Technically Art Technically Art: Issue 92 (02.04.2021) By Harry Alisavakis on Friday, April 2, 2021 found a neat little trick while making a terrain shader and thought i might share:instead of lerping, use a step function of the mask and the height texture (stored mine in alpha channel). crisp blending while still using a super low res mask. #shader #unity3d #gamedev pic.twitter.com/sy2Cq1RrFg— 100drips (@100drips) March 26, 2021 Look at him gooooo βοΈ pic.twitter.com/8SKWKplyDX— Jackyπͺ (@defaultbrush) March 26, 2021 painterly roof texture made with @Substance3D Designer pic.twitter.com/LZ2Pr2GhUg— Dimitri Alexis (@Dimsane) March 26, 2021 WIP: River shader (Reposted in video format because Twitter's compression algorithm didn't like my previous post π ) #screenshotsaturday #gamedev #indiedev #madewithunity #lowpoly #shaders pic.twitter.com/AVSYgvACDE— JosΓ© Hojaverde (@JoseHojaverde) March 27, 2021 summer dreams #madewithunity pic.twitter.com/bJEKYB8wOQ— Louis Waloschek (@inresin) March 27, 2021 Smol planet friends πͺβ¨#indiedev #characterdesign #animation pic.twitter.com/i976Hbuozk— β¨ Luisa β¨ (@katitans_art) March 26, 2021 Quick #Niagara SketchWanted to try making something a bit simpler.Inspired by Tackle from Sword&Shield#RealtimeVFX #UE4 #gamedev pic.twitter.com/IThLn1r0We— Niels Dewitte (@Niels_Dewitte) March 27, 2021 been experimenting with some rainbowy shaders pic.twitter.com/9ce3pX1BLl— chichi (@cheeezu_) March 27, 2021 Surreal landscape (test for future project) #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming #surreal #surrealart #screenshotsaturday pic.twitter.com/B2GORLv2Ii— Thijs van den Berg (@Thijs_vd_Berg) March 27, 2021 Recently started to revisit an old idea… determined to finish it!#screenshotsaturday #indiegame #blender #b3d pic.twitter.com/i8NopM7e3d— Paul (@pawchaw) March 28, 2021 Every grass shader should have a "flower amount" parameter.πΈπ»#gamedev #indiedev #madewithunity pic.twitter.com/qcC9UvyH7X— SΓΈrb (@SoerbGames) March 25, 2021 Aaand done! Animating was a journey, but I think it turned out okay! It's nice to work on something self-indulgent now and then. #animationModel/Rig: @artstoff Ystra Character/Concept: @Alexis_Pflaum pic.twitter.com/ujyGOUp6BC— Paul Jarvis (@paul_jarvis) March 28, 2021 been working on "boss" levels for my little rocket game, where you have to activate all the buttons to beat the level pic.twitter.com/WAaoNpkuaY— Daniel Linssen π¦ (@managore) March 28, 2021 ε°γζη΄γγγ pic.twitter.com/M7jTaGJHeN— ππππππΌπππ (@wolf_games_vfx) March 28, 2021 πΎπ€π¨π’ππ πππ₯ππ£π¨π – πππ£ππ¨ππ¨ ππ©ππ§ pic.twitter.com/eeTBDwUE1h— -ΛΛβ¦VΞLKEN (@RiotBloois) March 28, 2021 So much fun working on this!:) #Blender3d #b3d pic.twitter.com/fpkUdhv12K— Dani Diez (@MrDaniDiez) March 28, 2021 So, I tried to make a custom toon shader on URP and…#madewithunity #gamedev pic.twitter.com/CfEfXjR4Cp— Lester Tusi (@lestertusi) March 29, 2021 Inspired by @HarryAlisavakis, I finally made my first shader (wired by Shader Graph though).Here's a free simple triplanar building shader for you to easily make customable buildings with simple blocks!https://t.co/PIRusx0w38#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/NKFe7oODc0— DK Liao (@dklassic1) March 29, 2021 Levitation (WIP) βοΈπΌDue to the floaty movement style of βSword Of Symphonyβ, when you lock onto an enemy, you will enter into a levitation stateβ¦_____________________________#gamedev #b3d #animation #IndieGameDev #indiegame pic.twitter.com/blneQtVPM2— SWORD OF SYMPHONY πΆ (@SWORDOFSYMPHONY) March 29, 2021 Procedural random potions with #blender #geometrynodes Primitive: cube and solidify modifier. pic.twitter.com/X1kgMbqnUZ— Grigoriy Ignatyev (@GrigoriyIgn) March 28, 2021 #art #pixelartThe artist @cobalt_requin is a gigantic inspiration for me, one day I want to be able to do something as good as he is pic.twitter.com/KHnYwew4F2— Onor (@Onor28) March 29, 2021 If it fits, Ovok sits βΊοΈ#indiegame #oddFauna #Kickstarter pic.twitter.com/jBiyCNEei1— Cliff π± OddFauna : SotT – Kickstarter April 6! (@cliffbmitchell) March 29, 2021 "You can fly even higher." – Tobio KageyamaVFX07: Aurora Borealis π#gamedev #madewithunity #unity3D #shaders pic.twitter.com/p0Dpdc2JUL— re: natus (@renatusdev) March 30, 2021 New Shader Series this Week – BeholdenReally excited for this series. This is something I've wanted to try and tackle for awhile now.Don't forget, you can join my challenge of creating an art in a single glsl shader a week w/ #willstallchallenge#procedural #glsl #shader pic.twitter.com/ZACRNTSwp9— William Stallwood (@willstall) March 29, 2021 AI-generated game code π€―All you need to do is describe what you want and GPT-3 will try to write it down as a Unity c# script.#gamedev #madewithunity #gpt3 #deeplearning pic.twitter.com/mMFE4rwD8V— Ivan Mathy (@OKatBest) March 30, 2021 This idea weaseled its way into my brain a few weeks ago. I don't know where I'm going with it, but it sure is fun running around in the snow as a husky.#indiedev #madewithunreal #ue4 #husky #indiegame pic.twitter.com/1D8OrN72NR— David Gibson (@PoodleTime) March 30, 2021 Wanted to try making a holographic foil effect πβ¨~Basically just using a rainbow texture with parallax (uvs offset with tangent space view dir)#unity3D #shaders #shadergraph pic.twitter.com/DFC2a6pqQC— Cyan (@Cyanilux) March 30, 2021 Cloudy Day – This is my entry to the tech art challenge by @HarryAlisavakis (theme was weather). The awesome tutorial by @SebastianLague was my main guide on how to get the clouds to render properly and then I made artistic changes. #madewithunity #volumetricClouds #realtimeVFX pic.twitter.com/tCZWLXvsmt— Euri Herasme (@EuriGilberto) March 31, 2021 #lowpoly #b3d βοΈπ pic.twitter.com/6zB3g0PfAw— Lettier (@lettier) March 30, 2021 Book Of Myths – Art game about letters is available on the apple app store https://t.co/32Maz8Ey8g #madewithunity #indiegame #gamedevelopment #gamedev #art #c4d #lowpoly #inspiration #3d #gameart #animation #indiegamedev #screenshotsaturday pic.twitter.com/HZr9H2lywQ— Berkay Ferah (@BerkayFerah) March 27, 2021 Driving large scale cloud structures @FluidNinjaLIVE — a collaboration with @TheKristofLovas#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/v1uD9xkabY— Andras Ketzer (@FluidNinjaLIVE) March 31, 2021 Paint flowing water with the free Flow Map add-on by @BeuteClemens! Get it here: https://t.co/djg4zk5l6P #blender #b3d pic.twitter.com/YqamDSICUG— Jan van den Hemel (@JanvandenHemel) March 31, 2021 To rotate a UV mapped texture around an arbitrary point, string together three mapping nodes. In the first, set the location to the point. In the second, adjust the Z rotation. In the third, set the location to the additive inverse of the point. #b3d #lowpoly pic.twitter.com/vQrgzPF3iC— Lettier (@lettier) March 31, 2021 Glad to finally share the animated logo I've done for @studioZAUM Go grab Disco Elysium director's cut! pic.twitter.com/E39TaUvXWt— eric.lefaure (@ericlefaure) April 1, 2021 the bucket is now smoother and up on AS https://t.co/bjExrq5bl4 pic.twitter.com/OmTzVghmoS— Polenta π¦ (@OlenkaStor) April 1, 2021 Getting Grecian vibes from this one. Not the best example of it but edge and cavity shading is now in. pic.twitter.com/oELkyplHur— πΆMalformed TetrahedronπΆ (@Olninyo) March 27, 2021 WIP. Exploring Fluid2D use case with Niagara Simulation Stage. Some foam can be interacted with.The water surface is a modified version of @tharlevfx's Water Materials. Terrain is from Megascans.#UE4Niagara pic.twitter.com/8cZoxLqkqd— Wataru Ikeda (@WataruVFX) March 29, 2021 My Unity Grass Shader has finally released on the Unity asset store! β¨πΏYou can get it here >> https://t.co/H31kr5E49cCreate vibrant and interactive grass that is highly optimized and simple to use in your games.#gamedev #madewithunity #unity3d pic.twitter.com/caXhr6n4OU— Brute Force (@BruteForceGame) April 2, 2021 hi! I'm halefall and i'm a tech artist looking for a first job or an internship!!I am about to graduate with a master's degree in tech art and vfx, check out my reel! π₯³β¨ pic.twitter.com/VnLUpSCggE— Halefall (@halefall) April 2, 2021 Yes it's easter weekend, and no, I'm not supposed to be working…. but… I added little grass tufts to @hokkolife and it made me happy so I thought I'd share.#gamedev #indiedev pic.twitter.com/w7prOutPk4— Robert Tatnell π³οΈβπ (@robbodev) April 2, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)