Hello #VFXFriday !
— Tasty (@sotasty27) March 5, 2021
Today I'm sharing a lightning strike! :3
better quality here: https://t.co/NUkMAvWZyB#madewithunity #VFX pic.twitter.com/WQGpL7iq5x
Heyo ! ~
— Nibilli (@nibillii) March 5, 2021
Not much time for #vfxFriday so I'll plug my recent contribution to the @VFXApprentice challenge.
It was supposed to be liquids but… I got carried away. See, water doesn't really get impact frames, so that was a problem. ^^"
Anyway, a fun exercise! #VFX #animation pic.twitter.com/Sm2m8j1D6O
The KeyMesh addon for #Blender3d is so cool! I'm not good at animation but playing with it was so relaxing! ๐ค pic.twitter.com/4hq6GgrfLN
— Julian Perez (@julper) March 5, 2021
A fun collaboration with Tristan Blondeau's miniature world.
— Quentin Cordonnier (@quentincordonn1) March 6, 2021
Check out his insta https://t.co/mon5xTKPun
I did the effect animation and helped a bit with the stopmotion#stopmotion #MurrayWalker #2dFX pic.twitter.com/EtRhr65e3F
This is my first ever entry made for @HarryAlisavakis discord server 's tech art challenge. The theme is "Jellyfish". All animations were done in shader nodes on a single plane, with one sun lamp.#b3d #bnpr pic.twitter.com/1MAQ9JhdkN
— celestialmaze (@cmzw_) March 7, 2021
My detailed "Intro to Shader Graph" post is live!โจ
— Cyan (@Cyanilux) March 7, 2021
Explains its features, not how to make specific shader effects. Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more! 15K words! ๐ ๐#shadergraph @unity3d
๐ https://t.co/hVEXwJiyAc pic.twitter.com/dHmez4CjsW
Room generator. #ScreenshotSaturday pic.twitter.com/wdbTtWyyHJ
— naam (@_naam) March 6, 2021
Hidden models, advanced bone rigs, unique heartless textures for literally a single world… It's why it looks so good! ๐คฏ Hacked away at the game some more and here's another episode of the #GameDev tech behind the scenes of the ORIGINAL PS2 #KingdomHearts! pic.twitter.com/iBbta59n4o
— Mirza Beig (@TheMirzaBeig) March 7, 2021
Sketch that I decided to polish a little more during the weekend pic.twitter.com/19nEi6shzk
— Kevin Gnutzmans (@KevinG_ArtStuff) March 7, 2021
Thousands of floating books thanks to @unity3d's #VFXGraph ๐๐ช
— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) March 7, 2021
I'm really proud of this one !๐#unity3d #madewithunity #indiegame #indiedev #mona pic.twitter.com/JJa1CMi7Nb
shading something to look metallic is mostly about modelling the world around it. Adding a horizon, then more shading, then lights in the sky, creates a cartoony reflective material pic.twitter.com/3AgBk4uAJr
— Matt Henderson (@matthen2) March 7, 2021
In my opinion adding gradients to materials is super cool and useful in so many use-cases but also kinda annoying in unity, so I made a material property attribute that just adds a gradient field and converts it to a texture.https://t.co/0v0oSz0AGZ#madewithunity #unitytips pic.twitter.com/dvmT11pMBx
— Ronjaโจ (@totallyRonja) March 7, 2021
One more for today!#blender3D #b3d https://t.co/M6rj5yHtE9 pic.twitter.com/SWzGaRJuhL
— Aender Lara ๐ฉ (@AenderLara) February 27, 2021
Let's talk about @unity3d, and the execution order of its event functionsโsuch as ๐๐๐๐๐ and ๐๐๐๐๐๐.
— Alan Zucconi (@AlanZucconi) March 8, 2021
Trust me when I say that …IT'S WAY MORE COMPLICATED THAN YOU THINK. ๐ฌ#gamedev #unitytips #madewithunity
๐งต๐ pic.twitter.com/jTcX0lp15R
I made a sea of translucent jellyfish for @HarryAlisavakis latest technical art challenge "Jellyfish"
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 8, 2021
Personally I really like how well the jellyfish and background complement each other, they are of course complementary colors ๐
1/3 pic.twitter.com/Ze439thNKk
Are you tired of dealing with same old animators?๐ฐ
— Eti ๐ง๐จ (@LazyEti) March 6, 2021
Do you need to instanciate like a billion pickup items?๐ฉ
Treat yourself and useโจShader Magicโจinstead !#madewithunity #AmplifyShaderEditor #realtimefx pic.twitter.com/eJqdNuL777
Alright she's ready for download! Thanks again to @Alexis_Pflaum for letting me model his awesome character. As usual this is for personal/educational use only but I hope all the animators out there enjoy giving life to Ystra ๐ https://t.co/ryjC7dT0kV#animation #gameart #rig pic.twitter.com/kp4K2cVFXR
— Christoph Schoch (@artstoff) March 14, 2021
Preparing material for my introduction course to pivot baking in #Houdini. This VFX is using a particle system and dedicated camera to capture the trail, all the rest is made in the shader itself.#madewithunity #shaders #realtimeVFX #gamedev #techart #AmplifyShaderEditor pic.twitter.com/sNU5s5mALe
— Gil Damoiseaux (@Gaxil) March 8, 2021
WIP geometry nodes cliff gerator.#b3d #geometrynodes pic.twitter.com/dEgKwYn4dy
— Eris snail (@Erisdraw3D) March 8, 2021
Prototyping workflows to make surface reliefs & soaps… Iโm prototyping this in Multipass โ a shadertoy like environment I wrote for the #MetalApi. Iโm simulating reaction diffusion & using that as a displacement texture for a ray marched scene to see what things will look like! pic.twitter.com/DxQXKV14L8
— R ฮ Z ฮ ฮ L I (@RezaAli) March 8, 2021
Wooo! I finished my first graduation project! I hope you like it ๐
— Lotte de Brabander (@BrabanderLotte) January 29, 2021
Please check out @gommatt ! he kindly allowed me to use his amazing concept! (https://t.co/YJB90BpFMs)https://t.co/xpEK6gtba9@UnrealEngine #unrealengine #3dart pic.twitter.com/DUj4SV1qZb
Travailler avec des gens talentueux est la clรฉ du succรจs.@Zylvaingue
— Poolay (@Poolay) March 9, 2021
Test de l'ouverture du livre TUTO POP UP ๐
—
Working with talentuous guys is the key to success.@Zylvaingue
Not a dรฉfinitive version of the POP UP book Tuto.#gamedev #gameart #madewithunity #unity3d #waven pic.twitter.com/8DENuREyGk
My latest side project has been learning ray marching! Unlike polygons, rendering shapes with signed distance fields allows you to do all kinds of crazy things like blending, subtraction and distortion โ drawn entirely in screen space with a single shader! #madewithunity #gamedev pic.twitter.com/2GoEiAlEbX
— Harry Nesbitt (@harrynesbitt) March 9, 2021
๐ฌ๏ธ#unity #vfx #shader pic.twitter.com/ok2Gs2Y0OJ
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) March 9, 2021
Run cycle anim ๐#gamedev #gaming #indiegame #indiedev #unity #3dmodeling pic.twitter.com/yZZl7ReSgY
— Thibaut Blanca (@ThibautBlanca) March 9, 2021
Between my jobs, I don't have a lot of time to focus on non programming skills, but I found myself an excuse to make a drone and say it's for my students to use in our next class ^^#indiedev #gamedev #blender pic.twitter.com/cLA3kZLIRr
— Thibaud Gayraudโ (@AwkwardnautPlay) March 9, 2021
Small prototype for a tool in #Houdini that I worked on over the weekend.
— Milan De Laet (@DeLaetMilan) March 9, 2021
More about this soon!@sidefx #procedural #proceduralart #gamedev #gameart #techart pic.twitter.com/beXQUnoJ33
My entry for @HarryAlisavakis Tech Art challenge: Jellyfish!
— Filippo Perlini (@TotallyNotVil) March 9, 2021
I had a lot of fun making this shader, no textures used just ellipses and rect to make details. I'll post the base mesh in the comments. Hope you like it <3
1/2#unity3d #madewithunity #shader #indiedev #gamedev pic.twitter.com/f9louQiUGB
Trading Card โข Imperial Wand pic.twitter.com/KgmoN0CMAE
— Robbie Tilton (@robbietilton) March 9, 2021
Added some new features to my procedural wall builder tool: Diagonal and rounded walls! Perfect for creating rooms with baywindows and chamfered corners ๐ฐ All dynamic so you can still tweak them after building #gamedev @unity3d pic.twitter.com/NtFjzfnec1
— Laure (@Laure_DeMey) March 9, 2021
Cosmo collection. pic.twitter.com/uri9HIzOg7
— Mandy Jacek (@MandyJacek) March 9, 2021
brace for monke impact pic.twitter.com/rLwhHfwFih
— Late, as usual (@lateasusual_) March 9, 2021
Finally got Physarum particle simulation working in Niagara.#ue4 #techart #ProceduralArt pic.twitter.com/oxkQrd78hY
— Void Goat (@VoidGoatDev) March 9, 2021
— Danny Park (@devpachi) March 9, 2021
Sunset Glade is finally finished!๐งก
— Jamie Read (@JamieRead3dArt) March 4, 2021
Made in @UnrealEngine
Full of wander and mystery, where does the portal lead?๐
HD images and videos over on @ArtStationHQโจhttps://t.co/i6soBNvVPB
RT's appreciated, as always!๐#gameart #madewithunreal #environmentart #sunsetglade pic.twitter.com/51m1FGXPGO
crafted in real-time with EmberGen pic.twitter.com/Aa3HOG1uzz
— JasonKeyVFX (@key_vfx) March 10, 2021
Yo this seams to have popped of so if anyone is interested, I'm just gonna mention that I'm actually making a game with these babies!! pic.twitter.com/aa5uMJWIZX
— Eti ๐ง๐จ (@LazyEti) March 10, 2021
The First Devlog for Super Backpack.
— Patrick Haraguti (@Patrickd3) March 9, 2021
A quick introduction of myself, what is SBP
Leave your Comments, Subscribe and Share#gamedev #indiedev #Shader #VR #3D #gameart #unity @unity3d @AmplifyCreates @polycount @PixelProspector
https://t.co/MiH58h1RDZ
My entry for @HarryAlisavakis's tech art challenge, theme: Jellyfish.
— Arne Bezuijen (@ArneBezuijen) March 10, 2021
Since everyone seemed to have gone with (the obviously more logical choice of) vertex shader based animation, I decided to instead go for overkill and do a clothsim on all the flappy bits. pic.twitter.com/ucFifqtlCd
Replaced ambient occlusion with a full diffuse bounce. I love how the light bounces around! pic.twitter.com/kBgqpsIyTA
— Element Zero (@EzeroGames) March 10, 2021
Some shots of a procedural fake atmospheric scattering shader I've been working on. pic.twitter.com/P5zR3lMvgf
— NuggetMcHotdog (@HotdogNugget) March 10, 2021
Upcoming Undead Grand-monsterโ ๏ธ
— andylittle (@andylittle79) March 10, 2021
for #DespotsGame๐ค#pixelart #ใใใ็ตต pic.twitter.com/Iday9xmLWl
Life's mad atm and I'm trying to make myself accountable with personal work so I started a blog for my Star Wars piece and will force myself to keep it updated in detail: https://t.co/aNFDEnFOXW pic.twitter.com/JrAcTEzsEb
— Ioana Oprisan (@IoanaOprisan) March 10, 2021
"Moon Shape" – #voxelart
— Christophe Tritz (@TritzChristophe) March 11, 2021
Rendered in #magicavoxel by @ephtracy pic.twitter.com/fueBC6I7oo
Here it finally is, the interactive snow with tessellation for URP ๐ I had some shadow cascade issues before but it's all good now! #gamedev #madewithunity #unity3d
— Joyce[MinionsArt] (@minionsart) March 11, 2021
Source over here >> https://t.co/5KnpqYEJy0 pic.twitter.com/1Ou5wB3nUe
Shrine based on Betty Jiang's concept๐https://t.co/QBFRIWQBML@UnrealEngine #UnrealEngine @Substance3D #substancepainter #blender #3dsMax pic.twitter.com/9MemS8oNyn
— Elsa๐ฑ (@elsalex_) March 8, 2021
and something inspired by zelda, good night! ๐ pic.twitter.com/yg3YtsLPBN
— E.S.Olsen ใชใซใปใณ (@Gazedsoul) March 11, 2021
Finished my sculpt of Alice from Alice: Madness Returns!
— Alice_Jaunet.fbx (@cozy_wire) March 11, 2021
Here's a potato quality preview of the final render pic.twitter.com/TibCFCIXT9
DAT – MindRelaxer_1
— RUBฮNFRO ๐ (@Ruben_Fro) March 12, 2021
โโA MindRelaxer for the DAT Afterlife Social Platform. This mindloop was originally designed to help new souls in transitioning to their new digital existence. The binaural audio injected an algorithm to control the datasoul stress level. pic.twitter.com/RBC9LdcoVq
Here's my finished WoW/Mechagon-inspired Claw Machine, fitted with a variety of stuffed animal corgis!
— Kendra Mechling (@KendraMechling) February 22, 2021
See my full project breakdown here: https://t.co/9M4uqerPGC#gameart #handpainted #stylized #corgi #cgma #3dart pic.twitter.com/6XnKxIzRi9
I've been working on these spirit blobs that wobble and watch you as you walk by ๐
— Alfie Summers (@alfiesummers) March 12, 2021
They're animated entirely through a shader within #UnrealEngine, using blueprint to fix some issues. There's a couple things to tweak and fix, but making it has been super fun! pic.twitter.com/ygSUBxMDT6
A little explosion that i made for an art test (that i succeeded ๐ ) for #VFXFriday , I was rather busy with the move and everything but i'm finally properly installed. pic.twitter.com/mOU6j2LZcZ
— Felyx (@Feli0x) March 12, 2021
Volumetric fog. I need to work on the denoising, but it's a good start. Shoutout to @Atrix256, I based this off of your blue noise fog from shader toy๐ pic.twitter.com/oXY4Hzc9oY
— Element Zero (@EzeroGames) March 12, 2021
These days we've collaborated with @andre_mc to recreate Splatton's ink effect in @unity3d
— ToughNutToCrack (@tntcproject) March 12, 2021
In this video, we break down the painting system:https://t.co/CjUeXCNPF9#tntc #madewithunity #unity3d pic.twitter.com/tBDwZXJlSS
Hello everyone !
— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) March 12, 2021
A lot you asked me for a breakdown of my last video's VFX, so here it, it's quite rough but hopefully it'll still be helpful ๐https://t.co/mIIkjtQiiG#unity3D #madewithunity #vfxgraph #tutorial #mona pic.twitter.com/0fmKt0FGuj
oh! It looks like you have a guest โฌค / โฌค
— Arsenii โ (@gonzobonzoid) March 12, 2021
๐ #3D #art pic.twitter.com/YU66Dzrbw1
Beach sand, dry sand, wet sand. Sand for Everyone! #SubstanceDesigner pic.twitter.com/u3cNraOm6z
— Daniel Olondriz (@TheDriXx) March 12, 2021
Well, this week I made a… well#VFXFriday #realtimevfx #UE4 #UnrealEngine pic.twitter.com/Yl1RbimT85
— suhong (@su__hong) March 12, 2021
Project fact: our game is third-person…#UE4 #screenshotsaturday #IndieGameDev #indiegame #gamedev #art #gameart #thridperson pic.twitter.com/h8dvXgQgyW
— KidsWithSticks (@KwsKids) March 13, 2021
Hello, take a look at this pretty late submission to the teach art challenge by @HarryAlisavakis . The current theme is Jellyfish.#unity #madewithunity #vfx #shader #technicalart #vfxGraph #Jellyfish #animation #underwater pic.twitter.com/Gt40uyaNke
— Euri Herasme (@EuriGilberto) March 14, 2021
Thanks to everyone for the love of my iridescent tiles yesterday! ๐๐ญ Today I'm working on painting the landscape ๐๏ธ๐๏ธ The grass and dirt are diffuse-only, with the tiles being the only PBR-esque material.#handpainted #gameart #stylized #unrealengine #ue4 #materials pic.twitter.com/x7l13HFrFn
— Kendra Mechling (@KendraMechling) March 13, 2021
Cute little Van๐งธ๐#blender3D #3D pic.twitter.com/H9lRH6Zysi
— Kay ๐จ (@KayLousberg) March 14, 2021
Really happy to join @MalachierJ on his amazing ghibli inspired project. Take a look at his latest tweet to see some magic. Here is my early contribution, everything is placeholder but I'm really excited !#zbrush #SubstanceDesigner #ghibli pic.twitter.com/Wqd5QdwXR7
— Vincent Dรฉrozier (@VincentDerozier) March 14, 2021
In #Dorfromantik you pass through several colorful biomes, while you expand your world, tile by tile. ๐ฑ
— Toukana ๐ก DORFROMANTIK (@_Toukana) March 14, 2021
โจ11 Days until Early Access Release!
๐ Wishlist https://t.co/BpPA4OssgR#indiegame #gameart #ArtOfVibrancy #OneMoreTurn#screenshotsaturday pic.twitter.com/SCxAnOPrET
You wouldn't believe how much trial and error it took to get this working! But I've nailed the basis for GPU-based dynamic wave simulation๐ #unity3d #gamedev #indiedev pic.twitter.com/Sl1vz0tmus
— Staggart Creations ๐๐ฒ (@_staggart_) March 15, 2021
Making a new level environment with a sakura tree theme! ๐ธ๐ฟ
— Farrukh Abdur (@FarrukhAbdur) March 15, 2021
Other environments: https://t.co/Z0fuEQzZtf#gamedev #indiedev #madewithunity #unity3d #polycount #b3d pic.twitter.com/LCwCJLJoiN
Inventory management allows you to activate weapons, items, even NPCs, depending on where you place them inside your subship.
— UnDive (@UnDiveGame) March 15, 2021
Sound ON for some new music and custom SFX! ๐#madewithunity #indiegame #gamedev pic.twitter.com/WTWg5Qhlvm
Another #tutorial up after a long break: How to use Timeline with Shader Graph.
— Bill (@GameDevBill) March 15, 2021
Drive #shadergraph from #unity3d's timeline (or regular #shaders)
vid: https://t.co/sIB2NqR4Ru
written: https://t.co/Wrbe6WkTu9#gamedev #madewithunity pic.twitter.com/uNWJsZQhye
โจ Can you feel the magic too? โจ#indiedev #gamedev #madewithunity #maivethegame pic.twitter.com/JdiD0MdcdH
— Flightful Pear ~ Maive โจ (@Flightfulpear) March 15, 2021
Bubbly start of the week y'all โจ#gamedev #indiegame #madewithunity pic.twitter.com/UjhjxNKynv
— Roman Papush (@RomanPapush) March 15, 2021
Monet Pond #madewithunreal ๐บhttps://t.co/mkSNWQ6c3w@Substance3D @UnrealEngine #SubstancePainter #UnrealEngine #environmentart #3dart pic.twitter.com/vcuIWkQr9c
— Inka Sipola (@inkasipola) March 15, 2021
I'm a bit addicted to barrels and wood lately ๐ Some PS details done for this one. Still missing some narguile pipes and a billiard table #Blender3d #gameart #rpg pic.twitter.com/xnATH9cpeC
— Carlos Cavalcante (@carlos_ccfh) March 14, 2021
shaders in motion โจ#indiegame #gamedev #madewithunity pic.twitter.com/yvz08PmHdM
— Roman Papush (@RomanPapush) March 12, 2021
A minimalist grid based water simulation that accounts for the dispersion relation of surface gravity waves (+ detailed write-up): https://t.co/NCgxYbIZE7
— Mirko (@Mirko_Salm) February 4, 2021
This has been my fulltime project since the weekend before Christmas (which I did not intent for it to become at the time). pic.twitter.com/It0wTyZXs6
Update๐#Unity #shader pic.twitter.com/ggU27xT3A8
— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) March 15, 2021
Testing a generalized GPU (compute) particle system with much improved perf for tons of particles (like missile trails). Is there an interest for such a component anymore, or has everyone moved onto VFX graph?๐ค
— Felix Westin (@FewesW) March 16, 2021
Particles made in amazing EmberGen by @JangaFX in about 1h pic.twitter.com/ApJuhpfXsK
The soft-shaded foliage shader tutorial is done! ~ ๐ฟ
— Cyan (@Cyanilux) March 16, 2021
๐ https://t.co/bUdUNVHTxQ#unity3D #shaders #shadergraph #unitytips https://t.co/fXanGanhBp
I finally finished my latest project!! After working on and off on it in the past months!โจ
— Andreane โจ (@abrousseau02) March 15, 2021
You can see more here: https://t.co/Ys94U2MQJE
It's based on an illustration from @albabbgg
Hope you like it! @ArtStationHQ #3dart #SubstancePainter #UnrealEngine #3D pic.twitter.com/nKM5SFgYoJ
It started as a joke, and ended as a working solution. #madewithunity pic.twitter.com/4NczYol8Ge
— Alexey Abramenko (@vapgames) March 16, 2021
A view of the sea pic.twitter.com/2XDUOjFN4L
— Matthew Lyons (@LyonsMatthew) March 16, 2021
โจ Projectile & Impact โจ
— Sheila Stipnieks โจ (@sheilastipnieks) March 16, 2021
I will probably change this effect up a lot since I want it to be more customizable and less cutesy, but I think it was a successful start!#vfxartist #realtimevfx #ue4 #unrealengine #buas #gamedev #gamedevelopment pic.twitter.com/zov5UsslbR
I tried to make a Soul Catcher from Hades by @SupergiantGames ( one of the best games ever @.@ )
— Rensei (@TheRensei) March 16, 2021
I also added some background stuff to have at least a hint of Elysium and I'm quite happy with how it came out ;w;#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/HFDBdcjWC2
Inspired by The Dam Keeper I wanted to try brush stroke shading in #unity3d using URP and VFXGraph, no post process involved for this. Just for fun ๐#madewithunity #gamedev #indiedev pic.twitter.com/Ii4qLJGsl5
— Matthieu Ostertag (@blackfirestu) March 16, 2021
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #adventure
— Alexander Goodwin (@AlexGoodwinDev) March 16, 2021
Rybinsk – a flooded village pic.twitter.com/zHpAfyLXs5
Today's #unitytips: I finished Part 3 of Metaballs in Unity URP with Shader Graph. You'll finally be able to make the Metaballs exactly as shown in the gif.https://t.co/foak93eVXR pic.twitter.com/CpDX95fkDZ
— Bronson Zgeb BLM (@bzgeb) March 16, 2021
Hey there! Iโm Maya, a semi-realistic 3D environment artist with a passion for telling stories through the worlds I create.
— Maya (@mayartist_) March 16, 2021
Currently looking for full time work!
๐ผ: https://t.co/oJrDfK3SME
๐ฉ: maya.sternberg@gmail.com pic.twitter.com/4Ugway4Sm2
Small VFX tutorial on how to create anime sparkles in Substance Designer โจ
— ๐ ๐๐๐๐ ๐ธ ๐๐ ๐ ๐ (@LushVFX) March 16, 2021
Hope it's useful ๐๐#SubstanceDesigner #VFX pic.twitter.com/K4CJgNAD6q
Thread of the numerous experiments I made & documented throughout my time on @ManifoldGarden. There's a ton of stuff, so I'll be adding to this every few days.
— ramboy genius @ gamedev (@ompuco) March 17, 2021
(8/6/18) Some day one experiments, where I was just learning & poking at the current shader structure. pic.twitter.com/x4ruLajZ9p
Boss attack for #AstralAscent #pixelart #animation
— Alexandre Magnat (@Skreed3) March 17, 2021
Kickstarter – https://t.co/mdllOcdVCc pic.twitter.com/v7vuiuq005
who knew sphere could bleed. poor spheres. #realtime #realtimeVFX #UnrealEngine pic.twitter.com/tKwLeW2ScV
— Urban Bradesko (@BradeskoUrban) March 17, 2021
In this week's video, I modified my grass blades renderer to cast shadows!
— NedMakes๐ (@NedMakesGames) March 17, 2021
๐ฅ๐ Watch here: https://t.co/RD785UFCTT
And with that, it's time to move on to terrain support! #gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/YF5L9NN6N8
When you accidently create "N64 " mode for your game pic.twitter.com/LHYEotbNud
— Jamie D – Wishlist Hellscreen now! (@uk_resistant) March 17, 2021
Mannequin Death
— ArtHiteca (@arturhiteca) March 17, 2021
My channel: https://t.co/gOnEfGAQ8D#UE4 #UnrealEngine4 #Niagara #UE4Niagara #VFX #Arthiteca #UE4Study #MadeWithUnreal #Dissolution pic.twitter.com/JkWgVSY6EZ
today's optimization snacc:
— Freya Holmรฉr (@FreyaHolmer) March 17, 2021
dynamic bounding box cropping in the vertex shader to reduce fill rate while still using the same quad mesh to allow for GPU instancing~ โจ pic.twitter.com/bepj1McJni
Been working hard on this for the past few months. Big flashy #realtimeVFX #UnrealEngine @UnrealEngine pew pew pew. pic.twitter.com/NaRyPIQmfH
— Urban Bradesko (@BradeskoUrban) March 16, 2021
Sister asked me about bats so I made bats !#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/Yg4LPB0dFI
— Rensei (@TheRensei) March 17, 2021
A lot of you have asked for more smoke sim. It is completely reworked and optimized in upcoming 0.7 and features full script control! pic.twitter.com/vzdgRVLTY2
— Dennis Gustafsson (@tuxedolabs) March 18, 2021
้้ญ็จใขใฏใปใตใชใผๆก2
— Masataka Hakozaki (@m_hakozaki) March 18, 2021
ใใใฃใขใฉใ#Goldfish #Tiara #Accessories #Decoration #Costume #Jewelry #Items #Ideas #MadeWithUnity #IndieDev #Inprogress #ใใณ้้ญ #ใใฃใขใฉ #ใขใใช้็บ #้ฒๆ pic.twitter.com/d0VqgGenjt
— Stephen Mangiat (@smangiat) March 18, 2021
ToonPointLight pic.twitter.com/cBxZWi1nEM
— ่ฝ้ท (@rakurai5) March 18, 2021
INCOMING VFX GIFS OF SPACE GROOVE:
— Space Gay Walker~ ๐ฝโจ๐ (@RiotStarWeaver) March 16, 2021
The favorite part about my job, is being the spark to a fire, exploring and breaking League's style, so that other VFX artists feel inspired. SG was a labor of love from many people, and we hope you enjoy it!
TAGGING PEEPZ IN THREAD. pic.twitter.com/ya66W81jLt
Exploring the garden environment. Added a character controller. Early work in progress. ๐ธ๐ฟ#gamedev #indiedev #b3d #madewithunity #polycount #unity3d pic.twitter.com/u17YqoXCwd
— Farrukh Abdur (@FarrukhAbdur) March 19, 2021
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know!
— Alan Zucconi (@AlanZucconi) March 19, 2021
๐งต๐
Starting from the most well-known one…
1โฃ EUCLIDEAN DISTANCE ๐
Measures the distance between two points, using the Pythagorean theorem.
In Unity: Vector3.Distance(A,B). pic.twitter.com/OqYFWYQf8p
Build minesweeper in #houdini viewport.
— Simon (@Simon_Houdini) March 18, 2021
Side project that got out of control.
Build with #python states for the interaction. pic.twitter.com/eGDrZ1UKUc
Was in need of some UI blur so I made this blur pass for URP. It can work either full screen or you can put it on a panel. #gamedev #madewithunity pic.twitter.com/NMP1tkgI5Y
— Alex Ameye (@alexanderameye) March 19, 2021
My Unity Grass Shader is almost ready, you will be able to control grass thickness, color, shadows, shapes and much more. I'm very proud in its smoothness and optimization, you can use it for just about anything and run it on anything too! #gamedev #madewithunity #unity3d pic.twitter.com/5zaEjRslK7
— Brute Force (@BruteForceGame) March 19, 2021
Experimenting with storing lighting and shading data in vertex colours.
— ๐ถMalformed Tetrahedron๐ถ (@Olninyo) February 27, 2021
๐นLit
๐นRGB Composite
๐นGlobal Illumination
๐นThickness
๐นY Gradient pic.twitter.com/wa96UhYcYJ