Technically Art Technically Art: Issue 89 (05.03.2021) By Harry Alisavakis on Friday, March 5, 2021 Found a good way to quickly and reliably make some puffy clouds in blender.#madewithunity #indiedev #lowpoly pic.twitter.com/77VOyYrpZv— All City, Kitty! (@AllCityKitty) February 26, 2021 Some fiery aura cast for #VFXFriday π₯#gamedev #vfx #shaders #madewithunity pic.twitter.com/rkkejaPmLp— Thomas Denis (@tomdns_) February 26, 2021 Some large scale explosion test, retiming done in post-prod, not in #Embergen (yet). This WIP version has better BFECC advection, improved smoke scattering, camera import and much more. #vfx #realtimeVFX #fluidsimulation #screenshotsaturday pic.twitter.com/harWeF9Rh5— Gil Damoiseaux (@Gaxil) February 27, 2021 #pixelart #lowpoly #b3d #screenshotsaturday π pic.twitter.com/WjQkUCFlgj— Lettier (@lettier) February 27, 2021 I implemented a couple of different approaches to reconstruct normals from a depth texture. No separate script dependencies, and works for Unity's built in and URP as a post process or on world objects.https://t.co/R2VKYcCStq pic.twitter.com/xlxhhc3Fv9— Ben Golus (@bgolus) February 26, 2021 Polishing! π½ pic.twitter.com/hv378hcohJ— Boris Milkshake (@BorisMiszczak) February 26, 2021 I also practiced some trails yesterday, not sure what to make with it though… π§#VFXFriday #RealtimeVFX #shaders #gamedev #madewithunity pic.twitter.com/Mx0BTGSvyr— Thomas Denis (@tomdns_) February 27, 2021 pic.twitter.com/Xg6KDVpq1V— Late, as usual (@lateasusual_) February 26, 2021 Slashy Slashy~! >:D #VFXFriday pic.twitter.com/9F7pvkdAPQ— Kevin Marble (@Legendary_Mochi) February 26, 2021 wild-9 – out now!https://t.co/qLXFBuohkE pic.twitter.com/H0AE3TwtCr— Sokpop Collective (@sokpopco) February 26, 2021 Sneak peek of the groom editor in @unity3d #screenshotsaturday #madewithunity #gamedev Coming to the Asset Store later this year. pic.twitter.com/oDqlBjUz5R— Daniel Zeller (@zellah) February 27, 2021 #projectkato #playkatoI bet you can't count how many spins he just did π give it a try.#screenshotsaturday #Animation #indiedev #UE4 pic.twitter.com/tLjqFCbgYT— ImagineDreams (@__ImagineDreams) February 27, 2021 Fluffy trees! Iβve been working in a shader in #AmplifyShaderEditor to speed up the creation of foliage elements as trees or bushes. Based on @pomp_my_ride tutorial <3#ScreenshotSaturday#gamedev #indiedev #lowpoly #madewithunity #KokopasAtlas pic.twitter.com/vYMxs0eYrF— Kokopa's Atlas (@HyperMegaPixel) February 27, 2021 The grass shader is public and available on my github now. Hope it's gonna be useful to someone !I still plan on adding stuff to it like dithering, instancing, color variation,++.https://t.co/SBsPxmnXLZ#gamedev #indiedev #indiegamedev #madewithunity #unity3d #shader pic.twitter.com/QkFdGLE0VO— Rensei (@TheRensei) February 27, 2021 So been putting off my current scene cause of the foliage and I've decided to take a quick break from it and just focus on making foliage and get a look I like. This is something I have atm. Also the bark looks like poop and will be redone. π #UE4 #SubstanceDesigner pic.twitter.com/RsWKhTUto4— Jonathan Johnson. πͺπΊ (@jjsuperspy94) February 27, 2021 Just something funky. πSong is Hold Me Now by Thompson Twins.#b3d #Blender3d #blender #NPR #bnpr #3dart #3D pic.twitter.com/LPzxbktLHk— Ashley Alyse (@DarlingScrumpty) February 27, 2021 Just a swirl effect in @UnrealEngine#vfx #realtimeVFX #stylized #UnrealEngine #UE4 #screenshotsaturday pic.twitter.com/kwfz6A2CAw— 1MAFX (@pmargacz) February 27, 2021 adding lots of eye candy to a tech article #screenshotsaturday #gamedev #indiedev pic.twitter.com/DigQCFzqBj— Owen Deery (@owendeery) February 27, 2021 I wrote a small article/tutorial about masking out water from a boat's interior, you can read it here: https://t.co/w9EO8vnoEc— David Evans (@phosphoer) February 26, 2021 There must be an easier way… ππ€ #screenshotsaturday #indiedev #dkgame #madewithunity pic.twitter.com/li0aqPT8M4— Half Past Yellow (@halfpastyellow) February 27, 2021 GlslViewer update: added support for Image Sequences, video files, video stream and capture devices (w GPU acceleration on the @Raspberry_Pi) this combined with the multiple buffers feature, makes this tool a serious option for post processing. Ex 1 anamorphic lenses pic.twitter.com/DhYZpZrXwV— PatricioGonzalezVivo (@patriciogv) February 8, 2021 . @pixelspiritdeck is back on stock! https://t.co/3GpijYyDmB pic.twitter.com/7YXMahs6jm— PatricioGonzalezVivo (@patriciogv) February 4, 2021 okay I know it's a lot of chickens lately, but I think I'm onto something with this one pic.twitter.com/DsqPk4kDdZ— Brieyh'leai (@comfyfish) February 26, 2021 Waterfall update! Been working on getting my style of 2D water effects into #UE4 for the upcoming #brackenwood short. pic.twitter.com/C7pelooQ15— Adam Phillips (@chluaid) March 1, 2021 btw additive fake lighting is cool pic.twitter.com/5gW0luy1Rm— s( ' βΏ ')-b (@lampysprites) March 1, 2021 Unity: "How about some foam?"GPU: "Dafuq is wrong with you?!"#gamedev #unity3d #madewithunity #AmplifyShaderEditor #madewithbolt pic.twitter.com/9zN7dyTvGy— Lukas Schneider (@zwitscherluki) March 1, 2021 Working on a destruction shader. All is done on the vertex shader, and it's just math tricks, I didn't have to bake anything. It's not as good as a simulation, but does the job, and is much faster and easier to adjust.#VFX #MadeWithUnity #Shader #AmplifyShaderEditor #realtimefx pic.twitter.com/tWlnz4AhWl— Gregory Oliveira (@godsgreg) March 2, 2021 Traverse through the different terrains! ββππ#KitariaFables | #indiedev #gamedev pic.twitter.com/oOYTqShzjf— Kitaria Fables π± (@KitariaFables) March 1, 2021 Orthogonal diorama or first person view? Why not both π pic.twitter.com/GqrT3tNquj— RUBΞNFRβ΅ π (@Ruben_Fro) March 2, 2021 #gridmodeler another panel, this time is original designπ#b3d #Blender3d #3d #modeling #gamedev #scifi pic.twitter.com/DlXh1ZmwDD— Kushiro (@kushirosea) March 2, 2021 Colossal Suzanne timeIt's another bloomy one, sorry. I wanted to animate it but a loop was less effort, maybe I'll do a full one later. pic.twitter.com/cBuyijlt2b— Late, as usual (@lateasusual_) March 2, 2021 My idea for Dark star A sol Ultimate, happy with how it came out. #VFX #LeagueOfLegends pic.twitter.com/dh9SWfN1uW— Brandon Jedlowski (@BJedlowski) March 1, 2021 One of my favorite challenges while rigging/animating in 3D is trying to capture the appeal of 2D. pic.twitter.com/NoblrkvZyU— Kevin Temmer (@KevinTemmer) March 2, 2021 And here's the full video of 'Home'! πππ Voice over by @WGillioen Audio Edits by @fly_rapper pic.twitter.com/PfsI8S2z4O— Milan De Laet (@DeLaetMilan) March 2, 2021 Hey! Check out my new blog post about implementation of GPU-based occlusion for simple "Lens Flares" effect in Unity3dhttps://t.co/CyC2qPJ7mw#MadeWithUnity #GameDev #Unity #Unity3D #FX #IndieDev pic.twitter.com/1keMk3ZkuE— dotsquid (@dotsquid) June 27, 2019 Well, since people like procedural rain and people like procedural ripples, here's some procedural rain ripples! (Sound on) #b3d #Blender3d pic.twitter.com/Iq4FvriF3z— NuggetMcHotdog (@HotdogNugget) March 2, 2021 I learnt how to make particles in UE4 Niagara and made some butterflies pic.twitter.com/MKVbm7XanJ— Fi da Silva π (@fifsilva) March 2, 2021 Elastic and shiny apple tree π³ -> https://t.co/WlRBMbscnx#threejs #webgl pic.twitter.com/CO5SbfchXl— Vicente Lucendo (@vlucendo) March 2, 2021 The #houdini starter kit got an update. Here is how quickly you can make a custom road layout for your city. Dragging in the tool -> blockout with basic shapes -> instant roadshttps://t.co/by23NkT4F7(works for both #Unity and #UE4) pic.twitter.com/E3pW5bSwTV— Simon (@Simon_Houdini) March 2, 2021 a new combat map for our Autumn environment π we call it : Twin Cliff. Let me know if you like it π#roguelike #RPG #indiegame #ue4 #gamedev #indiedev pic.twitter.com/qYcUZ5VbBG— GuildOfAscension (@WhileOne2) March 2, 2021 I'm doing that fx/Unreal course from @RebelwayVfx and thanks to that I finally started learning Substance Designer, I was even able to make some stylized explosions. Can't wait to not suck at Niagara to post more stuff here π pic.twitter.com/M4nwuhKFj7— Gregory Oliveira (@godsgreg) March 3, 2021 Exploring other ideas…Here's a toxic shield#vfx #gamedev #madewithunity #shaders #realtimevfx pic.twitter.com/S8TtoEQD5A— Thomas Denis (@tomdns_) March 2, 2021 Tried some electricity effects in eevee for @erindale_xyz's discord challenge.#b3d pic.twitter.com/1BjqG0jowT— Gabe (@BettiniGabe) March 3, 2021 Mythic dragon aura in UE4#VFX #Magic #MagicAura #Dragon #Aura #Effects #RealTimeVFX #GameVFX #Unreal #UE4 #Niagara #GameDev #UnrealEngine pic.twitter.com/vMfUnAk7nr— Vladyslav Horobets (@HovlStudio) March 2, 2021 ζγ¨ιι#3DCG #γ©γΈγ³γ³ιι #ε°η©γγΉγ #γ’γγͺιηΊ #ι²ζ #MoonAndGoldfish #ObjectTest #MadeWithUnity #RealtimeAnimation #IndieDev #Inprogress pic.twitter.com/R7j0PZFHtg— Masataka Hakozaki (@m_hakozaki) March 2, 2021 Volcano snail the fire snail that is irritated by life#b3d #blender #krita #gimp pic.twitter.com/jgGIV38QOO— Eris snail (@Erisdraw3D) March 3, 2021 After years of work, it's finally here! Revita is NOW available on Steam Early Access!!It still feels very surreal, but thanks to everyone who has been with us on this journey so far!β¨π https://t.co/587Ci5IEsR#Revita | #gamedev pic.twitter.com/BLzsovfCXP— Revita | Available on Steam Early Access! (@RevitaGame) March 3, 2021 #gamedev #indiegame #indiedev pic.twitter.com/jSrioMA2I5— Thibaut Blanca (@ThibautBlanca) March 3, 2021 Hi twitter! My partner got a job in π¨π¦Quebec & I am looking for one as well, in order to follow herπ€β’ 3D Character Artistβ’ 5yrs exp, 3 shipped games, teacher/mgmt expβ’ open to all styles/platforms/AAA/Indieβ’ ENGπ¬π§/FRπ«π·πhttps://t.co/dFAAm1t9pARTs much appreciated!π pic.twitter.com/h1dtZURTvz— π¬ππππππ βΈΈ π―πππππ β’ Quebec, hire me!! (@GravityBwlast) March 2, 2021 I hope this is Vibrant enough for #ArtsOfVibrancy π€© pic.twitter.com/M5KgRrStEI— Dmawπ£ππ£ (@DmawXXX) March 3, 2021 One of the most interesting challenges for me on #Maquette was creating a recursive lighting rig. We wanted a theatrical feel to the lighting that treated each quad around the central dome like its own stage. pic.twitter.com/vORrBL3w4A— πΆMalformed TetrahedronπΆ (@Olninyo) March 3, 2021 use a single plane + a bunch of modifiers to create those interesting rocks. Test them using Geometry Nodes! iterate easily due to their nondestructive nature #gamedev #b3d #geometrynodes pic.twitter.com/HApFpzYnJk— Lusho Games (@mp_labs) March 3, 2021 for(float i,g,e,s,k=t*.1;++i<99.;o.rgb+=hsv(s/15.+.5,.3,s/1e3)){vec3 p=vec3(g*(FC.xy-.5*r)/r.y+.5,g-1.);p.xz*=rotate2D(k);s=3.;for(int i;i++<9;p=vec3(2,4,2)-abs(abs(p)*e-vec3(4,4,2)))s*=e=max(1.,(8.-8.*cos(k))/dot(p,p));g+=min(length(p.xz),p.y)/s;s=log(s);}#γ€γΆγγGLSL pic.twitter.com/iKPOuPnIOS— yonatan (@zozuar) March 3, 2021 Iβd like to think my paintings fit in this category β¨ #ArtsOfVibrancy pic.twitter.com/csOQkUCPoW— Mathias ZamΔcki (@MathiasZamecki) March 3, 2021 pic.twitter.com/Pg5GTqYzye— Stephen Mangiat (@smangiat) March 3, 2021 You can take a screenshot from @UnrealEngine, bring it into Photoshop/GIMP then bring those visual changes *back* into your project with only a few clicks using LUTs! For more info and the default LUT texture check out the docs here: https://t.co/CY5zMHpLis #UETips pic.twitter.com/WJ0XFxY3eY— Chris Murphy (@HighlySpammable) March 4, 2021 I love colour in my lighting and want to push it further #ArtofVibrancy pic.twitter.com/eZWlAk1wdn— Ioana Oprisan (@IoanaOprisan) March 3, 2021 Thanks everyone for the awesome motivation you gave me this morning. π₯°π₯°I went back to the @VFXApprentice course to kick back the engine. I polished what I started some months ago. It's still WIP so C&C is welcomed. #vfx #VFXApprentice #realtimevfx pic.twitter.com/3KUXGfmBW6— Mursi β οΈπ€π (@Mursi_sama) March 4, 2021 Testing a bit of localized water simulation. It's not super applicable to a flight game but it was easy to implement since I had a GPU wave sim set up already for the tiling waves. Made it so it can be debugged in the scene view with the mouse (even if the game isn't running!) pic.twitter.com/EjAhnloeYD— Felix Westin (@FewesW) March 4, 2021 This tool is mind-blowing, Auto Trim texturing in game engine. You can model in game and #houdini does the trim texture placement and uv for you in seconds.This is part of the Houdini engine started kit.@sidefxlabs #procedural #gameart #gamedev #techart pic.twitter.com/UOXJhMLePh— Simon (@Simon_Houdini) March 4, 2021 There's something very satisfying about working on scenes in real time π#unity3d #madewithunity #indiegame #indiedev #Mona pic.twitter.com/A1tSzmaoxC— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) March 4, 2021 EVERHOOD is OUT NOW on PC and SWITCH!!Been wild years, but finally, the game is ready to play. Thank you all for your support! πGet ready for the ride of a lifetime! π We have got the good stuff…Steam: https://t.co/3OXKioCstwNintendo Switch:https://t.co/bRpHVg1bFv pic.twitter.com/muoKa4oov1— Everhood The Game (@EverhoodGame) March 4, 2021 A little look dev piece for @linethegame. Hope you like it! π#indiedev #ArtsOfVibrancy #ue4 #animation pic.twitter.com/iMSCBhg7yu— David Gibson (@PoodleTime) March 3, 2021 Here is a little behind the scene for the creation of a fragment in Haven, all in engine!Watch it on YouTube: https://t.co/bqyfLk1Whr#madewithunity pic.twitter.com/AnVEorozR9— The Game Bakers (@TheGameBakers) January 27, 2021 Talk to the hand!ποΈI'm trying out some things ui and dialogue π@YarnSpinnerTool and Text Animator @febucci let me set up a dialogue system in no time and MudBun by @TheAllenChou is an awesome tool for prototyping shapes and smooth effects. #gamedev #unity3d #madewithunity pic.twitter.com/d3xTeUxB7k— Lukas Schneider (@zwitscherluki) March 4, 2021 Hello world, again trying twitter,Let's #VIBRANTART https://t.co/6ffNwgRkVZhttps://t.co/cQsNtY775I pic.twitter.com/h5ofgwWSRO— Tiago Calliari (@calliari_tiago) March 4, 2021 New Water shader! π³I improved a lot my skills this past year! So I created this from scratch! πI'm not sharing that much lately, but I'm very proud of this one! (made with my custom #unity3D RP!) πWhat do you think, guys?#madewithunity #gamedev #gameart #lowpoly #shader pic.twitter.com/FFmykbLYCC— Thibaut | Origamic Seed (@OrigamicSeed) March 4, 2021 Hello #VFXFriday! β¨It's been a while, but its good to be back making VFX!Wonderful animation by @MoonsCattle #realtimevfx #UE4 pic.twitter.com/6qxSdGoX63— Sean-Kee Murmann (@MutinySean) March 5, 2021 Made a quick script to build out a string of connected Hinge Joints for this tire swing. May work for you as well, though some times literally explodes! #unity3d #gamedev https://t.co/0tCjyKFABH pic.twitter.com/Jcw8WQbawh— Staggart Creations ππ² (@_staggart_) March 5, 2021 So I made a few breakable floor tiles (think: Zelda)I could just make a small breaking animation and call it a day but I was curious.These three parts are one mesh:#ue4 #vfx pic.twitter.com/JWe86kw7i7— Luos_83 (@Luos_83) March 4, 2021 Some #procedural #pixelart fire in #Unity with a custom shader on top of the built-in particle system. pic.twitter.com/p3gMZ56cDg— t3ssel8r (@t3ssel8r) November 23, 2020 Volumetric Fog in @UnrealEngine isn't limited to just one generic density slider. You can actually apply the properties to a material and use objects or particles to set up little artistic fog regions! It's a great way to quickly add a bit of character to an area. #UETips pic.twitter.com/4hmizE4NI7— Chris Murphy (@HighlySpammable) March 5, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)