Technically Art Technically Art: Issue 91 (26.03.2021) By Harry Alisavakis on Friday, March 26, 2021 I’m doing this simple organic-chain thing .. with no physics joints at all. (It’s my new rule) Basically.. a distance and rotation clamp with a some spring. Now I can’t stop wiggling that for hours. pic.twitter.com/t9maQWMWax— HiWarp (@HiWarp) March 19, 2021 Stylized brick material I did in my spare time. It was part of a bigger project I would like to finish one day. pic.twitter.com/stWCCfuHHh— Dimitri Alexis (@Dimsane) March 19, 2021 Meadow#blender3d #illustration #lowpoly pic.twitter.com/bkiP5t64Y8— Jona Dinges (@jonadinges) March 19, 2021 Barney thinks Captain is a real cock a doodle doo! 🐓🐔🍗 #indiegame #gamedev #unity3d pic.twitter.com/3Wsx1a4Gqq— DROS (@DROS_game) March 19, 2021 Note to self: gliding is pretty fun🪁#screenshotsaturday #madewithunity #gamedev #indiedev #prototype pic.twitter.com/BV8pNpH7HA— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 20, 2021 New cell-shaded material test.No post process material, no lights used.#indiegamedev #gamedev #indiedev #VR #UE4 #UnrealEngine pic.twitter.com/lwMuHoDLtK— Jon Ludwig (@Jon_Ludwig) March 20, 2021 No-bake high-GI Sponza cakes in a new toy renderer🎉#screenshotsaturday #rustlang #Vulkan pic.twitter.com/DvrfNDfjOm— Tomasz Stochastic 🦀 (@h3r2tic) March 20, 2021 Somewhere…#2dfx #2danimation pic.twitter.com/I4zYILlLvO— Quentin Cordonnier (@quentincordonn1) March 20, 2021 Debris coherence inside the slime is important. As you dissolve enemies, you can see their bones and gear left behind. Treasure and upgrades will also float inside of you as you shlorp around pic.twitter.com/ECjdQPOgbz— Brian May (@Brian__May) March 21, 2021 #piano #artwork #photoshop pic.twitter.com/BPPTWAat1h— mclelun lee (@mclelun) March 21, 2021 Try a new shader feel🥳#unity #shader pic.twitter.com/vnQIY43t77— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) March 21, 2021 Spent the morning making Worley Noise using Compute Shaders in Unity. Well, what do you do for fun on your weekends??? pic.twitter.com/0x72Ipg8qX— Ben Wander (@TheWanderingBen) February 6, 2021 Who needs polygons when you can make carpet tiles like these. #screenshotsaturday #gamedev #MadeInDreams pic.twitter.com/vCM8Cr6Kcg— John Beech (@Johnee_B) March 20, 2021 More experiments with pivot baking … the animation is 100% made within the vertex shader. #madewithunity #shaders #realtimeVFX #techart #AmplifyShaderEditor #houdini pic.twitter.com/OJlUdah0Mg— Gil Damoiseaux (@Gaxil) March 22, 2021 Started a new lil project in #UE4 this weekend. Essentially I'm trying out stuff for a bigger project I already got going. But it's nice to have something small and more reachable to work with. And yes, I am shamelessly loving the #Ghibli 3D trend. Upside-down face pic.twitter.com/vppsTnmoCM— Adrian Drott (@AdrianDrott) March 21, 2021 I'm working on a series of shader tutorials for URP, with a focus on HLSL, as I feel there is a lack of documentation and general info right now.What would you be interested in? I'm looking for suggestions 🙂#madewithunity #shaders #urp pic.twitter.com/EqFqAjhNBC— Thomaz Nardelli (@zazamorga) March 21, 2021 I posted the Wall Cutout tutorial on my site a few days ago, then forgot to post it here. Oops. Oh well, here it is! #gamedev #madewithunity #shaders https://t.co/NTsmpn7NFh— Daniel Ilett ❄🏳️🌈 (@daniel_ilett) March 22, 2021 Fx for #AstralAscent #pixelart #animationKickstarter – https://t.co/mdllOcdVCc pic.twitter.com/xGF2BeLuj1— Alexandre Magnat (@Skreed3) March 22, 2021 Photo study funsies pic.twitter.com/tKIcNkFLOB— Anya Jo Elvidge (@Anya_The_Artist) March 22, 2021 I've wanted this Unity tool for a while. I call it the "Place Object" tool. Click to move an object, and drag to reorient.Saves me hours of positioning things by hand. Now this cabinet of spices sparks joy! If anyone wants the script, let me know!#gamedev @madewithunity pic.twitter.com/P45sIf1rGE— John Austin (@kleptine) March 22, 2021 It's been sometime since my last sample. Added defocus (aka depth of field) to my RTX path tracer. Stuck to circular bokehFollowed @Atrix256's post:https://t.co/uLvOxkBwWiabove link has some good Bokeh'sThis is also a good read for Defocushttps://t.co/sxJmTKC30g pic.twitter.com/S6PmXfPwBG— Anoop Ravi Thomas (@createthematrix) March 23, 2021 Hi All,I Improved the bird flying mechanic in my game. Let me know what you think! #UE4 #screenshotsaturday #gamedev #artwork #art #indiegame #IndieGameDev #WIP #gameart #BlackArtist Artist/Song: Snowshoo-Sunshine pic.twitter.com/f9vpUKIvl6— Charles Cox (@CharlesCoxArt) March 21, 2021 Looking forward to sharing this one on ArtStation soon! pic.twitter.com/7UJgL3hNOn— Joe Taylor (@JoeTaylorArt) March 21, 2021 The cable generator is now out for free on Gumroad: https://t.co/0L0Mb1zof1 #b3d pic.twitter.com/GRoFbukBU1— Bbbn19 (@Bbbn192) March 22, 2021 An owl enemy type called Keepers of Woe. Rig turned out okay ✨#DemiTheReverie #madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/2fo2ibkGZX— F://Willis (@FabianWillisArt) March 23, 2021 Trying out some rain shader effects ☔️🌧️#unity3D #shaders #shadergraph pic.twitter.com/RxLPGzNoba— Cyan (@Cyanilux) March 23, 2021 ✨ Why haven't I thought about iridescence earlier?#gamedev #shaders #madewithunity pic.twitter.com/ZFrZf6kSg3— Roman Papush (@RomanPapush) March 23, 2021 EffectinFAMOUSのsmokeに似た感じにできてよかった#UE4 #Niagara #UE4Study #VFXFriday #VFX #Effects #realtimevfx pic.twitter.com/pXdOZA9w8Z— Nakatani (@gld_huehelC4) March 23, 2021 New Video!!!Showing the process of doing real-time destruction simulations in #UE4.#houdini is used to import custom fractured pieces.https://t.co/GioRogbSqc#procedural #gamedev #gameart pic.twitter.com/BxhccVjqeO— Simon (@Simon_Houdini) March 22, 2021 playing with some laser cutting effect in Unity#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/Mg4bFAVvZQ— Christopher Ren (@Fedrov6) March 23, 2021 Very rough sneak peek at what I'm working on👀 #madewithunity #vfx pic.twitter.com/5bsl5fXaDj— Alex Ameye (@alexanderameye) March 23, 2021 Working on this fluffy cloud/mist shader.#madewithunity #gamedev #indiedev pic.twitter.com/CkVRjaLN8Y— Sørb (@SoerbGames) March 23, 2021 Hihi I'm Cat (aka Elmo) and I make trees🌲 and build levels👷 for games :p 🎑https://t.co/KXqsonwEeXMade in 🇰🇷 Currently based in 🇨🇦#gamedev #environmentartist #levelartist pic.twitter.com/nJXwgrGIAx— Cat 🎈🤡 (@Elmmomomo) March 23, 2021 Post Island 郵便島 https://t.co/1MGjiazn6q#UE4 #gamedev pic.twitter.com/oKluJ15Eny— Victoria Goldsmith (@lowpolyfish) March 24, 2021 A little weather transition 🌧️ + rainbow🌈This little scene was made for @HarryAlisavakis latest technical art challenge "Weather".1/3#madewithunity #shader #VFX #technicalart #indiedev pic.twitter.com/lkTWN6dsrh— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 24, 2021 texturized cell shading tutorial part 1#b3d #blender #cellshading #bnpr pic.twitter.com/EuZc2n0Hn4— Eris snail (@Erisdraw3D) March 24, 2021 Taking a break from code because it's hard and makes my heart hurt. Spending some time instead working on art! This is the first time I'm starting to feel pretty happy with what I'm coming up with on this project #gamedev #unity3d pic.twitter.com/GccpSpn2Qt— Kyle (@KyleYoungblom) March 24, 2021 Now little ball rolling in the grass but it's raining 🌿🌧️#gamedev #madewithunity #unity3d pic.twitter.com/z65RG7HNAi— Brute Force (@BruteForceGame) March 24, 2021 Spirited Away UE4 Hatching Shader Demo – レイトレーシングAOを活用したハッチングシェーダーの検証映像!UE4https://t.co/vAcixv3cZQ#3dnchu #ue4 pic.twitter.com/Wlxgwjn5Ei— 3D人-3dnchu- CG情報ブログ (@ymt3d) March 25, 2021 Jump into the Expanding Universe: Stop the Big Bang and save your loveGenesis Noir is coming to Steam, Xbox, Epic Games Store, and Switch on March 26🎷Steam https://t.co/Of2KibiYPd✨Epic https://t.co/Tq6spzqHjb🌙Switch https://t.co/fRHKtm11CN🌌Xbox https://t.co/oE4txrbrgo pic.twitter.com/e37kcIoEAx— Genesis Noir (@GenesisNoirGame) March 16, 2021 Stairs and Frames pic.twitter.com/44MmZMju82— Aender Lara 🍩 (@AenderLara) March 24, 2021 My next tutorial is about stylising medieval buildings using procedural textures.you can find it here:https://t.co/RRnaiSHZUB#B3D #Blender3D #BNPR #buildings #Anime #procedural #AoT pic.twitter.com/K6jxLTmEyU— Kristof Dedene (@KDedeneArt) March 25, 2021 Hello! Here's a little snippet from my recent experiments with ant and slime simulations, and a link to the full video in case you'd like to see more 🙂 https://t.co/LlybBzvb5L(The beautiful music is Selfless by Eleven Tales) pic.twitter.com/QFs28zp4aI— Sebastian Lague (@SebastianLague) March 25, 2021 #b3d #lowpoly ⛈️ pic.twitter.com/ZzelWpjpeR— Lettier (@lettier) March 25, 2021 balloon arm test! 🎈driving a vellum soft body with mocap. #houdini pic.twitter.com/FX0uX3v9p5— Jón 🐿🦔🦊 (@jonkristinsson) March 25, 2021 Adding Volumetrics @FluidNinjaLIVE 1.2 — a collaboration with @TheKristofLovas ☁️#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/HmXlwPXMBH— Andras Ketzer (@FluidNinjaLIVE) March 26, 2021 Big road to Game Effects thread11 Feb 2021 – Kapow! Experimenting during a gamejam pic.twitter.com/UW4leswNLu— Jes ➰ @WildlifeAlba 🌿🐦🤳🏻 (@JessieVanAelst) March 12, 2021 We love @unity3d 2D lighting system but we use so many of them they can be expensive. We created this adaptive lighting system so that only the lights on screen are active. 💡🐀⚔️🐸💡 #madewithunity #gamedev #indiegame #IndieGameDev #indie #rpg #2dlove pic.twitter.com/yxG676wRkD— OddBugStudio (@OddBugStudio) March 26, 2021 Procedural local fog for eevee and Cycles.get it in my gumroad https://t.co/jbtZn8Nwos#b3d #blender #shader pic.twitter.com/aEliX28yNU— Eris snail (@Erisdraw3D) March 26, 2021 While everyone is excited about Maya 2022, I've spend a week rigging my old friend Seagul in #unreal Control Rig seems promising 😊#rigtip #unreal #controlrig pic.twitter.com/w1AQmsjD0V— Kamila Bianchi (@kamilabianchi) March 26, 2021 Realtime outlines test ⚡️I started this recreation of one of @mellifics's artworks a few months ago but haven't had the time to work on it since. The goal was to get really clean/consistent linework with minimal manual authoring. #vfx #stylized pic.twitter.com/CTF90lnx7z— Alex Ameye (@alexanderameye) March 26, 2021 e s c a p e pic.twitter.com/KjAOBid5q7— NuggetMcHotdog (@HotdogNugget) March 26, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)