Technically Art Technically Art: Issue 88 (26.02.2021) By Harry Alisavakis on Friday, February 26, 2021 I made a breakdown for an effect I posted recently.#vfx #realtimevfx #shaders #VFXFriday pic.twitter.com/2mXOKwiQb3— Gasper (Evo) (@gasperznoj) February 19, 2021 Who would you like to see on this virtual stage?Testing some virtual production techniques in @madewithunity Everything is rendered and performed in #realtimeVFX Volumetric lights, reflections, refractions, shadows with just a camera and greenscreen. @AmplifyCreates #RTXon pic.twitter.com/GsgoGmdHBU— Oliver Pavicevic (@OlixOliver) February 19, 2021 🌿✨🌻 Let's go to Star Lake! pic.twitter.com/i7imCd4LrK— Sarah St Laurent – looking for work (@kaspurr_) February 19, 2021 lazy weekend #realtimeVFX pic.twitter.com/xCWjHnzcln— Ken.kob (@kbysknt) February 20, 2021 This is what our water system is looking like right now. It's a parametric system, meaning it's a whole body of water. The challenge here was to be able to morph it to different rules of operation, depending on what which part of it is going to represent (river, lake, sea, etc.) pic.twitter.com/tszft5wNh0— Profane MMORPG (@ProfaneMMO) February 19, 2021 ✨Free VFX textures!✨I've slapped together a few textures i've been playing with lately to make VFX Hopefully people can get some use out of them to play with timing etc + they're 100% free to use#realtimevfx #VFX #ue4Link below ! 👇👇 pic.twitter.com/n1nIl1WfOd— roberto (@r0mbag) February 20, 2021 #screenshotsaturday (2) pic.twitter.com/VOnkeDWQ6w— Mr F (@guycalledfrank) February 20, 2021 Its been so long since I've done a fully textured/lighting scene outside of work so I took that Demon's Souls fanart sculpt and pushed it to the next level. Next time though…I will be doing something in UE4. Not Marmoset. 😅 More images on my artstation!https://t.co/q92AReR3KS pic.twitter.com/zXUnz27Rfq— Ivanna Liittschwager (@liitt_art) February 15, 2021 Day and night cycle#screenshotsaturday pic.twitter.com/nnXikRIrrj— TALLBOYS (@mytallboys) February 20, 2021 Behind you Link!!#Zelda35th #Zelda35thanniversary pic.twitter.com/u3smn9UI54— 🐁⚡ Lucie ❄"Lumia" ⚡🐁 (@LucieLescuyer) February 21, 2021 Playing around with a new tile-like custom terrain system #unity3d pic.twitter.com/qho3wVHoBN— t3ssel8r (@t3ssel8r) February 22, 2021 2020.08.22 一人之下涂君房奥义 #VFX #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #unity3d pic.twitter.com/zO8H0CMgmE— 0479 (@zhouyan21995772) February 22, 2021 C.R.A.C.K.S – Some tests on a procedural 'Ground Cracking System' ❄️#houdini #redshift3d #procedural #cgi #vfx #cracks pic.twitter.com/k6XH8xc3uF— Q. (@qornflex) February 22, 2021 happy 10 year anniversary to the legend of zelda 25th anniversary special orchestra cd!!! 🍃🔥💧 pic.twitter.com/cK5R0URJUc— rob fichman @ i ✨💖✨ my gf (@bobacupcake) February 22, 2021 I’ve been playing with a mix of PBR and particles.I really like the result but I don’t know what to do with it. Any idea?#threeJs #webGL pic.twitter.com/jakAN9vi5l— Bruno (@bruno_simon) February 22, 2021 Joyous Jellyfish🌊🌿The coloring and movement are all driven by my own custom shaders.#TechArt #madewithunity #shaders #unity3D #gameart #ProceduralArt #digitalart #indiedev #shaders #3Dartist #cgi #stylized pic.twitter.com/lyuCLvtZ24— Ilja Ham (@IljaHam) February 22, 2021 Real-time foliage generated from noise and ray marching, with seasonal variations in color and density.Demo: https://t.co/ynnKcdsYzZ pic.twitter.com/bHMvcXf7Nn— Vivian Wu (@viviariums) February 10, 2021 Added some chain simulations to the VR jewelry. Its work in progress, but exciting to see how the physics make the hand interactions in this demo more playful and engaging 🙌 #madewithunity @DanMillerDev pic.twitter.com/saMFKJo0PP— vishnu ganti (@vishnuganti) February 22, 2021 I've always had a brief speed reduction at the end of wall slides (to let you know you're about to fall) but I finally added an animation so she bunches up a little – it's subtle but I'm happy with the result! #ScreenshotSaturday #indiedev #MadeWithUnity pic.twitter.com/3BtQp3xbmw— Tim Dawson (@ironicaccount) July 5, 2020 在限制下(不开Bloom,不用特殊shader),尝试探索一些有趣的效果。 ——03#vfx #unity3d #Unity pic.twitter.com/f8M6GOpPyi— Charl Lau (@Fount23333) January 28, 2019 Was making a quick height map to use in another program and decided to do a time-lapse. pic.twitter.com/xcZJct9VCS— Kill the Butcher 🏔🏜🪨 (@kill_el_butcher) February 23, 2021 Let's talk about NEURAL NETWORKS. 🧠Most of you are probably familiar with them. 🧑💻But not many know HOW they actually work and—even more importantly—WHY they work. 🔧So, let's take a journey to understand what makes Neural Networks so effective… 📊#ML #AI #NN🧵👇 pic.twitter.com/HdJcu3xmHb— Alan Zucconi (@AlanZucconi) February 22, 2021 It's time.Mario rig is now released to the public, I also made this little video showcasing some important features about the rig.Only rules are to not make anything NSFW related, crediting me will be a nice thing to do.https://t.co/UIQidqyZqQHave fun! pic.twitter.com/8Q72Wx6HQB— NooB. (@NooB4536) February 22, 2021 Smoking is harmful to health😶#Unity #vfx #shader pic.twitter.com/HFJqc7bI38— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) February 23, 2021 I’ve been working on a room-builder tool for iterative level design. Everything is procedural so I can still make edits to the meshes afterwards. I started out by reading floorplan textures, but slowly converting to in-engine drawing instead 🙂🔨 #gamedev #techart #madewithunity pic.twitter.com/ADm8IgFGIr— Laure 🌿 (@Laure_DeMey) February 23, 2021 here is the timelapse! The capture failed before the end unfortunately but i hope it still interesting 😁it took around 2hours to do in total thanks to the speed volumetric modeling…#madewithunity #Claxyels pic.twitter.com/nCl8u4OfQI— Alex Strook (@AlexStrook) February 23, 2021 My very first little vfx demo reel that got me an internship popped up on facebook so thought i'd share. Current students are so much better than I was as a student it's wild pic.twitter.com/NgZ0fzdgwZ— Jason 🌹 (@Lanky_Tree) February 23, 2021 渦のforceがうまくいかなかったので普通にlatticeかけた#Houdini pic.twitter.com/fRkPpeARAE— NQ (@AutoDopNetwork) February 22, 2021 It is done! Just finalized my Artstation challenge! Check out a quick video I prepared for the occasion. Higher res renders on: https://t.co/q01nR3d6sc#gameart #gamedev #polycount #unrealengine #madewithunreal #stylized pic.twitter.com/8JgYzIXfpv— Angelo Tsiflas (@cubosaur) February 24, 2021 Smart UVing with compact painterly textures 🎨#indiedev #dkgame #madewithunity pic.twitter.com/hXTDqKidce— Half Past Yellow (@halfpastyellow) February 24, 2021 I'm giving mesh clouds another try. It's still a little overdramatic, but I like the direction. ☁️🛩️☁️#madewithunity #indiedev #lowpoly pic.twitter.com/mb4PjYSq0X— All City, Kitty! (@AllCityKitty) February 24, 2021 Just finalized my #artstationchallenge entry for Grand Space Opera: Light Age!It's been an awesome experience and I'm really glad I participated. I learned a lot and I look forward to using my newly gained knowledge on future projects. 😤😤😤🌸🌸🌸https://t.co/Ycp7lZbNLr🌸🌸🌸 pic.twitter.com/58jkoxENMm— Casey 🌸 (@Amphi28) February 24, 2021 Played around with geometrynodes again. Or just added Dynanicpaint attribute to it. Easy to make trails. #geometrynode #blender3d #b3d #blender #blendercommunity pic.twitter.com/5DjLguH1qa— Miettinen Jesse (@JesseMiettinen) February 24, 2021 Here's a nifty level design trick we @farfewgiants are using for our open-world game Imagined Leviathans: pic.twitter.com/krzHmlqKJC— de Fault📝 (@antony_de_fault) February 24, 2021 Fresh Lori screenie from @Lake_The_Game. Added a time freeze dev option, so it's easier to capture these animation poses. Probably my favorite character😀#gamedev #indiedev #madewithunity pic.twitter.com/BF6wWRwotE— Staggart Creations 🏔🌲 (@_staggart_) February 24, 2021 pic.twitter.com/bjK4S9oi6E— Glass Revolver (@glass__revolver) February 23, 2021 Uploaded a minimal (single cginc) atmospheric scattering implementation for Unity to use as a reference for other projects, maybe someone else will find it handy as well: https://t.co/qTzU1o137D pic.twitter.com/KOJpwuTdhW— Felix Westin (@FewesW) February 24, 2021 Working on polygonal rendering integrated in #Embergen, for sharper meshes! #vfx #realtimeVFX #fluidsimulation pic.twitter.com/SiiX1zCHhc— Gil Damoiseaux (@Gaxil) February 24, 2021 #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #devlog Yeah, I'm tired of killing and making harm in modern games. In Selfloss you are going not to hurm, but to heal. And I hope that the game will eventually heal you, in a way.🐋 pic.twitter.com/gzMV98lAQW— Alexander Goodwin (@AlexGoodwinDev) February 24, 2021 before you ask yes i did make the backs of the cards 3d even though theyre so small you can hardly tell #ffxiv pic.twitter.com/CV4Uzboq4g— rob fichman @ i ✨💖✨ my gf (@bobacupcake) February 24, 2021 Demoing some improved volumetric scattering and caustics in my engine. #indiedev pic.twitter.com/zN9mDWD1et— Grant Kot (@kotsoft) February 18, 2021 The terrain painting tool I made a little while ago is now up for grabs on the Unity asset store! #gamedev #unity3d 🔗https://t.co/xgSelGWBkE pic.twitter.com/EZyIDybOQB— Staggart Creations 🏔🌲 (@_staggart_) February 25, 2021 We were chatting in the VFX discipline about how to make cartoony impact shapes. In thread is my little tutorial on how to make this easily pic.twitter.com/8rI7uKTM45— Riot Beardilocks (@Beardilocks) February 25, 2021 Now also for URP! get the shader code here >> https://t.co/eoqALqMTOm pic.twitter.com/TnaK0LyqD5— Joyce[MinionsArt] (@minionsart) February 25, 2021 Performance and stability testing in VR. Full scene currently ~6ms with Index+Titan XP. No amortization, no reprojection, no noised sampling. Also added a second BSM for ambient occlusion used in both clouds and on world. pic.twitter.com/920uvg1Rqs— Felix Westin (@FewesW) February 25, 2021 Some night studies around "impact frame" and vertex animation with Houdini & Unity. Had a lot of fun combining all the studies to make a new effect.https://t.co/dWgWXI96fg#VFX #madewithunity #realtimeVFX #Houdini pic.twitter.com/1wClHcS5kf— Bory (@BoryVFX) February 25, 2021 My little fireball just leveled up for the #VFXFriday ! She can now shoot lasers !Pretty happy of the final result, had to share it with you 😄 Huge shoutout to @HebbinckuysPaul for the breath taking work on SFXs#unity #vfx #realtimevfx #gamedev pic.twitter.com/nj4xatn9Sm— Corentin.H (@MilozVFX) February 26, 2021 #KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile). pic.twitter.com/LCoihH07CV— Mirza Beig (@TheMirzaBeig) February 25, 2021 fire pic.twitter.com/TuQdFF5TZX— James Ji (@JwfJames) February 24, 2021 I am adding basic camera and object interactivity in this scene with the help of Bolt visual scripting. It's unbelievably rewarding to make things function, myself, at last. pic.twitter.com/XNcwlx7NQM— Dragos Matkovski (@matkovskid) February 25, 2021 Made a flowmap painter in @cables_gl You can draw your own flowmaps in your browser there, save them and use in in #unity3d, #UE4, #GodotEngine … or just play around and have fun 🙂 LINK: https://t.co/ZJWFbfRY5b#gamedev #webgl pic.twitter.com/lt7iVbNcw8— Narfnerd (@narfnerd) February 25, 2021 🎵 music themed sketch🎵#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/IlyjPRhAXa— Nicolas Ceriani (@nicolas_ceriani) February 26, 2021 A small cave study | made in Unreal 🌿 #UE4 #Gamedev pic.twitter.com/B9sldwI1K8— lilly ♡ (@lillydev_) February 26, 2021 Got halftone-style dots working in the toon shader for shadow penumbras 👀rather than being mapped in screen space they are essentially using a triplanar mapping, except using the view direction instead of the surface normal #madewithunity #techart pic.twitter.com/cAEOwXh5d5— Andrea Jörgensen (@AndiJorgensen) February 26, 2021 One of the biggest technical challenges with Teardown has been to identify disconnected chunks with good performance. I just came up with a new algorithm that handles unlimited search distance and is an order of magnitude faster than the old one! pic.twitter.com/A2aFncAHQV— Dennis Gustafsson (@tuxedolabs) February 26, 2021 This week is a big, A BIG WEEK. We've been making an adventure game about piloting bug sized robots.https://t.co/kEHUhlVKxv— Adam Volker (@avolkertron) February 26, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)