I’m doing this simple organic-chain thing .. with no physics joints at all. (It’s my new rule)
— HiWarp (@HiWarp) March 19, 2021
Basically.. a distance and rotation clamp with a some spring. Now I can’t stop wiggling that for hours. pic.twitter.com/t9maQWMWax
Stylized brick material I did in my spare time. It was part of a bigger project I would like to finish one day. pic.twitter.com/stWCCfuHHh
— Dimitri Alexis (@Dimsane) March 19, 2021
Meadow#blender3d #illustration #lowpoly pic.twitter.com/bkiP5t64Y8
— Jona Dinges (@jonadinges) March 19, 2021
Barney thinks Captain is a real cock a doodle doo! 🐓🐔🍗 #indiegame #gamedev #unity3d pic.twitter.com/3Wsx1a4Gqq
— DROS (@DROS_game) March 19, 2021
Note to self: gliding is pretty fun🪁#screenshotsaturday #madewithunity #gamedev #indiedev #prototype pic.twitter.com/BV8pNpH7HA
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 20, 2021
New cell-shaded material test.
— Jon Ludwig (@Jon_Ludwig) March 20, 2021
No post process material, no lights used.#indiegamedev #gamedev #indiedev #VR #UE4 #UnrealEngine pic.twitter.com/lwMuHoDLtK
No-bake high-GI Sponza cakes in a new toy renderer🎉#screenshotsaturday #rustlang #Vulkan pic.twitter.com/DvrfNDfjOm
— Tomasz Stochastic 🦀 (@h3r2tic) March 20, 2021
Somewhere…#2dfx #2danimation pic.twitter.com/I4zYILlLvO
— Quentin Cordonnier (@quentincordonn1) March 20, 2021
Debris coherence inside the slime is important. As you dissolve enemies, you can see their bones and gear left behind. Treasure and upgrades will also float inside of you as you shlorp around pic.twitter.com/ECjdQPOgbz
— Brian May (@Brian__May) March 21, 2021
#piano #artwork #photoshop pic.twitter.com/BPPTWAat1h
— mclelun lee (@mclelun) March 21, 2021
Try a new shader feel🥳#unity #shader pic.twitter.com/vnQIY43t77
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) March 21, 2021
Spent the morning making Worley Noise using Compute Shaders in Unity.
— Ben Wander (@TheWanderingBen) February 6, 2021
Well, what do you do for fun on your weekends??? pic.twitter.com/0x72Ipg8qX
Who needs polygons when you can make carpet tiles like these. #screenshotsaturday #gamedev #MadeInDreams pic.twitter.com/vCM8Cr6Kcg
— John Beech (@Johnee_B) March 20, 2021
More experiments with pivot baking … the animation is 100% made within the vertex shader. #madewithunity #shaders #realtimeVFX #techart #AmplifyShaderEditor #houdini pic.twitter.com/OJlUdah0Mg
— Gil Damoiseaux (@Gaxil) March 22, 2021
Started a new lil project in #UE4 this weekend. Essentially I'm trying out stuff for a bigger project I already got going. But it's nice to have something small and more reachable to work with. And yes, I am shamelessly loving the #Ghibli 3D trend. Upside-down face pic.twitter.com/vppsTnmoCM
— Adrian Drott (@AdrianDrott) March 21, 2021
I'm working on a series of shader tutorials for URP, with a focus on HLSL, as I feel there is a lack of documentation and general info right now.
— Thomaz Nardelli (@zazamorga) March 21, 2021
What would you be interested in? I'm looking for suggestions 🙂#madewithunity #shaders #urp pic.twitter.com/EqFqAjhNBC
I posted the Wall Cutout tutorial on my site a few days ago, then forgot to post it here. Oops. Oh well, here it is! #gamedev #madewithunity #shaders https://t.co/NTsmpn7NFh
— Daniel Ilett ❄🏳️🌈 (@daniel_ilett) March 22, 2021
Fx for #AstralAscent #pixelart #animation
— Alexandre Magnat (@Skreed3) March 22, 2021
Kickstarter – https://t.co/mdllOcdVCc pic.twitter.com/xGF2BeLuj1
Photo study funsies pic.twitter.com/tKIcNkFLOB
— Anya Jo Elvidge (@Anya_The_Artist) March 22, 2021
I've wanted this Unity tool for a while. I call it the "Place Object" tool. Click to move an object, and drag to reorient.
— John Austin (@kleptine) March 22, 2021
Saves me hours of positioning things by hand.
Now this cabinet of spices sparks joy! If anyone wants the script, let me know!#gamedev @madewithunity pic.twitter.com/P45sIf1rGE
It's been sometime since my last sample. Added defocus (aka depth of field) to my RTX path tracer. Stuck to circular bokeh
— Anoop Ravi Thomas (@createthematrix) March 23, 2021
Followed @Atrix256's post:https://t.co/uLvOxkBwWi
above link has some good Bokeh's
This is also a good read for Defocushttps://t.co/sxJmTKC30g pic.twitter.com/S6PmXfPwBG
Hi All,
— Charles Cox (@CharlesCoxArt) March 21, 2021
I Improved the bird flying mechanic in my game. Let me know what you think! #UE4 #screenshotsaturday #gamedev #artwork #art #indiegame #IndieGameDev #WIP #gameart #BlackArtist
Artist/Song: Snowshoo-Sunshine pic.twitter.com/f9vpUKIvl6
Looking forward to sharing this one on ArtStation soon! pic.twitter.com/7UJgL3hNOn
— Joe Taylor (@JoeTaylorArt) March 21, 2021
The cable generator is now out for free on Gumroad: https://t.co/0L0Mb1zof1 #b3d pic.twitter.com/GRoFbukBU1
— Bbbn19 (@Bbbn192) March 22, 2021
An owl enemy type called Keepers of Woe. Rig turned out okay ✨#DemiTheReverie #madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/2fo2ibkGZX
— F://Willis (@FabianWillisArt) March 23, 2021
Trying out some rain shader effects ☔️🌧️#unity3D #shaders #shadergraph pic.twitter.com/RxLPGzNoba
— Cyan (@Cyanilux) March 23, 2021
✨ Why haven't I thought about iridescence earlier?#gamedev #shaders #madewithunity pic.twitter.com/ZFrZf6kSg3
— Roman Papush (@RomanPapush) March 23, 2021
Effect
— Nakatani (@gld_huehelC4) March 23, 2021
inFAMOUSのsmokeに似た感じにできてよかった#UE4 #Niagara #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/pXdOZA9w8Z
New Video!!!
— Simon (@Simon_Houdini) March 22, 2021
Showing the process of doing real-time destruction simulations in #UE4.#houdini is used to import custom fractured pieces.https://t.co/GioRogbSqc#procedural #gamedev #gameart pic.twitter.com/BxhccVjqeO
playing with some laser cutting effect in Unity#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/Mg4bFAVvZQ
— Christopher Ren (@Fedrov6) March 23, 2021
Very rough sneak peek at what I'm working on👀 #madewithunity #vfx pic.twitter.com/5bsl5fXaDj
— Alex Ameye (@alexanderameye) March 23, 2021
Working on this fluffy cloud/mist shader.#madewithunity #gamedev #indiedev pic.twitter.com/CkVRjaLN8Y
— Sørb (@SoerbGames) March 23, 2021
Hihi I'm Cat (aka Elmo) and I make trees🌲 and build levels👷 for games :p
— Cat 🎈🤡 (@Elmmomomo) March 23, 2021
🎑https://t.co/KXqsonwEeX
Made in 🇰🇷 Currently based in 🇨🇦#gamedev #environmentartist #levelartist pic.twitter.com/nJXwgrGIAx
Post Island 郵便島 https://t.co/1MGjiazn6q#UE4 #gamedev pic.twitter.com/oKluJ15Eny
— Victoria Goldsmith (@lowpolyfish) March 24, 2021
A little weather transition 🌧️ + rainbow🌈
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 24, 2021
This little scene was made for @HarryAlisavakis latest technical art challenge "Weather".
1/3#madewithunity #shader #VFX #technicalart #indiedev pic.twitter.com/lkTWN6dsrh
texturized cell shading tutorial part 1#b3d #blender #cellshading #bnpr pic.twitter.com/EuZc2n0Hn4
— Eris snail (@Erisdraw3D) March 24, 2021
Taking a break from code because it's hard and makes my heart hurt. Spending some time instead working on art! This is the first time I'm starting to feel pretty happy with what I'm coming up with on this project #gamedev #unity3d pic.twitter.com/GccpSpn2Qt
— Kyle (@KyleYoungblom) March 24, 2021
Now little ball rolling in the grass but it's raining 🌿🌧️#gamedev #madewithunity #unity3d pic.twitter.com/z65RG7HNAi
— Brute Force (@BruteForceGame) March 24, 2021
Spirited Away UE4 Hatching Shader Demo – レイトレーシングAOを活用したハッチングシェーダーの検証映像!UE4https://t.co/vAcixv3cZQ#3dnchu #ue4 pic.twitter.com/Wlxgwjn5Ei
— 3D人-3dnchu- CG情報ブログ (@ymt3d) March 25, 2021
Jump into the Expanding Universe: Stop the Big Bang and save your love
— Genesis Noir (@GenesisNoirGame) March 16, 2021
Genesis Noir is coming to Steam, Xbox, Epic Games Store, and Switch on March 26
🎷Steam https://t.co/Of2KibiYPd
✨Epic https://t.co/Tq6spzqHjb
🌙Switch https://t.co/fRHKtm11CN
🌌Xbox https://t.co/oE4txrbrgo pic.twitter.com/e37kcIoEAx
Stairs and Frames pic.twitter.com/44MmZMju82
— Aender Lara 🍩 (@AenderLara) March 24, 2021
My next tutorial is about stylising medieval buildings using procedural textures.
— Kristof Dedene (@KDedeneArt) March 25, 2021
you can find it here:https://t.co/RRnaiSHZUB#B3D #Blender3D #BNPR #buildings #Anime #procedural #AoT pic.twitter.com/K6jxLTmEyU
Hello! Here's a little snippet from my recent experiments with ant and slime simulations, and a link to the full video in case you'd like to see more 🙂 https://t.co/LlybBzvb5L
— Sebastian Lague (@SebastianLague) March 25, 2021
(The beautiful music is Selfless by Eleven Tales) pic.twitter.com/QFs28zp4aI
#b3d #lowpoly ⛈️ pic.twitter.com/ZzelWpjpeR
— Lettier (@lettier) March 25, 2021
balloon arm test! 🎈
— Jón 🐿🦔🦊 (@jonkristinsson) March 25, 2021
driving a vellum soft body with mocap. #houdini pic.twitter.com/FX0uX3v9p5
Adding Volumetrics @FluidNinjaLIVE 1.2 — a collaboration with @TheKristofLovas ☁️#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/HmXlwPXMBH
— Andras Ketzer (@FluidNinjaLIVE) March 26, 2021
Big road to Game Effects thread
— Jes ➰ @WildlifeAlba 🌿🐦🤳🏻 (@JessieVanAelst) March 12, 2021
11 Feb 2021 – Kapow! Experimenting during a gamejam pic.twitter.com/UW4leswNLu
We love @unity3d 2D lighting system but we use so many of them they can be expensive. We created this adaptive lighting system so that only the lights on screen are active. 💡🐀⚔️🐸💡 #madewithunity #gamedev #indiegame #IndieGameDev #indie #rpg #2dlove pic.twitter.com/yxG676wRkD
— OddBugStudio (@OddBugStudio) March 26, 2021
Procedural local fog for eevee and Cycles.
— Eris snail (@Erisdraw3D) March 26, 2021
get it in my gumroad https://t.co/jbtZn8Nwos#b3d #blender #shader pic.twitter.com/aEliX28yNU
While everyone is excited about Maya 2022, I've spend a week rigging my old friend Seagul in #unreal Control Rig seems promising 😊#rigtip #unreal #controlrig pic.twitter.com/w1AQmsjD0V
— Kamila Bianchi (@kamilabianchi) March 26, 2021
Realtime outlines test ⚡️
— Alex Ameye (@alexanderameye) March 26, 2021
I started this recreation of one of @mellifics's artworks a few months ago but haven't had the time to work on it since. The goal was to get really clean/consistent linework with minimal manual authoring. #vfx #stylized pic.twitter.com/CTF90lnx7z
e s c a p e pic.twitter.com/KjAOBid5q7
— NuggetMcHotdog (@HotdogNugget) March 26, 2021