found a neat little trick while making a terrain shader and thought i might share:
— 100drips (@100drips) March 26, 2021
instead of lerping, use a step function of the mask and the height texture (stored mine in alpha channel). crisp blending while still using a super low res mask. #shader #unity3d #gamedev pic.twitter.com/sy2Cq1RrFg
Look at him gooooo βοΈ pic.twitter.com/8SKWKplyDX
— Jackyπͺ (@defaultbrush) March 26, 2021
painterly roof texture made with @Substance3D Designer pic.twitter.com/LZ2Pr2GhUg
— Dimitri Alexis (@Dimsane) March 26, 2021
WIP: River shader (Reposted in video format because Twitter's compression algorithm didn't like my previous post π ) #screenshotsaturday #gamedev #indiedev #madewithunity #lowpoly #shaders pic.twitter.com/AVSYgvACDE
— JosΓ© Hojaverde (@JoseHojaverde) March 27, 2021
summer dreams #madewithunity pic.twitter.com/bJEKYB8wOQ
— Louis Waloschek (@inresin) March 27, 2021
Smol planet friends πͺβ¨#indiedev #characterdesign #animation pic.twitter.com/i976Hbuozk
— β¨ Luisa β¨ (@katitans_art) March 26, 2021
Quick #Niagara Sketch
— Niels Dewitte (@Niels_Dewitte) March 27, 2021
Wanted to try making something a bit simpler.
Inspired by Tackle from Sword&Shield#RealtimeVFX #UE4 #gamedev pic.twitter.com/IThLn1r0We
been experimenting with some rainbowy shaders pic.twitter.com/9ce3pX1BLl
— chichi (@cheeezu_) March 27, 2021
Surreal landscape (test for future project) #indiegame #indiegamedev #madewithunity #IndieWorldOrder #indiewatch #indiedevs #gamedev #indiedev #gaming #surreal #surrealart #screenshotsaturday pic.twitter.com/B2GORLv2Ii
— Thijs van den Berg (@Thijs_vd_Berg) March 27, 2021
Recently started to revisit an old idea… determined to finish it!#screenshotsaturday #indiegame #blender #b3d pic.twitter.com/i8NopM7e3d
— Paul (@pawchaw) March 28, 2021
Every grass shader should have a "flower amount" parameter.
— SΓΈrb (@SoerbGames) March 25, 2021
πΈπ»#gamedev #indiedev #madewithunity pic.twitter.com/qcC9UvyH7X
Aaand done! Animating was a journey, but I think it turned out okay! It's nice to work on something self-indulgent now and then. #animation
— Paul Jarvis (@paul_jarvis) March 28, 2021
Model/Rig: @artstoff
Ystra Character/Concept: @Alexis_Pflaum pic.twitter.com/ujyGOUp6BC
been working on "boss" levels for my little rocket game, where you have to activate all the buttons to beat the level pic.twitter.com/WAaoNpkuaY
— Daniel Linssen π¦ (@managore) March 28, 2021
ε°γζη΄γγγ pic.twitter.com/M7jTaGJHeN
— ππππππΌπππ (@wolf_games_vfx) March 28, 2021
πΎπ€π¨π’ππ πππ₯ππ£π¨π – πππ£ππ¨ππ¨ ππ©ππ§ pic.twitter.com/eeTBDwUE1h
— -ΛΛβ¦VΞLKEN (@RiotBloois) March 28, 2021
So much fun working on this!:) #Blender3d #b3d pic.twitter.com/fpkUdhv12K
— Dani Diez (@MrDaniDiez) March 28, 2021
So, I tried to make a custom toon shader on URP and…#madewithunity #gamedev pic.twitter.com/CfEfXjR4Cp
— Lester Tusi (@lestertusi) March 29, 2021
Inspired by @HarryAlisavakis
— DK Liao (@dklassic1) March 29, 2021
, I finally made my first shader (wired by Shader Graph though).
Here's a free simple triplanar building shader for you to easily make customable buildings with simple blocks!https://t.co/PIRusx0w38#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/NKFe7oODc0
Levitation (WIP) βοΈπΌ
— SWORD OF SYMPHONY πΆ (@SWORDOFSYMPHONY) March 29, 2021
Due to the floaty movement style of βSword Of Symphonyβ, when you lock onto an enemy, you will enter into a levitation stateβ¦
_____________________________#gamedev #b3d #animation #IndieGameDev #indiegame pic.twitter.com/blneQtVPM2
Procedural random potions with #blender #geometrynodes Primitive: cube and solidify modifier. pic.twitter.com/X1kgMbqnUZ
— Grigoriy Ignatyev (@GrigoriyIgn) March 28, 2021
#art #pixelart
— Onor (@Onor28) March 29, 2021
The artist @cobalt_requin is a gigantic inspiration for me, one day I want to be able to do something as good as he is pic.twitter.com/KHnYwew4F2
If it fits, Ovok sits βΊοΈ#indiegame #oddFauna #Kickstarter pic.twitter.com/jBiyCNEei1
— Cliff π± OddFauna : SotT – Kickstarter April 6! (@cliffbmitchell) March 29, 2021
"You can fly even higher." – Tobio Kageyama
— re: natus (@renatusdev) March 30, 2021
VFX07: Aurora Borealis π#gamedev #madewithunity #unity3D #shaders pic.twitter.com/p0Dpdc2JUL
New Shader Series this Week – Beholden
— William Stallwood (@willstall) March 29, 2021
Really excited for this series. This is something I've wanted to try and tackle for awhile now.
Don't forget, you can join my challenge of creating an art in a single glsl shader a week w/ #willstallchallenge#procedural #glsl #shader pic.twitter.com/ZACRNTSwp9
AI-generated game code π€―
— Ivan Mathy (@OKatBest) March 30, 2021
All you need to do is describe what you want and GPT-3 will try to write it down as a Unity c# script.#gamedev #madewithunity #gpt3 #deeplearning pic.twitter.com/mMFE4rwD8V
This idea weaseled its way into my brain a few weeks ago. I don't know where I'm going with it, but it sure is fun running around in the snow as a husky.#indiedev #madewithunreal #ue4 #husky #indiegame pic.twitter.com/1D8OrN72NR
— David Gibson (@PoodleTime) March 30, 2021
Wanted to try making a holographic foil effect πβ¨~
— Cyan (@Cyanilux) March 30, 2021
Basically just using a rainbow texture with parallax (uvs offset with tangent space view dir)#unity3D #shaders #shadergraph pic.twitter.com/DFC2a6pqQC
Cloudy Day – This is my entry to the tech art challenge by @HarryAlisavakis (theme was weather). The awesome tutorial by @SebastianLague was my main guide on how to get the clouds to render properly and then I made artistic changes. #madewithunity #volumetricClouds #realtimeVFX pic.twitter.com/tCZWLXvsmt
— Euri Herasme (@EuriGilberto) March 31, 2021
#lowpoly #b3d βοΈ
— Lettier (@lettier) March 30, 2021
π pic.twitter.com/6zB3g0PfAw
Book Of Myths – Art game about letters is available on the apple app store https://t.co/32Maz8Ey8g
— Berkay Ferah (@BerkayFerah) March 27, 2021
#madewithunity #indiegame #gamedevelopment #gamedev #art #c4d #lowpoly #inspiration #3d #gameart #animation #indiegamedev #screenshotsaturday pic.twitter.com/HZr9H2lywQ
Driving large scale cloud structures @FluidNinjaLIVE — a collaboration with @TheKristofLovas#FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/v1uD9xkabY
— Andras Ketzer (@FluidNinjaLIVE) March 31, 2021
Paint flowing water with the free Flow Map add-on by @BeuteClemens! Get it here: https://t.co/djg4zk5l6P #blender #b3d pic.twitter.com/YqamDSICUG
— Jan van den Hemel (@JanvandenHemel) March 31, 2021
To rotate a UV mapped texture around an arbitrary point, string together three mapping nodes. In the first, set the location to the point. In the second, adjust the Z rotation. In the third, set the location to the additive inverse of the point. #b3d #lowpoly pic.twitter.com/vQrgzPF3iC
— Lettier (@lettier) March 31, 2021
Glad to finally share the animated logo I've done for @studioZAUM
— eric.lefaure (@ericlefaure) April 1, 2021
Go grab Disco Elysium director's cut! pic.twitter.com/E39TaUvXWt
the bucket is now smoother and up on AS https://t.co/bjExrq5bl4 pic.twitter.com/OmTzVghmoS
— Polenta π¦ (@OlenkaStor) April 1, 2021
Getting Grecian vibes from this one. Not the best example of it but edge and cavity shading is now in. pic.twitter.com/oELkyplHur
— πΆMalformed TetrahedronπΆ (@Olninyo) March 27, 2021
WIP. Exploring Fluid2D use case with Niagara Simulation Stage.
— Wataru Ikeda (@WataruVFX) March 29, 2021
Some foam can be interacted with.
The water surface is a modified version of @tharlevfx's Water Materials. Terrain is from Megascans.#UE4Niagara pic.twitter.com/8cZoxLqkqd
My Unity Grass Shader has finally released on the Unity asset store! β¨πΏ
— Brute Force (@BruteForceGame) April 2, 2021
You can get it here >> https://t.co/H31kr5E49c
Create vibrant and interactive grass that is highly optimized and simple to use in your games.#gamedev #madewithunity #unity3d pic.twitter.com/caXhr6n4OU
hi! I'm halefall and i'm a tech artist looking for a first job or an internship!!
— Halefall (@halefall) April 2, 2021
I am about to graduate with a master's degree in tech art and vfx, check out my reel! π₯³β¨ pic.twitter.com/VnLUpSCggE
Yes it's easter weekend, and no, I'm not supposed to be working…. but… I added little grass tufts to @hokkolife and it made me happy so I thought I'd share.#gamedev #indiedev pic.twitter.com/w7prOutPk4
— Robert Tatnell π³οΈβπ (@robbodev) April 2, 2021