good, so I thought I make a little cooking scene🍳
1/3#madewithunity #shader #VFX #technicalart #indiedev pic.twitter.com/LgNQkPVwRa
The code for the #ObraDinn shader tutorial has gone gold! Only have to record, edit, re-write, write up captions, clean up the Github repo, take a 2 month break and then release the video!#Shaders #MadeInUnity #gamedev pic.twitter.com/MohhQCV8Tq
— Matt Redmond (@Madalaski) February 18, 2021
Super happy to share that I was invited by @80Level to talk a bit about my latest project. I'm still over the moon and couldn't be happier!😊Tried my best covering everything. You can give it a read over here: https://t.co/2sBBRTBVCP pic.twitter.com/RVWDQvgWyc
— Sophie🌿 (@merilwenart) February 15, 2021
#UnrealEngine #UE4 #VFX #gamedev #indiegame #lowpoly #indiedev #fantasy #art
— Alexander Goodwin (@AlexGoodwinDev) February 18, 2021
Calm pine woods pic.twitter.com/AbjNMCq0qO
Added some new items for the plant store environment! 🌿#b3d #gamedev #blender #indiedev #blender3d #polycount pic.twitter.com/RmezxCTyqO
— Farrukh Abdur (@FarrukhAbdur) February 19, 2021
Absolutely stoked to have came second in @Sketchfab 's Low Poly Island challenge!✨Wanted to make something bright, fun and full of little Easter Eggs to lighten up what's felt like a rather extended winter season! Hope that it helps brighten up your day!🤩✨#Blender3d #lowpoly pic.twitter.com/ZodXEJAnZ5
— Paula (@PaulaMLucas) February 5, 2021
— MondLicht (@ahsxmflgl) February 18, 2021
1/18 Here’s our second tech art thread on the stylized rendering of “Dungeons of #Hinterberg”. This time, I’ll talk about how we do our outlines!
— Philipp Seifried (@PhilippSeifried) February 18, 2021
If an indie mix of Zelda-like/ARPG and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev pic.twitter.com/hewBr7ewh0
Hey #VFXFriday ! ~
— Nibilli (@nibillii) February 19, 2021
Worked hard and finished a nice Explosion! I really needed to get back on my feet, so explosion was the only option!
Wanted something that felt a bit noxious. And you'll recognize the cracks from last week ^^#shaders #madewithunity #vfx pic.twitter.com/Pch5gPGuyn
First test of my vorticles implementation in #Embergen. This is opening a lot of new options for simulation and can give more silky looking smoke. #VFXFriday #fluidsimulation #realtimeVFX #VFX pic.twitter.com/WmhIHULyoE
— Gil Damoiseaux (@Gaxil) February 19, 2021
Hi there #VFXFriday✨
— Robin ✨💥✨ (@_R0i3in) February 19, 2021
I continue my study on gunshots, this time I made charged shot😋 #gamedev #madewithunity #unity3d #realtimevfx #vfx pic.twitter.com/DYVJqJCTZH