Technically Art Technically Art: Issue 90 (19.03.2021) By Harry Alisavakis on Friday, March 19, 2021 Hello #VFXFriday !Today I'm sharing a lightning strike! :3better quality here: https://t.co/NUkMAvWZyB#madewithunity #VFX pic.twitter.com/WQGpL7iq5x— Tasty (@sotasty27) March 5, 2021 Heyo ! ~Not much time for #vfxFriday so I'll plug my recent contribution to the @VFXApprentice challenge. It was supposed to be liquids but… I got carried away. See, water doesn't really get impact frames, so that was a problem. ^^"Anyway, a fun exercise! #VFX #animation pic.twitter.com/Sm2m8j1D6O— Nibilli (@nibillii) March 5, 2021 The KeyMesh addon for #Blender3d is so cool! I'm not good at animation but playing with it was so relaxing! ๐ค pic.twitter.com/4hq6GgrfLN— Julian Perez (@julper) March 5, 2021 A fun collaboration with Tristan Blondeau's miniature world.Check out his insta https://t.co/mon5xTKPunI did the effect animation and helped a bit with the stopmotion#stopmotion #MurrayWalker #2dFX pic.twitter.com/EtRhr65e3F— Quentin Cordonnier (@quentincordonn1) March 6, 2021 This is my first ever entry made for @HarryAlisavakis discord server 's tech art challenge. The theme is "Jellyfish". All animations were done in shader nodes on a single plane, with one sun lamp.#b3d #bnpr pic.twitter.com/1MAQ9JhdkN— celestialmaze (@cmzw_) March 7, 2021 My detailed "Intro to Shader Graph" post is live!โจExplains its features, not how to make specific shader effects. Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more! 15K words! ๐ ๐#shadergraph @unity3d๐ https://t.co/hVEXwJiyAc pic.twitter.com/dHmez4CjsW— Cyan (@Cyanilux) March 7, 2021 Room generator. #ScreenshotSaturday pic.twitter.com/wdbTtWyyHJ— naam (@_naam) March 6, 2021 Hidden models, advanced bone rigs, unique heartless textures for literally a single world… It's why it looks so good! ๐คฏ Hacked away at the game some more and here's another episode of the #GameDev tech behind the scenes of the ORIGINAL PS2 #KingdomHearts! pic.twitter.com/iBbta59n4o— Mirza Beig (@TheMirzaBeig) March 7, 2021 Sketch that I decided to polish a little more during the weekend pic.twitter.com/19nEi6shzk— Kevin Gnutzmans (@KevinG_ArtStuff) March 7, 2021 Thousands of floating books thanks to @unity3d's #VFXGraph ๐๐ชI'm really proud of this one !๐#unity3d #madewithunity #indiegame #indiedev #mona pic.twitter.com/JJa1CMi7Nb— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) March 7, 2021 shading something to look metallic is mostly about modelling the world around it. Adding a horizon, then more shading, then lights in the sky, creates a cartoony reflective material pic.twitter.com/3AgBk4uAJr— Matt Henderson (@matthen2) March 7, 2021 In my opinion adding gradients to materials is super cool and useful in so many use-cases but also kinda annoying in unity, so I made a material property attribute that just adds a gradient field and converts it to a texture.https://t.co/0v0oSz0AGZ#madewithunity #unitytips pic.twitter.com/dvmT11pMBx— Ronjaโจ (@totallyRonja) March 7, 2021 One more for today!#blender3D #b3d https://t.co/M6rj5yHtE9 pic.twitter.com/SWzGaRJuhL— Aender Lara ๐ฉ (@AenderLara) February 27, 2021 Let's talk about @unity3d, and the execution order of its event functionsโsuch as ๐๐๐๐๐ and ๐๐๐๐๐๐.Trust me when I say that …IT'S WAY MORE COMPLICATED THAN YOU THINK. ๐ฌ#gamedev #unitytips #madewithunity๐งต๐ pic.twitter.com/jTcX0lp15R— Alan Zucconi (@AlanZucconi) March 8, 2021 I made a sea of translucent jellyfish for @HarryAlisavakis latest technical art challenge "Jellyfish" Personally I really like how well the jellyfish and background complement each other, they are of course complementary colors ๐1/3 pic.twitter.com/Ze439thNKk— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 8, 2021 Are you tired of dealing with same old animators?๐ฐDo you need to instanciate like a billion pickup items?๐ฉTreat yourself and useโจShader Magicโจinstead !#madewithunity #AmplifyShaderEditor #realtimefx pic.twitter.com/eJqdNuL777— Eti ๐ง๐จ (@LazyEti) March 6, 2021 Alright she's ready for download! Thanks again to @Alexis_Pflaum for letting me model his awesome character. As usual this is for personal/educational use only but I hope all the animators out there enjoy giving life to Ystra ๐ https://t.co/ryjC7dT0kV#animation #gameart #rig pic.twitter.com/kp4K2cVFXR— Christoph Schoch (@artstoff) March 14, 2021 Preparing material for my introduction course to pivot baking in #Houdini. This VFX is using a particle system and dedicated camera to capture the trail, all the rest is made in the shader itself.#madewithunity #shaders #realtimeVFX #gamedev #techart #AmplifyShaderEditor pic.twitter.com/sNU5s5mALe— Gil Damoiseaux (@Gaxil) March 8, 2021 WIP geometry nodes cliff gerator.#b3d #geometrynodes pic.twitter.com/dEgKwYn4dy— Eris snail (@Erisdraw3D) March 8, 2021 Prototyping workflows to make surface reliefs & soaps… Iโm prototyping this in Multipass โ a shadertoy like environment I wrote for the #MetalApi. Iโm simulating reaction diffusion & using that as a displacement texture for a ray marched scene to see what things will look like! pic.twitter.com/DxQXKV14L8— R ฮ Z ฮ ฮ L I (@RezaAli) March 8, 2021 Wooo! I finished my first graduation project! I hope you like it ๐Please check out @gommatt ! he kindly allowed me to use his amazing concept! (https://t.co/YJB90BpFMs)https://t.co/xpEK6gtba9@UnrealEngine #unrealengine #3dart pic.twitter.com/DUj4SV1qZb— Lotte de Brabander (@BrabanderLotte) January 29, 2021 Travailler avec des gens talentueux est la clรฉ du succรจs.@ZylvaingueTest de l'ouverture du livre TUTO POP UP ๐—Working with talentuous guys is the key to success.@ZylvaingueNot a dรฉfinitive version of the POP UP book Tuto.#gamedev #gameart #madewithunity #unity3d #waven pic.twitter.com/8DENuREyGk— Poolay (@Poolay) March 9, 2021 My latest side project has been learning ray marching! Unlike polygons, rendering shapes with signed distance fields allows you to do all kinds of crazy things like blending, subtraction and distortion โ drawn entirely in screen space with a single shader! #madewithunity #gamedev pic.twitter.com/2GoEiAlEbX— Harry Nesbitt (@harrynesbitt) March 9, 2021 ๐ฌ๏ธ#unity #vfx #shader pic.twitter.com/ok2Gs2Y0OJ— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) March 9, 2021 Run cycle anim ๐#gamedev #gaming #indiegame #indiedev #unity #3dmodeling pic.twitter.com/yZZl7ReSgY— Thibaut Blanca (@ThibautBlanca) March 9, 2021 Between my jobs, I don't have a lot of time to focus on non programming skills, but I found myself an excuse to make a drone and say it's for my students to use in our next class ^^#indiedev #gamedev #blender pic.twitter.com/cLA3kZLIRr— Thibaud Gayraudโ (@AwkwardnautPlay) March 9, 2021 Small prototype for a tool in #Houdini that I worked on over the weekend.More about this soon!@sidefx #procedural #proceduralart #gamedev #gameart #techart pic.twitter.com/beXQUnoJ33— Milan De Laet (@DeLaetMilan) March 9, 2021 My entry for @HarryAlisavakis Tech Art challenge: Jellyfish!I had a lot of fun making this shader, no textures used just ellipses and rect to make details. I'll post the base mesh in the comments. Hope you like it <31/2#unity3d #madewithunity #shader #indiedev #gamedev pic.twitter.com/f9louQiUGB— Filippo Perlini (@TotallyNotVil) March 9, 2021 Trading Card โข Imperial Wand pic.twitter.com/KgmoN0CMAE— Robbie Tilton (@robbietilton) March 9, 2021 Added some new features to my procedural wall builder tool: Diagonal and rounded walls! Perfect for creating rooms with baywindows and chamfered corners ๐ฐ All dynamic so you can still tweak them after building #gamedev @unity3d pic.twitter.com/NtFjzfnec1— Laure (@Laure_DeMey) March 9, 2021 Cosmo collection. pic.twitter.com/uri9HIzOg7— Mandy Jacek (@MandyJacek) March 9, 2021 brace for monke impact pic.twitter.com/rLwhHfwFih— Late, as usual (@lateasusual_) March 9, 2021 Finally got Physarum particle simulation working in Niagara.#ue4 #techart #ProceduralArt pic.twitter.com/oxkQrd78hY— Void Goat (@VoidGoatDev) March 9, 2021 pic.twitter.com/pB9i18jlHX— Danny Park (@devpachi) March 9, 2021 Sunset Glade is finally finished!๐งกMade in @UnrealEngine Full of wander and mystery, where does the portal lead?๐HD images and videos over on @ArtStationHQโจhttps://t.co/i6soBNvVPBRT's appreciated, as always!๐#gameart #madewithunreal #environmentart #sunsetglade pic.twitter.com/51m1FGXPGO— Jamie Read (@JamieRead3dArt) March 4, 2021 crafted in real-time with EmberGen pic.twitter.com/Aa3HOG1uzz— JasonKeyVFX (@key_vfx) March 10, 2021 Yo this seams to have popped of so if anyone is interested, I'm just gonna mention that I'm actually making a game with these babies!! pic.twitter.com/aa5uMJWIZX— Eti ๐ง๐จ (@LazyEti) March 10, 2021 The First Devlog for Super Backpack.A quick introduction of myself, what is SBPLeave your Comments, Subscribe and Share#gamedev #indiedev #Shader #VR #3D #gameart #unity @unity3d @AmplifyCreates @polycount @PixelProspector https://t.co/MiH58h1RDZ— Patrick Haraguti (@Patrickd3) March 9, 2021 My entry for @HarryAlisavakis's tech art challenge, theme: Jellyfish. Since everyone seemed to have gone with (the obviously more logical choice of) vertex shader based animation, I decided to instead go for overkill and do a clothsim on all the flappy bits. pic.twitter.com/ucFifqtlCd— Arne Bezuijen (@ArneBezuijen) March 10, 2021 Replaced ambient occlusion with a full diffuse bounce. I love how the light bounces around! pic.twitter.com/kBgqpsIyTA— Element Zero (@EzeroGames) March 10, 2021 Some shots of a procedural fake atmospheric scattering shader I've been working on. pic.twitter.com/P5zR3lMvgf— NuggetMcHotdog (@HotdogNugget) March 10, 2021 Upcoming Undead Grand-monsterโ ๏ธfor #DespotsGame๐ค#pixelart #ใใใ็ตต pic.twitter.com/Iday9xmLWl— andylittle (@andylittle79) March 10, 2021 Life's mad atm and I'm trying to make myself accountable with personal work so I started a blog for my Star Wars piece and will force myself to keep it updated in detail: https://t.co/aNFDEnFOXW pic.twitter.com/JrAcTEzsEb— Ioana Oprisan (@IoanaOprisan) March 10, 2021 "Moon Shape" – #voxelart Rendered in #magicavoxel by @ephtracy pic.twitter.com/fueBC6I7oo— Christophe Tritz (@TritzChristophe) March 11, 2021 Here it finally is, the interactive snow with tessellation for URP ๐ I had some shadow cascade issues before but it's all good now! #gamedev #madewithunity #unity3dSource over here >> https://t.co/5KnpqYEJy0 pic.twitter.com/1Ou5wB3nUe— Joyce[MinionsArt] (@minionsart) March 11, 2021 Shrine based on Betty Jiang's concept๐https://t.co/QBFRIWQBML@UnrealEngine #UnrealEngine @Substance3D #substancepainter #blender #3dsMax pic.twitter.com/9MemS8oNyn— Elsa๐ฑ (@elsalex_) March 8, 2021 and something inspired by zelda, good night! ๐ pic.twitter.com/yg3YtsLPBN— E.S.Olsen ใชใซใปใณ (@Gazedsoul) March 11, 2021 Finished my sculpt of Alice from Alice: Madness Returns!Here's a potato quality preview of the final render pic.twitter.com/TibCFCIXT9— Alice_Jaunet.fbx (@cozy_wire) March 11, 2021 DAT – MindRelaxer_1โโA MindRelaxer for the DAT Afterlife Social Platform. This mindloop was originally designed to help new souls in transitioning to their new digital existence. The binaural audio injected an algorithm to control the datasoul stress level. pic.twitter.com/RBC9LdcoVq— RUBฮNFRO ๐ (@Ruben_Fro) March 12, 2021 Here's my finished WoW/Mechagon-inspired Claw Machine, fitted with a variety of stuffed animal corgis!See my full project breakdown here: https://t.co/9M4uqerPGC#gameart #handpainted #stylized #corgi #cgma #3dart pic.twitter.com/6XnKxIzRi9— Kendra Mechling (@KendraMechling) February 22, 2021 I've been working on these spirit blobs that wobble and watch you as you walk by ๐They're animated entirely through a shader within #UnrealEngine, using blueprint to fix some issues. There's a couple things to tweak and fix, but making it has been super fun! pic.twitter.com/ygSUBxMDT6— Alfie Summers (@alfiesummers) March 12, 2021 A little explosion that i made for an art test (that i succeeded ๐ ) for #VFXFriday , I was rather busy with the move and everything but i'm finally properly installed. pic.twitter.com/mOU6j2LZcZ— Felyx (@Feli0x) March 12, 2021 Volumetric fog. I need to work on the denoising, but it's a good start. Shoutout to @Atrix256, I based this off of your blue noise fog from shader toy๐ pic.twitter.com/oXY4Hzc9oY— Element Zero (@EzeroGames) March 12, 2021 These days we've collaborated with @andre_mc to recreate Splatton's ink effect in @unity3dIn this video, we break down the painting system:https://t.co/CjUeXCNPF9#tntc #madewithunity #unity3d pic.twitter.com/tBDwZXJlSS— ToughNutToCrack (@tntcproject) March 12, 2021 Hello everyone ! A lot you asked me for a breakdown of my last video's VFX, so here it, it's quite rough but hopefully it'll still be helpful ๐https://t.co/mIIkjtQiiG#unity3D #madewithunity #vfxgraph #tutorial #mona pic.twitter.com/0fmKt0FGuj— A Beginner's Dev Blog – Mona (@ABeginnersDevB1) March 12, 2021 oh! It looks like you have a guest โฌค / โฌค๐ #3D #art pic.twitter.com/YU66Dzrbw1— Arsenii โ (@gonzobonzoid) March 12, 2021 Beach sand, dry sand, wet sand. Sand for Everyone! #SubstanceDesigner pic.twitter.com/u3cNraOm6z— Daniel Olondriz (@TheDriXx) March 12, 2021 Well, this week I made a… well#VFXFriday #realtimevfx #UE4 #UnrealEngine pic.twitter.com/Yl1RbimT85— suhong (@su__hong) March 12, 2021 Project fact: our game is third-person…#UE4 #screenshotsaturday #IndieGameDev #indiegame #gamedev #art #gameart #thridperson pic.twitter.com/h8dvXgQgyW— KidsWithSticks (@KwsKids) March 13, 2021 Hello, take a look at this pretty late submission to the teach art challenge by @HarryAlisavakis . The current theme is Jellyfish.#unity #madewithunity #vfx #shader #technicalart #vfxGraph #Jellyfish #animation #underwater pic.twitter.com/Gt40uyaNke— Euri Herasme (@EuriGilberto) March 14, 2021 Thanks to everyone for the love of my iridescent tiles yesterday! ๐๐ญ Today I'm working on painting the landscape ๐๏ธ๐๏ธ The grass and dirt are diffuse-only, with the tiles being the only PBR-esque material.#handpainted #gameart #stylized #unrealengine #ue4 #materials pic.twitter.com/x7l13HFrFn— Kendra Mechling (@KendraMechling) March 13, 2021 Cute little Van๐งธ๐#blender3D #3D pic.twitter.com/H9lRH6Zysi— Kay ๐จ (@KayLousberg) March 14, 2021 Really happy to join @MalachierJ on his amazing ghibli inspired project. Take a look at his latest tweet to see some magic. Here is my early contribution, everything is placeholder but I'm really excited !#zbrush #SubstanceDesigner #ghibli pic.twitter.com/Wqd5QdwXR7— Vincent Dรฉrozier (@VincentDerozier) March 14, 2021 In #Dorfromantik you pass through several colorful biomes, while you expand your world, tile by tile. ๐ฑโจ11 Days until Early Access Release!๐ Wishlist https://t.co/BpPA4OssgR#indiegame #gameart #ArtOfVibrancy #OneMoreTurn#screenshotsaturday pic.twitter.com/SCxAnOPrET— Toukana ๐ก DORFROMANTIK (@_Toukana) March 14, 2021 You wouldn't believe how much trial and error it took to get this working! But I've nailed the basis for GPU-based dynamic wave simulation๐ #unity3d #gamedev #indiedev pic.twitter.com/Sl1vz0tmus— Staggart Creations ๐๐ฒ (@_staggart_) March 15, 2021 Making a new level environment with a sakura tree theme! ๐ธ๐ฟOther environments: https://t.co/Z0fuEQzZtf#gamedev #indiedev #madewithunity #unity3d #polycount #b3d pic.twitter.com/LCwCJLJoiN— Farrukh Abdur (@FarrukhAbdur) March 15, 2021 Inventory management allows you to activate weapons, items, even NPCs, depending on where you place them inside your subship.Sound ON for some new music and custom SFX! ๐#madewithunity #indiegame #gamedev pic.twitter.com/WTWg5Qhlvm— UnDive (@UnDiveGame) March 15, 2021 Another #tutorial up after a long break: How to use Timeline with Shader Graph.Drive #shadergraph from #unity3d's timeline (or regular #shaders)vid: https://t.co/sIB2NqR4Ruwritten: https://t.co/Wrbe6WkTu9#gamedev #madewithunity pic.twitter.com/uNWJsZQhye— Bill (@GameDevBill) March 15, 2021 โจ Can you feel the magic too? โจ#indiedev #gamedev #madewithunity #maivethegame pic.twitter.com/JdiD0MdcdH— Flightful Pear ~ Maive โจ (@Flightfulpear) March 15, 2021 Bubbly start of the week y'all โจ#gamedev #indiegame #madewithunity pic.twitter.com/UjhjxNKynv— Roman Papush (@RomanPapush) March 15, 2021 Monet Pond #madewithunreal ๐บhttps://t.co/mkSNWQ6c3w@Substance3D @UnrealEngine #SubstancePainter #UnrealEngine #environmentart #3dart pic.twitter.com/vcuIWkQr9c— Inka Sipola (@inkasipola) March 15, 2021 I'm a bit addicted to barrels and wood lately ๐ Some PS details done for this one. Still missing some narguile pipes and a billiard table #Blender3d #gameart #rpg pic.twitter.com/xnATH9cpeC— Carlos Cavalcante (@carlos_ccfh) March 14, 2021 shaders in motion โจ#indiegame #gamedev #madewithunity pic.twitter.com/yvz08PmHdM— Roman Papush (@RomanPapush) March 12, 2021 A minimalist grid based water simulation that accounts for the dispersion relation of surface gravity waves (+ detailed write-up): https://t.co/NCgxYbIZE7This has been my fulltime project since the weekend before Christmas (which I did not intent for it to become at the time). pic.twitter.com/It0wTyZXs6— Mirko (@Mirko_Salm) February 4, 2021 Update๐#Unity #shader pic.twitter.com/ggU27xT3A8— Sakura Rabbit ๆจฑ่ฑๅ (@Sakura_Rabbiter) March 15, 2021 Testing a generalized GPU (compute) particle system with much improved perf for tons of particles (like missile trails). Is there an interest for such a component anymore, or has everyone moved onto VFX graph?๐คParticles made in amazing EmberGen by @JangaFX in about 1h pic.twitter.com/ApJuhpfXsK— Felix Westin (@FewesW) March 16, 2021 The soft-shaded foliage shader tutorial is done! ~ ๐ฟ๐ https://t.co/bUdUNVHTxQ#unity3D #shaders #shadergraph #unitytips https://t.co/fXanGanhBp— Cyan (@Cyanilux) March 16, 2021 I finally finished my latest project!! After working on and off on it in the past months!โจYou can see more here: https://t.co/Ys94U2MQJEIt's based on an illustration from @albabbgg Hope you like it! @ArtStationHQ #3dart #SubstancePainter #UnrealEngine #3D pic.twitter.com/nKM5SFgYoJ— Andreane โจ (@abrousseau02) March 15, 2021 It started as a joke, and ended as a working solution. #madewithunity pic.twitter.com/4NczYol8Ge— Alexey Abramenko (@vapgames) March 16, 2021 A view of the sea pic.twitter.com/2XDUOjFN4L— Matthew Lyons (@LyonsMatthew) March 16, 2021 โจ Projectile & Impact โจI will probably change this effect up a lot since I want it to be more customizable and less cutesy, but I think it was a successful start!#vfxartist #realtimevfx #ue4 #unrealengine #buas #gamedev #gamedevelopment pic.twitter.com/zov5UsslbR— Sheila Stipnieks โจ (@sheilastipnieks) March 16, 2021 I tried to make a Soul Catcher from Hades by @SupergiantGames ( one of the best games ever @.@ )I also added some background stuff to have at least a hint of Elysium and I'm quite happy with how it came out ;w;#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/HFDBdcjWC2— Rensei (@TheRensei) March 16, 2021 Inspired by The Dam Keeper I wanted to try brush stroke shading in #unity3d using URP and VFXGraph, no post process involved for this. Just for fun ๐#madewithunity #gamedev #indiedev pic.twitter.com/Ii4qLJGsl5— Matthieu Ostertag (@blackfirestu) March 16, 2021 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy #adventure Rybinsk – a flooded village pic.twitter.com/zHpAfyLXs5— Alexander Goodwin (@AlexGoodwinDev) March 16, 2021 Today's #unitytips: I finished Part 3 of Metaballs in Unity URP with Shader Graph. You'll finally be able to make the Metaballs exactly as shown in the gif.https://t.co/foak93eVXR pic.twitter.com/CpDX95fkDZ— Bronson Zgeb BLM (@bzgeb) March 16, 2021 Hey there! Iโm Maya, a semi-realistic 3D environment artist with a passion for telling stories through the worlds I create.Currently looking for full time work!๐ผ: https://t.co/oJrDfK3SME๐ฉ: maya.sternberg@gmail.com pic.twitter.com/4Ugway4Sm2— Maya (@mayartist_) March 16, 2021 Small VFX tutorial on how to create anime sparkles in Substance Designer โจHope it's useful ๐๐#SubstanceDesigner #VFX pic.twitter.com/K4CJgNAD6q— ๐ ๐๐๐๐ ๐ธ ๐๐ ๐ ๐ (@LushVFX) March 16, 2021 Thread of the numerous experiments I made & documented throughout my time on @ManifoldGarden. There's a ton of stuff, so I'll be adding to this every few days.(8/6/18) Some day one experiments, where I was just learning & poking at the current shader structure. pic.twitter.com/x4ruLajZ9p— ramboy genius @ gamedev (@ompuco) March 17, 2021 Boss attack for #AstralAscent #pixelart #animationKickstarter – https://t.co/mdllOcdVCc pic.twitter.com/v7vuiuq005— Alexandre Magnat (@Skreed3) March 17, 2021 who knew sphere could bleed. poor spheres. #realtime #realtimeVFX #UnrealEngine pic.twitter.com/tKwLeW2ScV— Urban Bradesko (@BradeskoUrban) March 17, 2021 In this week's video, I modified my grass blades renderer to cast shadows! ๐ฅ๐ Watch here: https://t.co/RD785UFCTTAnd with that, it's time to move on to terrain support! #gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/YF5L9NN6N8— NedMakes๐ (@NedMakesGames) March 17, 2021 When you accidently create "N64 " mode for your game pic.twitter.com/LHYEotbNud— Jamie D – Wishlist Hellscreen now! (@uk_resistant) March 17, 2021 Mannequin DeathMy channel: https://t.co/gOnEfGAQ8D#UE4 #UnrealEngine4 #Niagara #UE4Niagara #VFX #Arthiteca #UE4Study #MadeWithUnreal #Dissolution pic.twitter.com/JkWgVSY6EZ— ArtHiteca (@arturhiteca) March 17, 2021 today's optimization snacc:dynamic bounding box cropping in the vertex shader to reduce fill rate while still using the same quad mesh to allow for GPU instancing~ โจ pic.twitter.com/bepj1McJni— Freya Holmรฉr (@FreyaHolmer) March 17, 2021 Been working hard on this for the past few months. Big flashy #realtimeVFX #UnrealEngine @UnrealEngine pew pew pew. pic.twitter.com/NaRyPIQmfH— Urban Bradesko (@BradeskoUrban) March 16, 2021 Sister asked me about bats so I made bats !#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/Yg4LPB0dFI— Rensei (@TheRensei) March 17, 2021 A lot of you have asked for more smoke sim. It is completely reworked and optimized in upcoming 0.7 and features full script control! pic.twitter.com/vzdgRVLTY2— Dennis Gustafsson (@tuxedolabs) March 18, 2021 ้้ญ็จใขใฏใปใตใชใผๆก2ใใใฃใขใฉใ#Goldfish #Tiara #Accessories #Decoration #Costume #Jewelry #Items #Ideas #MadeWithUnity #IndieDev #Inprogress #ใใณ้้ญ #ใใฃใขใฉ #ใขใใช้็บ #้ฒๆ pic.twitter.com/d0VqgGenjt— Masataka Hakozaki (@m_hakozaki) March 18, 2021 pic.twitter.com/oLZF7DDa4v— Stephen Mangiat (@smangiat) March 18, 2021 ToonPointLight pic.twitter.com/cBxZWi1nEM— ่ฝ้ท (@rakurai5) March 18, 2021 INCOMING VFX GIFS OF SPACE GROOVE:The favorite part about my job, is being the spark to a fire, exploring and breaking League's style, so that other VFX artists feel inspired. SG was a labor of love from many people, and we hope you enjoy it!TAGGING PEEPZ IN THREAD. pic.twitter.com/ya66W81jLt— Space Gay Walker~ ๐ฝโจ๐ (@RiotStarWeaver) March 16, 2021 Exploring the garden environment. Added a character controller. Early work in progress. ๐ธ๐ฟ#gamedev #indiedev #b3d #madewithunity #polycount #unity3d pic.twitter.com/u17YqoXCwd— Farrukh Abdur (@FarrukhAbdur) March 19, 2021 This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know! ๐งต๐Starting from the most well-known one…1โฃ EUCLIDEAN DISTANCE ๐Measures the distance between two points, using the Pythagorean theorem.In Unity: Vector3.Distance(A,B). pic.twitter.com/OqYFWYQf8p— Alan Zucconi (@AlanZucconi) March 19, 2021 Build minesweeper in #houdini viewport.Side project that got out of control.Build with #python states for the interaction. pic.twitter.com/eGDrZ1UKUc— Simon (@Simon_Houdini) March 18, 2021 Was in need of some UI blur so I made this blur pass for URP. It can work either full screen or you can put it on a panel. #gamedev #madewithunity pic.twitter.com/NMP1tkgI5Y— Alex Ameye (@alexanderameye) March 19, 2021 My Unity Grass Shader is almost ready, you will be able to control grass thickness, color, shadows, shapes and much more. I'm very proud in its smoothness and optimization, you can use it for just about anything and run it on anything too! #gamedev #madewithunity #unity3d pic.twitter.com/5zaEjRslK7— Brute Force (@BruteForceGame) March 19, 2021 Experimenting with storing lighting and shading data in vertex colours.๐นLit๐นRGB Composite๐นGlobal Illumination๐นThickness๐นY Gradient pic.twitter.com/wa96UhYcYJ— ๐ถMalformed Tetrahedron๐ถ (@Olninyo) February 27, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)