I made a breakdown for an effect I posted recently.#vfx #realtimevfx #shaders #VFXFriday pic.twitter.com/2mXOKwiQb3
— Gasper (Evo) (@gasperznoj) February 19, 2021
Who would you like to see on this virtual stage?
— Oliver Pavicevic (@OlixOliver) February 19, 2021
Testing some virtual production techniques in @madewithunity Everything is rendered and performed in #realtimeVFX Volumetric lights, reflections, refractions, shadows with just a camera and greenscreen.
@AmplifyCreates #RTXon pic.twitter.com/GsgoGmdHBU
🌿✨🌻 Let's go to Star Lake! pic.twitter.com/i7imCd4LrK
— Sarah St Laurent – looking for work (@kaspurr_) February 19, 2021
lazy weekend #realtimeVFX pic.twitter.com/xCWjHnzcln
— Ken.kob (@kbysknt) February 20, 2021
This is what our water system is looking like right now. It's a parametric system, meaning it's a whole body of water. The challenge here was to be able to morph it to different rules of operation, depending on what which part of it is going to represent (river, lake, sea, etc.) pic.twitter.com/tszft5wNh0
— Profane MMORPG (@ProfaneMMO) February 19, 2021
✨Free VFX textures!✨
— roberto (@r0mbag) February 20, 2021
I've slapped together a few textures i've been playing with lately to make VFX
Hopefully people can get some use out of them to play with timing etc + they're 100% free to use#realtimevfx #VFX #ue4
Link below ! 👇👇 pic.twitter.com/n1nIl1WfOd
#screenshotsaturday (2) pic.twitter.com/VOnkeDWQ6w
— Mr F (@guycalledfrank) February 20, 2021
Its been so long since I've done a fully textured/lighting scene outside of work so I took that Demon's Souls fanart sculpt and pushed it to the next level. Next time though…I will be doing something in UE4. Not Marmoset. 😅 More images on my artstation!https://t.co/q92AReR3KS pic.twitter.com/zXUnz27Rfq
— Ivanna Liittschwager (@liitt_art) February 15, 2021
Day and night cycle#screenshotsaturday pic.twitter.com/nnXikRIrrj
— TALLBOYS (@mytallboys) February 20, 2021
Behind you Link!!#Zelda35th #Zelda35thanniversary pic.twitter.com/u3smn9UI54
— 🐁⚡ Lucie ❄"Lumia" ⚡🐁 (@LucieLescuyer) February 21, 2021
Playing around with a new tile-like custom terrain system #unity3d pic.twitter.com/qho3wVHoBN
— t3ssel8r (@t3ssel8r) February 22, 2021
2020.08.22 一人之下涂君房奥义 #VFX #unity #madewithunity #gamedev #realtimeVFX #VFXFriday #unity3d pic.twitter.com/zO8H0CMgmE
— 0479 (@zhouyan21995772) February 22, 2021
C.R.A.C.K.S – Some tests on a procedural 'Ground Cracking System' ❄️#houdini #redshift3d #procedural #cgi #vfx #cracks pic.twitter.com/k6XH8xc3uF
— Q. (@qornflex) February 22, 2021
happy 10 year anniversary to the legend of zelda 25th anniversary special orchestra cd!!! 🍃🔥💧 pic.twitter.com/cK5R0URJUc
— rob fichman @ i ✨💖✨ my gf (@bobacupcake) February 22, 2021
I’ve been playing with a mix of PBR and particles.
— Bruno (@bruno_simon) February 22, 2021
I really like the result but I don’t know what to do with it. Any idea?#threeJs #webGL pic.twitter.com/jakAN9vi5l
Joyous Jellyfish🌊🌿
— Ilja Ham (@IljaHam) February 22, 2021
The coloring and movement are all driven by my own custom shaders.#TechArt #madewithunity #shaders #unity3D #gameart #ProceduralArt #digitalart #indiedev #shaders #3Dartist #cgi #stylized pic.twitter.com/lyuCLvtZ24
Real-time foliage generated from noise and ray marching, with seasonal variations in color and density.
— Vivian Wu (@viviariums) February 10, 2021
Demo: https://t.co/ynnKcdsYzZ pic.twitter.com/bHMvcXf7Nn
Added some chain simulations to the VR jewelry. Its work in progress, but exciting to see how the physics make the hand interactions in this demo more playful and engaging 🙌 #madewithunity @DanMillerDev pic.twitter.com/saMFKJo0PP
— vishnu ganti (@vishnuganti) February 22, 2021
I've always had a brief speed reduction at the end of wall slides (to let you know you're about to fall) but I finally added an animation so she bunches up a little – it's subtle but I'm happy with the result! #ScreenshotSaturday #indiedev #MadeWithUnity pic.twitter.com/3BtQp3xbmw
— Tim Dawson (@ironicaccount) July 5, 2020
在限制下
— Charl Lau (@Fount23333) January 28, 2019
(不开Bloom,不用特殊shader),
尝试探索一些有趣的效果。 ——03#vfx #unity3d #Unity pic.twitter.com/f8M6GOpPyi
Was making a quick height map to use in another program and decided to do a time-lapse. pic.twitter.com/xcZJct9VCS
— Kill the Butcher 🏔🏜🪨 (@kill_el_butcher) February 23, 2021
Let's talk about NEURAL NETWORKS. 🧠
— Alan Zucconi (@AlanZucconi) February 22, 2021
Most of you are probably familiar with them. 🧑💻
But not many know HOW they actually work and—even more importantly—WHY they work. 🔧
So, let's take a journey to understand what makes Neural Networks so effective… 📊#ML #AI #NN
🧵👇 pic.twitter.com/HdJcu3xmHb
It's time.
— NooB. (@NooB4536) February 22, 2021
Mario rig is now released to the public, I also made this little video showcasing some important features about the rig.
Only rules are to not make anything NSFW related, crediting me will be a nice thing to do.https://t.co/UIQidqyZqQ
Have fun! pic.twitter.com/8Q72Wx6HQB
Smoking is harmful to health😶#Unity #vfx #shader pic.twitter.com/HFJqc7bI38
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) February 23, 2021
I’ve been working on a room-builder tool for iterative level design. Everything is procedural so I can still make edits to the meshes afterwards. I started out by reading floorplan textures, but slowly converting to in-engine drawing instead 🙂🔨 #gamedev #techart #madewithunity pic.twitter.com/ADm8IgFGIr
— Laure 🌿 (@Laure_DeMey) February 23, 2021
here is the timelapse! The capture failed before the end unfortunately but i hope it still interesting 😁
— Alex Strook (@AlexStrook) February 23, 2021
it took around 2hours to do in total thanks to the speed volumetric modeling…#madewithunity #Claxyels pic.twitter.com/nCl8u4OfQI
My very first little vfx demo reel that got me an internship popped up on facebook so thought i'd share. Current students are so much better than I was as a student it's wild pic.twitter.com/NgZ0fzdgwZ
— Jason 🌹 (@Lanky_Tree) February 23, 2021
渦のforceがうまくいかなかったので普通にlatticeかけた#Houdini pic.twitter.com/fRkPpeARAE
— NQ (@AutoDopNetwork) February 22, 2021
It is done! Just finalized my Artstation challenge! Check out a quick video I prepared for the occasion. Higher res renders on: https://t.co/q01nR3d6sc#gameart #gamedev #polycount #unrealengine #madewithunreal #stylized pic.twitter.com/8JgYzIXfpv
— Angelo Tsiflas (@cubosaur) February 24, 2021
Smart UVing with compact painterly textures 🎨#indiedev #dkgame #madewithunity pic.twitter.com/hXTDqKidce
— Half Past Yellow (@halfpastyellow) February 24, 2021
I'm giving mesh clouds another try. It's still a little overdramatic, but I like the direction. ☁️🛩️☁️#madewithunity #indiedev #lowpoly pic.twitter.com/mb4PjYSq0X
— All City, Kitty! (@AllCityKitty) February 24, 2021
Just finalized my #artstationchallenge entry for Grand Space Opera: Light Age!
— Casey 🌸 (@Amphi28) February 24, 2021
It's been an awesome experience and I'm really glad I participated. I learned a lot and I look forward to using my newly gained knowledge on future projects. 😤😤😤
🌸🌸🌸https://t.co/Ycp7lZbNLr🌸🌸🌸 pic.twitter.com/58jkoxENMm
Played around with geometrynodes again. Or just added Dynanicpaint attribute to it. Easy to make trails. #geometrynode #blender3d #b3d #blender #blendercommunity pic.twitter.com/5DjLguH1qa
— Miettinen Jesse (@JesseMiettinen) February 24, 2021
Here's a nifty level design trick we @farfewgiants are using for our open-world game Imagined Leviathans: pic.twitter.com/krzHmlqKJC
— de Fault📝 (@antony_de_fault) February 24, 2021
Fresh Lori screenie from @Lake_The_Game. Added a time freeze dev option, so it's easier to capture these animation poses. Probably my favorite character😀#gamedev #indiedev #madewithunity pic.twitter.com/BF6wWRwotE
— Staggart Creations 🏔🌲 (@_staggart_) February 24, 2021
— Glass Revolver (@glass__revolver) February 23, 2021
Uploaded a minimal (single cginc) atmospheric scattering implementation for Unity to use as a reference for other projects, maybe someone else will find it handy as well: https://t.co/qTzU1o137D pic.twitter.com/KOJpwuTdhW
— Felix Westin (@FewesW) February 24, 2021
Working on polygonal rendering integrated in #Embergen, for sharper meshes! #vfx #realtimeVFX #fluidsimulation pic.twitter.com/SiiX1zCHhc
— Gil Damoiseaux (@Gaxil) February 24, 2021
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #devlog
— Alexander Goodwin (@AlexGoodwinDev) February 24, 2021
Yeah, I'm tired of killing and making harm in modern games. In Selfloss you are going not to hurm, but to heal. And I hope that the game will eventually heal you, in a way.🐋 pic.twitter.com/gzMV98lAQW
before you ask yes i did make the backs of the cards 3d even though theyre so small you can hardly tell #ffxiv pic.twitter.com/CV4Uzboq4g
— rob fichman @ i ✨💖✨ my gf (@bobacupcake) February 24, 2021
Demoing some improved volumetric scattering and caustics in my engine. #indiedev pic.twitter.com/zN9mDWD1et
— Grant Kot (@kotsoft) February 18, 2021
The terrain painting tool I made a little while ago is now up for grabs on the Unity asset store! #gamedev #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) February 25, 2021
🔗https://t.co/xgSelGWBkE pic.twitter.com/EZyIDybOQB
We were chatting in the VFX discipline about how to make cartoony impact shapes. In thread is my little tutorial on how to make this easily pic.twitter.com/8rI7uKTM45
— Riot Beardilocks (@Beardilocks) February 25, 2021
Now also for URP! get the shader code here >> https://t.co/eoqALqMTOm pic.twitter.com/TnaK0LyqD5
— Joyce[MinionsArt] (@minionsart) February 25, 2021
Performance and stability testing in VR. Full scene currently ~6ms with Index+Titan XP. No amortization, no reprojection, no noised sampling. Also added a second BSM for ambient occlusion used in both clouds and on world. pic.twitter.com/920uvg1Rqs
— Felix Westin (@FewesW) February 25, 2021
Some night studies around "impact frame" and vertex animation with Houdini & Unity. Had a lot of fun combining all the studies to make a new effect.https://t.co/dWgWXI96fg#VFX #madewithunity #realtimeVFX #Houdini pic.twitter.com/1wClHcS5kf
— Bory (@BoryVFX) February 25, 2021
My little fireball just leveled up for the #VFXFriday ! She can now shoot lasers !
— Corentin.H (@MilozVFX) February 26, 2021
Pretty happy of the final result, had to share it with you 😄
Huge shoutout to @HebbinckuysPaul for the breath taking work on SFXs#unity #vfx #realtimevfx #gamedev pic.twitter.com/nj4xatn9Sm
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile). pic.twitter.com/LCoihH07CV
— Mirza Beig (@TheMirzaBeig) February 25, 2021
fire pic.twitter.com/TuQdFF5TZX
— James Ji (@JwfJames) February 24, 2021
I am adding basic camera and object interactivity in this scene with the help of Bolt visual scripting. It's unbelievably rewarding to make things function, myself, at last. pic.twitter.com/XNcwlx7NQM
— Dragos Matkovski (@matkovskid) February 25, 2021
Made a flowmap painter in @cables_gl You can draw your own flowmaps in your browser there, save them and use in in #unity3d, #UE4, #GodotEngine … or just play around and have fun 🙂
— Narfnerd (@narfnerd) February 25, 2021
LINK: https://t.co/ZJWFbfRY5b#gamedev #webgl pic.twitter.com/lt7iVbNcw8
🎵 music themed sketch🎵#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/IlyjPRhAXa
— Nicolas Ceriani (@nicolas_ceriani) February 26, 2021
A small cave study | made in Unreal 🌿 #UE4 #Gamedev pic.twitter.com/B9sldwI1K8
— lilly ♡ (@lillydev_) February 26, 2021
Got halftone-style dots working in the toon shader for shadow penumbras 👀
— Andrea Jörgensen (@AndiJorgensen) February 26, 2021
rather than being mapped in screen space they are essentially using a triplanar mapping, except using the view direction instead of the surface normal #madewithunity #techart pic.twitter.com/cAEOwXh5d5
One of the biggest technical challenges with Teardown has been to identify disconnected chunks with good performance. I just came up with a new algorithm that handles unlimited search distance and is an order of magnitude faster than the old one! pic.twitter.com/A2aFncAHQV
— Dennis Gustafsson (@tuxedolabs) February 26, 2021
This week is a big, A BIG WEEK. We've been making an adventure game about piloting bug sized robots.https://t.co/kEHUhlVKxv
— Adam Volker (@avolkertron) February 26, 2021