Technically Art Technically Art: Issue 87 (19.02.2021) By Harry Alisavakis on Friday, February 19, 2021 Hey #VFXFriday!Happy to show one od the tematic packs I worked on for @PlaySpellbreak.Was really fun to make, looking forward to show all the others 👀All the dragon head movement in the cloudburst is done in VertexShader😁#UE4 #realtimeVFX #UnrealEngine pic.twitter.com/baU7Yjv427— Matias Mahler (@mahler_matias) February 12, 2021 Remade the KEYBLADE hit #VFX from #KingdomHearts in #Unity3D. A relatively simple and clean effect that just looks pretty. YouTube TUTORIAL with all textures included: https://t.co/4ziqeuMYxq #GameDev #MadeWithUnity pic.twitter.com/KxHMysVpV1— Mirza Beig (@TheMirzaBeig) February 13, 2021 Painting I did over the weekends for fun and to cheer up a friend that is going through a cold grey winter. pic.twitter.com/E6J5J47YSq— Kevin Gnutzmans (@KevinG_ArtStuff) February 13, 2021 デメキン具合を調整。#金魚 #リアルタイムアニメーション #アプリ開発 #進捗 #MadeWithUnity #RealtimeAnimation #3DCG #GoldFish #IndieDev #Inprogress #ScreenshotSaturday pic.twitter.com/9wEeQe2ZdW— Masataka Hakozaki (@m_hakozaki) February 14, 2021 I made a little shader that lets you test out Lambert vs. Blinn-Phong vs. Unlit, you can get it here: https://t.co/JAO4HeNWdV pic.twitter.com/AOiBYbm9gI— Manuela Malasaña (@ManuelaXibanya) February 14, 2021 Color study with mostly hard brushes. pic.twitter.com/j1Bcc9beI4— Davison Carvalho (@colorblindmess) February 14, 2021 Hey everyone! I made a simple and free smart material for Substance Painter to aid in making stickers and labels. Hope it can be put to good use ^__^ https://t.co/CO6N8icw3p@80Level @polycount @Substance3D pic.twitter.com/vbt56zU1vD— Dylan Abernethy (@tiedie58) February 14, 2021 Not super pretty yet, but last night I was working on a shader for blending objects into terrain (for URP) ✨#unity3d #shaders(Also I passed 8K followers, thanks all! 💙) pic.twitter.com/SczvVjejMx— Cyan ❄ (@Cyanilux) February 15, 2021 This weekend I worked on VFX explosions inspired by @quentincordonn1's explosions for Runeterra cinematic trailer. I tried to do something similar with meshes. There's still a lot I can improve for this effect but ill have to come back to it later.#vfx #realtimevfx #shaders pic.twitter.com/Qxijtq6tvP— Gasper (Evo) (@gasperznoj) February 15, 2021 Fire & Underwater tutorial 🔥🌊https://t.co/ZAUHkyTE3H pic.twitter.com/juUER99xEd— Toni Infante ★ (@toni_infante) February 15, 2021 This pottery simulator is all done using shaders 🤯Here's a thread of how I did it 👇[1/7] pic.twitter.com/k8cDcQhuFk— Daniel Beauchamp (@pushmatrix) January 19, 2021 Dynamic wrinkles & skin slidehttps://t.co/z7cBly82oL#b3d pic.twitter.com/pvJtMTrwkK— Chris Jones (@cjones3D) February 16, 2021 @artstationhq https://t.co/MS2gwJpt6i I worked a lot on post process and shader to understand them! I faked a lot of stuffs but I also learnt a lot of things by doing this project 🙂 Enjoy@UnrealEngine #unrealengine @Substance3D #SubstanceDesigner @JP_GHIBLI #ghibli— Malachier Jimmy (@MalachierJ) February 16, 2021 I made a quick fundamental vegetation tutorial about how to get better results from your plants by adjusting their vertex normalsSome software or plugins handle this for you but in some cases, you may not have access to that. Here I show how you can quickly do that within Maya! pic.twitter.com/BBuPFYQLCO— matt billeci (@myphobiasx) February 16, 2021 Real-time sky with day and night cycle and the possibility tocreate extraterrestrial skies [WIP] #b3d #eevee pic.twitter.com/bXnHGpUYel— Amin Missaoui (@FAGIOLOVOLANTE) February 16, 2021 ❤️🩹#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/7iI4sQfMoP— マックス (@pelengami) February 15, 2021 Water Dome! pic.twitter.com/9RrbWkqBKc— Nohzro (@Nohzro) February 16, 2021 Testing out Geometry Nodes. Handy! Waiting for the future.. #blender3d #blender #b3d #geometrynodes #blendercommunity pic.twitter.com/pTxmfUpn4B— Miettinen Jesse (@JesseMiettinen) February 16, 2021 FELFIRE 🔥 #embergen #vfx pic.twitter.com/YCTDlaacuF— 💀𝖇𝖋𝖙𝖉💀 (@bftd) February 17, 2021 瞎做的闪电鞭hhh #vfx #unity #gamedev #vfxfriday #VFX pic.twitter.com/FqqbxT73ze— Bob_VFX (@Liuweibo163) February 17, 2021 Just got off a project and figured I revisit and apply some new learnings on a piece which will be used for my team's upcoming site refresh! 🌊👽🌀#webgl #creativecoding #psychadelic #fluid #shader #glsl pic.twitter.com/XgAYst3YNq— Douglas Lilliequist (@DougLilliequist) February 17, 2021 I made a village environment as part of a game project for school last year, got some time now to polish it up! https://t.co/jg6TNcdbzZ@Substance3D #UE4 #gameart pic.twitter.com/B1ovuCXEhc— Yinuo Chen (@c_yinuo) February 17, 2021 Decorate your levels with some ropes, chains and wires with this week's #tutorial#indiedev #gamedev #indie pic.twitter.com/hUGQ5pnoYR— HackTrout (@HackTrout) February 17, 2021 More terrain blending, with a much nicer scene this time rather than the default grey square pattern lol.Added noise too✨#unity3D #madewithunity #shaders pic.twitter.com/QzBaoeYZTm— Cyan ❄ (@Cyanilux) February 17, 2021 ✨New Brush pack is available :)✨It's my particle brush set, I use it for atmosphere and sparkles!✨Link in comments!🖌 pic.twitter.com/b8J8x7RVOg— 🧝♂️ Indicreates 🧝♂️ (@IndiiCreates) February 2, 2021 Watcha cooking? Only my (late) entry for @HarryAlisavakis tech art challenge "Anime effects" The food in anime always looks so good, so I thought I make a little cooking scene🍳1/3#madewithunity #shader #VFX #technicalart #indiedev pic.twitter.com/LgNQkPVwRa— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) February 18, 2021 The code for the #ObraDinn shader tutorial has gone gold! Only have to record, edit, re-write, write up captions, clean up the Github repo, take a 2 month break and then release the video!#Shaders #MadeInUnity #gamedev pic.twitter.com/MohhQCV8Tq— Matt Redmond (@Madalaski) February 18, 2021 Super happy to share that I was invited by @80Level to talk a bit about my latest project. I'm still over the moon and couldn't be happier!😊Tried my best covering everything. You can give it a read over here: https://t.co/2sBBRTBVCP pic.twitter.com/RVWDQvgWyc— Sophie🌿 (@merilwenart) February 15, 2021 #UnrealEngine #UE4 #VFX #gamedev #indiegame #lowpoly #indiedev #fantasy #art Calm pine woods pic.twitter.com/AbjNMCq0qO— Alexander Goodwin (@AlexGoodwinDev) February 18, 2021 Added some new items for the plant store environment! 🌿#b3d #gamedev #blender #indiedev #blender3d #polycount pic.twitter.com/RmezxCTyqO— Farrukh Abdur (@FarrukhAbdur) February 19, 2021 Absolutely stoked to have came second in @Sketchfab 's Low Poly Island challenge!✨Wanted to make something bright, fun and full of little Easter Eggs to lighten up what's felt like a rather extended winter season! Hope that it helps brighten up your day!🤩✨#Blender3d #lowpoly pic.twitter.com/ZodXEJAnZ5— Paula (@PaulaMLucas) February 5, 2021 pic.twitter.com/clT94utjza— MondLicht (@ahsxmflgl) February 18, 2021 1/18 Here’s our second tech art thread on the stylized rendering of “Dungeons of #Hinterberg”. This time, I’ll talk about how we do our outlines! If an indie mix of Zelda-like/ARPG and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev pic.twitter.com/hewBr7ewh0— Philipp Seifried (@PhilippSeifried) February 18, 2021 Hey #VFXFriday ! ~Worked hard and finished a nice Explosion! I really needed to get back on my feet, so explosion was the only option! Wanted something that felt a bit noxious. And you'll recognize the cracks from last week ^^#shaders #madewithunity #vfx pic.twitter.com/Pch5gPGuyn— Nibilli (@nibillii) February 19, 2021 First test of my vorticles implementation in #Embergen. This is opening a lot of new options for simulation and can give more silky looking smoke. #VFXFriday #fluidsimulation #realtimeVFX #VFX pic.twitter.com/WmhIHULyoE— Gil Damoiseaux (@Gaxil) February 19, 2021 Hi there #VFXFriday✨I continue my study on gunshots, this time I made charged shot😋 #gamedev #madewithunity #unity3d #realtimevfx #vfx pic.twitter.com/DYVJqJCTZH— Robin ✨💥✨ (@_R0i3in) February 19, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)